| AceofKnaves |
Im building a Wizard (Transmuter). the URL below will link you to there character sheet.
http://www.myth-weavers.com/sheetview.php?sheetid=990167
I want to surprise my party by playing him as your stereotypical oldman wizard and then busting out as a barbarian type fighter. I don't want to multi or prestige class.
Any advice?
Also is there a way to off set the age penalty? I wanted to start him off older but didn't want to take such a hit to the physical stats.
His Spell book can open and transform into a double bladed great axe and my DM let me change out the telekinetic fist for the hand of the apprentice ability with th exception that it functions as a spell like ability instead of super natural.
Also any Ideas on traits?
DM Rules
We are a group of treasure hunters searching for an ancient artifact.
20 point stat buy
2 traits
no 3rd party or 3.5 material.
Start at 4th level