Race |
AC 23, touch 17, flat-footed 17| CMB +7, CMD 24|Init +11; Senses low-light vision; Perception +13 | Speed 30 ft. | |
Classes/Levels |
hp 59/59| Fort +5, Ref +11, Will +4; +2 vs. enchantment, Immune sleep | |
Gender |
Female elf rogue 7 CN Medium | |
Languages |
Common, Elven |
Strength |
15 |
Dexterity |
20 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Merisiel pregen
Defensive Abilities
evasion
If Merisiel makes a successful Reflex saving throw against an effect that would normally deal half damage on a successful save, she instead takes no damage. If she is helpless, she does not gain the benefit of evasion.
trap sense +2
Merisiel gains a +2 bonus on Reflex saving throws to avoid the effects of traps and a +2 dodge bonus to AC against attacks made by traps.
uncanny dodge
Merisiel cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized or if an opponent successfully uses the feint action against her.
Immune sleep
OFFENSE
Speed 30 ft.
Melee +1 keen rapier +11 (1d6+3/15–20)
Ranged dagger +10 (1d4+2/19–20)
Special Attacks sneak attack +4d6
Skills Acrobatics +20, Climb +12, Disable Device +17, Escape Artist +15,Knowledge (local) +10, Perception +13 (+16 to locate traps), Sleightof Hand +15, Stealth +15
Combat Gear potion of cure serious wounds, potion of invisibility, acid flask, alchemist’s fire, tanglefoot bag
Other Gear +2 studded leather, masterwork buckler, +1 keen rapier, daggers (12), cloak of resistance +1, belt of incredible dexterity +2, boots of elvenkind, ring of protection +1, universal solvent, backpack, hooded lantern, oil (5), masterwork thieves’ tools, silk rope (50 ft.),14 gp
SPECIAL ABILITIES
Sneak Attack: If Merisiel can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional 4d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Merisiel score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Fast Stealth: Merisiel can move at full speed without penalty when using Stealth.
Point-Blank Shot: Merisiel gains a +1 bonus on attack and damage rolls on ranged attacks against targets up to 30 feet away.
Trapfinding: Merisiel gains a +3 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps.
Uncanny Dodge: Merisiel cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized or if an opponent successfully uses the feint action against her.