Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Abraham assists with the unloading and walks about giving everyone encouraging words. "We made it through another day... and one step closer to our goal. All is good and we shall soon arrive on the other side much smarter for the experience". I'm guessing this is more performance than persuasion? 1d4 ⇒ 4 Performance 11
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
1d4 ⇒ 3 Academics
Brother Silvers heartrate finally begins to return to normal, and he takes a moment to look at the mushrooms, wondering if they might be edible. He always liked a quick snack after all the excitement... but found them to be of some species he wasn't familiar with. Better leave those alone. I'm not that hungry yet. He nods after a brief consideration, and reaches into his snack pouch for a handful of nuts.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Abraham is conflicted. In his heart he wants to be brave and join the explorers, but his panicked mind tell him that he will probably die in the cramped caverns, and his big body might block the others from escaping. Finally he is relieved when it is communicated that it might be best to stay behind and guard the others. "There are still dangers out here as well, and I might be needed to confront them... Still if you are in dire need call out, and I'll hurry to your aid".
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Abraham spends the next few hours travelling constantly cleaning the head of his flail, as though something is still on it. He mumbles to himself, but keeps glancing into the shadows, moving the torch to keep things illuminated. When they come to the lake, he extends the torch outwards, trying to see if the trail emerges on the other side of this area. 1d4 ⇒ 2 Notice
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Seeing a hole that would allow him to hit on one of the rats, Abraham gathers his courage and steps into the gap, swinging his heavy flail. 1d4 ⇒ 2 Fighting
1d6 + 1d8 ⇒ (3) + (4) = 7 Damage
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
As far as the movement rules, I don't have an issue with them. It's always possible to step on a rock, slip on a wet patch, or just lose your balance. I might make an Advantage that would allow you to have a minimum roll, or roll two take highest on the die or something like that "Expert Trail Runner". Not being familiar with how much experience you've all had playing Savage Worlds so I'll give a few hints which you can disregard or embrace as you see fit. Not being a know it all, and not necessarily always right, but you never know. @ Allysen - Don't forget you can use your Bennies to roll over. When I first started playing I ended up saving my bennies, and they often went unused. @Brizzle - The format of your rolling makes it look like you're adding the two dice, when in fact you use most advantageous, whether it's the highest of the exploding die.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Silver doesn't realize that he's holding his breath until he is forced to take anew one. The darkness, the noise the unfamiliar and cramped surroundings... this was not his strength. Brother Silver thrusts the torch at the beast in front of Moves with Grace hoping to distract the beast, more than trying to hit him. Attempting to aid another... "I'm here to help with healing or fighting if needed". He whispers to her.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
1d4 ⇒ 4 Notice (Total of 11)
Brother Abraham visibly recoils at the sounds coming from down the corridor, and his impressive bulk moves more quickly than normal. His stomach sloshes from drinking too much water too fast, but he manages to keep up for now. He grabs hold of one of the offered torches with his main hand, and finally puts away his flail when he realizes he can hardly hold both in one hand and his shield in the other. He hurries along humming a hymn nervously to himself.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Silver first turns over onto his hands and knees, and uses the wall to raise to his feet with a grunt. He then puts on his helmet, straps on his shield and picks up his flail when he sees the others alert. His heart begins to race as he waits for the others to tell him what's happening. 1d4 ⇒ 3 Notice
His head turns in the direction of the noises, though he makes no effort to move to the front.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Quresha Shifa wrote:
Brother Silver catches Quresha glancing at him and smiles at her. He has mad no attempt to hide his worship of Mouqol, and in fact often speaks of his representation of the god.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Brother Silver bends over his hands on his knees and tries to get is breath, sweat drips in streams from his matted hair, and his face is red as a beet. I'm not sure but this might be worse than travelling on a cramped ship. At least there I could catch a breeze between the frequent trips to puke over the rail. Nothing is made for a man my size. He again considers whether wearing his armor full time is a good idea or not, but the trade off in heat versus tearing his clothes constantly was a sound one. Besides he might lose a few pounds from perspiration. He reaches into his ration bag, and takes out a healthy portion before settling on a semi comfortable boulder to rest. Wiping the sweat from his eyes he replies to the muscular Gnome. "I'm not sure the words good and workout should ever be used in the same sentence... still we're closer to being back above ground than we were at this time yesterday".
Sorry about not posting lately. Lot's of travel last week, and didn't get a chance to upgrade Abraham. I will this weekend. Did have time to review the SWADE rules however. 1. I missed the free human edge somehow. I'll move things around, and give AS the d8 in STR for the armor. BTW how do the house ruled carrying capacity rules affect minimum STR scores if at all.
I'm thinking this might be the god worshiped by Father Silver.
Abraham is of Balkuni heritage, and hails from the capital city of Ket, Lopolla. He was given a list of potential investments, as well as a list of current holdings to investigate near the city of Saltmarsh. He is working under the autority of the Church for this venture. He is tall and very broad, with straight black hair, and green eyes. Were it not for the extra flesh on his face he might exhibit high cheekbones and sharp yet handsome features.
About a month ago, another person started a SW version of this same adventure, which basically got to the house (It was modded a bit to fit into Golarion). Here is the character I made for that game which would only need to be re-skinned into a Greyhawk Character (Which is still my favorite D&D Setting by the way.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
"Yes. An introduction would be proper here. Ownership has yet to be determined... though at least one claim to ownership has been eliminated". Abraham nods at the corpse of the poison dripping spider. "As an official of the Church of Abadar it would be remiss if I didn't take the necessary steps to determine ownership". 1d8 ⇒ 8 Persuasion
1d8 ⇒ 7 Persuasion X TOTAL: 15 persuasion
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham stays back on firmer ground, and makes a mental note about the new hole in the floor. He's aware that he's more a blunt instrument than an agile warrior, and this is not a battle he should join unless necessary.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham starts at the loud noise from above, and moves as quickly as his bulk will allow him towards the steps. All chances for Stealth now gone he screams out Gynnie! Gynnie! are you OK! What have you damaged?
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
"Well not a new owner yet. The Church of Abadar is doing a complete inspection of the available property, which is why I'm here. Keep in mind I must log everything we find, and have it's value determined by the Master of the First Vault". "I guess we're not going to surprise whatever is up there, so we might as well know what it is... and as you can tell from looking at me I'm far from stealthy".
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
mikeawmids wrote:
"Well met. I am Brother Silver of the Church of Abadar". The Cleric presents his holy symbol by rote as he smiles and extends his hand. "The Church of Abadar is always officially doing business, however hopefully there will be opportunity to enjoy the festivities while conducting business. What is your specialty in trading... and to whom do you tithe"?
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham had been making notes and sketches of both the interior and exterior of the house as they went, carefully treading to make sure the floor is sufficiently sturdy to support his weight as he goes. Hmmm the place seems to be sturdier than it looks. I'll have to maybe upgrade my estimates a bit. He finally joins the others at the fireplace, eyes widening at the ring. "That might have some value. As a representative of the Church of Abadar, I'll have to note that as belonging to the house. Please feel free to use it until ownership can be verified however".
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
mikeawmids wrote:
I guess I picked the wrong time to drive all day. I'll be a little slow posting the next couple of days, but should have time to get at least one post a day in. Feel free to DMPC Abraham should the need arrive. Abraham would have walked over to the stranger and offered to buy him another of whatever he's having. He would have then used his charm to try to extract from the man what he is smirking about. When talk of the adventure begins he would certainly be in for the trip... especially since he had to go there anyway. He would even offer his brand new lantern which he took from the church stores along with his store of oil. 1d8 ⇒ 3 1d6 ⇒ 4 Persuasion And Re-roll using Charismatic Edge 1d8 ⇒ 7 1d6 ⇒ 6 Persuasion (Re-roll)
11 Success and a raise
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham sat back, as he once again has spilled some gravy on his best shirt. He thought for a moment of which of his daring deeds he should share with the crowd. He didn't pay a whole lot of attention to the old mans story until he heard the word "treasure" then he honed in like an eagle. When the innkeeper shared her thoughts on the old mans story, he almost rubbed his hands in anticipation. He took a look around the room to see if any others seemed interested. 1d4 ⇒ 1 1d6 ⇒ 6 NOTICE
"Well I just arrived in town, but have a little free time before the festival. Abadar would be very disappointed in me... his humble servent... if I didn't at least attempt to verify any lost treasure that might be shared in his name".
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
mikeawmids wrote:
As I develop the character I've got some ideas. As the "Fat Kid" in class at the temple, Abe always wished he could be as fast as a cat, or fly like a hawk, or swim like a fish... so he got his wish. And he is in Sandpoint hoping to find some funds to keep away from a overdraft fee... Maybe fear of losing everything and becoming destitute...
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
I'm sorry but after reading all the house rules, I'm going to have to drop out as well. HeroLab lets me track the standard Pathfinder version of a lot of these options, but even these options have changed. It's just too much for me to absorb all at once. In addition I am vehemently opposed to bonus XP for posting. I work a lot, and online RP is my escape. I shouldn't be punished because I have a particularly busy week. Quality not quantity for me. Sorry it took me so long to post this...should have read all the House rules before continuing...shame...I really want to play this AP. On a side note...the game is starting to look suspiciously like 4th edition, which I tried, but wasn't my cup of tea. I would embrace the opportunity to try out all these rules in a real life game, and am thinking about some myself, but in PbP I feel all these additional options, and things to track would slow down an already slow form of gaming. Again I apologize for waiting so long to post this, and I wish you all the best of luck. Hit a few bad guys for Abraham.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
mittean wrote:
I'm not sure where your numbers are coming from. Wound points equals twice your CON which is 28, and Wound Threshold is 14 or your CON. Vigor Points are your normal HD but don't add in CON modifier. D8 at first level should give me 8 vigor points. I don't think HP exist with this varient, but if so they would be 10 (Max at level 1 + CON modifier). I'll add the misc. Points to the profile 1d6 + 4 ⇒ (2) + 4 = 6 Luck Points. The armor DR is already listed just below the Aasimar Damage reduction. Where is the Critical Defense you mentioned, and how is it used? And changed to or. Student of Faith is From Rise of the Runelords Campaign Trait...New hardcover version.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham picks himself up from his knees, where the force of the carriage had driven him, then helped the others to their feet, and over to the grass. "Gather with me a bit my friends". "Let me bring the healing touch of the goddess to help soothe our wounds". Channel Positive Energy
Spoiler: 1d6 ⇒ 1 1d6 ⇒ 3 I believe that heals two wounds, and the rolled amount of vigor? Also, I'm assuming that Armor's damage reduction doesn't apply to this damage?
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Wow. I'm gonna have to reconsider this game. It takes seconds for me to keep Hero Lab up to date, and this will require a lot of time...plus I have no idea how to link. Let me stew on in overnight.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
I'm Steve and I live in Florida, and I bet I'm the eldest player on the group at a spry and energetic 52. Born and raised in NC, and moved to Florida 17 years ago. Still have the little white box D&D in my closet, so have been playing since about 1976 or 1977...and have played so many systems it's hard to recall them all.
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
DM
Spoiler:
Suddenly seeing the empty wagon out of the corner of his eyes, Abraham runs towards the wagon, intending to push it into the path of whichever of the out of control wagons he thinks he can reach. "Over here"! "You"! "Help me with this"!
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham looks on with horror as the drama unfolds. What can he do? He's too far away to stop the wagon... Abraham hurries over as fast as he can to the area of impact...maybe he can help those who survive. 1d20 + 3 ⇒ (16) + 3 = 19 Perception
Male Human - Balkuni (AG-d4/SM-d6/SP-d8/ST-d6/VI-d8) Novice Priest of Mouqol (Pace 5 / Parry 6(2) / Toughness 9(2)
Abraham looks about to see what is causing all the commotion. He then looks to the children to make sure they are in no danger. "OK". "Everything will be fine". "Nobody panic, and we will get the situation under control". 1d20 + 7 ⇒ (11) + 7 = 18 Diplomacy I went ahead and created a profile...just in case. |