Alashra

Dream Root's page

2 posts. Organized Play character for BeeMakesTea.


Race

F +# R +# W +# | Resist type #, type # | Perc +# (special senses) | Stealth +# |

Classes/Levels

# ft | Hero 1/3 | FP #/# | Spells 1: #/#, 2: #/#, etc. . . | ◆ | ◇ | ↺ | Active Conditions: - -

Gender

Kholo (Cave) Witch 1 | HP #/# | AC # |

About Dream Root

REFERENCE

◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺

Proficiency Bonus:
U = 0
T = 2 + Level
E = 4 + Level
M = 6 + Level
L = 8 + Level

PFS Information:

PFS Number:
Experience:
Total Gold Earned:
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Training: Scrolls/Spells/Swords/Generalist/Field Agent
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Major Faction Reputation
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:
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Reputation Tiers
0-19: Ignored
20-59: Liked
60-119: Admired
120 (maximum): Revered

Character Name:
(alternatively, replace the entire Spoiler with Character Name Dream Root
Ethnicity:
Nationality:
Birthplace:
Age:
Gender & Pronouns:
Stature:
Build:

ancestry Cave Kholo
background Astrologer
class Witch; Level: 1
Size Medium
trait(s)
Faith:
Languages:
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ABILITY SCORES

STR +1, DEX +2, CON +1
INT +4, WIS +0, CHA +0
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SENSES
[dice=Perception (T)]1d20+2+[/dice]
Special Senses:
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DEFENSES

HIT POINTS: #/#

ARMOR CLASS
AC: # (10 + (# DEX) + (# proficiency) + (# item))
Shield: +# Hardness # Max HP ## / BT # Current HP ##

Unarmored: (UTEML), Light: (UTEML), Medium: (UTEML), Heavy: (UTEML)

SAVING THROWS
[dice=Fortitude (E)]1d20+#[/dice] (save result modification, e.g., S->CS)
[dice=Reflex (T)]1d20+#[/dice] (save result modification)
[dice=Will (E)]1d20+#[/dice] (save result modification)
Notes: resistances, weaknesses
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OFFENSE

Class DC: 16 (10 + (int) + (trained) + (# item))

Speed: 25 ft; special movement speeds

Melee Strikes

{weapon} (traits)
[dice=weapon (UTEML)]1d20+#[/dice]
[dice=damage type]1d#+#[/dice]

Ranged Strikes

{weapon} (traits) (range # ft)
[dice=weapon (UTEML)]1d20+#[/dice]
[dice=damage type]1d#+#[/dice]

Weapon Proficiencies
Simple: (UTEML), Martial: (UTEML), Advanced: (UTEML), Other: (UTEML)
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MAGIC:

Spell Attack Roll: +# = ((# highest known tradition modifier) + (# TEML))
Spell DC: # = (10 + (# highest known tradition modifier) + (# TEML))

Spell Slots per Day
Cantrips: #
1st: #, 2nd: #
Bonus (source): #

Spells Memorized/Repertoire (duplicate as necessary if multiple Repertoires)
Cantrips (1st):
1st:

SPELL BOOK (duplicate as necessary if multiple spell books)
1st:


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SKILLS

[dice=Acrobatics (T)]1d20+2+2[/dice]
[dice=Arcana (T)]1d20+2+4[/dice]
[dice=Athletics (T)]1d20+2+1[/dice]
[dice=Crafting (T)]1d20+2+4[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (Astrology) (T)]1d20+2+4[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (T)]1d20+2[/dice]
[dice=Occultism (T)]1d20+2+4[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (T)]1d20+2+4[/dice]
[dice=Stealth (T)]1d20+2+2[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Thievery (T)]1d20+2+2[/dice]
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FEATS:

Ancestry Feats and Abilities
Ancestry Ability: Sensitive Nose
Heritage Ability:
1st: (feat)

Skill Feats
Background: Oddity Identification
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: (duplicate as necessary)
2nd: (feat)

Bonus Feats
(feat) (source, e.g., natural ambition)
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EQUIPMENT

Held Items:
Worn Items:
Stowed Items:

Invested Items:
(increase as needed for feats or class features that increase maximum investment)
1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: # (Encumbered at: # = 5 + (# STR); Maximum at: # = 10 + (# STR))

Coins: gp
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