[ACO] PFS2e - 07-01: Intro to the Year of Battle’s Spark—Enough is Enough (Inactive)

Game Master UncleFroggy

CP: 36 (MAX)
Subtier: 3-4

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Fjorn, keep the last HP. It won't change the outcome

Granny casts a spell and cures some of the goblins. Fjorn tries cooking for them and burns the oil, but the goblins seem to love the acrid smell... All in all, you manage to break the summoning circle and help the goblins. However, there is a small problem...

The broken circle crackles with uncontrolled magic. The scarred face of a Hellknight projects through a mist of blood droplets. "The magic fails, but how... intruders! You shall not escape Hell’s justice for this sabotage." Rips in the floor tear open into toothy maws, disgorging shapeless masses of quivering flesh that pull themselves up with pain-filled moans. "Destroy the invaders!" A planar rift forms, held open with a mass of squirming orts.

Init:

Dinardin's Initiative using Defend: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Kosh Bracken 's Initiative using Scout: 1d20 + 8 ⇒ (8) + 8 = 16
Granny's Initiative using Search: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Basag Bungo's Initiative using Defend: 1d20 + 10 ⇒ (1) + 10 = 11
Fjorn's Initiative using Defend: 1d20 + 13 ⇒ (10) + 13 = 23
Third's Initiative using Detect Magic: 1d20 + 17 ⇒ (11) + 17 = 28
Black Init: 1d20 + 9 ⇒ (20) + 9 = 29
Red/Pink/Blue/Green Init: 4d20 ⇒ (16, 14, 10, 14) = 54
Circle: 1d20 + 10 ⇒ (7) + 10 = 17

A dog covered in fire charges at the party and tries to take a chunk out of Dinardin, Fjorn: 1d2 ⇒ 2

Jaws vs Fjorn AC 22: 1d20 + 13 ⇒ (10) + 13 = 23 for Piercing: 1d8 + 4 ⇒ (5) + 4 = 9 plus Fire: 1d6 ⇒ 2

Dinardin's god rebukes the hound and protects Fjorn from some of the damage. As the creature is within range, Dinardin strikes back at the hound.

6 resistance; 3 Physical, 0 Fire

Guisarme, Retributive Strike: 1d20 + 11 ⇒ (7) + 11 = 182d10 + 4 ⇒ (10, 4) + 4 = 18

Dinardin's retribution damages the hound. It then breathes a cone of fire!

Hellfire Breath; DC 19 Basic Reflex: 4d6 ⇒ (6, 3, 3, 5) = 17
HB Cooldown: 1d4 ⇒ 3

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem

Before your Turn:
DC 19 Basic Reflex vs 17 Fire: Fjorn, Kosh, Third, Basag
------------------
Those with ** may go

Black (-18; AC <= 18; Breath Cooldown - 0/3)
**Third - AC 19 (20 w/shield) 36/36
**Fjorn - AC 21 (22-5 w/shield) 45/48 (AC 22)
Summoning Circle
Red
Kosh Bracken - AC 20 (21 w/shield) 58/58
Pink
Green
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 58/58 (Shield - H8 44/44)
Blue
Dinardin - AC 22 56/56 **reaction used

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

Ref save: 1d20 + 9 ⇒ (4) + 9 = 13

Verdant Wheel

TN Human Ulfen Raider Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend | ⛨ 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower | ☘️ ☑☑ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Serene Mutagen | ✝️ Versatile Vials □□□□, Komboucha Familiar □

Basic Reflex vs 17 fire (DC 19): 1d20 + 9 ⇒ (5) + 9 = 14 @ 17 damage

"Yew got a mouth on ya!" Fjorn laughs, then chugs his last all-day mutagen, and grapples that dog by that mouth!

☘️ Athletics (E) vs Helldog (Fort DC): 1d20 + 11 ⇒ (11) + 11 = 22

↺) Shield Block (Did Fjorn have Reaction ready? Stats below!)
~) ♥️ 28/48 (Unless Shield Block above?) + 10/10 Juggernaut
~) Saves (F/R/W) @ 12**/9**/6** and @ Perception 4* w/ Juggernaut
◆) Draw & Inbibe Moderate Juggernaut Mutagen w/ Horn of Plenty
◆) Raise Sapling Buckler (to AC 22)
◆) Grapple vs Helldog
~) Horn of Plenty @ ☑☑☑/☑☑(active)/□□/□□/□□ @ JM/BS/DA/IP/HP
↺) Shield Block (Hardness 6, HP 64, breaks at 32)

He turns to the ally that would be most skilled at disabling the summon circle and says "If yew go in, I can throw cover on ya" and winks with his half-charred eyebrow.

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Reflex DC 19, Lesser Cover behind allies: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Third smooshes down behind Basag, but it's not quite enough to block the fire.

@GM: Before Third moves: How high is the ceiling? Could Third Fly over the heads of the enemies? Could he remain high enough to be out of their reach? And please confirm if the black solid lines are indeed full height walls or what.

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 (+1 HP/min), AC 21 (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

DC 19 basic Reflex save: 1d20 + 9 ⇒ (12) + 9 = 21 vs 17 fire damage (Success, half damage)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Thandar's Third Theorem wrote:

[dice=Reflex DC 19, Lesser Cover behind allies]d20+8+1

Third smooshes down behind Basag, but it's not quite enough to block the fire.

@GM: Before Third moves: How high is the ceiling? Could Third Fly over the heads of the enemies? Could he remain high enough to be out of their reach? And please confirm if the black solid lines are indeed full height walls or what.

Ceilings are 10' high

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Fjorn - I just used Dinardin's reaction. I can change it back to yours if you like...

Fjorn chugs his last mutagen, raises his shield and grabs the dog by the muzzle. The hound lets out a terrified whimper as Fjorn grabs it.

Third and Basag try to cower behind each other and manage to avoid the worst of the fire. However, Fjorn and Kosh don't get out of the way in time.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem

Before your Turn:
DC 19 Basic Reflex vs 17 Fire:
------------------
Those with ** may go

Black (-18; AC <= 18; Breath Cooldown - 0/3; Grabbed by Fjorn; OG; Immobilized)
**Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception; Grabbing Black)
Summoning Circle
Red
Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink
Green
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Blue
Dinardin - AC 22 56/56 **reaction used

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Third knows they need to get to the circle to shut it down. But how...

Fjorn, what do you mean? Can you make me invisible? Then perhaps I can fly past the enemy and not draw their attention until I begin dismantling their circle, they ask the alchemist telepathically so the orts don't hear.

Meanwhile they consider what they might know of these creatures.

Tap into Blood: ◆ Attempt to Recall Knowledge; you can use Arcana (+11) instead of the skill normally needed for that subject. If you critically fail at this check, you get a failure instead.
Resistances please.

They then fire a pair of force missiles at the furthest devil, assuming that one will be the one to come after them when they get to work on the circle.

◆◆ Force Barrage vs Red, Potency: 2d4 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7

Using that particular spell fires up what passes for blood in the alien being, and they feel invigorated by the surge.

Imperious Defense: Raw magic emanates from every cell in your body, protecting you. Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Arcana: 1d20 + 11 ⇒ (8) + 11 = 19

Third:
You recognize these creatures as 'Orts', which are subservient devils (i.e. they need someone to command them with no self initiative). They resist physical damage unless the weapon is made of silver

Third launches a pair of missiles at Red and it slams right into what passes for its chest.

The illusory face of a Hellknight commander screams "ATTACK you louts!! Kill the closest non-Ort!!" Red begins to move closer and another Ort pops out beside the summoning circle!

Yellow Init: 1d20 ⇒ 6

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem

Before your Turn:
DC 19 Basic Reflex vs 17 Fire:
------------------
Those with ** may go

Black (-18; AC <= 18; Breath Cooldown - 0/3; Grabbed by Fjorn; OG; Immobilized)
Third - AC 19 (20 w/shield) 28/36 (+1 saves, 1 rd)
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception; Grabbing Black)
Summoning Circle
Red (-7)
**Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink
Green
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Blue
Dinardin - AC 22 56/56 **reaction used
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”Finders, make ‘em bleed!”, Kosh shouts. He grabs his crossbow, and locks and loads it.

Cast courageous anthem, lingering performance
Interact x2

Performance: 1d20 + 10 ⇒ (10) + 10 = 20

+1 to hit, damage, fear saves

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Kosh gives the team some encouragement and prepares his crossbow. Pink and Green move up.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)

Before your Turn:
DC 19 Basic Reflex vs 17 Fire:
------------------
Those with ** may go

Black (-18; AC <= 18; Breath Cooldown - 0/3; Grabbed by Fjorn; OG; Immobilized)
Third - AC 19 (20 w/shield) 28/36 (+1 saves, 1 rd)
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception; Grabbing Black)
Summoning Circle
Red (-7)
Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink
Green
**Granny - AC 18 34/34; Hungry AC 22 42/42
**Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Blue
Dinardin - AC 22 56/56 **reaction used
Yellow

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny has had quite enough of all this business and casts forward her death-like energy creating a sphere of something horrible.

Heightened Sudden Blight
Hits Black/Red/Purple/Green
Damage 3d10 ⇒ (7, 9, 7) = 23 Void.
DC 20 Basic Fort

Hungry rushes to the battle!

Hungry dashes in and also attacks!
Red, or if Red dead moves 1 more square for Black.
+Courageous Anthem
Bite
Attack 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage 4d8 + 6 + 2 ⇒ (5, 6, 6, 3) + 6 + 2 = 28

* Stride
* Strike

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Third would naturally share what they know of "orts." Principally that they resist physical damage unless the weapon (or the needle darts) are made of silver. The alien mage subconsciously pats the small pouch at their hip containing chunks of both cold iron and silver for just such a situation.

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 (+1 HP/min), AC 21 (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

It is first time for Basag to get this too close for somebody that looks like a big floating brain, with his face inches close to Third's 'face'. Nevertheless, Basag focuses on the battle and switches from pan and fork to sling since the others are on their way to go melee with the orts.
◆ Lightning Swap – You have practiced quickly switching between combat styles and the equipment needed for them. You Interact to stow any number of items from your hands, then draw up to two weapons or a shield and a weapon.

He then hurls stone at Black.
◆ Strike
Halfling Sling Staff (Range 80 ft) + CA: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 vs Black
Damage + CA: 1d10 + 2 + 1 ⇒ (5) + 2 + 1 = 8 B damage

◆ Reload

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

argh. I only noticed that the central block with the 2-color tiles are 3 squares wide... that's why the orts didn't do anything because I thought they were only 2 wide... so you get a reprieve...

GM Dice:

Red: 1d20 + 9 ⇒ (19) + 9 = 28
Purple: 1d20 + 9 ⇒ (12) + 9 = 21
Green: 1d20 + 9 ⇒ (20) + 9 = 29
Black: 1d20 + 9 ⇒ (7) + 9 = 16

Granny drops a burst of dark energy at the front line combatants. The Orts manage to resist the worst but the hellhound decays enough for Hungry to bite its head clean off.

Basag hurls a stone at Pink, which hits but slightly bounces off the thick skin. (Resistance to Physical)

Blue oozes up to the front line and takes a swipe at Dinardin, Hungry: 1d2 ⇒ 1

Claw vs Dinardin AC 22: 1d20 + 8 ⇒ (14) + 8 = 22 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3

You hear a screeching sound (like nails on a chalkboard) as the claws scratch past Dinardin's armor.

Dinardin retaliates twice.

Guisarme, 1st Strike: 1d20 + 11 ⇒ (5) + 11 = 162d10 + 4 ⇒ (8, 6) + 4 = 18
Guisarme, 2nd Strike: 1d20 + 6 ⇒ (7) + 6 = 132d10 + 4 ⇒ (1, 5) + 4 = 10

Both strikes experience some difficulty penetrating the Ort's rubbery skin but it is enough to eliminate Blue. Dinardin steps up to press the attack on Pink.

Yellow moves up to attack the party.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)

Before your Turn:
------------------
Those with ** may go

**Third - AC 19 (20 w/shield) 28/36 (+1 saves, 1 rd)
**Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink (-16; AC <= 13)
Green (-11; AC <= 13)
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Dinardin - AC 22 53/56
Yellow (AC <= 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Verdant Wheel

TN Human Ulfen Raider Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend | ⛨ 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower | ☘️ ☑☑ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Serene Mutagen | ✝️ Versatile Vials □□□□, Komboucha Familiar □

Fjorn reaches down into his Magic Horn, and procures a light blue vial "Here yew go, brainy!" he answers back non-telepathically, and it floats over to him adrift on a strange arc, and pours itself over his... membranes?... which seep into his skin: And Thandar's Third Theorem slips out of sight!

~) ♥️ 28/48 (Unless Shield Block above?) + 10/10 Juggernaut
~) Saves (F/R/W) @ 12**/9**/6** and @ Perception 4* w/ Juggernaut
◆) Feed the Masses (Fjorn's Horn Administers Invisibility Potion to ally, divine spark winks out)
◆) Raise Sapling Buckler (to AC 22)
◆) Stride
~) Horn of Plenty @ ☑☑☑/☑☑(active)/□□(loaded)/☑/□ @ JM/BS/DA/IP/HP
↺) Shield Block (Hardness 6, HP 64, breaks at 32)

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Third watches with intent curiousity as Fjorn's horn sprays a potion across their membranes and it seeps into their bloodstream. They're even more amazed as their hands quickly turn invisible, leaving only the outlines visible to their alien eyes. Amazing, thank you Fjorn of the Kilkind Clan.

And with that, they cast a quick spell and fly up and over the heads of the orts to the far end of the catacombs before stopping a safe distance away to study it more closely.

RK on the Circle, Arcana: 1d20 + 11 ⇒ (10) + 11 = 21
How to Disable, or if you're just giving us that in the Spoiler, What is the Routine.

◆◆ Warp Step includes 50 foot Fly movement adjusted for also going up 5 feet through Basag's square, ◆ RK on the Circle

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Arcana: 1d20 + 11 ⇒ (15) + 11 = 26

Third:
Disabling the circle entails physically destroying it. Using the skills in the spoiler deals holy damage. Physically striking it does damage but you'll need to contend with item hardness

Fjorn pours an invisibility potion onto Third and they disappear.

"You're not trying hard enough! ATTACK or you will all be sorry!"

Another Ort pops out beside the summoning circle.

Blue Init: 1d20 ⇒ 4
Gobbo Init: 1d20 + 10 ⇒ (12) + 10 = 22 (totally forgot about this bit!)

The now-freed goblins begin pelting rocks and other debris at Pink/Yellow/Green

Bludgeoning; DC 17 Basic Reflex: 2d6 ⇒ (3, 2) = 5

GM Dice:

Pink: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow: 1d20 + 6 ⇒ (1) + 6 = 7
Green: 1d20 + 6 ⇒ (17) + 6 = 23

Pink and Green move out of the way in time. The rocks glance off their rubbery skin (no damage) but Yellow gets bonked pretty badly.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Goblins (GM)
Summoning Circle
**Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink (-16; AC <= 13)
Green (-11; AC <= 13)
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Dinardin - AC 22 53/56
Yellow (-7; AC <= 13)
Blue (AC <= 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”OI!”, Kosh snaps at the ort fighting Hungry, to get its attention. He scowls at it as he fires his crossbow, and reloads.

Demoralize Yellow (Intimidating Glare)
Strike Yellow
Interact

Intimidation: 1d20 + 11 ⇒ (1) + 11 = 12

Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 2d8 + 1 ⇒ (5, 4) + 1 = 10

HP attack

Attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Kosh glares at Yellow but it ignores him. He fires his crossbow at it and misses, the bolt bouncing off Dinardin's armor. Dinardin turns and glares at Kosh.

Pink continues to slash at Dinardin.

Claw vs Dinardin AC 22: 1d20 + 8 ⇒ (2) + 8 = 10 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Dinardin AC 22, MAP, Agile: 1d20 + 4 ⇒ (12) + 4 = 16 for Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Claw vs Dinardin AC 22, MAP 2+, Agile: 1d20 ⇒ 7 for Slashing: 1d4 + 2 ⇒ (3) + 2 = 5

"Don't FAN him, you lout! HIT HIM!" the commander screams.

Green also slashes at Fjorn...

Claw vs Fjorn AC 22: 1d20 + 8 ⇒ (6) + 8 = 14 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Fjorn AC 22, MAP, Agile: 1d20 + 4 ⇒ (1) + 4 = 5 for Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Claw vs Fjorn AC 22, MAP 2+, Agile: 1d20 ⇒ 11 for Slashing: 1d4 + 2 ⇒ (3) + 2 = 5

... and also fans him..

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink (-16; AC <= 13)
Green (-11; AC <= 13)
**Granny - AC 18 34/34; Hungry AC 22 42/42
**Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
**Dinardin - AC 22 53/56
Yellow (AC <= 13)
Blue (AC <= 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 (+1 HP/min), AC 21 (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Basag hurls a stone at Yellow.
◆ Strike
Halfling Sling Staff (Range 80 ft) + CA: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 vs Yellow
Damage + CA: 1d10 + 2 + 1 ⇒ (1) + 2 + 1 = 4 B damage

He reloads and launches another.
◆ Reload
◆ Strike
Halfling Sling Staff (Range 80 ft) + CA - MAP: 1d20 + 9 + 1 - 5 ⇒ (10) + 9 + 1 - 5 = 15 vs Yellow
Damage + CA: 1d10 + 2 + 1 ⇒ (8) + 2 + 1 = 11 B damage

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Basag launches a pair of sling bullets at Yellow. Both find their mark though its rubbery skin resists some of the damage.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Pink (-16; AC <= 13)
Green (-11; AC <= 13)
**Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
**Dinardin - AC 22 53/56
Yellow (-13; AC <= 13)
Blue (AC <= 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Hungry starts chewing on the yellow monster...

+Courageous Anthem
Bite
Attack 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage 2d8 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10

Attack 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage 2d8 + 3 + 1 ⇒ (4, 7) + 3 + 1 = 15

* Strike
* Strike

Granny moves up behond the wolf, ready to make a break for the portal!

* Command animal
* Strie
* Cast Shield

Radiant Oath

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Hungry chomps on Yellow and hits. The wolf's teeth pierce something vital and Yellow deflates.

Dinardin takes a swing at Pink.

Guisarme, 1st Strike: 1d20 + 11 ⇒ (2) + 11 = 132d10 + 4 ⇒ (4, 1) + 4 = 9
Guisarme, 2nd Strike: 1d20 + 6 ⇒ (20) + 6 = 262d10 + 4 ⇒ (4, 8) + 4 = 16

Dinardin's strikes easily take both orts down. AC 13. The Champion then advances to assist Third (wherever he may be).

Blue oozes up to Dinardin and takes a pair of slashes at him.

Claw vs Dinardin AC 22: 1d20 + 8 ⇒ (19) + 8 = 27 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Claw vs Dinardin AC 22, MAP, Agile: 1d20 + 4 ⇒ (16) + 4 = 20 for Slashing: 1d4 + 2 ⇒ (4) + 2 = 6

A claw gets past Dinardin's guard and nicks his arm slightly.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

**Third - AC 19 (20 w/shield) 28/36
**Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Dinardin - AC 22 50/56
Blue (AC 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Verdant Wheel

TN Human Ulfen Raider Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend | ⛨ 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower | ☘️ ☑☑ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Serene Mutagen | ✝️ Versatile Vials □□□□, Komboucha Familiar □

”Yew, Ort! Going to die!”

Potent Battle Axe (S) w/ Weapon Siphon (1d4 sonic) w/ CA (+1/+1) vs Ort: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 201d8 + 3 + 1 ⇒ (8) + 3 + 1 = 121d4 ⇒ 4

~) ♥️ 28/48 (Unless Shield Block above?) + 10/10 Juggernaut
~) Saves (F/R/W) @ 12**/9**/6** and @ Perception 4* w/ Juggernaut
◆) Raise Sapling Buckler (to AC 22)
◆) Stride
◆) Strike
~) Horn of Plenty @ ☑☑☑/☑☑(active)/□□(loaded)/☑/□ @ JM/BS/DA/IP/HP
~) Weapon Siphon @ ☑□□ of Blasting Stone juice left (9 rounds)
↺) Shield Block (Hardness 6, HP 64, breaks at 32)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Fjorn rushes the Ort and savagely attacks it with his axe. The axe experiences resistance on the rubbery skin but the sound waves loosen it enough.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

**Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Goblins (GM)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Dinardin - AC 22 50/56
Blue (-13; AC 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Third watches Fjorn and Dinardin engage with the ort just beside them, but no one notices the silent, invisible floating brain. They move a bit further away, just to be safe. A summoning circle. A planar rift to Hell. We just need to close it. Ah, perhaps using a Subic Systemic Sorting....

Arcana: 1d20 + 11 ⇒ (6) + 11 = 17
Well, let's try again
Arcana, HP, vestment: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Jeez, wasted the HP.

Hmm, no. I will have to try something less chaotic than anything originating from Subic.

Would dispel magic work?

Does this actually count as a hostile action? They're just trying to manipulate the magic to close the interplanar rift, not actually harm anyone....

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Good question. I'm going to say no because this disable is weird in that making the skill checks actually damages the circle. Oh and the Subic Systemic Sorter has had many negative reviews. You're better off using the Acme one (the company Wily E Coyote always depends on)... :)

I wouldn't consider it a hostile act as well. (now I get it -- whether Third pops into view or not). Taking a swipe at Blue is a different story though :)

The gobbos continue to pelt Blue with rocks...

Bludgeoning; DC 17 Basic Reflex: 2d6 ⇒ (6, 2) = 8

GM Dice:
Blue: 1d20 + 6 ⇒ (18) + 6 = 24

... but it gets out of the way in time and takes minimal damage...

Another Ort pops out of the circle.

Pink Init: 1d20 ⇒ 2

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

Third - AC 19 (20 w/shield) 28/36
Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Goblins (GM)
Summoning Circle
**Kosh Bracken - AC 20 (21 w/shield) 41/58
**Granny - AC 18 34/34; Hungry AC 22 42/42
**Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
**Dinardin - AC 22 50/56
Blue (-14; AC 13)
Pink (AC 13)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 (+1 HP/min), AC 21 (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Basag swaps weapon into pan and fork.
◆ Lightning Swap

He then moves toward the closest enemy, Blue, flanking for Fjorn.
◆ Stride
◆ Stride

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny and Hungry both dash to deal with the sphere!

* Stride
* Stride
* Command

* Stride
* Stride.

Next round will start on the circle

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”Atsa way!”, Kosh shouts. ”Push ‘em back!”

He moves closer to the front line, shoots at the ort that just came out, and reloads.

Stride
Strike Pink
Interact

Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage: 2d8 + 1 ⇒ (6, 2) + 1 = 9P

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Granny and Hungry move towards the circle. Kosh looses a crossbow bolt that drills into Pink, injuring it severely.

Dinardin takes a swipe at Blue...

Guisarme, 1st Strike: 1d20 + 11 ⇒ (20) + 11 = 312d10 + 4 ⇒ (9, 6) + 4 = 19

... and finishes it off. He then rushes forward and hacks at Pink...

Guisarme, 2nd Strike: 1d20 + 6 ⇒ (19) + 6 = 252d10 + 4 ⇒ (4, 3) + 4 = 11

... and finishes it off as well.

That polearm just does a monumental amount of damage!

Remember, you have to be within 15' of the circle for the skill checks to do any damage. Hitting it physically will also work

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4)
------------------
Those with ** may go

**Third - AC 19 (20 w/shield) 28/36
**Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Goblins (GM)
Summoning Circle
Kosh Bracken - AC 20 (21 w/shield) 41/58
Granny - AC 18 34/34; Hungry AC 22 42/42
Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
Dinardin - AC 22 50/56

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Verdant Wheel

TN Human Ulfen Raider Alchemist (Mutagenist) / Exemplar 4 | ◆◇↺ | Explore: Defend | ⛨ 21/22/23/25 @ base / buckler / tower / taking cover | ♥️ 48 plus temp, shield 64 | Saves @ 10**/9**/10**`` | Perception @ 8*`` | Speed: 25 or 20 tower | ☘️ ☑☑ | ✋✋ Axe and Sapling Shield (Tower) | ⚕: Serene Mutagen | ✝️ Versatile Vials □□□□, Komboucha Familiar □

Fjorn takes a moment to organize himself. His shield grows from a strong branch into a mighty oak! He huddles down as more Orts pour from the circle...

~) ♥️ 28/48 (Unless Shield Block above?) + 10/10 Juggernaut
~) Saves (F/R/W) @ 12**/9**/6** and @ Perception 4* w/ Juggernaut
◆) Shift Immanence (This should restore my divine spark)
◆) Interact to shift Sapling Shield into Tower Mode
◆) Raise Shield (to AC 23)
~) Horn of Plenty @ ☑☑☑/☑☑(active)/□□(loaded)/☑/□ @ JM/BS/DA/IP/HP
~) Weapon Siphon @ ☑□□ of Blasting Stone juice left (8 rounds)
↺) Shield Block (Hardness 8 tower mode, HP 64, breaks at 32)

Envoy's Alliance

Agender Contemplative (manifested) Sorcerer 4 {imperial} | HP 36 / 36 | AC 19 (20 with shield) | F +7 R +8 W +8 | Perc +6 (Low-light vision, vague thoughtsense 30) | Spell Slots Rank 1: 3 / 4 Rank 2: 1 / 4 Focus Points 1 / 1 | Conditions: none

Third floats quietly around the corner and studies the circle from another angle. Subic was too chaotic to affect this circle of Hell's lawfulness. Acme? Sure, let us try the Acme Angular Aspect, they decide.

Arcana: 1d20 + 11 ⇒ (3) + 11 = 14
Arcana, HP vestments: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Out of Hero Points. Let's hope I don't need one for a save.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Third manages to get the Acme Angular Aspect working (without it blowing up in his face). Motes of holy energy strike the circle.

Holy Damage: 3d4 + 5 ⇒ (2, 4, 4) + 5 = 15

The goblins pelt the phantasmal hellknights with more rocks...

Bludgeoning; DC 17 Basic Reflex: 2d6 ⇒ (4, 4) = 8

GM Dice:
Ref: 1d20 + 9 ⇒ (16) + 9 = 25

... but the rocks have no effect.

The circle lashes out at Granny and Hungry.

Slashing; DC 18 Basic Reflex: 1d10 + 6 ⇒ (10) + 6 = 16

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Special Conditions:
* Disable the Summoning Circle (see below)

Active Conditions: Courageous Anthem (until Kosh's turn 4; benefits everyone except Third and Fjorn even if Kosh acts first)
Before your Turn:
DC 18 Basic Reflex vs 16 Slashing Damage: Granny, Hungry
------------------
Those with ** may go

-5-
**Third - AC 19 (20 w/shield) 28/36
**Fjorn - AC 21 (22-5 w/shield) 28/48 (AC 22; temp hp - 10/10; +2 Fort; -2 Will/Perception)
Goblins (GM)
Summoning Circle (-15)

-4-
**Kosh Bracken - AC 20 (21 w/shield) 41/58
**Granny - AC 18 34/34; Hungry AC 22 42/42
**Basag Bungo - AC 21 (23 w/shield) 50/58 (Shield - H8 44/44)
**Dinardin - AC 22 50/56

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Disable the Summoning Circle:

* DC 19 Arcana/Nature/Occultism/Religion (Trained) w/in 15 feet to weaken the rift (2 actions)
* Physically damage it

Radiant Oath

[R] Male Song’o Jinxed Halfling Fighter 4 | Cook | HP 58/58 (+1 HP/min), AC 21 (23 w Minor Reinforced Steel Shield raised), Fortitude** +10, Reflex** +9, Will** +9 w Bravery, Perception** +9 w Keen Eyes, Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

"Attack to that circle!" Basag shouts as he rushes toward it.
◆ Stride

He then goes on to hit the circle with his pan, and prodding it with fork.
◆◆ Double Slice: If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.
+1 Striking Frying Pan Attack Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (20) + 13 = 33 vs Summoning Circle Nat20!
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (4, 8) + 4 = 16 B damage x2 plus 1d8 ⇒ 6 additional B damage

Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (6) + 13 = 19 vs Summoning Circle
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 5 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Basag smacks the circle with his frying pan and hits something crucial! The circle appears to give off a light show as the magic finally unravels. With a loud bang, the circle goes still.

COMBAT OVER!

Among the broken and abandoned equipment, the you locate a Hellknight breastplate with a spiny lodestone attached.

The magic collapses with a great rush of air and a blast of hellfire. The sound of Hellknights reacting to the commotion encourages you to quickly withdraw back through the tunnel.

You return to Breachill through the tunnel. Fighting in the city has largely concluded, with some Eagle Knights holding prisoners in detention while others work to get fires under control and help the citizens of Breachill recover their belongings from ruined homes. The noncombatant casualties were thankfully few. Reaching Monument Circle, Warbal Bumblebrasher enthusiastically greets Chief Helba and the other goblins as they accompany you through the tunnel.

A concerned Venture-Captain Brackett greets you. "I was worried we’d lost you all with how long you took to get back. Thankfully the battle has gone well. The Hellknights were waiting for something, reinforcements perhaps, and that gave us an opportunity. What have you been doing?" Hearing about the summoning circle and the near encounter with the Hellknight commanders, Brackett rubs his hand across his face to gather his thoughts. "Well, my instructions to not put yourselves in danger weren’t heeded, so we’ll have to talk about that. But well done, Pathfinders. You saved many lives and may have saved our chance at victory here.

"[b]This talk of spies and schemes though. I need to get word back to the Grand Lodge. This plot is far bigger than we’d ever thought to fear. This battle could engulf the entire Inner Sea before it ends."

FIN

Thanks for playing!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

REPORTED
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Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Thank you GM! That was a sudden and rapid finish - fun game though!

Look forward to the next one! :)

Envoy's Alliance

N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---

”Den let’s cut dat knot!”, Kosh replies. ”We’ll give ‘em some Hell!”

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