EPIC GAME - SAVE THE CITY (Inactive)

Game Master Johnny_Panic

EPIC GAME - 21st level PCs.

CURENT MAP


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Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

The halfling whirls her flail and continues her attack.
Attack: 1d20 + 30 + 2 ⇒ (6) + 30 + 2 = 38
Attack: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
Attack: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33
Attack: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36

Dmg: 1d4 + 12 ⇒ (3) + 12 = 15
Sneak: 10d6 ⇒ (6, 3, 6, 2, 5, 2, 2, 1, 4, 6) = 37
Shock: 1d6 ⇒ 1
Shocking Burst: 2d6 ⇒ (3, 3) = 6
thundering: 2d6 ⇒ (5, 4) = 9

Dmg: 1d4 + 12 ⇒ (1) + 12 = 13
Sneak: 10d6 ⇒ (2, 4, 1, 2, 3, 1, 2, 6, 2, 6) = 29
Shock: 1d6 ⇒ 6
Shocking Burst: 2d6 ⇒ (4, 6) = 10
thundering: 2d6 ⇒ (5, 5) = 10

Dmg: 1d4 + 12 ⇒ (2) + 12 = 14
Sneak: 10d6 ⇒ (3, 4, 4, 5, 5, 2, 6, 4, 1, 1) = 35
Shock: 1d6 ⇒ 4
Shocking Burst: 2d6 ⇒ (5, 6) = 11
thundering: 2d6 ⇒ (4, 5) = 9

Dmg: 1d4 + 12 ⇒ (3) + 12 = 15
Sneak: 10d6 ⇒ (3, 4, 6, 3, 4, 2, 4, 1, 5, 5) = 37
Shock: 1d6 ⇒ 3
Shocking Burst: 2d6 ⇒ (6, 4) = 10
thundering: 2d6 ⇒ (6, 5) = 11


Cirdan looks back at the devil. He didn't want to get close to it again.... He casts Sure Casting to help him get past its SR.


Correction to my Yesterday, 01:12 pm post. The roll to beat SR was 38. Rolled 13, CL21, +2 Spell Penetration, +2 Race. 35 Electrical damage Reflex Save DC29 for half.


Korvus Kem, Netherese Archmage wrote:

** spoiler omitted **

Just checking he can see me through my mind blank? Mind Blank should prevent true seeing or see invis working. I am currently visible but that may change as I may have a swift action to take.

Yes he looks your way, he may not be using sight


| Init +26 | HP: 239|218 | AC: 31, T: 16, FF: 20, CMD 33 | F:+23, R:+27, W:+30, +3 vs mental | Per +46, See Invis, Blindsight 40'
Spell Slots:
10/8/7/9/8/8/8/7/7
Conditions: Invisibility, Mind Blank, Freedom of Movement, Mirror Image (8); Immunities: critical hits, sneak attack; DR5/-

I am a little unclear as to where we are initiative wise.


The Devil drops to one knee, you attacks seem to have affected him in some way.

"What is happening, I ... I..."

He seems a little stunned, but you note Rosa's Bleeding cuts on him close up fast. He can heal himself.

Perception DC55:

There seems to an artifact around his Neck that is countering some of the effects of your attacks

If you made this roll, roll spell craft DC65 if you make that I will PM you.


Round 1 over, below is round 2 initi order

Round 2

Korvus Kem, Netherese Archmage Init 28 {To post action}
Cirdan Nowë Init 22 {To post action}
Priscilla Springheel Init 15 {To post action}
Rosa Luminasss Init Init 2 {To post action}

Devil Init 1 {Slowed and shaken}

Feel free to post our of order and I will sort.
So far only Priscilla has taken Damage


| Init +26 | HP: 239|218 | AC: 31, T: 16, FF: 20, CMD 33 | F:+23, R:+27, W:+30, +3 vs mental | Per +46, See Invis, Blindsight 40'
Spell Slots:
10/8/7/9/8/8/8/7/7
Conditions: Invisibility, Mind Blank, Freedom of Movement, Mirror Image (8); Immunities: critical hits, sneak attack; DR5/-

Perception, Heroism: 1d20 + 44 + 2 ⇒ (9) + 44 + 2 = 55, pass
Spellcraft, Heroism: 1d20 + 46 + 2 ⇒ (17) + 46 + 2 = 65, pass!

There is something around his neck which is impeding us. Perhaps if we remove it...

Pausing to see what I learn before deciding on my turn.


Korvus:

Its a very well hidden body and soul jar, this things true body is hidden in the jar, the best in front of you is just puppet meat.


| Init +26 | HP: 239|218 | AC: 31, T: 16, FF: 20, CMD 33 | F:+23, R:+27, W:+30, +3 vs mental | Per +46, See Invis, Blindsight 40'
Spell Slots:
10/8/7/9/8/8/8/7/7
Conditions: Invisibility, Mind Blank, Freedom of Movement, Mirror Image (8); Immunities: critical hits, sneak attack; DR5/-

Aha, the jar contains his true form, this body is just a flesh puppet. Maybe try smashing it open.


The Devil scratches when you say this. Shear anger on its face.


Drow Legendary Cleric/Investigator L20| Initi +9+4d8 take best 2 | HP 186/186 | AC 35 T21 FF20 CMB21/CMD41 | Fort +22 Ref +22 Will +28 | Percep +34 | Intimidate +44/49*|

Rosa takes a step back.

"Arr that was the plan, fall here and rise in the arms of Chaos."

She looks up at the Devils all around.

"YOU SEE! the corruption of abyssal chaos, even here!"

She points her blade at it.


Now it smiles.

"You don't get it, what's coming will wipe all of this away."

And with that it grabs to tiny ja and goes to eat it.

Players you are up, Rosa has gone.


Round 2

Previous post, he is ~100' away: Cirdan looks back at the devil. He didn't want to get close to it again.... He casts Sure Casting to help him get past its SR.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Oh he hit me...then I am dead!!! He surpassed my threshold.


You have Hp:261 and it did Total DMG is 120 to you, you have 140HP left and you have -1 Int temp, your full level 21 PC is under a spoiler in GM info / Priscilla Springheel EPIC PC sheet:


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13
GM_Panic wrote:

You have Hp:261 and it did Total DMG is 120 to you, you have 140HP left and you have -1 Int temp, your full level 21 PC is under a spoiler in GM info / Priscilla Springheel EPIC PC sheet:

oh, 120, I did my math wrong!! Lol oops, been a minute doing an epic PC


Cirdan however only has 169 HP. After taking 120 damage in the 4 hits that targeted me erroneously, I got some distance!

Would DR2/Bludgeoning have reduced that at all? Claws would be piercing or slashing, but would his natural attacks be at a high enough bonus to ignore it? I know, 8 points.... LOL!


| Init +26 | HP: 239|218 | AC: 31, T: 16, FF: 20, CMD 33 | F:+23, R:+27, W:+30, +3 vs mental | Per +46, See Invis, Blindsight 40'
Spell Slots:
10/8/7/9/8/8/8/7/7
Conditions: Invisibility, Mind Blank, Freedom of Movement, Mirror Image (8); Immunities: critical hits, sneak attack; DR5/-

Raising his hands Korvus unleashes a second blast of electricity into the devil. He then promptly flies further into the air.

Korvus is now 150' in the air. Casting empowered, dazing, persistent chain lightning.

SR, CL, Greater SF, Spell Perfection: 1d20 + 22 + 4 + 4 ⇒ (12) + 22 + 4 + 4 = 42, pass

Damage: 22d6 + 22 ⇒ (1, 4, 1, 4, 4, 2, 4, 1, 1, 5, 2, 3, 6, 4, 5, 1, 3, 3, 2, 1, 1, 3) + 22 = 83 *1.5 for 124 electrical damage.

DC36 reflex save, rolling twice and taking the lowest. Dazed for 6 rounds on a fail.


The attack hits and the flesh puppet starts to crumble into burned chunks, but as it dose the hidden Soul/body jar starts to fall to the floor.

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