Merisiel

Aannra._Blake's page

99 posts. Alias of Capitan_Wombat.


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skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

ok Kommandar, remember my PM, all helps mate,
keep life simple and things get better.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Runs after Avizzi once more, shifts in front of him and stops him getting to for.

"Its all right Avizzi, its just a broken tri-screen"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

she made this befor but I'll roll again, will save 15 1d20 + 5 ⇒ (19) + 5 = 24

Aanna is not affected by the high pitched sound, her replicant ears filtering it out.
Shen then skips into the room, looking into the pool. She giggles,

"That's a funny display screen, it's showing me killing all of you, silly things broken"

Then the pool forgotten she looks around the room for more dangers.

Sometimes her nieevity works in her favor.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Round 1 Init 15

For save 1d20 + 3 ⇒ (20) + 3 = 23

Aannra brings up her Air gun, aims and fires at the three legged thing coming at them.

She says "Pooouuuu!" as its fires.

TH 1d20 + 9 ⇒ (15) + 9 = 24 P-DMG1d10 + 2 ⇒ (9) + 2 = 11 Force-DMG1d4 ⇒ 1


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

cool


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Annara smiles, and skips over to the door,
"Time to zap"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"lightning bolt would be best, Avizzi doesn't like fire, so are all the bad men outside the vault dead now"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"Bats


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra looks at all of them now looking very confused.
Then thinks of something. She says
"Can we walk and talk? I think we really need to get moving and get out of here."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Looks from Velden to and back again Avizzi with a puzzled look.
The her eyes go wide and in one move she pulls her gun again.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"well there is a small army outside and we have some young adults in here, our idea as to find the back door out of here, but there seems to be a lot of things in our way and lots of traps. So if you could help us remove the dangers we can get the young ones out"

She says this matter of factly.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Annara stops and looks at there other replicant, she puts her gun away.
"Hello again"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"Really you think so Velden?"
she says believing him.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I think we need a healer 100% then a front line hard hitter type, we kind of lost both. that's my vote.

@GM
THE entrance, as in the one, above on floor one, the main entrance to his whole complex of doom, or the one we came through to get to level 2?? or the door to this room?? or another door, So many doors. kick in the door kill every thing in it, rest, kick in the .....

Whats is lacing here is clarity. I think where a lot more in the dark as players about what's going on then you realise GM. Right now I feel lost. What NPCs are left, where are they and how do we know what they have on them. Can we go back after resetting Taps, do they have to untrap the traps to get to us then reset them, the reset the all again. or will the NPCs come to us, Will they get past the green man/robots other stuff still around. Why are not the NPCs with us, we are looking for a way out right. Do we have to send weeks and week doing the simplest Dungeon bash stuff. over and over again??? frustration is what I am feeling right now. That is not a good feeling to have in a game, it stops being fun. In fact right now this game is not fun any more because I have NO idea what we are doing or why any more.

could we just find out where every one is, why are are doing things and how we can speed this whole thing up past kicking in doors and taking names.

:)


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I just feel this has become a Dungeon crawl and I'm not really into that kind of game.

1:Kick door open, 2:fight things, 3: rest, 4: repeat....

I Just find it dull and a little frustrating to be honest.

Outside we are talk are spaceships, clones, Mechs, locals, aliens and a whole planet. Where did that all go?? the last 6 mouths has been fighting skeletons traps and now BATS!!

I hope you see my point here, this really dos feel like Gary Gygax running a space game.

So I'm going to place my PCs actions on hold until we have more
1: More PCs - we need min 2 more
2: What the game was advertised as - a low/high tech world to explore.

Sorry if this comes over harshly but I am kind of sick of the Dungeon crawl big time, and I don't think I'm the only one.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

After she slows Avizzi and explains there are bats not fire she says.
We need to head back,
"I think we can take the bats and pull them to the Frogs, that will be funny. Let them fight each other."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

GM wolf??


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Annar gets to Avizzi and try's to top stop him with a trip.

CDM1d20 + 16 ⇒ (17) + 16 = 33 Trip from behind


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Round 2

Makes will save rolls now no longer scared.

Round 3

init1d20 + 6 ⇒ (19) + 6 = 25 for round 3 on

Hearing things coming she sends

"Velden get out of there, we need to get Avizzi, we can close some doors to slow what ever that is that's coming"

Aannra heads off after Velden move 50' x4 running, when she gets to him she's going try to trip him next round if he's still frit. Hehe


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Round 1
Shifts way for will save.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

1d4 + 1 ⇒ (2) + 1 = 3


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

im playing that she got now a command keep away, but let's see

but to be safe will save 1d20 + 6 ⇒ (9) + 6 = 15

She try's not to look at the water, some thing telling her not to, but it seems to pull her eyes. There again the images but this time she's ready,
Her auto systems activating, her detection systems see its magic forms.
mind attacking devise

She looked hard into it now, but this time no effect.
Off handily she says to Vilnius.

"about halfway into the room, of the left and right."

She looks up from the water, and at him.

"why do you ask ?"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Velden I want to say sorry,
had a really frustrating and crappy day. Just reread what I posted and I let it spilled over your way.
I was being a d**k about nothing there, sorry for that.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

my point made, as I said, what ever perceived reality it was, it was not what Annar actuality did. Thanks for clearing that up for me. Now moving on

Annar takes out her gun ready to move on to the next room.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Velden I. Not being funny but, the GM said we could describe our pcs actions if they failed, the distortion of her actions is there! In my last post, there was no running and one scream that was cut off, What ever he was seeing it was not Annara, in future read other players posts fully just to check actions match what other players describe their PCs doing .

Stand in the room Anara asks.

"is there danger here?"

She still dos not look at the pool.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

will 1d20 + 6 ⇒ (8) + 6 = 14 fails runs away back to other room.

Aannra is deeply distress by the image in the water, she's killing the others but she's broken, bad, she makes a short scream then displaces [shift 50'] back to the room they just came from. Once there however her pre programmed auto mental defences activates, wiping the event from her mind.

Autohypnosis 1d20 + 11 ⇒ (11) + 11 = 22 retool fear affect next round. Made +4 and re-roll will save v fear.

will 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 made, the event is wiped from her sort term memory, with a note not to look at the water in the pool.

Annara stands frozen for a moment not moving or acting. then she smiles all signs of fear gone, she acts as if nothing had happened. because to her now it had not.
She gos back into the room but she will not look at the water for some reason.
If you ask her she will say it was the 1st she had been in the room.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Takes up her place crouching down to shoot anything just inside the door.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Once the doors open she can send the drone in


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

If your all up for this I have moved us all on the map


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"There was a door, where the Frog got killed. That could be another way to go.

She says finally fixing her drone and locking it into place.

"Velden you want to check that door?"

Have we lost Velden???


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannar comes back into the safe room and says
"There are things in the water, Electrical things, they damaged my drone. I think we may need to find another root."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Saves GM?
On the Second shock its gos back, being pulled with Far hand.
Once with Aannar, she heads back to the others and uses Psi mend to fix it.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Drone:

Enters the room at ground level, then looks to clime a wall.
If it cant then it will carry on at ground level GM.
If things are in the way, it will stop.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"Yes its fine in water and space"

She looks again to see its ok


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

ok got it now, GM

Aannra sends her drone to scout south of of them room 17

She peaks around the wall to see how its doing.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I take it your still on the mobile GM and can't see the maps. The rooms have numbers, if you use them it should help. Safe room being room 13 I think. GM we moved PCs to the entrance of room 17 not 15. So when you said we went to room 15 it kind of throw me.

Aannra pulls a waterproof sack from her pack and puts the Fireworks in to it, ready for anyone to take.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra Enters after him, Gun out and ready. She takes the A half wheel of cheese, a salted ham, two loaves of bread, jug of wine, and a small cask of ale. Then uses detect Posion on the items. If find she puts them away in a bag of holding for the party later.

Q GM how dos a small cask of ale fit in a Pouch, do you mean sack or back pack? or are they Small bags of holding :)

Then looking over the other objects and says simply as fact.

"Fireworks"

Then she takes up her gun again and covers the overs.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

gets to them, and say.

"Before we go on and clear this level, we could move the others down closer to us. That we we can move ahead faster."

If we head back up and bring the others to the step, it will give us something to do, wile the GM is away


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Thinking of shifting her elf Elemental Resist to 5 cold so she can get resist 5 fire wile holding the Ice gun. seems ok.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3
Avizzi the Strange wrote:
"How far can I throw it? Depends on how accurate I need to be. Kill range, I'd say twenty feet, maybe forty; beyond that it's hard to get the right spin, and you can't hit sh*t on a stick. Course,

Aannra nods the says

"Then you need to go in front of me, my kill range is longer, about 60 to 120 feet. In this way we can lay down range fire on targets better."

Aannra moves behind Avizzi gun out so she can cover them both.

Stealth 1d20 + 10 ⇒ (9) + 10 = 19


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra not having line of sight into the room she asks Velden up at the door.

"What can you see?"

She gun is ready.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

will do, going to be class and race stuff she already has for now.
Think off others now, simple stuff.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra follows, Ice gun out and ready, she scans past Velden covering him from behind. She moves only when he says its clear.

"Avizzi how far can you throw a blade, just so I know your kill range"

Image of Aannra with shades on


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

I'm playing it that The Eridian Alien artefacts you have link, so that different combinations do different things.

Right now she has

Eridian 3ed eye garft
Eridian Skin graft Tattoo
Eridian wrist band Garfts
Eridian gun + lot.

they all link making her more Alien, with each.

Shes not been to bothered with normal loot but looks over what they fund every time for more Eridian Artifacts.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"must be nice to have lived that long. Memorys of things. I have seen only one town and here."

Aannra says longly


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Really I had us down for 5 days guys, ok I can get out of this

"I was using the Octave Orbital day of 56 hours. I was manufactured there and its the default on my internal chronometer. I have no adjusted it to local time and day settings. This means I am now over 7 days local old, and so have survived longer than 80% of combat replicans, I am now classed a battle tested"

Aannra looks harder then she did, the death and fighting over the last few days seem to have had an affect on her. She's been following what Velden says as if he was her de-facto commander. She also seems to be cover you both when not doing something, as if ready to react if an outside danger is always just about to happen. A normal human would find it hard to have the constant state of battle readiness. But she was designed to be like this, her problem my be leaning to relax. The other thing is her Alien clothing and artefacts grafted onto her body. Her clothing now has a full time Alien look, seem with her 3ed eye and now the Alien gun. As soon as she held it the Alien wrist grafts linked to it, and a Alien holster came into being on her now even more Alien looking body suit.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra covers the others just in case something pops out, once Velden has the drone out and clean, she checks it over and uses mend on it if need be. Then she clicks it back into place on her belt.

"Sorry I am five days old, I have no idea what that is"
she says as the paper scrap is shown her.
She has changed her clothing to have a small holster on her left lower best for the Alien gun.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannras cloths change color back to her combat gear.
She checks her, mad and gun. Taking out her alien gun and putting the air gun away in its holster.

"I'm ready "
Is all she says.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Fort save 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Aannra shifts 50' back out the room as the Zombie goes pop, but still gets hit.

Once Velden and Avizzi are back out she says

"Velden can you do that thing that cleans us?"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

action round 3, Aannra dos as instructed and puts on her gas mask with both hands wile holding breath, Fort 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20if needed

perception DC20 1d20 + 8 ⇒ (20) + 8 = 28

ref save for last zombi boom or splat DC15 1d20 + 8 ⇒ (12) + 8 = 20ducks behind Avizzi

heal DC10 1d20 + 8 ⇒ (6) + 8 = 14

Then did as he indicates and moves back out the room.