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AXL23 a.k.a. Axel's page
185 posts. Alias of Edeldhur.
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Perception +9
Hello again guys, first of all an update on the health front - got tested for COVID-19 and the results were negative. So that is done. Am also feeling better after a few days of fever. So all good on that end also.
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I do have some bad news from my end also - I had some time to mull over my games while laying down on my back for much longer than I would like during these past few days, and have decided to break away from this one.
I feel like I do not have the time/energy to invest as much as I would like, and definitely not as much as the game deserves. Also I must admit I feel the characters are somewhat detached from each other, maybe due to the nature of the dungeon crawl, or just the way we RP. Dunno...
I think my lack of system mastery means I need to invest much more time than usual when deciding my actions, leveling up, finding new gear, upgrading the ship, etc. It frustrates me, and I tend to leave it to last place whenever checking my games, and it should not be like that - it is stupid because I wanted to learn Starfinder, but I have not been able to overcome that shortcoming.
I want to thank GM Kevin O'Rourke for the invitation to join the game, and apologize to him and you guys for dropping out. Hope to see you around the boards. Take care.
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Hey guys, apologies for the delay - over the last two days got hit pretty hard by high fever and some other messed up symptoms.
In current times... It causes some apprehension on top of the sickness itself. Trying to get back at it, if I can.
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Got it - I expect to have time to look at it today.
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GM Kevin, what resources do we have to update the ship?
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"Perhaps Mothkala's acquaintance can be of assistance"
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"It would seem the logical next step would be to find a way to get to Aurelos, hopefully undetected by the Azlanti Empire" - AXL ponders, curiously looking around at the many tables - "Would you agree?"
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Magic is magic! Always impressive ;)
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Elthaeron wrote: You can take it then. But can I have the infrared sensors? I don’t have Darkvision Of course. thanks Elthaeon ;)
I think I will grab also the Tactical trilaser if everyone is ok - if I am correct, small arms are usable with Trick Shot so it is a nice upgrade. Though GM Kevin, they hit me for 2d6 with it - shouldn't that be an advanced Trilaser?
AXL goes over the area looking for additional salvageable gear, then turns to Cedona when a chance presents itself - "Well met at last Cedona. I am AXL"
Also when given a chance, he will turn to Mothkala and Vertash, the ikeshti looking particularly wounded. "Use this" - the android provides him with an MK1 Healing Serum.
All I have at the moment :P
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Oooph that armor is pretty sweet for AXL... Almost no armor check penalty is great for Acrobatics, Stealth, etc :P
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The Android keeps up the pressure.
Trick attack.
Stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 4 + 1d8 ⇒ (6) + 4 + (5) = 15
Critical is Arc 2 :P
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Aha! Thanks for clarifying that one Elthaeron ;)
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AXL keeps sniping from cover.
Trick Attack.
Stealth: 1d20 + 16 ⇒ (8) + 16 = 24
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 4 + 1d8 ⇒ (5) + 4 + (1) = 10
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Apologies for the delay guys - these have been some crazy times.
I have updated AXL, but I still do not understand why my to-hit is worse with Arc Pistol vs. the diasporan rifle... (same with the damage +2 with pistol and +4 with the rifle).
Any idea why that would be?
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Wohoooo, level 4! :D
Should be done by tonight.
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"If you surrender the one we seek, this can end without any bloodshed" - AXL warns, jumping into hiding and releasing a sinngle shot.
Trick Shot.
Stealth: 1d20 + 15 ⇒ (14) + 15 = 29
Arc Pistol: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4
Wow....
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AXL nods and moves ahead to take a look at what is going on in the infirmary.
Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
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AXL changes tactics, and goes for a precisely aimed shot to disconcert their opponent.
Trick Shot.
Stealth: 1d20 + 15 ⇒ (11) + 15 = 26
Pulsecaster Pistol: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10
Sigh...
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"Surrender" - AXL warns the guard, letting off a shot of his own.
Pulsecaster Pistol: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Zzzzzzzzzzz....
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Again AXL offers to scout ahead.
Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
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AXL moves to assist Nosmo.
Engineering: 1d20 + 10 ⇒ (19) + 10 = 29
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AXL repositions, and fires again.
Trick Shot.
Stealth: 1d20 + 15 ⇒ (8) + 15 = 23
Pulsecaster Pistol: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (3) = 6
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Definitely! Two attacks per round for 2d6+10 damage at this level is brutal, to say the least.
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"We need to make sure she does not alert the full compound... Somehow"
AXL follows the Ikeshti, and fires off a single shot at the guard, trying to hit it from hiding.
Duh, using Trick Shot. Have been forgetting about it...
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Pulsecaster Pistol: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4
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AXL calmly tries to open the lock.
Take 10 for 20 in Engineering?
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"I will take a look ahead"
Checking the passage to the NW.
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
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AXL continues the pressure on the guards.
Pulsecaster Pistol: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 ⇒ 3 >Do we add our level here?
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Perception +9
GM Kevin O'Rourke wrote: On the plus side she isn't attacking ye. Life is made up of these small joys :D
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AXL moves forward and lets off a shot at the nearest soldier.
I assume no time for any of my previous actions then? Not any acknowledgment of AXL words?
Pulsecaster Pistol: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 1 >Do we add our level here?
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AXL looks back at the assembled 'team', and nods at Nosmo and the others.
Before leaving, he does look around for canteens or some sort of water container to pour over Letrimakinetamal.
Adding to that, if the soldiers had rations or any edibles, he will offer them to Mothkala.
Last but not least, he tries to improvise a crutch of sorts to assist Tseechik moving around.
Not sure what/if I should roll? :P
"If we want to stand a chance to escape and survive, we all need to be as strong as possible, given the situation - and work together"
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"If Trosvod is to stay in the fight, he should get the suit" - AXL replies - "So far our attempts at subterfuge have not met with any success, yet his claws are quite efficient"
I say Trosvod takes the armor? :P
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AXL grabs one of the Pulsecaster pistol, checking the battery status, then moves to keep watch in case anyone approaches.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
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Is it ok to attack unarmed vs armed opponents in Starfinder? I mean, if they are armed, do they get an AoO as in PF?
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GM Kevin O'Rourke wrote: AXL isn't able to get even close to Letrimakinetamal's cell restrained as he is. But can I try to splash him from where I stand? Or pass the container along to someone who may be standing closer?
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His main avenue of action already taken up by Nosmo, AXL eats his food in silence, but refrains from drinking more than one or two sips of water.
With his container in hand, he approaches Letrimakinetamal with an upraised hand in sign of peace, and motions to pour the water over his scales.
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AXL remains silent through most of the process, and still has nothing to say - his eyes scan the area, looking for anything that could serve as a rudimentary tool with which to pick the locks which hold them.
Perception?: 1d20 + 8 ⇒ (5) + 8 = 13
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Hope everyone had a great Christmas! Am slowly getting back into things ;)
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Apologies for the lack of posting guys - had a medical emergency last Thursday, and I am still recovering from it... Trying to catch up as best as possible.
I will also grab this opportunity to let you know I will (hopefully) be travelling from the 18th to the 27th to visit family over the Christmas holidays, so posting will definitely be spotty.
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AXL nods, and moves out of cover and into the open.
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I have stated my opinion - everyone seems very silent all of a sudden :D
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I wouldn't want to be meta, but I just realized these guys are firing two shots per round, and their to-hit bonuses are better than ours, so...
AXL puts down his weapon - "We should surrender" - he informs the others.
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We also have cover, right?
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Logically, as committed as they are at this moment, no other course of action is possible - AXL continues shooting.
Diasporan rifle, tactical on Red: 1d20 + 6 ⇒ (14) + 6 = 20
Laser Damage: 1d8 + 3 ⇒ (7) + 3 = 10
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AXL methodically continues shooting at the same opponent.
Diasporan rifle, tactical on Red: 1d20 + 6 ⇒ (5) + 6 = 11
Laser Damage: 1d8 + 3 ⇒ (3) + 3 = 6
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AXL fires off another shot.
Diasporan rifle, tactical on Red: 1d20 + 6 ⇒ (17) + 6 = 23
Laser Damage: 1d8 + 3 ⇒ (4) + 3 = 7
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From his hiding place, AXL opened fire as soon as things got sour, aiming at the same guard the others are focusing on.
diasporan rifle, tactical: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
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AXL remains perfectly still, as if he was a statue.
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Good question - how far is AXL also?
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