| APersonAmI |
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APersonAmI wrote:I was thinking about playing an Awakened Velociraptor, and was curious what all the rules the DM used when you played as a awakened Deinonychus were, if you remember. For one, did you use its base stats + the Awaken bonuses, or did you translate into stat mods and point buy/roll for stats as normal?That was a D&D game, so I used the rules in the at-the-time just-released Savage Species book to custom build a monster class progression for an awakened deinonychus. That book having just come out was one of the main inspirations for Mike to run the campaign, IIRC.
For Pathfinder, I'd instead make a custom race using the race-builder rules, using whatever point cost the GM wanted to use.
In neither case were/are the creature's base stats as a monster directly involved. They would be more of a guideline, similar to how when we build animal companion rules.
Um, thanks for the suggestion. But the race builder does not have rules for Animals or Magical Beasts.
I am also a little confused as to why the bite option costs 1 rp for a 1d3 natural attack, or 2 rp for a 1d4 natural attack, which are both the wrong dice size for a bite attack. It can't be a balancing issue, because the Gore attack can also be used in addition to weapon attacks, and it is 1 rp for 1d6.