Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
"I can accept that. We need to cooperate now, to find this saboteur."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Azen, you're corect, thank you. I missed Zeke's second round of healing. So Acacius is in fact at 27/40 hp.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Bleeding from several wounds, Acacius moves up to the cage door to secure it until Grauk can find a way to bind it. As he does so, he asks: "When was this cage door last checked? Because we may well still have a saboteur on board."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
I'm pretty sure that Acacius is much more severely wounded. I'm down as 11/40 HP.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius charges at the beast, aiming to shove it into the cage! Bull rush, charge. AC 10. Do not have Improved Bull Rush so potential AOO. Bull Rush and charge: 1d20 + 9 - 4 + 2 ⇒ (16) + 9 - 4 + 2 = 23
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius mightily struggles to free himself of the beasts' many arms! Grapple: 1d20 + 9 ⇒ (10) + 9 = 19
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius does his best to keep the beast away from him! Agrimmosh, lethal strike: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8 Targeted Dispel Check on Ape: 1d20 + 20 ⇒ (10) + 20 = 30
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius continues to swap blows with the ape-beast, eager to see it downed. Agrimmosh, non-lethal strike: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15 Non-lethal damage, Impact: 2d6 + 4 ⇒ (1, 6) + 4 = 11 Targeted Dispel Check on Ape: 1d20 + 20 ⇒ (9) + 20 = 29
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Grauk is going to become a legend in his own time at cooking with that level of focus!
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
In addition to this? If one blow does not fell the beast, Acacius will try another! Agrimmosh, non-lethal strike: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25 Non-lethal damage, Impact: 2d6 + 4 ⇒ (5, 1) + 4 = 10 Targeted Dispel Check on Ape: 1d20 + 20 ⇒ (17) + 20 = 37
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Irked and injured, Acacius tries to knock out the beast with Agrimmosh! Agrimmosh, non-lethal strike: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 Non-lethal damage, Impact: 2d6 + 4 ⇒ (1, 1) + 4 = 6 Targeted Dispel Check on Ape: 1d20 + 20 ⇒ (6) + 20 = 26
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21 Perception: 1d10 + 1 ⇒ (10) + 1 = 11 Heal: 1d20 + 1 ⇒ (14) + 1 = 15 Acacius seizes both hammer and shield, moving himself to interpose between creature and crew. He speaks to the creature: "Glazed eyes...be calm or we shall have to tussle." Diplomacy: 1d20 - 1 ⇒ (2) - 1 = 1 AC 12 with no full plate
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Refreshed, though with a dour note to his mood, Acacius resumes his attempt at rowing.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius' look of concern is palpable. "I would see this mystery solved. But we must rest. Good night."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius asks out loud: "Was anyone loitering by the vessel before we cast off from Trunau?"
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius stands a little more stiffly at the accusation, and disturbed by the implication. "I can assure you Captain that I was not involved. Also, I have no doubt that it was someone other than my companions who were responsible. As Grauk suggested, a stowaway or stealthy foe is a much likelier prospect. We must seek them out without further delay." Diplomacy to aid Grauk: 1d20 - 1 ⇒ (19) - 1 = 18
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17 Acacius seeks out the captain afterwards. "Captain, has something happened in our absence?" Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius says a soft prayer to Iomedae, to give these men aid in their defense of Lastwall. Finishing, he speaks: "Thank you, Captain. May Iomedae watch over you and your garrison."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
"The crew have been helpful in ferrying up from Trunau to do further battle with the menace of Grenseldek of the Twisted Hearts tribe. They have done their task well and they do not seek entry." Diplomacy to perhaps soften the local's attitude towards the crew: 1d20 - 1 ⇒ (4) - 1 = 3
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius steps forward, bedecked in armour. "Greetings. We would see the site of the famous battle and miracle with our own eyes, before we sail north to continue battling orcs. They struck at Trunau, thankfully without great success." Diplomacy to aid Azen: 1d20 - 1 ⇒ (10) - 1 = 9
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius beams at the thought of such a place. "Then we go ashore. I would see a place where the foes of Lastwall were driven back so dramatically."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Knowledge Local: 1d20 + 1 ⇒ (13) + 1 = 14 "I know little of it beyond its position. I would see the castle since we will be near anyway."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius marches back onto the boat, thinking: We have felled the beast. Now we must continue.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Understood. Acacius will help remove the finds but has little interest in them himself.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius walks over to the drake's hoard, such as it is. "The river is safer. And something for our troubles in the bargain. We should gather these and return swiftly." He glances over the goods. Appraise on buckler: 1d20 + 0 ⇒ (5) + 0 = 5 Appraise on mwk heavy pick: 1d20 + 0 ⇒ (1) + 0 = 1 Appraise on bubbly liquid: 1d20 + 0 ⇒ (13) + 0 = 13 Appraise on viscous oily fluid: 1d20 + 0 ⇒ (1) + 0 = 1 Appraise on bright yellow potion: 1d20 + 0 ⇒ (6) + 0 = 6 Appraise on buckler: 1d20 + 0 ⇒ (19) + 0 = 19 Appraise on scroll: 1d20 + 0 ⇒ (7) + 0 = 7 Appraise on bloodstone: 1d20 + 0 ⇒ (20) + 0 = 20
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius takes a little longer to free himself from the acidic mucous then stands watchfully for a moment, in case any other foes were on their way. Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Reflex Save DC 17: 1d20 + 5 ⇒ (6) + 5 = 11 Acacius grunts as the acidic muck burns his skin and weighs down his limbs. But he continues to strike, hoping to bring down the beast or at least draw its attention upon him and his shield. Large mwk glaive-guisarme, Entangled: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 Damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15 AOO: Large mwk glaive-guisarme, Entangled: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 Damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9 Large mwk glaive-guisarme, Entangled: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9 Large mwk glaive-guisarme, Entangled: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius seizes the opportunity that Grauk has opened up with magic. He walks forward, drawing his polearm. The moment that he can reach over the greased patch of stone, he brings the weapon down upon the drake. Could someone move Acacius to 15ft east of the drake? Large mwk glaive-guisarme, Power Attack: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 Damage: 2d6 + 5 + 6 ⇒ (6, 6) + 5 + 6 = 23 AOO: Large mwk glaive-guisarme, Power Attack: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 Damage: 2d6 + 5 + 6 ⇒ (1, 2) + 5 + 6 = 14 Large mwk glaive-guisarme, Power Attack: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 Damage: 2d6 + 5 + 6 ⇒ (2, 1) + 5 + 6 = 14 Large mwk glaive-guisarme, Power Attack: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 Damage: 2d6 + 5 + 6 ⇒ (1, 4) + 5 + 6 = 16
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius summons the power of Agrimmosh and prepares to become larger. Heightened enlarge person on self, quietly move towards bend. On phone, can't move token Stealth: 1d20 + 3 - 6 - 2 ⇒ (6) + 3 - 6 - 2 = 1
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius resolves himself to attempt a quiet approach, an arduous task when clad in half-plate, even magical, and also bearing a shield. Stealth: 1d20 + 3 - 6 - 2 ⇒ (20) + 3 - 6 - 2 = 15 Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
"Best to secure the boat. We can handle the drake in its lair.", Acacius offers. Unlike last time, he is fully equipped with armour, warhammer, and shield. And not a few javelins on his back.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
"I am not opposed to hunting this drake, or seizing its plundered goods. They may help strengthen our resources for future battles."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
My posting may be patchy this weekend. I doubt I'll get to post tomorrow.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
"What is the matter, Captain?", Acacius flat out asks once he realises that something is amiss. Diplomacy: 1d20 - 1 ⇒ (5) - 1 = 4
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius states: "I will leave my javelins in a spot on the deck, so I am able to better fight these flying beasts should they strike again. Please point out a spot which will not interfere with deck operations."
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius stands ready, in case the drake attempts to swoop back in.
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
More anticipating future enlargement. Duly noted! Acacius strikes at the red drake, aiming to smite it down! Agrimmosh, PA: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Damage, Impact: 2d6 + 4 + 2 + 4 ⇒ (6, 4) + 4 + 2 + 4 = 20
Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |
Acacius grins, and prepares both to find steady ground and to strike at any approaching drake with the warhammer. Please move Acacius to a space where he can both stand when enlarged and can AOO vs drake AOO: Agrimmosh, pa: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
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