Need some good aberrations for my solo game


Advice


Hello all, this Thursday I'm running a solo game for a lv. 6 rogue (a friend is playing. He will be charged with infiltrating a stronghold, hopefully largely unnoticed, and acquiring documents / a journal from a mad alchemist. The same mad alchemist has been doing experiments on live innocent humanoids and is turning them into various near mindless aberrations for the funzies.

I'm looking for some suggestions of some really creepy aberrations to include in the stronghold. Now, I'd like some he could handle in a fight (if just one on one) and a few he should know by the sight he should try to avoid at all costs. So a mixture of proper CR and way over CR would be fantastic.

How bout it? Any truly disturbing Aberrations to slither into place? He's already faced a gibbering mouther. Ending up running away due to its sneak attack immunity.


1 person marked this as a favorite.

Hmm...the Belabra (Only CR 3 but still fun)
Will o' Wisp (CR 6)
Lunarna (CR 6)
Neh-thalggu (CR 8)

There seems to be a lack of CR 6 abberations unless you go to third party publishers or stray from the core books and into the adventure paths and other PF supplements.

Scarab Sages

1 person marked this as a favorite.

Since when does a solo D&D player not count as an Aberration? :3


I'm Hiding In Your Closet wrote:
Since when does a solo D&D player not count as an Aberration? :3

Adventurers are little better.

They never stop the human comforts except for crash imitations of how other enjoy 'mead and women'. They never eat anything more than the cheapest they can get (if they eat at all), they all sleep in the same room, and they never use the bathroom.

Furthermore, they are constantly paranoid that they will be attacked by assassins or monsters in the night, even if they have no actual justification for why they would be attacked. And they run and hide whenever you mention the phrase 'baby goblins'.

They hoard huge sums of gold, and only spend it on items to make themselves stronger (even if they have enough money that KINGS could retire comfortably).

Seriously- it would be easy to make an NPC that seems like some inhuman beast that is only wearing the mask of a man....and all you have to do is take notes on what your players are actually doing. I think it would be funny as a way to introduce a new party member (ie- "oh yeah, you have been wanting to take leadership, right? Here you go").


1 person marked this as a favorite.
Third Mind wrote:

Hello all, this Thursday I'm running a solo game for a lv. 6 rogue (a friend is playing. He will be charged with infiltrating a stronghold, hopefully largely unnoticed, and acquiring documents / a journal from a mad alchemist. The same mad alchemist has been doing experiments on live innocent humanoids and is turning them into various near mindless aberrations for the funzies.

I'm looking for some suggestions of some really creepy aberrations to include in the stronghold. Now, I'd like some he could handle in a fight (if just one on one) and a few he should know by the sight he should try to avoid at all costs. So a mixture of proper CR and way over CR would be fantastic.

How bout it? Any truly disturbing Aberrations to slither into place? He's already faced a gibbering mouther. Ending up running away due to its sneak attack immunity.

The Vampiric Mist is a personal favorite. However, it, too, might pose a significant challange: It is very fast, it flies, it has both DR/Magic, is immune to sneak attack, heals itself 1d8 hp every time it deals damage and gets an additional move action every turn if it heals itself for more than its maximum hp total. It can also track bleeding things up to a mile away, with its 50 ft flight speed.

However, remember that, for a solo adventure, proper CR is about 4 lower. A Vampiric Mist, at its CR 3, would be classified as a challenging encounter for a single level 6 character, and a Gibbering Mouther, at CR 5, would be considered a Epic difficulty encounter.


APersonAmI wrote:
Third Mind wrote:

Hello all, this Thursday I'm running a solo game for a lv. 6 rogue (a friend is playing. He will be charged with infiltrating a stronghold, hopefully largely unnoticed, and acquiring documents / a journal from a mad alchemist. The same mad alchemist has been doing experiments on live innocent humanoids and is turning them into various near mindless aberrations for the funzies.

I'm looking for some suggestions of some really creepy aberrations to include in the stronghold. Now, I'd like some he could handle in a fight (if just one on one) and a few he should know by the sight he should try to avoid at all costs. So a mixture of proper CR and way over CR would be fantastic.

How bout it? Any truly disturbing Aberrations to slither into place? He's already faced a gibbering mouther. Ending up running away due to its sneak attack immunity.

The Vampiric Mist is a personal favorite. However, it, too, might pose a significant challange: It is very fast, it flies, it has both DR/Magic, is immune to sneak attack, heals itself 1d8 hp every time it deals damage and gets an additional move action every turn if it heals itself for more than its maximum hp total. It can also track bleeding things up to a mile away, with its 50 ft flight speed.

However, remember that, for a solo adventure, proper CR is about 4 lower. A Vampiric Mist, at its CR 3, would be classified as a challenging encounter for a single level 6 character, and a Gibbering Mouther, at CR 5, would be considered a Epic difficulty encounter.

Good to know. When he faced the Gibbering Mouther, he had the help of a second NPC (more a lv. 4 cohort I made up for him to use as he saw fit). So luckily they survived, up until his cohort died in a fight. So, he's all alone.

Vampiric Mist is a possibility. I plan to give him clues and such as to what might lay ahead, as unless it's a lower level aberration, they'll likely be locked up either within something (test tube style) or in a cell. It's up to him if he decides he's curious as to what's behind the locked from the outside door, where things are moaning on the other side creepily (grothlut).

Ones I currently have in mind are:

Gutslug
Grothlut
Belabra
Vampiric Mist
Clamor (Nice but creepy, won't attack unless attacked at first)
A Door Shaped Mimic (need some heavy clues for this)
Will-O'-Wisp
And in "Maximum Security" a Fog Warden that hopefully he won't decide to mess with.

Thanks everyone for the ideas... and jokes. :)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Need some good aberrations for my solo game All Messageboards

Want to post a reply? Sign in.