Richard John "Jo-shot" Trox
|
Gwen darts forward, grimacing as all the skeletons come into view. "Well, I might as well make use of the surroundings for now." She winks at Jo-Shot. "Just don't go rushing in."
She gives a good dance move and some spirit fingers before the surrounding plants seems to respond with their own.
He gives a hint of a smile as he prepares to unload again, a short nod of acknowledgement .
Mia Moja
|
Mia nods as well, staying in place to hold a front line outside of the affected area.
◆ Channel Elements
◇ Elemental Blast (30') vs Blue
Elemental Blast, 1-action: 1d20 + 11 ⇒ (12) + 11 = 23
Bludgeoning: 1d8 ⇒ 2
She follows up with a stronger blast.
◆◆ Elemental Blast, 2-actions, MAP: 1d20 + 11 - 5 ⇒ (7) + 11 - 5 = 13
Bludgeoning, CON: 1d8 + 4 ⇒ (4) + 4 = 8 plus 5' push will not push if that hits, they're in a good position.
Maneki Pemanah
|
Neki delays a bit to see if they come closer.
Also my home internet was probably wired by someone who ate goblin food... My upload and download speeds are reversed so I'm basically using fiber optic dial-up!
Griphook Ragnok
|
◆◆ Musical Accompaniment (+1 status bonus to Performance checks)
He then frantically begins slashing the air in time with his opening music, the rhythm surging with energy that invigorates his allies!
DC 19 Performance to Lingering Composition + Virtuosic Performer + Musical Accompaniment: 1d20 + 13 + 1 + 1 ⇒ (2) + 13 + 1 + 1 = 17 (CS, 4 rd of CA; S, 3 rd of CA; F, 1 rd of CA, FP not spent)
◇ Lingering Composition
◆ Courageous Anthem (composition) (+1 status bonus to attack rolls, damage rolls, and saves vs fear effects)
Maybe he is too fast for the music.
| GM Super Zero |
The first watery blast hits the skeleton, cracking several bones. The second... doesn't.
23 is a hit, 13 is a miss. 2 damage bloodies it.
The first skeleton avoids being ensnared by the flora, but still has to struggle forward. It barely reaches the Pathfinders.
Purple Reflex: 1d20 + 10 ⇒ (16) + 10 = 26 No speed penalty. Though the difficult terrain is still going to hurt.
◆ Stride
◆ Stride
◆ Raise Shield
The second has a similar experience.
Orange Reflex: 1d20 + 10 ⇒ (11) + 10 = 21 Second verse, same as the first...
◆ Stride
◆ Stride
◆ Raise Shield
The weaker one is more thoroughly snared, and slowed down even more. It doesn't bother struggling through the vines, drawing its bow and firing a shot at Jo-Shot and another at Mia. At leas, that seems to have been whom it was aiming at.
Pink Reflex: 1d20 + 8 ⇒ (6) + 8 = 14 Failure
◆ Swap scimitar for bow
◆ Strike Mia/Jo-Shot: 1d2 ⇒ 2 Shortbow: 1d20 + 6 ⇒ (1) + 6 = 7 Critical failure
◆ Strike Mia Shortbow: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17 Miss
Griphook begins to work magic with his music, mostly successfully as he enhances the Pathfinders' combat prowess.
Maneki and Whispers's turns.
Initiative:
Mia AC 21, 60/60 HP
Gwendolyn AC 19, 34/34 HP
Jo-Shot 21, 68/68 HP
Purple Skeletal Champion (AC 19-21, 10 damage, Shield Raised)
Orange Skeletal Champion
Pink Skeleton Guard (AC 14-22)
Maneki AC 21, 52/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Yellow Skeleton Guard (in entangling flora)
Green Skeletal Champion (in entangling flora)
Bloody Whispers Upon Moonlight
|
Whispers casts Boost Eidolon on his companion, which then proceeds to whack the Orange skeletal champion with its elongated branches...
Tendril Strike, Branch: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27, for 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15 Bludgeoning damage.
Tendril Strike, Branch: 1d20 + 10 + 1 - 5 ⇒ (20) + 10 + 1 - 5 = 26, for 1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11*2 = 22 Bludgeoning damage.
...hitting it like a hammer smashing a tent-peg.
Maneki Pemanah
|
'Neki assumes a combat stance, standing on her tippy toes almost like a bird and moves towards purple. She then smacks it twice with her 'wings'.
Crane Wing Attack (Agile, Finesse): 1d20 + 9 ⇒ (14) + 9 = 23 for Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Critical Hit: Double Damage
Crane Wing Attack, MAP: 1d20 + 5 ⇒ (5) + 5 = 10 for Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Critical Hit: Double Damage
◆ Crane Stance (+1 AC)
◆ Stride
◆ Flurry
| GM Super Zero |
The skeleton gets its shield in the way of the first hit, though it's still a pretty solid blow. The second one... it doesn't look like it would have mattered if it had.
27 is a hit. ↺ Shield Block, which breaks its shield. But the crit takes it down, regardless.
Maneki manages to hit the skeleton once, or at least she would have if it didn't manage to block her attack with its shield.
23 is a hit. ↺ Shield Block, which prevents the damage. 10 is a critical failure while its shield is raised.
Two of the spindly skeletons are fairly well entangled by the flora. Both of these draw their bows and fire arrows into the assembled Pathfinders. Mia is hit twice by grazing shots, though nobody else is harmed.
Red Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
◆ Swap weapons
◆ Strike Mi/Gw/J/Ma/B/FP/Gr: 1d7 ⇒ 1 Shortbow: 1d20 + 6 ⇒ (19) + 6 = 25 Hits Mia for piercing damage: 1d6 ⇒ 5
◆ Strike Gw/J/Ma/B/FP/Gr: 1d7 ⇒ 2 Shortbow: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 Miss
Blue Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
◆ Swap weapons
◆ Strike Mi/Gw/J/Ma/B/FP/Gr: 1d7 ⇒ 1 Shortbow: 1d20 + 6 ⇒ (19) + 6 = 25 Hits Mia for piercing damage: 1d6 ⇒ 2
◆ Strike Gw/J/Ma/B/FP/Gr: 1d7 ⇒ 3 Shortbow: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11 Critical failure
The third does a little better, and manages to drag itself out of the spell area. These nearly-mindless undead seem to be lashing out mostly randomly, so the fact that they keep hitting Mia is really just unfortunate luck.
Yellow Reflex: 1d20 + 8 ⇒ (14) + 8 = 22
◆ Stride
◆ Stride
◆ Strike J/Mia: 1d2 ⇒ 2 Scimitar: 1d20 + 6 ⇒ (16) + 6 = 22 Hits Mia for slashing damage: 1d6 + 2 ⇒ (4) + 2 = 6
The last of the undead is snared, but struggles forward nonetheless. It's slow going.
Green Reflex: 1d20 + 10 ⇒ (9) + 10 = 19
◆ Stride
◆ Stride
◆ Raise Shield
Mia, Gwendolyn, and Jo-Shot's turns.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 34/34 HP
Jo-Shot 21, 68/68 HP
Purple Skeletal Champion (AC 19-21, 10 damage, Shield Raised, reaction used)
Pink Skeleton Guard (AC 14-22)
Maneki AC 21, 52/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Yellow Skeleton Guard
Green Skeletal Champion (in entangling flora, Shield Raised)
Mia Moja
|
Mia laughs at Purple, mocking it.
◆ Demoralize (Intimidation, Intimidating Glare): 1d20 + 8 ⇒ (2) + 8 = 10 vs Will DC
Then, she winds up a fist of water, attacking.
◆◆ Elemental Blast: 1d20 + 11 ⇒ (10) + 11 = 21
Bludgeoning, 2-action, melee: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 plus push 5'
If that hits, she will push Purple southeast 5', back into the tangle zone.
Gwendolyn Faran
|
Don't forget Griphook's Anthem!
Gwen giggles as she sees the skeletons stuck in the plants. She's less amused when they start shooting at the group. "Hey, you're supposed to be mindless and dumb!" She tugs at the scarf around her neck a bit and then conjures lightning farther than she should be able to.
Electric Arc on Pink and Blue, Reflex DC20 (anthem): 3d4 + 1 ⇒ (4, 2, 4) + 1 = 11
◆ Reach Spell
◆◆ Electric Arc on Pink and Blue
| GM Super Zero |
Mia doesn't scare the skeleton. But she does wallop it pretty good, and shove it back away from herself.
10 is a failure to Demoralize. 22 is a hit, and that bloodies it.
One of the skeletons is quick enough to avoid Gwendolyn's spell entirely. The other isn't, quite--yet it doesn't seem to have had any effect.
Pink Reflex: 1d20 + 8 ⇒ (15) + 8 = 23 Success. It would take 5 damage, but it's resistant to electricity and the resistance is enough to block the damage.
Blue Reflex: 1d20 + 8 ⇒ (20) + 8 = 28 Critical success for no damage.
Jo-Shot's turn.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 34/34 HP
Jo-Shot 21, 68/68 HP
Purple Skeletal Champion (AC 19-21, 18 damage, bloodied, Shield Raised, reaction used)
Pink Skeleton Guard (AC 14-22)
Maneki AC 21, 52/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Yellow Skeleton Guard
Green Skeletal Champion (in entangling flora, Shield Raised)
Richard John "Jo-shot" Trox
|
The enemies approaching seems to work well with the plan, he uses the back of the bunblade to give some space and then presents the gun cannon in front of the skeleton that dared to aproach him, but in the last moment shoot to the one behindd the on in the front. Steping to one side.
I action - Touch and go
He reloads, and takes a step to one side, and reloads the gun .
1 action - Shoot Purple
Gun-sword - Concussive: 1d20 + 12 ⇒ (15) + 12 = 272d10 + 1 + 1d4 ⇒ (2, 10) + 1 + (2) = 15
He groans a bit as he stops the kickback of the shoot as he mantains the equilibrium, and regains the momentum
He then steps forward as he readies the weapon again with a gun, And rleads the gun
Touch and go -- step and reload
| GM Super Zero |
Jo-Shot shatters the already injured skeleton. If a skeleton without a face could be said to have an expression, the one with green armor is starting to look concerned. The others continue not to care about anything.
That's a hit. And that damage destroys it.
The skeleton with pink feathers on its arrows manages to get away from the vines enough to plod forward. It fires an arrow directly into the ground, and then another into Gwendolyn.
Pink Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
◆ Stride
◆ Strike Gwendolyn/Maneki: 1d2 ⇒ 2 Shortbow: 1d20 + 6 ⇒ (1) + 6 = 7 Critical failure
◆ Strike Gwendolyn Shortbow: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21 Critical hit for 2xpiercing damage: 1d6 ⇒ 3 plus an additional deadly damage: 1d10 ⇒ 2 8 damage
Maneki, Whispers, and Griphook's turns.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Pink Skeleton Guard (AC 14-22)
Maneki AC 21, 52/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Yellow Skeleton Guard
Green Skeletal Champion (AC 19-21, in entangling flora, Shield Raised)
Griphook Ragnok
|
Griphook tries once more to make the music have lingering effect to allies.
◇ Lingering Composition
◆ Courageous Anthem (composition) (+1 status bonus to attack rolls, damage rolls, and saves vs fear effects)
DC 19 Performance to Lingering Composition + Virtuosic Performer + Musical Accompaniment: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31 CS, 4 rounds of Courageous Anthem!
He is on the beat now with the accompaniment. He then launches an unattended rock into projectile to Yellow.
Telekinetic Projectile + CA: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 vs target
Spell Damage: 3d6 ⇒ (5, 6, 1) = 12 B damage
◆◆ Telekinetic Projectile
Don't forget, COURAGEOUS ANTHEM: +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Bloody Whispers Upon Moonlight
|
Whispers casts Boost Eidolon on his companion, which then proceeds to whack the Yellow skeleton with its elongated branches...
Tendril Strike, Branch: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20, for 1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11 Bludgeoning damage.
Tendril Strike, Branch: 1d20 + 10 + 1 - 5 ⇒ (19) + 10 + 1 - 5 = 25, for 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9 Bludgeoning damage.
...probably reducing it to bone dust.
| GM Super Zero |
With your first attack, in fact, if you'd like to do something else with your action. And your third action, since it looks like you have another one left.
Maneki Pemanah
|
Maneki moves in to Green and slams at it with her wings, before moving back out of reach.
Her second movement would definitely have triggered a reaction
Crane Wing Attack (Agile, Finesse): 1d20 + 9 ⇒ (9) + 9 = 18 for Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Critical Hit: Double Damage
Crane Wing Attack, MAP: 1d20 + 5 ⇒ (20) + 5 = 25 for Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Critical Hit: Double Damage
14 Bludgeoning for the 2nd attack
◆ Stride
◆ Flurry
◆ Stride
Mia Moja
|
Don't forget Griphook's Anthem!
Oops, thanks for the reminder!
As penance, Mia will sing another rap-based goblin song. Or, maybe, more appropriately, as penance, Mia will refrain from singing another rap-based goblin song.
| GM Super Zero |
I think you're neglecting Act Together, though.
The Finadar Pine smashes one of the skeletons.
As noted, 20 is a hit, and that destroys it. Massive damage, even.
The skeletal champion evades Maneki's first swing, but her second strike lands a pretty good blow, even with its shield absorbing part of it.
18 is a miss. That natural 20 will crit it, of course. ↺ Shield Block prevents 5 damage.
Two of the weaker skeletons start to break free of the plants binding them. They plod forward, firing arrows at the Pathfinders. This is largely ineffectual, though one grazes Maneki.
Red Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
◆ Stride
◆ Strike Maneki/Mia/Jo-Shot/Gwendolyn: 1d4 ⇒ 2 Shortbow: 1d20 + 6 ⇒ (9) + 6 = 15 Misses Mia (though the fact that my random targeting has picked her every time it was a possibility is still pretty wild)
◆ Strike Maneki/Jo-Shot/Gwendolyn: 1d3 ⇒ 1 Shortbow: 1d20 + 6 - 5 ⇒ (3) + 6 - 5 = 4 Critically misses Maneki
Blue Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
◆ Stride
◆ Strike Maneki/Mia/Jo-Shot/Gwendolyn: 1d4 ⇒ 1 Shortbow: 1d20 + 6 ⇒ (19) + 6 = 25 Hits Maneki for piercing damage: 1d6 ⇒ 5 (Ah, streak broken)
◆ Strike Mia/Jo-Shot/Gwendolyn: 1d3 ⇒ 3 Shortbow: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9 Misses Gwendolyn
The last armored skeleton also escapes the plants, advancing on Maneki. It swings its sword, but she evades the strike.
Green Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
◆ Raise Shield
◆ Stride
◆ Strike Maneki Longsword: 1d20 + 10 ⇒ (4) + 10 = 14
Mia, Gwendolyn, and Jo-Shot's turns.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Pink Skeleton Guard (AC 14-20)
Maneki AC 21, 47/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Green Skeletal Champion (AC 19-21, 9 damage, shield 11/20 HP, in entangling flora, Shield Raised)
Mia Moja
|
Mia feels targeted, but ever since she caught a mild cast of the Slithering, she's always felt a little targeted.
Mia smiles at Green - a discomforting smile.
Demoralize (Intimidation): 1d20 + 8 ⇒ (2) + 8 = 10 vs Will DC
A jet of water circles around and hooks the skeletal champion.
Elemental Blast: 1d20 + 11 ⇒ (3) + 11 = 14
Bludgeoning, 2-action: 1d8 + 4 ⇒ (4) + 4 = 8 plus push 5'
If that hits, Mia will pull the skeletal champion 5' NE to open a flank.
Maneki Pemanah
|
GAH! I also forgot Courageous anthem. So Green should have taken 16 from the crit
| GM Super Zero |
Mia doesn't have a lot of success. But the armored skeleton suddenly realizes that Maneki broke its shield!
10 is a failure and 14 is a miss. And that 2 damage difference does make a difference, because that means Shield Blocking broke its shield.
Gwendolyn and Jo-Shot's turns.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Pink Skeleton Guard (AC 14-20)
Maneki AC 21, 47/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Blue Skeleton Guard (2 damage, bloodied, in entangling flora)
Green Skeletal Champion (AC 19-21, 11 damage, in entangling flora, shield broken)
Richard John "Jo-shot" Trox
|
Jo-shot takes aim agains tthe Green skeletal , no words just aims and shoots at the creaute being near his ally
Gunsword vs blue skeleton: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 162d10 + 1 + 1d4 + 1 ⇒ (9, 3) + 1 + (4) + 1 = 18
He moves forward to reload and get a better aim ( Assiming that might ahve droped blue, he shoots at Green
( One action - touch and go- reload and steps. Then One action shoot at Green )
Gunsword vs blue skeleton: 1d20 + 12 + 1 - 5 ⇒ (3) + 12 + 1 - 5 = 112d10 + 1 + 1d4 + 1 ⇒ (5, 4) + 1 + (4) + 1 = 15
| GM Super Zero |
Jo-Shot dispatched another of the skeletons. Their number has dwindled to less than half of what they started with, and the armored skeleton seems to notice that, too.
16 is indeed enough to hit the skeleton guards, and that destroys Blue. 11 is a miss against Green, though.
Gwendolyn's turn.
Initiative:
Mia AC 21, 47/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Pink Skeleton Guard (AC 14-16)
Maneki AC 21, 47/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (in entangling flora)
Green Skeletal Champion (AC 19-20, 11 damage, in entangling flora, shield broken)
Gwendolyn Faran
|
Gwen screams as the arrow impales her and then again as the skeletons shrug off her magic. The petite girl tugs at her scarf again and it nearly comes off. Deep scars cover her neck, and hunger grows in her eyes. She snaps her fingers and suddenly they are wreathed in green fire. She hurls it at one of the skeletons who dared resist her magic.
Almost as a result of her display, she sheds some magical grace, which settles over Maneki.
Ignition vs Pink (anthem): 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Fire Damage (anthem): 3d4 + 1 ⇒ (3, 3, 4) + 1 = 11
If that's a crit, then Persistent Fire: 1d4 ⇒ 3
◆◆ Ignition
◆ Guidance on Maneki
Maneki Pemanah
|
'Neki hisses in pain as the arrow connects. She shrugs off the pain and again unleashes a pair of strikes on Green.
Crane Wing Attack (Agile, Finesse), CA: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 for Bludgeoning Damage, CA: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Critical Hit: Double Damage
Crane Wing Attack, MAP, CA: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 for Bludgeoning Damage, CA: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Critical Hit: Double Damage
She moves back (provokes from Green) and tries to patch Mia up.
Medicine(E), DC 15, Guidance: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Healing: 2d8 ⇒ (8, 3) = 11
◆ Flurry of Whiffs
◆ Stride
◆ Battle Med on Mia
| GM Super Zero |
The skeleton's bones don't burn very well. Without flesh to damage, they're resistant to quite a few forms of attack. ...but they make up for it with fragility, and Gwen still incinerates it.
That is a crit. It's resistant to fire, but that's massive damage anyway.
Maneki's attacks aren't as successful, but she treats Mia's injuries effectively.
Both miss.
Whispers and Griphook's turns.
Initiative:
Mia AC 21, 58/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Maneki AC 21, 47/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP (courageous anthem, musical accompaniment)
Red Skeleton Guard (AC 14-16, in entangling flora)
Green Skeletal Champion (AC 19-20, 11 damage, in entangling flora, shield broken, reaction used)
Bloody Whispers Upon Moonlight
|
Whispers casts Boost Eidolon on his companion, which then Strides forward, and proceeds to smack the Green skeletal champion with its elongated branches...
Tendril Strike, Branch: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21, for 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15 Bludgeoning damage.
Tendril Strike, Branch: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14, for 1d8 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 Bludgeoning damage.
| GM Super Zero |
And smashes it to pieces.
With your first attack, so you have an action remaining.
Griphook Ragnok
|
Griphook continues to hurl rocks, this time to Green Skeletal Guard.
Telekinetic Projectile Spell Attack + CA: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 vs Green
Spell Damage: 3d6 ⇒ (3, 2, 3) = 8 B damage
◆◆ Telekinetic Projectile
He then raises his magical shield of defense.
◆ Shield (+1c to AC)
| GM Super Zero |
The skeleton turns to leave. It does not seem one of the type of undead that make decisions, so this suggests it was ordered in advance to retreat under certain conditions.
It does not make it far.
That's a crit for massive damage. (Skeleton guards do not have high HP.)
Status
Mia AC 21, 58/60 HP
Gwendolyn AC 19, 26/34 HP
Jo-Shot 21, 68/68 HP
Maneki AC 21, 47/52 HP
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
-Finadar Pine AC 19
Griphook AC 20/21, 46+10/46 HP
| GM Super Zero |
With the undead menace destroyed, the Pathfinders are able to resume the work they were doing.
After presumably a bit of healing, the party will have another two rounds for influence and preparation.
Rather than tying it all up again I will link to my previous post.
Whispers directs his eidolon to haul logs to create a truly stupendous bonfire!
Athletics: 1d20 + 4 ⇒ (14) + 4 = 18.
Meanwhile, Whispers engages in the singing contest.
In a cheerful tone of voice, Whispers belts out:
"Gash their flesh, and steal their eyes/
Oven-bake them into great big pies!
Break their bones to steal the marrow/
Load their entrails into a barrow!
Impale their horses and kick their dogs/
Now send the longshanks to their gods!"The fact that there isn't a trace of malice in his tone somehow makes it even darker and more terrifying...
Intimidation: 1d20 + 11 ⇒ (19) + 11 = 30.
Whispers finds more success with songwriting than with bonfire construction. The assembled goblins appreciate the violence.
A failure and a success for one Influence.
Mia Moja
|
Can you summarize the number of successes in each category? It's not immediately obvious. I'll go through posts and summarize, later, if nobody has a convenient list.
| GM Super Zero |
At the risk of giving you an extra hint, that's not something I was tracking.
You have three success at Fortifying the Camp.
One success at Preparing the Celebration.
Two success, one of them critical, at Readying for Battle. You earned an extra benefit from the critical success here.
Two success at the Eating Contest.
No success at Bonfire Construction, but it was attempted (which is enough to earn treasure for the games).
Two success at Songwriting.
Your only credit success so far is in Readying for Battle.
Maneki Pemanah
|
I'll update tonight my time (in about 8 hours or so). Supplier visit so I'm pretty much out for the day. I just know that the DC's are killing us... :)
Gwendolyn Faran
|
Gwen sings a song she learned from an annoying goblin with a whip.
Oh,
The taste of your lips
I'm on a ride
You're toxic I'm slippin' under
With a taste of a poison paradise
I'm addicted to you
Don't you know that you're toxic?
And I love what you do
Don't you know that you're toxic?
Song - Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
Afterwards, she tries to help set the guard rotation. "Now, we'll settle this by which group has the tallest goblin, then we go next tallest, then the one with the least tall goblin."
Guard rotation - Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
Double Crit! Gwen wins everything!
| GM Super Zero |
Gwen's song earns some appreciative nods. The people of the Swarm name her an honorary goblin.
Critical success earns you two Influence, and the respect of the People of the Swarm.
The tallest, second tallest, and shortest goblin guards immediately agree that this is the best method, and the others fall in behind them.
Critical success earns you two Influence. You've already got the extra critical success bonus for Readying for Battle.
Maneki Pemanah
|
Maneki attempts to help finish the camp wall.
Athletics: 1d20 + 7 ⇒ (15) + 7 = 22
She then attempts the Eating contest again.
Fort: 1d20 + 9 ⇒ (10) + 9 = 19
Mia Moja
|
Mia doesn't want to show up Gwen with an even more amazing song, so she'll Fortity the Camp and Prepare the Feast.
Prepare the Bombing Station (Intimidation): 1d20 + 8 ⇒ (16) + 8 = 24
Arrange the Slabs (Society): 1d20 + 6 ⇒ (4) + 6 = 10
Richard John "Jo-shot" Trox
|
Jo-shot moves to the general of the bonfire area, and prpares to set some explosive regeants to make it better and brighter
Bonfire construction
Crafting for Bonfire construction: 1d20 + 9 ⇒ (12) + 9 = 21
Preare for celebration . Assemble Pyrotechnics
thievery for Assemble pyrotechnics : 1d20 + 10 ⇒ (6) + 10 = 16
If that check is a failure Will use a hero point
thievery for Assemble pyrotechnics : 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
| GM Super Zero |
Maneki does a good job working to improve the perimeter. And she stomachs the food well enough to surprise the goblins.
Mia does well preparing the bombing stations, but any goodwill she earned is lost by her attempts to construct seating. "It's okay, longshanks," a goblin constructor says kindly, "You're clearly just a bit too... tall. You'd be a huge help if you went and stood over there. No, further. A little further. Perfect, just like that!"
Jo-Shot works admirably with fire. By goblin standards, at least adequate.
Ugh, just lost my post.
Maneki, two successes. Two Influence earned.
Mia, a success and a critical failure, no net change.
Jo-Shot, two successes. Two Influence earned.
Griphook?
Mia Moja
|
If allowed, Mia would use her shiny new Hero Point to reroll the Critical Failure.
Griphook Ragnok
|
Griphook refocuses before returning to assist the other goblins.
After discreetly emptying his stomach well out of sight, he approaches the table for another round. This time, he puts on a convincing show, lifting food to his mouth, chewing with exaggeration while subtly flicking portions behind him into a conveniently dense bush.
Deception: 1d20 + 10 ⇒ (16) + 10 = 26
| GM Super Zero |
This deception is effective.
That's another three Influence, then.
Overall, the Chitterwood goblins seem pretty impressed with the Pathfinders. The People of the Swarm, in particular, sing their praises.
As the afternoon dips into the evening and the sun begins to set, the goblins’ preparations are nearly complete. Several scouting parties trickle back in, including a pair of gourd-masked Bulbheads who dismount their goblin dogs and cautiously approach the party. The pair of goblins lift their decorative gourd masks as they step up. The older of the two stares with cool confidence, while the other seems to be an apprentice.
“Longshanks! I mean--Pathfinders,” says the younger goblin. “This is Bilia, I’m Zyk. They scout. They have news. You should listen.” Bilia signs a few words. “Dangers,” says Zyk, interpreting the signs. “Big, scary-looking longshank types with spiky black armor.” With a concerned look, she replies with a sign back, and Bilia nods firmly, signing the same word again. “Undead scary longshanks,” Zyk reports. “Beware!”
| GM Super Zero |
They point to the southeast, signing that, although distant, the undead were too close for comfort. Zyk translates as Bilia signs, “We saw them in spiky soot-black armor and wielding vicious weapons. Not to mess with.”
When the conversation reaches a natural conclusion, Bilia signs a few words of farewell to the party. Bilia and Zyk return to scouting. The Bulbheads seem impressed with the Pathfinders taking their concerns, and their warning, seriously.
Once the light of the bonfire shines brighter than that of the setting sun, the goblins begin their tribal council. Naalt and Libgez direct the Pathfinders to patrol the area around the clearing; they (presumably) pay particular attention to the southeast, given Bilia's warning.
Despite the noise coming from the council—laughing shrieks, the occasional loud curse, and the punctuations of pyrotechnics—the perimeter of the camp feels desolate and cold. An unnatural mist creeps in as dusk turns to night more swiftly than anticipated, and a feeling of dread manifests along with it. These manifestations appear to be coming from a section of the forest southeast of the campsite.
Soon thereafter, the undead arrive.
Because the Pathfinders were so successful scouting, they don't treat anything as difficult terrain.
Because the Pathfinders successfully destroyed the entire undead scouting party, the enemies here are weakened.
Because the Pathfinders particularly impressed some of the tribes, they can use the Call on Goblin Aid activity once each (up to twice total, since they impressed two tribes).
This three-action activity works much like a summon spell. A goblin commando representing the People of the Swarm or the Bulbheads will arrive at the start of your next turn, acting as your minion except they can use a reaction for their Goblin Scutte ability. A goblin commando will retreat if reduced to 6 HP or fewer.
Griphook's turn.
Initiative:
Griphook AC 20/21, 46+10/46 HP
Blue Skeletal Champion
Mia AC 21, 60/60 HP
Gwendolyn AC 19, 34/34 HP
Red Skeletal Champion
Purple Undead Hellknight
Maneki AC 21, 52/52 HP
Green Undead Hellknight
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
- Finadar Pine AC 19
Jo-Shot AC 21, 68/68 HP
Maneki: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Bloody Whispers Upon Moonlight: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Gwendolyn: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Griphook: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Jo-Shot: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Red Skeletal Champion: 1d20 + 8 ⇒ (14) + 8 = 22
Blue Skeletal Champion: 1d20 + 8 ⇒ (20) + 8 = 28
Green Undead Hellknight: 1d20 + 8 ⇒ (13) + 8 = 21
Purple Undead hellknight: 1d20 + 8 ⇒ (14) + 8 = 22
Griphook Ragnok
|
As his usual, Griphook calls forth his musical accompaniment to aid him in encouraging his allies to fight the undead.
◆◆ Musical Accompaniment (+1 status bonus to Performance checks)
DC 19 Performance to Lingering Composition + Virtuosic Performer + Musical Accompaniment: 1d20 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16 (CS, 4 rd of CA; S, 3 rd of CA; F, 1 rd of CA, FP not spent)
◇ Lingering Composition
◆ Courageous Anthem (composition) (+1 status bonus to attack rolls, damage rolls, and saves vs fear effects)
He's wayyyy too distracted by something else at this point.
| GM Super Zero |
The quickest of the undead advances on the party. It swings on Jo-Shot, though its attack fails.
◆ Raise Shield
◆ Stride
◆ Strike Jo-Shot longsword: 1d20 + 10 ⇒ (5) + 10 = 15 miss
Mia and Gwendolyn's turns.
Initiative:
Griphook AC 20/21, 46+10/46 HP (musical accompaniment, courageous anthem)
Blue Skeletal Champion
Mia AC 21, 60/60 HP
Gwendolyn AC 19, 34/34 HP
Red Skeletal Champion
Purple Undead Hellknight
Maneki AC 21, 52/52 HP
Green Undead Hellknight
Bloody Whispers Upon Moonlight AC 15, 47/47 HP
- Finadar Pine AC 19
Jo-Shot AC 21, 68/68 HP