Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl's elation at the group killing 3 of their opponents is short lived as Zig falls to the antipaladin. With more room to maneuver, he takes a step around the last opponent to flank it with Fumbus. While moving, he looks for a weak spot in his defences and takes a swing. Attack: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
When do we need to finish by? Caelryl takes a swing at the cleric as he begins to cast a spell but misses. AoO: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Order of action depending on who's still alive: Cleric, Necro, Scout, Paly. Reflex save: 1d20 + 7 ⇒ (8) + 7 = 15 Caelryl takes a moment to study his new target before attacking with his magic sword. Recall Knowledge (Nature DC 20): 1d20 + 7 ⇒ (7) + 7 = 14 Attack 1: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Attack 2: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Prior to re-entering the labyrinth ... Caelryl wakes the next morning, steal feeling the effects of the battle with the elementals. He takes some time gathering berries and herbs to help sooth his wounds but it doesn't help. Natural Medicine (Nature – DC20): 1d20 + 7 ⇒ (8) + 7 = 15 Disappointed, he shrugs his shoulders and returns to the labyrinth with weapons drawn. He chuckles at his companions musings about being heroes. "Given those options, I suppose I will get enlarged too," he says. Does that increase the damage of our weapons? Seeing the evil group, he studies the anti-paladin to determine his weaknesses and lets the group know. Recall Knowledge (Nature): 1d20 + 7 ⇒ (12) + 7 = 19 if success, all get +1 to hit He then tries to take advantage of his size and knowledge of his foe. Attack (+1 sword): 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
I'm working on leveling up. Looking at taking an animal companion. Given that only fighters get an AoO, it seems to me the only benefit of taking a wolf to trip is that the opponent needs to use an action to stand or am I missing something?
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
I'm at 16 hp currently. Where is everyone with spells? If we're tapped after the elementals combat, we should probably do a long rest before taking on the boss. Assuming that wouldn't cause any problems.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Perception: 1d20 + 6 ⇒ (16) + 6 = 22 was that the end of part 3? I need lots of healing so maybe Zig uses his spells to heal me up then we take a long rest to level up and regain spells
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
A little relieved to see only one attacker now, Caelryl continues to try to keep himself alive and hopes his companions can finish off the last elemental. He renews his shield and drinks another potion. Potion: 1d8 ⇒ 4
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Only fighters get AoO at the moment Fearful for his life and unable to escape the elementals, Caelryl does his best to stay alive. He drops his ordinary sword and says a few magical words as a shimmering shield appears before him. He then grabs a minor potion of healing from his belt pouch and drinks it. Cast a spell/Interact/Operate Activation Potion: 1d8 ⇒ 1 ffs, of course Shield gives +1 AC and has hardness of 4 for shield block
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl cringes in pain as he gets slammed into multiple times by the elementals. He tries to retaliate against the earth elemental before withdrawing to safety, trying to avoid getting hit again. Attack 1: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Attack 2: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Happy to see the damage the bombs have done, Caelryl pauses for a moment to see if Fumbus and Nerze finish off the mummies before choosing his target. Will attack mummies if still alive or the minor earth elemental if not (assuming I can reach him without entering the lava. Will use hunt target on mummies and attack once with precision. Will attack twice without hunt target if attacking elemental. He moves up to try to finish the creature off. Attack 1: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Attack 2: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17 vs. elemental only
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Also didn't help that I hit once in five attacks. Caelryl looks around at the fallen gnolls, hoping there aren't more. When he sees that the battle is over, he turns his attention to Zig to see if he's still alive. Medicine (Stabilize): 1d20 + 2 ⇒ (11) + 2 = 13 Not sure that he did anything to help, he's relieved when Zig sits up. "You took quite a hit," he tells his confused companion.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Concerned that he didn't even wound a gnoll, he braces for the oncoming attacks while hoping his companions behind him can take some out before they attack. Reflex (Expert): 1d20 + 5 ⇒ (17) + 5 = 22 His focus on the battle allows him to duck and cover his head before getting hit from the rocks which saves him from a more serious injury.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Concerned that he's now the front line by himself, Caelryl studies the gnoll that Fumbus hit with his latest attack and tries to finish him off. Attack 1: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Attack 2: 1d20 + 5 - 3 ⇒ (3) + 5 - 3 = 5
not good
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Seeing the cramped path, Caelryl draws both swords and joins Zig to create a skirmish line. He gets ready to attack the first gnoll that gets near him. Readied Attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
He then studies the closest gnoll before swinging with both swords. Attack 1: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Attack 2: 1d20 + 5 - 3 ⇒ (15) + 5 - 3 = 17
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl tries to finish off a scorpion using his new sword, targeting it's soft spot. Attack 1: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Attack 2: 1d20 + 5 - 4 + 1 ⇒ (2) + 5 - 4 + 1 = 4
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl walks out from behind the rock to view the scorpions and get their attention. "Let them come to us", he tells his companions including any knowledge he has about the creatures. He then readies his new sword to attack if one comes into reach. Move/Hunt target/Ready attack Recall Knowledge (Nature): 1d20 + 4 ⇒ (13) + 4 = 17 +1 on next attack if critical Readied Attack: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl startles awake, concerned that he let his guard down by sleeping so soundly. He looks around in confusion, trying to figure out where the short sword laying next to him came from. Seeing the others in the group with new items also, he cautiously picks it up. "Hmm, maybe the gods don't want the gem falling into the hands of the evil cult," he says while looking at the new weapon. He stops talking when he hears the noise behind the boulders and moves up with Zig to investigate, drawing an old sword to go with the new one. Exploration mode: searching
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
As it gets later in the day, Caerlyl begins to look around for an area to camp. Finding a suitable spot, he makes camp and goes hunting but is only able to find enough food for himself. Forager feat Survival: 1d20 + 4 ⇒ (5) + 4 = 9 "We need to take turns on watch. I don't have a preference but I know the rest of you may need time to prepare or study," he says to the others.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl is in good spirits, getting to spend time out in nature. He points out different plants and animals along the way. Based on the dwarf's continual grumbling, he determines that Nerze isn't the outdoor type and is not too interested in broadening that area of knowledge. He redirects his comments to Fumbus, figuring he may have an interest in different plants for his alchemy. Seeing the hyenas, he draws his bow and studies the leader before letting an arrow fly. Hunt target with Hunter's Edge (precision) Recall Knowledge (Nature): 1d20 + 4 ⇒ (17) + 4 = 21 +1 on next attack for all if critical sucess (Monster Hunter) Ranged Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Zig - congrats on graduating college Looks like it will take us 5 days to walk there or 3 if we ride, but I don't think we can afford to buy ponies or horses. Make sure we all have food. I can forage for myself and maybe one other with a critical success.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Looks like just 4 of us left. Does anyone want any of the items? Other than the potion of healing, I don't think I can use them. I'm not sure how many players we are dividing up between. Edit: Seems the other ranger has disappeared so I could take the light arrows. I'm going to buy an minor elixir of life, 2 minor potions of healing, 2 Silversheen, Holy Water, Oil of Potency for 20 gp total. I'll adjust if I don't have enough gold. Not really sure what skill feat to take. I'll take Trick magic item so maybe I can activate a healing wand if we find one.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Am I reading this correctly that we can only add 1 skill point to each of my current skills at level 2 and have to wait until I get a skill increase at level 3 if I want to learn a new skill? Alternatively, instead of becoming trained in a new skill with the skill increase, I can become an expert in a skill I'm already trained in? Is that the only way to move up the skill chain (trained - expert - master - legendary)? Edit: Is looks like I can also become trained in a new skill by using my skill feat to take skill training, correct?
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
What kind of Recall Knowledge roll is needed for the BBG? Occultism? Also, I'm going to assume someone makes room for me. Seeing Flint take 2 big hits, Caelryl moves up to help attack. Attack 1: 1d20 + 4 ⇒ (8) + 4 = 12
Attack 2: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Hunter's Edge Precision Damage: 1d6 ⇒ 6 on 1st time I hit
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Doah, guess I should have healed up for the boss fight. Caelryl moves up to the top of the stairs to study their foe. Not seeing room for him in the crowded area, he waits for an opening. Move, Hunt Target - Hunter's Edge (Precision)
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Whoops, sorry. This game wasn't updating for some reason. Caelryl walks with the others back to the fountain, checking his wound as he goes. "I think I'll wait to drink." He then follows Fumbus out the east door.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl cringes when he sees Zig engulfed in flames and shakes his head that the spell casting goblin kills one of his own. Distracted, he can't avoid the attack of the nearest goblin but is more worried about another burning hands spell coming in his direction. Reflex save: 1d20 + 4 ⇒ (19) + 4 = 23 Ducking down behind the warrior goblin just before the spell is cast, he seems to avoid the flames. With only one enemy left, he studies the goblin for a moment, noting that his neck is unprotected, before moving up and attacking. Hunt Target and Hunter's Edge (precision) Attack 1: 1d20 + 4 ⇒ (10) + 4 = 14
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Seeing Zig strike down a goblin, Caelryl moves up to try to finish off the injured one. Actions: move, move, attack Attack 1: 1d20 + 4 ⇒ (10) + 4 = 14
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
"Very nice. That could come in handy. Anyone have a preference on which door to go through? If not, then let's continue North," Caelryl says, checking the door for traps before opening it. Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Exploration mode: searching
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
"Need something to wash those bugs down, Fumbus?" Caelryl says jokingly. "Be careful getting too close to the pool. Anything could be hiding in that black water," he says while waiting to see if anyone know what this room is for.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
"Well done, in more ways than one," Caelryl says with a smile and looking around to see if anyone got his joke. "I hope that's how Fumbus likes his beetles," he says chuckling. Once they finish searching the room, he moves towards the west end of the cavern to continue exploring. Exploration mode: searching
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
While Zig tries to heal himself and Flint, Caelryl searches the room to their south. "Hmm, I wonder what happened here. Maybe this group of goblins fought these skeletons and the 2 we just fought survived this battle," he says as he searches the bodies and the room. Once he is done and Flint is as healed as the group can get him, he moves over to where Fumbus is looking for food. Exploration mode: searching
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl looks at Flint with concern and amazement. "How are you still standing after those attacks? We need to get you healed before moving on. Unfortunately, I'm of no help in that regard. Can you help him Zig?" he says looking over at the cleric.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl stops when Zig mentions bugs and then Thom mentions goblins. "Where? I don't here anything," he says looking around and preparing for battle with his swords drawn. Are we keeping or re-rolling on an individual basis or as a group? If individually, I'll re-roll. Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Added missing tokens to map. FYI: Right click image > Copy image address > go to slides > insert image by url. That will get you the basic square token. There is a website that can create different shapes, like the round one Fumbus has, but I don't remember it off hand. Caelryl nods with satisfaction. "Well done team. We handled that easily. Let's see what's down this passageway," he says pointing to the north. Once Atlas takes point, he falls into line behind Flint. Exploration mode: searching
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Perception: 1d20 + 4 ⇒ (2) + 4 = 6 Was my Recall Knowledge roll a critical success? If so, I get a +1 to my next attack. I'll also convey the info to the group so they get the same +1. My post got ninja'd and I see I lost initiative, so I doubt this will apply but I left it up anyway. I don't have any useful action in surprise round. Seeing no way around the creature, Caelryl moves up to attack it. Hunter's Edge: Flurry Attack 1: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Attack 2: 1d20 + 4 + 1 - 3 ⇒ (6) + 4 + 1 - 3 = 8
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Caelryl pauses to inspect the creature, trying to determine what it is. Mark ooze as target for Hunt Target. Use Hunter's Edge:Stalker for +2 on Recall Knowledge. Recall Knowledge (Nature): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
This is my first game under the playtest rules so dont hesitate to remind me of things or give suggestions. I'm still trying to figure out how twf works. Exploration tactic: Searching
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