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Adaxis's page
346 posts. Organized Play character for Vasari.
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Many thanks for running this series to completion. Except for the last fight, I found it to be quite challenging and exciting. I haven't played with a more competent and engaging GM. You deserve a fifth star for The Eyes alone.
I will be winding down my Pathfinder days as I start a new job with increased responsibilities. It was a great pleasure playing with all of you.
Many died today. May their souls find peace in the next world even the cruel and misguided Adril.
Adaxis takes a hot bath and cleans his bloodied body from the aches and pains of a 13 year adventuring careeer. While smoking fat a cigar, he contemplates outloud to himself over 40 arduous jobs he completed for The Society.
Wit me fame, fortune, good works and looks, what else is dare fer me to do? Maybe find a misses and start a small clan o' Copperclaws. Yeap, time fer me to retire and return to a simpler life.
I don't mind one bit the last fight was a one shot.
I'm in training all day today thru Wednesday and won't be able to post until late MDT time zone.
Resist Electicity DR 30 is on the group. Anyone willing to pull levers? My reflex save is bad, but I've got decent HP. So if you direct, I'll pull.
Found a trap, best step back 'n case I trigger it.
Disable Device, t10: 10 + 24 = 34
Disable Device retry if not triggered: 1d20 + 24 ⇒ (4) + 24 = 28
Disable Device retry if not triggered: 1d20 + 24 ⇒ (4) + 24 = 28
Disable Device retry if not triggered: 1d20 + 24 ⇒ (12) + 24 = 36
Adaxis will search for traps in the room with Shade also hovering 5' off the ground. Taking 10 for DC 49 Perception
Adaxis chuckles at Zandu's remarks, collects the loot and investigates the northwestern room (near #17).
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Zandu K. Rool wrote: "Simon says sleep. Zandu says as he delivers the peoples elbow to knock her out and ties her up making sure to cover her with a rug or debris.
So I think we should follow the blood trail that was pointed out... following the bodies hasn't led us wrong yet"
I'm hearing Ryan Renyolds' voice as Deadpool everytime Zandu speaks. I love it.
I tink it is 4710 AR, but much has happened with da Society in last few years.
I search for a timeline by Pathfinder Seasons or scenario, but no luck.
If yer too dangerous, then what are da Ten gonna do wit us? How long have yew been frozen fer?
Adaxis clicks his heals to deactivate his boots of speed and completely heals himself with a cure light wounds wand (26 charges used) and then gathers loot from the dead bodies. He holds up each trinket and repeatedly asks Shade what each magical item does until he is ignored.
Reminds me of the movie Demolition Man

Slam miss chance: 1d100 ⇒ 70
Slam miss chance: 1d100 ⇒ 45
Adaxis retaliates on the elemental with a vengeance then the sorceress if it falls.
Swift action +4 damage for Bristle and subtracting 4 Natural AC. +4 attack and damage for favored enemy human not included. Do racial types change when shapeshifting?
Adaxis claw, PA, haste, flank: 1d20 + 18 - 3 + 1 + 2 ⇒ (3) + 18 - 3 + 1 + 2 = 21
miss chance: 1d100 ⇒ 66
holy magic damage, silver: 1d4 + 13 + 4 + 2d6 ⇒ (4) + 13 + 4 + (2, 1) = 24
Adaxis claw 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (6) + 18 - 3 + 1 + 2 = 24
miss chance: 1d100 ⇒ 91
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (5, 5) = 29
Adaxis talon 1: 1d20 + 18 - 3 + 1 + 2 ⇒ (16) + 18 - 3 + 1 + 2 = 34
miss chance: 1d100 ⇒ 50
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (6, 6) = 31
Adaxis talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (20) + 18 - 3 + 1 + 2 = 38
miss chance: 1d100 ⇒ 73
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (6, 6) = 31
Adaxis bite: 1d20 + 18 - 3 + 1 + 2 ⇒ (4) + 18 - 3 + 1 + 2 = 22
miss chance: 1d100 ⇒ 38
dmg: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (5, 6) = 25
Adaxis gore: 1d20 + 18 - 3 + 1 + 2 ⇒ (13) + 18 - 3 + 1 + 2 = 31
miss chance: 1d100 ⇒ 83
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (4) + 13 + 4 + (2, 4) = 27
Adaxis gore haste: 1d20 + 18 - 3 + 1 + 2 ⇒ (12) + 18 - 3 + 1 + 2 = 30
miss chance: 1d100 ⇒ 67
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (3, 2) = 24
crit confirm talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (2) + 18 - 3 + 1 + 2 = 20
dmg: 1d4 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Miss Chance: 3d100 ⇒ (17, 46, 43) = 106
Adaxis laughs heartily but provides flanking with his master swordsmen for hire.
I should have done totem in prevoius round. Darn it. Ignore Bristle this round.

Fort: 1d20 + 16 ⇒ (5) + 16 = 21
Adaxis grows talons and a sharp beak then engages in earth elemental.
Swift action for eagle totem for additional attacks. Free action for haste for Adaxis. Adding +4 damage for Bristle, subtracting 4 Natural AC. Resist energy Electicity absorb previous attack. +4 attack and damage for favored enemy human not included. I wasn't sure if it counts when shapeshifting.
Adaxis claw, PA, haste, flank: 1d20 + 18 - 3 + 1 + 2 ⇒ (17) + 18 - 3 + 1 + 2 = 35
holy magic damage, silver: 1d4 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (3, 4) = 26
Adaxis claw 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (5) + 18 - 3 + 1 + 2 = 23
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (1) + 13 + 4 + (6, 4) = 28
Adaxis talon 1: 1d20 + 18 - 3 + 1 + 2 ⇒ (7) + 18 - 3 + 1 + 2 = 25
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (3) + 13 + 4 + (2, 5) = 27
Adaxis talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (8) + 18 - 3 + 1 + 2 = 26
dmg: 1d4 + 13 + 4 + 2d6 ⇒ (3) + 13 + 4 + (2, 5) = 27
Adaxis bite: 1d20 + 18 - 3 + 1 + 2 ⇒ (6) + 18 - 3 + 1 + 2 = 24
dmg: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (1, 6) = 21
Adaxis gore: 1d20 + 18 - 3 + 1 + 2 ⇒ (4) + 18 - 3 + 1 + 2 = 22
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (2) + 13 + 4 + (6, 2) = 27
Adaxis gore haste: 1d20 + 18 - 3 + 1 + 2 ⇒ (4) + 18 - 3 + 1 + 2 = 22
dmg: 1d6 + 13 + 4 + 2d6 ⇒ (6) + 13 + 4 + (4, 5) = 32
Adaxis has such a high perception, he may actually see the invisible foe that attacked him.
Adaxis steps closer allowing his personal wind wall to ripple against a hidden foe much like an inverted waterfall. He then defensively casts Greater Dispel Magic if he sees him. Otherwise he will target the northern (unharmed?) spell caster.
Perception: 1d20 + 38 ⇒ (8) + 38 = 46
Defensive cast, targeted greater dispel: 1d20 + 18 ⇒ (18) + 18 = 36
targeted greater dispel: 1d20 + 12 ⇒ (11) + 12 = 23
targeted greater dispel: 1d20 + 12 ⇒ (20) + 12 = 32
targeted greater dispel: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Blur: 1d100 ⇒ 40
Takes 24 (half of 49)+22=46 damage this round. The first scorching rays rolled a 1.
The burnt smell of dwarf flesh permeates throughout the room.
No problem. These baddies are laying down some serious damage. Happy to help
Adaxis steps away from the swarms and casts Fickle Winds on his friends, centered on Zandu.
Blur: 5d100 ⇒ (36, 37, 53, 3, 96) = 225
Fort Poison 1: 1d20 + 16 ⇒ (15) + 16 = 31
Fort Poison 2: 1d20 + 16 ⇒ (17) + 16 = 33
Fort Distraction 1: 1d20 + 16 ⇒ (9) + 16 = 25
Fort Distraction 2: 1d20 + 16 ⇒ (6) + 16 = 22
I will be popping a Repel Vermin spell on my turn
Adaxis withdraws out of the danger zone.
Adaxis flies above the pit (as far up as possible) and casts Stone Discuss at the construct.
RTA: 1d20 + 11 ⇒ (17) + 11 = 28
magic cold iron, silver, blunt dmg: 4d6 ⇒ (6, 2, 5, 2) = 15
RTA: 1d20 + 11 ⇒ (12) + 11 = 23
dmg: 4d6 ⇒ (1, 4, 4, 5) = 14
RTA: 1d20 + 11 ⇒ (7) + 11 = 18
dmg: 4d6 ⇒ (1, 5, 4, 1) = 11
Adaxis examines the ledgers with names and dates and visitors in the well furnished room (#12). He signs his own name and offers it to his friends to sign.
We don't want to be disrespectful visitors, am I right?
Then, he attempts to find the referenced journals or notes supposedly filed elsewhere within the chamber before going upstairs.
Perception, t10: 10 + 38 = 48
Let's find some more clues before we go up dose stairs.
Adaxis hustles to meet back up with his companions.
All clear in dat room. I've got some papers talkin' about dis black blood. He says while pointing at the rolled parchments in his left hand. Sounds like dangerous stuff, but gives you some dark power. I'll pass on testin' it.
Found a trap, best step back 'n case I trigger it.
Disable Device: 1d20 + 24 ⇒ (9) + 24 = 33
Disable Device retry if not triggered: 1d20 + 24 ⇒ (8) + 24 = 32
Disable Device retry if not triggered: 1d20 + 24 ⇒ (16) + 24 = 40
Yes, I prefer the rule of left when explorin'. What's dis here?
Adaxis examines the compartment for traps and then opens it if none are found.
Trapfinding: 10 + 38 + 1 = 49
Tracking+4 if Human: 1d20 + 27 ⇒ (4) + 27 = 31
Fun fer sadists an' ghosts.
Darn it! He must can't hear me. Nothing left to do but move on. I hope to see him again when we leave dis plane.
Sadden by the circumstances and futile attempts, the dwarf druid leaves the blurred figure behind.
Better get prepared before we try another room. North then?
He takes out a metamagic rod of lesser extend and casts Bristle, Burrow and Produce Flame upon his right claw. Then, he searches the northern door for traps before opening.
Trapfinding: 10 + 38 + 1 = 49
Note to self: look for magical items to turn an animal companion into a humanoid or inanimate object before traveling through space and time.
Still in a bird-like form, Adaxis speaks outloud to Mousebane through a series of bird chirps commanding him to fetch a stone (newly learned trick) in the basin.

Adaxis grows talons and a sharp beak then engages in his foe.
Using BoF for +2 AC and attacks. Swift action for eagle totem for additional attacks. Free action for haste for Adaxis. Not including bonus for Favored Enemies which are +4/+4 vs humans, +4/+4 evil outsiders and +4/+2 giants. Does the green attacker have piercing attacks? If not, then subject to 5 DR from Resinous Skin DC 19 Reflex for stuck weapon. Adaxis will take either 30 damage or 10 damage.
Adaxis claw, PA, haste, BoF: 1d20 + 18 - 3 + 1 + 2 ⇒ (11) + 18 - 3 + 1 + 2 = 29
holy magic damage, silver: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (6, 4) = 24
Adaxis claw 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (2) + 18 - 3 + 1 + 2 = 20
dmg: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (6, 3) = 23
Adaxis talon 1: 1d20 + 18 - 3 + 1 + 2 ⇒ (3) + 18 - 3 + 1 + 2 = 21
dmg: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (3, 2) = 21
Adaxis talon 2: 1d20 + 18 - 3 + 1 + 2 ⇒ (15) + 18 - 3 + 1 + 2 = 33
dmg: 1d4 + 13 + 2d6 ⇒ (1) + 13 + (3, 2) = 19
Adaxis bite: 1d20 + 18 - 3 + 1 + 2 ⇒ (12) + 18 - 3 + 1 + 2 = 30
dmg: 1d4 + 13 + 2d6 ⇒ (4) + 13 + (6, 4) = 27
Adaxis gore: 1d20 + 18 - 3 + 1 + 2 ⇒ (16) + 18 - 3 + 1 + 2 = 34
dmg: 1d6 + 13 + 2d6 ⇒ (2) + 13 + (5, 3) = 23
Adaxis gore haste: 1d20 + 18 - 3 + 1 + 2 ⇒ (2) + 18 - 3 + 1 + 2 = 20
dmg: 1d6 + 13 + 2d6 ⇒ (5) + 13 + (1, 4) = 23
Adaxis will call out to his friends and stumble to the basin eventually reaching for a stone.
Time to fly like an eagle
fort: 1d20 + 16 ⇒ (17) + 16 = 33
pet fort: 1d20 + 12 ⇒ (15) + 12 = 27
Not so fast Zandu. I'm gonna cast a few spells before ya jump in."
@party:
Mass fly (2 hrs)
Communal Resist Energy Electricity (30 min)
@self:
Barkskin (2 hrs)
Resinous Skin (2 hrs)
Greater magic fang (12 hr)
@eagle:
Barkskin (2 hrs)
Stonekkin (2 hrs)
Greater magic fang (12 hr)
I'm upgrading headband of WIS to +4 for 12000. I also need to spend time teaching my new eagle friend tricks.
Handle Animal teach trick, Deliver DC 15: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Handle Animal teach trick, Fetch DC 15: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Handle Animal teach trick, Bombard DC 20: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Adaxis swiftly activates his eagle totem and gives Mousebane explicit instructions (Speak with Animal is active with Eagle Totem). Mousebane steps away from the guards and attempts to coup de grace Adril through a series of bird chirps. If the eagle fails, then Adaxis will move closer and cast Stone Discus at him. Otherwise he targets the guards unaffected by the aqueous orb.
Mousebane CDG: 1d20 + 16 ⇒ (19) + 16 = 35
holy magic damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (1, 2) = 19
RTA: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
magic cold iron, silver, slashing dmg: 4d6 ⇒ (2, 3, 3, 1) = 9
RTA: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
dmg: 4d6 ⇒ (5, 1, 4, 5) = 15
RTA: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
dmg: 4d6 ⇒ (1, 5, 5, 6) = 17
I missed a possible crit on Adril before one of the giant eagles became extinct.
Giant Eagle 2, bite confirm crit on Adril: 1d20 + 8 ⇒ (14) + 8 = 22
crit damage: 1d6 + 4 ⇒ (1) + 4 = 5
Yes, I am interested in progressing past EoT.
No day job. Thanks for running!
All the summon birds are dead. Mouse bane avoids critical hit by Adril.

EDIT: Using CLW wands (taking 5 hp per charge) to fully heal both Adaxis and Eagle. 24 charges expended.
Mousebane swoops to fight Adril on higher ground. Adaxis flys 40' closer then summons Giant Eagles above him.
Spontaneously cast Summon Nature VI: 1d4 + 1 ⇒ (2) + 1 = 3
They receive +12 temporary hit points each. Higher ground, but not flanking for all birds.
Three Giant Eagles appear ten feet above the ground.
Mousebane bite: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d6 + 14 + 2d6 ⇒ (1) + 14 + (2, 3) = 20
Giant Eagle 1, claw: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 1, claw: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Giant Eagle 1, bite: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Giant Eagle 2, claw, flank: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Giant Eagle 2, claw: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Giant Eagle 2, bite: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Giant Eagle 3, claw: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 ⇒ 6
Giant Eagle 3, claw: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Giant Eagle 3, bite: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Adaxis switches off his boots of speed and charges the eastern zombie through the air. Mousebane steps and thrashes at the other zombie.
Mousebane talon: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 1d6 + 14 + 2d6 ⇒ (5) + 14 + (5, 4) = 28
Mousebane talon 2: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d6 + 14 + 2d6 ⇒ (3) + 14 + (1, 4) = 22
Mousebane bite: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (4, 4) = 24
Adaxis bite, PA, charge: 1d20 + 18 - 3 + 2 ⇒ (17) + 18 - 3 + 2 = 34
holy magic damage, silver, rhino hide: 1d4 + 13 + 2d6 + 2d6 ⇒ (1) + 13 + (3, 2) + (6, 4) = 29
Blur: 3d100 ⇒ (84, 8, 29) = 121

Mousebane and Adaxis rip into their attackers.
No access to map. Swift action for eagle totem for additional attacks. Free action for haste for Adaxis. Everyone should still have resist Electicity 30 except Shade.
Adaxis Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Mousebane Reflex: 1d20 + 13 ⇒ (10) + 13 = 23
Mousebane talon: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d6 + 14 + 2d6 ⇒ (6) + 14 + (5, 3) = 28
Mousebane talon 2: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d6 + 14 + 2d6 ⇒ (3) + 14 + (5, 1) = 23
Mousebane bite: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d6 + 14 + 2d6 ⇒ (5) + 14 + (2, 6) = 27
Adaxis claw, PA,haste: 1d20 + 18 - 3 + 1 ⇒ (8) + 18 - 3 + 1 = 24
holy magic damage, silver: 1d4 + 13 + 2d6 ⇒ (2) + 13 + (6, 5) = 26
Adaxis claw 2: 1d20 + 18 - 3 + 1 ⇒ (11) + 18 - 3 + 1 = 27
dmg: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (2, 4) = 22
Adaxis talon 1: 1d20 + 18 - 3 + 1 ⇒ (4) + 18 - 3 + 1 = 20
dmg: 1d4 + 13 + 2d6 ⇒ (2) + 13 + (3, 4) = 22
Adaxis talon 2: 1d20 + 18 - 3 + 1 ⇒ (1) + 18 - 3 + 1 = 17
dmg: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (4, 4) = 24
Adaxis bite: 1d20 + 18 - 3 + 1 ⇒ (1) + 18 - 3 + 1 = 17
dmg: 1d4 + 13 + 2d6 ⇒ (3) + 13 + (6, 6) = 28
Adaxis gore: 1d20 + 18 - 3 + 1 ⇒ (12) + 18 - 3 + 1 = 28
dmg: 1d6 + 13 + 2d6 ⇒ (4) + 13 + (3, 4) = 24
Adaxis gore haste: 1d20 + 18 - 3 + 1 ⇒ (8) + 18 - 3 + 1 = 24
dmg: 1d6 + 13 + 2d6 ⇒ (3) + 13 + (5, 6) = 27
Don't tink I can catch her. Let's git to da ship!
Adaxis changes course to the other air ship.
Mass fly lasts 2 hours. Transforming into a roc and carrying three people makes his speed 80 feet.
Adaxis and Mousebane fly toward Andril's vessel unless the other air ship is named Boxed Text.
Shade, how fast is dose winged ships? Faster dan an eagle? (80')
Before Zandu moves closer to the champion, Adaxis casts Communal Resist Energy Electricity (30) on the party except for Shade. (I believe touching everyone adjacent is a full round action.) Mousebane flys to flank the huge blinded (red) beast with the earth elemental.
Mousebane talon, BoF, flank: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37
magic holy damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (1, 3) = 20
Butyl Ithyomsson wrote: Can't seem to move my mini, but I would have flown down to heal Adaxis in my last round of the previous combat. Thanks for the healing! Nice roll too.

Bleeding through all of his orifices, Adaxis tears into the giant side by side with Mousebane.
Mousebane talon, BoF: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
damage: 1d6 + 14 + 2d6 ⇒ (2) + 14 + (3, 2) = 21
Mousebane talon 2: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21
damage: 1d6 + 14 + 2d6 ⇒ (3) + 14 + (3, 3) = 23
Mousebane bite: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
damage: 1d6 + 14 + 2d6 ⇒ (1) + 14 + (1, 2) = 18
Adaxis claw, PA, BoF, FE+4, haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (7) + 18 - 3 + 2 + 4 + 1 = 29
holy magic damage, FE+2: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (1, 6) = 25
Adaxis claw 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (12) + 18 - 3 + 2 + 4 + 1 = 34
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (5, 3) = 26
Adaxis talon 1: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (6) + 18 - 3 + 2 + 4 + 1 = 28
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 5) = 26
Adaxis talon 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (9) + 18 - 3 + 2 + 4 + 1 = 31
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (5, 3) = 25
Adaxis bite: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (15) + 18 - 3 + 2 + 4 + 1 = 37
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (4) + 13 + 2 + (6, 5) = 30
Adaxis gore: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (6) + 18 - 3 + 2 + 4 + 1 = 28
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (5) + 13 + 2 + (4, 4) = 28
Adaxis gore haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (4) + 18 - 3 + 2 + 4 + 1 = 26
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (2, 1) = 20
Oof. I hope those poor attack rolls are enough.

Mousebane and Adaxis show the giant the strength of bird power.
Swift action for eagle totem for additional attacks. Free action for haste for Adaxis.
Mousebane talon, BoF: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
damage: 1d6 + 14 + 2d6 ⇒ (6) + 14 + (6, 3) = 29
Mousebane talon 2: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
damage: 1d6 + 14 + 2d6 ⇒ (4) + 14 + (5, 2) = 25
Mousebane bite: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
damage: 1d6 + 14 + 2d6 ⇒ (5) + 14 + (4, 3) = 26
Adaxis claw, PA, BoF, FE+4, haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (18) + 18 - 3 + 2 + 4 + 1 = 40
holy magic damage, FE+2: 1d4 + 13 + 2 + 2d6 ⇒ (3) + 13 + 2 + (4, 1) = 23
Adaxis claw 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (16) + 18 - 3 + 2 + 4 + 1 = 38
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (1, 1) = 18
Adaxis talon 1: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (10) + 18 - 3 + 2 + 4 + 1 = 32
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (1) + 13 + 2 + (4, 2) = 22
Adaxis talon 2: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (10) + 18 - 3 + 2 + 4 + 1 = 32
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (4) + 13 + 2 + (3, 4) = 26
Adaxis bite: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (16) + 18 - 3 + 2 + 4 + 1 = 38
dmg: 1d4 + 13 + 2 + 2d6 ⇒ (2) + 13 + 2 + (4, 2) = 23
Adaxis gore: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (11) + 18 - 3 + 2 + 4 + 1 = 33
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (6) + 13 + 2 + (4, 4) = 29
Adaxis gore haste: 1d20 + 18 - 3 + 2 + 4 + 1 ⇒ (4) + 18 - 3 + 2 + 4 + 1 = 26
dmg: 1d6 + 13 + 2 + 2d6 ⇒ (5) + 13 + 2 + (2, 2) = 24
Adaxis has defensive training vs Giants (+4 AC) and attack +4 and damage +2 due to favored enemy, racial trait and boon.
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