Merisiel

Addiz Abeba's page

58 posts. Alias of Witch King Player.


RSS

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

OOC: I forget all the time, but Dodge on the closest troll. Probably red-border-troll


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz sheathes her rapier and draws her repeating handcrossbow as she repositions herself on the battlefield.

Move as far south as she can while hugging the right-side (on map) cave wall. Shoot a bolt at the Troll.

Attack w handcrossbow: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz stays in the shadows, and when she feels the Troll closest to her isn't watching her, she darts in, sticks it, and darts out again.

OOC:
Hide: 1d20 + 17 ⇒ (2) + 17 = 19
Move Silently: 1d20 + 17 ⇒ (18) + 17 = 35
spot to see if she would feel unwatched: 1d20 + 6 ⇒ (12) + 6 = 18

If unwatched, then:
Spring Attack: move 10ft to troll, attack, move away again behind friends 20ft.
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 5d6 ⇒ (4) + (4, 2, 4, 5, 6) = 25
otherwise retreat 10ft. Wait for flanking opportunity.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Yes, Addiz will also try to sneak in and get a melee sneak attack, if possible. And she'll hold the alch.fire flask ready (but not using it if not necessary, she's a hoarder).


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

" Isn't it so that we can battle them down even without using fire - or acid! yes, isn't it so that acid also works? I think I have a flask somewhere... "
She rummages in het backpack " no, it's not acid - it's alchemists fire! So I can be helpful with that in making sure they don't come back to haunt us... "


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Do you think we can handle them? I have nothing that will burn them..." Addiz says quietly. "I might have something to set them up against each other, but that could also make it worse."


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Meh. This ring does not help me, really."
"We should save this ring for when we need some rough climbing; who sucks at climbing?" she looks around the group of newfound friends.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Can I have a look at that ring?" Addiz asks, "I am trained in the use of magic, I might be able to determine what it does..."

Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz is glad that she did not need another shot of her wand and is also glad to learn that her companions are still alive.
She quickly goes over the dead body of the umber hulk, checking for clothing-like structures to see if it was carrying something (hopefully of value), and to find where her adamantine bolts are lodged, hopefully still in one piece, each.

She then carefully reloads the clip of her repeating hand crossbow.
Before they go back from this dead-end, she at least throws a good glance into the pit-trap the creature came from.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit


It depends on how the blindsight works. If it depends on hearing then Move Silently works, if it works on smell, stinking cloud might work, etc...


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz considers what she just learned for a short moment, seeing the two persons downed in a few seconds, and takes a quick step back and to the side.
Again she blasts from her wand! This was not a time for risks.


Still don't know Save DC (Caster Level 9), Dex Save
Lighting Bolt: 9d6 ⇒ (3, 5, 5, 1, 3, 2, 4, 2, 2) = 27


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz sees it is not going well for her newfound companions (protectors?). She rushes to the side while drawing a wand from her belt, and then, right past Jamarkis, a lightning bolt appears and tears into the umber hulk.


I moved my character myself on the map (first time) did I do it ok?
Dex save DC ??? (9th level caster)
lightning bolt: 9d6 ⇒ (1, 6, 1, 6, 4, 2, 6, 2, 4) = 32 electrical damage


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Seeing the big ape being torn into by the hulking monster, Addiz resolves to stay away from it and fires again.

Fire repeating handcrossbow: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Fire repeating handcrossbow: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz is quick to react to the climbing Umber Hulk and she fires two shots from her handcrossbow in rapid succession! Then she moves toward the rear of the tunnel, feeling trapped, but not up to moving past that hulking beast.

Action: full attack (unfortunately no sneak due to being surprised)
Repeating Hand Crossbow +3 (M) \ +14/+9 ranged attack \ 1d4 +3 damage \ 19-20 [x2] critical \ 60’ range \ piercing damage
Move action:
move 15ft down on map.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz tags along silently, not wanting to irritate her newfound companions. But, when passing the pit trap, she can't help to carefully push it with one foot while her weight rests on the other foot.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz just accepts what Faligast says, trying to remember all.
She tags along with the group, holding her handcrossbow and making sure it's fully loaded.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Anyways, thanks for saving me - I guess. What you said on how you found me I could easily have died..."
"Is there an easy route to civilisation? Or do you need me to tag along until there is time to do so? I guess I'll just have to follow wherever you're going."

[not going into 'friend-mode' so easily... I guess some encounters and being a valuable ally will help make you - and her - want to stay. As long as Jekka and Addiz will not end up as competitors...]


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"No... I don't know why I am here or how I came here - there must be a hole in my memory. One moment I was in a big fight, and the next, I open my eyes and you are standing around me." She again touches her rapier and other items - bottles and bags - on her belt and then unlimbers her backpack and rummages through it. "It seems my gear is still here - thank Rudd".

"So what are you doing here? I must have turned up here for a purpose, gods are fickle creatures."


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Cultist? no not that I remember.." she touches her head as she looks confused.
"Rufus? Burne? I think I never heard of them..." again, she looks as if trying to remember something - hard.
"I was in a ancient underground stronghold, trying to stop a Succubus who used up that nasty wizard... I remember getting hit badly by spider-like demons, with Tomak, and Ferah, and Ellisif, and Tranen, and Tendang - no he fell in a chasm earlier, we lost him.." she starts crying.

"where am I? she asks when she recovers. {with or without help}


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"wha... whe... where am I? Who are you?" The elven woman touches the rapier hanging at her side as she quickly stands up in slight crouch. She seems surprised and throws a glance down, in the direction of her rapier.
Then she looks around quickly, squinting, eyeing each of the people in front of her.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Hi West,

Sorry to see this happening, but I understand your position and predicament: three players left in a place where adding more PCs is hard to make believable!

As you know I am also not very active lately, but to stop completely - that's a big step to make for me, I would miss it dearly anyway - and miss Addiz, of course :P

So yes, if you could help me to get Addiz into the RttToEE adventure, that would be awesome!
It might spark a new flurry of activity from me, I hope.

Cheers,
Ruud


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz removes the clip from her handcrossbow, and re-loads it with adamantine bolts. Then she remembers something and quickly checks her friends if one of them is using adamantine weapon or not. If no-one is using adamantine yet, she tries a shot if she gets a clear sight through the doors.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz feels the claws rend through herself and her trusty armor and thinks only one thing: let's get out of here!

OOC: Double move (with 3.5e it's 'when all you do is move, you don't provoke for the square you leave', right?). Tumble stright towards the doors, around Elissif. Dodge on blue spiderdemon. With her tumbling skill and mobility-AC she might get away out of harms' way. (so down-left, left, left, half-speed tumbling for first move)
Move through the doors after that.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz, distracted by the scriptures, is late in responding to what most of her friends see.
She rolls back, getting out of harms' way and then releases a bolt, hoping to get to the spider-like creature hidden in the webs.

OOC: Dodge on closest spider, tumble towards the door she came from.
Attack spider with handcrossbow.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz shrugs. "script you say? I'm not good at languages. Luckily I have a spell for that in my spellbook... But I'd need to study it a bit more before I can use it.
Let's get closer first, though."
Addiz locks and loads het handcrossbow, holding it level, supported with her other hand, then carefully enters the room.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Take your time, West. Sometimes the game called life has other plans with you. With the pace we've been giving you, you can certainly take some time off to spend it on more serious stuff.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz peers into the depths... hmm.... Then she notices the columns, that appear to be hanging from the ceiling, ending just above where a floor would be. She looks back to the room they are still in, looking for a pebble to throw into the depths, hoping they bounce off from some invisible floor...

[lacking that, she will take a copper piece]


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz considers risk versus reward. Her revenge would be so much sweeter when she would wield all that vampiric power, like turning into a bat and drinking blood to... eh. For what did vampires do that actually? For sustenance? hmm... she shudders. Drinking blood? 'Yew!' she says, apparently out of the blue, grimacing as she says it.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

"Stop," Addiz says, without turning to face her friends.
"Trap," she adds after a second.

She pojnts to the wire, carefully. "See?" she asks. "Do not touch it; you will die.
Cup is out-of-bounds for us."

She turns to her companions.
"Where next? This was a dead-end."


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz carefully enters the room, looking for sings of traps or hidden enemies.

She ponders the chalice, containing blood, for sure, and how it would combine with her hungerstone... who's blood was in the chalice?
What if that creature was in a room beyond - wait, was this room a dead end?


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz holds the stone (note she was unhurt during the previous fight so no chance of her blood touching the stone...), and looks at it hungrily: "So if I get hurt, and my blood touches this stone, then I'll be strong like Ferah and kill enemies with ease! Then I can get revenge for my loss!" She swallows a tear as it starts to form.

OOC: lol. Better would it be to toss it into a hurt enemy that's in the middle of other enemies...


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz is intrigued by the red stone. She thinks for a small moment, then starts casting "hir-ingole" while waving her hands above the stone. "Hmmm...." she ponders.

OOC: cast detect magic. Try to ascern the schools of magic.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz curses on her empty clip, stows her handcrossbow and draws her rapier, looking for an opportunity where the remaining big brute is distracted (read: sneak-attackable), and then strikes.

OOC: She'll 'ready' for when spring-attack/sneak attack combo is possible (if stowing/drawing disqualifies 'ready' action, she stows/draws during the move of the spring-attack, and above text is merely flavor). If round passes, so be it.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Go Ferah! :D


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz, noticing that her clip is running out, draws her rapier while dancing around the ettin close to her. She attacks the big brute then dances away to the relative safety of her companions.

OOC: Dodge on blue ettin. Move 5 ft right, attack (Masterwork Adamantine Rapier (M) \ +12/+7 melee attack \ 1d6 damage \ 18-20 [x2] critical \ piercing damage), move 10ft to just above where Elissif is on map. Mobility, and 30ft movement, so careful movement is possible..?
Otherwise Balance +12 :-)

Attack: 1d20 + 12 ⇒ (8) + 12 = 201d6 ⇒ 5


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz is torn with grief over the loss of Tendang - completely devastated. Her companions console her, and finally get her moving again telling her to avenge her dear friend. Vengeance is something she can live for. With newfound fury and determination she rises, handcrossbow in one hand, rapier in the other.

When they find the two-headed blood-covered giants, she aims for the eyes -more heads, more eyes, more chance to hit one, she thinks.
She keeps shooting at one of the giants until her clip is empty.
(unless one gets too close or somesuch).


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz sees a bright flash of light and senses more than sees the big body of the spider-like creature fall towards her. Her uncanny reflexes make her duck, and she rolls under the bulk of the creature as it passes over her.

Instantly she is sure that Something Terrible has happened - where is Tendang!?
"Teeennndaaanngggg!" she screams.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

I sent Tendang's player an e-mail on the two mailadresses I have of him (he was also GM Clearwater @ d20worldofgreyhawk). I hope he still uses these - I haven't mailed with him for years.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz scream as suddenly she is attacked while she thought she was safe behind het allies. "There's one behind me!" she shouts. She shifts her wand to her right (off-)hand, and draws her rapier. After a quick pause, listening for where the monster is, she starts slashing there where she heard something and where the rope tells her her friends are not.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Re-reading the posts I believe that Ferah also wants a high roll to be a 'hit'.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

About low and miss chance: Isn't the basic rule 'higher is more successfull'? So a high roll on the miss chance is a hit?


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz remembers her big gun - her wand of lightning bolts. she draws it. When she is quite sure where the fighting is happening, and only then, she yells: 'Duck!', and blasts a lightning bolt towards the spider.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz' lightning reflexes again save the day when suddenly Ferah's rope tightens considerably and Addiz has to brace and stop her fall.
Luckily she succeeded and together with Elissif she gets Ferah quickly back on the floor.
{never mind the facts, this is Addiz' story!}

Addiz again readies a bolt. As soon as she hears someone being attacked, or the scuttling of other feet than her friends, she fires in that direction. Otherwise she follows her friends, also being alert for another fall.

{Addiz is chaotic, and chaotic persons are 'better' in focussing on more than one thing at the same time, lol}


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Just a fair warning to all... rolls can be fudged a bit.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

testing more, trying to find out how to cheat (because preview shows the roll result):

This is the inserted roll:
the new important roll: 1d20 + 4 ⇒ (11) + 4 = 15 is this higher?

This was my first roll:
some important roll: 1d20 + 4 ⇒ (6) + 4 = 10 this rolled an 11. If find this too low, so I try to fudge by putting another roll above and renaming the rolls.

Sooo....
The first roll in a post is fixed to the first roll of the post, not to the name or some such.
So if I want a different roll result I have to think of a reason to do another roll first.
Interesting... >:-)


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Testing my own rolls so I can do that fancy stuff as well:

[ dice=test roll] 1d20 + 12[/dice]
results in
test roll: 1d20 + 12 ⇒ (8) + 12 = 20

hmmm... nice.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

BTW: Addiz is more than willing to follow the moves throughout the room - as long she stays behind the others ;-)


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz, knowing her friends are in front of her and between her and the unseen monster, thinks to draw her wand of magic missiles, then thinks better of it since she cannot see her quarry. Not see it? Because it's too dark? She then resolves to cast a light spell...
She readies her action against her listening skill. She resolves to use her fine elven ears to keep track of what happens around her and where her companions are. If, somewhere during the round, she thinks she can fairly know where the unseen monster is (by listening to either a weapon connecting or a yelp of pain), she casts a light spell at that exact square, hoping to shed some light in the issue at hand.
Listen +9


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

Addiz draws her Rapier, attack B6.


Init: +5 | AC: 20 / FF AC: 20 / Touch AC: 15 [+1 vs single foe; +3 vs traps] | Fort: +4 / Ref: +12 / Will: +6 [Immune to sleep, +2 to saves vs enchantment spells/effects; +3 vs traps, no damage on successful Reflex save] | Speed: 30' | Favored Attack: Magical +3 Repeating Hand Crossbow +14\+9 ranged / 1d4+3 piercing damage / 19-20 [x2] crit

OOC: after all the resulting mayhem dies down, she will propose to form a chain and start to feel around the blind room, trying to follow the walls. Since the echoes of the bouncing random items gave some clues, she proposes to start with the right wall.

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>