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Organized Play Member. 21 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.




Ok, so I think that I've got the first character down pat and I would like to run it by the pros to make sure he's PFS legal and sneak a peek of his Lv20 incarnation for advice on leveling him. His faction will most likely be Orision or The Shadow Lodge.

The Starting Line:
Sayorin Eldius
Male human sohei monk 1
LN medium humanoid (human)
Init+8; Senses Perception +8
__________
Defense
AC 17; touch 17; flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
HP 12 (1d8+4)
Fort +3 , Ref +4 , Will +6
Defensive Abilities , Resist , Immune
__________
Offense
Speed 30ft. (6sq.)
Melee Nodachi +2 (1d10+3, 18-20/x2) or Unarmed +2 (1d6+2, 20/x2)
Ranged Shuriken +2 (1d2+2, 20/x2)
Special Atks Flurry +1/+1 (1d6+2, 20/x2)
__________
Statistics
Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 18 (+4), Cha 7 (-2)
Base Atk +0; CMB +2; CMD 9
Feats Improved Unarmed Strike, Dodge, Toughness, Improved Initiative
Traits Reactionary, Poverty-stricken
Skills Acrobatics +6, Climb +6, Perception +8, Sense Motive +8, Stealth +6, Survival +9
Languages Common, Sylvan
Combat Gear Shuriken(10), Sawback Dagger
Other Gear Backpack, silk rope(50ft), grappling hook, flint &steel, torch(3), waterskin, ration, small steel mirror, ferret (Fizgig, knows come, fetch, stay); mule with: riding tack (bit & bridle, saddle, saddlebags), feed(4), twine(50ft), thread(50ft), bedroll, crowbar, fishhook(3), hammer, ration(6), hemp rope(50ft), sack(2), sewing needle(2), tent, whetstone.

As for the leveled version, I didn't put too much thought into the spells (as you WILL be able to tell), I've never been in a game thats lasted long enough for me to get to a higher level without starting there, so my experience is a tad lacking in that area. I'm thinking of swapping out Poverty-Stricken for a +1 boost to my Will save so I can have an even +30 and stop OCD'ing over it.

The goal:
Sayorin Eldius
Male human sohei monk 2, empyreal sorcerer 8, eldritch knight 10
LN medium humanoid (human)
Init+12; Senses Arcane Sight, Darkvision 60ft, See Invisibility; Perception +45
__________
Defense
AC 47; touch 35; flat-footed 41 (+3 armor, +4 shield, +5 Dex, +1 dodge, +12 Wis, +5 deflection, +5 natural, +1 monks robe)
HP 225 (2d8+12, 8d6+48, 10d10+60)
Fort +20, Ref +20, Will +29
Defensive Abilities Evasion, freedom of movement, 75% fortification; Resist cold5, acid5; Immune
__________
Offense
Speed 30ft. (6sq.)
Melee +5 Adamantine Guiding Spell-storing Nodachi +34/+29/+24 (1d10+19, 15-20/x2) or +5 Guiding Unarmed Strike (2d6+17, 20/x2)
Ranged
Special Atks Flurry +32/+32/+27/+22 (2d6+17, 20/x2); heavenly fire 15/day, ranged touch (1d4+4 dmg vs evil) or (1d4+4 healing to good); Spell Critical; Bleeding Critical; Dispelling Fist; Power Attack; Arcane Strike; Critical Focus
Spells/day 9/9/9/9/8/8/8/5
CLASS spells known (CL17th, concentration +29) Lv0 (DC22)-Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Light, Mage Hand, Prestidigidation, Ray of Frost; Lv1 (DC23)-Feather Fall, Mage Armor, Magic Missile, Shield, Shocking Grasp; Lv2 (DC24)-Frigid Touch, Glitterdust, Mirror Image, Scorching Ray, Web; Lv3 (DC25)-Dispel Magic, Fly, Haste, Vampiric Touch; Lv4 (DC26)-Black Tentacles, Emergency Force Sphere, Greater Invisibility, Greater Infernal Healing; Lv5 (DC27)-Cone of Cold, Echolocation, Hold Monster, Telekinesis; Lv6 (DC28)-Greater Dispel Magic, Greater Heroism, True Seeing; Lv7 (DC29)-Greater Arcane Sight, Greater Teleport, Greater Polymorph; Lv8 (DC30)-Incendiary Cloud, Moment of Prescience.
__________
Statistics
Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 12 (+1), Wis 34 (+12), Cha 7 (-2)
Base Atk +15/+10/+5; CMB +20; CMD 43
Feats Improved Unarmed Strike, Dodge, Improved Initiative, Toughness, Deflect Arrows, Power Attack, Arcane Strike, Improved Natural Attack, Lightning Reflexes, Weapon Focus (Nodachi), Dispelling Fist, Improved Critical (Nodachi), Critical Focus, Weapon Specialization (Nodachi), Greater Weapon Focus (Nodachi), Extend Spell, Quicken Spell
Traits Reactionary, Poverty Stricken
Skills Acrobatics +15, Climb +9, Fly +15, Heal +16, Perception +45, Sense Motive +20, Spellcraft +24, Stealth +18, Survival +17, Swim +9, Use Magic Device +20
Languages Common, Sylvan, Tounges
Combat Gear Wand of Cure Critical Wounds in Glove of Storing (4d8+8)
Other Gear +6 Belt of Physical Perfection, Monk’s Robe, Eyes of the Eagle, Boots of Speed, Glove of Storing, Helm of Underwater Action, +6 Headband of Inspired Wisdom, +5 Amulet of Natural Armor and Guiding Fists, Ring of Freedom of Movement, +5 Ring of Protection, +5 Cloak of Resistance, +3 Bracers of Heavy Fortification, Tireless Wayfinder w/ Clear Ioun Stone (no food), +2 Tome(Con), +5 Manual(Wis).

Permanency Spells Arcane Sight, Darkvision, Greater Magic Fang, See Invisibility, Tounges

His rough-draft back-story:
Sayorin grew up orphaned and in the streets, he learned to live off the land and how to fend for himself. In order to make a living Sayorin joined the pathfinder society and while on a quest he discovered that he could cast magic through sheer force of will. Wielding his trusty nodachi, Sayorin adventures for the Society with his pet Ferret Fizgig. Capable of defending himself with steel and spell, Sayorin seeks out ever-greater challenges to gain more power and prove himself against the horrors of the world.

Sayorin's personal code of honor compells him to defend non-combatants and people who are clearly out-matched by a superior foe. He is, however, content to let a fool rush into danger and get himself killed, if that fool happens to be a fellow Pathfinder he is once again compelled to assist, but only as needed. He belives that a person can only grow through adversity. Sayorin is a powerful and trustworthy ally and a viscious and dangerous foe.


Any help I can get would be greatly appreciated.


I'm making a PFS character based on the original incarnation of my favorite D&D character.

The character, Sayorin Eldius, used to be a Ftr/Sor/EldK and the coolest move he ever pulled off was when a horde was attacking a small village he was visiting and started to lob catapult shells over the walls filled with smokepowder followed by flaming arrows.

Sayorin carried a smokepowder pistol and thus recognized what it was and slapped a scroll of resilent sphere around it quick, fast, and in a hurry. (DM got around it by tossing another ball over though =/ )During the ensuing invasion he was fighting off a group of Orcs near the 'sphered' smokepowder ball and proceeded to do the following:

Dismissed the resilent sphere spell, used PRESTIDIGIDATION to spark a flame on the smokepowder, and then used 'Ruin Delver's Fortune' to escape the ensuing blast the DM ruled as a high-level fireball. I managed to kill a few orcs and wound several others.

Most epic moment ever.

And now, in PFS, I see a chance to remake him. But I'm torn between:

________________________________________________________________________
Build A) Gun Tank* Gunslinger/ Sage Bloodline** (and possibly tattoo) Sorcerer/ Eldritch Knight
* For Med armor prof for Mithral Breastplate or Mithral Armored Coat
** Uses Int in place of Cha for all things Sorcerous

...Or...

Build B) Mysterious Stranger* Gunslinger / Heroic** (?mebbe?) Possibly tattoo Sorcerer / Eldritch Knight
*Use Cha in place of Wis for Grit, can use deed to add Cha mod to all ranged atks that round
** Freedom of Movement at 9th Sorcerer level
_______________________________________________________________________

Build 'A' is the Int-based spontaneous caster I've always wanted but Build 'B' synergizes Cha like crazy.

Both builds will most likely use the Pistol as a back-up weapon (or weaponwand it and pew-pew lightning bolts and what-not) with a Dervish Dance Scimitar as the primary attacking method combo'd with nessecary spellcastings.

Current stats are: +2 Human stat bonus included

Build A: two sets of stats
Str)10/10 Dex)14/15 Con)14/10 Int)18/20 Wis)10/10 Cha)10/7

Build B:
Str)10 Dex)14 Con)14 Int)10 Wis)10 Cha)18

Any advice would be greatly appreciated, and please note that while I do want a powerful/optimized character character, Sayorin is one of those few that I put fluff before substance and try to make it work.

The only requirements he needs to meet is that he's a spontaneous spellcaster who can fight in melee. Prepared spellcasting is why I won't go Magus.

Thanks for reading and cheers.


So since I've still got awhile before I can play PFS, I figure I'll pass the time by making characters. But I would like to try and find a few items to help out with that.

Are Great Crossbows in the game at all? Might they be in the upcoming Equipment guide?

What about the quickloading enchantment for crossbows?

Wand chambers for weapons? (unlikely, but hey, I want a spell-shooting crossbow)

Also, with the size-increasing rules for weapons, am I prevented from simply using a Large Heavy Crossbow?


So I'm currently deployed to Afghanistan and should be home in a few months and I find myself wanting to play D&D (15yrs+ of P&PRPG's) more than BF3. But I managed to come across Pathfinder instead. Needless to say I find myself wanting to play this more than regular D&D.

I've been looking over the SRD and I've downloaded a number of books and I would really like to get into PFS. How does the VTT thing work? Where I currently am we don't have access to internet on our personal computers, so I won't be actually able to play until I get somewhere a tad more... civilized. =/

Do the VTT programs work on Macbook Pros? Do I need to start a Lv1 character or can I make ones of various levels and find a higher-level game? Does it require a good internet connection or will a so-so one work?

Sorry to slam on the questioning, but I haven't noticed a FAQ anywhere (then again, it's highly likely that I missed it) (O_o)

Thanks for the help and I hope to start playing soon!