paizo.com Recent Posts by APersonAmIpaizo.com Recent Posts by APersonAmI2020-12-21T01:31:43Z2020-12-21T01:31:43ZRe: Forums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#172016-07-31T18:31:25Z2016-07-31T18:31:25Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote>Eeeeeh yes. If you want to quote the "rules" then you need to pick a playable race. By playing a magic dinosaur you've already stepped outside of the rules.</blockquote><p>This is simply factually incorrect. The Other Races page I linked in my first comment does have rules for playing a monster with hit dice, and the awaken spell is a buff spell with instantaneous duration, which, albeit subject to availability and cost by the necessity of having it cast by someone else than the player character, is still most definitely within the rules, and it was these specific rules, which both exist and which I linked to, which I wanted clarification on.
<p>Playing as a non-humanoid starting the campaign with an instantaneous buff spell applied to them is unusual, yes but the race, the spell, and playing a monster pc all have rules. It being unusual doesn't make these rules stop exist.</p>
<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote>CR is s guideline and doesn't apply to player characters. Ask your GM if you can have more Hit Dice than your party members.</blockquote><p>Not only can a monster as pc have more Hit Dice, the rules for that circumstance suggest increasing the disparity in Hit Dice further by giving extra class levels every 3 levels.
<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote>Nothing said in the forums amounts to anything if the GM says no.</blockquote><p>This is true of this case. It is also true in every case. In my initial post, I did not ask for advice on what you believe my gm would or would not say no to - I asked about existing rules which I were unsure about.Ciaran Barnes wrote:Eeeeeh yes. If you want to quote the "rules" then you need to pick a playable race. By playing a magic dinosaur you've already stepped outside of the rules.
This is simply factually incorrect. The Other Races page I linked in my first comment does have rules for playing a monster with hit dice, and the awaken spell is a buff spell with instantaneous duration, which, albeit subject to availability and cost by the necessity of having it cast by someone else than the player...APersonAmI2016-07-31T18:31:25ZRe: Forums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#152016-07-31T18:05:36Z2016-07-31T18:05:36Z<div class="messageboard-quotee">Davor wrote:</div><blockquote><p> What I would do is what I usually do for my players when they want to play animals: Use the Race Builder.</p>
<p>Sure, my wife playing a penguin kineticist/monk gestalt would be AWFUL using the Awaken rules, but just flavor your velociraptor as awakened, and give it the racial traits you think it should get.</p>
<p>Small Size? Check. +2 Dex and Wis, -2 Int? Check. (I don't think you should be THAT smart. You are a dinosaur, after all)</p>
<p>Natural Weapons? That's where most of your Race Points go. Getting all 5 attacks costs you 5 RP, Low-Light Vision for another point, Jumper, Sprinter, and Fast are another 4, which gets you up to 10. You could probably weasel getting a couple more in there for something like making Acrobatics checks always be a class skill, etc.</p>
<p>You do lose pounce, which hurts a bit from an optimization perspective, but not only is it more balanced at lower levels, it opens up more options for what you want to do with your abilities. Maybe go Eldritch Guardian fighter and get a Compsognathus familiar with the Mauler Archetype, Evolved familiar to give it claws, and BOOM you've got a charging, hunting buddy to go along with your mostly fighter levels. Maybe a ranger for the companion, or perhaps going Hunter could work if you want some spellcasting as well as REALLY hammering home the pack-hunter mentality.</p>
<p>I mostly prefer to use the race-builder rules to do this kind of stuff, because CR doesn't translate to levels very well, and it's easier for the DM to balance. </blockquote><p>Though it didn't come up in this thread until now, it is indeed something I considered. However, the Race builder doesn't actually have the Animal or Magical Beast types as options, which is baffling. It also annoys me that the bite costs 2 rp and is still 1d4, one size too small, but the gore costs 1 rp and is 1d6. This makes no sense.
<p>Nevertheless, I did consider it.</p>
<p>I'd prefer Small size/ +2 Str, +2 Wis, -2 Int/ 1d2 Bite, 1d3 Talon, 1d3 Talon (3rp)</p>
<p>Which is only 3 points. Then the rest of the points in making the raptor faster, giving it senses and possibly Advanced Strength if the points given are 11 or more.</p>
<p>The reason for that is because i like the idea of a Str based creature with small size, and the Velociraptor would certainly fit that idea. In addition, Sprinter might be Dex based, but acrobatics checks to jump are Str based in Pathfinder Unchained, giving ever more credence to that version of the custom race.</p>
<p>Thanks for the familiar and class suggestions, the Mauler archetype was new to me, that is a pretty crazy familiar archetype.</p>Davor wrote:What I would do is what I usually do for my players when they want to play animals: Use the Race Builder.
Sure, my wife playing a penguin kineticist/monk gestalt would be AWFUL using the Awaken rules, but just flavor your velociraptor as awakened, and give it the racial traits you think it should get.
Small Size? Check. +2 Dex and Wis, -2 Int? Check. (I don't think you should be THAT smart. You are a dinosaur, after all)
Natural Weapons? That's where most of your Race Points...APersonAmI2016-07-31T18:05:36ZRe: Forums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#132016-07-31T15:43:00Z2016-07-31T15:43:00Z<p>Thanks everyone for your suggestions and support, it is appreciated. I now have several different ideas about how this could be done, and several different class progressions which all capture at least some of the feeling I would like for the character. I now feel ready to talk about this with my GM, and i feel like i could be quite flexible with the rules we decide to go with. Thanks again for the help!</p>
<p>@ Scott Wilhelm</p>
<p>Your suggestion took me a while to wrap my head around, but I do like the idea of being a regular Velociraptor with Shaping Focus, using the 5 hit dice to qualify for becoming a Huge Allosaurus with only 4 Druid levels, thanks for the suggestion.</p>
<p>@ LizardMage</p>
<p>Yeah, Druid, Hunter or Slayer are the obvious choices. I also like Sorcerer 1/Dragon Disciple 10 though, and have an Iron Bull-esque relationship to dragons. "See... she has a great respect for dragons. But she also kind of wants to murder dragons. And she also <i>kinda</i> wants to f!!! dragons..."</p>
<p>@ Saethori</p>
<p>Foxes are adorable.</p>
<p>@ Ciaran Barnes</p>
<p>Eeeeeh no. That is not how the rules work, and I am essentially already multiclassing, which in general is a bad idea in pathfinder. Therefore, making me feel the pain of 0.75/1 BAB with no casting to show for it, in a way that isn't just not in the rules, but also directly opposite of the rules suggesting extra class levels as you level because monster hit dice is worse than class levels, isn't something I am big on.</p>
<p>On the other hand, since I do get an additional +2 hit die for being Awakened, losing that +1 class level at level 4.5 I would be okay with.</p>Thanks everyone for your suggestions and support, it is appreciated. I now have several different ideas about how this could be done, and several different class progressions which all capture at least some of the feeling I would like for the character. I now feel ready to talk about this with my GM, and i feel like i could be quite flexible with the rules we decide to go with. Thanks again for the help!
@ Scott Wilhelm
Your suggestion took me a while to wrap my head around, but I do like...APersonAmI2016-07-31T15:43:00ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!APersonAmIhttps://paizo.com/threads/rzs2l7ns&page=1274?Ask-James-Jacobs-ALL-your-Questions-Here#636742016-07-31T18:21:59Z2016-07-30T00:43:58Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">APersonAmI wrote:</div><blockquote> I was thinking about playing an Awakened Velociraptor, and was curious what all the rules the DM used when you played as a awakened Deinonychus were, if you remember. For one, did you use its base stats + the Awaken bonuses, or did you translate into stat mods and point buy/roll for stats as normal? </blockquote><p>That was a D&D game, so I used the rules in the at-the-time just-released Savage Species book to custom build a monster class progression for an awakened deinonychus. That book having just come out was one of the main inspirations for Mike to run the campaign, IIRC.
<p>For Pathfinder, I'd instead make a custom race using the race-builder rules, using whatever point cost the GM wanted to use. </p>
<p>In neither case were/are the creature's base stats as a monster directly involved. They would be more of a guideline, similar to how when we build animal companion rules. </blockquote><p>Um, thanks for the suggestion. But the race builder does not have rules for Animals or Magical Beasts.
<p>I am also a little confused as to why the bite option costs 1 rp for a 1d3 natural attack, or 2 rp for a 1d4 natural attack, which are both the wrong dice size for a bite attack. It can't be a balancing issue, because the Gore attack can also be used in addition to weapon attacks, and it is 1 rp for 1d6.</p>James Jacobs wrote:APersonAmI wrote: I was thinking about playing an Awakened Velociraptor, and was curious what all the rules the DM used when you played as a awakened Deinonychus were, if you remember. For one, did you use its base stats + the Awaken bonuses, or did you translate into stat mods and point buy/roll for stats as normal?
That was a D&D game, so I used the rules in the at-the-time just-released Savage Species book to custom build a monster class progression for an awakened...APersonAmI2016-07-30T00:43:58ZRe: Forums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#82016-07-29T16:26:13Z2016-07-29T16:26:13Z<p>Oh, absolutely. I enjoy having options.</p>Oh, absolutely. I enjoy having options.APersonAmI2016-07-29T16:26:13ZRe: Forums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#52016-07-29T15:20:16Z2016-07-29T15:18:33Z<p>@ Rysky</p>
<p>Thanks for the suggestion, I have now posted the question to James Jacobs. As for your answers, I agree with you on 2, that does seem to be how it works.</p>
<p>@ Andre Roy</p>
<p>Hey, cool! Do not know if that is what I am after, but i will have to check those out later.</p>
<p>@ Saethori</p>
<p>Thanks for the story. What animal were you roleplaying, and what kind of role was your character filling in the party?</p>
<p>Glad to hear he was fun to play. I, myself, am looking forward to roleplaying a non-humanoid prederator.</p>@ Rysky
Thanks for the suggestion, I have now posted the question to James Jacobs. As for your answers, I agree with you on 2, that does seem to be how it works.
@ Andre Roy
Hey, cool! Do not know if that is what I am after, but i will have to check those out later.
@ Saethori
Thanks for the story. What animal were you roleplaying, and what kind of role was your character filling in the party?
Glad to hear he was fun to play. I, myself, am looking forward to roleplaying a non-humanoid...APersonAmI2016-07-29T15:18:33ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!APersonAmIhttps://paizo.com/threads/rzs2l7ns&page=1274?Ask-James-Jacobs-ALL-your-Questions-Here#636622016-07-31T18:14:59Z2016-07-29T10:00:30Z<p>I was thinking about playing an Awakened Velociraptor, and was curious what all the rules the DM used when you played as a awakened Deinonychus were, if you remember. For one, did you use its base stats + the Awaken bonuses, or did you translate into stat mods and point buy/roll for stats as normal?</p>I was thinking about playing an Awakened Velociraptor, and was curious what all the rules the DM used when you played as a awakened Deinonychus were, if you remember. For one, did you use its base stats + the Awaken bonuses, or did you translate into stat mods and point buy/roll for stats as normal?APersonAmI2016-07-29T10:00:30ZForums: Rules Questions: Playing a Awakened VelociraptorAPersonAmIhttps://paizo.com/threads/rzs2tt7n?Playing-a-Awakened-Velociraptor#12016-07-29T09:29:24Z2016-07-29T09:29:24Z<p>I would really like to play a <a href="http://www.d20pfsrd.com/bestiary/monster-listings/animals/dinosaur/velociraptor" target="_blank" rel="nofollow">Velociraptor</a> that has been <a href="http://www.d20pfsrd.com/magic/all-spells/a/awaken" target="_blank" rel="nofollow">awoken</a>, because who doesn't want to play an adorable toothy rooster than can jump 6 feet, carve out your eyes, and then hang onto you with its talons until you bleed out. However, even having read the <a href="http://www.d20pfsrd.com/races/other-races" target="_blank" rel="nofollow">Other Races </a> page, I am unclear about several things.</p>
<p>1, Stats: Do I just use the Velociraptor stats modified by Awaken as is, e.g. Str 13 Dex 17 Con 17 Int 3d6 Wis 14 Cha 14+1d3? Or do i translate the Velociraptor stats into stat mods, and roll or point buy for stats as normal?</p>
<p>2, Hit dice: When adding class levels to my Velociraptor, the other races page specifies that the CR, not the HD, is what is matched to the class levels of the other players. In addition, after 2.5 levels, my raptor would get an additional class level, making its CR effectively 1 for this purpose. This means my raptor would have 4 more HD then the other players at level five onwards (4 class levels + 5 Velociraptor hit dice versus 5 class levels). Does that mean my maximum skill rank cap is 4 higher than the other players, making me a downright amazing trap finder with an effective +8 racial bonus to perception? Will I always have +1 more stat increase? Do I thereby have 2 additional feats from regular level progression?</p>I would really like to play a Velociraptor that has been awoken, because who doesn't want to play an adorable toothy rooster than can jump 6 feet, carve out your eyes, and then hang onto you with its talons until you bleed out. However, even having read the Other Races page, I am unclear about several things.
1, Stats: Do I just use the Velociraptor stats modified by Awaken as is, e.g. Str 13 Dex 17 Con 17 Int 3d6 Wis 14 Cha 14+1d3? Or do i translate the Velociraptor stats into stat mods,...APersonAmI2016-07-29T09:29:24ZRe: Forums: Advice: How do I help the insecure players feel important?APersonAmIhttps://paizo.com/threads/rzs2sxw7?How-do-I-help-the-insecure-players-feel#152015-09-16T20:21:16Z2015-09-16T20:21:16Z<p>@ James Gibbons </p>
<p>I always optimize for fun, in both senses. I find enjoyment in simply building and designing interesting and weird characters. I just keep making characters until I find one I want to play, one I find inherently interesting or promising. I find a lot of enjoyment in this. It is also a good way to get a grasp on the rules.</p>
<p>@ Dukeh555:</p>
<p>You raise an excellent point. The GM picking me as a target for control spells is very likely. Will have to think about my priorities in what buffs to get first.</p>
<p>We are playing a Spheres Of Power game with a lot of rules tweaking, including a complete Wealth by level and alignment overhaul. In simple terms, I play as a Incanter (think wizard) who polymorphs into a Huge wolf and spends every spell per day on buffs, giving myself Spell Resistance, Fast Heal, DR/Silver, immunity to fear, miss chance and so on. They play as a Rogue specializing in crossbows and poisons, and a Symbiat, essentially a Jean Grey-ish, Bard-ish support class with Mid casting progression, specializing in mind control and telekinesis.</p>
<p>@ Otherwhere, Brother Fen:</p>
<p>Thanks for being supportive. I'm touched. </p>
<p>But yes, this is a new group, and yes, I've decided to simply let them get used to me and get to know me. I am not responsible for their insecurities, and I will simply be a good role player and teammate, and hope that they can resolve them.</p>@ James Gibbons
I always optimize for fun, in both senses. I find enjoyment in simply building and designing interesting and weird characters. I just keep making characters until I find one I want to play, one I find inherently interesting or promising. I find a lot of enjoyment in this. It is also a good way to get a grasp on the rules.
@ Dukeh555:
You raise an excellent point. The GM picking me as a target for control spells is very likely. Will have to think about my priorities in what...APersonAmI2015-09-16T20:21:16ZRe: Forums: Advice: The F-word and friendsAPersonAmIhttps://paizo.com/threads/rzs2sxyg?The-Fword-and-friends#42017-12-18T04:22:36Z2015-09-16T19:26:38Z<p>I like taffer, from the Thief series - at once a sort of medieval curse word, replacable by anything, but more specifically it refers to common criminals, low lives and cutpurses.</p>
<p>http://thief.wikia.com/wiki/Taffer</p>I like taffer, from the Thief series - at once a sort of medieval curse word, replacable by anything, but more specifically it refers to common criminals, low lives and cutpurses.
http://thief.wikia.com/wiki/TafferAPersonAmI2015-09-16T19:26:38ZRe: Forums: Advice: Need some good aberrations for my solo gameAPersonAmIhttps://paizo.com/threads/rzs2sxwd?Need-some-good-aberrations-for-my-solo-game#52015-09-17T01:04:22Z2015-09-16T06:55:59Z<div class="messageboard-quotee">Third Mind wrote:</div><blockquote><p> Hello all, this Thursday I'm running a solo game for a lv. 6 rogue (a friend is playing. He will be charged with infiltrating a stronghold, hopefully largely unnoticed, and acquiring documents / a journal from a mad alchemist. The same mad alchemist has been doing experiments on live innocent humanoids and is turning them into various near mindless aberrations for the funzies. </p>
<p>I'm looking for some suggestions of some really creepy aberrations to include in the stronghold. Now, I'd like some he could handle in a fight (if just one on one) and a few he should know by the sight he should try to avoid at all costs. So a mixture of proper CR and way over CR would be fantastic.</p>
<p>How bout it? Any truly disturbing Aberrations to slither into place? He's already faced a gibbering mouther. Ending up running away due to its sneak attack immunity. </blockquote><p>The Vampiric Mist is a personal favorite. However, it, too, might pose a significant challange: It is very fast, it flies, it has both DR/Magic, is immune to sneak attack, heals itself 1d8 hp every time it deals damage and gets an additional move action every turn if it heals itself for more than its maximum hp total. It can also track bleeding things up to a mile away, with its 50 ft flight speed.
<p>However, remember that, for a solo adventure, proper CR is about 4 lower. A Vampiric Mist, at its CR 3, would be classified as a challenging encounter for a single level 6 character, and a Gibbering Mouther, at CR 5, would be considered a Epic difficulty encounter.</p>Third Mind wrote:Hello all, this Thursday I'm running a solo game for a lv. 6 rogue (a friend is playing. He will be charged with infiltrating a stronghold, hopefully largely unnoticed, and acquiring documents / a journal from a mad alchemist. The same mad alchemist has been doing experiments on live innocent humanoids and is turning them into various near mindless aberrations for the funzies.
I'm looking for some suggestions of some really creepy aberrations to include in the stronghold....APersonAmI2015-09-16T06:55:59ZRe: Forums: Advice: How do I help the insecure players feel important?APersonAmIhttps://paizo.com/threads/rzs2sxw7?How-do-I-help-the-insecure-players-feel#72015-09-16T06:36:07Z2015-09-16T06:36:07Z<p>@ GM Rednal:</p>
<p>Lots of useful, general purpose advice here. I appreciate it.</p>
<p>@ Charon's Little Helper:</p>
<p>Hey, thanks. I have discussed this with them before, but yeah, I think I should definitely check in with them again. I agree with your characterization, I have definitely seen both types of players, but I do not know the other players in this campaign very well quite yet.</p>
<p>@ alexd1976 </p>
<p>Yeah, I have no idea what this even means. Thanks anyway.</p>
<p>@ Blackbloodtroll, Just a Mort:</p>
<p>While I do appreciate that you want to help me fit in, if I did play an optimized buffer, I would still be playing an optimized character, and they would not be playing an optimized character. Like I said, they worry about a damage output I do not have. My issue is not that I built a bad character - my issue is that these people seem irrationally insecure, although I mean no offense to them in saying that. </p>
<p>(Also, while I value their time around the table, I will not abandon the character I want to play if that character in itself is not making the game worse, and at least right now, with how irrelevant to reality some of their worries are, I really don't think my character is remotely the root of the problem)</p>
<p>I suppose what I was looking for might have been more on the lines of tips for good communication and how to handle jealousy and insecurity in the context of a tabletop role playing game.</p>@ GM Rednal:
Lots of useful, general purpose advice here. I appreciate it.
@ Charon's Little Helper:
Hey, thanks. I have discussed this with them before, but yeah, I think I should definitely check in with them again. I agree with your characterization, I have definitely seen both types of players, but I do not know the other players in this campaign very well quite yet.
@ alexd1976
Yeah, I have no idea what this even means. Thanks anyway.
@ Blackbloodtroll, Just a Mort:
While I do...APersonAmI2015-09-16T06:36:07ZForums: Advice: How do I help the insecure players feel important?APersonAmIhttps://paizo.com/threads/rzs2sxw7?How-do-I-help-the-insecure-players-feel#12015-09-16T00:26:14Z2015-09-16T00:26:14Z<p>I optimize. Others in my new gaming group do not. They are worried I will outshine them, which I find unlikely, as my character is highly specialized and will only do decent damage in combat, but the facts of the matter seem irrelevant to their worries.</p>
<p>No matter how much I assure them I will not suddenly attack them (yes, they were actually worried I would make my character attack their characters for little reason), that my damage is not as massive as they believe, and that they can both contribute in combat, they still seem concerned.</p>
<p>Yes, neither of their characters could kill mine, not even if they banded together to do it, but since that is simply because mine is a tank and they are both squishies, that is hardly a good way to decide if they will be useful in the actual game or not.</p>
<p>I like these players, though, and I want them to have fun.</p>
<p>How do I best make them feel that I like their characters, and how do I make them see that their characters are good enough? How do I best help them enjoy our game?</p>I optimize. Others in my new gaming group do not. They are worried I will outshine them, which I find unlikely, as my character is highly specialized and will only do decent damage in combat, but the facts of the matter seem irrelevant to their worries.
No matter how much I assure them I will not suddenly attack them (yes, they were actually worried I would make my character attack their characters for little reason), that my damage is not as massive as they believe, and that they can both...APersonAmI2015-09-16T00:26:14ZRe: Forums: Advice: Can my Psicrystal disguise itself as an Ioun Stone?APersonAmIhttps://paizo.com/threads/rzs2q8vl?Can-my-Psicrystal-disguise-itself-as-an-Ioun#52013-10-10T11:32:54Z2013-10-10T11:32:54Z<p>Yeah, other than a -10 penalty for the size, I don't see anything in the disguise skill description to contradict it. </p>
<p>Yeah, It is the sort of flavor thing best to take up with the GM, that's true.</p>
<p>What, so your Psicrystals pretend to be necklaces, Mr Sin?</p>Yeah, other than a -10 penalty for the size, I don't see anything in the disguise skill description to contradict it.
Yeah, It is the sort of flavor thing best to take up with the GM, that's true.
What, so your Psicrystals pretend to be necklaces, Mr Sin?APersonAmI2013-10-10T11:32:54ZForums: Advice: Can my Psicrystal disguise itself as an Ioun Stone?APersonAmIhttps://paizo.com/threads/rzs2q8vl?Can-my-Psicrystal-disguise-itself-as-an-Ioun#12013-10-10T00:18:49Z2013-10-10T00:15:02Z<p>Because a Psicrystal inclined to camouflage itself among these other crystals flying about is a Psicrystal I would love to roleplay.</p>Because a Psicrystal inclined to camouflage itself among these other crystals flying about is a Psicrystal I would love to roleplay.APersonAmI2013-10-10T00:15:02ZForums: Advice: Deathless Initiate + Heroic Defiance + Come and Get Me Barbarian with -16 ACAPersonAmIhttps://paizo.com/threads/rzs2q8e9?Deathless-Initiate-Heroic-Defiance-Come-and#12013-10-05T22:29:47Z2013-10-05T22:29:47Z<p>Hello!</p>
<p>This is a build I’ve been thinking about recently that I’d like suggestions and advice about. It is, in fact, rather suicidal. </p>
<p>So far, for this build, I am considering a Belt of Physical Perfection (probably a +4 one, considering the level), and pair of Boots Of Speed (So that she can Pounce the enemy for 5 attacks, 3 of them at the full attack bonus, thanks to Wild Fighting).</p>
<p>The battle plan is to charge the enemy, and then activate Come and Get Me, getting an attack of opportunity every time someone beats at her. She has a lot of hp, and good saves from Superstition (I think Half-Orcs can select the Human Favored Class bonus, is that right?) but with almost no AC whatsoever. Between Rage, Reckless Abandon, Wild Fighting, Pounce and Come and Get Me, that’s -16 AC.</p>
<p>Assuming +4 Belt Of Physical Perfection, she has 219 hp while raging (from 28 Con and Toughness), can take a full-round action while she has more than -28 hp, and if she does die, she’ll delay the death condition for one round with Heroic Defiance , getting in one last full attack on the enemy.</p>
<p>Half-Orc Barbarian 12 [Wild Rager], Fighter 1 [Unbreakable] [20 Point Build]
<br />
STR 19 [16+2 racial, +1 12th level increase] DEX 16 [15+1 8th level increase] CON 16 [15+1 4th level increase] INT 8 WIS 12 CHA 7
<br />
Feats, Rage Powers:
<br />
1 Power Attack
<br />
2 Endurance
<br />
2 Diehard
<br />
3 Raging Vitality, Superstition
<br />
5 Combat Reflexes, Reckless Abandon
<br />
7 Deathless Initiate, Beast Totem, Lesser
<br />
9 Heroic Defiance, Beast Totem
<br />
11 Extra Rage Power: Eater Of Magic, Beast Totem, Greater
<br />
13 Toughness, Come and Get Me </p>
<p>So, here’s a few questions: </p>
<p>1: Should she wield a Falchion, for the great crit damage, or a weapon with reach to make it easier to take those opportunity attacks?</p>
<p>2: Is there another good feat or Rage Power to take at 13th level? Toughness is mostly a placeholder until I find something better, although the more hp between my character and her demise, the better.</p>
<p>3: Is Wild Rager a good idea? Even without it, she gets -12 AC, but maybe Invulnerable Barbarian might be a better choice to negate the extra damage from Come and Get Me?</p>
<p>Those are the ones I could think of, but I am thankful for all suggestions. If you think I have overlooked something vital, please go ahead and tell me.</p>Hello!
This is a build I’ve been thinking about recently that I’d like suggestions and advice about. It is, in fact, rather suicidal.
So far, for this build, I am considering a Belt of Physical Perfection (probably a +4 one, considering the level), and pair of Boots Of Speed (So that she can Pounce the enemy for 5 attacks, 3 of them at the full attack bonus, thanks to Wild Fighting).
The battle plan is to charge the enemy, and then activate Come and Get Me, getting an attack of opportunity...APersonAmI2013-10-05T22:29:47ZRe: Forums: Advice: Being Type-Cast as a Player.APersonAmIhttps://paizo.com/threads/rzs2q7h3?Being-TypeCast-as-a-Player#132013-09-28T07:09:55Z2013-09-28T07:09:55Z<div class="messageboard-quotee">Kazarath wrote:</div><blockquote> <div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote>Are you a male IRL?</blockquote>Anyways, I think I have come up with a cool design. If you wonderful people aren't bored with my banter, I'll post the build and backstory when I'm done, if people are interested of course. </blockquote><p>Do go ahead.Kazarath wrote:blackbloodtroll wrote:Are you a male IRL?
Anyways, I think I have come up with a cool design. If you wonderful people aren't bored with my banter, I'll post the build and backstory when I'm done, if people are interested of course. Do go ahead.APersonAmI2013-09-28T07:09:55ZRe: Forums: Advice: Knowledge Checks: What are your go to questions?APersonAmIhttps://paizo.com/threads/rzs2q78w?Knowledge-Checks-What-are-your-go-to-questions#292013-09-28T06:34:43Z2013-09-28T06:34:43Z<div class="messageboard-quotee">Redneckdevil wrote:</div><blockquote>Notice how I said if they did a "low" knowledge check, I'd give them the name.</blockquote><p>Except you have not specified what a "low" roll is. If "low" is a failed knowledge check, as in less than the monster's CR, sure, feel free to just give the name. If they actually made the check, meeting the CR or better, I cannot agree that that is a "low" roll. It is my opinion that that earns them what they would know (the highest priority category on that list I made as an example) + name and type, because they succeeded on the check.
<div class="messageboard-quotee">Redneckdevil wrote:</div><blockquote><p>But realistically, what the character wants to know isn't always what's going to be available at low or mid rolls. Let’s say for example, your party comes across a troll for the first time. Depending on the setting, level, how many there are in the region your characters have been in, etc etc doesn't mean with a low roll or even a "mid" roll depending on the dm and factors, that wizard may have not came across anyone who had the knowledge they are wanting to know.
</p>
The knowledge checks aren't solely what the character would have wanted to know but depending on the roll they never had access to gain that knowledge. </blockquote><p>I'll bring up two things:
<p>1: I vehemently, but respectfully, disagree with you that the players should not get their just reward for defeating the challenge (a skill check, in this case) because of the nebulous force of "realism". (and you mean to tell me that Trolls, who are living creatures with specific preferred habitats as well as being fond of raiding villages and stealing cattle, as well as being absolute death to anything without adventuring levels because of their regeneration (A single troll could thrash an entire village if they don't have the right defense ready) and no one would ever have been in a position to tell the PC's about the most obvious trait of Troll's, the regeneration, in Troll country?) </p>
<p>2: Do they have the right Knowledge as a class skill? Well then, they DID have access to that knowledge at some point! All fighters had a obligatory semester of "Aberrations and Oozes: What you need to know." back in their days at Fighter College! I do agree with you that the Knowledge check represents not only what the character would have remembered, but also what knowledge they would have access too - but if it is a class skill, they are guaranteed to have access to that knowledge, and the skill roll merely represents whether they paid attention in “Aberrations and Oozes 101” or were trying to catch the attention of the pretty redhead by the window, in my personal opinion.</p>
<div class="messageboard-quotee">Redneckdevil wrote:</div><blockquote><p><Snip>
</p>
The knowledge rolls aren't solely what your character would have wanted to know, but would be what your character had access in knowing. It is flavor and access to useful knowledge. And I agree, what they should receive is useful but how useful would determine by what the dice says your character has access to.
<br />
</blockquote><p>Again, I disagree. My opinion is that each piece of information should always contain the same amount of usefulness - the dice should determine the amount of pieces of information, not the validity of each.
<p>Side note: I feel obligated to mention that I changed some of the text in the quotes: I replaced what I thought were misspelled words with what words I thought the misspelled words were, for my own ease of reading. I apologize for this rudeness.</p>Redneckdevil wrote:Notice how I said if they did a "low" knowledge check, I'd give them the name.
Except you have not specified what a "low" roll is. If "low" is a failed knowledge check, as in less than the monster's CR, sure, feel free to just give the name. If they actually made the check, meeting the CR or better, I cannot agree that that is a "low" roll. It is my opinion that that earns them what they would know (the highest priority category on that list I made as an example) + name...APersonAmI2013-09-28T06:34:43ZRe: Forums: Advice: Being Type-Cast as a Player.APersonAmIhttps://paizo.com/threads/rzs2q7h3?Being-TypeCast-as-a-Player#82013-09-28T05:02:56Z2013-09-28T05:02:56Z<p>Is the typecasting a problem? Are your fellow players ignoring what you are actually trying to do with the character, and focusing on their assumptions about the character? Are you displeased with the your usual chracters in some way?</p>Is the typecasting a problem? Are your fellow players ignoring what you are actually trying to do with the character, and focusing on their assumptions about the character? Are you displeased with the your usual chracters in some way?APersonAmI2013-09-28T05:02:56ZRe: Forums: Advice: Knowledge Checks: What are your go to questions?APersonAmIhttps://paizo.com/threads/rzs2q78w?Knowledge-Checks-What-are-your-go-to-questions#272013-09-28T04:55:11Z2013-09-28T04:55:11Z<div class="messageboard-quotee">Redneckdevil wrote:</div><blockquote> It does say useful.....but it doesn't say WHICH useful information u will receive. U may learn what its called (that right there is useful information if we want to be technical) </blockquote><p>Except for the fact that with wizard who always uses fire, whose most intimate fantasies involve fire, and whose caster level with his favorite fire spell is 6 or so higher than his actual hit die, it isn't going to be the name that he remembers first and foremost.
<p>It’s going to be how well it burns. </p>
<p>Because, to that characters mind, that is the important information. Knowledge checks is a representation of what a character has chosen to memorize, and for Mr. Fire Fetish, that is always, always, always going to be the same thing.</p>
<p>Really, I say something Like what TGMaxMaxer said.</p>
<p>Its name and type (for free if they make the check, not among the questions.)</p>
<p>Special defenses (DR, Immunities, Energy resists etc)
<br />
Special attacks (Poison, rend, grab, paralysis, natural weapons etc)
<br />
SLA's/Su abilities (Not sure about this one. I’d probably include a Vampire’s Dominate at will in special attacks, for instance.)
<br />
saves or HD or other interesting info not covered by the other 3</p>
<p>I think one should build a list like this, apply it universally to every monster, and then answer it in whatever order the character that makes the check would have been interested in learning the information.</p>
<p>If the rogue Mr. StabbyMcStabalot or Sir Fire Fetish makes the check, the first piece of info will be Special defenses. If the Big Stupid Fighter makes the check, he'll probably know about how it is going to bring the pain first and foremost, and so on. Writing it down like this and then checking off one item at a time would also help bookkeeping, as well as keep it all consistent. Also, little bit of roleplaying when the interest of the characters does not overlap.</p>
<p>Big Stupid Fighter - Damn, what the hell is that thing!
<br />
Mr Fire Fetish - It is a Alchemical Golem, and it is immune to magic, the bastard! Hit it with a blunt stick!
<br />
Big Stupid Fighter - thanks, but in the future? Please tell us about the lightning bomb it’s going to throw at us first.</p>
<p>Knowledge checks should be what the character that makes it wants and needs to know. As has been stated, a Fighter would not research will saves with any priority.</p>Redneckdevil wrote:It does say useful.....but it doesn't say WHICH useful information u will receive. U may learn what its called (that right there is useful information if we want to be technical)
Except for the fact that with wizard who always uses fire, whose most intimate fantasies involve fire, and whose caster level with his favorite fire spell is 6 or so higher than his actual hit die, it isn't going to be the name that he remembers first and foremost. It’s going to be how well it...APersonAmI2013-09-28T04:55:11ZRe: Forums: Advice: What is the most cliché adventuring party you can think of?APersonAmIhttps://paizo.com/threads/rzs2q7cj&page=2?What-is-the-most-cliche-adventuring-party-you#732013-09-27T21:37:26Z2013-09-27T21:37:26Z<p>Two human males.</p>
<p>or</p>
<p>one human male,
<br />
one human male,
<br />
one human female.</p>Two human males.
or
one human male,
one human male,
one human female.APersonAmI2013-09-27T21:37:26ZRe: Forums: Advice: A Psychic Warrior build I've been contemplatingAPersonAmIhttps://paizo.com/threads/rzs2q7eg?A-Psychic-Warrior-build-Ive-been-contemplating#32013-09-27T19:50:36Z2013-09-27T19:50:36Z<div class="messageboard-quotee">Redblade8 wrote:</div><blockquote><p> I couldn't find Gloves of the Beast in the SRD, where are they from?</p>
<p>-Red </blockquote><p>Psionics Expanded. I do not know why, but the gear from that book does not seem to be listed on the SRD. It is an magic item that replaces a limb with a natural attack, as a glove or a boot, and you can have up to 4, attained separately. Starts cheap and low damage, but you pay for damage dice, up to 22000 for 6d6 (half that cost when crafting). This build basically gets that one with a shield as soon as possible (6th level, probably.)Redblade8 wrote:I couldn't find Gloves of the Beast in the SRD, where are they from?
-Red
Psionics Expanded. I do not know why, but the gear from that book does not seem to be listed on the SRD. It is an magic item that replaces a limb with a natural attack, as a glove or a boot, and you can have up to 4, attained separately. Starts cheap and low damage, but you pay for damage dice, up to 22000 for 6d6 (half that cost when crafting). This build basically gets that one with a shield as soon...APersonAmI2013-09-27T19:50:36ZForums: Advice: A Psychic Warrior build I've been contemplatingAPersonAmIhttps://paizo.com/threads/rzs2q7eg?A-Psychic-Warrior-build-Ive-been-contemplating#12013-09-27T15:01:33Z2013-09-27T15:01:33Z<p>I have been weighing back and forth on a character for a while now, contemplating whether to submit them for a campaign at some point or not.</p>
<p>It’s a Psychic Warrior, using Psionics Expanded and Psionics Unleashed.</p>
<p>Well, here are the feats for the relevant build, levels 1-13. It gets into its groove at 8th level. It takes the Interceptor path at 1st Psychic Warrior level, Survivor Path at 9th Psychic Warrior level.</p>
<p>Duergar
<br />
Starting scores (before bonuses)
<br />
Str 16 Dex 14 Con 14 Int 12 Wis 12 Cha 7
<br />
Progression for 20 levels: Psychic Warrior 8/War Mind 5/Psychic Warrior 3/War Mind 3/Psychic Warrior 1 (Psychic Warrior 12/War Mind 8)</p>
<p>Levels 1 to 13</p>
<p>Psychic Warrior 1 - Improved Initative, Psicrystal Affinity
<br />
Psychic Warrior 2 - Psionic Fist
<br />
Psychic Warrior 3 - Psicrystal Containment
<br />
Psychic Warrior 4 -
<br />
Psychic Warrior 5 - Psionic Meditation, Craft Universal Items
<br />
Psychic Warrior 6 -
<br />
Psychic Warrior 7 - Unavoidable Strike
<br />
Psychic Warrior 8 - Vital Strike
<br />
War Mind 1 - Craft Psionic Weapons And Armor
<br />
War Mind 2 -
<br />
War Mind 3 - Expanded Knowledge: Touchsight
<br />
War Mind 4 -
<br />
War Mind 5 - Improved Vital Strike</p>
<p>Initiative 17 (Dex 4(Mithral Full Plate with Graft Armor), Improved Initiative 4, Duelling Amulet Of Mighty Fists 4, Reactive 2, Psicrystal Affinity 2, Cracked Dusty Rose Ioun Stone 1)</p>
<p>This build assumes Magic/ Psionics transperacy to allow the craft feats to be able to make both magic and psionic items to sell feat slots for more gear. The character wields a single Glove Of The Beast for a 6d6 natural attack, with a shield in the other hand. It’s a single natural attack, so •1.5 STR for damage. It uses Metaphysical Weapon for Enchantment bonus (+2 per Hours/Level at 5th, +3 at 9th, +4 at 13th, +5 at 17th).</p>
<p>With Expansion from the Interceptor path, the character can spend a single power point to make the Glove 8d6 and become Large, 7 power points to make it 12d6 and become Huge, free action as part of making the attack. Add on Vital Strike and Unavoidable Strike for a 24d6 melee touch attack at 8th level if using the more expensive Expansion, 36d6 that hits two adjacent characters at 13th level. It will get Greater Vital Strike at 19th level.</p>
<p>Her Immediate/Swift action will either go to Sidestep to negate a melee attack, Evade Burst to get Evasion or Improved Evasion as needed, the Interceptor Maneuver to get a free melee attack when a foe the Interceptor threatens attacks one of her allies, or Hustle for mobility or getting Psionic Focus back in a hurry.</p>
<p>My main questions are:</p>
<p>1: Do you see any issues with the build? Is there something I have missed?</p>
<p>2: Is it overpowered? </p>
<p>Any feedback is welcome!</p>I have been weighing back and forth on a character for a while now, contemplating whether to submit them for a campaign at some point or not.
It’s a Psychic Warrior, using Psionics Expanded and Psionics Unleashed.
Well, here are the feats for the relevant build, levels 1-13. It gets into its groove at 8th level. It takes the Interceptor path at 1st Psychic Warrior level, Survivor Path at 9th Psychic Warrior level.
Duergar
Starting scores (before bonuses)
Str 16 Dex 14 Con 14 Int 12 Wis 12...APersonAmI2013-09-27T15:01:33ZRe: Forums: Rules Questions: Defiance in the face of deathAPersonAmIhttps://paizo.com/threads/rzs2q7dc?Defiance-in-the-face-of-death#82013-09-27T05:12:37Z2013-09-27T05:12:37Z<div class="messageboard-quotee">Bizbag wrote:</div><blockquote> <div class="messageboard-quotee">Rynjin wrote:</div><blockquote>I'd probably allow it. It may even be the intention of the Feat (since it requires Die Hard), and it certainly seems to be the RAW. </blockquote><p>Likewise. It'd make for a great story and memory. Especially if your buddy gets to you in time to save your life.
<p>Or you could heal yourself I guess, but that's just not anywhere near as dramatic. Unless you were alone... barely escaping the enemy, clinging to life, but refusing to give up until you could swallow that one... last... potion... </blockquote><p>This is totally how I feel about this kind of ability, another example being Orc Ferocity. You COULD spend that one standard action to heal yourself, sure, and it would probably be mechanically a good move, but it seldom is what I want do to in that situation.
<p>In one campaign, I was surrounded by a whole bunch of zombiefied Halflings, which were going to rip me to pieces the following round. My response was to Suggest that the bad guy hand over the magic item that controlled the Halflings and made them not eat you to my still alive teammate. And then the Halflings ate me. And it. was. AWESOME.</p>
<p>Also: nice that consensus is that it works.</p>Bizbag wrote:Rynjin wrote:I'd probably allow it. It may even be the intention of the Feat (since it requires Die Hard), and it certainly seems to be the RAW.
Likewise. It'd make for a great story and memory. Especially if your buddy gets to you in time to save your life. Or you could heal yourself I guess, but that's just not anywhere near as dramatic. Unless you were alone... barely escaping the enemy, clinging to life, but refusing to give up until you could swallow that one... last......APersonAmI2013-09-27T05:12:37ZForums: Rules Questions: Defiance in the face of deathAPersonAmIhttps://paizo.com/threads/rzs2q7dc?Defiance-in-the-face-of-death#12013-09-27T04:23:49Z2013-09-27T04:23:49Z<p>Heroic Defiance can delay the onset of any condition, even instantaneous or permanent, that is not hit point or ability damage. Does this include death?</p>Heroic Defiance can delay the onset of any condition, even instantaneous or permanent, that is not hit point or ability damage. Does this include death?APersonAmI2013-09-27T04:23:49ZRe: Forums: Rules Questions: CR for an NPC built exactly like a PC?APersonAmIhttps://paizo.com/threads/rzs2q6z0?CR-for-an-NPC-built-exactly-like-a-PC#182013-09-24T06:46:22Z2013-09-24T06:46:22Z<div class="messageboard-quotee">Dasrak wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote>How should the CR be changed if an NPC is given a favored class bonus as a PC?</blockquote>Not at all; NPC's are allowed favored class bonuses normally. </blockquote><p>Huh! I did not realize that! Thanks!
<div class="messageboard-quotee">Dasrak wrote:</div><blockquote>The fact that some FC bonuses are unreasonable compared to the baseline +1 HP (looking at you, human sorcerer) is a balance issue, not a CR guideline issue.</blockquote><p>The general rule for FC bonuses seems to be that to be given an unspecific ability equivalent to a feat cost 6 FC points, while a specific ability equivalent to a feat costs 4 FC points, which I like a lot, actually, to me that is reasonable, despite 20 hit points or 20 skill points costing 1 feat, not 3.
<p>I'd houserule the Sorcerer as getting 1/4th new spell known per FC point.</p>Dasrak wrote:Quote:How should the CR be changed if an NPC is given a favored class bonus as a PC?
Not at all; NPC's are allowed favored class bonuses normally. Huh! I did not realize that! Thanks! Dasrak wrote:The fact that some FC bonuses are unreasonable compared to the baseline +1 HP (looking at you, human sorcerer) is a balance issue, not a CR guideline issue.
The general rule for FC bonuses seems to be that to be given an unspecific ability equivalent to a feat cost 6 FC points, while...APersonAmI2013-09-24T06:46:22ZRe: Forums: Rules Questions: CR for an NPC built exactly like a PC?APersonAmIhttps://paizo.com/threads/rzs2q6z0?CR-for-an-NPC-built-exactly-like-a-PC#162013-09-24T06:15:46Z2013-09-24T06:15:46Z<p>Actually, favored class bonuses can make a pretty big difference. For an anti-mage human barbarian at 9th level, that’s +3 higher saves versus all spells and spell-like abilities while raging. For a Duergar Aegis, that’s an extra 1 DR/- per 4 levels. </p>
<p>If I wanted to make a Vitalist villain, with both the range of her telepathy and all her buffs as the entire material plane, capable of very literally fighting with the PC's through her mooks, that would only take 10 class levels for a Dromite, but 15 for any other race.</p>Actually, favored class bonuses can make a pretty big difference. For an anti-mage human barbarian at 9th level, that’s +3 higher saves versus all spells and spell-like abilities while raging. For a Duergar Aegis, that’s an extra 1 DR/- per 4 levels.
If I wanted to make a Vitalist villain, with both the range of her telepathy and all her buffs as the entire material plane, capable of very literally fighting with the PC's through her mooks, that would only take 10 class levels for a Dromite,...APersonAmI2013-09-24T06:15:46ZRe: Forums: Rules Questions: CR for an NPC built exactly like a PC?APersonAmIhttps://paizo.com/threads/rzs2q6z0?CR-for-an-NPC-built-exactly-like-a-PC#142013-09-24T05:35:16Z2013-09-24T05:35:16Z<p>How should the CR be changed if an NPC is given a favored class bonus as a PC?</p>How should the CR be changed if an NPC is given a favored class bonus as a PC?APersonAmI2013-09-24T05:35:16ZRe: Forums: Rules Questions: The "One spell per round" LimitAPersonAmIhttps://paizo.com/threads/rzs2q6un?The-One-spell-per-round-Limit#412013-09-23T21:12:37Z2013-09-23T21:12:37Z<p>Hm. Not sure if this is relevant, but in Dreamscarred Press's version of Psionics, there is a feat that functions as Quickened Power, but it is a move action, and it specifically states that you can manifest another power in the same round you use the feat.</p>
<div class="messageboard-quotee">The D20PFSRD wrote:</div><blockquote><br />
<br />
Hustle Power [Metapsionic]</p>
<p>Benefit: To use this feat, you must expend your psionic focus. You may manifest a power with a manifesting time of one standard action as a move action instead. Powers with manifesting times other than one standard action may not be affected by this feat. You can perform another action, even manifest another power, in the same round that you manifest a hustled power.</p>
<p>Using this feat increases the power point cost of the power by 4. The power's total cost cannot exceed your manifester level.</p>
<p>Manifesting a hustled power still provokes attacks of opportunity.</p>
<p>Special: This feat cannot be used on powers that cannot be quickened.</blockquote><p>Hm. Not sure if this is relevant, but in Dreamscarred Press's version of Psionics, there is a feat that functions as Quickened Power, but it is a move action, and it specifically states that you can manifest another power in the same round you use the feat.
The D20PFSRD wrote:Hustle Power [Metapsionic]Benefit: To use this feat, you must expend your psionic focus. You may manifest a power with a manifesting time of one standard action as a move action instead. Powers with manifesting times...APersonAmI2013-09-23T21:12:37ZForums: Rules Questions: Knockdown and nonlethal damageAPersonAmIhttps://paizo.com/threads/rzs2q6yl?Knockdown-and-nonlethal-damage#12013-09-23T20:44:47Z2013-09-23T20:44:47Z<p>Can a character deal the damage from the Knockdown Rage Power as nonlethal damage? </p>
<p>If so, could they also apply the intimidate check from the Enforcer feat to that attack?</p>Can a character deal the damage from the Knockdown Rage Power as nonlethal damage?
If so, could they also apply the intimidate check from the Enforcer feat to that attack?APersonAmI2013-09-23T20:44:47ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#892013-07-10T10:00:30Z2013-07-10T10:00:30Z<p><span class=messageboard-ooc>Keriann seems to have disappeared from the map. Huh.</span></p>
<p>Keriann levitates over to the nearest button, carefully landing on it.</p>
<p><span class=messageboard-ooc>Keriann lands on the third button from the left, second row from the top of the map.</span></p>Keriann seems to have disappeared from the map. Huh.
Keriann levitates over to the nearest button, carefully landing on it.
Keriann lands on the third button from the left, second row from the top of the map.Keriann Caitlan (alias of APersonAmI)2013-07-10T10:00:30ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#832013-07-06T10:14:58Z2013-07-06T10:14:58Z<p>Keriann returns to an upright position, rises another five feet in the air, level with the pillars, and chases down the bunny that fled, once again slashing along the neck.</p>
<p><span class=messageboard-ooc>The bunny remaining after Toxicroak's attack gets an AoO against Keriann. Her first 5 feet of movement, she rises, her last 5 feet of movement before attacking the scared bunny, she lowers 5 feet.</span></p>
<p><span class="messageboard-dice"><b>Claw:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (18) + 12 = 30</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 8 ⇒ (3) + 8 = 11</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p><span class=messageboard-ooc>Hm, this might be a good time to mention something I've been wondering about: When Keriann makes a single attack, or an AoO, would that attack be at 1.5 STR, as the rules for single natural attacks?</span></p>Keriann returns to an upright position, rises another five feet in the air, level with the pillars, and chases down the bunny that fled, once again slashing along the neck.
The bunny remaining after Toxicroak's attack gets an AoO against Keriann. Her first 5 feet of movement, she rises, her last 5 feet of movement before attacking the scared bunny, she lowers 5 feet.
[dice=Claw]1d20 + 12[/dice][dice=Damage]1d4+8[/dice][dice=Acid]1d6[/dice]
Hm, this might be a good time to mention something...Keriann Caitlan (alias of APersonAmI)2013-07-06T10:14:58ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#762013-07-04T17:46:22Z2013-07-04T17:46:22Z<p>Keriann flies alongside the wall over to this new batch of bunnies, rotates to an upside down position, and claws one across the neck.</p>
<p><span class="messageboard-dice"><b>Gore:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span> <span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 8 ⇒ (2) + 8 = 10</span> <span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span></p>Keriann flies alongside the wall over to this new batch of bunnies, rotates to an upside down position, and claws one across the neck.
[dice=Gore]1d20 + 14[/dice] [dice=Damage]1d4+8[/dice] [dice=Acid]1d6[/dice]Keriann Caitlan (alias of APersonAmI)2013-07-04T17:46:22ZRe: Forums: Play-by-Post: Testchambers AlphaElizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#712013-07-03T16:08:28Z2013-07-03T16:08:28Z<p><span class=messageboard-ooc>Oh, I almost can't believe I misread that about grapple checks. Damn. That makes Combat Reflexes a lot les useful for my build than I thought it would be.</span></p>
<p><span class=messageboard-ooc>I don't know about the wall, but the first 5 feet of diagonal movement in a round does not cost double movement.</span></p>
<p><span class=messageboard-ooc>I prefer option B.</span></p>Oh, I almost can't believe I misread that about grapple checks. Damn. That makes Combat Reflexes a lot les useful for my build than I thought it would be.
I don't know about the wall, but the first 5 feet of diagonal movement in a round does not cost double movement.
I prefer option B.Elizabeth Grey (alias of APersonAmI)2013-07-03T16:08:28ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#642013-07-02T11:53:19Z2013-07-02T11:53:19Z<p><span class="messageboard-dice"><b>Will Save:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (16) + 8 = 24</span></p>
<p><span class=messageboard-ooc>(In case Lacuna still has reason to Glitterdust after that.)</span></p>[dice=Will Save]1d20 + 8[/dice]
(In case Lacuna still has reason to Glitterdust after that.)Keriann Caitlan (alias of APersonAmI)2013-07-02T11:53:19ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay&page=2#632013-07-02T11:51:42Z2013-07-02T11:51:42Z<p><span class=messageboard-ooc>Keriann. Not Kerian or Kerrigan, the evil zerg lady.</span></p>
<p><span class=messageboard-ooc>On another note, I honestly can't tell how many squares the bunnies occupy. If they are all within the same square, putting them all in reach of Keriann after her five-foot step, she will attack all of them. Otherwise, assign attacks to whichever bunnies she can reach. Also, some sort of confirmation that these bunnies have the same CMD/AC as the previous, or what their CMD/AC is if not, would have been nice.</span></p>
<p>Keriann levitates up to the bunnies, and eviscerates away, drawing them up before her face before attempting to rip them apart. </p>
<p><span class=messageboard-ooc>So, Keriann's attack routine. She is using the grab attack option that means she does not get the grappled condition, so she can grab as many bunnies as she has attacks with the grab ability. She'll attack to kill in numeric order, all attacks to damage go to #1 if it can survive it. I skipped trip attacks this time, for simplicity.</span></p>
<p><span class=messageboard-ooc>@Bunny #1</span> <span class="messageboard-dice"><b>Aberrant Tentacle:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (7) + 12 = 19</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (3) + 5 = 8</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>
<br />
<span class="messageboard-dice"><b>Aberrant Tentacle, Grab:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (4) + 22 = 26</span>
<br />
<span class=messageboard-ooc>@Bunny #2</span> <span class="messageboard-dice"><b>Aberrant Tentacle:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (13) + 12 = 25</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (3) + 5 = 8</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Aberrant Tentacle, Grab:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (13) + 22 = 35</span>
<br />
<span class=messageboard-ooc>@Bunny #3</span> <span class="messageboard-dice"><b>Aberrant Tentacle:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (14) + 12 = 26</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (3) + 5 = 8</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Aberrant Tentacle, Grab:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (6) + 22 = 28</span>
<br />
<span class=messageboard-ooc>@Bunny #4</span> <span class="messageboard-dice"><b>Aberrant Tentacle:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (3) + 12 = 15</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (2) + 5 = 7</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
<span class="messageboard-dice"><b>Aberrant Tentacle, Grab:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (11) + 22 = 33</span>
<br />
<span class="messageboard-dice"><b>Claw:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (12) + 14 = 26</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 8 ⇒ (4) + 8 = 12</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Claw:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (3) + 14 = 17</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 8 ⇒ (2) + 8 = 10</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Bite:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (20) + 14 = 34</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 + 8 ⇒ (2) + 8 = 10</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Bite, Crit:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (3) + 14 = 17</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d3 + 8 ⇒ (2) + 8 = 10</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
<span class="messageboard-dice"><b>Gore:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (3) + 14 = 17</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d6 + 8 ⇒ (5) + 8 = 13</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
<span class="messageboard-dice"><b>Gore, Haste:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (3) + 14 = 17</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d6 + 8 ⇒ (1) + 8 = 9</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Tentacle:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (18) + 13 = 31</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (3) + 5 = 8</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
<span class="messageboard-dice"><b>Tentacle:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (9) + 13 = 22</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (4) + 5 = 9</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>Stinger:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (9) + 12 = 21</span><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 5 ⇒ (1) + 5 = 6</span><span class="messageboard-dice"><b>Acid:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p><span class=messageboard-ooc>If you have any suggestion or opinions on how I should format Keriann's attack routine, please do tell me.</span></p>Keriann. Not Kerian or Kerrigan, the evil zerg lady.
On another note, I honestly can't tell how many squares the bunnies occupy. If they are all within the same square, putting them all in reach of Keriann after her five-foot step, she will attack all of them. Otherwise, assign attacks to whichever bunnies she can reach. Also, some sort of confirmation that these bunnies have the same CMD/AC as the previous, or what their CMD/AC is if not, would have been nice.
Keriann levitates up to the...Keriann Caitlan (alias of APersonAmI)2013-07-02T11:51:42ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#422013-06-29T13:11:07Z2013-06-29T13:11:07Z<p>Keriann moves to the wall by the door and peers into the next testchamber.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (12) + 9 = 21</span></p>Keriann moves to the wall by the door and peers into the next testchamber.
[dice=Perception]1d20 + 9[/dice]Keriann Caitlan (alias of APersonAmI)2013-06-29T13:11:07ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#392013-06-28T19:53:44Z2013-06-28T19:53:44Z<p><span class=messageboard-ooc>Also, you have Good Hope. It gives +2 to Ability Checks.</span></p>Also, you have Good Hope. It gives +2 to Ability Checks.Keriann Caitlan (alias of APersonAmI)2013-06-28T19:53:44ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#242013-06-27T08:16:27Z2013-06-27T08:16:27Z<p>Bunny dead, Keriann gives Toxicroak a nod.</p>
<p><b>"We do not die here, together or otherwise. We hunt. You not kill me, I not kill you."</b></p>
<p>She looks over the button suspiciously.</p>
<p><b>"Is it trapped?"</b></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (3) + 9 = 12</span></p>Bunny dead, Keriann gives Toxicroak a nod.
"We do not die here, together or otherwise. We hunt. You not kill me, I not kill you."
She looks over the button suspiciously.
"Is it trapped?"
[dice=Perception]1d20 + 9[/dice]Keriann Caitlan (alias of APersonAmI)2013-06-27T08:16:27ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#182013-06-26T13:52:21Z2013-06-26T13:52:21Z<p>Keriann approaches the pressure plate and the polar bunny, watching for any signs of aggression. </p>
<p><span class="messageboard-dice"><b>Sense Motive versus Bunny:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (17) + 13 = 30</span></p>
<p><span class=messageboard-ooc>She levitates 1 square (5 feet) above the floor.</span></p>
<p><span class=messageboard-ooc>GM gave it his ok as written, so I would prefer to keep it as written.</span></p>Keriann approaches the pressure plate and the polar bunny, watching for any signs of aggression.
[dice=Sense Motive versus Bunny]1d20 + 13[/dice]
She levitates 1 square (5 feet) above the floor.
GM gave it his ok as written, so I would prefer to keep it as written.Keriann Caitlan (alias of APersonAmI)2013-06-26T13:52:21ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#142013-06-26T11:09:55Z2013-06-26T11:09:55Z<p>Keriann Caitlan shakes her head at this silliness, casts her hypnotic trance on her newfound allies, and heads for the door.</p>
<p><span class=messageboard-ooc>Keriann Caitlan casts Good Hope on Toxicroak, B.L.O.B, B.L.O.B's companion and Svitz; As Lacuna 6 is immune to mind-affecting spells, it does not affect him. She also casts Greater Magic Fang on Toxicroak, B.L.O.B, B.L.O.B's companion and Svitz. She will cast Good Hope again every 2 minutes unless she is in combat. She will cast Greater Magic Fang again every few hours when not in combat.</span></p>Keriann Caitlan shakes her head at this silliness, casts her hypnotic trance on her newfound allies, and heads for the door.
Keriann Caitlan casts Good Hope on Toxicroak, B.L.O.B, B.L.O.B's companion and Svitz; As Lacuna 6 is immune to mind-affecting spells, it does not affect him. She also casts Greater Magic Fang on Toxicroak, B.L.O.B, B.L.O.B's companion and Svitz. She will cast Good Hope again every 2 minutes unless she is in combat. She will cast Greater Magic Fang again every few hours...Keriann Caitlan (alias of APersonAmI)2013-06-26T11:09:55ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#72013-06-25T15:52:33Z2013-06-25T15:52:33Z<p>Keriann observes as the ooze forms into the image of her. Then, she turns to the bear-like humanoid.</p>
<p><b>"Hello. My designation is Keriann Caitlan. Designation and purpose?"</b></p>Keriann observes as the ooze forms into the image of her. Then, she turns to the bear-like humanoid.
"Hello. My designation is Keriann Caitlan. Designation and purpose?"Keriann Caitlan (alias of APersonAmI)2013-06-25T15:52:33ZRe: Forums: Play-by-Post: Testchambers AlphaKeriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/gameplay#42013-06-25T11:56:07Z2013-06-25T11:56:07Z<p>Blinking with sore eyes, Keriann clumsily exits the pod, wincing as she attempts to support herself on her crippled legs, opting instead to levitate a little way over the ground. </p>
<p>She eyes the owl and her surroundings suspiciously, far from convinced that any of this is real, or that the "doctor" is telling the truth.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span>
<br />
<span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (7) + 11 = 18</span></p>
<p>She turns around and levitates upside down as she takes out the contents of her cache, sighing with relief as she dons her boots, which turn her legs into tentacles – slightly shorter and thicker than the other four, but otherwise indistinguishable from the rest.</p>
<p>Once she has donned her armor and equipment, she focuses her innate magic, shivering slightly as she feels the effect of her self-hypnotic trance.</p>
<p><span class=messageboard-ooc>Keriann casts Good Hope and Greater Magic Fang on herself.</span></p>Blinking with sore eyes, Keriann clumsily exits the pod, wincing as she attempts to support herself on her crippled legs, opting instead to levitate a little way over the ground.
She eyes the owl and her surroundings suspiciously, far from convinced that any of this is real, or that the "doctor" is telling the truth.
[dice=Perception]1d20 + 7[/dice]
[dice=Sense Motive]1d20 + 11[/dice]
She turns around and levitates upside down as she takes out the contents of her cache, sighing with relief...Keriann Caitlan (alias of APersonAmI)2013-06-25T11:56:07ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=4#2002013-06-23T11:16:18Z2013-06-23T11:16:18Z<p>I am still here. </p>
<p>[Spoiler omitted] </p>
<div class="messageboard-quotee">Flurry of Blows wrote:</div><blockquote><p>Starting at 1st level, a monk can make a flurry of blows as a full-attack action. </p>
<p>When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).</blockquote><p>It functions as Two-Weapon Fighting. Using Two-Weapon Fighting in addition to Two-Weapon Fighting seems a bit odd.I am still here.
[Spoiler omitted]
Flurry of Blows wrote:Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).
It functions as Two-Weapon Fighting. Using Two-Weapon...Elizabeth Grey (alias of APersonAmI)2013-06-23T11:16:18ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=4#1822013-06-19T18:53:02Z2013-06-19T18:53:02Z<p>I like Toxicroak's potential as a debuffer, as Keriann Caitlan's trip, grab and Combat Reflexes are very hard to escape from if you are already nauseated.</p>I like Toxicroak's potential as a debuffer, as Keriann Caitlan's trip, grab and Combat Reflexes are very hard to escape from if you are already nauseated.Elizabeth Grey (alias of APersonAmI)2013-06-19T18:53:02ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=3#1472013-06-18T18:58:19Z2013-06-18T18:58:19Z<p>So we will have time to modify our characters after the teams are decided?</p>So we will have time to modify our characters after the teams are decided?Elizabeth Grey (alias of APersonAmI)2013-06-18T18:58:19ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=3#1342013-06-18T12:14:57Z2013-06-18T12:14:57Z<p>In my case, knowing the AC and CMD of creatures I am about to attack would really help with full attacks, as my character has enough attacks that wasting 3-4 attacks to trip a single foe is entirely reasonable before rolling the rest of the attacks.</p>In my case, knowing the AC and CMD of creatures I am about to attack would really help with full attacks, as my character has enough attacks that wasting 3-4 attacks to trip a single foe is entirely reasonable before rolling the rest of the attacks.Elizabeth Grey (alias of APersonAmI)2013-06-18T12:14:57ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=3#1172013-06-17T21:38:16Z2013-06-17T21:38:16Z<p>Your SLA's have the wrong RP cost - Haste would be 18 RP, and CLW 8 RP. Check the Campaign Info page.</p>
<p>Besides that, though, I think this character idea is really cool.</p>Your SLA's have the wrong RP cost - Haste would be 18 RP, and CLW 8 RP. Check the Campaign Info page.
Besides that, though, I think this character idea is really cool.Elizabeth Grey (alias of APersonAmI)2013-06-17T21:38:16ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Keriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=3#1142013-06-17T19:02:00Z2013-06-17T19:02:00Z<p>Base Attack Bonus, not Base Damage Bonus, I am afraid.</p>
<p>Also, Keriann Caitlan is finished, background has been added, and other character stuff has been updated. It would be greatly appreciated if you would look it over and see if everything is acceptable, DR. J Upton.</p>Base Attack Bonus, not Base Damage Bonus, I am afraid.
Also, Keriann Caitlan is finished, background has been added, and other character stuff has been updated. It would be greatly appreciated if you would look it over and see if everything is acceptable, DR. J Upton.Keriann Caitlan (alias of APersonAmI)2013-06-17T19:02:00ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#992013-06-15T15:55:11Z2013-06-15T15:55:11Z<p>Grease requires a Reflex Save, and is not (Harmless) - does it not count as an attack? </p>
<p>And yeah, that looks like 2+4+4 for me, too.</p>Grease requires a Reflex Save, and is not (Harmless) - does it not count as an attack?
And yeah, that looks like 2+4+4 for me, too.Elizabeth Grey (alias of APersonAmI)2013-06-15T15:55:11ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#742013-06-14T22:12:03Z2013-06-14T22:12:03Z<div class="messageboard-quotee">Dr J. Upton wrote:</div><blockquote> Geez, you guys are active. Sorry, may have some trouble keeping up with you guys.</blockquote><p>No worries.
<div class="messageboard-quotee">Dr J. Upton wrote:</div><blockquote>Alternatively we could make at-will powers usable 1/hour.</blockquote><p>Actually, I think we might have to use a solution along these lines, honestly. A limitation of 1 At-will power per character might also be an option. Your duration=RP solution does not really solve the abusability of the abilites; My character could still replace its 6 RP Fast Heal with 6 RP Cure Serious Wounds, healing up the entire party in moments. Since Fast Heal is usally considered amazing for player characters, that is saying something.
<div class="messageboard-quotee">Dr J. Upton wrote:</div><blockquote><p> About the power level: Well, I am planning on gradually toughening the opposition to see when we hit the bar. Make 'm tough but keep the insanity within limits. Giving your creature a pair of scissors and an acid tail, along with a gore is good. Making it look like a gibbering mash of hoofed legs for a gazillion tramples... not so much.</p>
<p>Make it something a moviescript writer would come up with. Something that is cool to watch.</blockquote><p>I like your priorities!
<div class="messageboard-quotee">Dr J. Upton wrote:</div><blockquote>Did I miss any questions?</blockquote><p>I got a new one - will our character get more equipment, and if so, is it their creators that handpick it and have it sent to them, Hunger Games style?Dr J. Upton wrote:Geez, you guys are active. Sorry, may have some trouble keeping up with you guys.
No worries. Dr J. Upton wrote:Alternatively we could make at-will powers usable 1/hour.
Actually, I think we might have to use a solution along these lines, honestly. A limitation of 1 At-will power per character might also be an option. Your duration=RP solution does not really solve the abusability of the abilites; My character could still replace its 6 RP Fast Heal with 6 RP Cure Serious...Elizabeth Grey (alias of APersonAmI)2013-06-14T22:12:03ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#602013-06-14T16:52:30Z2013-06-14T16:52:30Z<p>Oh, thank you for mentioning the duration again, it means I know to clarify my earlier opinion.</p>
<p>When I mentioned the duration, I thought more in line with Josephs comment, about restraint. A reason to look at it twice before going with it.</p>
<p>I am actually often worrying about how abusive my own builds are, actually - it is genuinely hard for me to tell, especially since it is so different from group to group. Around the table at home, with my old RP buddies, I know the score – not so online, not without talking about it.</p>Oh, thank you for mentioning the duration again, it means I know to clarify my earlier opinion.
When I mentioned the duration, I thought more in line with Josephs comment, about restraint. A reason to look at it twice before going with it.
I am actually often worrying about how abusive my own builds are, actually - it is genuinely hard for me to tell, especially since it is so different from group to group. Around the table at home, with my old RP buddies, I know the score – not so online,...Elizabeth Grey (alias of APersonAmI)2013-06-14T16:52:30ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#582013-06-14T16:41:51Z2013-06-14T16:41:51Z<p>Absolutely insane? Absolutely. Its not entirely kosher, but still. (Shield of Faith is min/level, Mage armor does not stack with regular armor)</p>
<p>Again, I was the one who brought this up, and not because I wanted to abuse it. I am especially vary, as the possible "Player versus player" could cause some unneeded competition and take away from the fun.</p>
<p>Personally, I am not going to use Vanish, Shield of Faith, Shield, Barkskin, any healing or temporary hit point spell or power (my GOD, Vigor would be horrible). I would be kind of ok with others using these, but with pvp looming over my head, I feel like it is a bigger issue.</p>Absolutely insane? Absolutely. Its not entirely kosher, but still. (Shield of Faith is min/level, Mage armor does not stack with regular armor)
Again, I was the one who brought this up, and not because I wanted to abuse it. I am especially vary, as the possible "Player versus player" could cause some unneeded competition and take away from the fun.
Personally, I am not going to use Vanish, Shield of Faith, Shield, Barkskin, any healing or temporary hit point spell or power (my GOD, Vigor...Elizabeth Grey (alias of APersonAmI)2013-06-14T16:41:51ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#552013-06-14T15:22:01Z2013-06-14T15:22:01Z<p>I would consider it a good idea to look at the duration of buffs. If its min/level or less, and you are going to have it up all the time, probably something to consider twice. I would personally be a lot more ok with Mage Armor at will then Shield at will (hour/level versus minute/level).</p>I would consider it a good idea to look at the duration of buffs. If its min/level or less, and you are going to have it up all the time, probably something to consider twice. I would personally be a lot more ok with Mage Armor at will then Shield at will (hour/level versus minute/level).Elizabeth Grey (alias of APersonAmI)2013-06-14T15:22:01ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Elizabeth Grey (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting&page=2#512013-06-14T14:51:36Z2013-06-14T14:51:36Z<p><span class=messageboard-ooc>This is the avatar I'll use in the discussion thread.</span></p>
<p>I have a few questions:</p>
<p>With Spell-Like Ability, At-Will, you could give a character Cure Light Wounds (or Infernal Healing) as an At-Will spell like ability for 2 RP, or Moderate Wounds/ Serious Wounds for 4 and 6 RP, respectively. Are characters allowed to have these spell-like abilities?</p>
<p>Will our characters be level 5 for the entire testing period? If not, how many levels will the testing period cover? </p>
<p>•Edit•
<br />
Yes, I realized it works as written. Just wondering if the GM will allow it.</p>This is the avatar I'll use in the discussion thread.
I have a few questions:
With Spell-Like Ability, At-Will, you could give a character Cure Light Wounds (or Infernal Healing) as an At-Will spell like ability for 2 RP, or Moderate Wounds/ Serious Wounds for 4 and 6 RP, respectively. Are characters allowed to have these spell-like abilities?
Will our characters be level 5 for the entire testing period? If not, how many levels will the testing period cover?
*Edit*
Yes, I realized it...Elizabeth Grey (alias of APersonAmI)2013-06-14T14:51:36ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Keriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting#282013-06-13T16:58:07Z2013-06-13T16:58:07Z<p>Feels like someone always pick Synthesist Summoner. Always fun to try something new. </p>
<p>But, to respond to the many attacks thing - Keriann is going to be grappling and tripping a lot, especially once she gets 10-15 ft reach. Since she has the grab ability, she'll be able to grab multiple enemies as AoO's, which she will then trip, for a total of -6 AC, possibly setting up a flank. She is intended to become quite a Zone Controller, in short. </p>
<p>Or, that is the idea, anyway. We will see how it works out. And, as you said, that all depends on whether she is picked or not.</p>Feels like someone always pick Synthesist Summoner. Always fun to try something new.
But, to respond to the many attacks thing - Keriann is going to be grappling and tripping a lot, especially once she gets 10-15 ft reach. Since she has the grab ability, she'll be able to grab multiple enemies as AoO's, which she will then trip, for a total of -6 AC, possibly setting up a flank. She is intended to become quite a Zone Controller, in short.
Or, that is the idea, anyway. We will see how it...Keriann Caitlan (alias of APersonAmI)2013-06-13T16:58:07ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Keriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting#262013-06-13T16:47:23Z2013-06-13T16:47:23Z<p>Exactly. The Aberrant is the closest to the Synthesists, though - Normal Aegis abilities are more humanoid in nature, and function like the armor version of the soulknife. There is an Aegis variant, the Ectopic Artisian, that is basically the Eidolon of the typical summoner, but it is a construct, with a weapon instead of natural attacks.</p>Exactly. The Aberrant is the closest to the Synthesists, though - Normal Aegis abilities are more humanoid in nature, and function like the armor version of the soulknife. There is an Aegis variant, the Ectopic Artisian, that is basically the Eidolon of the typical summoner, but it is a construct, with a weapon instead of natural attacks.Keriann Caitlan (alias of APersonAmI)2013-06-13T16:47:23ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)Keriann Caitlan (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting#242013-06-13T16:35:24Z2013-06-13T16:35:24Z<p>Here is APersonAmI's submission, which is still slightly unfinished, for which I apologize; I still need to add Skills, another Trait, some more gear and a background and personality breakdown. </p>
<p>Also, what Karnicore said: If anything is wrong, wonky, or could be better, be it mechanics or formatting, I would love to know.</p>
<p>That is an excellent image, Karnicore.</p>Here is APersonAmI's submission, which is still slightly unfinished, for which I apologize; I still need to add Skills, another Trait, some more gear and a background and personality breakdown.
Also, what Karnicore said: If anything is wrong, wonky, or could be better, be it mechanics or formatting, I would love to know.
That is an excellent image, Karnicore.Keriann Caitlan (alias of APersonAmI)2013-06-13T16:35:24ZRe: Forums: Recruitment: Interest Check: Psionic Rise of the Runelords Anniversary EditionAPersonAmIhttps://paizo.com/threads/rzs2puq8?Interest-Check-Psionic-Rise-of-the-Runelords#62013-06-12T22:06:45Z2013-06-12T22:06:45Z<p>Definitely interested. I love Psionics, and there are a few things I have wanted to try for a while now.</p>
<p>The two things I most want to play is a Psychic Warrior or Aberrant Aegis.</p>Definitely interested. I love Psionics, and there are a few things I have wanted to try for a while now.
The two things I most want to play is a Psychic Warrior or Aberrant Aegis.APersonAmI2013-06-12T22:06:45ZRe: Forums: Recruitment: Arcenture Science: the Birthing Pod Project.(RP 30 Lvl 4)La Siréene (alias of APersonAmI)https://paizo.com/campaigns/ArcentureScienceTheBirthingPodProject19kl3/recruiting#102013-06-12T20:36:21Z2013-06-12T20:36:21Z<p>Oh, this looks fun! I am definitely interested.</p>
<p>For the class levels, would Aberrant Aegis (From Psionics Expanded) be acceptable? Would be good for an Eldritch theme, and I have a fitting character concept in mind that would fit well with it.</p>
<p>Is the molding of the creature purely mental stimuli? Thinking about more cruel treatments, comparable to torture.</p>Oh, this looks fun! I am definitely interested.
For the class levels, would Aberrant Aegis (From Psionics Expanded) be acceptable? Would be good for an Eldritch theme, and I have a fitting character concept in mind that would fit well with it.
Is the molding of the creature purely mental stimuli? Thinking about more cruel treatments, comparable to torture.La Siréene (alias of APersonAmI)2013-06-12T20:36:21ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=31#15282013-06-11T13:32:30Z2013-06-11T13:32:30Z<p>While the inspiration for Endbringer, Nameless and La Siréene Dorée came partly out of the idea of a character who dehumanized everyone else, but at the same time was a better person for it (And a lot of other things, some much to personal to bring up here), the reason I wanted to write them as characters in a pbp is character development - Nameless was very much made for character development, but I did not decide preemptively how he would develop as a character, my goal to let the character development happen as natural as possible within the campaign.</p>
<p>I am glad to say La Siréene Dorée developed in a way I did not predict, and in some ways it was even the opposite of what I predicted.</p>
<p>I want to thank you Network, and everyone else who participated in this campaign, for the wonderful experience it has been. </p>
<p>Network, you are the best GM I have had. Thanks for including La Siréene in the campaign the way you did - With La Siréene's reanimation, with Endbringer, with Maria right there at the end - that made me really happy!</p>
<p>My name is Jakob, 22, and I am a Swedish lecturer about Asperger’s Syndrome. I am a writer first, roleplayer second, and this campaign has indeed been an interesting experience for me. If I ever play with you again, it will most likely be as a female PC, as my protagonists usually are.</p>
<p>Caromarc, Sandru, Ianez, Quinn, Blackacre and Network - my love to you all. It would be great to play with you again.</p>While the inspiration for Endbringer, Nameless and La Siréene Dorée came partly out of the idea of a character who dehumanized everyone else, but at the same time was a better person for it (And a lot of other things, some much to personal to bring up here), the reason I wanted to write them as characters in a pbp is character development - Nameless was very much made for character development, but I did not decide preemptively how he would develop as a character, my goal to let the character...La Siréene (alias of APersonAmI)2013-06-11T13:32:30ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=77#38402013-06-08T12:32:13Z2013-06-08T12:32:13Z<p>Ianez comes forward, and La Siréene embraces him.</p>
<p><b>"I don't think I understand you either, Ianez, but I'm glad we met."</b></p>
<p>Following the example of Caromarc and Ianez, she says a few words to her friends.</p>
<p><b>"Phoebe - You have found a new way to define yourself. Congratulations. And good luck."</b></p>
<p><b>"Agnes - Thank you. I personally enjoyed your talents, vis a vis my past. It was helpful."</b></p>
<p><b>"Darling, Quinn - it's been fun."</b> She gives him a hug and a playful kiss on the cheek.</p>
<p><b>"Dear Sandru - I'm pleased to have been with you as you have grown and changed, and to have had you with me as I have done the same."</b> She places hand on his shoulder, giving him a smile both happy and sad. <b>"Thank you, for carrying me when I could not walk."</b> She embraces him. <b>"I quite enjoyed our philosophical quandaries."</b></p>
<p>La Siréene draws her hand across Caromarc's cheek, over his patchwork skin. <b>"Dear Jornel, we have a bond, yes. I'd be happy to consider you a sibling, a brother. I want ask you for a favor, however. I think I need to stay here for a while, sort through my past here, and what has occurred this night. I need to consider what I have been, what I am, and what I may become. While I probably won't have any difficulty finding lodgings here now, I'd like to ask to live with you for a while, or otherwise intrude upon your hospitality, while I decide what I should be. You have my word I will care for Olivia to the best of my ability."</b></p>
<p>Finally, she turns to Blackacre, giving him an energetic embrace. <b>"Mad man. If you are going to face Volst, I, too, would be happy to fight at you side."</b></p>
<p><b>"You all helped me with what was left of my past, and for that I am grateful. I've been glad for your company."</b></p>Ianez comes forward, and La Siréene embraces him.
"I don't think I understand you either, Ianez, but I'm glad we met."
Following the example of Caromarc and Ianez, she says a few words to her friends.
"Phoebe - You have found a new way to define yourself. Congratulations. And good luck."
"Agnes - Thank you. I personally enjoyed your talents, vis a vis my past. It was helpful."
"Darling, Quinn - it's been fun." She gives him a hug and a playful kiss on the cheek.
"Dear Sandru - I'm...La Siréene (alias of APersonAmI)2013-06-08T12:32:13ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=77#38382013-06-08T08:13:43Z2013-06-08T08:13:43Z<p>Hareton's soul descends, through space and through time, finding closure. He finds peace, and Olivia lives on, both here and there, now and then. </p>
<p><i>Hareton. He made me, as I am now, possible, in so many ways. Gave me opportunities. He created so much potential, both good and bad. Many will remember the bad. I will remember it all. Both the good and the bad. I will remember him as human, neither a villian nor hero.</i></p>
<p><b>"Rest in peace, Hareton."</b></p>
<p>As they descend the remains of the tower, and land on the ground, La Siréene places a hand on the mass of the Void Creature, affectionately. It accepts the gesture loyally, faithfully remaining with its mistress, until it fades away.</p>
<p>As it disappears, La Siréene looks to the remains of Madchën Sabina. </p>
<p><i>Gone now. Too bad, she was fun.</i></p>
<p>La Siréene looks around at and thinks about the people around her, their happiness, their sadness, their goals and dreams.</p>
<p><i>I wonder what happens now. What do you say, Shadow Sibling?</i></p>
<p><i>คุณต้องการคนเหล่านี้-La Siréene-คุณรักพวกเขาขณะที่พวกเขาเรียกมันว่า? เรียน Sandru รัก Jornel, คนบ้าที่รักควินน์ Gastnicht เก่าดี </i></p>
<p>[Spoiler omitted]</p>
<p>La Siréene is still for a few moments as she watches her friends.</p>
<p><i>I like them. Being with them has been lovely. But I do not need them.</i></p>
<p><i> แล้ว-La-Siréene-คุณสามารถทำสิ่งที่คุณต้องการ คุณสามารถเดินทางไปกับคนบ้าที่ช่วยต่อสู้กับศัตรูที่เป็นอมตะของเขา คุณสามารถอยู่กับหนึ่งในเพื่อนของคุณ คุณสามารถอยู่ที่นี่ใน ustalav เป็นมนุษย์หรือ aasmiar อาศัยอยู่ชีวิตของคุณ คุณสามารถทำให้ตัวเองเป็นผู้นำคนใหม่และผู้ปกครองของชั่วลูกชั่วหลานเหล่านี้นำ ทางพวกเขาในสถานที่ madchen ของ Sabina อะไรก็ตามที่คุณรู้สึกว่าคุณต้องการที่จะทำ</p>
<p>ฉันเชื่อว่าฉันและสิ่งมีชีวิตที่เป็นโมฆะและโอลิเวียรักคุณอย่างไม่มีเงื่อนไข เราจะตามคุณสนับสนุนคุณและให้คุณมีชีวิตอยู่อย่างดีที่สุดเท่าที่เราสามารถทำได ้ เราต้องการให้คุณเป็นผู้หญิงที่มีความสุข คุณสร้างเรา</p>
<p>ไม่ได้คนเดียวบางที แต่คุณใส่สัมผัสสุดท้ายเมื่อเราและเราให้ตัวเราให้คุณในขณะนี้ บางทีผมไม่ควรพูดให้พวกเขา - หรือบางทีฉันควรจะเป็นเสียงของพวกเขา เรารักคุณแม่. </i></p>
<p>[Spoiler omitted]</p>
<p>As La Siréene quietly takes this is, she feels the Shadow Sibling laugh.</p>
<p><i> ผมยังไม่สามารถส่วนตัวดูแลเกี่ยวกับมนุษย์เหล่านี้หรือเพื่อนของคุณ ฉันเพียงต้องการให้พวกเขามากที่สุดเท่าที่คุณทำรักพวกเขาเท่าที่คุณทำ แต่บางทีฉันสามารถดูแลฝูงแกะของคุณ. </i></p>
<p>[Spoiler omitted]</p>Hareton's soul descends, through space and through time, finding closure. He finds peace, and Olivia lives on, both here and there, now and then.
Hareton. He made me, as I am now, possible, in so many ways. Gave me opportunities. He created so much potential, both good and bad. Many will remember the bad. I will remember it all. Both the good and the bad. I will remember him as human, neither a villian nor hero.
"Rest in peace, Hareton."
As they descend the remains of the tower, and land...La Siréene (alias of APersonAmI)2013-06-08T08:13:43ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=31#15172013-06-07T16:58:42Z2013-06-07T16:58:42Z<p>•Laughs•</p>
<p>Much ado about nothing, as one could say. ^^</p>
<p>Still, this was a fun post to write. I have wanted to write a post-Shadow Sibling summoning spell for a long while now.</p>
<p>On another note, this has been a pretty epic battle. </p>
<p>Oh damn, just now realized my mistake with the positioning... sorry, Network.</p>
<p>•Edit• I have now changed La Siréene's post so it better fits with where you placed the Void Creature on the battle mat.</p>*Laughs*
Much ado about nothing, as one could say. ^^
Still, this was a fun post to write. I have wanted to write a post-Shadow Sibling summoning spell for a long while now.
On another note, this has been a pretty epic battle.
Oh damn, just now realized my mistake with the positioning... sorry, Network.
*Edit* I have now changed La Siréene's post so it better fits with where you placed the Void Creature on the battle mat.La Siréene (alias of APersonAmI)2013-06-07T16:58:42ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=77#38172013-06-07T16:49:25Z2013-06-07T16:49:25Z<p>The Void Creature rises, feeling its mistress’s touch, feeling her power flow through it, the command urging it forward.</p>
<p>It recognizes its mistress as its creator, its mother. It is pain and darkness, born of pain and darkness.</p>
<p>It throws itself forward, spindly legs rotating as the mass descends upon the foe before it, the maw rushing towards the Avatar of Urgothoa.</p>
<p><span class="messageboard-dice"><b>Attack, Powerful Charge:</b></span> <span class="messageboard-dice">1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20</span></p>
<p><span class="messageboard-dice"><b>Damage, Powerful Charge:</b></span> <span class="messageboard-dice">4d8 + 23 ⇒ (6, 8, 1, 3) + 23 = 41</span></p>The Void Creature rises, feeling its mistress’s touch, feeling her power flow through it, the command urging it forward.
It recognizes its mistress as its creator, its mother. It is pain and darkness, born of pain and darkness.
It throws itself forward, spindly legs rotating as the mass descends upon the foe before it, the maw rushing towards the Avatar of Urgothoa.
[dice=Attack, Powerful Charge]1d20 + 18 + 1[/dice]
[dice=Damage, Powerful Charge]4d8+23[/dice]Void Creature (alias of APersonAmI)2013-06-07T16:49:25ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=77#38162013-06-07T16:38:16Z2013-06-07T16:38:16Z<p>As La Siréene casts her spell, summoning circles appear around her wrists - only to change, warp, into other shapes, her left hand surrounded by binary, her right by shadows, billowing like smoke. She brings them together in front of her, and then slowly pulls them apart, as if clawing a tear in reality itself.</p>
<p>From her open arms, a shadow flies across the lab, landing close to the Avatar, where it takes form. </p>
<p>The shape is the same, insectile legs, massive bulk, tremendous second mouth, but no longer does it have a greyish hide, instead the entire outside of the creature is black and without clear texture, the collection of red eyes, the sight of flesh within the two mouths and the massive collection of sharpness within these mouths the only color upon the mass.</p>
<p><span class=messageboard-ooc>La Siréene summons the Void Creature, on 11,12-P,Q</span></p>
<p><i>Hareton's body has failed. But he was already gone. Everything that made him Hareton had been removed or altered, leaving him merely a tasteless extension of this Urgothoa, mistress of undead, master of constructs without potential.</i></p>
<p><i>She dares empty my world of interesting creatures.</i></p>
<p>La Siréene walks over to the Void Creature, gives it a spell, and a command.</p>
<p><b>"Rip her apart."</b></p>
<p><span class=messageboard-ooc>It's not easy to make La Siréene angry, but Urgotha has managed it. She moves to 13O and casts Magic Fang on the Void Creature.</span></p>As La Siréene casts her spell, summoning circles appear around her wrists - only to change, warp, into other shapes, her left hand surrounded by binary, her right by shadows, billowing like smoke. She brings them together in front of her, and then slowly pulls them apart, as if clawing a tear in reality itself.
From her open arms, a shadow flies across the lab, landing close to the Avatar, where it takes form.
The shape is the same, insectile legs, massive bulk, tremendous second mouth, but...La Siréene (alias of APersonAmI)2013-06-07T16:38:16ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=76#37962013-06-06T09:02:07Z2013-06-06T09:02:07Z<p>La Sireene considers what had been the manservant. She considers Caromarc, fighting with all his might to free Hareton from himself.</p>
<p>However, her thoughts are also elsewhere.</p>
<p><i>"Immune to magic... in his current shape, there is not much I can do to Hareton. Tch. An Aqeous Orb would be perfect right about now. Summoning, then..."</i></p>
<p><i>ใช้ฉัน ผมขอปรับเปลี่ยนการสะกดของคุณ ให้ฉันช่วยให้คุณสามารถเรียกรวมตัวกันของโมฆะ.</i></p>
<p>[Spoiler omitted]</p>
<p>Once again, La Siréne considers Hareton. <i>Very well. I accept.</i></p>
<p><span class=messageboard-ooc>La Siréene starts casting Summon Monster V</span></p>La Sireene considers what had been the manservant. She considers Caromarc, fighting with all his might to free Hareton from himself.
However, her thoughts are also elsewhere.
"Immune to magic... in his current shape, there is not much I can do to Hareton. Tch. An Aqeous Orb would be perfect right about now. Summoning, then..."
ใช้ฉัน ผมขอปรับเปลี่ยนการสะกดของคุณ ให้ฉันช่วยให้คุณสามารถเรียกรวมตัวกันของโมฆะ.
[Spoiler omitted]
Once again, La Siréne considers Hareton. Very well. I accept.
...La Siréene (alias of APersonAmI)2013-06-06T09:02:07ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=30#15002013-06-03T18:55:13Z2013-06-03T18:55:13Z<div class="messageboard-quotee">Network wrote:</div><blockquote> @Sandru - What is 'pa'? </blockquote><p>Power Attack, probably.Network wrote:@Sandru - What is 'pa'?
Power Attack, probably.La Siréene (alias of APersonAmI)2013-06-03T18:55:13ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=76#37762013-06-03T16:51:15Z2013-06-03T16:51:15Z<p>La Siréene casts <span class=messageboard-ooc>Faerie Fire</span> at Hareton, surrounding his real body with a pale blue glow, outlining him.</p>
<p><b>"He is displaced, his image and his body at separate locations. That won't protect him, now. Attack."</b></p>
<p><span class=messageboard-ooc>La Siréene moves over to N17.</span></p>La Siréene casts Faerie Fire at Hareton, surrounding his real body with a pale blue glow, outlining him.
"He is displaced, his image and his body at separate locations. That won't protect him, now. Attack."
La Siréene moves over to N17.La Siréene (alias of APersonAmI)2013-06-03T16:51:15ZForums: Rules Questions: Aerial Grapple, and does falling provoke Opportunity AttacksAPersonAmIhttps://paizo.com/threads/rzs2ptix?Aerial-Grapple-and-does-falling-provoke#12013-06-02T07:22:03Z2013-06-02T07:22:03Z<p>Recently, I have been thinking about flying creatures with the grab ability, and I have some questions.</p>
<p>Scenario: A flying creature with 15 feet reach flies 20 feet above the ground and attacks a medium creature without flight with a natural weapon with the grab ability, both hitting and succeeding on the grapple check.</p>
<p>1; The Grapple rules say that the grappled would now be placed adjacent to the grappler, which would be in the air. Is this treated the same way as succeeding on a check to maintain a grapple and moving the creature into a hazardous environment, therefore immediately giving the grappled a check to break loose?</p>
<p>1a; Is carrying capacity relevant here?</p>
<p>1b; What is treated as "adjacent"? Directly underneath the grappler, at the same heght as the grappler, or any direction, including above the grappler?</p>
<p>Ok, so now the grappler and the grappled are in the air.</p>
<p>2; Is it possible to Pin or Tie Up a grappled creature in the air?</p>
<p>2a; If the grappled breaks free from the grapple, would falling provoke an Attack of Opportunity, possibly allowing the grappler to grapple again with the grab ability?</p>
<p>2b; if the grappled creature hit the ground and fell prone, and the grappler succeeded on another grapple attempt, would the grappled creature remain prone in the air?</p>Recently, I have been thinking about flying creatures with the grab ability, and I have some questions.
Scenario: A flying creature with 15 feet reach flies 20 feet above the ground and attacks a medium creature without flight with a natural weapon with the grab ability, both hitting and succeeding on the grapple check.
1; The Grapple rules say that the grappled would now be placed adjacent to the grappler, which would be in the air. Is this treated the same way as succeeding on a check to...APersonAmI2013-06-02T07:22:03ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=76#37702013-06-01T22:12:17Z2013-06-01T22:12:17Z<p>Understanding Hareton’s defense, La Siréene raises her hand.</p>
<p><b>"Do not attack Hareton - he's protected - wait for my signal."</b> </p>
<p><span class=messageboard-ooc>I suggest you delay your action until after La Siréene acts, Blackacre - She'll get rid of his defensive measure.</span></p>Understanding Hareton’s defense, La Siréene raises her hand.
"Do not attack Hareton - he's protected - wait for my signal."
I suggest you delay your action until after La Siréene acts, Blackacre - She'll get rid of his defensive measure.La Siréene (alias of APersonAmI)2013-06-01T22:12:17ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=76#37672013-06-01T12:07:11Z2013-06-01T12:07:11Z<p><span class="messageboard-dice"><b>Spellcraft:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (6) + 14 = 20</span></p>
<p>La Siréene grabs her pendant, almost defensively. <i>No. Mine.</i> </p>
<p><i> โอ้? และทำไมคุณต้องการหรือไม่ โล่ร่างกายได้อย่างไร </i> </p>
<p>[Spoiler omitted]</p>
<p>La Siréene hesitates. <i>No… it’s always there. Where my mind is, where my consciousness is, it is. It… is an anchor, for my existence.</i></p>
<p><i>Yet… this construct wants to give his body to the mind of another being. He asks if I can understand that.</i></p>
<p>La Siréene slips of the pendant, holding it up for but a moment, considering it.</p>
<p><b>”Yes, I do. I understand.”</b></p>
<p>La Siréene places Olivia’s heart within the manservant.</p>[dice=Spellcraft]1d20 + 14[/dice]
La Siréene grabs her pendant, almost defensively. No. Mine.
โอ้? และทำไมคุณต้องการหรือไม่ โล่ร่างกายได้อย่างไร
[Spoiler omitted]
La Siréene hesitates. No… it’s always there. Where my mind is, where my consciousness is, it is. It… is an anchor, for my existence.
Yet… this construct wants to give his body to the mind of another being. He asks if I can understand that.
La Siréene slips of the pendant, holding it up for but a moment, considering it.
...La Siréene (alias of APersonAmI)2013-06-01T12:07:11ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=75#37472013-05-30T17:32:00Z2013-05-30T17:32:00Z<p><i>Sandru, dear Sandru, is back. It feels... right.</i></p>
<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></p>Sandru, dear Sandru, is back. It feels... right.
[dice=Initiative]1d20 + 8[/dice]La Siréene (alias of APersonAmI)2013-05-30T17:32:00ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=75#37212013-05-29T16:34:06Z2013-05-29T16:34:06Z<p>La Siréene looks at the unconscious form of Agnes, spread on the table. She turns to look at the levitating shape at the far end of the room. </p>
<p><b>"Hello. Is that you, Hareton?"</b></p>La Siréene looks at the unconscious form of Agnes, spread on the table. She turns to look at the levitating shape at the far end of the room.
"Hello. Is that you, Hareton?"La Siréene (alias of APersonAmI)2013-05-29T16:34:06ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=75#37172013-05-29T05:43:53Z2013-05-29T05:43:53Z<p><b>"Of course, Ianez,"</b> La Siréenee smiles. <b>"I have, however, but one summoning remaining, so I will not use it preemptively. Feel free to summon at your own leisure, Jornel."</b></p>"Of course, Ianez," La Siréenee smiles. "I have, however, but one summoning remaining, so I will not use it preemptively. Feel free to summon at your own leisure, Jornel."La Siréene (alias of APersonAmI)2013-05-29T05:43:53ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=75#37052013-05-28T07:57:48Z2013-05-28T07:57:48Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (5) + 22 = 27</span></p>[dice=Perception]1d20 + 22[/dice]La Siréene (alias of APersonAmI)2013-05-28T07:57:48ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=74#36972013-05-26T02:03:26Z2013-05-26T02:03:26Z<p>As Jornel talks with his construct, exclaiming that which La Siréene was contemplating, something happens within her.</p>
<p><i>Yes! Yes it does! It does matter, because I have decided that it does! On my terms!</i></p>
<p>La Siréene turns around on the staircase, facing Caromarc. And there is a smile. A faint one, slightly sad, but affectionate.</p>
<p><b>"Come, then, Jornel. We'll make what just happened the kind of incident one survives."</b></p>As Jornel talks with his construct, exclaiming that which La Siréene was contemplating, something happens within her.
Yes! Yes it does! It does matter, because I have decided that it does! On my terms!
La Siréene turns around on the staircase, facing Caromarc. And there is a smile. A faint one, slightly sad, but affectionate.
"Come, then, Jornel. We'll make what just happened the kind of incident one survives."La Siréene (alias of APersonAmI)2013-05-26T02:03:26ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=74#36902013-05-25T21:57:41Z2013-05-25T21:57:41Z<p>As Hergelund falls, La Siréene steps forward and catches hold of his shoulder to support him, then gently lets him down on the floor, leaving him to rest.</p>
<p>As she stands before the Tower out of Time, contemplating the situation, the event occurred.</p>
<p>La Siréene raises her hand, as if to catch Sandru herself ... and sees his end, sees he and Pheobe burn, next to and in contrast with her still outstretched hand, suddenly so strange, so unreal.</p>
<p>She lets her hand fall back to her side, still looking towards the place where she last saw Phoebe and Sandru.</p>
<p><i>Dear Sandru no longer exists. </i></p>
<p>She blinks.</p>
<p><b>"Remarkably similar to the death of my last body. Acting without even considering that it might be the end."</b></p>
<p><i>Was that the kind of sky rending, flesh disintegrating death one comes back from? Does it make a difference? </i></p>
<p>La Siréene follows Quinn up the stairs.</p>As Hergelund falls, La Siréene steps forward and catches hold of his shoulder to support him, then gently lets him down on the floor, leaving him to rest.
As she stands before the Tower out of Time, contemplating the situation, the event occurred.
La Siréene raises her hand, as if to catch Sandru herself ... and sees his end, sees he and Pheobe burn, next to and in contrast with her still outstretched hand, suddenly so strange, so unreal.
She lets her hand fall back to her side, still...La Siréene (alias of APersonAmI)2013-05-25T21:57:41ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=74#36652013-05-23T21:37:40Z2013-05-23T21:37:40Z<p>La Siréene looks between the coffin and Hergelund, and makes her decision. She takes a step closer to Hergelund, <span class=messageboard-ooc>D10</span>, observing him carefully, discreetly drawing upon her <span class=messageboard-ooc>Dazing Touch</span> power.</p>La Siréene looks between the coffin and Hergelund, and makes her decision. She takes a step closer to Hergelund, D10, observing him carefully, discreetly drawing upon her Dazing Touch power.La Siréene (alias of APersonAmI)2013-05-23T21:37:40ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=73#36402013-05-22T06:01:03Z2013-05-22T06:01:03Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (7) + 22 = 29</span></p>[dice=Perception]1d20 + 22[/dice]La Siréene (alias of APersonAmI)2013-05-22T06:01:03ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=30#14792013-05-21T14:50:02Z2013-05-21T14:50:02Z<div class="messageboard-quotee">Network wrote:</div><blockquote> @La Siréene - I think maybe Giant Dragonfly gets a Reflex save to avoid the ice? </blockquote><p>Actually, it gets a reflex save to stop the ice from forming, which I will not have it take. It is useful, and La Siréene could walk over there and Stone Shape a prison for the vampire, within the ice, where it would be stuck for a few hours, then cease to exist. Of course, if anyone wants her to do that, you'll have to ask/convince her to do so. All characters present have seen that she has access to Stone Shape, after all.
<p>Hm. At least, I think so - stone shape doesn't really list the possibility of using the spell aggressively. Am I misinterpreting the spell?</p>Network wrote:@La Siréene - I think maybe Giant Dragonfly gets a Reflex save to avoid the ice?
Actually, it gets a reflex save to stop the ice from forming, which I will not have it take. It is useful, and La Siréene could walk over there and Stone Shape a prison for the vampire, within the ice, where it would be stuck for a few hours, then cease to exist. Of course, if anyone wants her to do that, you'll have to ask/convince her to do so. All characters present have seen that she has access...La Siréene (alias of APersonAmI)2013-05-21T14:50:02ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=73#36232013-05-21T14:42:55Z2013-05-21T14:42:55Z<p>La Siréene raises an eyebrow as the Caromarc encases her creature and sphere of flame in ice, but passes no comment, instead drawing out her inherent power into her fingertips, walking around Blackacre, stopping next to the remaining vampire <span class=messageboard-ooc>at E10</span> and placing her hand upon his throat to temporatily remove him from the world of the ambulatory.</p>
<p><span class="messageboard-dice"><b>Dazing Touch:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (15) + 6 = 21</span></p>La Siréene raises an eyebrow as the Caromarc encases her creature and sphere of flame in ice, but passes no comment, instead drawing out her inherent power into her fingertips, walking around Blackacre, stopping next to the remaining vampire at E10 and placing her hand upon his throat to temporatily remove him from the world of the ambulatory.
[dice=Dazing Touch]1d20 + 6[/dice]La Siréene (alias of APersonAmI)2013-05-21T14:42:55ZRe: Forums: Play-by-Post: Night of the WerewolfGiant Dragonfly (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=73#36072013-05-19T09:48:18Z2013-05-19T09:48:18Z<p>The Giant Dragonfly lunges at the Vampire lord again, as he casts his spell.</p>
<p><span class=messageboard-ooc>AoO for not casting defensively. Could you, in ooc, non flavor text explain what happpened with the grapple, by the way? Breaking free from a grapple is a standard action requiring a check, so how did he do that and cast a spell in the same round?</span></p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">2d8 + 9 ⇒ (7, 1) + 9 = 17</span>
<br />
<span class="messageboard-dice"><b>Grab:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (13) + 15 = 28</span></p>The Giant Dragonfly lunges at the Vampire lord again, as he casts his spell.
AoO for not casting defensively. Could you, in ooc, non flavor text explain what happpened with the grapple, by the way? Breaking free from a grapple is a standard action requiring a check, so how did he do that and cast a spell in the same round?
[dice=Attack]1d20 + 11[/dice]
[dice=Damage]2d8+9[/dice]
[dice=Grab]1d20 + 15[/dice]Giant Dragonfly (alias of APersonAmI)2013-05-19T09:48:18ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=30#14652013-05-18T10:32:39Z2013-05-18T10:32:39Z<p>Hah! When I summon a creature mainly to disrupt and be in the way and be immune to mind-affecting, I roll d20's that would, for my Void Creature, have been a confirmed crit for 8d6+32. I am amused.</p>Hah! When I summon a creature mainly to disrupt and be in the way and be immune to mind-affecting, I roll d20's that would, for my Void Creature, have been a confirmed crit for 8d6+32. I am amused.La Siréene (alias of APersonAmI)2013-05-18T10:32:39ZRe: Forums: Play-by-Post: Night of the WerewolfGiant Dragonfly (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=72#35992013-05-18T10:28:25Z2013-05-18T10:28:25Z<p>The Dragonfly darts forward, charging the Vampire lord <span class=messageboard-ooc>at L11</span>, closing its maw around him.</p>
<p><span class="messageboard-dice"><b>Charge, Attack roll:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (19) + 11 = 30</span>
<br />
<span class="messageboard-dice"><b>Charge, Damage:</b></span> <span class="messageboard-dice">2d8 + 9 ⇒ (1, 5) + 9 = 15</span>
<br />
<span class="messageboard-dice"><b>Charge, Grab:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (19) + 19 = 38</span></p>The Dragonfly darts forward, charging the Vampire lord at L11, closing its maw around him.
[dice=Charge, Attack roll]1d20 + 11[/dice]
[dice=Charge, Damage]2d8+9[/dice]
[dice=Charge, Grab]1d20+19[/dice]Giant Dragonfly (alias of APersonAmI)2013-05-18T10:28:25ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=72#35982013-05-18T10:03:13Z2013-05-18T10:03:13Z<p>La Siréene chuckles, amused at the vampire lords many cries of indignation. Then, she completes her summoning, calling forth a massive insectile creature, covered in a shimmering blue exoskeleton, at <span class=messageboard-ooc>I11</span>.</p>
<p>Then, taking on her most infuriating smile, she casts a Flaming Sphere at the the Vampire Lord. </p>
<p><span class="messageboard-dice"><b>Flaming Sphere, Reflex Save DC 20 to negate:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 3, 2) = 11</span></p>La Siréene chuckles, amused at the vampire lords many cries of indignation. Then, she completes her summoning, calling forth a massive insectile creature, covered in a shimmering blue exoskeleton, at I11.
Then, taking on her most infuriating smile, she casts a Flaming Sphere at the the Vampire Lord.
[dice=Flaming Sphere, Reflex Save DC 20 to negate]3d6[/dice]La Siréene (alias of APersonAmI)2013-05-18T10:03:13ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=30#14562013-05-17T19:19:04Z2013-05-17T19:19:04Z<div class="messageboard-quotee">Gaston Blackacre wrote:</div><blockquote><br />
<br />
As for Quinn's damage, if it's against the vampire lord, and the lord is like <a href="http://www.d20pfsrd.com/bestiary/monster-listings/undead/vampire" target="_blank" rel="nofollow">THIS</a> guy, then I would think that <i>each</i> of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.
<br />
</blockquote><p>You are wrong. Quinn has Clustered Shot, that adds all those attacks together before counting DR.Gaston Blackacre wrote:As for Quinn's damage, if it's against the vampire lord, and the lord is like THIS guy, then I would think that each of Quinn's arrows inflict ten (OUCH!) less damage, so it would be something like 25 instead of 65. I hope I'm wrong (happens ALL the time), but I don't think so.
You are wrong. Quinn has Clustered Shot, that adds all those attacks together before counting DR.La Siréene (alias of APersonAmI)2013-05-17T19:19:04ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14422013-05-15T19:22:46Z2013-05-15T19:22:46Z<div class="messageboard-quotee">Gaston Blackacre wrote:</div><blockquote> On the other hand, do we think that they are "particularly vulnerable to bright light" for purposes of determining damage of <i>searing light</i>? </blockquote><p>YES. That is what Searing Light is <i>for</i>, the anti-vampire holy blast. They probably have some touch AC, but still definitely worth the risk.
<p>As for the patience, don’t worry, it is a delight playing with you.</p>
<p>Sorry about the incessant nicknaming, by the way, but you did kind of bring it upon yourself.</p>Gaston Blackacre wrote:On the other hand, do we think that they are "particularly vulnerable to bright light" for purposes of determining damage of searing light?
YES. That is what Searing Light is for, the anti-vampire holy blast. They probably have some touch AC, but still definitely worth the risk. As for the patience, don’t worry, it is a delight playing with you.
Sorry about the incessant nicknaming, by the way, but you did kind of bring it upon yourself.La Siréene (alias of APersonAmI)2013-05-15T19:22:46ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14322013-05-15T09:01:53Z2013-05-15T09:01:53Z<p>Yeah... </p>
<p>On a related note, I really dislike my current list of memorizations. I've completely failed to add sufficient utility...</p>Yeah...
On a related note, I really dislike my current list of memorizations. I've completely failed to add sufficient utility...La Siréene (alias of APersonAmI)2013-05-15T09:01:53ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=72#35752013-05-15T06:41:05Z2013-05-15T06:41:05Z<p>La Siréene starts casting <span class=messageboard-ooc>Summon Nature´s Ally IV</span>.</p>La Siréene starts casting Summon Nature´s Ally IV.La Siréene (alias of APersonAmI)2013-05-15T06:41:05ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=72#35682013-05-14T15:32:21Z2013-05-14T15:32:21Z<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span></p>[dice=Initiative]1d20 + 8[/dice]La Siréene (alias of APersonAmI)2013-05-14T15:32:21ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=72#35612013-05-13T22:47:18Z2013-05-13T22:47:18Z<p>La Siréene observes the Vampire Lord impassively.</p>
<p><i>So... we must fight. Either we fight Hergelund, pawn in our way... or we fight this vampire, the source. The option of as little of an impact or as big of an impact as possible. Heh. Mad man didn’t need time to think about that one. </i></p>
<p><b>"The man without a will - the construct, if you will - was in our way as a cause of your meddling. That made it a choice between removing his presence, or your meddling."</b></p>
<p>La Siréene looks at the idol.</p>
<p><b>"I see. Is she your mistress?"</b></p>La Siréene observes the Vampire Lord impassively.
So... we must fight. Either we fight Hergelund, pawn in our way... or we fight this vampire, the source. The option of as little of an impact or as big of an impact as possible. Heh. Mad man didn’t need time to think about that one.
"The man without a will - the construct, if you will - was in our way as a cause of your meddling. That made it a choice between removing his presence, or your meddling."
La Siréene looks at the idol.
"I see....La Siréene (alias of APersonAmI)2013-05-13T22:47:18ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=71#35452013-05-11T12:26:26Z2013-05-11T12:26:26Z<p><b>"I could Suggest him to fight the Domination. It would still be his willpower doing the work, though."</b></p>
<p><i>Forcing someone to free themselves from control ...</i></p>"I could Suggest him to fight the Domination. It would still be his willpower doing the work, though."
Forcing someone to free themselves from control ...La Siréene (alias of APersonAmI)2013-05-11T12:26:26ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=71#35292013-05-10T10:58:13Z2013-05-10T10:58:13Z<p>With a sigh La Siréene summons a tiger, who consequently disappears.</p>
<p>La Siréene casts <span class=messageboard-ooc>Air Walk</span> on herself. </p>
<p><b>"Let's go to Hareton."</b></p>
<p><i> ... สิ่งที่เกี่ยวกับฉัน </i></p>
<p>[Spoiler omitted]</p>
<p><i>Shadow Sibling?</i></p>
<p><i> ถ้าคุณมีสิทธิในสิ่งที่ฉันเป็นสิ่งที่ผิด, ความคิดที่ล้าสมัย ฉันจำเป็นต้องมีการเปลี่ยนแปลงที่จะพัฒนาขึ้น แต่ฉันไม่ทราบวิธีการ ผมไม่ทราบวิธีการที่จะมีชีวิตอยู่. </i></p>
<p>[Spoiler omitted]</p>
<p><i>...</i> La Siréene waits, taken aback.</p>
<p><i> คุณสามารถสอนฉัน-La Siréene-? คุณสามารถแสดงให้ฉันดูวิธีการเปลี่ยนวิธีการที่จะมีชีวิตอยู่ </i></p>
<p>[Spoiler omitted]</p>
<p>La Siréene smiles.</p>
<p><i>I am willing to try.</i></p>
<p><span class=messageboard-ooc>•Here, the Shadow Sibling does not pronounce La Siréene's name, but repeats exactly what she said, with her voice and pronunciation. </span></p>With a sigh La Siréene summons a tiger, who consequently disappears.
La Siréene casts Air Walk on herself.
"Let's go to Hareton."
... สิ่งที่เกี่ยวกับฉัน
[Spoiler omitted]
Shadow Sibling?
ถ้าคุณมีสิทธิในสิ่งที่ฉันเป็นสิ่งที่ผิด, ความคิดที่ล้าสมัย ฉันจำเป็นต้องมีการเปลี่ยนแปลงที่จะพัฒนาขึ้น แต่ฉันไม่ทราบวิธีการ ผมไม่ทราบวิธีการที่จะมีชีวิตอยู่.
[Spoiler omitted]
... La Siréene waits, taken aback.
คุณสามารถสอนฉัน-La Siréene-?...La Siréene (alias of APersonAmI)2013-05-10T10:58:13ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14252013-05-09T05:28:18Z2013-05-09T05:28:18Z<p>Alright, sorry about the huge amount of text recently - this stuff needed to get out of the way for the finale. I'll keep the massive monologues with myself to a minimum. </p>
<p>I don't know if it actually bothered you, I'm just kind of anxious about stuff like that.</p>Alright, sorry about the huge amount of text recently - this stuff needed to get out of the way for the finale. I'll keep the massive monologues with myself to a minimum.
I don't know if it actually bothered you, I'm just kind of anxious about stuff like that.La Siréene (alias of APersonAmI)2013-05-09T05:28:18ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=71#35092013-05-09T05:09:30Z2013-05-09T05:09:30Z<p>La Siréene looks towards Olivia, as she asks for Hareton to be stopped. Volst, as he show signs of being overrun.</p>
<p><i>You are wrong.</i></p>
<p><i> ... ฉันขอโทษ </i></p>
<p>[Spoiler omitted]</p>
<p><i>You are some aspect of what I used to be, perhaps from the moments after La Siréene's second iteration ended and before her third iteration began, but you are not who I am. I am what you would call a thinking individual, yes, but in identifying as La Siréene, even at the risk of my life, what I have chosen is the act of a construct - to prioritize another being before oneself. You are partially right - I cannot relate to constructs like constructs do, but I can still care about them, in my own way, and thus I evolve, I change, into something else. That is how you grow, you see. You take the pain, you persevere, and you use the experience to become something else. It is how Nameless came to be, and it is how he ceased to be. I am La Siréene now. I live, and I evolve.</i></p>
<p>La Siréene looks down, towards the ground.</p>
<p><i>It is the only way. If you let pain win, if you cannot evolve, you are as dead as Endbringer.</i> La Siréene raises her head, looks towards the sky. <i>Lets go see if Hareton can win over his pain.</i></p>
<p>She notices the Bone Golem, and smiles to herself. <i>But first, this little distraction ...</i></p>
<p>La Siréene raises her hands, and darkness billows around her hands as she starts casting <span class=messageboard-ooc>Summon Monster IV</span>.</p>La Siréene looks towards Olivia, as she asks for Hareton to be stopped. Volst, as he show signs of being overrun.
You are wrong.
... ฉันขอโทษ
[Spoiler omitted]
You are some aspect of what I used to be, perhaps from the moments after La Siréene's second iteration ended and before her third iteration began, but you are not who I am. I am what you would call a thinking individual, yes, but in identifying as La Siréene, even at the risk of my life, what I have chosen is the act of a...La Siréene (alias of APersonAmI)2013-05-09T05:09:30ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=70#34832013-05-07T07:00:00Z2013-05-07T07:00:00Z<p>La Siréene turns towards Olivia, raises her hand, and calls down a <a href="http://www.d20pfsrd.com/magic/all-spells/f/flame-strike" target="_blank" rel="nofollow">Flame Strike</a>, careful to hit her with the edge of the blast so as not to injure Elspeth.</p>
<p><span class="messageboard-dice"><b>Flame Strike:</b></span> <span class="messageboard-dice">9d6 ⇒ (1, 5, 3, 5, 5, 4, 6, 6, 1) = 36</span></p>
<p>La Siréene stares at her hand afterwards, contemplatively. <i>No sadness, no sorrow. I am … unperturbed at seeing Olivia again. </i></p>
<p><i> ของผู้หญิงแน่นอนสำหรับคุณคิดถูก คุณอยู่นอกเหนือความเศร้าโศกเกินกว่าความโศกเศร้าสำหรับสร้าง </i></p>
<p>[Spoiler omitted]</p>
<p>La Siréene looks at her own form. <i>To prioritize another being before oneself is a construct action…</i></p>La Siréene turns towards Olivia, raises her hand, and calls down a Flame Strike, careful to hit her with the edge of the blast so as not to injure Elspeth.
[dice=Flame Strike]9d6[/dice]
La Siréene stares at her hand afterwards, contemplatively. No sadness, no sorrow. I am … unperturbed at seeing Olivia again.
ของผู้หญิงแน่นอนสำหรับคุณคิดถูก คุณอยู่นอกเหนือความเศร้าโศกเกินกว่าความโศกเศร้าสำหรับสร้าง
[Spoiler omitted]
La Siréene looks at her own form. To prioritize another being before...La Siréene (alias of APersonAmI)2013-05-07T07:00:00ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=70#34672013-05-05T10:41:45Z2013-05-05T10:41:45Z<p>… Wait. The summoning spell, it is not merely diminishing away, disappearing… it is being siphoned, drawing into her shape, as intangible shapes play around her wrists, eventually forming rows of binary …</p>
<p><b>”OhGHH –”</b> … and once again, La Siréene’s vision goes green.</p>
<p>UNSTABLE VOID ENERGIES SUCESSFULLY INTEGRATED INTO PATHETIC FLESH INTERFACE.</p>
<p>CONNECTING …</p>
<p><b>”-HHHKCHT!”</b> The metallic static once again ends La Siréene’s moan of pain, as the binary changes, morphing into darkness, so tangible as to appear material, curling around her hands.</p>
<p>The world once again wavers before her eyes …</p>
<p>———</p>
<p>A shadow, empty. No texture, no body, no identity, no sex.</p>
<p>La Siréene faces it, standing opposite of it, dressed in nothing but the heart resting on her chest.</p>
<p>It stands still, at attention, patiently observing.</p>
<p>La Siréene tenses first, then relaxes, observing the form for a few moments until she speaks up.</p>
<p><b>”Nameless? “</b></p>
<p>The empty form shakes its head.</p>
<p><b>"ผมมีชื่อ ฉันพี่น้องเงา."</b></p>
<p>[Spoiler omitted]</p>
<p>Pause, then the form nods to La Siréene.</p>
<p><b> "ชื่อของคุณคือ La Siréene ฉันเป็น ... สร้างขึ้นจากคุณ บางแง่มุมของคุณสัมผัสได้ถึงความเป็นโมฆะ "</b></p>
<p>[Spoiler omitted]</p>
<p>Shadow Sibling makes a sweeping gesture.</p>
<p><b> "คุณทราบตนเอง กับคุณคนอื่น ๆ ทั้งหมดจะเป็นโครงสร้าง บางทีคุณอาจจะพบพวกเขาที่น่าสนใจ; คุณดูเหมือนจะตะลุยในพวกเขา แต่พวกเขามีความสำคัญที่สุด คุณเป็นคนตัวเองเท่านั้นดังนั้นคุณต้องรักษาด้วยตนเอง เมื่อเป็นเช่นนั้นผมพยายามที่จะรักษาความปลอดภัยของคุณ. "</b></p>
<p>[Spoiler omitted]</p>
<p>The Shadow Sibling bows deep before its mistress.</p>
<p>"พรพระเจ้าของฉัน."</p>
<p>[Spoiler omitted]</p>
<p>———-</p>
<p>As La Siréene opens her eye, the darkness fades away, only leaving her body with a shadowy appearance.</p>
<p>She looks around at her allies, sees that they do exist.
<br />
She turns her attention to the Bone Golem again, a grim expression on her face.</p>
<p><i>So… within my mind, you reside, then.</i></p>
<p><i> จริง. </i></p>
<p>[Spoiler omitted]</p>… Wait. The summoning spell, it is not merely diminishing away, disappearing… it is being siphoned, drawing into her shape, as intangible shapes play around her wrists, eventually forming rows of binary …
”OhGHH –” … and once again, La Siréene’s vision goes green.
UNSTABLE VOID ENERGIES SUCESSFULLY INTEGRATED INTO PATHETIC FLESH INTERFACE.
CONNECTING …
”-HHHKCHT!” The metallic static once again ends La Siréene’s moan of pain, as the binary changes, morphing into darkness, so tangible as...La Siréene (alias of APersonAmI)2013-05-05T10:41:45ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14172013-05-04T08:24:19Z2013-05-04T08:24:19Z<p>You know what's even worse than not having the perfect spell memorized? HAVING the perfect spell memorized, but not realizing it at the time. I am looking at you, Liberating Command, which would have given me a +21 Escape Artist check as an immediate action versus the grapple the Ape put me in.</p>
<p>How the <i>hell</i> did I not realize I could use that spell for the exact purpose I memorized it for? It is even specifically designed to work in a grapple!</p>You know what's even worse than not having the perfect spell memorized? HAVING the perfect spell memorized, but not realizing it at the time. I am looking at you, Liberating Command, which would have given me a +21 Escape Artist check as an immediate action versus the grapple the Ape put me in.
How the hell did I not realize I could use that spell for the exact purpose I memorized it for? It is even specifically designed to work in a grapple!La Siréene (alias of APersonAmI)2013-05-04T08:24:19ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=70#34612013-05-04T07:41:44Z2013-05-04T07:41:44Z<p><span class="messageboard-dice"><b>concentration check, DC 29:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (5) + 17 = 22</span></p>
<p>La Siréene staggers as the hailstones hit, her magic waning, the shadows surrounding her flickering...</p>
<p><span class=messageboard-ooc>Good Hope does not affect caster level checks.</span></p>[dice=concentration check, DC 29]1d20 + 17[/dice]
La Siréene staggers as the hailstones hit, her magic waning, the shadows surrounding her flickering...
Good Hope does not affect caster level checks.La Siréene (alias of APersonAmI)2013-05-04T07:41:44ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14142013-05-03T18:05:44Z2013-05-03T18:05:44Z<p>Ok, rules question: do I make separate concentration checks for each iteration of damage, or all the damage added up? The difference between one DC 20 Concentration check + one DC 29 Concentration check or one DC 34 Concentration check...</p>
<p>On a relevant note: MAN it was a bad idea to put story relevance on whether La Siréene can cast a summoning spell or not...</p>Ok, rules question: do I make separate concentration checks for each iteration of damage, or all the damage added up? The difference between one DC 20 Concentration check + one DC 29 Concentration check or one DC 34 Concentration check...
On a relevant note: MAN it was a bad idea to put story relevance on whether La Siréene can cast a summoning spell or not...La Siréene (alias of APersonAmI)2013-05-03T18:05:44ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=70#34572013-05-03T16:29:35Z2013-05-03T16:29:35Z<p>La Siréene steps back to <span class=messageboard-ooc>28-L</span> and starts casting <span class=messageboard-ooc>Summon Monster V</span>. <i>Bone Golem is the primary concern. Think about Olivia later...</i></p>La Siréene steps back to 28-L and starts casting Summon Monster V. Bone Golem is the primary concern. Think about Olivia later...La Siréene (alias of APersonAmI)2013-05-03T16:29:35ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=29#14112013-05-03T11:54:16Z2013-05-03T11:54:16Z<p>Argh. I hate not having the correct spell memorized. This is my first time actually playing a memorizing caster, and the druid spell list is giving me difficulty. There have been a lot of thoughts along the lines of "next time, I’ll memorize this or that spell", which are then forgotten.</p>Argh. I hate not having the correct spell memorized. This is my first time actually playing a memorizing caster, and the druid spell list is giving me difficulty. There have been a lot of thoughts along the lines of "next time, I’ll memorize this or that spell", which are then forgotten.La Siréene (alias of APersonAmI)2013-05-03T11:54:16ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=70#34512013-05-03T11:50:24Z2013-05-03T11:50:24Z<p>La Siréene grits her teeth in agitation. <b>”potentially, yes, but not currently, as I do not have such magic memorized.”</b></p>La Siréene grits her teeth in agitation. ”potentially, yes, but not currently, as I do not have such magic memorized.”La Siréene (alias of APersonAmI)2013-05-03T11:50:24ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=69#34382013-05-02T07:06:25Z2013-05-02T07:06:25Z<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></p>
<p>La Siréene holds her clockwork heart. <i>Olivia.</i></p>
<p><b>"Olivia! What do you want? Do you want it to end? Do you want "rest"?"</b></p>[dice=Initiative]1d20 + 8[/dice]
La Siréene holds her clockwork heart. Olivia.
"Olivia! What do you want? Do you want it to end? Do you want "rest"?"La Siréene (alias of APersonAmI)2013-05-02T07:06:25ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=69#34272013-05-01T19:16:33Z2013-05-01T19:16:33Z<p><span class="messageboard-dice"><b>Perception Check:</b></span> <span class="messageboard-dice">1d20 + 22 - 4 ⇒ (13) + 22 - 4 = 31</span>
<br />
<span class="messageboard-dice"><b>Perception Check:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span></p>[dice=Perception Check]1d20 + 22-4[/dice]
[dice=Perception Check]1d20 + 14[/dice]La Siréene (alias of APersonAmI)2013-05-01T19:16:33ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=69#34202013-05-01T08:17:04Z2013-05-01T08:17:04Z<p>With a shrug of her shoulders, she replaces the sticks in her pouch until they are claimed by another. <i>A strange conundrum.</i></p>
<p><b>"Hello again, Phoebe. Hello again, Volst."</b></p>With a shrug of her shoulders, she replaces the sticks in her pouch until they are claimed by another. A strange conundrum.
"Hello again, Phoebe. Hello again, Volst."La Siréene (alias of APersonAmI)2013-05-01T08:17:04ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=69#34052013-04-29T08:36:46Z2013-04-29T08:36:46Z<p>La Siréene reclaims the items stolen, and then climbs into the cart, handing Caromarc the Word Bottle and Void Dust before taking a seat and buckling herself in.</p>
<p><b>"Would you kindly identify the properties of these items, Caromarc? </b></p>
<p>La Siréene then takes out and considers the Dragonbane Divination Sticks.</p>
<p><span class=messageboard-ooc>I assume La Siréene knows which save the bonus is for after she analyzed the item, but the bonus was not determined previously, so here we go.</span></p>
<p><span class=messageboard-ooc>#1, Fortitude
<br />
#2, Reflex
<br />
#3, Will </span>
<br />
<span class="messageboard-dice">1d3 ⇒ 1</span></p>
<p>As Quinn enters the strange vehicle, she hands him the bundle of eight sticks.</p>
<p><b>"Place these on your person, darling - I believe they will be of help."</b></p>
<p><span class=messageboard-ooc>Quinn gains a +3 luck bonus to Fortitude saves for as until he no longer stores the items on his person or the next day, when the bonus is determined again, whichever happens first. </span></p>La Siréene reclaims the items stolen, and then climbs into the cart, handing Caromarc the Word Bottle and Void Dust before taking a seat and buckling herself in.
"Would you kindly identify the properties of these items, Caromarc?
La Siréene then takes out and considers the Dragonbane Divination Sticks.
I assume La Siréene knows which save the bonus is for after she analyzed the item, but the bonus was not determined previously, so here we go.
#1, Fortitude
#2, Reflex
#3, Will...La Siréene (alias of APersonAmI)2013-04-29T08:36:46ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=68#33992013-04-28T22:20:03Z2013-04-28T22:20:03Z<p>La Siréene raises a bemused eyebrow. <b>"Nope. My life is always my own story. The variable is perspective. "</b></p>La Siréene raises a bemused eyebrow. "Nope. My life is always my own story. The variable is perspective. "La Siréene (alias of APersonAmI)2013-04-28T22:20:03ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=68#33882013-04-27T14:58:27Z2013-04-27T14:58:27Z<p><i>The game is afoot, then ...</i></p>
<p>La Siréene observes carefully as Word Bottle is taken, attempting to grasp how it disappeared.</p>
<p><b>"This time is as good as any to say that I did not figure out what the Word Bottle or the void dust is for. There were two minor items, some protective yeti fur and face paint to cause fear, not too important. There were some divination sticks, however, which when carried give some significant insight to danger, although the content of this insight is random."</b></p>
<p>[Spoiler omitted]</p>The game is afoot, then ...
La Siréene observes carefully as Word Bottle is taken, attempting to grasp how it disappeared.
"This time is as good as any to say that I did not figure out what the Word Bottle or the void dust is for. There were two minor items, some protective yeti fur and face paint to cause fear, not too important. There were some divination sticks, however, which when carried give some significant insight to danger, although the content of this insight is random."
[Spoiler...La Siréene (alias of APersonAmI)2013-04-27T14:58:27ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=68#33772013-04-26T19:57:04Z2013-04-26T19:57:04Z<p>La Siréene closes her eyes, extends her limbs and spins gently in balletic movements as she descends beside Sandru, her thin, short, lithe build next to his massive physique.</p>
<p><span class="messageboard-dice"><b>Dancing decent:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (19) + 1 = 20</span></p>La Siréene closes her eyes, extends her limbs and spins gently in balletic movements as she descends beside Sandru, her thin, short, lithe build next to his massive physique.
[dice=Dancing decent]1d20 + 1[/dice]La Siréene (alias of APersonAmI)2013-04-26T19:57:04ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=68#33742013-04-26T18:37:24Z2013-04-26T18:37:24Z<p><b>"Well done. Dica."</b></p>
<p><i>Now we'll see what else the playful puppetmaster has in mind ...</i></p>"Well done. Dica."
Now we'll see what else the playful puppetmaster has in mind ...La Siréene (alias of APersonAmI)2013-04-26T18:37:24ZRe: Forums: Play-by-Post: Night of the WerewolfLa Siréene (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=67#33502013-04-25T17:19:18Z2013-04-25T17:19:18Z<p>La Siréene laughs as she starts to ascend.</p>
<p><b>"Why, thanks, Sandru! Now, lets try - up."</b></p>La Siréene laughs as she starts to ascend.
"Why, thanks, Sandru! Now, lets try - up."La Siréene (alias of APersonAmI)2013-04-25T17:19:18ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=61#30502013-03-11T18:26:58Z2013-03-11T18:26:58Z<p><span class="messageboard-dice"><b>Fortitude Save:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (2) + 10 = 12</span></p>[dice=Fortitude Save]1d20 + 10[/dice]Void Creature (alias of APersonAmI)2013-03-11T18:26:58ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=61#30312013-03-09T09:58:00Z2013-03-09T09:58:00Z<p>The Void Creature chews ponderously, as its next course first falls into its mismatched gap all on its own, and its little master then drops desert in right in front of it.</p>
<p>Not one to get caught up in metaphysical conundrums, it decides that 1: This is an alive thing. 2: This alive thing is in front of me. 3 I will eat this alive thing.</p>
<p>It moves forth to 18,19-O,P and attempts to rip off the torso of the remaining Wight.</p>
<p><span class="messageboard-dice"><b>Attack Roll:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (9) + 11 = 20</span>
<br />
<span class="messageboard-dice"><b>Damage Roll:</b></span> <span class="messageboard-dice">2d6 + 13 ⇒ (3, 5) + 13 = 21</span></p>The Void Creature chews ponderously, as its next course first falls into its mismatched gap all on its own, and its little master then drops desert in right in front of it.
Not one to get caught up in metaphysical conundrums, it decides that 1: This is an alive thing. 2: This alive thing is in front of me. 3 I will eat this alive thing.
It moves forth to 18,19-O,P and attempts to rip off the torso of the remaining Wight.
[dice=Attack Roll]1d20 + 11[/dice]
[dice=Damage Roll]2d6+13[/dice]Void Creature (alias of APersonAmI)2013-03-09T09:58:00ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=60#29872013-03-05T16:18:31Z2013-03-05T16:18:31Z<p>As the Void Creature finishes with the shreds of its meal, its little master calls to it, bounces above it, leading it to its next victim.</p>
<p>The Void Creature follows, still holding the remains of its last meal in its maw, propelled swiftly forward on its thin legs, and where its little master stops, the Void Creature finds its next course. </p>
<p>Errant shreds of its last victim, a hand here, a leg there, still hanging from its nightmarish collection of mandibles, it opens its gap and grabs for more.</p>
<p><span class="messageboard-dice">1d20 + 11 ⇒ (6) + 11 = 17</span>
<br />
<span class="messageboard-dice">2d6 + 13 ⇒ (2, 2) + 13 = 17</span></p>As the Void Creature finishes with the shreds of its meal, its little master calls to it, bounces above it, leading it to its next victim.
The Void Creature follows, still holding the remains of its last meal in its maw, propelled swiftly forward on its thin legs, and where its little master stops, the Void Creature finds its next course.
Errant shreds of its last victim, a hand here, a leg there, still hanging from its nightmarish collection of mandibles, it opens its gap and grabs for
...Void Creature (alias of APersonAmI)2013-03-05T16:18:31ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=60#29662013-02-28T00:23:30Z2013-02-28T00:23:30Z<p>The Void Creature roars, a harsh, uneven sound, impeded by the mismatched pincers, tusks, choppers, teeth, fangs and assorted mandibles.</p>
<p>It starts to move, thin legs rotating it forward, shrieking, tossing its deformed head, drawing its maw along the floor as it charges into the meal <span class=messageboard-ooc>at 17-Y, attacking from 16,17-W,X</span>, ripping into the Wight legs first, then the torso as it slams into the wall.</p>
<p><span class="messageboard-dice"><b>Attack Roll:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (6) + 13 = 19</span></p>
<p><span class="messageboard-dice"><b>Damage Roll:</b></span> <span class="messageboard-dice">4d6 + 16 ⇒ (3, 6, 1, 5) + 16 = 31</span></p>The Void Creature roars, a harsh, uneven sound, impeded by the mismatched pincers, tusks, choppers, teeth, fangs and assorted mandibles.
It starts to move, thin legs rotating it forward, shrieking, tossing its deformed head, drawing its maw along the floor as it charges into the meal at 17-Y, attacking from 16,17-W,X, ripping into the Wight legs first, then the torso as it slams into the wall.
[dice=Attack Roll]1d20 + 13[/dice]
[dice=Damage Roll]4d6+16[/dice]Void Creature (alias of APersonAmI)2013-02-28T00:23:30ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=59#29382013-02-26T19:52:44Z2013-02-26T19:52:44Z<p>As the Void Creature allows its little master to lead it to food, it sniffs the air, smelling for prey.</p>
<p><span class="messageboard-dice"><b>Perception Check:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (17) + 12 = 29</span></p>As the Void Creature allows its little master to lead it to food, it sniffs the air, smelling for prey.
[dice=Perception Check]1d20 + 12[/dice]Void Creature (alias of APersonAmI)2013-02-26T19:52:44ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=59#29362013-02-26T19:40:40Z2013-02-26T19:40:40Z<p>The Void Creature's mass takes form from the shadows, with its large grey torso, long, thin, insectile legs, and massive, mismatched jaw.</p>The Void Creature's mass takes form from the shadows, with its large grey torso, long, thin, insectile legs, and massive, mismatched jaw.Void Creature (alias of APersonAmI)2013-02-26T19:40:40ZRe: Forums: Play-by-Post: Night of the WerewolfVoid Creature (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=52#25692013-01-24T18:27:57Z2013-01-24T18:27:57Z<p>The creature roars, a primal, shrieking sound, and rushes at the foe, legs rotating in a high speed crawl, the mismatched maw ripping Future Elspeth's flesh.</p>
<p><span class=messageboard-ooc>Void Creature charges Future Elspeth from 6-7, F-G to 6-7, I-J</span></p>
<p><span class="messageboard-dice"><b>Charge Attack:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (17) + 12 = 29</span></p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">4d6 + 16 ⇒ (3, 6, 3, 1) + 16 = 29</span></p>The creature roars, a primal, shrieking sound, and rushes at the foe, legs rotating in a high speed crawl, the mismatched maw ripping Future Elspeth's flesh.
Void Creature charges Future Elspeth from 6-7, F-G to 6-7, I-J
[dice=Charge Attack]1d20 + 12[/dice]
[dice=Damage]4d6+16[/dice]Void Creature (alias of APersonAmI)2013-01-24T18:27:57ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=49#24352013-01-13T19:02:24Z2013-01-13T19:02:24Z<p><span class="messageboard-dice"><b>Will Save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span></p>[dice=Will Save]1d20 + 3[/dice]Summoned Tiger (alias of APersonAmI)2013-01-13T19:02:24ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=49#24322013-01-13T13:06:58Z2013-01-13T13:06:58Z<p><span class="messageboard-dice"><b>Will Save:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></p>[dice=Will Save]1d20 + 3[/dice]Summoned Tiger (alias of APersonAmI)2013-01-13T13:06:58ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=49#24282013-01-13T07:47:37Z2013-01-13T07:47:37Z<p>A shape forms. A familiar shape. Placed her by a familiar master. With a familiar command. </p>
<p><b>"Attack."</b> </p>
<p>The magnificent shape strikes the mummy.</p>
<p><span class="messageboard-dice"><b>Bite Attack#1:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (11) + 11 = 22</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#1:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (4) + 12 = 16</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#2:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (12) + 12 = 24</span></p>
<p><span class="messageboard-dice"><b>Bite Attack#1(Grab):</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#1(Grab):</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (8) + 17 = 25</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#2(Grab):</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (2) + 17 = 19</span></p>
<p><span class="messageboard-dice"><b>Bite Attack#1:</b></span> <span class="messageboard-dice">2d6 + 8 ⇒ (1, 2) + 8 = 11</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#1:</b></span> <span class="messageboard-dice">1d8 + 8 ⇒ (6) + 8 = 14</span>
<br />
<span class="messageboard-dice"><b>Claw Attack#2:</b></span> <span class="messageboard-dice">1d8 + 8 ⇒ (1) + 8 = 9</span></p>
<p><span class=messageboard-ooc>Tiger will attempt to initiate and hold a grapple, giving both the grappled condition if 22 versus AC and 28 versus CMD are both successful.</span></p>A shape forms. A familiar shape. Placed her by a familiar master. With a familiar command.
"Attack."
The magnificent shape strikes the mummy.
[dice=Bite Attack#1]1d20 + 11[/dice]
[dice=Claw Attack#1]1d20 + 12[/dice]
[dice=Claw Attack#2]1d20 + 12[/dice]
[dice=Bite Attack#1(Grab)]1d20 + 17[/dice]
[dice=Claw Attack#1(Grab)]1d20 + 17[/dice]
[dice=Claw Attack#2(Grab)]1d20 + 17[/dice]
[dice=Bite Attack#1]2d6+8[/dice]
[dice=Claw Attack#1]1d8+8[/dice]
[dice=Claw Attack#2]1d8+8[/dice]
Tiger will...Summoned Tiger (alias of APersonAmI)2013-01-13T07:47:37ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=34#16572012-10-24T15:41:18Z2012-10-24T15:41:18Z<p>Upon its masters insistence, the Tiger strikes again, this time taking advantage of the little humans to get a better opportunity, the awesome form moves to <span class=messageboard-ooc>10-11;I-J</span>, ripping at the tree with its maw, attempting to gain purchase upon its form to hold it in its place.</p>
<p><span class=messageboard-ooc>Bite Attack:</span><span class="messageboard-dice">1d20 + 13 ⇒ (10) + 13 = 23</span></p>
<p><span class=messageboard-ooc>Bite Attack(Grab):</span><span class="messageboard-dice">1d20 + 17 ⇒ (13) + 17 = 30</span></p>
<p><span class=messageboard-ooc>Bite Attack(Damage):</span><span class="messageboard-dice">2d6 + 8 ⇒ (5, 1) + 8 = 14</span></p>Upon its masters insistence, the Tiger strikes again, this time taking advantage of the little humans to get a better opportunity, the awesome form moves to 10-11;I-J, ripping at the tree with its maw, attempting to gain purchase upon its form to hold it in its place.
Bite Attack:[dice]1d20 + 13[/dice]
Bite Attack(Grab):[dice]1d20 + 17[/dice]
Bite Attack(Damage):[dice]2d6+8[/dice]Summoned Tiger (alias of APersonAmI)2012-10-24T15:41:18ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=34#16552012-10-24T15:28:27Z2012-10-24T15:28:27Z<p><span class=messageboard-bigger><span class=messageboard-ooc>Attack of opportunity:</span></span></p>
<p>Hissing at its fleeing foe, the Tiger strikes, intent not to allow it respite from its attack.</p>
<p><span class=messageboard-ooc>Bite Attack:</span><span class="messageboard-dice">1d20 + 11 ⇒ (4) + 11 = 15</span></p>
<p><span class=messageboard-ooc>Bite Attack(Grab):</span><span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span></p>
<p><span class=messageboard-ooc>Bite Attack(Damage):</span><span class="messageboard-dice">2d6 + 8 ⇒ (5, 4) + 8 = 17</span></p>Attack of opportunity:
Hissing at its fleeing foe, the Tiger strikes, intent not to allow it respite from its attack.
Bite Attack:[dice]1d20 + 11[/dice]
Bite Attack(Grab):[dice]1d20 + 15[/dice]
Bite Attack(Damage):[dice]2d6+8[/dice]Summoned Tiger (alias of APersonAmI)2012-10-24T15:28:27ZRe: Forums: Play-by-Post: Night of the WerewolfSummoned Tiger (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=33#16392012-10-22T13:37:50Z2012-10-22T13:37:50Z<p>A shape forms. A calm mind. Muscles, like steel wrapped in silk. This place. Little humans, milling about. A Masters command, <b>”Strike the tree.”</b></p>
<p>The shape, the mind, the muscles and the hundreds of kilos of roaring tiger leaps at the treant, ripping away bark and drawing large gashes in the trunk.</p>
<p><span class=messageboard-ooc>Summoned at 17-18;R-S, pounce attack to 17-18;H-I, Summoned Tiger's AC is now 12.</span></p>
<p>Bite Attack#1 <span class="messageboard-dice">1d20 + 13 ⇒ (14) + 13 = 27</span>
<br />
Claw Attack#1 <span class="messageboard-dice">1d20 + 14 ⇒ (11) + 14 = 25</span>
<br />
Claw Attack#2 <span class="messageboard-dice">1d20 + 14 ⇒ (9) + 14 = 23</span> </p>
<p>Bite Attack(Grab)#1 <span class="messageboard-dice">1d20 + 16 ⇒ (1) + 16 = 17</span>
<br />
Claw Attack(Grab)#1 <span class="messageboard-dice">1d20 + 17 ⇒ (1) + 17 = 18</span>
<br />
Claw Attack(Grab)#2 <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span></p>
<p>Bite Attack#1 <span class="messageboard-dice">2d6 + 8 ⇒ (1, 1) + 8 = 10</span>(Piercing damage)
<br />
Claw Attack#1 <span class="messageboard-dice">1d8 + 8 ⇒ (3) + 8 = 11</span>(Slashing damage)
<br />
Claw Attack#2 <span class="messageboard-dice">1d8 + 8 ⇒ (3) + 8 = 11</span>(Slashing damage)</p>A shape forms. A calm mind. Muscles, like steel wrapped in silk. This place. Little humans, milling about. A Masters command, ”Strike the tree.”
The shape, the mind, the muscles and the hundreds of kilos of roaring tiger leaps at the treant, ripping away bark and drawing large gashes in the trunk.
Summoned at 17-18;R-S, pounce attack to 17-18;H-I, Summoned Tiger's AC is now 12.
Bite Attack#1 [dice]1d20 + 13[/dice]
Claw Attack#1 [dice]1d20 + 14[/dice]
Claw Attack#2 [dice]1d20 + 14[/dice]
...Summoned Tiger (alias of APersonAmI)2012-10-22T13:37:50ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=14#6542012-10-02T18:50:03Z2012-10-02T18:50:03Z<p>That is WONDERFUL! congratulations and good luck!</p>That is WONDERFUL! congratulations and good luck!APersonAmI2012-10-02T18:50:03ZRe: Forums: Play-by-Post: Night of the WerewolfNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=26#12932012-10-01T14:15:05Z2012-10-01T14:15:05Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote> <span class=messageboard-ooc>Updating post: Just realized that she has initiative over Quinn. Now the question is, does Disrupting Shot effect her next round if Quinn hits?</span> </blockquote><p><span class=messageboard-ooc>As long as you take your action before your initative comes up again, yes.</span>Kwanjan Quinn wrote:Updating post: Just realized that she has initiative over Quinn. Now the question is, does Disrupting Shot effect her next round if Quinn hits?
As long as you take your action before your initative comes up again, yes.Nameless, child of Original (alias of APersonAmI)2012-10-01T14:15:05ZRe: Forums: Play-by-Post: Night of the WerewolfNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=26#12812012-09-30T20:03:12Z2012-09-30T20:03:12Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> <span class=messageboard-ooc>I'd consider it almost like a gaze attack. Affecting everyone looking at an altar flame, watching a burning house, following soneone holding a torch/lantern, watching a funeral pyre or campfire, etc... Everyone within 120 feet can see it (be affected by it). I always assumed Line of Site meant if you follow where someone would be looking.</span></p>
<p><span class=messageboard-ooc>I think it's largely situational (or over powered, compared to say Blindness). But, if you're saying it does... that's fine, too! Sandru will deal.</span> </blockquote><p><span class=messageboard-ooc>Pyrotechnics IS overpowered, considered one of the best spells for its level. I am really tired, so don’t quote me on this, but there is also an action everyone can take to avoid gaze effects and similar, but it’s not an immediate action, it’s an free action, meaning Dex should have closed his eyes during the surprise round, not right now, and it does impose penalties as if you were, in fact, closing your eyes, 50% miss chance and whatnot.</span>
<p><span class=messageboard-ooc>On the other deceased hand, I don’t mind the lack of info this time, but I’d like it mentioned if anyone take that action again, since this party will have become aware of this tactic. The horrible thing is, closing your eyes in the middle of battle because your opponent MIGHT take advantage of your sight is very, very close to metagaming, so that’s a slippery slope regardless of how you cut it, part of why I didn’t mind the lack of a mention previously. Also, a miss chance from not looking doesn’t really apply to fireball... </span></p>Sandru wrote:I'd consider it almost like a gaze attack. Affecting everyone looking at an altar flame, watching a burning house, following soneone holding a torch/lantern, watching a funeral pyre or campfire, etc... Everyone within 120 feet can see it (be affected by it). I always assumed Line of Site meant if you follow where someone would be looking.
I think it's largely situational (or over powered, compared to say Blindness). But, if you're saying it does... that's fine, too! Sandru will...Nameless, child of Original (alias of APersonAmI)2012-09-30T20:03:12ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5922012-09-26T21:12:18Z2012-09-26T21:12:18Z<div class="messageboard-quotee">Network wrote:</div><blockquote> Stay tuned... </blockquote><p>Oh, believe me, I will. Miss an "I am dead. How are you?" conversation? BLASPHEMY.Network wrote:Stay tuned...
Oh, believe me, I will. Miss an "I am dead. How are you?" conversation? BLASPHEMY.Nameless, child of Original (alias of APersonAmI)2012-09-26T21:12:18ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5902012-09-26T20:41:47Z2012-09-26T20:41:47Z<p>Huh.</p>
<p>Well, fair's fair. La Siréene could have attempted to defend herself, and did not. And that was a very graphic description of destruction. Well done.</p>Huh.
Well, fair's fair. La Siréene could have attempted to defend herself, and did not. And that was a very graphic description of destruction. Well done.Nameless, child of Original (alias of APersonAmI)2012-09-26T20:41:47ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5882012-09-26T19:17:17Z2012-09-26T19:17:17Z<p>Damn, that is so creepy and cool and well role-played and I am totally into this, people!</p>Damn, that is so creepy and cool and well role-played and I am totally into this, people!Nameless, child of Original (alias of APersonAmI)2012-09-26T19:17:17ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5852012-09-25T17:24:08Z2012-09-25T17:24:08Z<p>Sorry I haven't been very active lately- there's been a lot going on.</p>
<p>I am pretty clueless about what to do about the haunt at the moment, so I'll just ready an action for now, so we can keep moving. Sorry about the inconvenience.</p>Sorry I haven't been very active lately- there's been a lot going on.
I am pretty clueless about what to do about the haunt at the moment, so I'll just ready an action for now, so we can keep moving. Sorry about the inconvenience.Nameless, child of Original (alias of APersonAmI)2012-09-25T17:24:08ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionAPersonAmIhttps://paizo.com/campaigns/ShrinaXul/discussion&page=6#2792012-09-25T13:34:48Z2012-09-25T13:34:48Z<p>As a result of recent turmoil in my personal life, I regret to say that I cannot continue this campaign, am retiring Leale Tuin from it, and I apologize for this fact.</p>
<p>Have fun, you guys.</p>
<p>Bye.</p>As a result of recent turmoil in my personal life, I regret to say that I cannot continue this campaign, am retiring Leale Tuin from it, and I apologize for this fact.
Have fun, you guys.
Bye.APersonAmI2012-09-25T13:34:48ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5802012-09-20T20:48:35Z2012-09-20T20:48:35Z<p>That was some rather lengthy bout of pointless small talk, so I thought I might as well put in a Diplomacy check there, mkay?</p>
<p>Of course, by "pointless" I don’t mean to say I am not enjoying myself. I am. This whole scene of debauchery is entertaining.</p>
<p>On reflection, La Siréene/Nameless could probably get along with just about anybody. It’s not like they ever get offended or upset at anything. They just curiously consider what the other have to say, compares it to their opinions, states the discrepancy in opinions in an open, straightforward and honest manner, and leave it at that. They don't get worked up about things.</p>That was some rather lengthy bout of pointless small talk, so I thought I might as well put in a Diplomacy check there, mkay?
Of course, by "pointless" I don’t mean to say I am not enjoying myself. I am. This whole scene of debauchery is entertaining.
On reflection, La Siréene/Nameless could probably get along with just about anybody. It’s not like they ever get offended or upset at anything. They just curiously consider what the other have to say, compares it to their opinions, states the...Nameless, child of Original (alias of APersonAmI)2012-09-20T20:48:35ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5782012-09-20T08:34:40Z2012-09-20T08:34:40Z<p>This is fun! Hopefully, that bought us some time, at least.</p>This is fun! Hopefully, that bought us some time, at least.Nameless, child of Original (alias of APersonAmI)2012-09-20T08:34:40ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5772012-09-20T07:17:00Z2012-09-20T07:17:00Z<p>Thank god we did not go with the shape shift plan... Suggestion, that'd be the ticket, their sense motive can't be that good, but I don't think they'd take kindly if I cast an enchantment on the hosts left-hand woman...</p>
<p>Lies and deception, that's what I will have to use. Sorry for the wait, I'll post what happened previously first, then what happens in the current room.</p>Thank god we did not go with the shape shift plan... Suggestion, that'd be the ticket, their sense motive can't be that good, but I don't think they'd take kindly if I cast an enchantment on the hosts left-hand woman...
Lies and deception, that's what I will have to use. Sorry for the wait, I'll post what happened previously first, then what happens in the current room.Nameless, child of Original (alias of APersonAmI)2012-09-20T07:17:00ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5712012-09-19T14:05:48Z2012-09-19T14:05:48Z<p>Would it be appropriate for La Siréene to introduce herself and Caromarc as Lady La Siréene Dorée and Earl J V Caromarc, respectively? I'll gladly make knowledge checks.</p>
<p>•edit• Average result on the Bluff check, nice. Thanks for the Guidance, Gaston.</p>Would it be appropriate for La Siréene to introduce herself and Caromarc as Lady La Siréene Dorée and Earl J V Caromarc, respectively? I'll gladly make knowledge checks.
*edit* Average result on the Bluff check, nice. Thanks for the Guidance, Gaston.Nameless, child of Original (alias of APersonAmI)2012-09-19T14:05:48ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5702012-09-19T05:05:24Z2012-09-19T05:05:24Z<p>Well, sorry for that misuderstanding. That makes a lot more sense. I was <i>tired</i> yesterday.</p>Well, sorry for that misuderstanding. That makes a lot more sense. I was tired yesterday.Nameless, child of Original (alias of APersonAmI)2012-09-19T05:05:24ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=6#2832012-09-18T15:34:59Z2012-09-18T15:34:59Z<p><span class=messageboard-ooc>Laele Tuin isn't very reliable as Knowledge's goes.</span></p>
<p>As the cold envelops her, Laele Tuin grits her teeth and gestures in Drow Sign to Brixana.</p>
<p><i><b>Move away.</b></i></p>
<p>She darts away from the building, turns around, and readies her bow to fire at any moving target with a swiftness of hand that makes her movements almost invisible.</p>Laele Tuin isn't very reliable as Knowledge's goes.
As the cold envelops her, Laele Tuin grits her teeth and gestures in Drow Sign to Brixana.
Move away.
She darts away from the building, turns around, and readies her bow to fire at any moving target with a swiftness of hand that makes her movements almost invisible.Laele Tuin (alias of APersonAmI)2012-09-18T15:34:59ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=6#2742012-09-15T08:01:08Z2012-09-15T08:01:08Z<p><span class=messageboard-ooc>Will there be a single attack in this campaign that does not involve ability score damage? I am not complaining, but we are really going to want to spend some of the party's funds on a Wand Of Lesser Restoration.</span></p>
<p>Fort Save <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span></p>Will there be a single attack in this campaign that does not involve ability score damage? I am not complaining, but we are really going to want to spend some of the party's funds on a Wand Of Lesser Restoration.
Fort Save [dice]1d20 + 7[/dice]Laele Tuin (alias of APersonAmI)2012-09-15T08:01:08ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=6#2702012-09-14T08:29:47Z2012-09-14T08:29:47Z<p>Laele silently joins Brixana at the door, listening in to potential dangers.</p>
<p><span class=messageboard-ooc>Perception</span> (Traps/Dangers) <span class="messageboard-dice">1d20 + 13 ⇒ (4) + 13 = 17</span>
<br />
<span class=messageboard-ooc>Perception</span> (Listen At Door) <span class="messageboard-dice">1d20 + 13 ⇒ (1) + 13 = 14</span>
<br />
<span class=messageboard-ooc>Stealth</span> <span class="messageboard-dice">1d20 + 16 ⇒ (3) + 16 = 19</span></p>
<p><span class=messageboard-ooc>Fantastic...</span></p>Laele silently joins Brixana at the door, listening in to potential dangers.
Perception (Traps/Dangers) [dice]1d20 + 13[/dice]
Perception (Listen At Door) [dice]1d20 + 13[/dice]
Stealth [dice]1d20 + 16[/dice]
Fantastic...Laele Tuin (alias of APersonAmI)2012-09-14T08:29:47ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=6#2582012-09-14T08:10:03Z2012-09-14T08:10:03Z<p>Not having lost a single resource of note so far, I am perfectlly happy to go in at my current strength, but I am a fighter with full health and no status effects, so I'm not sure I have a say in this.</p>Not having lost a single resource of note so far, I am perfectlly happy to go in at my current strength, but I am a fighter with full health and no status effects, so I'm not sure I have a say in this.Laele Tuin (alias of APersonAmI)2012-09-14T08:10:03ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5602012-09-12T19:29:22Z2012-09-12T19:29:22Z<p>Someone remind me to get a masterwork item of +2 heal checks next time we shop for items. I've forgotten to <i>twice</i>, now. </p>
<p>Incidentally, I loved the description you used for my Dazing Touch ability, Network, really cool.</p>Someone remind me to get a masterwork item of +2 heal checks next time we shop for items. I've forgotten to twice, now.
Incidentally, I loved the description you used for my Dazing Touch ability, Network, really cool.Nameless, child of Original (alias of APersonAmI)2012-09-12T19:29:22ZRe: Forums: Recruitment: Solo Campaign interest checkNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/GMBirch33SUrbanCampaign/recruiting#102012-09-12T15:24:11Z2012-09-12T15:24:11Z<div class="messageboard-quotee">Beardsmith wrote:</div><blockquote> 7. If possible I would like to discuss with you what would best fit your campaign idea. What ever character I played I would want to make sure that it is a character that you as the GM liked just as much as I do. I have GMed a good bit and there is no better way to curb a GMs interest in a game then when someone creates a character that makes you want to loath it. </blockquote><p>Oh, this, so very much this. I would not like to play an inappropriate character.
<p>Incidentally, Beardsmith, I'd love to hear about characters you've loathed.</p>
<p>As for question 3, since Nameless, Child of Original is my favorite of my two characters that have participated in campaigns on this board, might be a good example. The last remaining multiple personality left in the body of a mad man, the original personality and a whole six-seven others killed, leaving a delusional and extremely overconfident mind.</p>Beardsmith wrote:7. If possible I would like to discuss with you what would best fit your campaign idea. What ever character I played I would want to make sure that it is a character that you as the GM liked just as much as I do. I have GMed a good bit and there is no better way to curb a GMs interest in a game then when someone creates a character that makes you want to loath it.
Oh, this, so very much this. I would not like to play an inappropriate character. Incidentally, Beardsmith, I'd...Nameless, child of Original (alias of APersonAmI)2012-09-12T15:24:11ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=6#2552012-09-12T05:07:19Z2012-09-12T05:07:19Z<p>I cannot grasp why we would retreat, we have our destination. Spirit Forge it is.</p>I cannot grasp why we would retreat, we have our destination. Spirit Forge it is.Laele Tuin (alias of APersonAmI)2012-09-12T05:07:19ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5582012-09-11T19:27:23Z2012-09-11T19:27:23Z<p>We COULD kill it, I suppose. Saves me a spell slot. And the off chance that it makes its save. Also means less information, however.</p>We COULD kill it, I suppose. Saves me a spell slot. And the off chance that it makes its save. Also means less information, however.Nameless, child of Original (alias of APersonAmI)2012-09-11T19:27:23ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5532012-09-11T17:18:52Z2012-09-11T17:18:52Z<div class="messageboard-quotee">Network wrote:</div><blockquote> So, this works like a melee touch attack? With 20% miss chance because of the smoke? </blockquote><p>Exactly like that, yes. It requires the Nightmare to have a lower or equal HD to La Siréene's, but there's no save.
<p>Here's the attack roll, for reference. 1d20 + 4 ⇒ (20) + 4 = 24</p>
<p>Yay! Made the miss chance roll:D</p>
<p>It is a Spell-Like Ability, though, so the Nightmare does get an Attack of Oppertunity. I apologize for forgetting that bit.</p>Network wrote:So, this works like a melee touch attack? With 20% miss chance because of the smoke?
Exactly like that, yes. It requires the Nightmare to have a lower or equal HD to La Siréene's, but there's no save. Here's the attack roll, for reference. 1d20 + 4 ⇒ (20) + 4 = 24
Yay! Made the miss chance roll:D
It is a Spell-Like Ability, though, so the Nightmare does get an Attack of Oppertunity. I apologize for forgetting that bit.Nameless, child of Original (alias of APersonAmI)2012-09-11T17:18:52ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=12#5512012-09-11T17:12:47Z2012-09-11T17:12:47Z<div class="messageboard-quotee">Network wrote:</div><blockquote> <div class="messageboard-quotee">Nameless, child of Original wrote:</div><blockquote> Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously? </blockquote>I meant it to be in front of her. I updated the gameplay thread. </blockquote><p>Damn. I thought she would not be able to reach it previously. Oh well, we all make mistakes, not your fault in the least. She's going to use her Dazing touch now, in any case.Network wrote:Nameless, child of Original wrote: Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?
I meant it to be in front of her. I updated the gameplay thread. Damn. I thought she would not be able to reach it previously. Oh well, we all make mistakes, not your fault in the least. She's going to use her Dazing touch now, in any case.Nameless, child of Original (alias of APersonAmI)2012-09-11T17:12:47ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=11#5492012-09-11T17:08:32Z2012-09-11T17:08:32Z<p>Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?</p>Is the nightmare infront of La Siréene, as the map says? or is it 10 feet away, as it was previously?Nameless, child of Original (alias of APersonAmI)2012-09-11T17:08:32ZRe: Forums: Recruitment: Solo Campaign interest checkAPersonAmIhttps://paizo.com/campaigns/GMBirch33SUrbanCampaign/recruiting#52012-09-11T14:24:00Z2012-09-11T14:24:00Z<p>I am really excited about this campaign - I get involved with and deeply invested in a small number of campaigns/characters of emotional importance, so a campaign like this where dedication is keyword is perfect.</p>
<p>Sorry for my spelling errors, did not write this at home so no spellcheck:C.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>I am really excited about this campaign - I get involved with and deeply invested in a small number of campaigns/characters of emotional importance, so a campaign like this where dedication is keyword is perfect.
Sorry for my spelling errors, did not write this at home so no spellcheck:C.
[Spoiler omitted]
[Spoiler omitted]APersonAmI2012-09-11T14:24:00ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=11#5362012-09-10T17:44:44Z2012-09-10T17:44:44Z<p>Readied/delayed actions are handy for support casters. Does the Nightmare suffer the miss chance from the obscuring mist effect, or does it have Blindsight?</p>Readied/delayed actions are handy for support casters. Does the Nightmare suffer the miss chance from the obscuring mist effect, or does it have Blindsight?Nameless, child of Original (alias of APersonAmI)2012-09-10T17:44:44ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=11#5312012-09-09T20:58:20Z2012-09-09T20:58:20Z<p>Hello, guys! I am back from the burial now. Good to be back.</p>Hello, guys! I am back from the burial now. Good to be back.Nameless, child of Original (alias of APersonAmI)2012-09-09T20:58:20ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=6#2562012-09-09T20:45:59Z2012-09-09T20:45:59Z<p><span class=messageboard-ooc>Hello. I am home again.</span></p>
<p>Laele Tuin will stay approximately 20 feet ahead of the party.</p>
<p><span class=messageboard-ooc>Perception, Taking 10:</span> 23</p>
<p><span class=messageboard-ooc>Stealth, Taking 10:</span> 26</p>Hello. I am home again.
Laele Tuin will stay approximately 20 feet ahead of the party.
Perception, Taking 10: 23
Stealth, Taking 10: 26Laele Tuin (alias of APersonAmI)2012-09-09T20:45:59ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=11#5102012-09-07T12:02:59Z2012-09-07T12:02:59Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> Might be all relative... "role" based. In the current party make-up, is that his role?</p>
<p>No one else can bring the light... Sandru is more seeing thru or being a part of the darkness. Caromarc is more intellectual, as is Ianez (guys correct me if I'm wrong). Quinn is law, but not Holy/Righteous... he's a policeman/agent, discipline, etc... Sireene is nature, protean almost.</p>
<p>You the guy with the light. Maybe it becomes transformative. From anti-hero to hero (by the end of the story). </blockquote><p>Yeah, the likelihood of Nameless memorizing Daylight is low, seeing as he has Darkvision and is pretty self-centered. He wouldn't really see the point. I also believe it entirely possible that Daylight will come in handy.
<p>And yeah, Nameless is pretty protean.</p>Sandru wrote:Might be all relative... "role" based. In the current party make-up, is that his role?
No one else can bring the light... Sandru is more seeing thru or being a part of the darkness. Caromarc is more intellectual, as is Ianez (guys correct me if I'm wrong). Quinn is law, but not Holy/Righteous... he's a policeman/agent, discipline, etc... Sireene is nature, protean almost.
You the guy with the light. Maybe it becomes transformative. From anti-hero to hero (by the end of the...Nameless, child of Original (alias of APersonAmI)2012-09-07T12:02:59ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2452012-09-06T20:15:05Z2012-09-06T20:15:05Z<p>Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC Laele Tuin as appropriate.</p>
<p>See you soon.</p>Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC Laele Tuin as appropriate.
See you soon.Laele Tuin (alias of APersonAmI)2012-09-06T20:15:05ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4972012-09-06T19:36:57Z2012-09-06T19:36:57Z<p>Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC La Siréene/Nameless as appropriate. Note that their initative is +5 now, thanks to Improved Initative.</p>
<p>See you soon.</p>Alright people, I'll be gone from this point forward until Sunday evening, when I am back from my grandmother's burial. GMPC La Siréene/Nameless as appropriate. Note that their initative is +5 now, thanks to Improved Initative.
See you soon.Nameless, child of Original (alias of APersonAmI)2012-09-06T19:36:57ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4942012-09-06T17:21:33Z2012-09-06T17:21:33Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> Elated! Let's do this thing... </p>
<p>Not being 100% and depleting supernatural abilities will help showcase the boring "in the trenches" dudes like Sandru and Quinn. Just give us something to impale, hack and slash. Old school.</p>
<p>Oh and don't to burn any spells needed for crafting the current item being worked on. </blockquote><p>Yeah, I have enough spells left to cast to keep me occupied. I made better decisions with this spell list than the last.
<p>Quinns Bane bow is finished? How much gold per occasion did we craft for?</p>
<p><a href="http://www.d20pfsrd.com/magic/all-spells/a/ant-haul" target="_blank" rel="nofollow">Ant Haul.</a> 14 hour duration! Speaking of witch, La Siréene's Extended Barkskin and Resist Energy have run out, but Extended Longstrider and Extended Ant Haul are still in effect.</p>
<p>@Network - I just noticed; the picture of our disguises is not on the campaign page.</p>Sandru wrote:Elated! Let's do this thing...
Not being 100% and depleting supernatural abilities will help showcase the boring "in the trenches" dudes like Sandru and Quinn. Just give us something to impale, hack and slash. Old school.
Oh and don't to burn any spells needed for crafting the current item being worked on.
Yeah, I have enough spells left to cast to keep me occupied. I made better decisions with this spell list than the last. Quinns Bane bow is finished? How much gold per...Nameless, child of Original (alias of APersonAmI)2012-09-06T17:21:33ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4882012-09-05T17:34:53Z2012-09-05T17:34:53Z<p>I have been looking forward to fighting these Sorcerers - finally I'll have targets for my spontanous Charm and Compulsion spells!</p>I have been looking forward to fighting these Sorcerers - finally I'll have targets for my spontanous Charm and Compulsion spells!Nameless, child of Original (alias of APersonAmI)2012-09-05T17:34:53ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2452012-09-05T12:36:21Z2012-09-05T12:36:21Z<p><b>"Once again, our opponent escapes us. Frustrating."</b></p>
<p>Laele observes her allies, considers their injuries.</p>
<p><b>"Is anyone here a victim of wasp poison?"</b></p>"Once again, our opponent escapes us. Frustrating."
Laele observes her allies, considers their injuries.
"Is anyone here a victim of wasp poison?"Laele Tuin (alias of APersonAmI)2012-09-05T12:36:21ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4852012-09-05T12:07:31Z2012-09-05T12:07:31Z<div class="messageboard-quotee">Network wrote:</div><blockquote> We should have you start crafting now, to get things rolling, eh? </blockquote><p>Right now, here in Sabina's shop, before visiting the Sorcerers? Excellent.Network wrote:We should have you start crafting now, to get things rolling, eh?
Right now, here in Sabina's shop, before visiting the Sorcerers? Excellent.Nameless, child of Original (alias of APersonAmI)2012-09-05T12:07:31ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4822012-09-05T06:56:37Z2012-09-05T06:56:37Z<p>Priority:</p>
<p>1. Custom Amulet of Mage Armor (Quinn) 1000</p>
<p>[Spoiler omitted]</p>
<p>2. Pearl of Power (3rd) (Nameless) 4500
<br />
3. Resistance Cloak +1 (Quinn) 500
<br />
4. Resistance Cloak +1 (Ianez) 500</p>
<p>Pearls of power are neat, and so are 3rd level spells, so I am crafting one. I'll gladly upgrade the Cloaks as a later priority. </p>
<p>@Network - sorry, I am a little hazy on the particulars - when will our first oppertunity to craft these items be?</p>Priority:
1. Custom Amulet of Mage Armor (Quinn) 1000
[Spoiler omitted]
2. Pearl of Power (3rd) (Nameless) 4500
3. Resistance Cloak +1 (Quinn) 500
4. Resistance Cloak +1 (Ianez) 500
Pearls of power are neat, and so are 3rd level spells, so I am crafting one. I'll gladly upgrade the Cloaks as a later priority.
@Network - sorry, I am a little hazy on the particulars - when will our first oppertunity to craft these items be?Nameless, child of Original (alias of APersonAmI)2012-09-05T06:56:37ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4772012-09-04T22:31:38Z2012-09-04T22:31:38Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote><p> Nameless, can you create a +1 Cloak now and upgrade it to a +2 later? Thinking about time. </p>
<p>Also, say the word if anyone else needs a cloak of resistance. </blockquote><p>Yes.
<p>There is a limitation on 8 hours of item crafting/day, though. I could craft Ianez and Quinn a +1 Cloak at the first oppertunity to craft items, the Mage Armor amulet next.</p>Kwanjan Quinn wrote:Nameless, can you create a +1 Cloak now and upgrade it to a +2 later? Thinking about time.
Also, say the word if anyone else needs a cloak of resistance.
Yes. There is a limitation on 8 hours of item crafting/day, though. I could craft Ianez and Quinn a +1 Cloak at the first oppertunity to craft items, the Mage Armor amulet next.Nameless, child of Original (alias of APersonAmI)2012-09-04T22:31:38ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4742012-09-04T19:57:10Z2012-09-04T19:57:10Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote> Nameless, whats your current work load besides upgrading the Holy Symbol to have Mage Armor? </blockquote><p>Only that, so far. I suppose I could help Caromarc craft that Belt Of Giant Strength, but this is my only agreed upon crafting so far. Nameless can't craft Weapons/Armor, only Wondrous items.Kwanjan Quinn wrote:Nameless, whats your current work load besides upgrading the Holy Symbol to have Mage Armor?
Only that, so far. I suppose I could help Caromarc craft that Belt Of Giant Strength, but this is my only agreed upon crafting so far. Nameless can't craft Weapons/Armor, only Wondrous items.Nameless, child of Original (alias of APersonAmI)2012-09-04T19:57:10ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4722012-09-04T19:30:03Z2012-09-04T19:30:03Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote> Cloak of Resistance +1 or +2, can that be crafted as well? </blockquote><p>Sure. +1 would take 4 hours, +2 would take 16 hours. 500 gold for +1, 2000 gold for +2.Kwanjan Quinn wrote:Cloak of Resistance +1 or +2, can that be crafted as well?
Sure. +1 would take 4 hours, +2 would take 16 hours. 500 gold for +1, 2000 gold for +2.Nameless, child of Original (alias of APersonAmI)2012-09-04T19:30:03ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2422012-09-05T01:25:56Z2012-09-04T19:29:31Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote><p> @Laele
</p>
Why did you attack? </blockquote><p>My apologies - assumed new combat round. Too eager, sorry.DM Irthos wrote:@Laele
Why did you attack?
My apologies - assumed new combat round. Too eager, sorry.Laele Tuin (alias of APersonAmI)2012-09-04T19:29:31ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4692012-09-04T18:40:12Z2012-09-04T18:40:12Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote> <div class="messageboard-quotee">Nameless, child of Original wrote:</div><blockquote><p> 2000 gold base cost, so it would cost you 1000 gold. </p>
<p>It would take 8 hours to make with the +5DC for double efficiency.
<br />
</blockquote>Thanks. Cost deducted. </blockquote><p>Well then, I'll just make the spellcraft check now for simplicity, It'll be done once we have 8 hours to craft.
<p>Spellcraft Check, DC 5(base)+1(CL)+5(Does not have Mage Armor Spell)+5 (Double Efficiency)=DC 16: <span class="messageboard-dice">1d20 + 12 ⇒ (20) + 12 = 32</span></p>Kwanjan Quinn wrote:Nameless, child of Original wrote:2000 gold base cost, so it would cost you 1000 gold.
It would take 8 hours to make with the +5DC for double efficiency.
Thanks. Cost deducted. Well then, I'll just make the spellcraft check now for simplicity, It'll be done once we have 8 hours to craft. Spellcraft Check, DC 5(base)+1(CL)+5(Does not have Mage Armor Spell)+5 (Double Efficiency)=DC 16: [dice]1d20 + 12[/dice]Nameless, child of Original (alias of APersonAmI)2012-09-04T18:40:12ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2392012-09-04T17:28:52Z2012-09-04T17:28:52Z<p><i>Heh. Cowards.</i></p>
<p>Laele sends a final volley of arrows towards the remaining wasps.</p>
<p><span class=messageboard-ooc>Attack 1, Manyshot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (5) + 17 = 22</span>
<br />
<span class=messageboard-ooc>Attack 2, Rapid Shot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (12) + 17 = 29</span>
<br />
<span class=messageboard-ooc>Attack 3, iterative attack:</span> <span class="messageboard-dice">1d20 + 12 ⇒ (14) + 12 = 26</span></p>
<p><span class=messageboard-ooc>Damage 1a, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span>
<br />
<span class=messageboard-ooc>Damage 1b, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (5) + 11 = 16</span>
<br />
<span class=messageboard-ooc>Damage 2, Rapid Shot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (4) + 11 = 15</span>
<br />
<span class=messageboard-ooc>Damage 3, iterative attack:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (7) + 11 = 18</span></p>Heh. Cowards.
Laele sends a final volley of arrows towards the remaining wasps.
Attack 1, Manyshot: [dice]1d20+17[/dice]
Attack 2, Rapid Shot: [dice]1d20+17[/dice]
Attack 3, iterative attack: [dice]1d20+12[/dice]
Damage 1a, Manyshot: [dice]1d8+11[/dice]
Damage 1b, Manyshot: [dice]1d8+11[/dice]
Damage 2, Rapid Shot: [dice]1d8+11[/dice]
Damage 3, iterative attack: [dice]1d8+11[/dice]Laele Tuin (alias of APersonAmI)2012-09-04T17:28:52ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4672012-09-04T16:56:35Z2012-09-04T16:56:35Z<div class="messageboard-quotee">Kwanjan Quinn wrote:</div><blockquote> <div class="messageboard-quotee">Nameless, child of Original wrote:</div><blockquote><p> Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.
</p>
</blockquote>Oh yeah baby! please do. Right on my holy symbol of Erastil. Let me know the cost as I will not be getting the boots of speed. </blockquote><p>2000 gold base cost, so it would cost you 1000 gold.
<p>It would take 8 hours to make with the +5DC for double efficiency.</p>Kwanjan Quinn wrote:Nameless, child of Original wrote:Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.
Oh yeah baby! please do. Right on my holy symbol of Erastil. Let me know the cost as I will not be getting the boots of speed. 2000 gold base cost, so it would cost you 1000 gold. It would take 8 hours to make with the +5DC for double efficiency.Nameless, child of Original (alias of APersonAmI)2012-09-04T16:56:35ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=10#4632012-09-04T16:02:06Z2012-09-04T16:02:06Z<p>Welcome back, Network:). Glad to hear you are better.</p>
<p>Caromarc, when I said La Siréene would make items at commission, I meant that she would make items at material cost, no more. I misspoke, so to speak.</p>
<p>Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.</p>Welcome back, Network:). Glad to hear you are better.
Caromarc, when I said La Siréene would make items at commission, I meant that she would make items at material cost, no more. I misspoke, so to speak.
Quinn, I'd like a response on whether you would like my character to craft yours an amulet of constant Mage Armor.Nameless, child of Original (alias of APersonAmI)2012-09-04T16:02:06ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2382012-09-03T18:25:17Z2012-09-03T18:25:17Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote> It was the weekend, slow down is expected. It would be strange if they did not post today. </blockquote><p>In related news, I am going to the burial my mother’s mother next weekend, so I'll be incommunicado from Friday through Sunday. Feel Free to GMPC my character as needed.DM Irthos wrote:It was the weekend, slow down is expected. It would be strange if they did not post today.
In related news, I am going to the burial my mother’s mother next weekend, so I'll be incommunicado from Friday through Sunday. Feel Free to GMPC my character as needed.Laele Tuin (alias of APersonAmI)2012-09-03T18:25:17ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2362012-09-03T17:12:58Z2012-09-03T17:12:58Z<p>Okay, what is this? It has been two and a half days since the current combat round started - where are Yasaen and Brang'els contributions?</p>Okay, what is this? It has been two and a half days since the current combat round started - where are Yasaen and Brang'els contributions?Laele Tuin (alias of APersonAmI)2012-09-03T17:12:58ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2302012-09-01T06:09:27Z2012-09-01T06:09:27Z<p>Laele's arm moves with blinding speed as she pumps another volley of arrows into the insects attacking the group.</p>
<p><span class=messageboard-ooc>Attack 1, Manyshot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (20) + 17 = 37</span><span class=messageboard-ooc>, Attack 1, Confirm Crit:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (10) + 17 = 27</span>
<br />
<span class=messageboard-ooc>Attack 2, Rapid Shot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (16) + 17 = 33</span>
<br />
<span class=messageboard-ooc>Attack 3, iterative attack:</span> <span class="messageboard-dice">1d20 + 12 ⇒ (12) + 12 = 24</span></p>
<p><span class=messageboard-ooc>Damage 1a, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span>, <span class=messageboard-ooc>Critical Damage:</span> <span class="messageboard-dice">1d8 + 11 + 1d8 + 11 ⇒ (3) + 11 + (6) + 11 = 31</span>, <span class=messageboard-ooc>Total Damage: 43</span>
<br />
<span class=messageboard-ooc>Damage 1b, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span>
<br />
<span class=messageboard-ooc>Damage 2, Rapid Shot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (6) + 11 = 17</span>
<br />
<span class=messageboard-ooc>Damage 3, iterative attack:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span></p>Laele's arm moves with blinding speed as she pumps another volley of arrows into the insects attacking the group.
Attack 1, Manyshot: [dice]1d20+17[/dice], Attack 1, Confirm Crit: [dice]1d20+17[/dice]
Attack 2, Rapid Shot: [dice]1d20+17[/dice]
Attack 3, iterative attack: [dice]1d20+12[/dice]
Damage 1a, Manyshot: [dice]1d8+11[/dice], Critical Damage: [dice]1d8+11+1d8+11[/dice], Total Damage: 43
Damage 1b, Manyshot: [dice]1d8+11[/dice]
Damage 2, Rapid Shot: [dice]1d8+11[/dice]
Damage 3,...Laele Tuin (alias of APersonAmI)2012-09-01T06:09:27ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2332012-08-31T21:01:48Z2012-08-31T21:01:48Z<div class="messageboard-quotee">Laele Tuin wrote:</div><blockquote>Thank god for that, I hate that thing.</blockquote><p>...What part off this comment made you think I wanted this rule? I mentioned it specifically to make sure it <i>was not</i> included in this campaign, because yeah, that rule screams abuse to me too.
<p>And yeah, we'd die XD.</p>
<p>Thanks for that clarification.</p>Laele Tuin wrote:Thank god for that, I hate that thing.
...What part off this comment made you think I wanted this rule? I mentioned it specifically to make sure it was not included in this campaign, because yeah, that rule screams abuse to me too. And yeah, we'd die XD.
Thanks for that clarification.Laele Tuin (alias of APersonAmI)2012-08-31T21:01:48ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2312012-08-31T19:45:43Z2012-08-31T19:45:43Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote>As for Massive Damage your going to have topoint me to that rule as I dont know it. I dont normally use variant rules. </blockquote><p>Thank god for that, I hate that thing. Page 189 in the Core Rulebook, <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Loss-of-Hit-Points" target="_blank" rel="nofollow">Here you go.</a> Basically, if you take more than half your hit points in damage in one go (minimum 50 points), make a Fort Save or die. Crazy.DM Irthos wrote:As for Massive Damage your going to have topoint me to that rule as I dont know it. I dont normally use variant rules.
Thank god for that, I hate that thing. Page 189 in the Core Rulebook, Here you go. Basically, if you take more than half your hit points in damage in one go (minimum 50 points), make a Fort Save or die. Crazy.Laele Tuin (alias of APersonAmI)2012-08-31T19:45:43ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2292012-08-31T15:14:01Z2012-08-31T15:14:01Z<p>There is a problem with my character sheet? :C. Sure, I'll have the information posted on this site as soon as I can - need to go cook dinner first. I hate navigating statistic blocks...</p>
<p>A crit hit, and a crit miss on the Manyshot. Huh. Speaking of crits, that one just made 54 damage, so I suppose this is an appropriate time to ask - do you use the Massive Damage optional rule in this campaign?</p>There is a problem with my character sheet? :C. Sure, I'll have the information posted on this site as soon as I can - need to go cook dinner first. I hate navigating statistic blocks...
A crit hit, and a crit miss on the Manyshot. Huh. Speaking of crits, that one just made 54 damage, so I suppose this is an appropriate time to ask - do you use the Massive Damage optional rule in this campaign?Laele Tuin (alias of APersonAmI)2012-08-31T15:14:01ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2252012-08-31T15:08:48Z2012-08-31T15:08:48Z<p><i>Weak insects. They shall soon be exterminated.</i></p>
<p>Laele Tuin steps aside <span class=messageboard-ooc>five foot step</span>, then unleashes a volley of arrows upon first the criter that endeavored to hit her, then sending a single arrow at one other insect that is closest.</p>
<p><span class=messageboard-ooc>Attack 1, Manyshot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (1) + 17 = 18</span>
<br />
<span class=messageboard-ooc>Attack 2, Rapid Shot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (20) + 17 = 37</span>
<br />
<span class=messageboard-ooc>Attack 2, Confirm Crit:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (14) + 17 = 31</span>
<br />
<span class=messageboard-ooc>Attack 3, iterative attack:</span> <span class="messageboard-dice">1d20 + 12 ⇒ (2) + 12 = 14</span></p>
<p><span class=messageboard-ooc>Damage 2, Rapid Shot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (8) + 11 = 19</span>, <span class=messageboard-ooc>Critical Damage:</span> <span class="messageboard-dice">1d8 + 11 + 1d8 + 11 ⇒ (7) + 11 + (6) + 11 = 35</span><span class=messageboard-ooc>, total 54 damage</span>
<br />
<span class=messageboard-ooc>Damage 3, iterative attack:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (8) + 11 = 19</span></p>Weak insects. They shall soon be exterminated.
Laele Tuin steps aside five foot step, then unleashes a volley of arrows upon first the criter that endeavored to hit her, then sending a single arrow at one other insect that is closest.
Attack 1, Manyshot: [dice]1d20+17[/dice]
Attack 2, Rapid Shot: [dice]1d20+17[/dice]
Attack 2, Confirm Crit: [dice]1d20+17[/dice]
Attack 3, iterative attack: [dice]1d20+12[/dice]
Damage 2, Rapid Shot: [dice]1d8+11[/dice], Critical Damage:...Laele Tuin (alias of APersonAmI)2012-08-31T15:08:48ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2142012-08-28T22:46:27Z2012-08-28T22:46:27Z<p>Party fund makes sense.</p>Party fund makes sense.Laele Tuin (alias of APersonAmI)2012-08-28T22:46:27ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2082012-08-28T17:25:33Z2012-08-28T17:25:33Z<p>Laele Tuin listens to Elrivors instruction, and scouts ahead in that direction, communicating with the others when appropriate.</p>Laele Tuin listens to Elrivors instruction, and scouts ahead in that direction, communicating with the others when appropriate.Laele Tuin (alias of APersonAmI)2012-08-28T17:25:33ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2052012-08-28T17:23:53Z2012-08-28T17:23:53Z<p>Yes - sell the armor, Handy Haversack to whoever wants it. No one wants it - sell it.</p>Yes - sell the armor, Handy Haversack to whoever wants it. No one wants it - sell it.Laele Tuin (alias of APersonAmI)2012-08-28T17:23:53ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=5#2052012-08-28T15:36:07Z2012-08-28T15:36:07Z<p>As Elrivor speaks, Laele keeps close to the group, listening in.</p>
<p><b>"I do not object. The tenets of Wovirl are sensible and teamwork is preferable."</b></p>
<p><b>"Your strategy is sensible."</b></p>
<p><b>"Another matter, regarding which I am sorry to say frustration over the fleeing behemoth momentarily blinded me - wherefore are we headed? If I am to scout, I need a direction."</b></p>As Elrivor speaks, Laele keeps close to the group, listening in.
"I do not object. The tenets of Wovirl are sensible and teamwork is preferable."
"Your strategy is sensible."
"Another matter, regarding which I am sorry to say frustration over the fleeing behemoth momentarily blinded me - wherefore are we headed? If I am to scout, I need a direction."Laele Tuin (alias of APersonAmI)2012-08-28T15:36:07ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=5#2022012-08-28T15:27:07Z2012-08-28T15:27:07Z<div class="messageboard-quotee">Maverick wrote:</div><blockquote> I'm working under the assumption that we are. I also pictured the four of us "newbies" not necessarily knowing that, only knowing that we were to reinforce the original and given directions to where they were last seen heading, but that may just be the way I picture things and might not necessarily reflect the actual current situation. </blockquote><p>Sorry, yes, this too is my belief, I was WAY to tired when I wrote my last post. Awkward.Maverick wrote:I'm working under the assumption that we are. I also pictured the four of us "newbies" not necessarily knowing that, only knowing that we were to reinforce the original and given directions to where they were last seen heading, but that may just be the way I picture things and might not necessarily reflect the actual current situation.
Sorry, yes, this too is my belief, I was WAY to tired when I wrote my last post. Awkward.Laele Tuin (alias of APersonAmI)2012-08-28T15:27:07ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1982012-08-27T22:26:39Z2012-08-27T22:26:39Z<p><b>"I'll do it. I'm resonable at spotting, good at stealth."</b></p>
<p>She picks up the buckler, waits a moment for someone to object, then heads of towards the next objective, keeping ahead of the rest of the group, using the cover of the forest to remain unseen, using the message spell or drow sign language to communicate when needed and to keep pace with the others. </p>
<p><span class=messageboard-ooc>Perception Check, taking 10: 23</span>
<br />
<span class=messageboard-ooc>Stealth Check, taking 10: 26</span></p>"I'll do it. I'm resonable at spotting, good at stealth."
She picks up the buckler, waits a moment for someone to object, then heads of towards the next objective, keeping ahead of the rest of the group, using the cover of the forest to remain unseen, using the message spell or drow sign language to communicate when needed and to keep pace with the others.
Perception Check, taking 10: 23
Stealth Check, taking 10: 26Laele Tuin (alias of APersonAmI)2012-08-27T22:26:39ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1962012-08-27T20:46:09Z2012-08-27T20:46:09Z<p><b>"Dito Solniss. If she or anyone else needs the cloak, go ahead, as far as I am concerned. The Buckler is my preferred pick, then, insofar as I have any say in the matter."</b></p>
<p><b>"Of course. The insignia must not fall into enemy hands."</b></p>
<p>Laele keeps her bow drawn, and remains alert, keeping wary of any dangers.</p>"Dito Solniss. If she or anyone else needs the cloak, go ahead, as far as I am concerned. The Buckler is my preferred pick, then, insofar as I have any say in the matter."
"Of course. The insignia must not fall into enemy hands."
Laele keeps her bow drawn, and remains alert, keeping wary of any dangers.Laele Tuin (alias of APersonAmI)2012-08-27T20:46:09ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1942012-08-27T19:45:26Z2012-08-27T19:45:26Z<p><span class=messageboard-ooc>There are seven players active.</span></p>
<p><b>"The belt, I have no use for, but either the Buckler or the Cloak of Resistance would be of use to me - both of mine are inferior."</b></p>There are seven players active.
"The belt, I have no use for, but either the Buckler or the Cloak of Resistance would be of use to me - both of mine are inferior."Laele Tuin (alias of APersonAmI)2012-08-27T19:45:26ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4422012-08-27T16:52:37Z2012-08-27T16:52:37Z<p>Ah, well then, <i>that</i> my character should be capable of crafting - she already has custom item of permanent Mage Armor, Olivia's Heart. DC 11, after +5 for lacking the Mage Armor prerequisite and +5 for a hasty job, so no problem there. It would take one regular-length session - 8 hours.</p>
<p>In that case, I am just going to buy a Silent Metamagic Rod(Lesser) and save the rest of La Siréne's share as credit, to buy materials for some home-crafted item of her own later on.</p>Ah, well then, that my character should be capable of crafting - she already has custom item of permanent Mage Armor, Olivia's Heart. DC 11, after +5 for lacking the Mage Armor prerequisite and +5 for a hasty job, so no problem there. It would take one regular-length session - 8 hours.
In that case, I am just going to buy a Silent Metamagic Rod(Lesser) and save the rest of La Siréne's share as credit, to buy materials for some home-crafted item of her own later on.Nameless, child of Original (alias of APersonAmI)2012-08-27T16:52:37ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1852012-08-27T14:57:25Z2012-08-27T14:57:25Z<p>As the behemoth slips out of this reality, Laele Tuin grinds her teeth in frustration. </p>
<p>Muttering, Undercommon: <b>"Cowardly beast."</b></p>
<p>She steps forward, towards the others, holding up her Wovirl insignia and shifting into her elven shape.</p>
<p>Undercommon: <b>"Greetings. My name is Laele Tuin. We were sent here to join you in completing the mission objective as a precaution. Wovirl wants nothing left to chance."</b></p>As the behemoth slips out of this reality, Laele Tuin grinds her teeth in frustration.
Muttering, Undercommon: "Cowardly beast."
She steps forward, towards the others, holding up her Wovirl insignia and shifting into her elven shape.
Undercommon: "Greetings. My name is Laele Tuin. We were sent here to join you in completing the mission objective as a precaution. Wovirl wants nothing left to chance."Laele Tuin (alias of APersonAmI)2012-08-27T14:57:25ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4382012-08-27T14:52:57Z2012-08-27T14:52:57Z<p>Can we really craft Monks Robe? It requires either righteous might (5th level) or Transformation (6th level)?</p>Can we really craft Monks Robe? It requires either righteous might (5th level) or Transformation (6th level)?Nameless, child of Original (alias of APersonAmI)2012-08-27T14:52:57ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1912012-08-27T14:17:00Z2012-08-27T14:17:00Z<p>We have Darkness. Its 1/day, but we have it. Will be 2/day for me once I get to level 9.</p>We have Darkness. Its 1/day, but we have it. Will be 2/day for me once I get to level 9.Laele Tuin (alias of APersonAmI)2012-08-27T14:17:00ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1852012-08-27T06:10:44Z2012-08-27T06:10:44Z<p>It is true that our goals are easier to complete if we are elves, but in a combat situation, we all have both Darkvision and BOTH spells that capitalize on Darkvision in Drow form. that is a tactical advantage against everything without Darkvision (such as real elves) if I ever saw one.</p>
<p>So ok, maybe elves are default, but we should plan ahead and take advantage of it when appropriate.</p>It is true that our goals are easier to complete if we are elves, but in a combat situation, we all have both Darkvision and BOTH spells that capitalize on Darkvision in Drow form. that is a tactical advantage against everything without Darkvision (such as real elves) if I ever saw one.
So ok, maybe elves are default, but we should plan ahead and take advantage of it when appropriate.Laele Tuin (alias of APersonAmI)2012-08-27T06:10:44ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4262012-08-26T22:18:33Z2012-08-26T22:18:33Z<p>Hey - you have truly done a terrific job. By all means, take a rest.</p>
<p>Speaking of breaks, I might need one September 7th through 9nth. My Grandmother on my mother’s side died as the result of a car accident recently, and those dates are the burial and burial related stuff. I am not sure I am going to need those days off from the game. - This game is fun and might help me deal with it - but i might be a bit emotionally spent those days, so I am posting this as fair warning.</p>Hey - you have truly done a terrific job. By all means, take a rest.
Speaking of breaks, I might need one September 7th through 9nth. My Grandmother on my mother’s side died as the result of a car accident recently, and those dates are the burial and burial related stuff. I am not sure I am going to need those days off from the game. - This game is fun and might help me deal with it - but i might be a bit emotionally spent those days, so I am posting this as fair warning.Nameless, child of Original (alias of APersonAmI)2012-08-26T22:18:33ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1792012-08-26T18:43:49Z2012-08-26T18:43:49Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote><p> Ok because I am concerned for your life, Elrivor run. Your AC is 18 and your down to a 50/50 chance of being hit. As long as it does not get a nat 1 at least 2 attacks are going to hit you with its +19 atk. There I warned you. I feel no guilt for what may or may not happen. xP</p>
<p>Edit-I may have to impose a gag order on myself for combat from now on. -.- </blockquote><p>...Why would you need a gag order?
<p>Light level is dim light now, in a 60 ft radius, btw. Dazzled no more!</p>DM Irthos wrote:Ok because I am concerned for your life, Elrivor run. Your AC is 18 and your down to a 50/50 chance of being hit. As long as it does not get a nat 1 at least 2 attacks are going to hit you with its +19 atk. There I warned you. I feel no guilt for what may or may not happen. xP
Edit-I may have to impose a gag order on myself for combat from now on. -.-
...Why would you need a gag order? Light level is dim light now, in a 60 ft radius, btw. Dazzled no more!Laele Tuin (alias of APersonAmI)2012-08-26T18:43:49ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1762012-08-26T18:26:11Z2012-08-26T18:26:11Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote> Just like to say DR is murder. </blockquote><p>It really is. DR 10 is ridiculous - turns my damage rolls into 1d8+1...DM Irthos wrote:Just like to say DR is murder.
It really is. DR 10 is ridiculous - turns my damage rolls into 1d8+1...Laele Tuin (alias of APersonAmI)2012-08-26T18:26:11ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1752012-08-26T18:21:30Z2012-08-26T18:21:30Z<p><i>Heh. Staring it down. Brave, for a trickster caster.</i></p>
<p>Smiling a crazed smile at this challenge of a monstrosity, Laele's hand moves as lightning, firing three arrows at the beast, her fourth she imbudes with Deeper Darkness, to block this infernal sun, and sinks in the ground beneath the legs of the spider. <span class=messageboard-ooc>AC 5 for the ground.</span></p>
<p><span class=messageboard-ooc>Attack 1, Manyshot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (20) + 17 = 37</span>
<br />
<span class=messageboard-ooc>Attack 1, Confirm Crit:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span>
<br />
<span class=messageboard-ooc>Attack 2, Rapid Shot:</span> <span class="messageboard-dice">1d20 + 17 ⇒ (3) + 17 = 20</span>
<br />
<span class=messageboard-ooc>Attack 3, iterative attack:</span> <span class="messageboard-dice">1d20 + 12 ⇒ (8) + 12 = 20</span></p>
<p><span class=messageboard-ooc>Damage 1a, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span>, <span class=messageboard-ooc>Critical Damage:</span> <span class="messageboard-dice">1d8 + 11 + 1d8 + 11 ⇒ (4) + 11 + (6) + 11 = 32</span> <span class=messageboard-ooc>Total 44 damage for the critical hit.</span>
<br />
<span class=messageboard-ooc>Damage 1b, Manyshot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (5) + 11 = 16</span>
<br />
<span class=messageboard-ooc>Damage 2, Rapid Shot:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (3) + 11 = 14</span>
<br />
<span class=messageboard-ooc>Damage 3, iterative attack: No damage, it's the ground.</span> </p>
<p><span class=messageboard-ooc>Crit! Yes!</span></p>Heh. Staring it down. Brave, for a trickster caster.
Smiling a crazed smile at this challenge of a monstrosity, Laele's hand moves as lightning, firing three arrows at the beast, her fourth she imbudes with Deeper Darkness, to block this infernal sun, and sinks in the ground beneath the legs of the spider. AC 5 for the ground.
Attack 1, Manyshot: [dice]1d20+17[/dice]
Attack 1, Confirm Crit: [dice]1d20+17[/dice]
Attack 2, Rapid Shot: [dice]1d20+17[/dice]
Attack 3, iterative attack:...Laele Tuin (alias of APersonAmI)2012-08-26T18:21:30ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1702012-08-26T15:51:26Z2012-08-26T15:51:26Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote> Your outside during the day, so its not dim. I hope you guys who did not use the insignia spell took your weakness into account. Your dazzled, sense you've been outside for a while. </blockquote><p>Oh yeah, this is a question I should have asked. With her Imbude Arrows ability, Laele Tuin can cast Darkness/Deeper Darkness as a swift action as long as the arrow fired hits(Which it probably will most of the time - she has good to-hit bonus), meaning as long as we stay within range of the shot creature, her ability will make sure we have the light level that fits us best. The issue here, of course, is that the monster moving out of range would probably qualify as "abrupt", which is to say, blindness.
<p>I didn't take it into account for the last round of arrows, but 32 and 23 are still hits, so it makes no difference.</p>
<p>I could use the ability when our initiative comes around again, so if she goes first and does, it won’t come up.</p>
<p>Speaking of which, which PC has yet to act on this initiative?</p>DM Irthos wrote:Your outside during the day, so its not dim. I hope you guys who did not use the insignia spell took your weakness into account. Your dazzled, sense you've been outside for a while.
Oh yeah, this is a question I should have asked. With her Imbude Arrows ability, Laele Tuin can cast Darkness/Deeper Darkness as a swift action as long as the arrow fired hits(Which it probably will most of the time - she has good to-hit bonus), meaning as long as we stay within range of the shot...Laele Tuin (alias of APersonAmI)2012-08-26T15:51:26ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4192012-08-26T15:18:58Z2012-08-26T15:18:58Z<p>La Siréene would be more than willing to help craft items for others. All you have to do is give her a commission - she has already declared her ability and willingness to the group.</p>
<p>She'd also love a crafting collaboration. Very friendly, my character.</p>La Siréene would be more than willing to help craft items for others. All you have to do is give her a commission - she has already declared her ability and willingness to the group.
She'd also love a crafting collaboration. Very friendly, my character.Nameless, child of Original (alias of APersonAmI)2012-08-26T15:18:58ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1662012-08-26T00:01:11Z2012-08-26T00:01:11Z<p>I am curious - how does Initiative work in this campaign? We don’t seem to roll initiative about which PC gets to act first, but what about the antagonists? Do all PC's act, all enemies act, all PC's act, etc. until one side is annihilated? If so, how is group initiative decided?</p>I am curious - how does Initiative work in this campaign? We don’t seem to roll initiative about which PC gets to act first, but what about the antagonists? Do all PC's act, all enemies act, all PC's act, etc. until one side is annihilated? If so, how is group initiative decided?Laele Tuin (alias of APersonAmI)2012-08-26T00:01:11ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1602012-08-25T19:58:04Z2012-08-25T19:58:04Z<p>Thank you!</p>
<p>Was that alright? You were not very specific in your PM on how we were to enter this battle.</p>
<p>Perhaps I got its attention. If I did, all I can really do now is cross my fingers and hope to survive...</p>
<p>Do note that Laele moves stealthed at full speed, so being hidden before combat makes plenty of sense, especially since she would have heard the sounds of battle when she was getting close.</p>Thank you!
Was that alright? You were not very specific in your PM on how we were to enter this battle.
Perhaps I got its attention. If I did, all I can really do now is cross my fingers and hope to survive...
Do note that Laele moves stealthed at full speed, so being hidden before combat makes plenty of sense, especially since she would have heard the sounds of battle when she was getting close.Laele Tuin (alias of APersonAmI)2012-08-25T19:58:04ZRe: Forums: Play-by-Post: Shrina XulLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/gameplay&page=4#1672012-08-25T19:53:39Z2012-08-25T19:53:39Z<p><i>Now THIS is a monster! A Spider-Beast, indeed! Ripping my assigned unit apart! Well then!</i></p>
<p>Laele Tuin, hidden behind the forest's cover but without the elven disguise of the Wovirl insignia wrapped around her right shoulder, overlooks the battle with the behemoth. As she sees one of the drow in her assigned unit, with a body like a Drider's, burst out of the behemoths web, she steps out of her cover and into the battle to assist in taking down the beast.</p>
<p><span class=messageboard-ooc>Leale Tuin would chose to sneak up close to the beast, so that the forest would not impede her cover. treat as 30 feet away.</span></p>
<p><span class=messageboard-ooc>Attack 1, Manyshot:</span><span class="messageboard-dice">1d20 + 17 ⇒ (16) + 17 = 33</span>
<br />
<span class=messageboard-ooc>Attack 2, Rapid Shot:</span><span class="messageboard-dice">1d20 + 17 ⇒ (7) + 17 = 24</span>
<br />
<span class=messageboard-ooc>Attack 3, iterative attack:</span><span class="messageboard-dice">1d20 + 12 ⇒ (2) + 12 = 14</span> </p>
<p><span class=messageboard-ooc>Damage 1a, Manyshot:</span><span class="messageboard-dice">1d8 + 11 ⇒ (4) + 11 = 15</span>
<br />
<span class=messageboard-ooc>Damage 1b, Manyshot:</span><span class="messageboard-dice">1d8 + 11 ⇒ (4) + 11 = 15</span>
<br />
<span class=messageboard-ooc>Damage 2, Rapid Shot:</span><span class="messageboard-dice">1d8 + 11 ⇒ (6) + 11 = 17</span>
<br />
<span class=messageboard-ooc>Damage 3, iterative attack:</span> <span class="messageboard-dice">1d8 + 11 ⇒ (1) + 11 = 12</span></p>Now THIS is a monster! A Spider-Beast, indeed! Ripping my assigned unit apart! Well then!
Laele Tuin, hidden behind the forest's cover but without the elven disguise of the Wovirl insignia wrapped around her right shoulder, overlooks the battle with the behemoth. As she sees one of the drow in her assigned unit, with a body like a Drider's, burst out of the behemoths web, she steps out of her cover and into the battle to assist in taking down the beast.
Leale Tuin would chose to sneak up...Laele Tuin (alias of APersonAmI)2012-08-25T19:53:39ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4112012-08-25T14:15:27Z2012-08-25T14:15:27Z<p>+1 Keen Rapier sounds good. You do love your crits.</p>
<p>Also: D'oh! on the cheesy multiclassing.</p>+1 Keen Rapier sounds good. You do love your crits.
Also: D'oh! on the cheesy multiclassing.Nameless, child of Original (alias of APersonAmI)2012-08-25T14:15:27ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4082012-08-25T13:59:23Z2012-08-25T13:59:23Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> I think the robe only gives 1 step (by design). He goes from 6 to 11.</p>
<p>Fighter 2 attacks, yes... So, what do we need more? I can RP either.</p>
<p>Keen Cutlass +1 would be smashing! 15-20/x2 </blockquote><p>7 to 12. We leveled.Sandru wrote:I think the robe only gives 1 step (by design). He goes from 6 to 11.
Fighter 2 attacks, yes... So, what do we need more? I can RP either.
Keen Cutlass +1 would be smashing! 15-20/x2
7 to 12. We leveled.Nameless, child of Original (alias of APersonAmI)2012-08-25T13:59:23ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4062012-08-25T13:51:42Z2012-08-25T13:51:42Z<p>Actually, a Monk robe would turn Quinn's 1d8 damage into 2d6. an average of 2.5 extra damage. In addition to 2 extra AC. I think it is definitely worth It. I'd donate 5500 for you to buy that thing if you want it, Quinn.</p>
<p>Barbarian, for Uncanny Dodge and Rage Power? But if it's just fighter or Rogue, Fighter. BAB 6 is good to have.</p>
<p>Of course, up to you.</p>Actually, a Monk robe would turn Quinn's 1d8 damage into 2d6. an average of 2.5 extra damage. In addition to 2 extra AC. I think it is definitely worth It. I'd donate 5500 for you to buy that thing if you want it, Quinn.
Barbarian, for Uncanny Dodge and Rage Power? But if it's just fighter or Rogue, Fighter. BAB 6 is good to have.
Of course, up to you.Nameless, child of Original (alias of APersonAmI)2012-08-25T13:51:42ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=9#4032012-08-25T13:11:55Z2012-08-25T13:11:55Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> Just to make sure I understand... "temporary for 24 hrs" means they don't add to stuff like skill points, feat pre-reqs, etc...</p>
<p>But, after 24 hrs... they do, as if the attribute was actually higher? </blockquote><p>Exactly right. Although, that is mostly relevant to casters, for bonus spell purposes. Not relevant to any of us already wearing them – we have been wearing them for plenty of time already.Sandru wrote:Just to make sure I understand... "temporary for 24 hrs" means they don't add to stuff like skill points, feat pre-reqs, etc...
But, after 24 hrs... they do, as if the attribute was actually higher?
Exactly right. Although, that is mostly relevant to casters, for bonus spell purposes. Not relevant to any of us already wearing them – we have been wearing them for plenty of time already.Nameless, child of Original (alias of APersonAmI)2012-08-25T13:11:55ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=8#3982012-08-25T07:38:22Z2012-08-25T07:38:22Z<p>HP <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span></p>
<p>@Improved Natural Attack
<br />
By the rules of the developers, in this instance - monks cannot pick that feat. There are strong opinions about that descision. Developers say that would allow the monk to deal too much damage - more than one forum user says that argument is a load of Dragon dung. Still, the rules are clear: no Improved Natural Attack for monks.</p>
<p>I think you people should get Cloaks or Resistance/Belts of ability scores. They are standard items for a reason.</p>
<p>I also think Boots of Speed are way awesome and that you should get them. But that is just me rambling.</p>HP [dice]1d8+2[/dice]
@Improved Natural Attack
By the rules of the developers, in this instance - monks cannot pick that feat. There are strong opinions about that descision. Developers say that would allow the monk to deal too much damage - more than one forum user says that argument is a load of Dragon dung. Still, the rules are clear: no Improved Natural Attack for monks.
I think you people should get Cloaks or Resistance/Belts of ability scores. They are standard items for a reason.
I...Nameless, child of Original (alias of APersonAmI)2012-08-25T07:38:22ZRe: Forums: Play-by-Post Discussion: Shrina Xul DiscussionLaele Tuin (alias of APersonAmI)https://paizo.com/campaigns/ShrinaXul/discussion&page=4#1542012-08-25T07:36:36Z2012-08-25T07:36:36Z<p>Nice to meet you guys.</p>
<p>Laele Tuin is a neutral Cavern Sniper Fighter who fires arrows at stuff for damage and can use her Imbude Shot to cast the Faerie Fire, Darkness and Deeper Darkness Spell-Like abilities as Swift actions, centered on arrows she fires.</p>
<p>Likewise as Brixana: Questions, suggestions and opinions welcome.</p>Nice to meet you guys.
Laele Tuin is a neutral Cavern Sniper Fighter who fires arrows at stuff for damage and can use her Imbude Shot to cast the Faerie Fire, Darkness and Deeper Darkness Spell-Like abilities as Swift actions, centered on arrows she fires.
Likewise as Brixana: Questions, suggestions and opinions welcome.Laele Tuin (alias of APersonAmI)2012-08-25T07:36:36ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=8#3892012-08-24T21:07:06Z2012-08-24T21:07:06Z<p>I think we should divide, but as I said in the main thread, I dont mind giving part of my share to buy an expensive item for someone.</p>
<p>I might want a Metamaic Rod of Silent Spells, but if possible, my first priority is to help someone else get a significant boost.</p>
<p>Love the new concept art, by the way!</p>
<p>One question - I have new spells slots. Will I need to meditate to fill these, or what?</p>I think we should divide, but as I said in the main thread, I dont mind giving part of my share to buy an expensive item for someone.
I might want a Metamaic Rod of Silent Spells, but if possible, my first priority is to help someone else get a significant boost.
Love the new concept art, by the way!
One question - I have new spells slots. Will I need to meditate to fill these, or what?Nameless, child of Original (alias of APersonAmI)2012-08-24T21:07:06ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=8#3822012-08-24T09:48:58Z2012-08-24T09:48:58Z<p>•Applause•</p>
<p>Good job!</p>
<p>That fight was, to use a usually missused but currently fitting term...</p>
<p><i>Epic.</i></p>*Applause*
Good job!
That fight was, to use a usually missused but currently fitting term...
Epic.Nameless, child of Original (alias of APersonAmI)2012-08-24T09:48:58ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9&page=2?Shrina-Xul-Recruitment#582012-08-24T09:29:07Z2012-08-24T09:29:07Z<div class="messageboard-quotee">Maverick wrote:</div><blockquote>Neat. I'm still fairly new to Pathfinder, so many of the options are not second-nature to me. Nice damage possibilities. :) </blockquote><p>To be honest, they aren't to me either - I learn feats and class abilities by reading rules secondarily, by trying to build a character including them primarily. Creating such an association is the easiest way for me to remember.
<p>This is actually the first fighter I’ve built. Ever. Alright, I've considered building an Armor Master, but other than that, nada.</p>Maverick wrote:Neat. I'm still fairly new to Pathfinder, so many of the options are not second-nature to me. Nice damage possibilities. :)
To be honest, they aren't to me either - I learn feats and class abilities by reading rules secondarily, by trying to build a character including them primarily. Creating such an association is the easiest way for me to remember. This is actually the first fighter I’ve built. Ever. Alright, I've considered building an Armor Master, but other than that, nada.Laele Tuin (alias of APersonAmI)2012-08-24T09:29:07ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9&page=2?Shrina-Xul-Recruitment#542012-08-24T00:09:13Z2012-08-24T00:09:13Z<p>BAB +7, Dex +6, +2 Longbow, +2 Weapon Training(Bow), +1 Weapon Focus(Longbow), +1 Point Blank Shot.
<br />
19/14 With Point Blank Shot, 18/13 Without it, 17/17/12 Rapid Shot+Point Blank Shot, 16/16/11 just Rapid Shot. Manyshot for all of these, it adds another arrow on the first iterative attack.</p>
<p>Cavern Snipers get Weapon Training for only one weapon group, but get +1 more than they would otherwise get.</p>
<p>Do note that I do not have Deadly Shot yet, so those arrows are not terribly damaging.</p>
<p>Damage Calculation is 1d8+4(Composite)+2(Enchantment Bonus)+2(Weapon Specialization)+2(Weapon Training)+1(Point Blank Shot).</p>
<p>So 10/11 +1d8(average 4.5) equals 14.5/15.5</p>
<p>Laele Tuin is a non-caster archer. Ignoring her 3 skills and her racial abilities, supported though they may be by the Cavern Sniper alternate class, her only contribution to combat is consistent damage. She has no excuse whatsoever that would justify being bad at it.</p>BAB +7, Dex +6, +2 Longbow, +2 Weapon Training(Bow), +1 Weapon Focus(Longbow), +1 Point Blank Shot.
19/14 With Point Blank Shot, 18/13 Without it, 17/17/12 Rapid Shot+Point Blank Shot, 16/16/11 just Rapid Shot. Manyshot for all of these, it adds another arrow on the first iterative attack.
Cavern Snipers get Weapon Training for only one weapon group, but get +1 more than they would otherwise get.
Do note that I do not have Deadly Shot yet, so those arrows are not terribly damaging.
Damage...Laele Tuin (alias of APersonAmI)2012-08-24T00:09:13ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9&page=2?Shrina-Xul-Recruitment#522012-08-23T23:04:12Z2012-08-23T23:04:12Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote><p>@Laele
</p>
Yeah I dont feel good allowing that sense that would pretty much allow you to get a +2 to any skill by spending very little gold. As for the books that give a bonus to knowledge they already exist, Pathfinder Chronicle's. You just need to buy one for each knowledge and they are cheaper. So in this case I am sticking with what PF already has, just saved you 450 gp a pop. ;) </blockquote><p>That's fine. I only suggested it because I liked the idea of non-magical sneaky cloaks anyway.
<p>Oh yeah, my character, when faced by a monster, would totally dig down into her pack, pick out a book, and check the index for "What to do when attacked by Umbral Dragon." Good luck with that.</p>
<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote><p> @Maverick
</p>
You should consider picking up Common, where did you get DR 15/magic? Also what role do you see your guy playing?</blockquote><p>All good points, so I am going to respond to this reply as if it was aimed at me, because it is 1 AM and my brain gets wierd when I have insomnia:
<p>@1: I should. I am going to do that, actually.
<br />
@2: I wondered how Maverick got that as well, but my mild dyslexia makes stat blocks a pain to read...
<br />
@3 Laele Tuin will use her 17/17/12 for 4 attacks with average 15 damage each to deal damage. She will also dispense Darkness/Deeper Darkness across the battlefied as a swift action so the party always can take advantage of everyone having Darkvision.</p>
<p>She could also scout pretty well, I suppose, since she can move stealthy at full speed without penalty. Although that is liable to get her killed, so we’ll see about that.</p>DM Irthos wrote:@Laele
Yeah I dont feel good allowing that sense that would pretty much allow you to get a +2 to any skill by spending very little gold. As for the books that give a bonus to knowledge they already exist, Pathfinder Chronicle's. You just need to buy one for each knowledge and they are cheaper. So in this case I am sticking with what PF already has, just saved you 450 gp a pop. ;)
That's fine. I only suggested it because I liked the idea of non-magical sneaky cloaks anyway....Laele Tuin (alias of APersonAmI)2012-08-23T23:04:12ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#492012-08-23T22:40:50Z2012-08-23T22:40:50Z<div class="messageboard-quotee">DM Drider wrote:</div><blockquote> <div class="messageboard-quotee">Laele Tuin wrote:</div><blockquote> <a href="http://www.d20pfsrd.com/equipment—-final/goods-and-services/tools-kits#TOC-Tool-Masterwork" target="_blank" rel="nofollow">Masterwork Items</a></blockquote>Just as a commentary, I've never seen masterwork <i>tools</i> interpreted that way. I believe that is referring to a masterwork tool associated with any given crafting profession, to improve your chances of success. </blockquote><p>Eh, the text describing masterwork tools/items (both words are used within the text) is unspecific enough that that does not suprise me. The previously mentioned set of books was my first introduction to masterwork tools, as an aside, that my GM at the time threw at the party. Made the wizard happy, that.
<p>Example of non-crafts:</p>
<p>Tools, Thieves', Masterwork</p>
<p>Source Core Rulebook</p>
<p>This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.</p>
<p>Healer's Kit</p>
<p>Source Core Rulebook</p>
<p>This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer's kit is exhausted after 10 uses.</p>DM Drider wrote:Laele Tuin wrote: Masterwork Items
Just as a commentary, I've never seen masterwork tools interpreted that way. I believe that is referring to a masterwork tool associated with any given crafting profession, to improve your chances of success. Eh, the text describing masterwork tools/items (both words are used within the text) is unspecific enough that that does not suprise me. The previously mentioned set of books was my first introduction to masterwork tools, as an aside,...Laele Tuin (alias of APersonAmI)2012-08-23T22:40:50ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#472012-08-23T22:12:23Z2012-08-23T22:12:23Z<div class="messageboard-quotee">DM Irthos wrote:</div><blockquote><p> @Laele
</p>
I have never seen that item could you give me the source so I can check it out. Also I dont get the last part, are you adding it to a cloak of resistance +2?
<br />
</blockquote><p><a href="http://www.d20pfsrd.com/equipment—-final/goods-and-services/tools-kits#TOC-Tool-Masterwork" target="_blank" rel="nofollow">Masterwork Items</a>
<p>No wonder you have not seen it before. Essentially, the way I understand masterwork items, any item designed to help someone complete a skill can be made as a masterwork item, costing 50 gold and giving +2 circumstance bonus - with the obvious ones being instruments, climbing kits, and so on. I just suggested a masterwork item I considered reasonable, after you rightly pointed out its circumstantial nature.</p>
<p>Another Masterwork item I'd consider reasonable would be a set of books worth roughly 500g that gives a +2 bonus to each separate knowledge check when there is opportunity to check these books for help.</p>
<p>As for the second question - exactly. A Masterwork Cloak enchanted by a caster as +2 Cloak of Resistance.</p>
<p>Obviously, you are the GM. Forbid, allow, house rule or modify the above – or anything else- as you see fit.</p>DM Irthos wrote:@Laele
I have never seen that item could you give me the source so I can check it out. Also I dont get the last part, are you adding it to a cloak of resistance +2?
Masterwork Items No wonder you have not seen it before. Essentially, the way I understand masterwork items, any item designed to help someone complete a skill can be made as a masterwork item, costing 50 gold and giving +2 circumstance bonus - with the obvious ones being instruments, climbing kits, and so on. I...Laele Tuin (alias of APersonAmI)2012-08-23T22:12:23ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#442012-08-23T21:06:56Z2012-08-23T21:06:56Z<div class="messageboard-quotee">"DM Irthos wrote:</div><blockquote><p>@Laele
</p>
I am not using the Hero Point system. As for the stealth item, Cloak of Elvenkind kinda covers it. Any masterwork item of that kind would only work on certain terrain so it would just be better to get the magic item as its not that costly and does not hold such a limitation.
<br />
</blockquote><p>Of course it does not hold that limitation - it is the difference between a competence bonus and a circumstance bonus. On one hand, a Inherent bonus in talent versus taking advantage of the enviroment and resources for a circumstantial benefit on the other hand.
<p>I am picking a masterwork cloak that gives a +2 cirumstance benefit to visual Stealth checks in forests and similar. Here we go:</p>
<p>Masterwork Cloak, Dark Green
<br />
<i>This masterwork item gives a +2 benefit to visual Stealth checks as appropriate, mainly Forests/Jungles.</i></p>
<p>This item is enchanted as a +2 Cloak Of Resistance.</p>"DM Irthos wrote:@Laele
I am not using the Hero Point system. As for the stealth item, Cloak of Elvenkind kinda covers it. Any masterwork item of that kind would only work on certain terrain so it would just be better to get the magic item as its not that costly and does not hold such a limitation.
Of course it does not hold that limitation - it is the difference between a competence bonus and a circumstance bonus. On one hand, a Inherent bonus in talent versus taking advantage of the...Laele Tuin (alias of APersonAmI)2012-08-23T21:06:56ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#312012-08-23T09:06:05Z2012-08-23T09:06:05Z<p>Done! Oh, I should clarify my feats on my character's page and clarify the gold spent on gear, as well as get some cheap inconsequential items, but my traits, physical description, backstory and personality are finished, so mostly, Laele Tuin is now a finished character. Yay!</p>
<p>Do speak up if you have opinions on the build/character.</p>Done! Oh, I should clarify my feats on my character's page and clarify the gold spent on gear, as well as get some cheap inconsequential items, but my traits, physical description, backstory and personality are finished, so mostly, Laele Tuin is now a finished character. Yay!
Do speak up if you have opinions on the build/character.Laele Tuin (alias of APersonAmI)2012-08-23T09:06:05ZRe: Forums: Recruitment: Nightflier's Badlands Recruitment ThreadAPersonAmIhttps://paizo.com/threads/rzs2oppq?Nightfliers-Badlands-Recruitment-Thread#462012-08-23T08:35:15Z2012-08-23T08:35:15Z<p>I am dropping out of this one, I am sorry to say. Have fun!</p>I am dropping out of this one, I am sorry to say. Have fun!APersonAmI2012-08-23T08:35:15ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=8#3722012-08-23T07:49:57Z2012-08-23T07:49:57Z<p>Oh gods, I love the internal machinations of this thing. Very spooky and amusing.</p>Oh gods, I love the internal machinations of this thing. Very spooky and amusing.Nameless, child of Original (alias of APersonAmI)2012-08-23T07:49:57ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#292012-08-23T07:31:09Z2012-08-23T07:31:09Z<p>Oh, I forgot to ask: Are we using the Hero Point system? If so, can I use the Antihero optional rule?</p>
<p>Second, I'd like to have a Masterwork item that gives a bonus to Stealth checks, such as a dark grey cloak or similar. Would that be acceptable?</p>Oh, I forgot to ask: Are we using the Hero Point system? If so, can I use the Antihero optional rule?
Second, I'd like to have a Masterwork item that gives a bonus to Stealth checks, such as a dark grey cloak or similar. Would that be acceptable?Laele Tuin (alias of APersonAmI)2012-08-23T07:31:09ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=8#3672012-08-22T22:09:07Z2012-08-22T22:09:07Z<p>That picture looks amazing.</p>That picture looks amazing.Nameless, child of Original (alias of APersonAmI)2012-08-22T22:09:07ZRe: Forums: Recruitment: Shrina Xul RecruitmentLaele Tuin (alias of APersonAmI)https://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#92012-08-22T15:15:50Z2012-08-22T15:15:50Z<p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=437329" target="_blank" rel="nofollow">Here</a> we go. Done with most of the mechanical aspects - still need to write character description, trait selection, backstory and so on.</p>
<p>Point buy, 25 pts:
<br />
Str 17 +1 at 4th level
<br />
Dex 17 +4 Racial, +2 belt
<br />
Con 14 -2 Racial
<br />
Int 8 +2 Racial
<br />
Wis 10 +2 Racial
<br />
Cha 7 +2 Racial</p>Here we go. Done with most of the mechanical aspects - still need to write character description, trait selection, backstory and so on.
Point buy, 25 pts:
Str 17 +1 at 4th level
Dex 17 +4 Racial, +2 belt
Con 14 -2 Racial
Int 8 +2 Racial
Wis 10 +2 Racial
Cha 7 +2 RacialLaele Tuin (alias of APersonAmI)2012-08-22T15:15:50ZRe: Forums: Recruitment: Shrina Xul RecruitmentAPersonAmIhttps://paizo.com/threads/rzs2opo9?Shrina-Xul-Recruitment#82012-08-22T13:34:23Z2012-08-22T13:34:23Z<p>Interested, currently stating out a Cavern Sniper fighter variant.</p>Interested, currently stating out a Cavern Sniper fighter variant.APersonAmI2012-08-22T13:34:23ZRe: Forums: Recruitment: Nightflier's Badlands Recruitment ThreadAPersonAmIhttps://paizo.com/threads/rzs2oppq?Nightfliers-Badlands-Recruitment-Thread#92012-08-22T00:27:00Z2012-08-22T00:27:00Z<p>DEFINITE interest. Those houserules... Is the homebrewed fighter, traits and feats available?</p>
<p><span class="messageboard-dice">4d6 ⇒ (4, 5, 5, 6) = 20</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (2, 5, 2, 4) = 13</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (2, 6, 5, 3) = 16</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (4, 2, 2, 2) = 10</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (5, 4, 3, 6) = 18</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (3, 3, 2, 5) = 13</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (2, 4, 6, 4) = 16</span>
<br />
<span class="messageboard-dice">4d6 ⇒ (2, 4, 5, 4) = 15</span></p>
<p>16, 15, 14, 14, 13, 11? Not what I would have picked in point buy. Lets see what I make with it.</p>DEFINITE interest. Those houserules... Is the homebrewed fighter, traits and feats available?
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
[dice]4d6[/dice]
16, 15, 14, 14, 13, 11? Not what I would have picked in point buy. Lets see what I make with it.APersonAmI2012-08-22T00:27:00ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3502012-08-21T19:13:07Z2012-08-21T19:13:07Z<p>First - I accounted for the party size. We are level six, Young Umbral is CR10, which makes this CR+4, but since we are more than 4 players, our APL is +1, making it CR+3, as I said. </p>
<p>Also, I agree that the CR system is less then foolproof. The crux is, this is a Dragon, a creature type infamous for its difference in power to things of equal CR.</p>
<p>I am not saying a Young Dragon is something we can’t handle - I think it’s an excellent choice of opponent which I endorse greatly. I just hadn't considered the implications that the steam punk modification to the dragons might impact its combat ability.</p>
<p>•Glomps Network•</p>
<p>I did not point out CR as an argument against the dragon - as I said, I have confidence in this team - I intended merely to raise a discussion on the subject.</p>First - I accounted for the party size. We are level six, Young Umbral is CR10, which makes this CR+4, but since we are more than 4 players, our APL is +1, making it CR+3, as I said.
Also, I agree that the CR system is less then foolproof. The crux is, this is a Dragon, a creature type infamous for its difference in power to things of equal CR.
I am not saying a Young Dragon is something we can’t handle - I think it’s an excellent choice of opponent which I endorse greatly. I just hadn't...Nameless, child of Original (alias of APersonAmI)2012-08-21T19:13:07ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3452012-08-21T18:41:12Z2012-08-21T18:41:12Z<div class="messageboard-quotee">Network wrote:</div><blockquote> Dragon has buffed HP and a few tricks up its sleeve. ;) </blockquote><p>...you <i>do</i> realize a regular Young Umbral has a CR our APL +3, which is the maximum advised within the rules, dubbed "epic challenge"?Network wrote:Dragon has buffed HP and a few tricks up its sleeve. ;)
...you do realize a regular Young Umbral has a CR our APL +3, which is the maximum advised within the rules, dubbed "epic challenge"?Nameless, child of Original (alias of APersonAmI)2012-08-21T18:41:12ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3422012-08-21T16:48:34Z2012-08-21T16:48:34Z<div class="messageboard-quotee">Network wrote:</div><blockquote> Flaming sphere is the same level spell as Darkness. Only higher level spells can raise the illumination level. </blockquote><p>Technically, not true. Opposing spells can dispel/negate spells of equal level or lower, but not higher. Shield is proof against Arcane Missile, for instance. In the case of illumination, the 3rd level Daylight spell can dispel up to 3rd level in darkness spells.
<p>This is moot in this case, however, since the Dispel DC would be 22 on a Young Umbral, so I'd need a 16 or better on the caster level check, and my "for appropriate use" d20 only came up an 11.</p>
<p>@Ianez - And that really was a good idea, Ianez.</p>
<p>@GM - Thanks - treating a creature unable to move as circumstantially unable to make Reflex saves is a reasonable house rule.</p>
<p>@Sandru - TPK? We've taken almost half its health, and the first round of combat isn't over. No, this is a reasonable boss fight. We are <i>supposed</i> to assume bosses will kill us. Otherwise, how else will we feel delicious, delicious terror?</p>Network wrote:Flaming sphere is the same level spell as Darkness. Only higher level spells can raise the illumination level.
Technically, not true. Opposing spells can dispel/negate spells of equal level or lower, but not higher. Shield is proof against Arcane Missile, for instance. In the case of illumination, the 3rd level Daylight spell can dispel up to 3rd level in darkness spells. This is moot in this case, however, since the Dispel DC would be 22 on a Young Umbral, so I'd need a 16 or...Nameless, child of Original (alias of APersonAmI)2012-08-21T16:48:34ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3222012-08-21T13:03:13Z2012-08-21T13:03:13Z<div class="messageboard-quotee">Sandru wrote:</div><blockquote><p> I just read up on Charging... was all that illegal? Oy... we can get rid of the charging I guess.</p>
<p>So Attack was 21. Everything else can stay the same... Move can be shorter (away). </blockquote><p>He's entangled, so that should still be a hit. Shouldn't be a problem. Good thing not to lower your AC to much, anyway.Sandru wrote:I just read up on Charging... was all that illegal? Oy... we can get rid of the charging I guess.
So Attack was 21. Everything else can stay the same... Move can be shorter (away).
He's entangled, so that should still be a hit. Shouldn't be a problem. Good thing not to lower your AC to much, anyway.Nameless, child of Original (alias of APersonAmI)2012-08-21T13:03:13ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3202012-08-21T12:37:36Z2012-08-21T12:37:36Z<p>Ok, Ianez already called his action for the first round, although he did forget to roll 1d20 - should I call mine, as La Siréene is after him in initiative?</p>
<p>Uh, yeah, just noticed - you forgot to put La Siréene among the creatures that can see in the darkness. Aasimar's get darkvision, so La Siréene does too.</p>Ok, Ianez already called his action for the first round, although he did forget to roll 1d20 - should I call mine, as La Siréene is after him in initiative?
Uh, yeah, just noticed - you forgot to put La Siréene among the creatures that can see in the darkness. Aasimar's get darkvision, so La Siréene does too.Nameless, child of Original (alias of APersonAmI)2012-08-21T12:37:36ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionNameless, child of Original (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/discussion&page=7#3172012-08-21T09:55:53Z2012-08-21T09:55:53Z<p>Rules question - would Scent compensate for the darkness similarly to Darkvision, or be irrelevant?</p>Rules question - would Scent compensate for the darkness similarly to Darkvision, or be irrelevant?Nameless, child of Original (alias of APersonAmI)2012-08-21T09:55:53ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6452012-08-12T05:45:43Z2012-08-12T05:45:43Z<p>The shape of Nameless graciously accepts the water skin, her throat sore. As always, she refills the water skin when she's finished. </p>
<p><b>"Could you have been."</b> She swallows, massaging her throat before continuing. <b>"momentarily possessed, Jornel?"</b></p>
<p>She offers Caromarc the water skin with a gesture.</p>The shape of Nameless graciously accepts the water skin, her throat sore. As always, she refills the water skin when she's finished.
"Could you have been." She swallows, massaging her throat before continuing. "momentarily possessed, Jornel?"
She offers Caromarc the water skin with a gesture.Halfling, Shape of Nameless (alias of APersonAmI)2012-08-12T05:45:43ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6412012-08-11T22:36:03Z2012-08-11T22:36:03Z<p>The shape of Nameless rises, picking out her Tanglefoot Bag from her pouch. Offers it to Hareton.</p>
<p><b>"For defense. Not versus ghosts. But versus physical foes. This should slow them. Could make a difference. Please, take it."</b></p>The shape of Nameless rises, picking out her Tanglefoot Bag from her pouch. Offers it to Hareton.
"For defense. Not versus ghosts. But versus physical foes. This should slow them. Could make a difference. Please, take it."Halfling, Shape of Nameless (alias of APersonAmI)2012-08-11T22:36:03ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6402012-08-11T22:18:49Z2012-08-11T22:18:49Z<p>Nameless's mind returns slowly to its current shape. Then, the shape of Nameless stirs and slowly opens her eyes, finding Sandru's eyes before hers.</p>
<p>A smile. Tired and faint, but somehow still very warm.</p>
<p><b>"Always... looking out for me... aren't you, Sandru?"</b></p>
<p><i>Such a caring, selfless construct...</i></p>
<p>A small hand grips Sandru's. She swallows, tries to speak clearly. Her tone breaks regardless.</p>
<p><b>"Thank… you."</b></p>
<p><i>In truth, a rarity.</i></p>
<p>She turns her head to Hareton, listening to his questions without moving until he finishes. Then, she speaks, tone steady now.</p>
<p><b>"Ragged, semi-transparent form appeared, entered Jornel, rippling reality. I felt. Cold. Exited him, he struck out his arms, shuddered. Form disappeared down the tunnel, shifting out of our existence. Consciousness lost."</b></p>
<p>The shape of Nameless takes her time considering the last one.</p>
<p><b>"Perhaps. The apparitions are not specifically hostile. Raging, passionate. About the situation. But not about bodies, not about us. Misaimed, mindless destruction."</b></p>Nameless's mind returns slowly to its current shape. Then, the shape of Nameless stirs and slowly opens her eyes, finding Sandru's eyes before hers.
A smile. Tired and faint, but somehow still very warm.
"Always... looking out for me... aren't you, Sandru?"
Such a caring, selfless construct...
A small hand grips Sandru's. She swallows, tries to speak clearly. Her tone breaks regardless.
"Thank… you."
In truth, a rarity.
She turns her head to Hareton, listening to his questions without...Halfling, Shape of Nameless (alias of APersonAmI)2012-08-11T22:18:49ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6232012-08-10T19:37:48Z2012-08-10T19:37:48Z<p>The shape of Nameless, too, observes the ghosts.</p>
<p><b>"I am not yet capable of either, Mister Quinn. I was refering to the difference between this hafling and La Siréene Dorée."</b></p>The shape of Nameless, too, observes the ghosts.
"I am not yet capable of either, Mister Quinn. I was refering to the difference between this hafling and La Siréene Dorée."Halfling, Shape of Nameless (alias of APersonAmI)2012-08-10T19:37:48ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6192012-08-10T18:39:06Z2012-08-10T18:39:06Z<p><span class=messageboard-ooc>Are the Ghosts in our path? What knowledge check would they require?</span></p>
<p><b>"There is a crashed train car ahead. 54 dead. Looks like Ghosts caused the crash, down the train tunnel."</b></p>
<p>[Spoiler omitted]</p>Are the Ghosts in our path? What knowledge check would they require?
"There is a crashed train car ahead. 54 dead. Looks like Ghosts caused the crash, down the train tunnel."
[Spoiler omitted]Halfling, Shape of Nameless (alias of APersonAmI)2012-08-10T18:39:06ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6162012-08-10T15:01:10Z2012-08-10T15:01:10Z<p>The shape of Nameless makes a deep bow, smiling a wry smile.</p>
<p><b>"From the mind of La Siréene Dorée, mister Quinn. She is a capable Shape shifter, after all."</b></p>The shape of Nameless makes a deep bow, smiling a wry smile.
"From the mind of La Siréene Dorée, mister Quinn. She is a capable Shape shifter, after all."Halfling, Shape of Nameless (alias of APersonAmI)2012-08-10T15:01:10ZRe: Forums: Play-by-Post: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=13#6142012-08-10T08:53:06Z2012-08-10T08:53:06Z<p>As the group approaches, La Siréene relays Quinn's message.</p>
<p><b>"We have reached the station. Area devastated. Bodies scattered about. Proceed with caution."</b></p>
<p>Then, she responds to Ianez's musings.</p>
<p><b>"Indeed. As a group, our ability to survive is increased, but becomes dependent on our ability to trust each other. Pardon me a moment."</b></p>
<p>As the group catches up to Quinn, La Siréene changes shape again, this time into a well-dressed, red-haired Halfling. </p>
<p><i>How oddly large everything has become. And ugh, what a stench. Now, let’s see if we can find out anything about the platform or the "bodies" by smell.</i></p>
<p><span class=messageboard-ooc>Perception check, checking for irregularities, suspicious shapes and strange scents: </span><span class="messageboard-dice">1d20 + 16 ⇒ (14) + 16 = 30</span></p>As the group approaches, La Siréene relays Quinn's message.
"We have reached the station. Area devastated. Bodies scattered about. Proceed with caution."
Then, she responds to Ianez's musings.
"Indeed. As a group, our ability to survive is increased, but becomes dependent on our ability to trust each other. Pardon me a moment."
As the group catches up to Quinn, La Siréene changes shape again, this time into a well-dressed, red-haired Halfling.
How oddly large everything has become. And...Halfling, Shape of Nameless (alias of APersonAmI)2012-08-10T08:53:06ZRe: Forums: Play-by-Post: Night of the WerewolfGiant Dragonfly (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=6#2732012-07-23T23:00:29Z2012-07-23T23:00:29Z<p><span class=messageboard-ooc>I am confused. My Wolverine got an AOO - meaning it was a move action to get to La Siréene - but the Scarecrow still gets to full attack La Siréene? If Summoned Wolverine can only take an attack action, ignore all attacks except the AOO and Claw#1</span></p>
<p><span class=messageboard-ooc>Attack of opportunity, still flanking with Sandru:
<br />
Attack:<span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span>
<br />
Damage: <span class="messageboard-dice">1d6 + 4 ⇒ (4) + 4 = 8</span></span></p>
<p>The Wolverine, true to its mistress's command, hobbles after the scarecrow, flanks it with La Siréene and stubbornly resumes biting and ripping it apart.</p>
<p><span class=messageboard-ooc><b>Attack</b>
<br />
Claw#1:<span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span>
<br />
Claw#2:<span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span>
<br />
Bite::<span class="messageboard-dice">1d20 + 8 ⇒ (13) + 8 = 21</span>
<br />
<b>Damage</b>
<br />
Claw#1:<span class="messageboard-dice">1d6 + 4 ⇒ (3) + 4 = 7</span>
<br />
Claw#2:<span class="messageboard-dice">1d6 + 4 ⇒ (3) + 4 = 7</span>
<br />
Bite::<span class="messageboard-dice">1d4 + 4 ⇒ (4) + 4 = 8</span>
<br />
</span></p>I am confused. My Wolverine got an AOO - meaning it was a move action to get to La Siréene - but the Scarecrow still gets to full attack La Siréene? If Summoned Wolverine can only take an attack action, ignore all attacks except the AOO and Claw#1
Attack of opportunity, still flanking with Sandru:
Attack:[dice]1d20 + 8[/dice]
Damage: [dice]1d6 + 4[/dice]
The Wolverine, true to its mistress's command, hobbles after the scarecrow, flanks it with La Siréene and stubbornly resumes biting and...Giant Dragonfly (alias of APersonAmI)2012-07-23T23:00:29ZRe: Forums: Play-by-Post: Night of the WerewolfGiant Dragonfly (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=5#2462012-07-21T05:51:12Z2012-07-21T05:51:12Z<p>The Wolverine comes into existence next to the Scarecrow, flanking it with Sandru. <b>"Attack"</b>, its master commands. The Wolverine growls and rips at this strange, hay-filled creature ferociously.</p>
<p><span class=messageboard-ooc>Attack:
<br />
Claw <span class="messageboard-dice">1d20 + 8 ⇒ (8) + 8 = 16</span>
<br />
Claw <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span>
<br />
Bite <span class="messageboard-dice">1d20 + 8 ⇒ (2) + 8 = 10</span></span></p>
<p><span class=messageboard-ooc>Damage:
<br />
Claw <span class="messageboard-dice">1d6 + 4 ⇒ (2) + 4 = 6</span>
<br />
Claw <span class="messageboard-dice">1d6 + 4 ⇒ (1) + 4 = 5</span>
<br />
Bite <span class="messageboard-dice">1d4 + 4 ⇒ (2) + 4 = 6</span></span></p>The Wolverine comes into existence next to the Scarecrow, flanking it with Sandru. "Attack", its master commands. The Wolverine growls and rips at this strange, hay-filled creature ferociously.
Attack:
Claw [dice]1d20 + 8[/dice]
Claw [dice]1d20 + 8[/dice]
Bite [dice]1d20 + 8[/dice]
Damage:
Claw [dice]1d6+4[/dice]
Claw [dice]1d6+4[/dice]
Bite [dice]1d4+4[/dice]Giant Dragonfly (alias of APersonAmI)2012-07-21T05:51:12ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=4#1702012-07-18T07:42:55Z2012-07-18T07:42:55Z<p><span class=messageboard-ooc>With a +16 bonus to Perception, Nameless has heard pretty much everything that has happened during the chase- the sounds of each attack, the sounds of people moving and talking, the sounds of zombies exploding.</span></p>
<p><i>That muffled, explosive sound- the third terminated undead, no doubt. That make these two undead the only ones still in pursuit. And dear Caromarc repaid the favor by sending this celestial to help. Excellent.</i></p>
<p>The manifestation of Nameless crosses the rickety bridge calmly behind Hareton, keeping a careful eye on him all the time, and casts <a href="http://www.d20pfsrd.com/magic/all-spells/l/longstrider" target="_blank" rel="nofollow">Longstrider</a> as she slithers gracefully through the air.</p>
<p><span class=messageboard-ooc>DC:15 Reflex Save</span><span class="messageboard-dice">1d20 + 15 ⇒ (3) + 15 = 18</span></p>
<p>Once across, she turns to Caromarc’s creature and speaks to it in the familiar language of Celestial; </p>
<p>प्रकाश की नमस्ते, नौकर.आपकी सहायता की सराहना की है.मरे नष्ट.</p>
<p>[Spoiler omitted]</p>With a +16 bonus to Perception, Nameless has heard pretty much everything that has happened during the chase- the sounds of each attack, the sounds of people moving and talking, the sounds of zombies exploding.
That muffled, explosive sound- the third terminated undead, no doubt. That make these two undead the only ones still in pursuit. And dear Caromarc repaid the favor by sending this celestial to help. Excellent.
The manifestation of Nameless crosses the rickety bridge calmly behind...Merperson, Shape of Nameless (alias of APersonAmI)2012-07-18T07:42:55ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=4#1532012-07-17T09:40:18Z2012-07-17T09:40:18Z<p><span class="messageboard-dice">1d20 + 14 ⇒ (3) + 14 = 17</span> <span class=messageboard-ooc>Will Save to gather courage.</span></p>
<p><i>How odd. It is almost as if some existence has created a path, and only one path, leading to an unknown destination. This would imply that there is an existence under the belief that it is capable of toying with me. </i>The manifestation of Nameless smiles a manic smile. <i>Oh, the joy that there exist beings so deluded. How I look forward to this confrontation! </i></p>
<p>The gaze of the manifestation of Nameless falls on the ghosts before her. She almost laughs out loud. <i>Ha! Spirits of the damned! Beings so fettered by their own existence they are held in its chains after their existence is no more are attempting to challenge MY willpower? Ah, comedy.</i> </p>
<p>Staring down the ghosts with a confidence fit a god, no, two gods, she fights of the vile effect and turns to Hareton, taking his fingers in hers and starting to move forward, as if to show him her courage, slithering before him until their arms form a horizontal line and turning her smiling face to speak, in as close a tone as she can come to a kind voice;</p>
<p><b>"See, Doctor. Nothing to fear, but fear itself. We must move forward, Doctor. There are lives to be saved. Lives to be saved!"</b> With this, she turns away from him again and draws him gently with her past the ghosts.</p>
<p><span class=messageboard-ooc>Move: Gathering courage and moving past the zombies. Standard: Roleplayed attempt at helping the Doctor past.</span></p>[dice]1d20 + 14[/dice] Will Save to gather courage.
How odd. It is almost as if some existence has created a path, and only one path, leading to an unknown destination. This would imply that there is an existence under the belief that it is capable of toying with me. The manifestation of Nameless smiles a manic smile. Oh, the joy that there exist beings so deluded. How I look forward to this confrontation!
The gaze of the manifestation of Nameless falls on the ghosts before her. She almost...Merperson, Shape of Nameless (alias of APersonAmI)2012-07-17T09:40:18ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=3#1422012-07-16T23:08:09Z2012-07-16T23:08:09Z<p><span class="messageboard-dice">1d20 + 16 ⇒ (9) + 16 = 25</span><span class=messageboard-ooc>Perception check to see where Hareton went off to.</span></p>
<p><i>Of the ground, onto the roof, then? Very well. Seems the Doctor has decided to live, in the end. Fortunate. Who else requires my help getting unto the roof the most? Ah- Caromarc. Well, he is an interesting individual. Worth keeping around.</i> </p>
<p>Having noted that Hareton seems to have found himself a way onto the roof, the manifestation of Nameless reaches out and cast her spell on Caromarc. <b>Spider Climb. Get up on the roof, Caromarc.</b> With these deep, inhuman words, she slithers through the air up to the rooftops.</p>
<p><span class=messageboard-ooc><a href="http://www.d20pfsrd.com/magic/all-spells/s/spider-climb" target="_blank" rel="nofollow">Spider Climb</a>, No checks necessary to traverse vertical or horizontal surfaces.</span></p>[dice]1d20 + 16[/dice]Perception check to see where Hareton went off to.
Of the ground, onto the roof, then? Very well. Seems the Doctor has decided to live, in the end. Fortunate. Who else requires my help getting unto the roof the most? Ah- Caromarc. Well, he is an interesting individual. Worth keeping around.
Having noted that Hareton seems to have found himself a way onto the roof, the manifestation of Nameless reaches out and cast her spell on Caromarc. Spider Climb. Get up on the...Merperson, Shape of Nameless (alias of APersonAmI)2012-07-16T23:08:09ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay&page=3#1112012-07-14T17:46:38Z2012-07-14T17:46:38Z<p><i>The nurse has fallen. A shame. She might have been useful for the purpose of information. However, My intuition was right- it was a good choice to trust the creature, Sandru.</i> </p>
<p><b>"Please, do not be alarmed."</b> As La Siréene speaks, Nameless shifts from the form of La Siréene to the manifestation of nameless that is the dark merfolk, then swims through the air past the open door, carrying with her Hareton, whom she never released the grip upon. In her inhuman, guttural tones, she exclaims; <b>"Doctor. Your mission is not to terminate the unliving. It is to save the alive. "</b></p>
<p><span class=messageboard-ooc>Extended Sky Swim has 12 minutes duration and we have barely done anything but speak, so I assume it is in effect. If you insist it is not, she instead casts Longstrider once past the door. Standard Action: Alter Self as Supernatural ability, no AOO. Move Action: going past the open door, treating Hareton as baggage. If he fights back and forces a Grapple check, she'll release her grip.</span></p>The nurse has fallen. A shame. She might have been useful for the purpose of information. However, My intuition was right- it was a good choice to trust the creature, Sandru.
"Please, do not be alarmed." As La Siréene speaks, Nameless shifts from the form of La Siréene to the manifestation of nameless that is the dark merfolk, then swims through the air past the open door, carrying with her Hareton, whom she never released the grip upon. In her inhuman, guttural tones, she exclaims; "Doctor....Merperson, Shape of Nameless (alias of APersonAmI)2012-07-14T17:46:38ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay#152012-07-10T18:39:44Z2012-07-10T18:39:44Z<p>The manifestation of Nameless sees Caromarc enter the hospital, and sees the curious shape follow Caromarcs progress within the building from the outside. A realisation shakes her awake, quickly considering the implications.</p>
<p><i>My target may be this creature’s target as well. Hm. The bold move may be the right one, here. I should present myself. </i> </p>
<p>The manifestation of Nameless cracks a dark smile as she starts her descent toward the rooftop to make her dramatic entrance, when she hears the scream. In a moment, she has decided to see what opportunity this will turn out to be, stops her descent before she is noticed, readies herself, and makes a quick dive, moving past just above the creature’s back and whispers, in her inhuman screech of a voice; “<b>An individual cries out for help. Give it to him, Human.</b>”, then swims away at top speed, before the creature can look around, and heads towards the shout, intent to scout out the danger.</p>
<p>As she moves gracefully through the air, she rises into the drenched night once more, trusting that no one in their right mind would turn their face towards such turbulent skies.</p>The manifestation of Nameless sees Caromarc enter the hospital, and sees the curious shape follow Caromarcs progress within the building from the outside. A realisation shakes her awake, quickly considering the implications.
My target may be this creature’s target as well. Hm. The bold move may be the right one, here. I should present myself.
The manifestation of Nameless cracks a dark smile as she starts her descent toward the rooftop to make her dramatic entrance, when she hears the...Merperson, Shape of Nameless (alias of APersonAmI)2012-07-10T18:39:44ZRe: Forums: Play-by-Post Discussion: Night of the Werewolf DiscussionAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/discussion#22012-07-10T01:03:20Z2012-07-10T01:03:20Z<div class="messageboard-quotee">Network wrote:</div><blockquote> Yay! A discussion thread to...discuss...the campaign. </blockquote><p>Alter Shape into a Merfolk+Sky Swim=beat it, Fly!
<p>Tried to link to it, but suddenly the PFSRD seems to be restricted, which does bother me a bit, since it is such a useful resource, as well as the page that I have made my links to for the purpose of this campaign. Anyone know anything about that?</p>Network wrote:Yay! A discussion thread to...discuss...the campaign.
Alter Shape into a Merfolk+Sky Swim=beat it, Fly! Tried to link to it, but suddenly the PFSRD seems to be restricted, which does bother me a bit, since it is such a useful resource, as well as the page that I have made my links to for the purpose of this campaign. Anyone know anything about that?APersonAmI2012-07-10T01:03:20ZRe: Forums: Play-by-Post: Night of the WerewolfMerperson, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/gameplay#82012-07-10T00:48:25Z2012-07-10T00:48:25Z<p>Change completed, Nameless now half stands, half lies on the ground, with a large, scaly fin as her only support, deep blue fin shifting into dark skin and black hair, with white eyes lacking pupils.</p>
<p>Nameless chose to stay still and experience this new shape in fascination for some time. The powerful lower body, the scales and fin, how different the rain felt on this strange skin. then, eager to test out this form, this manifestation of Nameless slips into the air gracfully, just as she would in her natural element.</p>
<p>These eyes are not as good as Nameless is used to, but good enough to take advantage of this higher vantage point. From up here, she sights a crouching form, perching on a rooftop. As she raises further into the air, trying to remain unseen by being a dark shape against black night concealed by heavy rain, the shape leaps down an ally, out of sight. Curious. </p>
<p><i>What an interesting specimen. Can it truly have noticed me?</i></p>
<p>This manifestation of Nameless looks around, attempting to locate the curious shape, and does so, at the same time finding Caromarc, his coach, and the hospital Nameless was brought into existence, and the place where all it knew was brought to an end, the memories of which also find Nameless, none to gently. </p>
<p><i>my- Here lies, perhaps, the memory of the Original…</i> </p>
<p>Lost in horrified recollection that has the momentum of a tidal wave, this manifestation Nameless can do little else than stay steady in the rain and simply watch as the scene unfolds underneath her.</p>Change completed, Nameless now half stands, half lies on the ground, with a large, scaly fin as her only support, deep blue fin shifting into dark skin and black hair, with white eyes lacking pupils.
Nameless chose to stay still and experience this new shape in fascination for some time. The powerful lower body, the scales and fin, how different the rain felt on this strange skin. then, eager to test out this form, this manifestation of Nameless slips into the air gracfully, just as she...Merperson, Shape of Nameless (alias of APersonAmI)2012-07-10T00:48:25ZRe: Forums: Recruitment: Night of the WerewolfAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/recruiting&page=2#962012-07-01T08:44:40Z2012-07-01T08:44:40Z<p>[Spoiler omitted]
<br />
My Myth Weaver does not work? Damn, I'll have to post those stats later today, I got to go to work now.</p>[Spoiler omitted]
My Myth Weaver does not work? Damn, I'll have to post those stats later today, I got to go to work now.APersonAmI2012-07-01T08:44:40ZRe: Forums: Recruitment: Night of the WerewolfAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/recruiting&page=2#542012-06-28T10:18:03Z2012-06-28T10:18:03Z<p>Huh, I made the mistake of rolling all six dice when rolling for health. I guess I have to reroll, then...</p>
<p><span class="messageboard-dice">5d8 + 8 + 16 ⇒ (2, 4, 5, 1, 5) + 8 + 16 = 41</span></p>
<p>•edit• and the result is less health. Damn. Can I use my original result instead? It had to advantage of only being about 1 hp away from my characters average health.</p>
<p>Anyway, I am pretty much done with the basic character concept, the mechanics and the sheets here on the paizo boards and on Myth-weaver. Time to finally get started on that backstory. As such, I must ask: How should I make my character a part of the campaign world? I would like some background on the setting to work with so my character is true to it. I apologize if this is asking too much.</p>Huh, I made the mistake of rolling all six dice when rolling for health. I guess I have to reroll, then...
[dice]5d8 + 8 + 16[/dice]
*edit* and the result is less health. Damn. Can I use my original result instead? It had to advantage of only being about 1 hp away from my characters average health.
Anyway, I am pretty much done with the basic character concept, the mechanics and the sheets here on the paizo boards and on Myth-weaver. Time to finally get started on that backstory. As such,...APersonAmI2012-06-28T10:18:03ZRe: Forums: Recruitment: Night of the WerewolfHalfling, Shape of Nameless (alias of APersonAmI)https://paizo.com/campaigns/NightOfTheWerewolf/recruiting&page=2#522012-06-28T08:57:08Z2012-06-28T08:57:08Z<p>Ah, here we go, this is La Siréene in his original form, which he will very rarely use. Actually, he uses his real name for his other form but never in this one, and this name is one he gave to himself for the purpose of that form, as it is effectively his real exterior.</p>Ah, here we go, this is La Siréene in his original form, which he will very rarely use. Actually, he uses his real name for his other form but never in this one, and this name is one he gave to himself for the purpose of that form, as it is effectively his real exterior.Halfling, Shape of Nameless (alias of APersonAmI)2012-06-28T08:57:08ZRe: Forums: Recruitment: Night of the WerewolfAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/recruiting#392012-06-27T21:53:13Z2012-06-27T21:53:13Z<p>Question: Does Alter Self affect clothing/Armor? Alter self does not seem to say so specifically. The Armor is pretty eyecathcing, so would be helpful if so. Also, Harakani? I'm afraid you have made a mistake in your point buy calculation, an ability of 17 is 13 point buy, not ten.</p>
<p>I would have wanted to finish his backstory tonight, but I am just too tired right now. Will finish tomorrow. If you could give me some sort of feedback or reaction to what I've posted so far, regardless of whether you liked it or disliked it, I would appreciate it. By the way: I made a mistake previously, his Perception is actually 16, I've also chosen 4 HP rather than skill points for the favored class bonus.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p><b>HP</b><span class="messageboard-dice">6d8 + 16 ⇒ (8, 7, 7, 6, 1, 3) + 16 = 48</span></p>Question: Does Alter Self affect clothing/Armor? Alter self does not seem to say so specifically. The Armor is pretty eyecathcing, so would be helpful if so. Also, Harakani? I'm afraid you have made a mistake in your point buy calculation, an ability of 17 is 13 point buy, not ten.
I would have wanted to finish his backstory tonight, but I am just too tired right now. Will finish tomorrow. If you could give me some sort of feedback or reaction to what I've posted so far, regardless of...APersonAmI2012-06-27T21:53:13ZRe: Forums: Recruitment: Night of the WerewolfAPersonAmIhttps://paizo.com/campaigns/NightOfTheWerewolf/recruiting#312012-06-27T12:16:02Z2012-06-27T12:16:02Z<p>Yeah, I am really interested in this. There is a character from a previous game of mine I want to use personality and character wise, but backstory/mechanically I’ll obviously remake him from scratch. Here is my idea, mechanically: Urban Druid of the Lust subdomain. My character will be a manipulative, shape-shifting mind controller, capable and willing to take advantage of the mind and soul of natural life itself. For a name, does La Siréene Dorée work with the setting?</p>
<p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=406539" target="_blank" rel="nofollow">My Character Sheet</a>. Note that it is very incomplete, wanted to get down some of the mechanics first, will piece together the rest( personality traits and backstory and such) as soon as possible. The CWI was mostly a choice for self-sufficiency, but it would be excellent for it to be able to add to the flavor of the campaign. Since I have not had opportunity to consider this use of the feat, my current equipment list is very standard.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Yeah, I am really interested in this. There is a character from a previous game of mine I want to use personality and character wise, but backstory/mechanically I’ll obviously remake him from scratch. Here is my idea, mechanically: Urban Druid of the Lust subdomain. My character will be a manipulative, shape-shifting mind controller, capable and willing to take advantage of the mind and soul of natural life itself. For a name, does La Siréene Dorée work with the setting?
My Character Sheet....APersonAmI2012-06-27T12:16:02ZRe: Forums: Rules Questions: Question on CRAPersonAmIhttps://paizo.com/threads/rzs2nzgk?Question-on-CR#42012-04-22T16:02:06Z2012-04-22T16:02:06Z<div class="messageboard-quotee">Jeraa wrote:</div><blockquote><p> 4 creatures have a total Challenge Rating equal to their individual CR +4. So 4 CR 6 creatures have a CR of 10. That would mean that 4 CR 6 creatures are an appropriate fight for 4 level 10 characters.</p>
<p>That would seem to imply that if alone, an appropriate challenge for a single character would be equal to his level -4. A CR 10 encounter is appropriate for a party of 4 level 10 characters, while a CR 6 encounter is appropriate for a single level 10 character.</p>
<p>(Note that challenges are supposed to be easily overcome, using only about 20% of the parties resources. Also note that CR is not an exact measure of challenge - its only guidelines. The actual challenge posed by a creature would depend on party composition, optimization level, and several other factors.) </blockquote><p>This seems reasonable- If 4 level 8 PC's defeat a CR8 encounter, they get 1200xp each. If 2 level 8 PC's defeat a CR6 encounter, they get 1200xp each. If 1 level 8 PC defeats a CR 4 encounter, she gets 1200xp. The game seems to deem these CR as appropriate in its readiness to give awards for success.
<p>Thanks!</p>Jeraa wrote:4 creatures have a total Challenge Rating equal to their individual CR +4. So 4 CR 6 creatures have a CR of 10. That would mean that 4 CR 6 creatures are an appropriate fight for 4 level 10 characters.
That would seem to imply that if alone, an appropriate challenge for a single character would be equal to his level -4. A CR 10 encounter is appropriate for a party of 4 level 10 characters, while a CR 6 encounter is appropriate for a single level 10 character.
(Note that...APersonAmI2012-04-22T16:02:06ZRe: Forums: Rules Questions: Masterwork Shields, Bashing, Spikes, and Upgrading an Arcane BondAPersonAmIhttps://paizo.com/threads/rzs2nz8x?Masterwork-Shields-Bashing-Spikes-and#22012-04-21T22:06:15Z2012-04-21T22:06:15Z<div class="messageboard-quotee">Steg wrote:</div><blockquote><p>"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right."
</p>
</blockquote><p>While I regrettably am not an expert on this subject, I think this might refer to the <a href="http://www.d20pfsrd.com/magic-items/magic-armor#TOC-Bashing" target="_blank" rel="nofollow">Bashing property</a> rather than the possibility of actually enchanting a shield as a weapon in addition the armor that it already is.Steg wrote:"An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right."
While I regrettably am not an expert on this subject, I think this might refer to the Bashing property rather than the possibility of actually enchanting a shield as a weapon in addition the armor that it already is.APersonAmI2012-04-21T22:06:15ZForums: Conversions: Complete GearAPersonAmIhttps://paizo.com/threads/rzs2nzgn?Complete-Gear#12012-04-21T18:41:52Z2012-04-21T18:41:52Z<p>I'd like to use the Complete Gear rules for magical equipment in pathfinder, and would like opinions on how this should be done and what needs to be changed, since I do not have much experience with Pathfinder.</p>
<p>How should Material components and Wizards scribing from scrolls work, for instance?</p>I'd like to use the Complete Gear rules for magical equipment in pathfinder, and would like opinions on how this should be done and what needs to be changed, since I do not have much experience with Pathfinder.
How should Material components and Wizards scribing from scrolls work, for instance?APersonAmI2012-04-21T18:41:52ZForums: Rules Questions: Question on CRAPersonAmIhttps://paizo.com/threads/rzs2nzgk?Question-on-CR#12012-04-21T18:35:02Z2012-04-21T18:35:02Z<p>Is there a way to calculate CR for a single PC rather than the "3 or less" guideline given in the Core Rulebook?</p>Is there a way to calculate CR for a single PC rather than the "3 or less" guideline given in the Core Rulebook?APersonAmI2012-04-21T18:35:02ZForums: Advice: Looking for a single player campaignAPersonAmIhttps://paizo.com/threads/rzs2nzgj?Looking-for-a-single-player-campaign#12012-04-21T18:33:22Z2012-04-21T18:33:22Z<p>I'm looking for a pre-made campaign fit to play with a single DM and a single player.</p>I'm looking for a pre-made campaign fit to play with a single DM and a single player.APersonAmI2012-04-21T18:33:22ZRe: Forums: Product Discussion: Psionics Expanded: Unlimited Possibilities (PFRPG) PDFAPersonAmIhttps://paizo.com/products/btpy8ogd/discuss?Psionics-Expanded-Unlimited-Possibilities#432011-12-08T17:57:12Z2011-12-08T17:57:12Z<p>Thanks!</p>
<p>Really looking forward to Master the Battle, then!</p>Thanks!
Really looking forward to Master the Battle, then!APersonAmI2011-12-08T17:57:12ZRe: Forums: Product Discussion: Psionics Expanded: Unlimited Possibilities (PFRPG) PDFAPersonAmIhttps://paizo.com/products/btpy8ogd/discuss?Psionics-Expanded-Unlimited-Possibilities#412011-12-08T16:38:04Z2011-12-08T16:38:04Z<p>I have some questions:
<br />
The description of the Metaforge's Crystallized Mind Blade is unclear.
<br />
Crystallized Mind Blade gives the ability to use up 1-3 power points in exchange for an equal amount of enhancement, but it does not say how long this effect lasts. My guess is minutes/Aegis class level, because that's the non-agumented duration of Metaphysical Weapon, but errata would help greatly.</p>
<p>Secondly, is there a way for a Metaforge to use her Astral Armor as if it was a mithral breastplate? The Soulbolt+Aegis combination is somewhat marred by the limitation of +3 Dex or +1Dex max in all shapes other than astral skin, otherwise a limitation related only with heavy armor, as plenty of archery feats require more than 16 dex, such as Manyshot and Improved Precise Shot.</p>I have some questions:
The description of the Metaforge's Crystallized Mind Blade is unclear.
Crystallized Mind Blade gives the ability to use up 1-3 power points in exchange for an equal amount of enhancement, but it does not say how long this effect lasts. My guess is minutes/Aegis class level, because that's the non-agumented duration of Metaphysical Weapon, but errata would help greatly.
Secondly, is there a way for a Metaforge to use her Astral Armor as if it was a mithral breastplate?...APersonAmI2011-12-08T16:38:04Z