| GM S - Starfinder 2e |
Ready to return, the party emerges from the wreckage. Unfortunately, the magic pulse that somehow rewound time for a couple of you also rewound time in the surrounding vicinity. The corpses have returned to life! they're flying over the debris, and they have lunch in mind...
INIT
Anæja: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Étoile: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Navasi: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Pipsqueak: 1d20 ⇒ 1
Proxy-83959: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Rovuur-Ulthool: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Hostiles: 1d20 + 5 ⇒ (1) + 5 = 6
| GM S - Starfinder 2e |
Round 1:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Go
Navasi: Go
Proxy-83959 (11/17): Go
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Proxy-83959
|
HP 17/17
AC 16
Fort +4, Ref +7, Will +5
Hero points: 1
Effects:
Proxy-83959 moves closer to get the undead creatures into range and then fires.
"Start with that one! Maybe?" he calls out, thinking he really should have recharged his battery if he'd had a chance. If he were a better Starfinder, he'd have remembered to do that.
Stride, Get 'Em/Lead By Example
Plasma caster (60 feet, boost 1d10, tech, 2/10 charges): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Fire: 1d8 + 3 ⇒ (7) + 3 = 10
Get ‘Em [one action, two actions] You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn.
Lead by Example If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn.
| The Leader |
"Couldn't agree more - get that one!"
Navasi likewise blasts Red.
Stride, Get' Em, Lead By Example Ranged Strike.
Semi-Auto Pistol: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23, for 1d6 + 4 ⇒ (4) + 4 = 8 Piercing damage.
| GM S - Starfinder 2e |
Proxy and Navasi take immediate action with Proxy leading by example.
Round 1:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Go
Navasi: Hit + Get'em
Proxy-83959 (11/17): Hit
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
| GM S - Starfinder 2e |
Étoile also connects. After 3 hits you all determine that these are tough, but you can do it if your aim keeps up!
Round 1:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Hit
Navasi: Hit + Get'em
Proxy-83959 (11/17): Hit
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Rovuur-Ulthool
|
Rovuur follows Navasi's example, moving for a better view as he takes careful aim with his rifle. He's already reloading as the sound of his shot still echoes about the canyon.
◆Mobile Aim (Stride + Aim), ◆Strike, ◆Reload
Assassin rifle vs. red: 1d20 + 9 ⇒ (10) + 9 = 19
Piercing: 1d10 + 1 ⇒ (7) + 1 = 8
Aim precision: 1d4 ⇒ 3
| GM S - Starfinder 2e |
Rovuur's shot lands. the creature is clearly nearing it's second death!
Round 1:
Anæja: Go
Rovuur (14/14): Hit
Étoile (14/20): Hit
Navasi: Hit + Get'em
Proxy-83959 (11/17): Hit
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Anæja Edsdóttir
|
Anaeja activates the quantum field around herself and is filled with images of the past at a fast pace.
◇ Quantum Pulse (witchwarper) – Trigger You roll initiative. You’re always ready to let loose with your paradoxical abilities, and when imperiled, you instinctively release a pulse of quantum energy. As combat begins, you Warp Reality.
◇ Warp Reality (concentrate, witchwarper) - An enemy creature that uses a move action inside your quantum field takes a –5-foot status penalty to its Speed during that action. You and your allies gain a +5-foot status bonus to Speed during move actions that are used inside your quantum field.
She draws her weapon and readies to shoot when one of the enemy gets close within 30 ft.
◆ Interact to draw weapon
◆◆ Ready
Commercial Arc Pistol: 1d20 + 6 ⇒ (18) + 6 = 24 (+1 if Get 'Em target)
Damage: 1d4 ⇒ 1 E damage
◆ Strike
| GM S - Starfinder 2e |
Anaeja is clearly ready....
Round 1:
Anæja: Go
Rovuur (14/14): Hit
Étoile (14/20): Hit
Navasi: Hit + Get'em
Proxy-83959 (11/17): Hit
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Pipsqueak the Ysoki
|
"Ah, they're too far for the scattergun." Pipsqueak moves to the edge of the group and makes an attempt at figuring out the creatures.
Untrained Recall Knowledge at +0.
| GM S - Starfinder 2e |
1d20 ⇒ 13
Pipsqueak moves, trying to figure out exactly what you're fighting. Nothing comes to mind, though everyone hasseen that weapons work just fine, and it can use it's bony head for defense.
To the south, the severely injured creature rushes downward to attack Rovuur. The instant it meets Anæja's warped space it slows down enough to run out of steam Well played, it forced a triple move.
The other, seeing a group to charge, places its amrored head down and darts towards the party like a missile. The warped reality protects Anæja, but not Étoile
ATK: 1d20 + 10 ⇒ (1) + 10 = 11 but misses!
Round 2:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Go
Navasi: Go
Proxy-83959 (11/17): Go
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
| The Leader |
Navasi points at Red.
"Get that one!"
Get' Em, Lead By Example Ranged Strike, Ranged Strike.
Semi-Auto Pistol: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 1d6 + 4 ⇒ (2) + 4 = 6 Piercing damage.
Semi-Auto Pistol: 1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20, for 1d6 + 1 ⇒ (5) + 1 = 6 Piercing damage.
| GM S - Starfinder 2e |
Navasi shows how it's done! While the first shot misses wide, the second strikes true. not even it's bony plates can protect it. It drops and thuds onto the dusty ground!
Round 2:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Go
Navasi: Kill
Proxy-83959 (11/17): Go
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Proxy-83959
|
AC 16
Fort +4, Ref +7, Will +5
Hero points: 1
Effects:
Porxy-83969 hastily retreats. He fiddles with his gun for a moment, boosting its output, and then blasts the remaining one with a laser. "I'm out!" he cries as he drains his gun's battery.
Stride (may trigger a Reactive Strike), Boost, Strike
Plasma caster (60 feet, boost 1d10, tech, 10/10 charges): 1d20 + 5 ⇒ (14) + 5 = 19
Fire: 1d8 + 1d10 ⇒ (5) + (10) = 15
Étoile marcheuse
|
Despite the proximity of Yellow creature, Étoile marcheuse unleashes three bolts by casting Force Barrage.
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (2) + 1 = 3
| GM S - Starfinder 2e |
Lasers and magic slam into the remaining creature! It's already looking pretty busted up...
Round 2:
Anæja: Go
Rovuur (14/14): Go
Étoile (14/20): Force Barrage
Navasi: Kill
Proxy-83959 (11/17): Big hit
Pipsqeak (18/19): Go
Nature to ID: TBD
********************
Tactical Map
Pipsqueak the Ysoki
|
Pipsqueak grins. "Right where I want you!"
She takes a step backward and sprays the creature with bullet fragments.
ratatatatat on Yellow: 1d8 ⇒ 2, DC 16 Reflex save, if they save DC 16 Will save or be suppressed
Anæja Edsdóttir
|
Anaeja rewinds images of the past within her quantum field to give her some temporary vitality. Consequently, she sustains her quantum field without effort, moving it to engulf the attacking creatures.
◆ Warp Time (anchoring) (to freely sustain Warp Reality), +10 temp HP for Anaeja
◇ Sustain Warp Reality
She then manifests pain from Red's future experience.
◆◆ Injury Echo, DC 17 Will save vs 1d8 ⇒ 2 B damage. If the target fails its save and then takes the same type of damage before the end of Anaeja's next turn, it takes an additional 1d4 persistent bleed damage.
Rovuur-Ulthool
|
With red down (i think--your text indicates that, but still on the map), Rovuur takes careful aim at the remaining creature an fires again. "Creatures should stay dead."
◆Aim, ◆Strike, ◆Reload
Assassin rifle: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing: 1d10 + 1 ⇒ (10) + 1 = 11
Aim precision: 1d4 ⇒ 3
| GM S - Starfinder 2e |
Fixed the map to remove red. Pipsqueak sprays the air with bullets REF: 1d20 + 11 ⇒ (11) + 11 = 22 REF: 1d20 + 5 ⇒ (18) + 5 = 23. While it keeps in the fight, Anæja and Rovuur overwhelm it, returning it to death.
Both bodies partially disintegrate into rust-like particles, but they remain whole enough that you can bring the remains back to the Starfinder lodge for further testing, if desired.
With your mission completed, it's time to head back to the lodge.
| GM S - Starfinder 2e |
Upon your return to the Starfinder lodge, Zizenzi comes out to greet the team. They show genuine concern for you and make sure to get you indoors and fed a hot meal before asking for a debriefing on what happened at the debris site over dessert. They notice the different haircut and the lack of scar curiously....
After hearing their report, Zizenzi compliments you on your teamwork, work ethic, and spirit of exploration. They escort you to the private housing units and tell you to rest up, since there’s plenty more exploration to do on Akiton and in general in today’s galaxy!
The cosmetic changes to Pipsqueak and Navasi from the magical pulse inside the debris fade over the next few days, returning you back to normal but leaving you to wonder what a more concentrated energy source, like the ones inside the real Wreck of the Returned, might be capable of.
| GM S - Starfinder 2e |
Congratulations! You've completed 1-01 Invasion's Edge, and you're now experienced Starfinder 2e agents. I'll post in the discussion thread shortly.