Quote: Repeated attempts to speak with these NPCs lose their effectiveness: each successive attempt to speak with a specific NPC incurs a –2 penalty. After three failed attempts to speak with a given NPC, that guest no longer has interest in speaking with the PCs. The way I'm reading this is that the successive attempts have a -2 penalty, but the penalty is not cumulative per attempt. Is this correct?
Jak Kolchack wrote:
Not yet, but Thurston said they're working on it: Thurston Hillman wrote:
On the boon from the Skitter Shot chronicle, it has boxes that you check based on future games that you play or GM. If you play a normal scenario, you get one box checked. If you GM a normal scenario, you get two boxes checked. However, the boon also says: Skitter Shot wrote: You cannot earn credit from a particular adventure (even a repeatable one) more than once. So if I were to play a scenario and check a box, what happens if I GM the same scenario later? Do I get no additional boxes checked? Do I check one additional box to bring the total boxes checked for that adventure to 2? Do I count GMing separately and check two additional boxes?
Harm Undead wrote: "When you use your healing channel, you can expend a mystic spell slot of the highest level you can cast to also deal damage equal to the amount you heal to all undead foes in the area." If a 4th-level mystic with this feat has expended all of their available 2nd-level slots for the day, would they be able to use their 1st-level spells, since that's now the highest they can cast? I'm a little torn which way to lean on this. If they can't, then it means that mystics lose total available uses of this ability whenever they gain higher spell levels. If they can, then mystics may have too many available uses of it (though they'd still be limited by resolve points).
I have a question about the ability crystal that the party finds at the end. An ability crystal seems to function much like a consumable: Core Rulebook p. 212 wrote: Any character can spend 1 hour communing with the crystal to gain additional ability points. This counts as a personal upgrade of the appropriate model number. Once a character has used the crystal, its magic is forever spent. So if one of the party members decides to use the crystal before the end of the adventure, is their stat effectively permanently upgraded for free? My instincts would say "no", as that would be quite broken. However, rules as written, there doesn't seem to be anything forbidding it.
Micheal Smith wrote:
Nice! Do you have a link to it, or is it still a work in progress?
So I spent several hours making this, only to realize that The Lucky Halfling had actually done this a couple months back. Still though, I figured I'd share what I made. I have difficulty keeping track of off-character-sheet info. This is particularly the case with the new boons, so I figured I'd create cards to help keep track of what I have available to slot in a given scenario. The cards are organized alphabetically, and are color-coded by faction: Black = All
There are also some blank template cards if you want to create your own. Say, for example, after receiving a chronicle sheet with new boons. Here is the PDF file of the cards. Also, I figured I'd share my raw data in case someone wants to take a stab at it themselves. The data is better organized on the second tab.
The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure. Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
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