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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh and Cheken focus down the last one. Many shot: 1d20 + 14 - 2 + 2 ⇒ (1) + 14 - 2 + 2 = 152d8 + 16 + 4 ⇒ (8, 4) + 16 + 4 = 32
------------------------------------------------------------------- Bite : 1d20 + 14 - 2 + 2 ⇒ (9) + 14 - 2 + 2 = 231d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh will cast daylight upon the creepers and Cheken will poune one. Bite: 1d20 + 14 + 2 - 2 + 2 ⇒ (19) + 14 + 2 - 2 + 2 = 351d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh will pickoff one and send Cheken at another. Many shot: 1d20 + 14 - 2 + 2 ⇒ (17) + 14 - 2 + 2 = 312d8 + 16 + 4 ⇒ (1, 8) + 16 + 4 = 29
------------------------------------------------------------------- Bite : 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 161d4 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "Looks like a path worth following. Good eyes Richard." The team works together to try and figure out how many individual ran off in that direction. Survival: 1d20 + 9 ⇒ (11) + 9 = 20
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh will cast daylight and Cheken pounce flying over the group. Bite : 1d20 + 14 - 2 + 2 + 2 ⇒ (14) + 14 - 2 + 2 + 2 = 301d4 + 6 + 4 + 2 ⇒ (4) + 6 + 4 + 2 = 16
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh has no real prep to do. She will follow along stealthily looking keeping a keen eye and ear open for dangers. Acheh will send her familiar up to peek over the wall before we climb and report back any dangers. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "Tal laid it out quite well. There is a monumental task ahead of us, and the path to the outcome is unclear. Is there a solution where we tip the balance of power and have the factions fight themselves? Then clean up the remainder." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() It looks like it is a d20+ OM, which is equal to the CR of the unit for a unit of 100. So, I'm not sure, so I will roll with an approximation of a PCs Cr. Please correct any mistakes. Mass Attack: 1d20 + 10 ⇒ (18) + 10 = 28 ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "That seems fine my small team has range and mobility so call if you need support. I like to have Cheken pounce from enemy to so I will focus on optimal opportunities to remove enemies rather than one group or another." As we decide to move in, at some distance, Acheh will case communal air walk, hunters blessing (giant, and the appropriate terrain for this battlefield). Then at the last second give everyone blessing of fervor as the movement will be very helpful in getting into position (this is as close to go time as is possible. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "This is a good idea. If I have some time to pray I can ready spells to summon elementals water could put out the fires, or aether could scatter the burning wood all over the camp." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "That is a curse I could manage. There are spells that negate Aromas but I'm not blessed with them. We could look for berries and flows and adorn ourselves." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh is going to take 10 (for a 36) looking for danger from the side of the cave mouth so Richard does not step in anything or get shot by anything. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Checken is flying as is the familiar. Checken
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "Nicely done. I did not peg you as such a showman. Maybe we can set you to fighting for money in the Riverlands. I know some ogres you could wrestle." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh watches with a big smile on her face. She cracks her neck and join the banter, "I like the idea of a group fight. Hunting does not give me a lot of practice taunting people. but... hey, I'm fond of killing people that get in my way, get behind us, or become dirt beneath our boots." Acheh directs Cheken in the air hoping a flying dinosaur helps their intimidation. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "While my esteemed friend searches, let us heal a little." Channel: 5d6 ⇒ (2, 5, 4, 3, 5) = 19 Damage was spit between Acheh and her familiar so she is fully healed. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh continues to fire as Cheken continues her attack. Many shot: 1d20 + 14 - 2 + 4 + 5 ⇒ (9) + 14 - 2 + 4 + 5 = 302d8 + 16 + 5 ⇒ (5, 5) + 16 + 5 = 31 Rapid shot: 1d20 + 14 - 2 + 5 ⇒ (8) + 14 - 2 + 5 = 251d8 + 8 + 5 ⇒ (8) + 8 + 5 = 21 Iterative Attack: 1d20 + 9 - 2 + 5 ⇒ (5) + 9 - 2 + 5 = 171d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19 Bite : 1d20 + 14 - 2 + 5 ⇒ (2) + 14 - 2 + 5 = 191d4 + 6 + 4 + 5 ⇒ (3) + 6 + 4 + 5 = 18
Claw Confirmation: 1d20 + 14 - 2 + 5 ⇒ (5) + 14 - 2 + 5 = 221d3 + 6 + 4 + 5 ⇒ (3) + 6 + 4 + 5 = 18 Insipre courage +5+5 ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh continues her war chant and flurry of arrowsf. Many shot: 1d20 + 14 - 2 + 4 + 5 ⇒ (12) + 14 - 2 + 4 + 5 = 332d8 + 16 + 5 ⇒ (2, 1) + 16 + 5 = 24 Rapid shot: 1d20 + 14 - 2 + 5 ⇒ (9) + 14 - 2 + 5 = 261d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 Iterative Attack: 1d20 + 9 - 2 + 5 ⇒ (8) + 9 - 2 + 5 = 201d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 Cheken will attack the next nearest enemy. Bite : 1d20 + 14 - 2 + 5 ⇒ (2) + 14 - 2 + 5 = 191d4 + 6 + 4 + 5 ⇒ (1) + 6 + 4 + 5 = 16
Insipre courage +5+5 ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() It was a copy-paste error but let's say I did so the GM has less recalculating to do. It does not affect the action economy on my end. There are links to all my stat sheets in my line as google docs. ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Acheh will take a 5ft step back (NE) and attack the yellow hound. Many shot: 1d20 + 14 - 2 + 4 ⇒ (6) + 14 - 2 + 4 = 222d8 + 16 ⇒ (1, 2) + 16 = 19 Rapid shot: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 241d8 + 8 ⇒ (8) + 8 = 16 Iterative Attack: 1d20 + 14 - 2 - 5 ⇒ (1) + 14 - 2 - 5 = 81d8 + 8 ⇒ (8) + 8 = 16 Cheken will pounce on the yellow-robed person. Bite : 1d20 + 14 + 5 - 2 + 5 ⇒ (11) + 14 + 5 - 2 + 5 = 331d4 + 6 + 4 + 5 ⇒ (1) + 6 + 4 + 5 = 16
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "I have a familiar that can do some recon fairly well. She can fly up and easily take a look ahead without too much notice as we move forward. I can summon if we want to try a lure some giants away into the kill zone." Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "I'm glad Richard can handle invisibility. It is not one of my blessings." GM is there a check we can do on the mother of flies so we have a little more information going in? Gather information or a check on hags maybe?" "If we are expecting it to go sour we can consider some scouting is in order." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "I don't think we will get much more from him. Let's knock him out, throw him in a trash can and dump him at the watch later so that we can get to the dirty business inside." ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() "Hey we have been very kind to you. Healing you. Not letting you die. The very least you can do it repay us with some information my friend asked for." Diplomacy: 1d20 + 20 ⇒ (4) + 20 = 24 ![]()
AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Cheken instinctively pounces when she sees the violence.
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AC:17 T:16 F:13 | HP81/81 | CMD:20 | F:+10 R:+11 W:+15| Init:+7 | Perc: +17 Sheet AC:32 T:18 F:25| HP101/101 | CMD:27| F:+12 R:+13 W:+ 4| Perc: +22 Cheken
![]() Cheken will stop once the person falls so they may have a chance to survive. Otherwise Acheh will turn her attention toward the shop incase the enemy starts to exit. |