Aasimar

5am's page

57 posts. Organized Play character for Markus Hyytinen.


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Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"We did it! Great job, everyone! Do we have to do anything with Datch anymore, or can we go eat junk food already while waiting for our ride back?" 5am takes a selfie with the group next to the wiped servers as a memento.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Thank you very much! I'll handle downtime myself

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am is temporally exhausted from the fight, but does her best to help George 09-23.

Aid Computers: 1d20 + 7 ⇒ (9) + 7 = 16
Aid Computers: 1d20 + 7 ⇒ (17) + 7 = 24
Aid Computers: 1d20 + 7 ⇒ (1) + 7 = 8

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am stabs the drow twice.

Knife Full Attack KAC: 1d20 + 9 - 4 + 2 ⇒ (5) + 9 - 4 + 2 = 12
Knife Full Attack KAC: 1d20 + 9 - 4 + 2 ⇒ (20) + 9 - 4 + 2 = 27

She sacrifices a dead-end timeline to speed herself up for just a moment to twist the knife.

Temporal Aggression and sacrifice paradox 8 to deal max damage = 14 dmg total on the crit.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am kips up out of the timeline and reappears a few seconds later on the other side of the drow. Her augmentations are turned on and a combat knife in her hand, ready to dance with Ombonth yet again.

Kip Up reaction, Run Full Action, 1 RP for extra Move during which draw Knife.

If Kebzec goes for a damaging or healing spell, casting Dampen Magic from a level 2 slot to Weaken the effect. 5am's caster level is 5.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am kips up, rushes forward, drops on the floor again and shoots at Kebzec with her shield rifle. The lights move to hover above and illuminate the drow.

KAC hit Kebzec second increment: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Elec and Piercing if hit: 1d8 + 6 ⇒ (2) + 6 = 8

"Drat! Jumphrey, keep off my timelines!" 5am curses at a nonpresent Jububnan.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"When you meet Zaheni in the Afterlife, prison, fast food joint or whatever, tell her the Continuum says hi!"

5am snaps her fingers, and four orbs of light, like cheap CGI of Will-o-Wisps, appear at the far end of the room. Three turquoise ones and one tawny one. The orbs rotate around each other, emitting dim light around themselves. 5am directs the orbs to move through the width of the room so that anyone with Low-Light vision can see the whole back wall. When the lights find Kebzec, 5am stops their movement and holds them above the drow.

"It must be over fifty years since I last cast that spell. Nostalgic." 5am is momentarily saddened.

After this light show, she runs towards cover, not quite reaching it, and then crouches down prone onto the floor to minimize her hurtboxes.

Drew the max area scouted by the Dancing Lights on the map. It's the turquoise dashed line. If Kebzec is outside that area, the lights stop 20ft from the southern wall. When stopped, the lights emanate Dim Light in effectively 30ft radius (60ft for those with Low-Light Vision).

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Sensing that the drow are too far away for grenades, 5am lends some time for George 09-23 to cast spells.

Swap Initiative on George 09-23.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Let's have Speaker for the Dead also recover SP during the short rest via botting

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"Ok, ready as the rain! Or at least for most non-sulphuric forms of precipitation. Since the thumping seems to come from below, let's take the elevator to the basement, right?"

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"That was just a bit too close. Give me a minute ...or five." 5am retrieves an instant melon milkshake powder and a few extra sugar pouches from her backpack to snack on unhealthy carbs while resting and flicking through her palm computer. She however quickly puts the comms device away after realizing it's full of distress signals from the people stuck in the crisis.

Short rest to regain stamina and recharge augmentations.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am slides back in the fray, being able to run just a little faster thanks to the burst of energy granted by the timeline-tweaking.

Acrobatics to Tumble: 1d20 + 18 ⇒ (14) + 18 = 32

Reaching flank with Ombonth, she then half-heartedly stabs with her knife, mostly to prepare for a parry.

Fighting Defensively vs KAC: 1d20 + 9 + 2 - 4 ⇒ (6) + 9 + 2 - 4 = 13
Damage if hit: 1d4 + 3 ⇒ (2) + 3 = 5

AC up by 2 due to Fighting Defensively.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

I hadn't realized the map so no Guarded Steps!

5am retreats, this time much more carefully.

Acrobatics Tumble: 1d20 + 18 ⇒ (15) + 18 = 33

She then taps into her personal timeline to extract some health from her other body. 5am momentarily morphs into a tawny humanoid fox, a new gray spot appearing on their muzzle amidst numerous pre-existing ones. Changing back to the elven body, 5am's bruises from the robots are mostly gone.

Blessing of Youth spell level two SP recovery: 3d8 ⇒ (5, 6, 6) = 17

"Ugh. Hate that maneouver."

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

I'm waiting for Ombonth to act before taking my turn this turn, going for some guarded step shenanigans but want to Ombonth to benefit from flank first

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am suddenly disengages from the robot and makes a mad dash north to help Ombonth in melee, drawing her combat knife while running.

"Better timeline, can't explain!"

She makes token effort to avoid strikes from both of the robots: the one she starts next to and the one she barely reaches past. However, she is going too fast and leaves herself open for the robot's attacks.

Fullspeed Acrobatics Blue: 1d20 + 18 - 10 ⇒ (1) + 18 - 10 = 9
Fullspeed Acrobatics Red: 1d20 + 18 - 10 ⇒ (4) + 18 - 10 = 12

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am kips up, moves forward and shoots at the blue robot in her sights. She remains standing after the shot.

Shield Rifle hit blue KAC: 1d20 + 9 ⇒ (3) + 9 = 12
Elec and Piercing: 1d8 + 6 ⇒ (1) + 6 = 7

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am kips up as a reaction and runs forward drawing a frag grenade from her belt. She throws it forward on top of the boxes, trying to catch two robots in the shrapnel.

Grenade Throw vs. KAC 5: 1d20 + 3 ⇒ (4) + 3 = 7

Piercing Damage: 2d6 ⇒ (5, 1) = 6

DC 18 Reflex saves to halve the damage. No rider effects.

Finally, she drops prone to stay low against the ranged fire.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

With Cover, Buttressing bonus and Prone, 5am's EAC should be around 29, which should have made that 26 against her AC a miss, I think.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am vaults over the table, drops prone and fires at the blue robot-thing.

Blue KAC: 1d20 + 8 ⇒ (1) + 8 = 9
Elec and Piercing: 1d8 + 6 ⇒ (2) + 6 = 8

The plasma field from her Shield Rifle keeps grounding any shots fired at her. Buttressing weapon trait increases the cover AC bonus 5am gains from the corner by +1.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am loops Ombonth into the action!

Swap Initiative on Ombonth.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am lets others search the perimeter, standing mostly idle but with her ears occasionally twitching as she intuits nearby timelines.

After a few moments, she deftly vaults over the desk and tugs at the air towards the northern plastic sheeting, lifting it up with minor telekinesis.

Psychokinetic Hand to lift the northern curtain first, and if there's nothing behind, then lift the southern one next.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"That was a fun little ride, hehehe!" 5am giggles, drawing a new grenade before starting the assault. She's a bit sad there's no time to recharge her augmentations but oh well.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am plays it safe by going to a higher altitude before speeding up a lot.

"I think this is it, everyone!"

Speed Up DC23: 1d20 + 16 + 2 + 2 ⇒ (20) + 16 + 2 + 2 = 40

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Fort DC 14: 1d20 + 3 ⇒ (20) + 3 = 23

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am has adjusted to the physiological changes fully now, using her even further improved sense of balance to lead the enercopter into a mad spinning dash forward.

Double Maneouver: Evade and Speed Up. Evade is autosuccess.

Speed Up DC 22: 1d20 + 16 + 2 + 2 - 4 ⇒ (11) + 16 + 2 + 2 - 4 = 27

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Cool!

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

I'm going for the speed up and lose them option, but if you strongly want, I can put on the brakes for boarding.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

I see, makes sense. Never thought of that!

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Why did their ship only take 8 damage from my shot? That feels low for the critical hit, are vehicles immune to crits?

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am guesses that there's a flight path between two construction cranes and takes her hands off the controls for a bit to fish out her Shield Rifle. Burning 1 RP for Specialized Resolve: Rapid Moves for extra move action to Draw a Weapon.

Piloting Evade DC15: 1d20 + 16 + 2 - 2 - 2 ⇒ (1) + 16 + 2 - 2 - 2 = 15

Should be fine, still made it...

She then shoots back at the attackers a little bit awkwardly.

Shoot vehicle KAC: 1d20 + 9 + 2 - 4 ⇒ (20) + 9 + 2 - 4 = 27E&P dmg: 1d8 + 6 ⇒ (7) + 6 = 13

An arc of electricity leaps from the enemy copter's chassis to its pilot.

Arc: 1d4 ⇒ 4

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Ahhh, makes sense, thanks!

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Should the successful Evade maneouver have negated the collision hazard for us? That's how I understood the slides

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"Sorry Ombonth, I'm going to leave them in the dust outside smashing range!"

5am takes the old enercopter to a deep dive, lurching around the tall buildings to go forward with great risk!

Double Maneouver: Evade & Speed Up.

The tall buildings make dodging upcoming air traffic easier, but the enercopter [7]is[/i] rather dated.

She hunches an easy timeline and goes for it. There's a stomach-churning close call with an hoverbus full of evacuees, but it ends up being a further obstacle between the Starfinders and the Order. Use Paradox 4 for 4+16+2-2-4=16 to beat Evade DC of 15.

The daredevil precog wants to get out of the civillian zone as quickly as possible, so she fishes up a particularly good timeline, just a little bit sad she can't use it at a slots machine later that day. By sheer luck the old engine gets through an overinjection of booster fuel without overheating. Use Paradox 16 for 16+16-2-4=26 to beat Speed Up DC of 22.

This gets us to the next zone in Pilot Phase already. Evade is up too so no collision damage from zone 2. If the Enemy vehicle doesn't speed up to follow we should get +2 to ranged attacks as forward position bonus.

You see that behind the Starfinders, another enercopter, just like the one we are in, has stayed behind to kick up dust and debris on the helipad. 5am's time-bending augmentations flare up again as the paradoxical second enercopter disappears.

Burning 1 RP for extra move action: Trick.

Trick for Concealment DC 20: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am retrieves a keyring full of analog lockpicks and skeleton key access tags. She picks one intuitively to start up the enercopter.

Spend paradox 10 for a result of 26 Piloting.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"You have us by the ears here!" 5am giggles. "Well, thank you for making the decision easy. I'm all for letting you go and save everyone. Under these circumstances we have so little culpability to your escape it's basically negative!"

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am knocks the final operative unconscious, hunching that otherwise Ombonth will deliver a coup de grace.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"Hi Datch, nice to meet you!" 5am fishes a can of soda from her pack and takes a small breather to cool down her augmentations. Burn 1 RP to recharge finitrium augmentation.

"This is awfully like a reality show. Super cool but hope nobody gets hurt..."

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am vaults over the table, activating a hybrid augmentation. A light blue finitrium filigree lights up under her skin like an android's nanite veins but more subtle. She vaults over the chair, drawing a knife to stab at one of the remaining operative's clones.

Simultaneously, from an adjacent timeline made real with the finitrium's magic, a tawny canine humanoid in the same skintight armour as 5am, but wearing a leather biker jacket instead of a turquoise hoodie stabs their similar knife at another of the clones.

Survival Knife Full: 1d20 + 7 ⇒ (8) + 7 = 15
Survival Knife Full: 1d20 + 7 ⇒ (10) + 7 = 17
Stab damages if hit real target: 1d4 + 3 ⇒ (4) + 3 = 7
Stab damages if hit real target: 1d4 + 3 ⇒ (2) + 3 = 5

As the three knife swings converge, so does 5am's kitsune form into her elven one. The finitrium filigree remains overloaded, glistening as occasional spots under her skin and as silvery tufts of fur in her otherwise tawny tail, which seems to have persisted after the convergence.

Reaction to stand up, Finitrium Augmentation to burn 1 RP for an extra move action (and drawing the knife), then Full Action to attack twice.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Huh, good catch on the optionality on the save, never noticed that! And yeah the typo was my bad lol

In case you're wondering how I had a Mk 3 Mindspike Grenade on a lvl 6 character, it's a chronicle reward from

scenario number:
#5-16

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am kips up dextrously, cartwheels forward behind net cover and throws another grenade before dropping to the ground to be protected from the rifle shots.

Throw vs. AC 5: 1d20 + 3 ⇒ (13) + 3 = 16

The weaker grenade has a narrower psychic blast radius, hitting the two goons but not the dragonkin.

Untyped Damage: 2d4 ⇒ (3, 4) = 7

DC 18 Will save from Blue and Green to halve the damage and negate the secondary effect.

Secondary effect is Dazed 1 round if their level is 5 or higher, otherwise it is Staggered 1 round.

(Reaction to Improved Kip Up, Move and draw Grenade, Standard to Throw, Swift to Drop Prone.)

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am sprints forward, throws the Mindspike Grenade in her hand at Blue and Green and then drops to the floor to take cover against the attackers' rifles.

Thrown vs. AC 5: 1d20 + 3 ⇒ (13) + 3 = 16

The grenade explodes in a crackle of neuro-disruptive energy!

untyped damage: 3d4 ⇒ (1, 4, 1) = 6

DC 20 Will save from Blue and Green to halve the damage and negate the secondary effect.

Secondary effect is Dazed 1 round if their level is 9 or higher, otherwise it is Staggered 1 round.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am hunches that something is up. She does a secret handshake with herself yesterday, nudging the timeline just barely so that she will have warned Ombonth in advance while she herself is left disoriented for a minute as the large dragonkin leaps into action.

Swap Initiative with Ombonth if he is willing.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am follows, fidgeting with a drawn Mindspike Grenade in her hand.

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"Of course it's a trap! I have to admit I'm kind of excited! I was in rehab and training when the whole Datch thing initially happened, I never got to experience her plots firsthand," 5am squees. "Let's go!"

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am has spent the extensive downtimes between missions the last year in various sim arcades honing up her driving skills on all sorts of vehicles.

Piloting: 1d20 + 16 ⇒ (17) + 16 = 33

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

"Let's go check out the source of the message at the ReIWIN place! George 09-23 got such a good lead."

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

Medicine is not 5am's strong suit but she does the best she can with the first aid triage help.

Medicine: 1d20 + 7 ⇒ (19) + 7 = 26

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am, concerned for the safety, tries to help with the fault diagnosis using her geology language model again.

Physical Science: 1d20 + 11 ⇒ (6) + 11 = 17

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am is a bit startled at the scene. "Oh. I hope there's enough evacuation vehicles for everyone..." she sighs, not realizing the Starfinder team might be able to stop the catastrophe.

She taps in the most local infosphere to chat with people waiting for vehicle access. The information she receives might not be the most vital, but she does bump the timeline in a slight way.

Paradox: 6 for Diplomacy result of 20. Focal paradox generates a new paradox: New Paradox: 1d20 ⇒ 10

Acquisitives

She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7

5am consults a language model trained by one of her livefeed subscribers who's a geologist.

Physical Science: 1d20 + 11 ⇒ (12) + 11 = 23

She leaves the computer scanning to someone else, busy with the Pegasus' controls.

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