Supreme Beings - SF2e Fly Free or Die Campaign

Game Master scranford

Starfinder 2e - Fly Free or Die is the story of a crew of scoundrels, rogues, and misfits trying to survive in a galaxy where everyone has a price.


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Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

"On the way to the ship, I can post on the local infosphere, about wanting to sell one crate," Dosheen-45 adds as an afterthought. "What do you think a reasonable price or trade would be? If only we knew of a species that liked spoiled yaro berries."

There must be a variety of online marketplaces even on Akiton, right?


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

So we still don't have a consensus on what to do NEXT. Everyone is saying leave immediately and sell the case of Yaro berries... which is two things. There really isn't a ebay or facebook marketplace on this backwater world. You would have to either go into the market and try to find a buyer... or place a classified ad and wait for someone to reply... which may move forward the spoilage factor. I'm just going to make a decision randomly and move forward from there. Herding cats:-)

1d3 ⇒ 3
1. Jump in the ship and depart
2. Go into the market to find a buyer
3. Make an add on the infosphere and wait for a reply (50% Chance of spoilage).

The group agrees to let Dosheen place a "for sale" ad on the local infosphere and receives a response in the early evening. This delays the departure by about (6) hours... but the group is able to get 300 credits for the berries to a wedding reception in need of instant delivery. After delivering and collecting the credits (And congratulating the bride and groom) the group is finally ready to leave around 8:00 PM.

As the group readies to depart Dosheen is busy leaving a review on the classified when he comes across a breaking news report.

A photo appears on the screen of your recent vendor and as Dosheen turns up the volume he catches the narration. Khulans find and execute her for extortion and murder.

DC12 Society What are Khulans

Spoiler:

Mysterious, ghostly fey known as khulans patrol Hivemarket for reasons that remain unclear

DC15 Society, or 13 Underworld Lore

Spoiler:

This is no inconvenience to Ichihara Holdings, however, which reopens Ichihara Imports a few days later under new management. Like the PCs, Ainsley the Hunter was expendable, and the corporation always wins.


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

So it's time for a DC10 Piloting Check to properly depart and program the trip to Absalom Station.

If successful roll 1d6 for the time in the drift back to Absalom Station.


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Assuming Dosheen shares that broadcast with us.

Society: 1d20 + 3 ⇒ (19) + 3 = 22

Vegoia's jaw drops as Dosheen shares the news.

"Holy shit, the khulans don't f+!@ around! I...guess we don't owe Ainsley that favor, then. Damn, I was pissed at her, but I didn't wanna see her killed! Ichihara Holdings is probably gonna have her replacement in place before closing time today too. Sorry, my thoughts are kinda scattered because...well...shit!"


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

"Well, lets get out of here then, i dont want to get offed by some ghost monster, thank you, but nope!" as he gets the tub in the air and out of there

Piloting: 1d20 + 6 ⇒ (9) + 6 = 15
Drift: 1d6 ⇒ 4


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

Sociey dc 12; 15: 1d20 + 6 ⇒ (4) + 6 = 10

"I'll take your word on it Captain," Dosheen-45 says.

"A very efficient route Maka," he adds while calculating probable delta-v requirements from their orbital exit angle.

Piloting aid: 1d20 + 7 ⇒ (11) + 7 = 18


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

DC 12 Society khulan info: 1d20 + 7 ⇒ (5) + 7 = 12

DC 15 Society: 1d20 + 7 ⇒ (7) + 7 = 14

"Khulans patrolling the going-ons around here makes me think Sczarni would probably avoid this hive market like a plague."

He gets out his crystal orb to use as a focus, glad to see the images that appear within the glass let him know that the twins and their crew are also in their ship leaving Akiton. (in Varisian)"Thank you, Desna, for keeping them safe."

He then puts the orb away and watches the view of Akiton getting smaller on the vid screen before the ship switches over to driftspace.


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None
Makaleku wrote:
"Well, lets get out of here then, i dont want to get offed by some ghost monster, thank you, but nope!" as he gets the tub in the air and out of there.

"FAIRY ghost monster, Mak," Vegoia adds. "That's why no one knows why they appointed themselves Hivemarket's law. I don't know what's scarier, the idea that after bullying us she got cocky and tried some more obvious extortion later that day that got the khulans on her ass...or if they'd been watching the whole thing between her and us go down, and we hadn't even known they'd been there."

Marcellus Magravi wrote:
"Khulans patrolling the going-ons around here makes me think Sczarni would probably avoid this hive market like a plague."

"I dunno, Marky. If Ichihara Holdings really IS a front for the Golden League like you said, then maybe Ainsley was less a businesswoman and more a "legitimate businesswoman" they sent to establish a racket there. Then the question becomes whether Ainsley just got cocky and bit off more than she could chew...or her bosses sent her there without warning her about how the khulans operate, knowing they'd kill her when she began doing ostensibly what they wanted her to do. Whole lot of "what-ifs," I guess...and you're the expert on "what-ifs," Marky."


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

The story continues after a brief commercial on Reed's bubblegum cigars. A photo of a middle age human woman is projected on the screen with the name Siska captioned at the bottom. "The corpse of Siska a well-loved local business owner was uncovered a few Kilometers our of town by one of our Khulan investigators".

Makaleku plots a course to the drift assisted by Dosheen, and the craft departs without a hitch. A couple of hours later the craft enters the drift for the journey to Absalom Station.

GM Rolls

Spoiler:

1d4 ⇒ 4
1d6 ⇒ 4

The first 3 days of the journey go off without a hitch, but on the "D" watch of Day 3 (N'than) notices something.

As the crew travels through the Drift back to Absalom Station, BD514 becomes plagued by odd occurrences: computer panels flicker, overhead lights blink on and off, and the power core experiences strange fluctuations.

DC 16 Engineering

Spoiler:

A PC who succeeds at a DC 16 Engineering check identifies the source of the strange fluctuations as something on the outside of the starship that is draining its power.

DC 16 Computers Check From the Science officers' station

Spoiler:

A character who uses the science officer station on the ship and succeeds at a DC 16 Computers check can identify a half dozen small creatures attached to the hull. Once the science officer relays this information, a PC who succeeds at a DC 14 Life Science Check

DC 14 Arcana or Nature (After a successful Computers check)

Spoiler:

a PC who succeeds at a DC 14 Life Science check realizes the creatures are likely Drift leeches, small magical beasts that can absorb power and disrupt technological systems. They will feed on the starship’s power core until it is drained of all power.


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

While N'than was off-shift, Dosheen-45 decides to use his problem-solving skills at the Science officers' station.

Computers check: 1d20 + 6 ⇒ (13) + 6 = 19

"Not to alarm anyone, but there are about half a dozen small creatures attached to the hull. Does anyone recognize them?" He displays the images to the rest of the crew.


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

The news of Siska's fate (with the strong implication that the Golden League had murdered her to take over her business) sours Vegoia's mood even further. "Well...that clears up everything, then. Gonna have to ask Tarika if Siska had any family. Send 'em our condolences. The mental image of a khulan investigator's kinda funny, though. They don't wear clothes, if I remember correctly, but now I'm imagining one in a trenchcoat with a fedora..."

She's bustling around the galley during the shift when notified something's up, and quickly gathers the others.

"This is out of my specific wheelhouse, so I'd welcome any insight you guys have as to what the heck's going on! This run's been rough enough I don't wanna add "getting stranded in the Drift" on top of that!"

Translation: I'm not trained in any of the skills that will help here. :P


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

Arcana: 1d20 + 7 ⇒ (1) + 7 = 8

Will let you come up with what Marcellus tells the others, GM, with that critical failure.

Reminder: Marcellus has the Dubious Knowledge feat, which does not help with critical failures but does affect non-critical failures.

When seeing the creatures on the viewscreen Marcellus tells the others what he knows of them...


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

N'than steps up to the science station to take a look at what is out there.

1d20 + 6 ⇒ (20) + 6 = 26 Arcana

"Oh I know what those are... Drift Leaches. They are small magical beasts that can absorb power and disrupt technological systems through the hull of the ship. They will feed on our power core until it's drained of all power... which is probably not a good thing, especially when in the Drift".

He then turns around and addresses the others on watch. "I'm afraid some of us are going to have to go out there and physically remove them... before they drain too much power".

NOTE: The armor worn by the PCs includes boots that allow them to anchor themselves to the ship’s hull in zero-gravity, and the armor’s environmental protections will keep them temporarily safe from the vacuum of space.


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

"Space walk! That sounds fun, I'm in!" as he then starts to get ready for some walkin


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

"I'll go out there too," Vegoia says. "Figure a solarian strike oughta knock those leeches off easily!"


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Makaleku and Vegoia go out the Starboard airlock and immediately see one of the offending drift leaches forward of their position.

Drift Leach combat map


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Vegoia reattunes to the cosmic forces, using gravity to keep her firmly planted on the ship's hull while extending the grasp of her stellar fists.

◇ Attune, switch Solar Weapon's traits to Reach alone. For some reason Demiplane isn't letting me do it on the sheet.

Then she carefully puts one foot in front of the other to get close to the drift leech.

◆ Stride

Then she sends out a one-two combo of gravitic punches, their darkness standing out against the Drift's technicolor glory.

◆ Strike x2

Solar Weapon 1: 1d20 + 7 ⇒ (19) + 7 = 26
Solar Weapon 2: 1d20 + 2 ⇒ (5) + 2 = 7


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

I guess we'd better roll initiative before beginning combat...

1d20 + 2 ⇒ (8) + 2 = 10 Initiative (Perception)


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

"They are in such a hurry," Dosheen-45 says while coming back from his locker with his weapon. He waits for the Starboard airlock to go through its cycle before he enters it to exit the ship.

I assume Dosheen-45 will enter the combat during the second round.


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

The skitter rsuhes forward, already getting an idea on where to take on the creature, then launches a bite

Punch: 1d20 + 8 ⇒ (5) + 8 = 13
Damage+Aim: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

GM Rolls

Spoiler:

Cook15: 1d20 + 3 ⇒ (9) + 3 = 12
Dosheen-45: 1d20 + 5 ⇒ (8) + 5 = 13
Marcellus: 1d20 + 3 ⇒ (14) + 3 = 17
N'than: 1d20 + 4 ⇒ (3) + 4 = 7
Vegoia: 1d20 + 6 ⇒ (6) + 6 = 12

So...

Marcellus
Makaleku
Dosheen
Vegoia
Cook
Drift Leaches
N'than.

Marcellus is up...
* Makaleku already posted his actions.
** Dosheen you can assume that you went out with Makaleku and Vegoia, so you're up after Makaleku's actions have been resolved.


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

Marcellus brings up the views of the ship's hull to monitor the locations of the creatures and communicate their locations to the crew members that are spacewalking (in relation to the crew members' locations).

one action for piloting check to bring view onto his screen?

two actions for Ready action to help give space-walking crew member(s) a bonus to their defense against next creature(s) that engages with them?

Reaction when above trigger occurs.


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Round 1 - Leeches on the hull

Marcellus
Makaleku
Dosheen
Vegoia
Cook
Drift Leaches
N'than.

Marcellus quickly moves to the Science section and N'than points out the location of some of the leeches.

1d20 + 4 ⇒ (7) + 4 = 11 Computers Check This would be a computers check. If you were trying to run them over it would be piloting. But the image keeps glitching and he is unable to assist. Probably need to check that camera out when you get back to Absalom Station.

◆◆ He then watches to see if he can assist in helping the outside crew keep from getting hit.

So I'm assuming you're readying to use the Aid action as a reaction. If you look at the description for Aid it is only for an attack or skill check... so really doesn't work to help with AC. Also, you need to be a little more specific on how the AID would work with an attack. You need to pick who you're aiding, and if you're helping them attack.

Makaleku Strides forward and attempts to punch the nearest leech almost forgetting he has a helmet on and can't bite. His brief hesitance causes him to miss his target.

◆ STRIDE
◆ ATTACK (Miss)
◆ ????

Vegoia Vegoia steps up her magnetic boots holding her on the ship's hull and sends a couple of enhanced fists around Makaleku and strikes out with a couple of energy powered punches.

◆ STRIDE
◆ STRIKE (Hit / Critical) Still need some damage
◆ STRIKE (Miss) If your weapon is agile, it's only a (-4), not a (-5) on the MAP.

Dosheen is up (Actually before Vegoia)Cook on Deck


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

The last sentence of the Aid reaction is "The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls."

To clarify what I was referring to above...to give them a heads up on the creatures approaching them they have not spotted yet...i.e. preventing them from being caught off-guard to an attack. As Aid is used to to create circumstances that have the possibility to aid someone else, which typically gives a circumstance numerical bonus to a die roll, I am attempting to use the Aid action in a way that affects the circumstance but affects things in a non-die roll adjustment circumstance assist. i.e. "There's a bogey on your six!" to decrease the chance of a foe sneaking up on them.

Computers: 1d20 + 4 ⇒ (10) + 4 = 14

As Dosheen went out last and they are moving forward, it will be Dosheen I am attempting to aid in case one of the creatures is approaching him.

Possibly the best way to apply it to a die roll is giving circumstance bonus (on a successful Aid) check is to passive Perception check to notice additional creatures approaching.


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

Even though it looks like I moved Dosheen-45 back inside the ship, he's on the hull. I'm enjoying imagining this map as a 3D ship.

Dosheen-45 appreciates the magnetic ability of his boots to make walking across the hull so easy. The sensors in the boots adjust the magnetic force to mimic a natural walking stride. He raises his pistol and takes a moment to aim at the drift leach Makaleku and Vegoia are fighting.

◆ Stride
◆ Aim (designating Drift Leach 6 as the mark) +1d4 precision damage
Strike: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d4 + 1d4 ⇒ (2) + (1) = 3


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Dosheen-45 wrote:

Even though it looks like I moved Dosheen-45 back inside the ship, he's on the hull. I'm enjoying imagining this map as a 3D ship.

Dosheen-45 appreciates the magnetic ability of his boots to make walking across the hull so easy. The sensors in the boots adjust the magnetic force to mimic a natural walking stride. He raises his pistol and takes a moment to aim at the drift leach Makaleku and Vegoia are fighting.

◆ Stride
◆ Aim (designating Drift Leach 6 as the mark) +1d4 precision damage
◆ [dice=Strike]1d20+9
[dice=Damage]1d4+1d4

Need an action to draw your weapon ;-(


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

Oh, I thought he would have drawn it in the airlock, before exiting to the ship's exterior.

Disregard the Aim action then and have that a Interact to draw his arc pistol.


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Dosheen-45 wrote:

Oh, I thought he would have drawn it in the airlock, before exiting to the ship's exterior.

Disregard the Aim action then and have that a Interact to draw his arc pistol.

No prep actions in PF2. I’ve lost players over enforcing this rule.


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Calistril 28th 320 BD514 Star Freighter

Round 1

Marcellus (Inside Ship)
Makaleku (On Hull)
Dosheen (On Hull)
Vegoia (On Hull)
Cook (Inside Ship)
Drift Leech 1 DEAD!
Drift Leech 2
Drift Leech 3
Drift Leech 4
Drift Leech 5
Drift Leech 6
N'than

N'than is up... Marcellus on deck

Vegoia Damage 1d8 + 4 ⇒ (7) + 4 = 11 (Assuming Fist is your Solar Weapon). So 22 points of Damage on the Crit

After both Makaleku and Dosheen fail to hit the energy sucking leech, Vegoia is able to completely obliterate the Drift leach in Front of Makaleku as if flies off the side of the vessel.

Cook runs to the Hatch and beings suiting up to help outside the ship.

DL1 Drifts off into space pancaked flat

DL2 Moves forward along the hull and spits a gob of swirling electricity at Dosheen which drifts off harmlessly into space
◆ STRIDE; ◆ STRIDE; ◆ STRIKE
1d20 + 2 ⇒ (7) + 2 = 9 Energy Discharge

DL3 Continues to siphon Energy

DL 4 Continues to Siphon Energy

DL 5 Moves forward to spit energy at Makaleku, but his armor keeps the energy blast from damaging him, as the ship grounds out the charge. As he steps closer however Makaleku, Vegoia and Dosheen can feel some of the energy discharge from his armor (-1 to AC and life support when within 10' of the creature)
◆ STRIDE
◆ STRIKE
◆ STRIDE
1d20 + 2 ⇒ (15) + 2 = 17 Energy Discharge

* NOTE: Dosheen and Vegoia also suffers the Armor drain as the creature steps closer.

I'll give N'than the rest of the day to post before DMPCing him.


N'than was feeling ... literally not quite all there. He'd 'drifted' before, and it was considered a gift for The Chosen, at the moment though, it didn't feel like a gift. It felt like having been hit by a grav field after falling from a hover bike. He was gald to have drifted back. He knew there were things to do. He'd seen it from the Drift.


◆ SUIT UP I
◆ SUIT UP II
◆ MOVE (Towards ship's exterior)


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

Marcellus will continue to monitor location of the drift leeches, trying to help prevent any of the drift leeches from getting the jump on his fellow crew members. That is two of Marcellus' actions for Ready and his reaction for Aid. Do you want his other action for each turn to be used for a Computers check, or do I have that remaining action to use each round?


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Calistril 28th 320 BD514 Star Freighter

Round 2

Marcellus (Inside Ship)
Makaleku (On Hull)
Dosheen (On Hull)
Vegoia (On Hull)
Cook (Inside Ship)
Drift Leech 1 DEAD!
Drift Leech 2
Drift Leech 3
Drift Leech 4
Drift Leech 5
Drift Leech 6
N'than

N'than jumps from his bunk as the battle stations siren cuts through the fog in his brain and rushes towards the Starboard airlock to prepare to assist the away team. He gets the suit on, and will be able to cycle the airlock next round.

Marcellus: Continues to monitor the combat hoping to aid any who are being snuck up on. You still have an action
◆◆ Ready
↺ Assist (Need a roll for that... probably computers or an applicable lore (Battlefield lore?)
◆ ?

Makaleku is up... Dosheen on deck


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

Perception or Computers works...Perception if the view on the vidscreen is large enough he does not have to 'rotate' through various camera angles, and Computers if he does. Sound good? I will make a flat roll and include his modifiers for both, for you to apply whichever one makes sense for how he needs to use the computer to see the view of outer hull (all cameras views on screen at once, albeit each one smaller 'mini-screen' or rotating through views that are 'larger on screen'

+3 for Perception, +4 for computers: 1d20 ⇒ 11


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Marcellus Magravi wrote:

Perception or Computers works...Perception if the view on the vidscreen is large enough he does not have to 'rotate' through various camera angles, and Computers if he does. Sound good? I will make a flat roll and include his modifiers for both, for you to apply whichever one makes sense for how he needs to use the computer to see the view of outer hull (all cameras views on screen at once, albeit each one smaller 'mini-screen' or rotating through views that are 'larger on screen'

[dice=+3 for Perception, +4 for computers]1d20

I'll apply computers which will give you that 15 required.

NOTE: You still have an action left...


Lv 1 timelost Varisian witchwarper; Senses (light cantrip) Per +3 HP 17/17 AC 16 (17/15) Fort +4 Ref +5 Will +5; Special Defenses: Warp Presence (reaction), Quantum Field (concealed), Anchor Effect (reduce stupified by 1); Special Abilities: Quantum Pulse, Warp Reality; Str +0 Dex+2 Con +1 Int +4 Wis +0 Cha +2
Skills & Attacks:
Ath +3 Arc +7 Acro +5 Dip +5 Occ +7 Pil +5 Rel +3 Soc +7 Sth +5 L (Golarion) +7 L (history) +7; Daze (60', DC 17 Will); starknife +5 (1d4 P) (agile, archaic, deadly d6, finesse, thrown 20', versatile S)
↺ ◇ ◆◆◆ Magic Officer; SS 2/3; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; -/-; Hero Points 2

See discussion post, as it could affect whether the following is the action I use or not.

◆ Point Out (drift leech 6)

"Dosheen, there's another one approaching your position from topside portside."


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

The little Skitter goes all out on the leech, after trying to get his aim right, the moving ship is causing problems with that

-> Aim
-> Attack
-> Attack

Attack 1: 1d20 + 8 ⇒ (14) + 8 = 22
Attack 2: 1d20 + 3 ⇒ (16) + 3 = 19

Damage1: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12
Damage2: 1d6 + 3 ⇒ (1) + 3 = 4


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Calistril 28th 320 BD514 Star Freighter

Round 2

Marcellus (Inside Ship)
Makaleku (On Hull)
Dosheen (On Hull)
Vegoia (On Hull)
Cook (Inside Ship)
Drift Leech 2
Drift Leech 3
Drift Leech 4
Drift Leech 5 DEAD!
Drift Leech 6
N'than

Dosheen is up Vegoia on Deck

Marcellus Continues to point out the location of the Drift Leeches to the outside crew keeping them safe from any unexpected attacks.

Makaleku Makaleku punches Leech 5 strongly smashing him against the hull. 1d4 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8 Bludgeoning Damage (Not sure how you're calculating the damage. Since your first attack killed the Leech you still have an action remaining. Also, using your fists is agile so the second attack is at Minus 4 not minus 5

I'm assuming you're using your special Aim ability... but not sure where the 1d6 is coming from... and not sure if you have something that makes your punch lethal instead of non-lethal?


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

I read most space suits (for his species) allow them to use their stomach mouth. If I am mistaken on that, I'm sorry


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Makaleku wrote:
I read most space suits (for his species) allow them to use their stomach mouth. If I am mistaken on that, I'm sorry

I'll research that... In your first post of the combat (4/17) you mentioned that you were going in for the bite... then your attack said Punch... so I was confused.


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

when I edited, I forgot to change the attack description. That one is my bad. And thank you, I may have gotten wrong info from where I looked. So a GM ruling would help. So I can spend my credits on a proper space suit for future encounters


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Makaleku wrote:
when I edited, I forgot to change the attack description. That one is my bad. And thank you, I may have gotten wrong info from where I looked. So a GM ruling would help. So I can spend my credits on a proper space suit for future encounters

From some quick research I couldn't find anything about that. If you can give me a source I'm all for it.


Android Operative 1 HP 18/18 AC 17 F +5, R+9, W +5 Perception +5

"Understood, Marcellus," Dosheen-45 says. The more immediate threat is this one next to me, he thinks.

He steps away from the creature Drift Leach 2, aims, and shoots his blaster.

◆ Stride
◆ Aim (designating DL 2 as the mark) +1d4 precision damage
◆ Strike Strike: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 1d4 ⇒ (2) + (3) = 5


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Calistril 28th 320 BD514 Star Freighter

Round 2

Marcellus (Inside Ship)
Makaleku (On Hull)
Dosheen (On Hull)
Vegoia (On Hull)
Cook (Inside Ship)
Drift Leech 2 DEAD!
Drift Leech 3
Drift Leech 4
Drift Leech 5 DEAD!
Drift Leech 6
N'than

Vegoia is up Cook on Deck

Dosheen carefully aims his blaster moving forward for a better angle and strikes true ending poor Drift Leech (Huey) 2's tortured existence.


”Vegoia Reisora” | Female Medium Lashunta Solarian 1 | HP 17/17 | AC 18 | F +4 R +6 W +6 | Perc +6 | Default Exploration (Scout) | Speed 25ft | Active Conditions: None

Vegoia starts walking up the side of the ship and onto the roof, slowly, steadily, to make sure she doesn't misstep and end up flailing on one leg, or worse. As she comes to the top, she can see the leech wiggling and she sends another pair of solar-powered strikes its way.

◆ Stride (25 ft.)

◆ Strike x2 on Leech 6 (Solar Weapon)

Attack 1: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 4 ⇒ (3) + 4 = 7


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link

Calistril 28th 320 BD514 Star Freighter

Round 2

Marcellus (Inside Ship)
Makaleku (On Hull)
Dosheen (On Hull)
Vegoia (On Hull)
Cook (Inside Ship)
Drift Leech 2 DEAD!
Drift Leech 3
Drift Leech 4
Drift Leech 5 DEAD!
Drift Leech 6 DEAD!
N'than (After cycling the outer hatch, you are now on the hull with one action remaining).

N'than is up Marcellus on Deck (Round 3)

Vegoia: Steps up carefully on the metal hull the unusual background of the Drift causing her to take extra time, then stops short... but her arms don't as they seem to stretch out and swing at the curious Leach. The creature is as surprised as the extra-long arms make contact and end its existence with one blow. Vegoia's second blow fails to make contact... but the first one accomplished the job.

Drift Leach 3 and 4 maintain their positions and continue to suck energy from the ship. for just a moment the lights flash before aux. power is redirected and they return to maximum brightness. Marcellus gets an alert on screen that the restroom fans, and the arcade games have been disabled due to an unexpected power drain.


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

posting my actions as we will be top of the round soon

Maka will make his way to the next leech, already planning on where to hit it, then taking a swipe

Bonk: 1d20 + 8 ⇒ (16) + 8 = 24
Bonk+Aim: 1d4 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7


God | ◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity ◇= Free Action, ↺= Reaction Infinity........ OBR Link Owl Bear Rodeo Link
Makaleku wrote:

posting my actions as we will be top of the round soon

Maka will make his way to the next leech, already planning on where to hit it, then taking a swipe

[Dice=Bonk] 1d20+8
[Dice=Bonk+Aim] 1d4+3+1d4

So if you look at OBR you'll notice that you're 85+ feet away from the closest Leech. Is your action... ◆ Move, ◆ Move, ◆ Move.

4/28 combat map

NOTE: Using something even if it's not the (◆) Will really help out in determining what you're doing with your three actions.


Male Skittermander
VITALS:
AC: 18, HP: 16/16; F:5, R:8, W:4; Init: +4; Perc: +4
Operative 1 Hero Points : 1
SKILLS:
Acrobatics +6, Athletics +6, Craft +4 (Baking), Diplomacy +4, Piloting +6, Stealth +6, Lore (Warfare) +4

will do so, I did previously. Just forgot


N'than uses his one action to move towards the Drift Leaches on the other side of the hull.

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