[PaizoCon 2023] PFS1 7-17: Thralls of the Shattered God (Inactive)

Game Master cmlobue

Slides
Sign-In Sheet
Subtier 5-6, no adjustment


101 to 150 of 190 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel translates for his friends the two sets of Hallit script, the one on the wall and the other at the statue. He notes that the script says "Servants shall grovel at their master’s feet," and Valais' demon-parts are demanding that they cower at their feet. Similarly, the statue's script encourages supplicants to serve their masters while the demon demands obedience. He points these things out, and concludes that there is too much similarity. "This temple is clearly for the worship of a demon - likely the one trapped within Valais which is why she is drawn here - and not a leftover local god," he states. "See no evil, Abide no evil. Vildeis would not allow this to stand."

He peers around the statue to see if there's any weaknesses or vulnerable points,
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
But seeing nothing, he draws his hammer again and strikes the statue to tear it down.

Adamantine Hammer vs Statue: 1d12 + 12 ⇒ (9) + 12 = 21
Overcomes hardness less than 20.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Zarnel destroys the statue with little effort. Doing so reveals a compartment with a set of magical manacles.

Spellcraft DC 16:
manacles of cooperation

Valais examines the flail in the statue's hand and reaches toward it. Despite it being lodged in the grip of the stone fist, she is easily able to remove it.

Spellcraft DC 18:
+1 flail

To the north is an armed trap; the south, apparent safety. What now?


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

Merisiel will spend more time trying harder to disarm the trap if it's allowed, or she'll just trigger it herself.

Disable Trap: 1d20 + 17 ⇒ (15) + 17 = 32

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

"There's still a bit of a hoof here..."

Bask enthusiastically encourages Zarnel's destruction of the statue, and then examines the manacles and the flail

Spellcraft: 1d20 + 3 ⇒ (11) + 3 = 14
Spellcraft: 1d20 + 3 ⇒ (11) + 3 = 14

"Both are magical, but the enchantments escape me"

Watching Valais behaving strangely, he now might be a good time to give a blessing of Sarenrae to his allies. His hand glowing with divine radiance, he places a hand on the shoulders of his allies and whispers a prayer to Sarenrae under his breath.

"While her light bathes the world, may the glory of the Dawnflower guide your steps"

That's a single +5 to any charisma-based skill check or ability check in the next hour. It doesn't look like Merisiel is even trained in any charisma-based skills, but he wouldn't leave her out

"Lead the way Merisiel. Salim! To me"

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Not wanting to be left out of the action, Corona kicks a piece of the shattered statue and sends it skittering back down the hallway.

"Yeah! Take that!"

She's also surprised to see that the statue contained a hidden item - two, really, including the flail. "Enchanted, huh? Let me see..."

Spellcraft - Manacles (DC 16): 1d20 + 7 ⇒ (14) + 7 = 21

Spellcraft - Flail (DC 18): 1d20 + 7 ⇒ (17) + 7 = 24

"Oh...those are Manacles of Cooperation, New & Old Friends. And the flail is a +1 Flail. Huh."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Secret Checks:
”Bask Will”: 1d20 + 8 ⇒ (15) + 8 = 23
”Zarnel Will”: 1d20 + 10 ⇒ (2) + 10 = 12
“Corona Will”: 1d20 + 8 ⇒ (2) + 8 = 10
“Merisiel Will”: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Zarnel, Corona:
Everything is perfectly normal.

The party continues to the north. Nothing explodes or jumps out at themas they pass the area Merisiel identified as dangerous. There is a door to the east and another to the west.

Perception DC 24:
The door to the east is locked by not trapped.
The hinges are damaged, so you may be able to force it open.

Perception DC 24:
The door to the west is locked but not trapped.


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

Perception DC24: 1d20 + 13 ⇒ (19) + 13 = 32
Perception DC24: 1d20 + 13 ⇒ (5) + 13 = 18

"This door," Merisiel points at the door to the east, "locked but not trapped." She takes out her tools and tries to opent it, "but I have no idea about that one."

Disable device, masterwork thieves' tools: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"You're so good at that, New Friend Merisiel," Corona smiles as the elf gets to work on disarming yet another trap. "Did it take you a lot of time and practice?"


1 person marked this as a favorite.
Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

"Well, this is how I survived, for longer than you will ever live," Merisiel answers while she pokes her tools into the keyhole. "a lot of time maybe, but I have time to spare."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Merisiel has no issue opening the door to the east.

Pale white walls covered in seemingly random splotches of pastel paint comprise the only decoration in this otherwise empty room. In the center of the room is a pedestal with a single glowing shard lying atop it. A dazzling bright light shines from nowhere in particular.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"This doesn't look strange or suspicious at all, New Friends," Corona smiles as they peer into the room. "There's probably magic in here so I wanna see if I can figure out what kind before we go in and start touching things."

From her position just outside the door, Corona uses her power to scan what she can of the room for magical auras.
______________

Casting Detect Magic.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

There are three magic auras that fill the room - strong enchantment, faint abjuration and faint necromancy. the crystal also has two auras - strong varied and faint evocation.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask channels an aspect of the falcon briefly to study the room from the doorway, looking especially for trigger plates trip wires and so forth.

A quick Aspect of the Falcon for 1 minute of +4 to perception, then a look for traps

Perception, falcon: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33

If he doesn't spot anything (an no-one else does and stops him), he'll proceed into the room and study the crystal for the same thing

Perception, falcon: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

There are definitely two traps in the room, but their magic is beyond Bask's ability to do anything about them.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel watches quietly as Corona and Bask survey the room. At the mention of traps he hangs back to let Merisiel "do her thing." Though he's curious about the shard, his realization that this whole place is a temple to a demonic usurper means he's willing to be cautious. Ultimately, though, the whole place will need to be razed to the ground if it can't be cleansed and consecrated to Good. So for now, he waits.


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

Upon hearing "traps", Merisiel takes a closer look of the room, quickly finding her work to do.

Disable Trap: 1d20 + 17 ⇒ (16) + 17 = 33
Disable Trap: 1d20 + 17 ⇒ (17) + 17 = 34


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Merisiel finds and removes the traps in the room. It looks like one would incapacitate you while you relived your happiest memory, while the other would curse you as the hallucination was turned to a nightmare.

The Pathfinders enter the room, and Valais begins muttering . It sounds like she is speaking to people who aren't there, reminiscing about past adventures.

Spellcraft DC 27:
The gem is a clear spindle ioun stone.

Spellcraft DC 20:
The gem has continual flame cast on it.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Spellcraft (DC 27): 1d20 + 7 ⇒ (13) + 7 = 20
Spellcraft (DC 20): 1d20 + 7 ⇒ (18) + 7 = 25

"Hmm...I don't know what this gem is supposed to be, but someone did cast a Continual Flame on it at some point," Corona declares after studying the gem for a minute or two. "If it doesn't seem evil, maybe we should take it with us?"

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

"Good work Merisiel!"

I can't make that spellcraft check so there's little point rolling. It looks like there's another door on the far side is that right?

"Is everything OK Valais? Do you think we're heading in the right direction?"

Bask checks the far door for any signs of traps after Merisiel gives the all-clear for the room...

Perception: 1d20 + 12 ⇒ (17) + 12 = 29 It would be +4 if it were within a minute of coming in here

Then if all looks safe he tries to open the door.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The door is locked, but Merisiel has no issue opening it.

The hallway leads around in a circle, eventually opening back to the door you saw earlier and another to the west.

Crafted of iron and bone, a massive door blocks the way west. A mural of human and animal bones on the walls depicts humans and woodland creatures in a forest. On the left side of the door, humans kneel before a massive tree. Between them is a thumb-sized hole. On the right side of the door, a man slits his own throat, blood pooling on the trunk of the tree. In the carving of the bloody pool is another thumb-sized hole.

As you approach the door, Valais says, “We’re so close now. We need to find a way to open this door. TOUCH THIS DOOR AND I WILL TEAR YOU TO PIECES.”

The crystal you took from the previous room looks to be the right size to put into one of the holes.


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

"Looks like there should be another of this somewhere, but I don't think we missed any room in this structure," Merisiel frowns, "though I can try to open it anyway, this does not seem easy." She stares at the door and starts to figure out the mechanism of the lock.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

You can attempt to disable the lock, though it is much more complicated than the others here. There are two other closed doors you are aware of, now circled on the map.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel walks back around the square-shaped demonic temple. "It seems we missed a couple doors. Perhaps we should check these?" he asks.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

They look fine to him, but he knows full well that's not his forte.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"It's also good to not leave unexplored places at your back," Corona adds. "At least, that's what I've heard."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The door to the southeast is neither locked nor trapped. The one to the northeast you examined already.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

...southwest and northwest...


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

"I say we go to the north room first."

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Sounds good to me, New Friend!"


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The room to the northwest is clearly unfinished. Some of the walls have been carved to flat surfaces, while others are still bare stone. A quick check reveals nothing of interest here.

On an unrelated note, I used to work in the Iron Mountain mine in western Pennsylvania, and some of the walls there were rocks painted silver or white.

Secret Checks:
”Bask Perception”: 1d20 + 12 ⇒ (12) + 12 = 24
”Zarnel Perception”: 1d20 + 6 ⇒ (9) + 6 = 15
“Corona Perception”: 1d20 + 2 ⇒ (10) + 2 = 12

The Pathfinders head for the door to the southeast, but as soon as Bask steps into the hallway it fills with phantasmal swords.

Force Damage: 8d6 ⇒ (4, 6, 6, 2, 2, 6, 1, 2) = 29, DC 19 Reflex negates

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel walks cautiously with Bask and Salim, keeping a close eye on Corona but without letting her know that he is. Or at least he tries to not let her know. He's not actually fooling anyone.

Reflex : 1d20 + 8 ⇒ (6) + 8 = 14

But he is distracted just enough that he doesn't notice the phantasmal swords until it's too late.

{sigh} meaningless damage that just gets cured. I take it that's the trap we didn't realize was there earlier. 

He pulls out his wand and takes half a minute to heal himself, then offers it to Merisiel also.

5 charges at average heals him back to full. Getting close to needing a new Happy Stick soon. 


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

That is the trap, and it doesn't affect Zarnel because he isn't at the front of the party. Bask set it off and only he gets hit. Sorry I wasn't clear about that. You do need to figure out how to get to the door, though.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Reflex: 1d20 + 10 ⇒ (13) + 10 = 23

Bask throws himself back and narrowly avoids the force blades.

"Careful friends, there's something here..."

After he catches his breath, he turns to Merisiel.

"Merisiel perhaps you could find a way to disable this magical deathtrap? I can't see a trigger, but it happened as soon as I stepped just here"

We could try going around the other way I suppose if that doesn't work?


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

"Nice dodge, Bask."

Merisiel squeezes to the front of the party and observes the trap closely, "Magical traps makes no difference to me when it comes to disabling them, " moving her hands at the same time.

Disable trap: 1d20 + 17 ⇒ (2) + 17 = 19


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Merisiel usually has less things trying to stab her while trying to disarm traps, so makes no headway. Good news, she can't set it off more.

You do realize that the barrier will disappear after 10-15 minutes, but it may reappear when you enter the area, depending on how the trap is set up. You can wait it out and hope for the best, run through and accept some damage, or try disabling again.

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

"These demonic traps are getting tiresome," Zarnel says in frustration. The usually patient aasimar counsels waiting for the barrier to subside. He volunteers to test it out then, as is consistent with the First Tenet of Vildies' code: Sacrifice defies the selfishness of evil. I will not shy from a sacrifice that would help the greater good.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"If you're sure..." Corona remarks, looking uneasy when Zarnel offers to be a guinea pig to see if the trap has reset itself. "But if it goes off again, let's see if New Friend Merisiel can disarm it, okay?"


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

"I appreciate your will, Zarnel, but let me be the one handling these things." Merisiel crouches down and starts working on the trap again. "Give me some more time..."

Disable trap: 1d20 + 17 ⇒ (18) + 17 = 35


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The blades disappear after a short while. Zarnel cautiously enters the area once it seems clear and... nothing happens. Merisiel can tell that the trap will reset, but at least it's not immediate.

10 days left, so I'm going to be more aggressive pushing you forward and botting.

The door in the southwest is neither locked nor trapped. Following his credo, Zarnel passes through the door once it has been opened.

The walls of the chamber are smooth black marble; a fist-sized black stone set in a niche in the eastern wall seems to absorb light. A small crystal shard glows with an eerie purple light at the apex of the angled ceiling. Shades of faint movement skitter across the far wall, and one of them peels out of the wall and stares across the room, its hostile intent clear.

Initiative:
”Bask Initiative”: 1d20 + 2 ⇒ (19) + 2 = 21
”Zarnel Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Corona Initiative”: 1d20 + 5 ⇒ (5) + 5 = 10
”Marisiel Initiative”: 1d20 + 11 ⇒ (1) + 11 = 12
”??? Initiative”: 1d20 + 2 ⇒ (13) + 2 = 15
”??? Initiative”: 1d20 + 3 ⇒ (19) + 3 = 22
”??? Initiative”: 1d20 + 5 ⇒ (10) + 5 = 15
”??? Initiative”: 1d20 + 11 ⇒ (12) + 11 = 23

The creature seems humanoid, with broad shoulders and long, flowing hair. Dark lines on its arms are reminiscent of scars, and it carries a greatsword.

Round 1 - bolded may go

Bask
Merisiel
Zarnel
Corona
???

Arcana to identify.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Though Corona can't really get a good view into the room from her position in the hallway, she can still tell that something's happening - something that probably isn't good.

"Is it time to punch demons, New Friends?" she asks before uttering a small prayer to protect the group.
______________

Casting Prayer~

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Bask will delay until after Zarnel and Merisiel so his big lion doesn't block anyone in the opening round

Bask rushes in, emboldened by Corona's spell. His muscles bulge as he takes on an aspect of the bull Swift Action

"Salim! To me!"

Salim follows but due to the close confines of the corridor makes slow progress.

Salim will need to double move due to squeezing

Up close all Bask's thoughts of offering quarter disappear as he sees the strange beast before him, and strikes to kill instead.

+1 keen Scimitar, PA, prayer: 1d20 + 11 - 2 + 1 ⇒ (9) + 11 - 2 + 1 = 19
Slashing, PA, prayer: 1d6 + 7 + 6 + 1 ⇒ (5) + 7 + 6 + 1 = 19

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None
cmlobue wrote:
The creature seems humanoid, with broad shoulders and long, flowing hair. Dark lines on its arms are reminiscent of scars, and it carries a greatsword.

This ... thing ... seems eerily familiar, Zarnel thinks as he warily follows Bask and Salim in. There is certainly some demonic magic at work here, but I can't be sure right now that it's evil.

In spite of his uncertainty, he strikes the shadow of himself(?) anyway.

Attack, Prayer, PA/FF: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
damage, Prayer, PA/FF, S: 2d6 + 13 + 1 ⇒ (4, 6) + 13 + 1 = 24


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Zarnel moves into the room, recognizing a similar-shadowy form but still chooses to attack. He cuts a wide arc with his greatsword.

As he does, the shadow creature advances, a malicious grin the only aspect of the enemy that does not mirror Zarnel. It attempts a mighty blow of its own.

Attack: 11 + 12 + 1 = 24
Damage: 4 + 6 + 13 + 1 = 24

Both blades pass through the fray without harming their targets.

Bask follows Zarnel in, and as he does, another shadowy form emerges from the wall, this one in the shape of a feral-seeming half-orc. Their scimitars fall on each other simultaneously.

Attack: 9 + 11 - 2 + 1 = 19
Damage: 5 + 7 + 6 + 1 = 19

Once again, neither combatant is injured.

One of the shadows still on the wall takes on a feline aspect.

Round 1 - bolded may go

Bask
shadow Bask
Zarnel
shadow Zarnel
Corona
Merisiel


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

Merisiel approaches shadow Zarnel and throws a dagger at it.

attack, prayer: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Hmm... it's a bit cramped inside. Merisiel will need flanking to reach her max dps


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Merisiel throws a dagger, which bounces off the wall. A shadowy elf emerges and throws a dagger back.

Attack: 3 + 10 + 1 = 14
Damage: 1 + 2 = 3

It also strikes the floor.

Perception, Knowledge Arcana or Will DC 25:
This is an illusion.
The shadows mimic all of your movements, but have no ability to affect you.

Round 2 - bolded may go

Bask
shadow Bask
Zarnel
shadow Zarnel
Corona
Merisiel
shadow Merisiel

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Perception : 1d20 + 6 ⇒ (4) + 6 = 10

Certain that there is something demonic at play here, but unsure of how it's working, the Paladin of Vildeis focuses for a moment on the shadowy mirror of himself.

Paladin's detect evil on Shadow-Zarnel as a move action. 

But either way, he continues striking it

Attack, Prayer, PA/FF : 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
damage, Prayer, PA/FF, S: 2d6 + 13 + 1 ⇒ (2, 1) + 13 + 1 = 17

@GM: Not sure what changed, but the link in your header to Shattered God now goes to the Paizo home page.

A assume that the Will save is not vs a fear effect. If it is, he's immune, but also anyone within 10 feet gets +4.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

With everyone else in the room, Corona is able to move up and step inside as well.

Will (DC 25): 1d20 + 8 ⇒ (7) + 8 = 15

She blinks at seeing all the shadow-duplicates of her friends and as (presumably) one in her own likeness begins to peel from the wall. "How strange!"

She wastes no time in attempting to afflict Shadow-Zarnel with a bout of bad fortune.

SR Check (If Necessary): 1d20 + 7 ⇒ (11) + 7 = 18
______________

Corona casts Ill Omen on Shadow-Zarnel.


Female elf rogue 7 CN Medium | AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep |

Perception, DC25: 1d20 + 13 ⇒ (15) + 13 = 28

"Those are mere illusions that mimic our movements! They cannot affect us." Observing the strange situation that no one seems to really cause any damage, Merisiel concludes. She steps back to the entrance of the room to comfirm the fact.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Two of my tinyurls stopped working for no reason I can understand. Fixed now.

Valais rushes into the room, and a shadow Valais appears. The two claw at each other ineffectually.

Zarnel detects no evil in his copy. He swings at it, and it swings back.

Attack: 15 + 12 + 1 = 28
Damage: 2 + 1 + 13 + 1 = 17

Again, their blades fail to harm each other.

Corona casts a spell from the safety of the hallway, and the shadows do not respond.

Merisiel figures out that the shadows are more like mirrors, and as she backs away, her clone does as well. Now that they know that there is no danger, the Pathfinders can reach the gem easily.

Spellcraft DC 27:
The stone is a dusty rose prism ioun stone.

Spellcraft DC 20:
This one also has continual flame cast upon it.

It appears to be loosely attached to something else. Disable Device DC 25 to remove it without breaking it, one attempt only. Other creative solutions are possible, but it is very easy to damage it.

Success and Spellcraft DC 22:
The stone is part of a wand of shadow conjuration with 3 charges. Separating the stone from the wand will destroy the wand.

You can also look through the rest of the room.

Speak Hallit:
Scratched repeatedly on the floor are the words “The bold scream” and “The meek survive”vin random places throughout the room.

This was the optional encounter, but it was too good to skip entirely. In the real version, they are shadow conjurations and can hurt you, and do the usual 20% damage even if you figure it out.

The party has now explored everything except for the locked door to the east. The two stones look like they will fit into the indentations on that door, or you can try to open it in another way.

Silver Crusade

“Bask Rahid” | Male LG Medium Half-Orc Hunter (divine hunter, scarab stalker) 7 | HP 66/66 | AC 22 / 13 T / 20FF | CMD +9 CMD 22 | F +13, R +10, W +7 | Init +2 | Perc +12 SM +2 |Speed 20ft | Spells 1st: 5/5; 2nd: 3/4 3rd: 0/1 Hunter Aspects 5/7 Touch of Glory 2/5 final warning 3/3; CI arrows 20 | Active Conditions:

Spellcraft DC 20: 1d20 + 3 ⇒ (3) + 3 = 6

Bask laughs good naturedly when Merisiel explains the nature of the mirrors to him, but can't really offer any help with the crystal. He's afraid to even touch it with his big orc hands.

"Is it stuck to something?"

I don't think he or Salim will be much help with this one

Silver Crusade

Male LG Aasimar (Angel-blooded) Bloodrager 1 / Paladin 4 / Scar Seeker 3 | AC: 19 (T 12 / FF 18 ) CMD: 24 | F: +16 R: +8 W: +11 (Resist Acid / Cold / Electricity 5, Immune Fear & Disease) | HP: 84 / 84| Bloodrage 7/7, Hellfire 3/3, Smite Evil 2/2, Lay on Hands 8/8, Scar 5/5 | Active conditions: None

Zarnel backs away from his shadow-self, sword held high at the ready in case Merisiel is wrong. She's been right about everything so far, and a godsend for her skills. Hopefully she can extract the gem as Zarnel, like Bask and Salim, isn't going to be much help here.

As he keeps a wary eye on the shadows, he reads the scrawled writings in the room. He points them out, but explains them only as demon-tainted gibberish.

In case the posting order doesn't cooperate, I know Corona could cast guidance on Merisiel. 

101 to 150 of 190 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PaizoCon 2023] PFS1 7-17: Thralls of the Shattered God All Messageboards

Want to post a reply? Sign in.