Quest 26, Dragons Plea

Game Master DoubleGold

RPG Chronicles


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DungeonMaster

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Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

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Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

An imposing minotaur arrives with a heavy huff. He sniffs the air to check for danger. If everything seems safe, he looks for a place to sit. If there is none, he simply sits on the dry ground.

When others introduce themselves, he responds with a quiet nod.

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

A Tian human walks in with a long, dark blue coat and a hat that seemingly merges with his hair. He already looks angry, but following behind him is a phantom with the appearance of an even angrier human. The sigils on their bodies make it obvious. The human is a summoner, and the phantom is his eidolon.

"Name's Qtaro Kujo," says the human, but it's more of a whisper, as though he's trying to achieve the bare minimum for friendly communication. "My eidolon here is Q Platinum."

"Ora?" asks the eidolon.

"No, not these ones. You'll get your chance to vent soon enough."

"Orrraaaaa..."

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

A small green tripkee confidently hops into the room. He sports stylish blue-grey breeches, a crisp ivory shirt adorned with ruffles, a flashy crimson cape, and a jaunty feathered hat that almost brings his height up to two feet.

“Greetings and salutations!” he croaks with a heavy froggish accent. “Prince Ribbit, at your service,” he doffs his hat with a graceful flourish as he bows ever so slightly, “but you may call me Your Highness.” Replacing his hat, he peers more closely at the room’s occupants. “What derring-do do we dare do today?”

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"Hello, um, your highness. That's weird, right?"

Aside from the speech, there's something about the way the dog carries himself that sets him apart from a normal animal. The look of his eyes is particularly striking.
Of course, the first clues are probably the armor, and the greatsword strapped to his back.

Also perched on his back is a small cat. The cat is also clearly atypical, a paw holding open a large leather book as the other adjusts her spectacles. "A bit, yes."

"I'm Artemios," the dog says. He doesn't refer to himself as "the Radiant," but it is somehow obvious that it is part of his name all the same. "I'm a warrior. And this is Nadia, my Chronicler. Oh! This is the Pathfinder group, right? I'm a Pathfinder!"


DungeonMaster

“Good day, Pathfinders. You’ve been called in to assist us with a diplomatic situation.” Venture-Captain Armeline Jirneau smiles warmly. “One which will very much help the Pathfinders in the long run. Please follow me; I want to introduce you to our very interesting guest.”
After leading the way to one of the Woodsedge Lodge’s dormitories, the venture-captain knocks on a door. Something inside the room hits the floor with a crash, followed by a curse in Draconic. The sound of panicked cleaning follows, ending with a youthful voice calling out, “Come in; it’s open.”
Venture-Captain Jirneau opens the door, revealing a gawky teenage aiuvarin standing in the center of the room. They’re wearing clothes that don’t quite fit and appear to be uncomfortable with all the eyes on them. The room, clearly meant to house multiple Pathfinders, has
had all the beds moved out.
Instead, a mound of blankets and pillows stand piled in the center, visible just over the teen’s shoulder.
“Hello, Quill. These are the Pathfinders I was telling you about.
They’re here to help finalize our alliance.” She gestures to the teen as she turns back out to address the group.
“This is Quill, a refugee from the Wildwood. They’re new to the area and need assistance relocating. I’ll let them explain what they’re looking for and their reasoning behind it. Quill?”
The aiuvarin shuffles their feet uncomfortably, then looks out the window and sighs.“Um, hello. Like she said, I’m Quill. While I might look young, I’m actually something more.”
With a shiver, Quill begins to change. Their clothes merge into their body, wings and a tail grow from their back, and their tangled hair becomes a mass of horns. A young horned dragon now lays in the middle of the room.
“I’m Quillixan of the Grand Crown. Some time ago, I was run out of the Wildwood by Ruzadoya Swiftmane and her terrifying Reborn. I believe the Wildwood Lodge is still hunting me.”
The dragon sounds nervous “I was in my grove in the middle of the Wildwood when her forces began to take over. They corrupted creatures in my lands. Being outnumbered, I had little choice but to retreat. Disguised as a young aiuvarin, I’ve been trying to locate allies, which led me to the Pathfinders. Your venture-captain and I have come to an arrangement that the Pathfinders would help me find new lodgings in the area, and I will share information on the Wildwood conflict, as well as help defend the Woodsedge Lodge.”
Venture-Captain Jirneau nods. “Thank you, Quill. I have a map with 3 locations that align with Quill’s preferences for a place to live.”
She hands over the map. “This will be a good task to test your skills and help you learn more about the region. Do you have any questions before you get started?”

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

Before seeing the aiuvarin

The tripkee looks at the dog—and the cat riding him—with intense interest. “Splendid to meet you, Artemios and Nadia.” He offers a small webbed hand for a handshake. “I say, were you also polymorphed by a witch? Jolly bad luck to all be in the same boat. If I ever find that witch I’ll make sure she turns you back too.”

After meeting Quill

“Great dragons!” Ribbit exclaims, bounding back and reflexively reaching for his rapier when the horned dragon reveals its true form. After calming down a bit and listening to what they say, he pipes up “Who is this Ruzadoya Swiftmane? And her Reborn?” He circles the tip of his rapier up in the air, as if to rally the troops. “Shouldn’t we gather our forces and confront the evil-doers with a direct frontal assault? Why hide when we can venture forth in a blaze of glory?”

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

Good grief, Qtaro thinks to himself. I thought these missions were supposed to give this angry spirit a chance to blow off some steam. How's playing realtor going to accomplish that?

Ora ora, retorts Q Platinum telepathically. Qtaro realizes he's thinking aloud.

Hmm, good point, concedes Qtaro. "You said this mission would test our skills. In what way?"

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

A half-elf enters the scene , leather armor creaking softly as she moves with calm confidence. A composite longbow rests easily in her hands, and an elegant elven curve blade hangs at her side.

“I’m Katniss Everdream,” she says to everyone.“I prefer to end things from afar, but I won’t complain if you insist on getting closer.”

A small mole pops up near her boots and chitters proudly. “And this is Peeta. He’s braver than he looks.”

Quirky, sharp-tongued, and a little rebellious, Katniss doesn’t like being told what to do. But when battle starts, she watches over her allies, offering support, creating openings, and striking at the perfect moment.

Katniss listens and watches quietly as Quill introduces himself. When Quill turns into a dragon, her instinct made her hold onto her bow for a moment.

“Alright, that explains a lot", she thinks to herself.

She listens to Quill’s story, her expression turning serious. “Running doesn’t mean you’re weak. It means you survived.”

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Brutus just grunts with eyes rolling when a half-elf introduces herself with a mole companion that he can just squeeze with his hand.


DungeonMaster

She laughs at prince ribbit's joke. Polymorphed by a witch, no but you probably were. Honestly though, there are other Tripkees out there you can befriend or even mingle with.

She looks at Qtaro. Well, it tests skills by working together. Not even I know exactly how and when you'll be tested.

Yes I survived by running Katniss, but that means I now have to hunt them down before they do further harm.

Looks like you asked most of the questions one way or another or in one form or another, so I'll copy past.

Question: What can you tell us about the three locations you picked out?
Answer: Jirneau nods. “Based on the information
given to us by Quill, these 3 locations fit their requirements for a place to live. One is a cave by a river which has room on the inside that can be expanded. We haven’t been there in a
bit, so local wildlife might have taken it over. The next is a grove that looks like it had an old homestead once. It’s isolated with lots of tree cover, so Quill should be left alone there. The last one on the list is a natural rock formation with a cavern toward the back. That one’s a bit more off the path and will take longer to reach. At this point, to our knowledge, they’re all abandoned.
Question: ”What are you looking for in a home?
Answer: A melancholy look comes over Quill’s face as they remember their old lair. “I would somewhere with a dry space to keep books and water nearby to keep my scales clean and also fish.” They pause to think. “Somewheredark so I can sleep and somewhere with space so I can grow.” They smile wistfully. “My old home was near a river under the roots of a large tree where I burrowed and made a network of tunnels and nooks. If you can find me
something similar, I’d greatly appreciate it.”
Question: Are there any dangers we should know about?
Answer: “If you run into anything it’s most likely an animal defending its territory,” says Jirneau. “We monitor these woods and
have allies in them so please try to be diplomatic before drawing steel.”Quill clears their throat, leading Jirneau to roll her eyes, “I should inform you that there have been rumors of a dark figure causing mischief and playing pranks in the woods, so be aware it might be connected to Ruzadoya Swiftmane or a more malevolent refugee from
the Wildwood.”
Question: Who or what is this dark figure?
Answer:The venture-captain’s skepticism is palpable.
“It’s an unconfirmed rumor. Some of the locals claim to have seen a tall, looming creature in an old Gray Gardner uniform shambling through the forest near the river. There was a report of glowing eyes when the figure was seen at night. As I said, nothing has been confirmed. If you do find something, remember we’re trying to gain allies, so only start a fight if you need to.”
QuestionWhat kind of pranks have
been happening?
Answer“Nothing truly malicious. In fact, they’ve
all been a little silly. A hunter fell asleep under a tree and woke up with a moss mustache. One of our agents on patrol took a nap, and when he woke up his boots were tied together.
A villager was picking berries when they were hit in the face with a pie. In all cases, no one was seen leaving the area.”

Nature or Dragon Lore (Recall Knowledge)
Society or Galt Lore (Recall Knowledge)
Nature or Forest Lore (Recall Knowledge)

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

“Sounds like someone’s misguided jolly good fun,” Ribbit comments on the pranks in his croaking voice. “But it sounds like the cave by the river is the best fit for Quillixan’s wants and needs,” he says, returning to the task at hand. “A bit rustic for my tastes, but to each their own.” he remarks as his tongue darts out to nab a juicy fly.

Nature: 1d20 + 5 ⇒ (14) + 5 = 19
Society: 1d20 + 3 ⇒ (1) + 3 = 4
Nature: 1d20 + 5 ⇒ (3) + 5 = 8

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Forest Lore: 1d20 + 3 ⇒ (17) + 3 = 20

"A grove will be sufficient for you," he declares. "Close to water, enough space to grow under trees." he adds dismissively.

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

Qtaro nods in response to Prince Ribbit's recommendation.

Sitting out these RK checks since I'm bad at them and my eidolon is even worse.

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"Not everyone can be a warrior. If they were, there wouldn't be much for us warriors to do!" Artemios considers this. "Actually, there would be more for us to do and that would be bad."

Society (hireling): 1d20 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

“Diplomacy first before drawing steel, got it,” Katniss replies to Jirneau with a quick nod.

Nature: 1d20 + 6 ⇒ (10) + 6 = 16


DungeonMaster

The other player pmed me, he is withdrawing.

katniss nature: 1d20 + 6 ⇒ (11) + 6 = 17 there are actually 2 separate nature checks here, so rolling your 2nd one.

You gain the following results, the information may represent successes, crit successes or even crit failures.

1st Check involving Nature or Dragon lore: Horned dragons are known for living in caves, near swamps, under trees, and in forests. Their hoards are usually filled with books, scrolls, and antiquities they collect from around the world. Prince Ribbit and Katniss Everdream got this.

2nd check involving Society or Galt Lore: The Gray Gardeners are heroes of Galt, known for defending the land against demons and undead. They still help those in need today. Prince Ribbit got this information, but sadly Artemios you didn't get any information despite rolling higher.

3rd Check involving Nature or Forest Lore: Galtans leave the smallportion of the Verduran Forest within Galt’s borders alone due to internal conflicts. Galt relies on other forests for its lumber needs. Katniss Everdream got this.

Please make any final preparations and take any pathfinder society consumables now before heading out. Let me know which exploration activity you are using.

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

"We're ready when the rest of you are," says Qtaro. There's not much preparation for the two of us to do anyway.

"Ora," confirms Q Platinum.

Provision: minor healing potion
Qtaro Kujo: Defend
Q Platinum: Scout

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Pathfinder Provision: Minor healing potion
Exploration Activity: Search

Brutus checks his gears and nods to be ready.

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

Pathfinder Provision: Minor Healing Potion
Exploration Activity: Search

“I’m all set. So which location do we check first?” Katniss asks.

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

“The cave, of course!” responds Ribbit with a flashy twirl of his rapier. “And I wouldn’t worry about that creature in the Gray Gardener uniform—the Gray Gardeners are heroes of Galt, well known for helping those in need and defending the land against demons and undead. They could be a worthy ally!” He pauses for a moment, as if in thought. “Though maybe not if he’s become undead—the shambling part doesn’t sound right for a hero.”

The frogman quickly brushes the thought aside, eager to be on their way. “Pip pip then. We have a cave to find!”

Pathfinder Provision: Minor healing potion
Exploration Activity: Scout

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"I'm ready."

Search, since someone else is already Scouting.


DungeonMaster

As you all leave the Woodsedge Lodge, likely following the map from Venture-Captain Jirneau toward one of the locations, the sides of the path the party walk down are covered with berry bushes heavy with an inordinate number of berries squashed in the middle of the path.

You notice little footprints around the area as well as tiny wooden catapults loaded with batches of berries. Anyone Seeking also notices this with a successful DC 12 Perception check (DC 14 for levels 3–4). These miniature siege weapons couldn’t cause any serious harm, but being pelted with berries is certainly annoying. As you continue, you come upon a tree fallen blocking their path

As the path winds through the woods, the canopy of trees gets denser. Natural detritus consisting of leaves, branches, and encroaching vines begin to overtake the path. Up ahead after a sharp bend, the path is blocked by a downed tree. Cries for help can clearly be heard.

Anyone approaching the sounds immediately spots a human man trapped underneath the tree. He doesn’t seem severely injured, is clearly conscious, and looks a little annoyed. The man, Jarvis Gambly, is obviously stuck and asks anyone approaching if they can help
him. With a successful DC ? Survival or Nature
check, the PCs can figure out a method to move the tree without much effort, while a successful DC ? Athletics check allows a PC to employ brute force to move the trunk. A PC who succeeds at a DC ? Medicine check to Treat Wounds can help Jarvis get out from under thetree out without causing injury.

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"I got it! Hold still a moment."

Athletics: 1d20 + 12 ⇒ (6) + 12 = 18

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

“Steady, old chap!” Prince Ribbert bounds forward as he reassures the trapped human. “Jarvis, you say?” The two-foot-tall tripkee doffs his feathered hat with a flourish. “Prince Ribbert, at your service, but you may call me Your Highness.” Replacing his hat, he takes a closer look at the situation. “Now then, let’s see if we can figure out a smarter way to remove this tree.”

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

"Tiny footprints… and tiny wooden catapults. Strange." Brutus huffs.

Spotting someone pinned beneath the fallen tree, he strides over, planting his feet firmly as he grips the trunk and carries it away.
Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

"Ora!" shouts Q Platinum as he employs brute force on the trunk.

Athletics: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

Perception vs DC 12: 1d20 + 8 ⇒ (8) + 8 = 16

Katniss crouches, studying the small footprints and tiny catapults loaded with berries. "Not dangerous, just annoying,” she mutters.

Peeta sniffs a berry. “Don’t eat that,” she tells the mole.

She then examines the fallen tree and tries to figure out a way to move it without exerting too much of an effort.

Nature: 1d20 + 6 ⇒ (9) + 6 = 15


DungeonMaster

You successfully move the tree out safely. Nobody has medicine or at least natural medicine. He is still in pain, or at least healing spell?

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

Katniss moves as soon as the path clears, rushing to Jarvis’ side.

“Hold still,” she says, already pulling out her medical kit.

She works quickly and carefully, cleaning and binding Jarvis' wounds.

Medicine to Treat Wounds: 1d20 + 6 ⇒ (17) + 6 = 23
Success: 2d8 ⇒ (2, 3) = 5 Hit Points restored to Jarvis
Critical Success: 4d8 ⇒ (6, 2, 7, 1) = 16 Hit Points restored to Jarvis

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

We can choose more than one skill here? Well, it looks like Katniss succeeded in any case.

Qtaro looks at the tree itself. Did this tree fall on its own, or did someone cut it down to block the path?

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

Artemios stops and silently fixes his Gaze Sharp as Steel on all points where an enemy could be hiding, prepared to act.

This is so impressive and inspiring, that the man is distracted from his injuries. They might not even be as bad as he though.

Artemios's The Radiant epithet lets him heal an ally for 10 HP when he Sparks Transcendence. And he has exactly exactly one Transcend ability that doesn't require an enemy to target (though if he happens to make an attack before the end of his next turn, he'll get some extra damage).

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

Once Jarvis is clear, Ribbit hops onto the fallen tree and stabs it once, twice, thrice with his rapier. “Fell tree, your crushing days are over!”


DungeonMaster

Katie’s heals him, update coming in a few minutes with the next post.


DungeonMaster

“You’re not the first to come upon me. A gangly figure in a green coat with a hat pulled low and scarf covering their face was here awhile ago. Strangest thing. Arms and legs seemed too short. Gave me a berry of a kind I’d never seen before. Told me to eat it. I was so startled I did as I was told. I felt better, but they shambled away before I could thank them or ask if they could move the tree. Even weirder, though, their hand, I could have sworn it was a vine. Must’ve hit my head when I fell, right?

The Cave
The closest area to the Woodsedge Lodge is a riverside cave. Venture-Captain Jirneau marked this as a prospect because horned dragons are known to sometimes reside in caves. This location doesn’t seem to have much foot traffic, though there are signs of animals and other beasts in sparse tracks.
Approaching the cave, the wind blows with an almost bestial howl. The entrance is shrouded by thick vines and dense foliage, making it difficult to see further in, which would surely be a boon for a privacy-loving dragon.

checks roll one in each category if it applies to you.
PCs wishing to identify the noise can do so with a
successful DC 13 Nature check to Recall Knowledge, a
successful DC 15 Survival check to Recall Knowledge,
a successful DC 17 Performance check to hum a similar DC 13 Lore Check relating to hunting or sounds.

a successful DC 13 Survival check to Track, a successful
DC 17 Perception check to Seek, or a successful DC 13
Nature or Lore check related to tracking or hunting.

the cave is completely uninhabited.
PCs wishing to investigate the cave itself can do so
with a successful DC 17 Athletics check to Climb, a
successful DC 15 Acrobatics check to Squeeze Through,
or a successful DC 13 Lore check related to architecture,
caves, or construction.

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

I take it we aren't limited to doing just 1 of those 3 things. If we are, I'll just have Q Platinum Climb into the cave because that's the only one of these I'm good at.

Alright, let's see what we can glean here, thinks Qtaro as he listens to the howl and examines the tracks in the earth. For his part, Q Platinum climbs into the cave to explore.

Qtaro:
Recall Knowledge (Nature): 1d20 + 1 ⇒ (11) + 1 = 12
Track (Survival): 1d20 + 1 ⇒ (15) + 1 = 16

Q Platinum:
Climb: 1d20 + 8 ⇒ (18) + 8 = 26

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

“Must have been one of those Gray Gardeners we heard about,” Ribbit remarks when Jarvis mentions the gangly creature who gave him a berry. “Odd that he didn’t try to help more, though I suppose the tree might have been too heavy for him to move by himself.”

At the cave the small green swashbuckler listens to the wind, examines the tracks to figure out what creatures might be in the vicinity, then tries to squeeze into the cave to get a better look.

Nature to ID noise: 1d20 + 4 ⇒ (8) + 4 = 12

Survival to track: 1d20 + 4 ⇒ (7) + 4 = 11

Acrobatics to squeeze through: 1d20 + 7 ⇒ (2) + 7 = 9
Note that tripkees are small sized creatures

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"Sometimes people have vines for hands," says the talking dog, "I don't think it's that strange."

Animal Lore: 1d20 + 6 ⇒ (11) + 6 = 17
Survival: 1d20 + 7 ⇒ (18) + 7 = 25
Athletics: 1d20 + 12 ⇒ (9) + 12 = 21

Horizon Hunters

Female | Medium | Human (Aiuvarian) | Field Medic | Ranger (Precision) LVL 1 | Animal Companion: Peeta HP 19/19 | AC 18 | F +6 / R +9 / W +6 / P +8 (Low-light Vision) | Acrobatics / Stealth / Thievery +7 | Nature / Religion / Survival +6 / Medicine +6| Lore:Warfare +3 | Speed 25 ft. | Class DC 17 | Exploration Activity: Search | Active Conditions: None | ◆◇↺.

Katniss joins the other pathfinders in exploring the cave.

Nature to Identify the Noise vs DC 13: 1d20 + 6 ⇒ (20) + 6 = 26
Survival to Track vs DC 13: 1d20 + 6 ⇒ (1) + 6 = 7
Acrobatics to Squeeze Through vs DC 15: 1d20 + 7 ⇒ (16) + 7 = 23

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

DC 17 Perception: 1d20 + 5 ⇒ (20) + 5 = 25 to Seek
DC 17 Athletics: 1d20 + 7 ⇒ (10) + 7 = 17 to Climb

Brutus keeps his eyes peeled and nose open to track what they are looking for. He also climbs into the cave to get a better look at it.


DungeonMaster

You guy got enough successes for each one, so I can copy and past the whole thing.

You completed this, Don't roll these checks.
PCs wishing to identify the noise can do so with a successful DC 13 Nature check to Recall Knowledge, a successful DC 15 Survival check to Recall Knowledge, a successful DC 17 Performance check to hum a similar note, or a successful DC 13 Lore check related to hunting or sounds. Even a single success reveals these aren’t animal or beast noises but the wind blowing through rock formations. Gaining at least 2 Investigation Points You did from these checks reveals this sound would likely ward off most animals and other forest denizens.
PCs wishing to identify the animal tracks can do so with a successful DC 13 Survival check to Track, a successful DC 17 Perception check to Seek, or a successful DC 13 Nature or Lore check related to tracking or hunting. A single success reveals that most animals steer well clear of the cave, though there is a trio of recent leshy tracks (identifiable by the plantlife already spring up in their steps) that have approached closely without going in.
If the party earns 2 Investigation PointsYou did they realize the cave is completely uninhabited.
PCs wishing to investigate the cave itself can do so with a successful DC 17 Athletics check to Climb, a successful DC 15 Acrobatics check to Squeeze Through, or a successful DC 13 Lore check related toarchitecture,
caves, or construction. A single success reveals that the cave is expansive, with plenty of room for a growing dragon. Gaining at least 2 Investigation Points you did from these checks reveals that the cave is sturdy enough both to be expanded, and for structures to be built within, providing additional comfort.

Roll these checks.
The Grove
The clearing has a stone foundation, all that remains of some greater structure. There’s a game trail running through the dense copes of trees. The grove is silent except for the rustling of leaves in the breeze and the babbling of a river in the distance. Some of the larger trees have notable hollows in the roots. The canopy blocks out the sky above and gives the illusion of peaceful twilight, even at midday.

First Check: The Foundation: PCs wishing to learn more about the foundation can do so with a successful DC 15 Society check to Recall Knowledge, a successful DC 17 Crafting check to Recall Knowledge, or a successful DC 17 Lore check related to architecture or history.

2nd Check: PCs wishing to investigate the game trail can do so with a successful DC 13 Survival check to Track, a DC 17 Perception check to Seek, or a DC 13 Lore check related to tracking or hunting.

3rd Check: PCs wishing to investigate the trees can do so with a successful DC 17 Athletics check to Climb, a successful DC 15 Acrobatics check to Squeeze Through, or a successful DC 13 Nature or Lore check related to forestry.

Horizon Hunters

[R] Large Male Slabsoul Minotaur Fury Instinct Barbarian 1 | Lumber Consortium Laborer | HP 24/24 (+3 temp HP w ◆ Rage), AC 18 w Breastplate, Fortitude** +7 (+1 w Keen Nose), Reflex* +4, Will** +5, Perception** +5 (darkvision, imprecise scent 30 ft w Keen Nose), Stealth +1 | Speed 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

First check: DC 15 Society: 1d20 + 0 ⇒ (7) + 0 = 7 Fail
Brutus examines the foundation, maybe he have seen the same structure somewhere.

Second check: DC 17 Perception: 1d20 + 5 ⇒ (17) + 5 = 22 Success
Brutus snifts the air to follow a particular scent that might lead him to an area where there is plenty of food for the dragon.

Third check: DC 13 Forest Lore: 1d20 + 3 ⇒ (16) + 3 = 19 Success
He compares that trees in the grove to see if they will give enough shelter.

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"This is really pretty, but I'm not sure about living here. Much more shelter in the cave."

But Artemios is not a dragon, so he still looks everything over and investigates carefully.

Society: 1d20 + 5 ⇒ (16) + 5 = 21
Survival: 1d20 + 7 ⇒ (16) + 7 = 23
Athletics: 1d20 + 12 ⇒ (6) + 12 = 18

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

“Pish posh--I don’t understand why we’re even bothering with these other locations. The cave was perfect! I suppose it’s a just matter of being thorough though.” Prince Ribbit helps examine the area out of his duty to the Pathfinders.

Society (foundation): 1d20 + 3 ⇒ (20) + 3 = 23
Survival (game trail): 1d20 + 4 ⇒ (3) + 4 = 7
Nature (trees): 1d20 + 4 ⇒ (16) + 4 = 20

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

With no knowledge related to the foundation, the best Qtaro finds himself able to do is have a look at the game trail. Q Platinum investigates the trees.

Qtaro:
Perception (trail): 1d20 + 5 ⇒ (17) + 5 = 22
Q Platinum:
Athletics (trees): 1d20 + 8 ⇒ (10) + 8 = 18


DungeonMaster

Another job well done, I will post the results then post again on Monday night so Brutis will be back.

You passed, so I copied and pasted, don't roll these checks.
PCs wishing to learn more about the foundation can do so with a successful DC 15 Society check to Recall Knowledge, a successful DC 17 Crafting check to Recall Knowledge, or a successful DC 17 Lore check related to architecture or history. Even a single success reveals that the ruins are very old but also useful as a foundation for building something new. Gaining at least 2 Investigation Points from these checks reveals that these are the ruins of a fort dating back to the First Army of Exploration—a definite boons for any history-loving dragon.
PCs wishing to investigate the game trail can do so with a successful DC 13 Survival check to Track, a DC 17 Perception check to Seek, or a DC 13 Lore check related to tracking or hunting. A single success reveals that the majority of animals using the trails are smaller game. Gaining at least 2 Investigation Points from examining the game trail reveals that some leshies have passed through this area recently.
PCs wishing to investigate the trees can do so with a successful DC 17 Athletics check to Climb, a successful DC 15 Acrobatics check to Squeeze Through, or a successful DC 13 Nature or Lore check related to forestry. A single success reveals that these larger trees have deep hollows, perfect for storing or hiding items. Gaining at least 2 Investigation Points from these checks reveals that some of the hollows beneath the trees could be expanded to allow them to be closed off with doors, potentially even hidden ones, further securing anything stored within.

Radiant Oath

Awakened Dog Exemplar 4 | HP 60/60 | AC 21/23 | F+11 R+7 W+9 | Perc +7/8; Imprecise Scent 30 ft | Speed 30ft | Hero Points 1 | Exploration: Scout| Active Conditions: None | Divine Spark: Gaze Sharp as Steel

"Oh, I was wrong. It looks like this place is well-suited to being made into a shelter."

Vigilant Seal

(he/him) Versatile Human; Summoner 2 | ◆◇↺ | HP 32/32 | AC 16 (18 with shield raised); Fort +8, Ref +6, Will +7 | Eidolon AC 18 (19 with protect companion); Fort +9, Ref +6, Will +6 | Perception +5 (+2 initiative) | Eidolon Perception +4; darkvision | Speed 25 feet (both) | Explore Defend + Scout | Held wooden shield | Spells 1: ◆◆ | Focus ◆ | Hero ◆◇◇ | BMI --- | FX ---

Two down, one to go. Time to check out that rock formation Jirneau was talking about.

Envoy's Alliance

Tripkee Swashbuckler 1 | HP 17/17| AC 18 | Fort +4, Ref +9, Will +7 | Perc +7 (darkvision) | Stealth +7 | Speed: 25' (30' with Panache) | Conditions: n/a | ◆◇↺ | last

"Quite so, old chap. Let's see how the third site compares."

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