SFS 1-38 - The Many Minds of Historia (KS) (Inactive)

Game Master phaeton_nz

Tier 5-8
Subtier 7-8
Tags: Faction (Dataphiles), Faction (Exo-Guardians)
Slides


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Dataphiles

F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

culture: 1d20 + 15 ⇒ (18) + 15 = 33
"Hmmm If they didn't classify records on ships made of magic bones piloted by the unliving and captained by beings so vile the hell itself spit them back out again, one wonders what Historia-3 could have gotten into that is so much worse that the records are sealed."

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

i wonder if trying to access the Historia-3 records is what did this to our current Historia. Let's check the server room next. There should be lots of clues there!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

The server room door is locked - Computers or Engineering to open.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"Interesting that there is so much Eoxian equipment." notes Shokil.

"I wasn't aware that Historia (officially) had much dealings with them."

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Grr... open sesame!

Sefel begins pounding on the key pad of the door to try to finesse it open.

Computers: 1d20 + 19 ⇒ (13) + 19 = 32

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

That gets the door open.

Sefel was right. There are a lot of clues here, the most obvious being the body of Historia 6. A cursory examination reveals that his corpse has burned out from within.

medicine 15+:
You learn that the energy was vented outward through a grouping of small cuts in the center of his abdomen, holes that match the pattern of the blades on the nearby connector

A sturdy cable ending in a connector with a series of retracted blades rests near the body. The cable is attached to a machine that stands apart from the orderly racks of servers in this room: a squat technological device with silver circuitry tracings along its surface nearly identical to those lining an android’s skin.

culture or engineering 29+:
You can identify this device as a kind of hybrid technology used to control androids—a type of equipment banned in the Pact Worlds following the Thyst Rebellion in 154 AG, when androids were granted full citizenship. You also realize that this particular hybrid item (known as the Abrogation Matrix) has been somewhat modified from its original function, enabling a kind of psychological bridge between the user and a target android.

success at both checks:
You can conclude that Historia-6 must have utilized the device to not only form a mental bridge, but to transfer his entire personality into the target—a target which they likely realize is Historia-7.

Historia 6's gear consists of the following: a suit of d-suit III armor with a jetpack and white forcefield armor upgrades, a heavy sap, a whisper sonic suppressor, a mk 3 ring of resistance, and a hat of disguise. A mk 2 null space chamber holds a rangefinder coil rifle, 80 rounds of sniper ammunition, four mk 2 microbot grenades, two cryo grenades II, and a data storage device. The data storage device contains various investment accounts dating back to 193 AG, though the owner’s information has been anonymized. Most of the funds have been recently withdrawn, but 10,000 credits remain in the accounts.

Zigvigix looks very worried.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

medicine: 1d20 + 5 ⇒ (20) + 5 = 25

"Oh..." says the author, as he looks at the body.

"I thought Historia-6 retired... not ... died." he says.

"Look at those marks and that cable." he reaches over and pulls a study cable that has an end that has a set of retracted blades from nearby the body.

Pointing to a nearby machine he just stares "That looks out of place. " he adds, looking at the squat technological device with silver circuitry tracings along its surface nearly identical to those lining an android’s skin...

"I wonder if that is some type of android?"

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Culture, sidreal influence: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (2) = 22

Vecro looks at the device and is puzzled. "I have no idea what that is..."

He looks at the Historia-6 body "There are no signs of fight, so who did it to them?"

Dataphiles

F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

Take 10 on medicine for 15
engineering: 1d20 + 15 ⇒ (8) + 15 = 23

"Yikes, I'm not sure that connector as being used for manufacturer intended purposes. That's just.... aweful"

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Looking in Shokil's direction, Chk'tarlsh listens as the halfling shares his discovery. "I don't know what it ish, but it had ssomethinhk to do with that," he says, nodding toward Historia-6.

The shirren slowly paces around the server room, searching for any remaining threat...

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Engineering : 1d20 + 19 ⇒ (15) + 19 = 34

After unlocking the door and rushing into the room Sefel immediately spots the odd device and gets a grip expression on his face.

This is used to control androids. It was banned when androids were recognized as citizens of the Pact Worlds. What’s more, it’s been modified to enable a psychological connection to the victim. Historia-6 likely suffered greatly to it. This thing should never again be used. It should be destroyed.

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

I am so sorry. RL got super nuts and I haven't had time to go online for fun for days and days.

But looks like no rolls for me to make

Kaylee has been silent this whole time, just as worried as Ziggy and probably helping them around as the team's been exploring.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Was getting a tad concerned - hope it's all sorted now

After tossing theories around for a bit you start to realise that Historia-6 must have utilized the device to not only form a mental bridge, but to transfer his entire personality into the target—a target which they likely realize is Historia-7.

Zigivix sighs then suggests that they might be able to use the psychological bridge it provides to enter Historia-7’s mind, combat the malicious entity directly, and lend Historia-7 strength by helping her hold onto her memories. In order to send multiple personas, the device would require a psychic interface; and as a naturally telepathic being, Zigvigix offers to take on this role and transition all of you into Historia-7’s mindscape. They admit that this would require applying the connector to their own body, but, fortunately, finding the instruction manual means he only has to jab himself once.

Before you transition over into the mindscape, Zigvigix sends a message to Venture-Captain Naiaj, informing her of the plan so she can act as backup in case anything goes wrong—but Zigvigix refuses to risk Historia-7 dying by waiting any longer.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Mindscape?! I hope Historia isn't having a nightmare. I'm... as ready as I could be to dive in.

Do we use up equipment permanently while in there?

Silver Crusade

1 person marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Mindscape Rules

The scenes that play out in Historia-7’s mindscape follow the same rules as in the normal world. PCs in the mindscape have all the gear they were carrying when they entered the mindscape, as well as the same Hit Points, Stamina Points, Resolve Points, and other conditions. Damage taken in the mindscape psychically transfers to a PC’s body and remains even once they leave, as do any abilities or boons used in the mindscape—but not items. PCs can’t rest overnight in the mindscape, nor can they recharge batteries, and they can’t call upon resources or benefits from outside the mindscape—though companions like drones manifest in the mindscape just as the PCs do.

As soon as the PCs manifest in the mindscape, they realize one benefit of the semi-simulation: consumable items used within the mindscape are used up only in the mindscape, and the version of the item that exists in the real world is not consumed. Be sure to let the PCs know this fact, as the encounters through the mindscape are somewhat more difficult to account for the abundance of resources they might bring to bear.

In addition, the PCs can spend Resolve Points while within the mindscape to generate extraordinary effects. Handout #2: Mindscape Effects (see page 19) describes the ways a PC can spend Resolve Points while in the mindscape. Provide one or more copies of this handout to the PCs.

The pace of action within the mindscape is fairly quick. PCs can stop to take a 10-minute rest if they need to, but each time they do, the delay results in Zigvigix taking 1 Stress Point, and the shirren’s telepathic voice reaches into the mindscape to convey their worries about the delay.

Silver Crusade

1 person marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Mindscape Effects

While immersed in the mindscape of Historia-7’s consciousness, a PC can spend Resolve Points to accomplish these effects:

Alter Terrain: Spend 2 Resolve Points as a standard action to change the terrain in 10-foot-radius area. This can make an area difficult terrain, turn difficult terrain into normal terrain, or create an area of hazardous terrain that deals 4d6 damage of a physical type of the player’s choice to a creature that starts their turn in the area. This lasts for a number of rounds equal to the PCs’ highest ability score modifier.

Change Recollection: Spend 3 Resolve Points as a reaction to reroll a single d20 roll you or an ally just made, by rewriting the psychic memory of that event. You must declare use of this ability before the results are revealed, and this ability can be used only once per d20 roll. If you have an ability that would already grant a reroll, you can use this ability to gain a +4 bonus on the reroll.

Draw an Item: Spend 2 Resolve Points as a move action to produce from your inventory a single consumable item that you had in your possession prior to entering the mindscape, such as a grenade, a spell gem, a serum or a similar item, whether or not you actually have any more of those items remaining on your mindscape simulacrum. This item exists only in the mindscape.

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro looks at Ziggy and takes the manual "Will you be able to stab yourself with those spikes? Or should I do this for you" he looks at the wire and does not envy Ziggy the experience?

He scans through the manual to see if there is any other way.

Ok, I am ready

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"Oh..." says the Author. "This should be interesting. I do hope that Historia is having a pleasant dream. But is it Historia-7 or Historia-6 whose mind we are entering?"

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

It would seem to be Historia-7. And from the looks of Ziggy we don't have much time...

Ready to head in

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

As Zigvigix warily examines the Abrogation Matrix’s bladed connector, the shirren’s mental voice buzzes urgently. Please be careful, Starfinders. I won’t let anything happen to you on my watch, but please hurry! Without further hesitation, they plunge the interface into their carapace.

The white plastic walls of the Cortex slide away, replaced with a blank, electric blue like an unprogrammed terminal screen. A thin line appears, speeding across the visual expanse, turning and wiggling into a circuit-like pattern. As it continues, the shape resolves into a humanoid form whose features become clear as Historia-7 turns away from the lines tracing out a larger room. The image flickers and scatters periodically, and as she speaks, her voice is staticky and garbled. It’s hard to keep track of everything, she says. I need your help— her next words are lost in static. —we can force Historia-Prime out.

By the time she finishes speaking, the tracing circuitry behind her has drawn in a spacious office in the Lorespire Complex, where a slug like humanoid sporting a Starfinder symbol on the lapel of his robes stands. Historia-7 turns to face him and speaks calmly. I’ve traced the missing artifacts to your alma mater, which holds them in their museum and credits you with their discovery. The slug creature waves a hand dismissively. You can’t prove anything, Celita. Historia-7 wordlessly hands over a datapad. After glancing over it, the osharu sputters in fury, glaring at the android—until that android’s image scrambles again and disperses in a scattering of silver light.

How do you resolve this conflict? Diplomacy or Indimidate to influence the osharu. Computers to search Historia-7's memories? grappling the osharu? stunning him? ... or any other creative solution.

Dataphiles

F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

"I'd like to say Ive been on stranger excusions but I don't think that's true for once."

Nadia will attempt computers computers: 1d20 + 17 ⇒ (12) + 17 = 29

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Nadia doesn't quite grab the memory but comes close.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Prime is the one to evict... oh my.

Sefel starts his own search of Historia-7's memories.

It would be easy to jump to conclusions from a short scene, but we must have access to so much more data.

Computers: 1d20 + 19 ⇒ (19) + 19 = 38

Wayfinders

1 person marked this as a favorite.
| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee tasks Simon with helping her, and she sets herself to aiding Sefel by pulling data for him like a secretary, since she doesn't seem to have a lot of luck today but he does...although she can't help but give him a little wink during the process.

Computers Aid Sefel: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Sefel finds the correct memory and the scene plays out again. This time you see the sonic feedback program that Celita planted in the osharu’s office sound system trigger, temporarily stunning him, and notify the reinforcements she had lined up. In this case, a slightly younger Venture-Captain Naiaj arrives only a few minutes later, along with two Starfinders acting as security, to take the stunned osharu into custody. The bleachling gnome offers a rare word of praise before departing: Outstanding work, Celita. With a demonstration like that, you’re sure to have the eye of some senior Starfinders. I’m looking forward to seeing what you’ll accomplish.

Resolving the encounter in this manner reinforces Historia-7’s recollection of the event, providing her with one additional memory she can utilize in the final encounter.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Once the osharu has been overcome, the empty office reverts to the same circuitry patterns it originally formed from, rewriting itself into the shape of Historia-7. Historia-6 was impressed with my research, she says, without further explanation. The light-blue circuitry under her skin flickers silver for a moment, before reverting to its natural blue hue. The fact that I’m still here suggests the other Historias might also retain some aspect of themselves. Will you see if you can find them? She vanishes except for the circuitry lines on her skin, which trace out the shape of a door on the bright-blue background.

The circuitry door opens onto a starship’s bridge, the view screens filled with the Drift’s unmistakable purple-pink clouds. The ship’s aesthetic is about fifty years out of date, but the bridge seems to be in immaculate repair. Two androids sit at the two forward consoles: one a perfect match for the lifeless body in the server room, save that this version of Historia-6 is in much better physical condition and the circuitry marking his android skin has a faint yellow hue. The other is a pearlescent white individual with androgynous features and a smooth, hairless head; their voice is similarly indeterminate.“There’s no reason to waste time instructing those who aren’t suited to the kind of work the Dataphiles perform, they say, in flat, brusque tones. But you have shown you have the potential to accomplish great things, and I can’t continue to lead the faction forever.

As they finish the statement, the console under the pearlescent android’s hands flares with a silver light that reflects in their eyes. That same silver light races along the console and up the circuitry of Historia-6’s arms. Both androids stand and turn to face the door.You shouldn’t be here, the pearlescent android says, matter of fact, and Historia-6 adds, in an identical monotone, You can’t be allowed to interfere.

The corruption that appears on the pearlescent android (Historia-5) and spreads to Historia-6 turns them into hostile manifestations of Historia-Prime, with no independent will or memory of their own identities. Historia-Prime uses these manifestations to confront you, hoping to destroy you here in the mindscape.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

"Be ssafe, Ziggy," Chk'tarlsh says aloud as they prepare to leave, crossing his fist to his chest in salute to the faction leader. "I will be ready should we need to boosst the connection within the mindsscape."

The shift from the white walls to the electric blue expanse is disconcerting. After what may or may not have been a short moment, Chk'tarlsh's awareness finds some measure of equilibrium. He finds it helps to not think about such things as up, down, forward or back.

Focusing his attention on the wiggling beam of light, he watches on as a "room" is rendered around them. He has difficulty piecing together the snippets of memory. He stays out of the way as his more knowledgable companions get to work accessing the memory.

The shirren nods as the observed memories now begin to make sense.

Chk'tarlsh finds the next shift in the mindscape to be less troubling, balancing himself almost immediately. This does little to prepare him as the two figures within the starship bridge turn and address his crew.

"It ish you who sshouldn't be here," he announces. "We will protect her from you," he adds, lifting his rifle.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Shokil whistles, impressed. First at the mind-simulation, and then at his fellow Starfinders. When the bridge appears he pales a little facing the assimilator.

"We are here to help you... remember." he calls out to Historia-6.

"You can remember.

diplomacy(aid): 1d20 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Unfortunately for Zigivix's peace of mind, it looks like combat with these Historia fragments is inevitable.

Initiatives:
Chk’tarish: 1d20 + 9 ⇒ (8) + 9 = 17
Kaylee: 1d20 + 6 ⇒ (13) + 6 = 19
Nadia: 1d20 + 5 ⇒ (1) + 5 = 6
Sefel: 1d20 + 7 ⇒ (19) + 7 = 26
Shokil: 1d20 + 5 ⇒ (9) + 5 = 14
Vecro: 1d20 + 3 ⇒ (6) + 3 = 9

Historia Prime Fragment Red: 1d20 + 2 ⇒ (19) + 2 = 21
Historia Prime Fragment Green: 1d20 + 2 ⇒ (15) + 2 = 17

Sefel gets to go first

Also everyone please make Perception checks on their turn.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

[botting=Sefel]
perception: 1d20 + 9 ⇒ (19) + 9 = 28
Sefel casts Mirror Image on himself.
number of images: 1d4 ⇒ 1
[/botting]

Sefel spots that all the bridge consoles are trapped and will fire electrical arcs at anyone within 5ft of any one of them. This trap can be disabled with a successful Engineering check.

The Red Historia Sliver fires at 1d6 ⇒ 4 Sefel
psychic ray: 1d20 + 11 ⇒ (9) + 11 = 20 force: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Sefel=1, Image=2: 1d2 ⇒ 1

Kaylee and Chk'tarish are up

Dataphiles

2 people marked this as a favorite.
Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Whoa. Sorry about that folks. Somehow I didn't get a notification that this game had a post and that I was up. I'll check this more often just to be sure, even when it doesn't say new posts.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Laser rifle at the ready, Chk'tarlsh slips forward through the ranks of Starfinders and slides across to the right.

Finding a position by the
Wall, the shirren sets himself and unleashes a double blast at the closest foe. (Green)

Corona laser rifle 1: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Fire Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

Corona laser rifle 2: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Fire Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10

Nimble Fusillade allows up to half movement on full attack

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee whispers to her AI, "Simon, activate program Mal then program River at the red one!"

Kaylee activates her energy shield and combat tracking on red.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Both shots hit (Green: -45) The Green Historia Sliver returns fire on Chk'tarlsh.
psychic ray: 1d20 + 11 ⇒ (19) + 11 = 30 force: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Since he is standing right next to a trap, he gets zapped.
electric arc: 4d12 + 4 ⇒ (9, 1, 12, 2) + 4 = 28 ref DC 15 for half.

Shokil, Vecro and Nadia are up, followed by Sefel

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Shokil slips forward and lines up the green figure.

"Remember!"

attack vs EAC: 1d20 + 14 ⇒ (12) + 14 = 26
F damage: 2d8 + 7 ⇒ (4, 7) + 7 = 18

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro turns on jetpack and flies past his allies landing right in front Historias "You will regret what you did!"

I would like to charge, using jetpack ;) I don't know if this is possible, jetpack gives you fly speed of 30 ft. Charge lets you move twice and attack. I will roll attack in spoiler and let GM decide

Attack:

Vecro swings his hammer as he lands in front of androids

Attack with Paramagnetic storm hammer@green vs KAC: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, b&e, photon attunement: 3d6 + 10 + 1 ⇒ (3, 6, 2) + 10 + 1 = 22

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

The Sefels (mirrored) sprint out to the left to get a safer shot around Vecro, drawing his laser rifle as he goes.

[move] 30' drawing weapon
[standard] attack RED aphelion laser rifle, F damage: 1d20 + 10 ⇒ (2) + 10 = 123d6 ⇒ (5, 4, 6) = 15

At the end of the sprint you see the mirror images stumble, causing the lashunta to fumble his rifle a bit as he tries to aim it. oof

Dataphiles

F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

Nadia casts a full round magic missle at green
force damage: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
Ouch thats bad. What skill to id info about the historia fragments?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Vecro - I'll allow it ... fits the rule of cool

Under all that barrage, Green dissolves into pixels which quickly dissipate.

Sefel gets zapped by the trap.
electric arc: 4d12 + 4 ⇒ (3, 9, 9, 5) + 4 = 30 DC 15 for half.

The red fragment takes a guarded step and fires at Vecro.
psychic ray: 1d20 + 11 ⇒ (8) + 11 = 19 force: 2d6 + 5 ⇒ (4, 4) + 5 = 13

With Green gone, everyone is up.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1
phaeton_nz wrote:
Since he is standing right next to a trap, he gets zapped.

Is this referring to Chk'tarlsh taking damage from the trap? It doesn't look like there are any consoles adjacent to him on the map? Perhaps I'm misinterpreting it.

Reflex in case: 1d20 + 7 ⇒ (11) + 7 = 18

As the first fragment drops, Chk'tarlsh takes sight of the one remaining.

"We will save her," he says, unleashing another double blast of his rifle.

Corona laser rifle 1: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
Fire Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Crit Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12 plus Burn 1d6 ⇒ 1

Corona laser rifle 2: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Fire Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14

And if he is adjacent to a trap, he will step 5ft away.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

A clear line of sight allows the author to quickly reload as he eyes up his new target.

"Wrong memories." he says.

attack vs EAC, DA: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
F damage: 2d8 + 7 + 3 ⇒ (1, 7) + 7 + 3 = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

I'm presuming all the panels on the map are trapped consoles

Ah .. my bad Chk'tarish and Sefel. I had a closer look at the map. Those aren't consoles. Neither of you got zapped.

((Red: -44))

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

No problem. Thanks for checking!

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sefel stands his ground and whispers an incantation into his laser rifle. As he does so, shimmery runes seem to gather in the air around it and descend into it.

[standard] cast Supercharge weapon

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Vecro takes a step after second Historia and swings his weapon

Hammer@red vs KAC: 1d20 + 10 ⇒ (3) + 10 = 13
Damage, b&e, photon attunement: 3d6 + 10 + 1 ⇒ (3, 2, 3) + 10 + 1 = 19

But he misses.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Nadia and Kaylee still to go

Dataphiles

F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

Nadia Draws and fires her membrane holdout pistol, vs EAC: 1d20 + 9 ⇒ (8) + 9 = 17, damage(F): 1d6 + 4 ⇒ (5) + 4 = 9.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

That just hits (Red: -53)

Only Kaylee left to act.

Wayfinders

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30 | Energy shield (ES) inactive, memory module inactive, combat tracking active (red) | Female Human Ace Pilot Mechanic 6

Kaylee takes aim with combat tracking and fires in a full attack!

Hutchket rifle 1: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4 kac
Hutchket rifle2: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 kac
Piercing 1: 1d10 + 5 ⇒ (7) + 5 = 12
Piercing 2: 1d10 + 5 ⇒ (10) + 5 = 15

She starts muttering and cursing under her breath again that this just isn't her day and maybe she needs to find a memory where Historia-7 just went for a massage...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+13 | 124312 | SFS B5-B8 | SFS 1-03 | PFS1e 6-97

Red takes a guarded step and hits Vecro with an energised slam
es: 1d20 + 14 ⇒ (20) + 14 = 34 b&e: 1d8 + 10 ⇒ (6) + 10 = 16

Critical is arc d6 which could hit Sefel. e: 1d6 ⇒ 1 sefel 1, image 2: 1d2 ⇒ 2
Sefel's image gets popped.

And since Vecro is within 5ft of a console, he gets zapped by the trap.
electric arc: 4d12 + 4 ⇒ (8, 6, 7, 9) + 4 = 34 DC 15 for half.

Everyone is up.

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