Lamishal

Korvus Kem, Netherese Archmage's page

14 posts. Alias of andreww.


Full Name

Korvus Chem

Race

| Init +26 | HP: 239|218 | AC: 31, T: 16, FF: 20, CMD 33 | F:+23, R:+27, W:+30, +3 vs mental | Per +46, See Invis, Blindsight 40'

Classes/Levels

Spell Slots:
10/8/7/9/8/8/8/7/7
Conditions: Invisibility, Mind Blank, Freedom of Movement, Mirror Image (8); Immunities: critical hits, sneak attack; DR5/-

About Korvus Kem, Netherese Archmage

Korvus Chem
Male venerable human sorcerer (wildblooded) 21 N Medium humanoid (human)
Init +18; Senses Perception +44

Defense
AC 21, touch 17, flat-footed 14 (+4 armor, +7 Dex)
hp (21d6+147)
Fort +21, Ref +21, Will +28, +3 vs mind affecting
Defensive Abilities freedom of movement (constant), mind blank

Offense
Speed 30 ft., fly 40 ft.

+1 Duelling Staff

Sorcerer (Wildblooded) Spells Known (CL 22nd; concentration +38, +42 for defensive casting)

9th (8/day)—wish, shapechange, mage’s disjunction (DC 32), aroden’s spellbane

8th (8/day)—clenched fist (DC 35), maze, mind blank, polymorph any object (DC 31), power word stun, possession, greater (DC 31), stormbolts (DC 35), summon monster viii

7th (8/day)—age resistance, greater, limited wish, mage's magnificent mansion, plane shift (DC 30), spell turning, greater teleport

6th (8/day)—chain lightning (DC 35), contingency, disintegrate (DC 29), greater dispel magic, mass suggestion (DC 29), true seeing, chains of light (DC29)

5th (9/day)—cone of cold (DC32), dismissal (DC 28), echolocation, hungry pit (DC 28), life bubble (DC 28), overland flight, planar adaptation, wall of force

4th (9/day)—black tentacles, charm monster (DC 27), confusion (DC 27), dimension door, dragon's breath (DC 31), emergency force sphere, greater invisibility, shadow conjuration

3rd (9/day)—dispel magic, haste, heroism, paragon surge, communal resist energy, slow (DC 26), tongues

2nd (9/day)—aram zey's focus, bestow insight, Burst of Radiance, false life, frigid touch, glitterdust (DC 25), investigative mind, invisibility, mirror image, pilfering hand, see invisibility

1st (10/day)—ant haul (DC 24), comprehend languages, ear-piercing scream (DC 28), erase, grease, heightened awareness, identify, liberating command, mage armour, magic missile, obscuring mist, shield, true strike, unseen servant, vanish (DC 24), windy escape

0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 23), light, mage hand, mending, message, prestidigitation

Bloodline Sage

Permanent Spells (CL22): See Invisibility, Darkvision, Arcane Sight

Statistics
Str 10, Dex 24, Con 24, Int 36, Wis 26, Cha 14
Base Atk +10; CMB +10; CMD 27

Base Feats (10) Additional Traits, Dazing Spell, Empower Spell, Greater Spell Focus (evocation), Greater Spell Penetration, Extend Spell, Persistent Spell, Quicken Spell, Spell Penetration, Spell Perfection (chain lightning), Silent Spell

Bonus Class Feats (4) Eschew Materials, Improved Initiative, Spell Focus (Evocation), Still Spell

Bonus Feats (Items) Alertness (Ioun Stone)

Epic Feats Improved Metamagic

Traits eyes and ears of the city, world traveller (diplomacy), fate’s favoured

Skills
Base Ranks: 2+13 [Int] +1 [Human] per level for 336 ranks
Background Skills: 42 ranks
Total Ranks: 378

[21] Acrobatics +31
[1] Appraise* +20
[21] Bluff* +31
[21] Diplomacy* +32
[21] Disable Device +36
[21] Disguise +28
[21] Escape Artist +36
[15] Fly* +28
[21] Knowledge (arcana, dungeoneering, local, nature, planes, religion) +37
[1] Knowledge (engineering, nobility, geography, history) +17
[1] Linguistics +17
[21] Perception* +44
[21] Sense Motive +36
[21] Spellcraft* +46
[21] Stealth +31
[21] Use Magic Device* +31

Languages Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Halfling, Ignan, Infernal, Loross, Netherese, Terran, Undercommon

Gear lesser extend metamagic rod (x2), greater extend rod, wands of cure light wounds, detect secret doors, heightened awareness, wand of shield, summon monster i (50 charges), +1 spell storing haramaki (frigid touch), belt of physical might +6 (Dex, Con), boots of the cat, circlet of persuasion, clear spindle ioun stone, cloak of resistance +5, dark blue rhomboid ioun stone, eyes of the eagle, gloves of elvenkind, handy haversack, hand of glory, headband of mental prowess +6 (Int, Wis), otherworldly kimono. orange prism ioun stone, pages of spell knowledge [8 x level 1, 3 x level 2], pale green prism ioun stone, ring of freedom of movement, ring of invisibility, ring of inner fortitude (greater), stone of good luck (luckstone), vest of escape, +4 Tomes (Dex, Con, Int, Wis), masterwork thieve’s tools

Special Abilities
Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Blood Havoc Sorcerer spells do +1 damage per die rolled
Metamagic Adept (At will) (Ex) Apply all metamagic feats without increasing the casting time.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Perfection (Chain Lightning) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.

Buffs:

In general, the following buffs will be in place at all times:

Extended Contingency (44 days) - cast teleport on self on clicking fingers
Extended Aroden’s Spellbane (44 hours) - exclude disjunction, anti-magic shell, power word kill, power word stun
Mind Blank (24 hours) - +8 resistance bonus to mind affecting saves, immunity to various divination effects
Extended Age Resistance (Greater) (48 hours) - negate penalties for old age
Extended Life Bubble (88 hours) - breathable shell of air, immunity to inhaled threats
Extended Overland Flight (44 hours) - 40’ fly speed, +11 fly skill
Extended Empowered False Life (44 hours) - [1d10+10] * 1.5 temp HP
Extended Ant Haul (88 hours) - triple carrying capacity
Extended Mage Armour (44 hours) - +4 armour bonus to AC

The following buffs are normally active during any adventuring:

Extended Shapechange (440 minutes) - normally into a Huge Air Elemental, Huge, +4 Str, +6 Dex, +6 Dex, +4 natural armour, fly 120 (perfect), immune to sneak attack, crits and bleed, DR5/-
Extended Echolocation (440 minutes) - Blindsight 40’
Extended Heroism (440 minutes) - +2 morale bonus to attacks, saves and skills
Invisibility from Ring

The following buffs are cast if he expects a fight:

Extended Shield (44 minutes) - +4 shield bonus to AC
Extended Mirror Image (44 minutes) - multiple images
Heightened Awareness - from Wand, always expended for +4 init