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4 posts. Organized Play character for jwisni1.


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Grand Lodge

FiddlersGreen wrote:
I think a far simpler and easily balanced fix is to just introduce a mechanic (at this stage it will probably need to be via a feat or an item) that allows the existing casters to spend resolve to regain some spell slots when they rest for 10 min. I'd propose it be spending 1 resolve when taking a 10 min rest to regain spell slots with levels adding up to no more than 2 x the highest level spell he can cast.

That sounds fair, or how about casters can pick a few spells that they can apply weapon specialization to? Maybe make it a feat?

Grand Lodge

FiddlersGreen wrote:

Don't get me wrong there is alot I like about Starfinder. I'm even running a Dead Suns campaign.

I do acknowledge that the mystic's spells are nice. I think it is more that spells are a very scarce resource, and also that mystics don't have any mechanic to squeeze more mileage out of their gun, such as the exocortex tracking or even that thing that technomancers do to sacrifice spell slots to boost their attack rolls and damage.

There is a wonderful freedom in this though. With no expectation of being good with guns, you aren't beholden to keep up with the Joneses.

I weep when I look at the gold I will have to spend through my soldier's career to keep her relevant. She uses heavy weapons and just her last 20th level weapon alone is going to cost 722,000. With the other weapons I will need to get throughout to up my damage as I go and the weapon seals I'll need for the creatures that are immune to my guns energy type, I'm expecting a credit sink of 1.2 million.

What would your Mystic spend that on? I honestly think the answer to that will balance out any desire you have to be moderatly better at the shoot-bangs.

Grand Lodge

Ralph Cauthorn wrote:

I just love how hard the bottom of the barrel is being scraped to make it seem like the mystic does not suck at weapons usage in a game where a large part of combat revolves around using high-tech weapons.

It really just helps make the point.

I'm peacing out.

I think the real answer to your question is the players creativity and build. Making a combat better for a traditionaly less combat oriented character is doable.

In fact the answer to your question is in the main book- Crusader Chaplin. It is an example of how to make your Mystic better in combat.

Grand Lodge

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Ralph Cauthorn wrote:
Name me one thing that helps a mystic use weapons other than his low base attack?

How is having the same BAB of all but 2 other classes considered low?