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Aaron Reichgott's page

******** Pathfinder Society GM. Starfinder Society GM. 21 posts (32 including aliases). No reviews. No lists. No wishlists. 27 Organized Play characters. 1 alias.


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Wayfinders

I have a soldier character who primarily uses thrown melee weapons, but have a bit of a conundrum. For the purposes of abilities that refer to melee/ranged weapons, are thrown melee weapons considered melee, ranged, or both when using them to make a ranged attack? For example, the Melee Striker gear boost adds damage to melee weapons, and the Far Shot feat reduces range penalties for ranged weapons (which has been discussed on this thread).

If those abilities referred to melee/ranged attacks instead of melee/ranged weapons, or if the thrown weapon property clarified which type of weapon it counts as when thrown, it would certainly make things clearer.

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So, uh, the jpg map image provided in the download of this scenario is laid out very differently from the map on page 9 of the PDF. I wouldn't use the jpg image.

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Quote:
Repeated attempts to speak with these NPCs lose their effectiveness: each successive attempt to speak with a specific NPC incurs a –2 penalty. After three failed attempts to speak with a given NPC, that guest no longer has interest in speaking with the PCs.

The way I'm reading this is that the successive attempts have a -2 penalty, but the penalty is not cumulative per attempt. Is this correct?

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The 7-8 Ion Ghost has lower saves (F12 R8 W5) than the 5-6 Ion Ghost (F13 R9 W6).

Is this correct?

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Also, is the -2 penalty from those water hazards supposed to apply to the current round or next round? I'm not sure how it's supposed to apply to the current round, so I assume that a pilot flying through it would get the penalty to their NEXT piloting check.

Wayfinders

Jak Kolchack wrote:
Xenocrat wrote:

Is this thing on?

I'm guessing since this hasn't been announced this isn't supposed to be up.

Sadly none of this is legal for society play.

Not yet, but Thurston said they're working on it:

Thurston Hillman wrote:
Aaron Reichgott wrote:
We just finished this book and really enjoyed it! A question though: Are there plans for this AP to become sanctioned for society play?
Sure am! We're a bit focused on getting all the Alien Archive 3 and Character Operations Manual goodies out to people as soon as possible, but I suspect Attack of the Swarm will quickly follow! :)

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On the nyssholora’s stat block on page 23, the bite damage is listed as 1d6+9 for the regular attack, and 2d6+9 when part of a multiattack. The same difference in damage is also reflected in Alien Archive 2. Is this correct?

Wayfinders

We just finished this book and really enjoyed it! A question though: Are there plans for this AP to become sanctioned for society play?

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Given that the main thing that keeps contestants from skipping obstacles is the lava pit, what's too keep PC's with a fly speed from skipping to the end? I can't seem to find anything, but am considering inserting some force barriers between each obstacle.

Wayfinders

On the boon from the Skitter Shot chronicle, it has boxes that you check based on future games that you play or GM. If you play a normal scenario, you get one box checked. If you GM a normal scenario, you get two boxes checked. However, the boon also says:

Skitter Shot wrote:
You cannot earn credit from a particular adventure (even a repeatable one) more than once.

So if I were to play a scenario and check a box, what happens if I GM the same scenario later? Do I get no additional boxes checked? Do I check one additional box to bring the total boxes checked for that adventure to 2? Do I count GMing separately and check two additional boxes?

Wayfinders

Harm Undead wrote:
"When you use your healing channel, you can expend a mystic spell slot of the highest level you can cast to also deal damage equal to the amount you heal to all undead foes in the area."

If a 4th-level mystic with this feat has expended all of their available 2nd-level slots for the day, would they be able to use their 1st-level spells, since that's now the highest they can cast? I'm a little torn which way to lean on this. If they can't, then it means that mystics lose total available uses of this ability whenever they gain higher spell levels. If they can, then mystics may have too many available uses of it (though they'd still be limited by resolve points).

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I have a question about the ability crystal that the party finds at the end. An ability crystal seems to function much like a consumable:

Core Rulebook p. 212 wrote:
Any character can spend 1 hour communing with the crystal to gain additional ability points. This counts as a personal upgrade of the appropriate model number. Once a character has used the crystal, its magic is forever spent.

So if one of the party members decides to use the crystal before the end of the adventure, is their stat effectively permanently upgraded for free? My instincts would say "no", as that would be quite broken. However, rules as written, there doesn't seem to be anything forbidding it.

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Very nice! I'll have to see if I can incorporate double-sided into mine, but that's a beast that I definitely can't handle tonight. Yours look great though, I really like the design.

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Micheal Smith wrote:

So I created a really cool looking business card for mine. Each has the faction logo. It does have to be double sided. The goal is I will cut them up then laminate them. Then get buisness card sleeves. I will be able to pull the ones I have slotted out and they will be readily available.

All factions have their own sheet. The faction champion boons will be on 1 sheet with the promotional and slottless, this will be 2 sheets. So all of the faction sheets have all but boons but the champion. I got 10 cards to 1 sheet.

Nice! Do you have a link to it, or is it still a work in progress?

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So I spent several hours making this, only to realize that The Lucky Halfling had actually done this a couple months back. Still though, I figured I'd share what I made.

I have difficulty keeping track of off-character-sheet info. This is particularly the case with the new boons, so I figured I'd create cards to help keep track of what I have available to slot in a given scenario. The cards are organized alphabetically, and are color-coded by faction:

Black = All
Light blue = Acquisitives
Dark blue = Dataphiles
Gold = Exo-Guardians
Purple = Second Seekers
Green = Wayfinders

There are also some blank template cards if you want to create your own. Say, for example, after receiving a chronicle sheet with new boons.

Here is the PDF file of the cards.

Also, I figured I'd share my raw data in case someone wants to take a stab at it themselves. The data is better organized on the second tab.
Here is the Excel file.

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For the Pitfalls mentioned in page 5, the Culture/Profession pitfall triggers if the PCs fail by 5 or less. The Diplomacy pitfall triggers if the PCs fail by 5 or more. Are both of these correct? Or is one of them in error?

Wayfinders

I hope you're right, Erik. I'm not personally familiar with Ninja Division, but seeing all the negative comments on their Kickstarter page has me pretty worried where I would otherwise be very excited for this.

Wayfinders

Thank you!

Wayfinders

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The two new scenarios (7-18 and 7-19) are not downloading when I click them in My Downloads. The other scenarios still appear to work. We're running 7-18 this weekend at MAG Con and I'd like to start prepping as soon as possible. Is there a fix for this? Thanks.

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Sign up on Warhorn here.

The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks’ trust and treasure.

Content in “Test of Tar Kuata” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.

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