2-11 The Peumbral Accords for Gameday XI (Inactive)

Game Master DoubleGold

Map is up


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Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

"Yes, I will do what I can to free you from here." the knight says and follows Kurik to other room

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Sword drawn, Òxọ́lé waits at the next door for his allies to arrive.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Kageryu advances with Oxole, covering his left hand side, scimitar drawn.

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Are these slaves of the Blackrose family or slaves of someone or something from the shadow plane? Oops would look for any identifying marks or try to look s for something expensive on them. Clothes, rings, glasses. To find anything relating to nobility. Oops tattoo flares up and Jinx pops out again. He says in Sylvan:

Sylvan:
Hey Jinx do you see anything important on them?

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Appraise: 1d20 + 6 ⇒ (19) + 6 = 25
[After a quick once over Oops catches up to the group.


DungeonMaster

They are just regular slaves as far you can tell.
Heroes open the door, it is cold in here like 30 degrees fare height.
They see a snake made of iron.
Dozens of mannequins dominate this room, each decorated in the trappings of distant Tian Xia. Ceremonial armor of samurai from Minkai and the silk gowns of courtly ladies catch the eye, but the delicate tea sets in long glass display cases seems out of place next to the strange shadowy figures leaning against the fan-decorated walls. Humanoid bodies encased in ice stand scattered throughout the room, and a glaze of dark rime covers the floor.
init: 1d20 + 2 ⇒ (12) + 2 = 14 Iron snake.

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

@GM: To save time making his 2 Knowledge checks to determine anything about the nature of the opponent, the humanoid bodies, and the floor. Defenses first, particularly DR, SR, immunities and/or resistances.

Knowledge (Arcana): 1d20 + 7 ⇒ (9) + 7 = 16

Knowledge (Planes): 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

Initiative: 1d20 + 0 ⇒ (9) + 0 = 9

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
"Oops" Singebottom wrote:
[dice=Initiative]1d20+2

Geeze is he ever awake?!?! ;)

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Init: 1d20 + 2 ⇒ (15) + 2 = 17

Thornrose positions himself inside the room and prepares to slash the strange snake.

ready attack:

bastard sword: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7


DungeonMaster

Sorry about that folks It moves forward to bite knight hit: 1d20 + 3 ⇒ (8) + 3 = 11 but can't
All heroes are up

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

The knight continues attack after studying targets weak points.

bastard sword: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
slashing: 1d8 + 4 ⇒ (3) + 4 = 7

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

"Another... thing attacking us? Sarenrae, bless my sword arm!"

Kurik hustles into the room and behind the snake. (provoking an AoO, see map)
He swings his sword in a powerful overhand chop.

Greatsword with Power Attack, flank: 1d20 + 6 - 1 + 2 ⇒ (4) + 6 - 1 + 2 = 11 Meh. :-/
Slashing: 2d6 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17

It seems, Sarenrae is currently occupied with something else...


DungeonMaster

The Iron cobra is a construct and you learn it has Dr of 5 and SR of 13.
Knight hits it hard putting only a minor scratch on it.
Kurik though having it flanked cannot hit the thing as it is too fast.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Kageryu relays the information to the rest of the group and then moves into the room to attack the iron cobra, channeling arcane energy into the blade!

Swift to use Arcane Pool to make his scimitar +1, move action to move into the room, standard action to attack.

Scimitar Empowered: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

Òxọ́lé will follow Kurik in, studying the creature in hopes of finding a weakness.

Knowledge (Arcana): 1d20 + 10 ⇒ (1) + 10 = 11

But is not convinced that it isn't a real snake.

He will take up an advantageous position and hack at the snake.

Mithral Longsword: 1d20 + 5 ⇒ (15) + 5 = 20
Slashing Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drink takes a step toward the door, but hears Kageryu's warning and takes a scroll of magic weapon out of his scroll case, then uses it to enchant his falchion.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Drin Sholm wrote:
Drink takes a step toward the door,.

Which door, the door to the bar? Drinking on the job again! ;)


DungeonMaster

Kageryu misses, while Papa hits it, but not all of the damage goes through, still more scratches on it. bite: 1d20 + 3 ⇒ (17) + 3 = 20 it finally bites knight for dmg: 1d6 + 1 ⇒ (6) + 1 = 7 piercing and give me a fort save dc 11 against poison all heroes are up

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Now with flank from Oxole, Kageryu attempts to strike the cobra!

Scimitar Empowered, Flank: 1d20 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 121d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Yikes these rolls STINK!

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

Kurik tries again...

Greatsword with Power Attack, flank: 1d20 + 6 - 1 + 2 ⇒ (6) + 6 - 1 + 2 = 13 :-/
Slashing: 2d6 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15

Come on, dice bot... :-(

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
Kurik wrote:

Kurik tries again...

[dice=Greatsword with Power Attack, flank]1d20+6-1+2 :-/
[dice=Slashing]2d6+6+3

Come on, dice bot... :-(

We're cursed! I blame Oops; he keeps falling asleep on the job.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
Kageryu Takeda wrote:
We're cursed! I blame Oops; he keeps falling asleep on the job.

Yeah, those sorcerers are suspicious people, with questionable reputation... :-P It's in their blood(line). ;-)

(That's what a paladin would say, right? ;-))

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

"Maybe I just need to hack harder..."

Mithral Longsword: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Slashing Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Fort: 1d20 + 7 ⇒ (6) + 7 = 13

The Knight ignores bite and continues striking.
bastard sword: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
slashing: 1d8 + 4 ⇒ (4) + 4 = 8


DungeonMaster

Some of you miss others hit it hard and do some serious damage bite: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d6 + 1 ⇒ (5) + 1 = 6 piercing and another fort save for knight
all heroes are up

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

No reason to stop hacking.

Mithral Longsword: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Slashing Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Fort: 1d20 + 7 ⇒ (15) + 7 = 22

After hitting the snake, Thornrose looks pretty withered.
bastard sword, study, flank: 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26
slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

"Stop moving so fast!"

Kurik swings his sword again...

Greatsword with Power Attack, flank: 1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10 L.O.L.
Slashing: 2d6 + 6 + 3 ⇒ (4, 3) + 6 + 3 = 16

...but again he fails to connect.

"It's too fast! I cannot hit it, it seems!"

So far I rolled 4, 6 and 3 for attack in the first three rounds of combat. That's a harsh treatment, dice bot...

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Kageryu attempts to strike the iron cobra - once damnit! :(

Scimitar Empowered, Flank: 1d20 + 3 + 1 + 2 ⇒ (17) + 3 + 1 + 2 = 231d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

A hit, a very palpable hit!

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Oops draws his wand lol f cute wounds and prepares to heal up his allies.

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

Drin steps past Kagyru, attempting to avoid a strike by the iron cobra, and attacks it with his enchanted falchion.

Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14

Falchion + Magic Weapon: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8


DungeonMaster

Heroes finally take down the Iron cobra.
You search the area and find a masterwork parade armor. And a masterwork composite shortbow.
You see a bunch of frozen corpses in here.

perception dc 17:
find what remains of Khizan Ortash among the frozen corpses; his long blond, braided beard identifies his body. Factions are interested in his body. DC 15 Sleight of Hand check to move the delicate ceramic cups and protect them in transport.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Kageryu will take 10 on his Perception for a 17.

"This body over here is someone I've heard of named Khizan Ortash."

Everyone can read the spoiler to see if it's of interest to your PC.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
DoubleGold wrote:
find what remains of Khizan Ortash among the frozen corpses; his long blond, braided beard identifies his body. Factions are interested in his body. DC 15 Sleight of Hand check to move the delicate ceramic cups and protect them in transport.
Kageryu Takeda wrote:
Everyone can read the spoiler to see if it's of interest to your PC.

How would I know that? Are there any faction missions I am currently not aware of?


DungeonMaster

Only certain factions are interested in it, if you belong to that faction, then you know that. Even if it isn't your faction, you all belong to different factions, one or more of you would have been told of it. As you work together as a team, even if your character is not interested, I'm sure someone could say please remove ceramic cups, I don't have the steady hand to do so and the person with the sleight of hand does it.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Does anyone have Sleight of Hand? Kageryu has a +3 Dex bonus but that means he'd have to roll to make the DC 15.


DungeonMaster

Looked up all the characters, nobody has sleight of hand and it is trained only so only dc of 10 is the highest. Where to now? Or what shall you do now? Healing, rest, push on?

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
DoubleGold wrote:
Looked up all the characters, nobody has sleight of hand and it is trained only so only dc of 10 is the highest. Where to now? Or what shall you do now? Healing, rest, push on?

Thanks for checking the other PC's sheets. :) It's on to the next room with Oxole leading the way and searching.

"We should continue the search. There's a door in this room or we go back to the main hall and down to the room at the end of the hall."

The Concordance

Male NG Tiefling Occultist (Geomancer) 3 | HP 17/17 | AC 18 16 T 11 15 FF 17 15 | CMB +4, CMD 15 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +6, SM: +4 | Speed 20 ft | Mental Focus 1 Div, 2 Terr, 4 Trans | Spells: 1st 4/4 | 1 Reroll | Active conditions: Legacy Weapon, Mage Armor 1 hour

"Best check this one first. No sense getting pinned down."

Òxọ́lé puts words into action.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

If he notices nothing untoward, he waits for the group to join him, then opens the door.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |

Kageryu shadows Oxole with his scimitar at the ready.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

Kurik stands right next to Oxole, his greatsword drawn.

Not that it would be of any use with these rolls... ;-)

Grand Lodge

agender vine leshy Fighter 3 [armor master]/Slayer 2 hp 49/49; AC 23, t14, ff20; Fort +9, Ref +6, Will +3; +2 vs. divine spells | Init +2 (+4 in forests); Perception +7 | Darkvision 60 ft., low-light vision;

Thornrose follows behind Oxole with sword drawn.


DungeonMaster

You open the door to room 3 and peeking in you can probably see a few tables and chairs around the corner. Does any character whether temporary or permanent have any special senses right now I'm not aware of other than the obvious lowlight/darkvision. Like Infrared vision or a strong sense of smell or xray vision, etc.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

No special senses here.

Dark Archive

Male LN Male Elf Magus 3 (Bladebound & Hexcrafter) | HP 21 / 21 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 4, Reflex + 5, Will + 3 | Init + 4 | Perception + 9 or +11 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: None| Magus Spells: 1st Level (4/4) Arcane Pool: 4 / 4 points |
DoubleGold wrote:
You open the door to room 3 and peeking in you can probably see a few tables and chairs around the corner. Does any character whether temporary or permanent have any special senses right now I'm not aware of other than the obvious lowlight/darkvision. Like Infrared vision or a strong sense of smell or xray vision, etc.

No sir.

Dark Archive

Male CN Half-Orc Enchanter 2 | HP 14/14 | AC 11 T11 F10 | Fort +1 Ref +1 Will +1 | Speed 30 | mw falchion +4 2d4+3/18-20 | CMB +3 CMD 14 cold iron dagger +3 1d4+2 | mw heavy crossbow +3 1d10/19-20 | Init +1 | Percep +0 | SM +0 | Conditions: Mage Armor

No additional senses here.


DungeonMaster

So that is all you notice from this position. I'll give everyone a day to place themselves in the room, or stand outside it if you want so you all can search the room for valuable treasures or missing person.

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