[OP9] PF2e - 07-16: A Star's Journey (P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

Hero Points:

Koi - 2
Gock - 2
Milo - 2
Towering Roots - 2
Anji - 1
Hungry - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

2) Please keep all posts and communication in all channels limited to a PG-13 level and be both positive and inclusive.

3) Please label all three of your actions. Even if you think what you are doing is obvious.

4) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

5) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week

6) Please complete the Macros and the Slides linked at the top of the page.

7) Questions, concerns? Feel free to share them in the Discussion tab.

8) Let's have some fun and tell a great story together! After all, that's what we are here for.

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

Dotting for fun and profit!

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

Nearby, slicking out of a culvert, out crawls a reptilian creature with a corpulent and richly shielded scabrous hide of spurs and spines, pock-marked by vicious stomach acids, encased ironically in rugged leathers, which on the chest, has a belly-dragged scrape of muck and tread down it's center, as if it had spent a majority of it's travels scraping along the ground.

Rising bipedally, it's gait pained somewhat at the uprightedness, it walks casually onto the archeological site "Who called the specialist?" A wickedly barbed heavy-duty crossbow strapped to his back, and a row of simple corked vials across a utility belt.

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Dot

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

His clothing is simple, yet confusing. Dressed in a traveller's robe, the right side of his outfit completely black, and the left white, carrying no other weapon but a staff a sure sign of his devotion to Nethys.

His voice is fairly deep, and he curiously responds to the kobold adventurer, "What kind of specialist might you be?"

Radiant Oath

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Wulessa Yuul has summoned you to the Jistkan dig site. Though far from any major Katapeshi settlement, the site is a busy bustle of scholars, historians, and merchants hard at work.

As you gather outside her tent, you get to know your companions. Please introduce yourselves here

Venture-Captain Wulessa Yuul turns from a series of dig site maps beneath her wide tent. "Pathfinders, I'm glad you've made it. One of our allies — perhaps our most unusual ally at this site — is missing. Star is an automaton with invaluable knowledge of these ancient Jistkan ruins. They're hard to miss, as they are twenty feet tall, resemble a bipedal snapping turtle, and are made of a durable, bronze-colored metal. We haven't heard from them in days. Katydid is my site leader and an expert on Jistkan civilization. She's also good friends with Star. I'll set you up with your mounts; the temple site is on the outskirts of this ruined city. Be careful in the ruins. They contain unknown risks ranging from environmental decay to magical and technological dangers not seen since the era of the Jistka Imperium. Any knowledge you can recover is helpful, just don't become a part of the ruins yourselves."

Wulessa then sends you to to Katydid's tent and tells you to meet at the camp's makeshift stable after Katydid has briefed you.

Katydid's tent is large enough to accommodate her books and tables of relics. Understanding that this must be the team she requested, Katydid is happy to see you. She speaks rapidly, her words interspersed with anxious laughter that becomes more extreme when she discusses Star, as she's worried about her friend's fate.

"Hahaha... I didn't see you there. Pathfinders? Haha, of course. I'm so glad you came. Has Wulessa filled you in on the situation? It concerns my missing friend, Star. A week ago, we were working in the city ruins when Star started walking away. They told me to wait where I was so, naturally, I followed. Star walked for hours, to the city outskirts and a ruined temple my team had only recently unearthed. There was something about the place my mount didn't like. As Star entered, they turned to me and told me to go back. So, of course, I waited. Hours turned into a hahaha—whole day. I didn't have supplies, so I came back. I couldn't even concentrate over the next couple of days, I was so worried—hehehe— about my friend. I asked Wulessa for help and she sent for—haha—you."

"I'll direct you to the temple; it's past the farthest edge of the city. Do all you can to—hehehe—bring Star back, but don't go too deep into the ruin. We don't know what's in there." Katydid pauses for questions from the group.

Who is Star?:
"Star is a Jistkan automaton and a friend to the Pathfinder Society. They are helping to uncover more about this ruined Jistkan city."

Brief History of Star

Spoiler:
During the Year of Boundless Wonder, the Pathfinder Society made friends with an enormous Jistkan automaton named Star (patient agender Jistkan automaton [Pathfinder Guns & Gears 36]). During this year of adventure, Pathfinder Society agents freed Star from imprisonment, defended Star from the machinations of an evil hag, and thwarted a plot to control Star with a magical dagger bearing a strange affinity to the automaton. Star repaid the Pathfinder Society by helping them finish off one of their oldest enemies.

What is Jistka?:
"The ancient Jistka Imperium masterfully blended magic and technology. One of their greatest achievements was crafting constructs that could survive the ages, such as my friend Star. Their focus on craft over defense led to their decline against the ancient Osirians. Ruins like this one offer invaluable knowledge about this vanished empire."

What is the temple?:
"We don't know. No one's explored it yet–well, other than Star, hahaha. My team only recently discovered the ruin, because it's hours away, in the city outskirts. The pillared opening is consistent with Jistkan temple architecture, but that's all we know about it."

What dangers have you found in the ruins?:
"Jistkans were obsessed with technology and magic. We've found mechanical traps, old puzzles, and magical hazards. The ruins sometimes harbor creatures and environmental dangers from decay, so be careful in them."

How are we getting to the ruins?:
"Riding our lizards. It's a long way, and riding there leaves you fresh for your exploration. Wulessa can give you some quick training on how to mount and ride the lizards. But be warned, they don't like the temple ruins for some reason."

Who are all these merchants?:
"Bah, haha, opportunists looking to profit from the dig site. Still, you should be able to find any necessities you want to purchase before leaving."

Why do you laugh so much?:
"That's my natural response to stress and anxiety. Don't mistake it for not caring. In fact, it's the opposite. I want—hahaha—Star back more than—hahaha—anything. And— hehehe—I want you to return safely as well."

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

A leshy that appears to be equal parts bone, fungus, assorted plant matter, and the occasional piece of onyx, strokes a wispy fungal beard, and nods thoughtfully at the woman's extensive verbal diarrhoea.

"I am Hungry Depths of Eternal Night, but you can just call me Depths. I will hopefully be able to assist with any unquiet spirits that we encounter... as well an any denizens of the Tapestry."

To then quest-giver, he adds:

"Any idea what could have triggered Star like that? Also, what sort of deities were typically venerated by the Jistkans?"

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

”Gock is renowned Tracker and Killer!” perhaps responding to the worried glances around the camp, he amends somewhat ”Just a tracker for this mission. Yes. Unless killing will be necessary.”

He asks every question (except the last because he doesn’t care) and listens carefully to every answer. Unsatisfied not to learn of some quarry to track - besides Star of course - he slumps his shoulders.

”Okay Gock ready” affixing a potency crystal (Provision) to his crossbow.

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

A pearly athamaru with orange splotches glides en pointe along the path to the tent by the dig, its scales scintillating under the sun. The athamaru's many tiny ballet steps made its arrival from afar seem almost ethereal, yet painfully slow to watch. As it gets closer. And closer. And eventually stops.

"Good day to you, fellow Pathfinders! I am Koi, linguist, and emissary of the East Xidao Sea. I've only just learned how to walk on the tips of my toes. It is not very practical." The athamaru slouches back on its heels, sees its arms outstretching then deliberately places each hand on a hip. "Phew, never again. Please go on."

As Katydid describes the second Jistkan automaton encounter of Koi's limited experience, Koi wonders if this is what it feels like to be a seasoned adventurer. While Katydid answers Gock's many questions, the athamaru listens very carefully to her intonations, trialing the mouthfeel of more complex words with its own maw. But at the mention of lizard mounts it perks up back on tippy-toes. "No problem! Lizards are just morays with legs."

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

A rather interesting ensemble.

"I am Anji, a devout of Nethys. pleasure to make your acquaintance." Anji will pick up a scroll of mystic armor as his provision, and offer to hold on to any scrolls for the party.

Verdant Wheel

M Yaksha Necromancer 1 | HP (18/18) | AC 17| F +7, R +5, W +4 } Perception +4 Low-Light

A towering 7 foot tall wiry Tian man with leathery, almost bark like skin appears, almost as if they had risen up from the ground, in fact it's not entirely obviously where their feet end and the ground begins.

"Greetings fellow Pathfinders. I am the Towering Roots of the Jungle. A protector spirit from the Feywild. Please feel free to call me 'Towering Roots' or just 'Roots' if you prefer. It is a pleasure to meet you all. Keep your eyes open in these ruins though. I suspect whatever hubris leads to the Jistkan's downfall, their lack of respect for nature contributed. Let us not make the same mistakes they did."

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3

A pale, stern man dressed all in black steps forward and strokes his chin pensively. "Interesting, I wonder what would cause Star to leave like that? It seems as though she wanted her friend to stay behind for safety." He stares at the ceiling as he ponders this question. Eventually he remembers his manners and introduces himself. "Oh. I'm Milo Moritori. By the way."

Pursue a lead - What caused Star to enter the ruins without her friend?

Radiant Oath

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GM Dice:

RK about Jistkan Imperium

Hungry Depths of Eternal Night's Society (U): 1d20 + 1 ⇒ (13) + 1 = 14
Gock's Society (T): 1d20 + 5 ⇒ (4) + 5 = 9
Towering Roots's Society (T): 1d20 + 7 ⇒ (19) + 7 = 26
Koi Polloi's Society (T): 1d20 + 5 ⇒ (19) + 5 = 24
Milo Moritori's Society (T): 1d20 + 6 ⇒ (1) + 6 = 7
Anji's Society (): 1d20 + 2 ⇒ (1) + 2 = 3

RK about Star

Hungry Depths of Eternal Night's PFS Lore: 1d20 + 4 ⇒ (19) + 4 = 23
Gock's PFS Lore (T): 1d20 + 5 ⇒ (3) + 5 = 8
Towering Roots's Occultism (T): 1d20 + 7 ⇒ (14) + 7 = 21
Koi Polloi's Occultism (T): 1d20 + 6 ⇒ (2) + 6 = 8
Milo Moritori's Occultism (T): 1d20 + 8 ⇒ (6) + 8 = 14
Anji's Occultism (T): 1d20 + 6 ⇒ (9) + 6 = 15

RK About the Jistkan Imperium

Towering Roots:
Jistka's reckless blend of magic and technology led to increasingly dangerous experiments with the elements, time, and raw magical energies. Overconfident and slow to defend their nation, the Jistka Imperium fell to the ancient Osirians long ago. In the latter years of the conflict, some desperate Jistkans created powerful weapons, including automatons like Star.

Koi:
Overconfident and slow to defend their nation, the Jistka Imperium fell to the ancient Osirians long ago. In the latter years of the conflict, some desperate Jistkans created powerful weapons, including automatons like Star.

Anji/Milo:
The Jistkans were a devoutly religious society who worshipped elemental lords.

RK about Star

Hungry/Towering/Anji:
The Pathfinder Society helped Star recover twin magical daggers that empower them when slotted into their neck, just beneath their shell. Star has since been friendly to the Society and values the Society's focus on knowledge and cooperation.

Radiant Oath

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After talking with Katydid, you meet Wulessa at the stable. The stable contains enough riding lizards for each of you. Wulessa gives anyone who expresses some trepidation a quick lesson on how to mount and ride one. The lizards are tame and easily accept riders, but bonding with the lizards now can prevent some trouble later.

I need a DC 15 Nature check from each player. You'll know why later

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

Nature: 1d20 + 7 ⇒ (12) + 7 = 19.

Sensing a fellow reptile-kin, Hungry Depths tries to bond with the lizards!

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3

nature: 1d20 + 1 ⇒ (16) + 1 = 17

Milo approaches his lizard with some trepidation. "Easy girl. Or are you a boy?" He tentatively scratches the lizard on the head.

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

”Listen to Gock!” our slayer hero demands of his lizard - perhaps threatened by it reptilian build and large size, he tries to establish dominance early!

Nature (T) vs DC 15: 1d20 + 5 ⇒ (18) + 5 = 23

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Nature + Guidance: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Anji is unsure about the task. "Are we sure there are no magical means for travel?" The cleric will also offer guidance to those who want the extra boost of confidence.

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

The athamaru discovers that gravity matters more than grip when riding a lizard. Riding an unbridled moray means hanging on for dear life as it pulls you along, but riding a lizard, you… sit for dear life. Perhaps the excitement comes later. Koi seeks the Guidance of its pendant of the occult. ”Yeehah, Leggsy!”

Nature riding: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 guidanced

Radiant Oath

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Towering Roots's Nature (T): 1d20 + 4 ⇒ (5) + 4 = 9

Koi and Towering Roots have trouble bonding with their mounts but everyone else doesn't seem to have any trouble.

Wulessa provides one of her maps with the site of the ruined Jistkan temple clearly noted. The trip takes several hours at the lizards' steady pace, but the ride is peaceful.

you may do some additional RP during the short trip if you like...

A low stone structure lies between two dunes. Around a courtyard of weathered pillars, alcoves hold stone statues worn so smooth as to be entirely featureless. A low hum emanating from the structure is barely audible. The lizards are increasingly uncomfortable as they approach the site. Riding becomes difficult as the hum intensifies. Ahead is a temple, half-buried in the sand. There is an entryway large enough to fit through into the ancient ruin.

The hum makes the lizards uneasy and, as a group, they buck and bolt.

DC 15 Reflex:

CS: The rider dismounts without harm and calms the lizard. Although the lizard still refuses to venture any nearer to the temple, it doesn't retreat very far and can later be ridden back to the stable.
S: The lizard bucks and twists wildly, but the rider dismounts without harm.
F: The rider loses control and is flung free, taking 1d6 bludgeoning damage and landing prone.
CF: The rider loses control and is thrown violently, taking 2d6 bludgeoning damage and landing prone

If you succeeded in the previous Nature check, your success is one step higher.

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

”Jump!” Gock commands the lizard to do a trick…

Reflex (T) vs DC 15: 1d20 + 7 ⇒ (18) + 7 = 25

”Stay!” Gock commands it to wait for him.

This seems easier than he expected!

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

The athamaru flops about on the back of its lizard, like a fish on a walker. Koi tries whistling but those old moray tricks don’t seem to apply. It’s almost a relief when the lizard bolts from the buzzing ruins.

Nature rider: 1d20 + 4 ⇒ (11) + 4 = 15

As the lizard bucks wildly the athamaru spins through the air like a sardine can key, before landing in a tangle in a drift of soft sand. Koi rises unsteadily to its feet, before bowing to nobody in particular. ”I meant that.”

Radiant Oath

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wow, does anyone even remember keys on cans?! :)

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

it’s practically medieval!

a fish metaphor too far?

Verdant Wheel

M Yaksha Necromancer 1 | HP (18/18) | AC 17| F +7, R +5, W +4 } Perception +4 Low-Light

Nature: 1d20 + 4 ⇒ (7) + 4 = 11
Just noticed it was already rolled.

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Despite not getting a good bond with their mount Towering Roots manages to get off when it bucks.

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13.

"Whoah!"

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Anji seems to be a natural at riding, yet seems annoyed at the whole experience. This is not bad, but this is not magic. He dismounts the lizard gracefully and takes a good look at his surroundings.

Radiant Oath

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Towering Roots of the Jungle wrote:

[dice=Nature]1d20+4

Just noticed it was already rolled.

[dice=Reflex]1d20+5

Despite not getting a good bond with their mount Towering Roots manages to get off when it bucks.

and the dice god (or the lizard) doesn't like either of us! :)

Radiant Oath

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Gock and Anji manage to persuade their lizards to stay but the others run off.

You approach the temple. Wulessa mentioned in passing that the upper level of the Jistkan temple was looted centuries ago.

MAP

You find yourselves in the courtyard of the temple. Beyond the toppled pillars and weathered statues, three entrances provide access to the structure. The south entrance is blocked by a heavy stone door, while the north and west entrances open into darkness. The west entrance is much wider, and scrapes along its sides indicate that something large and metallic recently passed through.

South Door:
The stone door to the south is heavy and stuck. DC 14 Athletics to force it open

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

The athamaru steps out of line to check on the southern door. ”Star definitely went west, but I’ll just make sure we won’t get surprised from behind.” It pushes at the slab.

Athletics: 1d20 + 4 ⇒ (14) + 4 = 18

”Oh. Oh dear. Um?”

Radiant Oath

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Koi pushes the door open. Inside is an unlit place, though from the daylight, you can see a passage going towards the left.

The smiley is my 'you are here' marker

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Anji will offer to cast light on those leading the way if they want it. He will also cast light on his persons in a shape of a tiny dove flying around his head.

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

“So… gaping chasm likely harbouring an ancient and powerful weapon (called Star)? Or happy little sidequest?”

Koi graciously accepts a light spell on its person from Anji.

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Anji is direct about his motivations, "I wish to study the artifact, it's magic must be understood."

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3

Milo pulls out his wayfinder and activates it. He gives the immediate area a quick look before heading down the hallway to the left.

Verdant Wheel

M Yaksha Necromancer 1 | HP (18/18) | AC 17| F +7, R +5, W +4 } Perception +4 Low-Light

Towering roots muses "I still wonder what led Star out here in the first place..."

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

Gock moves to the door, and trains his crossbow on it, and waves the party through, silently.

Like a specialist.

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

Is that Milo's left or Milo's player's left (ie. west)? If the wayfinder is aligned with 'Star entering the ruins' that could mean the latter. If Anji's comment is directional, then perhaps west? Gock may have interpreted these thoughts as meaning south, ie. Milo's left, based on position.

The athamaru bats at its light bauble with its dancer's spear. "I'm the anglerfish right behind you, Milo and Roots!"

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

Hungry Depths quietly follows along behind, paying more attention to the shifting shadows than the glimmering light...

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3
Koi Polloi wrote:

Is that Milo's left or Milo's player's left (ie. west)? If the wayfinder is aligned with 'Star entering the ruins' that could mean the latter. If Anji's comment is directional, then perhaps west? Gock may have interpreted these thoughts as meaning south, ie. Milo's left, based on position.

The athamaru bats at its light bauble with its dancer's spear. "I'm the anglerfish right behind you, Milo and Roots!"

GM Tiger wrote:

Koi pushes the door open. Inside is an unlit place, though from the daylight, you can see a passage going towards the left.

The smiley is my 'you are here' marker

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3

"I don't suppose anyone here is capable of tracking the twenty-foot giant robot?"

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

"What is a robot? Is it a magical creature?" Anji enquires, unfamiliar with the term, but curious enough to want to know if it is a marvel of magic.

Vigilant Seal

M Human | Investigator 2 | ◆◇↺ | HP 24/24| AC 18 | F +4 R +8 W +7 | Perception +7 That's Odd| Hero 1/3

"Irriseni word, I think, it means automaton."

Envoy's Alliance

Athamaru psychic Lv:2 Mv:20' Swim:25' AC:17 hp:22/22 Fort+5 Ref+7 Will+6 Perc+4 Amp: Rank1:  Hero: Exploration:Avoid Notice Conditions:none

Koi, champion of words, doesn't speak Irriseni. But a linguist has to know something. "Ah yes. Not to be confused with the self-saucing automato."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The twisting passages in this area are all smooth stone, covered with dust and inset with metal in repeated geometric patterns. For the most part of your exploration, the passages are undamaged. However, as you approach the central hallway, you start noticing scratch marks on the walls and ceiling, indicating that something huge (most likely Star) passed this way.

It is also here where you happen to run into some of the occupants of the area you're in. They aren't exactly happy to see you...

Init:

Hungry's Initiative using Search: 1d20 + 8 ⇒ (20) + 8 = 28
Gock's Initiative using Search: 1d20 + 8 ⇒ (20) + 8 = 28
Towering Roots's Initiative using Scout: 1d20 + 5 ⇒ (6) + 5 = 11
Koi Polloi's Initiative using Avoid Notice: 1d20 + 8 ⇒ (1) + 8 = 9
Milo Moritori's Initiative using Search: 1d20 + 8 ⇒ (6) + 8 = 14
Anji's Initiative using Detect Magic: 1d20 + 16 ⇒ (4) + 16 = 20
Red Init: 1d20 + 7 ⇒ (19) + 7 = 26
White Init: 1d20 + 4 ⇒ (2) + 4 = 6
Blue Init: 1d20 + 4 ⇒ (7) + 4 = 11
Yellow Init: 1d20 + 4 ⇒ (13) + 4 = 17

------------------
COMBAT TRACKER
Round: 1
Special Conditions:
- Red is tiny; token enlarged for visibility
- Blue/White/Yellow are small; token is enlarged for visibility

Tactical Map
------------------
Those with ** may go

**Hungry - AC 14 18/18
**Gock - AC 18 19/19
Red
Anji - AC 16 26/26
Yellow
Milo Moritori - AC 18 24/24
Blue
Towering Roots - AC 17 18/18
Koi Polloi - AC 17 22/22
White

Grand Archive

Male Leshy (Dragonblood) Animist 1 (HP 18/18) (Fort +5) (Ref +3) (Will +9) (AC 14) (Perception Init +7)

Hungry Depths showers Red and Blue with the intestinal juices of an eldritch abomination.

Caustic Blast: 1d8 ⇒ 3 Acid. DC 17 Reflex.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Red Ref: 1d20 + 10 ⇒ (2) + 10 = 12
Blue Ref: 1d20 + 7 ⇒ (17) + 7 = 24

Blue manages to avoid the worst of the acid but Red gets bathed in the caustic stuff. Both scream as they are burned.

------------------
COMBAT TRACKER
Round: 1
Special Conditions:
- Red is tiny; token enlarged for visibility
- Blue/White/Yellow are small; token is enlarged for visibility

Tactical Map
------------------
Those with ** may go

Hungry - AC 14 18/18
**Gock - AC 18 19/19
Red (-3)
Anji - AC 16 26/26
Yellow
Milo Moritori - AC 18 24/24
Blue (-1)
Towering Roots - AC 17 18/18
Koi Polloi - AC 17 22/22
White

Horizon Hunters

Dragonscaled Kobold Sewer Dragon Slayer (Chymist) 1 | ⛨ 18 | ♥️ 19 | Saves @ 6**/7*/7** | Perception @ 7** w/ Darkvision | Explore ➤ Search for Traps! | ◆◇↺

Gock shoots the one already wounded!

Arbalest (P, 120-ft, backstabber) vs Red: 1d20 + 7 ⇒ (7) + 7 = 141d10 ⇒ 4

◆) Strike
◆) Reload
◆) Recall Knowledge
↺) On the Hunt (If a creature w/in 60-ft goes down, Gock quickens!)

Gock's Knowledge:

Crafting (*) +5
Lore: Monster (*) +5
Lore: Kobold (*) +5
Medicine (*) +5
Nature (*) +5
Society (*) +5
Survival (*) +5

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Nature: 1d20 + 5 ⇒ (14) + 5 = 19

Gock:
You recognize Red as a Jinkin. They don't like cold iron very much. You remember that a lot of them can curse precious objects

Gock shoots Red but the shot misses by a whisker...

Red scampers up to M, T: 1d2 ⇒ 2 and tries to poke them with its shortsword.

Shortsword vs Towering Roots AC 17: 1d20 + 9 ⇒ (13) + 9 = 22 for Piercing: 1d6 - 2 ⇒ (2) - 2 = 0
Shortsword vs Towering Roots AC 17, MAP, Agile: 1d20 + 5 ⇒ (4) + 5 = 9

The sword breaks the skin but barely makes a mark.

Minimum 1 damage

------------------
COMBAT TRACKER
Round: 1
Special Conditions:
- Red is tiny; token enlarged for visibility
- Blue/White/Yellow are small; token is enlarged for visibility

Tactical Map
------------------
Those with ** may go

Hungry - AC 14 18/18
Gock - AC 18 19/19
Red (-3; 14 < AC)
**Anji - AC 16 26/26
Yellow
Milo Moritori - AC 18 24/24
Blue (-1)
Towering Roots - AC 17 17/18
Koi Polloi - AC 17 22/22
White

Radiant Oath

Male Human Scholar Cleric 2 | HP 26/26| AC 16 | F: +5, R: +5, W: +8 | Perc: +6 | Speed 25ft| Focus: 1/1 | Heals:4/4 | Class DC: 18 |

Anji absorbs the situation and calculates his next move, he moves around his hand forming some symbol and radiates a magical energy to strengthen the Pathfinders resolve.

◆◆ Bless, ◆Stride

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