Wolverine

Dream Root's page

48 posts. Organized Play character for BeeMakesTea.


Race

| HP 20/20 | AC 17 | F +5 R +6 W +5 | Perc +5 dVision| Default Exploration (Search)

Classes/Levels

| Speed 25ft | Active Conditions: None

Gender

| Female LN Medium Kholo Rogue 1

About Dream Root

Dream Root - Level 1
Female Cave Kholo Ruffian Rogue 1
LN, Medium, Kholo, Humanoid
Perception +5; Darkvision
Languages Common, Kholo, Draconic
Skills Intimidation +3, Warfare +4, Stealth +4, Acrobatics +4, Athletics +7 (+8 Reposition, Shove, Trip), Occultism +4, Thievery +4, Arcana +4, Society +4, Engineering +4, Architecture +4

Str +4, Dex +1, Con +2, Int +1, Wis +0, Cha +0
Other Items
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AC 17; Fort +5; Ref +6; Will +5
HP 20 Hero Points
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Speed 25 feet

Melee [1] Bite +7
Damage 1d8+4 piercing, grapple, brawling

Feats Crunch, Nimble Dodge, Intimidating Glare, Hefty Hauler
Other Abilities

Trained Skills: Intimidation, Warfare, Stealth, Acrobatics, Athletics, Occultism, Thievery, Arcana, Society, Engineering, Architecture

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Items
Hide Armor
13gp

Special Abilities:

Sneak Attack
When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. You use whatever tools you have at hand to get the job done. You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is off-guard to you.

Surprise Attack
You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.