I have a bit of experience handling medieval weapons, and I would say that greatsword and polearm are similar enough that I think that a lot of the feats should be more or less transferable. Honestly, I think a lot of the specializations and such should be more geared towards weapon groups (polearms/spear, 2h swords, mace/club, 1h slashing (such as scimitars), 1h piercing(such as rapiers/shortswords), 1h piercing/slashing (such as bastard swords and long swords or other cut-and-thrust weapons)
CoBAWolf wrote:
There is also a saddle that gives +5 to ride (and maybe a secondary bonus). I think it's saddle of horse mastery or somesuch. No reason why a version of that can't be used on an owl.
Why not have a small penalty for not having eaten (say -2 con, or a variable number of penalties depending on the level of hunger, such as perception, willpower, etc), but all foods reduce hunger, but depending on the type of food, when 'full', it will also give a certain boost (such as 5% travel speed, or +2 con or perception or whatever, depending on the meal)
It sounds like this weapon can pretty much do 'Burning Hands' at will; I would go with 'as a full-round action, the wielder can invoke the blade beam ability...' and add some descriptive text around that, as per the Burning Hands spell (which is 15ft), and give it a limited times per day. Perhaps adjust the damage dice a bit higher or allow the strength bonus to damage. I think invoking it as an attack action could net a fighter quite the damage output with multiple attacks and could be a bit imbalanced (yeah, I know it's an artifact) |