| TechnoDM A |
Cheerful and Liwanag are unaffected by the haunt, but the others take damage from it, and Vinny, in particular, eyes everyone else suspiciously.
May I also have a Will save from Sinag?
Looking back, I don't see where Fanzofarmenod did a Treat Wounds on Dream Root. Fanzofarmenod Nature + 2 for wild: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24for: 2d8 ⇒ (5, 8) = 13. So before this damage, everyone was healed up.
You realize that the Haunt *could* be disabled by an appropriate action. Any of you may make an Occultism or Religion DC 18 to convince the spirit of the wood the message has been understood.
| Sinag |
Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
Unlike Liwanag, Sinag is deeply unsettled by the haunting sights around him.
| TechnoDM A |
Cheerful helps Fanzofarmenod to convince the spirits haunting this room that they misunderstood the reason to remain in this plane of existence.
Fanzofarmenod understands from them that they cannot leave until the evil forces in the nearby watchtower are defeated.
➤ Fanzofarmenod AC 14 (10/19 HP)
➤ Dream Root AC 17 (11/20 HP)
➤ Vinny Santorini AC 18 (26/26 HP)
➤ Liwanag Sadilim AC 18/20 (20/20 HP)
➤ Cheerful Screams Over Water AC 16 (17/26 HP)
➤ Faerinaa AC 20 (23/32 HP)
At some point, Claudiette’s wizard teammate, Terittasi, must have spent some time in the grove trying to discern the meaning of the images presented by the haunt or cleanse it of the magical interaction. Her spellbook, long emptied of its spell content by the residual magical areas of the grove, holds a small, ripped piece of parchment, with notes about the haunt taken in the margins around her other magical writing.
You decipher the writing and realize this parchment can be used to help fulfil the Horizon Hunters mission
The trees around the grove part to show a hidden path.
We will assume ten to twenty minutes as you walk along the path. Let me know who got healed.
| TechnoDM A |
Close to one of the many tributaries feeding the Path River is clearing containing a long-forgotten campsite, set up next to a circle of stones and a stone table. Though aged with exposure to the elements, you recognize the camp gear as being standard issue from the Pathfinder Society’s stores.
The wooded areas have light undergrowth and are difficult terrain that allow a character to Take Cover. You begin on the south bank of the river. To your south you hear movement, but no conversation at all.
Fanzofarmenod, Investigate: 1d20 + 8 ⇒ (20) + 8 = 28
Faerinaa, Avoid Notice: 1d20 + 10 ⇒ (10) + 10 = 20
Cheerful Screams Over Water, Search: 1d20 + 8 ⇒ (2) + 8 = 10
Vinny, Avoid Notice: 1d20 + 5 ⇒ (7) + 5 = 12
Dream Root, Search: 1d20 + 6 ⇒ (16) + 6 = 22
Liwanag Sadilim, Scout: 1d20 + 6 ⇒ (12) + 6 = 18
, : 1d20 + 5 ⇒ (14) + 5 = 19
Sinag, Search: 1d20 + 8 ⇒ (6) + 8 = 14
, : 1d20 + 5 ⇒ (17) + 5 = 22
, : 1d20 + 5 ⇒ (10) + 5 = 15
, : 1d20 + 5 ⇒ (7) + 5 = 12
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 1
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Fanzofarmenod AC 14 (19/19 HP)
➤ Dream Root AC 17 (20/20 HP) │ ☘️
➤ Faerinaa AC 20 (32/32 HP) │ ☘️
➤ Liwanag Sadilim AC 18/20 (20/20 HP) │ , shield raised
⠀⠀➤ Sinag AC 15 (16/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder B (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder C (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder D (- HP) │ 0 < AC <= ♾️
Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Fanzofarmenod
|
Religion: 1d20 + 7 ⇒ (18) + 7 = 25
Treating Dream Root and Faerinaa
Treat Wounds (Dream Root): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Healing Dream Root: 2d8 ⇒ (3, 1) = 4
Treat Wounds (Faerinaa): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Healing Faerinaa: 2d8 ⇒ (5, 7) = 12
Dream Root
|
"Come Liwanag, let's get a better view," Dream Root whispers. Prowling around the river bank, she presses up against the trees and waits for... something... to come up the path.
Stride, Stride, Take Cover
Liwanag Sadilim
|
Liwanag moves up with Dream Root to the front lines, signaling Sinag to follow the Kholo’s path. As the skeletal Pathfinder comes into view, he searches his memory for any knowledge of its fighting style. He then raises his shield and steadies himself for any incoming attack.
Stay alert Dream Root, these fallen may still know how to fight.
Liwanag:
◆Command Animal
◆Recall Knowledge on the Skeletal Pathfinder's Attacks
◆Raise Shield
Sinag:
◆◆Stride
Faerinaa
|
Faerinaa moves into the woods, drawing her Rapier and hiding.
Stride, Draw Rapier, Hide
Liwanag Sadilim
|
If weapons/shields are not yet drawn, Liwanag draws his shield for his second action instead of recall knowledge.
| TechnoDM A |
Dream root strides and takes cover
Liwanag and Sinag move ahead of Dream Root. GM: 1d20 ⇒ 15
Liwanag knows that Pathfinders with reach weapons can set up a defense.
Finally, Liwanag raises their shield.
Faerinaa draws their rapier, moves into the forest, and hides: 1d20 + 11 ⇒ (19) + 11 = 30
Fanzofarmenod moves into the forest, casts Guidance on Faerinaa, and hides: 1d20 + 1 ⇒ (20) + 1 = 21
Skeletal Pathfinder A draws their glaive, strides to confront Liwanag, and strikes: 1d20 + 9 ⇒ (12) + 9 = 21for: 1d8 + 2 ⇒ (5) + 2 = 7 slashing.
Skeletal Pathfinder B draws their Bow and strides near the river and shoots Liwanag: 1d20 + 9 ⇒ (2) + 9 = 11for: 1d8 ⇒ 7 piercing.
Skeletal Pathfinder C draws their Bow and shoots Liwanag: 1d20 + 9 ⇒ (12) + 9 = 21for: 1d8 ⇒ 4 piercing. Then, it shoots again: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24for: 1d8 ⇒ 2 piercing.
Skeletal Pathfinder D draws their Bow, strides until it can target something, and shoots Liwanag: 1d20 + 9 ⇒ (19) + 9 = 28for: 1d8 ⇒ 4 piercing.
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Fanzofarmenod AC 14 (19/19 HP)
➤ Dream Root AC 17 (20/20 HP) │ ☘️
➤ Faerinaa AC 20 (32/32 HP) │ ☘️
➤ Liwanag Sadilim AC 18/20 (3/20 HP) │ ☘️, shield raised
⠀⠀➤ Sinag AC 15 (16/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder B (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder C (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder D (- HP) │ 0 < AC <= ♾️
Round 1 continued (- HP)
➤ Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
➤ Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Liwanag Sadilim
|
Liwanag blocks the skeletal pathfinder’s first attack with his steel shield. He grits his teeth, clearly wounded but still standing his ground.
Liwanag uses shield block, so he and his steel shield take only 2 damage from Skeletal Pathfinder A's attack.
“Not yet,” he mutters, steadying his breath.
Calling on Sarenrae, he offers a quick prayer. “Sarenrae, in your boundless compassion and patient grace, mend my wounds and restore my strength.” A warm light surrounds him, easing his pain and restoring some of his vitality.
Lay on Hands = Liwanag restores 6 Hit Points
With renewed focus, he draws his rapier and raises his shield once more.
↺Shield Block
◆Lay on Hands
◆Draw Rapier
◆Raise Shield
Dream Root
|
With Linwanag taking the heat from the first skeleton, Dream Root, rolls underneath Sinag and dives at it. She cackles as she tries to take control of the monster and get her mouth around its skull.
Athletics (Grapple) vs A: 1d20 + 7 ⇒ (14) + 7 = 21
Bite (MAP) vs A (Off-Guard?): 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 161d8 + 4 ⇒ (7) + 4 = 11
Sneak Attack if A is Grappled: 1d6 ⇒ 1
Stride, Grapple, Bite
| TechnoDM A |
Cheerful moves closer to the action.
Shield block accounted for
Liwanag brings the blessings of Sarenrae and heals himself.
He draws his rapier and raises his (now dented) shield.
Dream root strides up to the Skeletal Pathfinder, grabs it, and bites it. It appears to take less damage than Dream Root was expecting.
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Fanzofarmenod AC 14 (19/19 HP)
Dream Root AC 17 (20/20 HP) │ ☘️
➤ Faerinaa AC 20 (32/32 HP) │ ☘️
Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀Sinag AC 15 (16/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 0 < AC <= 18
Skeletal Pathfinder B (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder C (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder D (- HP) │ 0 < AC <= ♾️
Round 1 continued (- HP)
➤ Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Faerinaa
|
Faerinaa pushes forward, ducking behind trees at the edge of the clearing.
Stride, Stride, Hide
Vinny Santorini
|
Vinny will move along the edge of the woods, getting closer to the fighting.
stride, stride, stride
| TechnoDM A |
1d20 ⇒ 8
Fanzofarmenod sneaks closer and draws their crossbow.
Faerinaa moves closer and hides.
Vinny will move closer.
Skeletal Pathfinder A will strike at Dream Root: 1d20 + 9 ⇒ (7) + 9 = 16, moves back, and Sets Defense
Skeletal Pathfinder B Arrow at Dream Root: 1d20 + 9 ⇒ (19) + 9 = 28, Arrow at Dream Root: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7, Arrow at Dream Root: 1d20 + 9 - 10 ⇒ (1) + 9 - 10 = 0 The first arrow hits for: 1d8 ⇒ 5 Critical damage and Deadly damage: 1d8 ⇒ 41d10 ⇒ 5
Skeletal Pathfinder C sees Fanzofarmenod, and strikes Arrow at Fanzofarmenod: 1d20 + 9 ⇒ (14) + 9 = 23, Arrow at Fanzofarmenod: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14, Arrow at Fanzofarmenod: 1d20 + 9 - 10 ⇒ (9) + 9 - 10 = 8 The first arrow hits for: 1d8 ⇒ 2
Skeletal Pathfinder D
Vinny, Sinag, Liwanag: 1d3 ⇒ 21d3 ⇒ 21d3 ⇒ 2
The undead pathfinder attempts to take down Liwanag's horse. Arrow at Sinag: 1d20 + 9 ⇒ (11) + 9 = 20,Arrow at Sinag: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7,Arrow at Sinag: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 9 The first arrow hits for: 1d8 ⇒ 2
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Fanzofarmenod AC 14 (13/19 HP)
➤ Dream Root AC 17 (18/20 HP) │ ☘️
➤ Faerinaa AC 20 (32/32 HP) │ ☘️
➤ Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀➤ Sinag AC 15 (14/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 0 < AC <= 18
Skeletal Pathfinder B (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder C (- HP) │ 0 < AC <= ♾️
Skeletal Pathfinder D (- HP) │ 0 < AC <= ♾️
Round 2 continued (- HP)
➤ Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
➤ Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Faerinaa
|
Faerinaa bursts from cover in between the skeleton's shots, sprinting across the clearing and stabbing one of the archers before ducking back behind a tree.
Stride, Strike, Hide
Attack, Rapier: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Deadly d8 Critical: 1d8 ⇒ 5
Liwanag Sadilim
|
My apologies GM, Liwanag's drawn weapon from my previous turn is a lance and not a rapier. I got it mixed up with my other character. Also, I think Dream Root should have received more damage than Fanzofarmenod.
Just before the skeleton strikes Dream Root, Liwanag raises his voice. “You do not have to remain as you are, turn from this path!”
The creature shows no sign of understanding and its hollow gaze fixed on violence. Still, Liwanag’s conviction weighs upon it, sapping some of its strength.
↺Glimpse of Redemption
If the creature is mindless, it automatically chooses the refuse result and becomes enfeebled 2. The ally also gains resistance 3 against the triggering damage.
As the skeleton braces defensively, Liwanag calls out to his ally, “Be careful on your movements Dream Root, it’s waiting for an opening!”
Shifting his focus to the archer in the back lines, Liwanag urges Sinag forward. “With me, Sinag, NOW!”
The young horse surges ahead, carrying Liwanag into position. With the momentum of the charge, he drives his lance into the skeletal archer. He then pulls back and raises his shield, bracing for any retaliation.
Lance vs Skeletal Pathfinder B: 1d20 + 7 ⇒ (20) + 7 = 27 Deadly d8, Jousting d6, Reach Nat 20!
Damage+Jousting+Support Benefit from Sinag: 1d6 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10 Piercing, Holy
If Crit, additional deadly d8 damage:
Deadly d8: 1d8 ⇒ 4 Piercing, Holy
Liwanag:
↺Glimpse of Redemption
◆Command Animal Companion
◆Strike Skeletal Pathfinder B
◆Raise Shield
Sinag:
◆Stride
◆Support Action
| TechnoDM A |
Faerinaa slips behind Skeletal Pathfinder D. The rapier, though not doing as much damage as expected, severs the skull from the body at midneck.
Just before the skeleton strikes Dream Root, Liwanag raises his voice. “You do not have to remain as you are, turn from this path!”The creature shows no sign of understanding and its hollow gaze fixed on violence. Still, Liwanag’s conviction weighs upon it, sapping some of its strength.
↺Glimpse of Redemption
If the creature is mindless, it automatically chooses the refuse result and becomes enfeebled 2. The ally also gains resistance 3 against the triggering damage.
Were you within 15 feet of the damaging enemy? If it was an arrow attack, they are more than 30 feet away from you.
Liwanag spurs Sinag to splash through the water close enough to skewer Skeletal Pathfinder B, destroying it. Then, he raises his shield.
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Fanzofarmenod AC 14 (17/19 HP)
➤ Dream Root AC 17 (9/20 HP) │ ☘️
Faerinaa AC 20 (32/32 HP) │ ☘️
Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀Sinag AC 15 (14/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 0 < AC <= 18, glaive in hand
☠ Skeletal Pathfinder B (-19 HP)
Skeletal Pathfinder C (- HP) │ 0 < AC <= 18, bow in hand
☠ Skeletal Pathfinder D (-18 HP)
Round 2 continued (- HP)
➤ Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
➤ Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Liwanag Sadilim
|
Were you within 15 feet of the damaging enemy? If it was an arrow attack, they are more than 30 feet away from you.
Ohh yeah. Please disregard my Glimpse of Redemption reaction.
Dream Root
|
Dream Root howls as the arrow sinks deeply between her ribs. She carefully steps closer to the nearest skeleton, bracing the arrow before snapping it, and tries to take hold of it again. The blood on her hands, however, causes any grip she might have had to fail. Desperately, she lashes our with her jaws and hopes to snap... something.
Athletics (Grapple) vs A: 1d20 + 7 ⇒ (1) + 7 = 8
Bite (MAP) vs A: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 161d8 + 4 ⇒ (7) + 4 = 11
Step, Grapple, Bite
| TechnoDM A |
Cheerful moves closer and Dream root steps up and tries to grapple Skeletal Pathfinder A, then tries to bite it.
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Fanzofarmenod AC 14 (17/19 HP)
Dream Root AC 17 (9/20 HP) │ ☘️
Faerinaa AC 20 (32/32 HP) │ ☘️
Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀Sinag AC 15 (14/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 16 < AC <= 18, glaive in hand
☠ Skeletal Pathfinder B (-19 HP)
Skeletal Pathfinder C (- HP) │ 16 < AC <= 18, bow in hand
☠ Skeletal Pathfinder D (-18 HP)
Round 2 continued (- HP)
➤ Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Vinny Santorini
|
Vinny moves up behind Dream Root and hides in the bushes. She pulls out her last firebomb and lobs it at the skeleton.
stealth: 1d20 + 7 ⇒ (16) + 7 = 23
Attack, alchemist's fire, lesser: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d8 ⇒ 8
1 point splash damage on a miss, hit, or critical hit, 1 point persistent fire damage on a hit
stride, hide, strike
| TechnoDM A |
Vinny hides successfully, and throws a bomb at Skeletal Pathfinder A. Although it splashes some fire on the undead, that fire doesn't seem to hurt it at all.
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Fanzofarmenod AC 14 (17/19 HP)
Dream Root AC 17 (9/20 HP) │ ☘️
Faerinaa AC 20 (32/32 HP) │ ☘️
Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀Sinag AC 15 (14/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 16 < AC <= 18, glaive in hand
☠ Skeletal Pathfinder B (-19 HP)
Skeletal Pathfinder C (- HP) │ 16 < AC <= 18, bow in hand
☠ Skeletal Pathfinder D (-18 HP)
Round 2 continued (- HP)
Vinny Santorini AC 18 (26/26 HP) │ ☘️☘️, cannot be Aided.
Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Fanzofarmenod
|
Fanzofarmenod repositions in the forest and sends off a prayer to Desna for the departed Pathfinder.
◆Stride
◆◆Heal at Pathfinder C
Vitality damage, Basic Fort Dc 17: 1d8 ⇒ 3
| TechnoDM A |
Skeletal Pathfinder C Fort Save: 1d20 + 6 ⇒ (5) + 6 = 11
Fanzofarmenod damages the undead Pathfinder with vitality.
Skeletal Pathfinder A strikes at Dream Root: 1d20 + 9 ⇒ (18) + 9 = 27for: 1d8 + 2 ⇒ (1) + 2 = 3. Critical and Deadly damage: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (8) = 18, dropping Dream Root.
The Skeletal Pathfinder will then strike at Vinny: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16.
And, will strike again at Vinny: 1d20 + 9 - 10 ⇒ (20) + 9 - 10 = 19for: 1d8 + 2 ⇒ (2) + 2 = 4. Critical and Deadly damage: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (1) = 9
Note: If Liwanag Glimpses the strike against Dream Root, Dream Root will still fall, but the Skeletal Pathfinder will be Enfeebled 2, and the second strike against Vinny will *not* be critical.
Skeletal Pathfinder C will swap out his bow for his glaive. Then, it will strike at Faerinaa: 1d20 + 9 ⇒ (18) + 9 = 27for: 1d8 + 2 ⇒ (4) + 2 = 6 Then, it will strike at Faerinaa again: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6
❖❖❖❖❖❖❖❖❖❖
Hidden Campsite, Round 3 & 4
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 4 (- HP)
➤ Fanzofarmenod AC 14 (17/19 HP)
➤ Dream Root AC 17 (27/20 HP) │ ☘️, Unconscious, Prone, Dying 2
➤ Faerinaa AC 20 (26/32 HP) │ ☘️
➤ Liwanag Sadilim AC 18/20 (14/20 HP) │ ☘️, shield raised ⛨5, ♥20-2
⠀⠀➤ Sinag AC 15 (14/16 HP) │ Cannot be aided.
Skeletal Pathfinder A (-7 HP) │ 16 < AC <= 18, glaive in hand
☠ Skeletal Pathfinder B (-19 HP)
Skeletal Pathfinder C (-11 HP) │ 16 < AC <= 18, glaive in hand
☠ Skeletal Pathfinder D (-18 HP)
Round 3 continued (- HP)
➤ Vinny Santorini AC 18 (22/26 HP) │ ☘️☘️, cannot be Aided.
➤ Cheerful Screams Over Water AC 16 (26/26 HP) │ ☘️☘️
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Faerinaa
|
Faerinaa moves out from the underbrush, stabbing at the skeleton. "Sarenrae, protect me from these creatures and help me lay them to rest." She summons a magical shield.
Rapier: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Deadly d8 if crit: 1d8 ⇒ 5
Step, Strike, Cast Shield. AC 21, will Shield Block 5 damage as a reaction if hit.
Cheerful Screams Over Water
|
Cheerful cogitates upon the nature of the skeleton...
Esoteric Lore: 1d20 + 8 ⇒ (20) + 8 = 28.
On a critical succes, I learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as an oni's bean panic.
He then starts firing seedpods at Pathfinder C.
Seedpod: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14, for 1d4 + 2 ⇒ (4) + 2 = 6 Bludgeoning damage + Weakness damage.
Seedpod: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21, for 1d4 + 2 ⇒ (1) + 2 = 3 Bludgeoning damage + Weakness damage.
If it doesn't actually have a Weakness, I simply do an extra 3 damage per attack.
Liwanag Sadilim
|
Just before the skeleton strikes Dream Root, Liwanag gives it a chance for redemption. Being a mindless creature, the skeleton ignores him.
Still, Liwanag’s conviction weighs upon it, sapping some of its strength. And although its damage was weakened, its attack was still powerful enough to bring his comrade down.
He then commands Sinag to move closer and give him momentum before he stabs the skeleton with his lance. He then raises his shield, bracing for any retaliation.
Lance: 1d20 + 7 ⇒ (18) + 7 = 25 Deadly d8, Jousting d6, Reach
Damage+Jousting+Support Benefit from Sinag: 1d6 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9 Piercing, Holy
If Crit, additional deadly d8 damage:
Deadly d8: 1d8 ⇒ 5 Piercing, Holy
Liwanag:
↺Glimpse of Redemption
◆Command Animal Companion
◆Strike Skeletal Pathfinder A
◆Raise Shield
Sinag:
◆Stride
◆Support Action
Also, for the succeeding rounds and combat encounters, Liwanag will either use "↺Glimpse of Redemption" when an ally is hit by the enemy, provided that both of them are within the champion's aura (15 ft emanation) or "↺Shield Block" the damage inflicted on him, whichever comes first.
Dream Root
|
Dream Root bleeds from multiple wounds as she lays on the ground, her breathing ragged and sputtering.
Recovery Check, DC 12: 1d20 ⇒ 7
Maybe it is just a trick of the light, but did the blood start moving faster out of her?
Fanzofarmenod
|
Fanzofarmenod reaches out to ask Desna to give some healing to his comrade before firing on the closer undead.
◆◆Heal Dream Root
◆Attack Pathfinder C
Heal Dream Root: 1d8 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 2
Vinny Santorini
|
"Owwww" Vinny cries out as she is hit by the skeleton. She steps back, then pulls out two acid flasks. She throws first one, then the other at the skeleton.
Acid flask, lesser: 1d20 + 6 ⇒ (15) + 6 = 21
Acid flask, lesser, MAP: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
1 point of acid damage on a hit, 1 point of splash acid damage on hit or miss, 1d6 persistent acid damage on a hit
step, strike, strike
| TechnoDM A |
Faerinaa steps closer to Skeletal Pathfinder C and strikes it. But, it does significantly less damage than expected. Then Faerinaa cast a mystic shield.
Cheerful realizes that the Skeletal Pathfinders are immune to death effects, disease, mental, paralyzed, poison, and unconscious.
They have resistance cold 5, electricity 5, fire 5, piercing 5, and slashing 5
His second seedpod hits, destroying Skeletal Pathfinder C.
Liwanag urges sinag to go after the remaining foe.
Liwanag hits it, from behind destroying it.
COMBAT OVER
Before we have Dream Root roll for Recovery, and Fanzofarmenod spend a spell resource, perhaps someone can Treat Wounds on Dream Root??
➤ Fanzofarmenod AC 14 (17/19 HP)
➤ Dream Root AC 17 (0/20 HP)
➤ Faerinaa AC 20 (26/32 HP)
➤ Liwanag Sadilim AC 18/20 (14/20 HP)
➤ Sinag (2 damage)
➤ Vinny Santorini AC 18 (22/26 HP)
➤ Cheerful Screams Over Water AC 16 (26/26 HP)
Faerinaa
|
I think we would need to Administer First Aid to try and stop the dying first, right? Faerinaa has already gone this round, so I think its up to Fanzofarmenod to either magically heal or stop the dying by heal check before we look at treating the wounds.
| TechnoDM A |
Any healing, whether from Treating Wounds, an elixir or potion, or magical sources (like Heal), would automagically stop the 'Dying' condition.
| TechnoDM A |
➤ Fanzofarmenod AC 14 (17/19 HP)
➤ Dream Root AC 17 (9/20 HP)
➤ Faerinaa AC 20 (26/32 HP)
➤ Liwanag Sadilim AC 18/20 (14/20 HP)
➤ Sinag (2 damage)
➤ Vinny Santorini AC 18 (22/26 HP)
➤ Cheerful Screams Over Water AC 16 (26/26 HP)
| TechnoDM A |
In a small bag at the waist of one of the skeletons, there are the Pathfinder’s remaining riches (worth 10 sp) along with his wayfinder.
The rest of his equipment is too rusted or damaged to be useful. Hidden among the remnants of the camp is a desiccated hand bearing a large, golden signet ring (worth 2 gp).
Faerinaa's Perception (E): 1d20 + 9 ⇒ (20) + 9 = 29
Cheerful Screams Over Water's Perception (E): 1d20 + 8 ⇒ (17) + 8 = 25
Vinny's Perception (T): 1d20 + 4 ⇒ (2) + 4 = 6
Dream Root's Perception (E): 1d20 + 5 ⇒ (14) + 5 = 19
Liwanag Sadilim's Perception (T): 1d20 + 5 ⇒ (6) + 5 = 11
Faerinaa finds a map of nearby enclaves and towns that may remain in the surrounding area. This parchment counts toward the fulfillment of the Horizon Hunters faction mission.
You have time enough to heal up and to find your path.
This part of the trail crosses what was once a trade road. But despite the lack of sounds of living creatures in the forest, the area is not without dangers. The forest around the crossroads seems to hold its breath, waiting to see what doom befalls you next, while in the distance, the sound of heavy cavalry on patrol echoes through the wood.
Each of you may give me a Society, Survival, Mercantile Lore, or Scouting Lore check.
Liwanag Sadilim
|
Survival: 1d20 + 5 ⇒ (8) + 5 = 13
| TechnoDM A |
If this is to RK, Cheerful can use Esoteric Lore. If not, I will not roll, since I am untrained in the listed skills.
You may roll Esoteric Lore, but please flavor it for us
Faerinaa
|
Scouting Lore: 1d20 + 7 ⇒ (12) + 7 = 19
Faerinaa scouts ahead, looking to find the safest way through.
| TechnoDM A |
Society, Survival, Mercantile Lore, or Scouting Lore check
➤ Fanzofarmenod
➤ Dream Root
✔️ Faerinaa
❌ Liwanag Sadilim
➤ Vinny Santorini
➤ Cheerful Screams Over Water