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Tenuki moves forward and manages to get the trap doors up and locked into place.
The rest of the party moves forward and prepares for battle.
Round 1
Bold May Act
Dran'Tilt
Lendaru
Norg Revuv
Professor Bun Bun
Tenuki
Basag Bungo
Something Slimy from the North

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Seeing that Tenuki fixed the trap back, Basag safely walk sidewaysof the trap to avoid it still. Basag follows the others inside the building and raises his shield.
”Keep your eyes open, everyone.”
◆ Stride
◆ Stride
◆ Raise a Shield

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The slimy thing moves up by the table (3 strides)
Dran'Tilt's readied action goes off, and he wounds whatever it is with fire!
Round 2
Bold May Act
Dran'Tilt
Lendaru
Norg Revuv
Professor Bun Bun
Tenuki
Basag Bungo
Something Slimy from the North (-3 HP)

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”Ahhh! You're there!” Basag exclaims. ”You are not going anywhere.” he yells at and strides toward it. He gives the something slimy a nice sweep of his dwarven war axe before he raises his shield.
Dwarven War Axe Attack vs Slimy: 1d20 + 9 ⇒ (7) + 9 = 16
Dwarven War Axe Damage: 1d8 + 4 ⇒ (7) + 4 = 11 slashing damage
◆ Stride
◆ Strike
◆ Raise a Shield

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Professor Bun Bun composes himself and moves into range to attack. Pointing to a piece of detritus on the floor he uses his magic to hurl it at the enemy.
telekinetic projectile: 1d20 + 7 ⇒ (20) + 7 = 27
damage, b: 1d6 + 4 ⇒ (6) + 4 = 10

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Basag Bungo moves in to hit the creature with his axe. It looks like it does damage like it usually would.
Professor Bun Bun launches a perfect projectile at the strange creature, but it doesn't seem to do any more damage than normal.
Round 2
Bold May Act
Dran'Tilt
Lendaru
Norg Revuv
Professor Bun Bun
Tenuki
Basag Bungo
Something Slimy from the North (-24 HP)

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Norg attempts to fortify Basag's luck while suppressing the ooze's by casting Forbidding Ward. Then seeing Dran'Tilt firing from a distance, helps his aim slightly by casting Guidance.
◆◆ Forbidding Ward (Basag and Slimy) ◆Guidance (Dran'Tilt)

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Moving into the doorway, Tenuki draws her crossbow, levels and shoots the slimy thing.
Bolt to the Head: 1d20 + 5 ⇒ (18) + 5 = 23
◆ Move
◆ Draw
◆ Shoot

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Well if Tenuki moves she can't fire in the same round (move, draw, load).
The dwarf reloads before to fire again.
Clan pistol, Guidance: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage, fire: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Then he reloads again.

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Sorry, I was assuming my crossbow was loaded since we were going into dangerous territory. If I need to load, that's fine.

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Tenuki, No worries but I think you would have needed to pull and load the crossbow. I don't think you can carry a crossbow loaded, especially since you would have needed free hands to disable the trap door last round.
The semi-liquid creature seems to explode with slime. Everyone except Professor Bun Bun (who is just barely out of range of the wave of muck) needs to make a Reflex Save.
◆ The creature unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Acid Damage: 1d4 ⇒ 4
Then the weird, mobile puddle exudes a pseudopod and swings at Basag Bungo twice. The pseudopods leaves an acidic slime when it hits.
◆ pseudopod strike #1: 1d20 + 11 ⇒ (5) + 11 = 16
bludgeoning damage: 1d6 + 1 ⇒ (6) + 1 = 7
Acid damage: 1d4 ⇒ 2
The first swipe misses
◆ pseudopod strike #2: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21
bludgeoning damage: 1d6 + 1 ⇒ (4) + 1 = 5
Acid damage: 1d4 ⇒ 3
But the backswing catches Basag Bungo by surprise
Round 3
Bold May Act
Dran'Tilt DC 17 Reflex save to avoid 4 acid damage and -10 foot penalty to speeds
Lendaru DC 17 Reflex save to avoid 4 acid damage and -10 foot penalty to speeds
Norg Revuv DC 17 Reflex save to avoid 4 acid damage and -10 foot penalty to speeds
Professor Bun Bun
Tenuki DC 17 Reflex save to avoid 4 acid damage and -10 foot penalty to speeds
Basag Bungo DC 17 Reflex save to avoid 4 acid damage and -10 foot penalty to speeds, -8 HP unless you Shield Block
Something Slimy from the North (-44 HP)

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"Hmm...Thith thituation remindth me of the battle of Edwin'th Mill, one of the lethther thkirmisheth during the early thtageth of the Grand Campaign in 4080 AR."
He goes on to lecture about a minor battle between Qadira and Taldor before sending another piece of debris flying at the monster.
telekinetic projectile, IC: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage-bludgeoning, IC: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
◆ Inspire Courage, ◆◆ Telekinetic Projectile
Reminder to everyone. Inspire Courage is up so +1 to hit and damage

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DC 17 Reflex Save: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point DC 17 Reflex Save: 1d20 + 6 ⇒ (11) + 6 = 17
Basag quickly dodges the wave of filth surrounding them, but not the backslap of the slimy pseudopod. "Ouch!". He gives it another swing before he retreats back slowly, thanks to the filthy floor, and raises his shield.
Dwarven War Axe Attack vs Slimy: 1d20 + 9 ⇒ (18) + 9 = 27
Dwarven War Axe Damage: 1d8 + 4 ⇒ (1) + 4 = 5 slashing damage
◆ Strike
◆ Stride
◆ Raise a Shield

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Between Professor Bun Bun's striking it with a piece of debris, and Basag Bungo's savage axe attack, the creature loses its cohesion and starts to liquefy even further as it spreads out over the floor in a thin layer of stink.
You are out of combat, but I still need Reflex Saves from everyone listed to avoid the acid damage and speed penalty.
Now that you aren't being attacked, Basag Bungo notices a satchel hanging off the back of the chair.
Round 3
Inspire Courage is up for +1 Attack/damage
Bold May Act
Dran'Tilt DC 17 Reflex save to avoid 4 acid damage and -10 penalty to speeds
Lendaru DC 17 Reflex save to avoid 4 acid damage and -10 penalty to speeds
Norg Revuv DC 17 Reflex save to avoid 4 acid damage and -10 penalty to speeds
Professor Bun Bun
Tenuki DC 17 Reflex save to avoid 4 acid damage and -10 penalty to speeds
Basag Bungo -8 HP
Something Slimy from the North (-53 HP)

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Ref save: 1d20 + 4 ⇒ (7) + 4 = 11
Norg windmills his arms and almost comically slips in the filth though he manages to catch his balance.
He frowns angrily though he tries a few deep breaths to calm down. The stench makes even that counterproductive. Though he tries to hide it he is very unhappy.
"If there are too many more of these I am not looking forward to the rest of this place."

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”Whew! That's a nasty creature, and so filthy too.” Basag complains after they have defeated the slimy thing. ”I doubt there is only one here. We never know how many are hiding in this building. Keep your eyes open.” he adds when he finds a satchel slung on a chair beside the table.
”Hmmm... A bag.” he says. He brings down his dwarven war axe and his steel shield on the table so as to keep them from being more filthy and slimy if he puts them on the floor instead. He begins to open the satchel and examine its contents.

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Reflex save: 1d20 + 5 ⇒ (4) + 5 = 9
Tenuki skips backwards to avoid the slime, but also tries to avoid falling off the steps. She succeeds at the latter at the expense of the former.
"Youch!" She steps gingerly backwards to get out of the way, puts down her crossbow and fumbles out a waterskin to wash off her feet.

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Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
crit so no damage
So good thing done. Father told me: hit’em right between the eyes. But not so easy with such creature.

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Basag Bungo opens the bag and finds two minor elixirs of life.

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Current status as I know it
Dran'Tilt
Lendaru -4 HP and -10 penalty to speeds
Norg Revuv -4 HP and -10 penalty to speeds
Professor Bun Bun
Tenuki -4 HP and -10 penalty to speeds
Basag Bungo -8 HP
What now, Pathfinders?

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”Ha! Life elixirs! Maybe we can drink this up.” Basag is happy to find those elixirs, since some of them seems to need instant healing.

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Norg could do a 3 action heal for 1d8 to everyone, could do very little or top (most) everyone off? And give an additional 1d4 to someone before refocusing.
"Everyone alright after that? I don't know about you but my skin is burning somewhat. I assume others of you have also, I could heal everyone up a bit if you gather around."

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Tenuki takes a few moments to wash her feet clean before joining the rest of the party. "I can certainly use a little bit for my feet."

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”You can take one of these.” Basag gives one of the minor elixirs of life to Tenuki. He opens the other one and chugs all of its contents, as if he is thirsty, until its last drop.
Minor Elixir of Life: 1d6 ⇒ 6 HP restored and +1 saving throws against diseases and poisosn for ten minutes.

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Norg heals the group with a burst of positive energy. 3-action Heal: 1d8 ⇒ 1
A whole hp to everyone, you're welcome
And spends a little more energy healing Basag Life Link: 1d4 ⇒ 1
awesome, 1 whole more HP to Basag
Norg looks mildly embarrassed. "I apologize for the ineffectiveness of my healing right now. It seems the curse of the island is firmly affecting me already..."

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”Thank you, that's appreciated. Sometimes, we are not at our best, but it's okay.” Basag is grateful to Norg for his effort.
The dice seem to hate Norg. Though with the +6 from the elixir and your +1, I am just 1 HP away to full health.

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As Norg healed you again for 1d4 (1) I think you’re full go now
Okay everybody has got his or her vials with cookies? We can continue to visit the mansion?
A new circle of smoke ascends to the ceiling.

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Oh, yes you are right, +1 from three-action Heal spell, and +1 from Life Link. How did I miss that? XD Thanks!
”Yes, let's continue and look around. Maybe the ooze mephit too is just around the corner.” he adds and picks up his dwarven war axe amd steel shield he put on the table.

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If we're going to spend 10 minutes refocusing then Professor Bun Bun will offer to bandage Tenuki since she looks like she has the least amount of hit points of all of us.
medicine: 1d20 + 4 ⇒ (12) + 4 = 16
healing: 2d8 ⇒ (2, 5) = 7

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Norg Revuv, Defend: 1d20 + 3 ⇒ (15) + 3 = 18
Professor Bun Bun, Search: 1d20 + 6 ⇒ (11) + 6 = 17
Dran'Tilt, Search: 1d20 + 7 ⇒ (14) + 7 = 21
Lendaru, Avoid Notice: 1d20 + 4 ⇒ (10) + 4 = 14
Tenuki, Scout: 1d20 + 4 ⇒ (13) + 4 = 17
Basag Bungo, Defend: 1d20 + 6 ⇒ (11) + 6 = 17
Blue Puddle initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Yellow Puddle initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Unfortunately, as you stand there discussing next steps, the door to the West (above you on the map) opens and you see another moving puddle headed your way.
Unfortunately, this occurs before Profesor Bun Bun can take 10 minutes to heal Tenuki,
Initiative
Round 1
Bold May Act
Dran'Tilt,
Norg Revuv -3 HP and -10 penalty to speeds
Professor Bun Bun
Tenuki -3 HP
Basag Bungo
Blue Puddle
Lendaru -4 HP and -10 penalty to speeds
Yellow Puddle

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"More slimy!" Basag annouces to everyone. He raises his shield and readies his dwarven war axe to swing if any of them gets within melee. "Come, come! We got large space here." he tells the slime, as if they would understand him. Or maybe they would.
◆ Raise a Shield
◆◆ Ready an Action to Strike with Dwarven War Axe when any of the slime gets melee to him.
Dwarven War Axe Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Dwarven War Axe Damage: 1d8 + 4 ⇒ (4) + 4 = 8 slashing damage
Basag gave one minor elixir of life to Tenuki before Norg gave us healing, and I quote it below:
”You can take one of these.” Basag gives one of the minor elixirs of life to Tenuki.

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Retroactive Elixir of Life: 1d6 ⇒ 2
Since we have a bit more time, Tenuki tries to Recall Knowledge on the oozes. Occultism +6, roll twice take the better for Scholarly Recollection She raises her crossbow and lets fly at Blue, then reloads.
Crossbow: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 ⇒ 6

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Sorry but I have to say that if you roll 1d10 it’s an heavy crossbow. And if it’s an heavy crossbow it takes 2 actions to load it.

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occultism: 1d20 + 6 ⇒ (5) + 6 = 11
occultism: 1d20 + 6 ⇒ (4) + 6 = 10
Tenuki hits hits the semi-solid puddle with a crossbow bolt, and hits hits with a squishung sound, but it still seems to do normal damage.
Posting from my tablet. A bit awkward but workable. I may still drop out for periods of time.
I saw Tenuki had been giving the Elixir, but not that she drank it. The retcon is fine. If the crossbiw us a heavy crossbow, it will take 2 actions to reload, unless there is something I am not seeing.

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I know. I only had one action this round to reload, so I'll finish next round. Unless I can't split it up?

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I don't think you can split actions between rounds.
Well some new slime. If I would have a daughter I'm sure she would find it marvelous and would like I take some back home.
So energy shot triggered by initiative
And he moves to get a better view to fire.
Clan pistol: 1d20 + 9 ⇒ (2) + 9 = 11
Damage, fire:1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
And he reloads.

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Both Tenuki and Dran'Tilt have successfully hit one of the creatures, but it appears to still be up.
Initiative
Round 1
Bold May Act
Dran'Tilt
Norg Revuv -3 HP and -10 penalty to speeds
Professor Bun Bun
Tenuki -1 HP
Basag Bungo
Blue Puddle -14 HP
Lendaru -3 HP and -10 penalty to speeds
Yellow Puddle

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Professor Bun Bun moves into range and uses his magic to fling another piece of rubble at the nearest creature.
"Take that you dithgusting monthter"
telekinetic projectile vs blue: 1d20 + 7 ⇒ (17) + 7 = 24
damage, Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9
◆ Stride, ◆◆ Telekinetic Projectile

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Norg makes his way unsteadily to the front of the group, attempting to put himself between the oozes and his companions.
◆ Stride ◆ Stride ◆ Raise Shield

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The Blue puddle come straight toward Basag Bungo, triggering his readied action. Fortunately, the creature has used all its actions for movement. Basag Bungo's readied action goes off, slashing the puddle.
Round 1
Bold May Act
Dran'Tilt
Norg Revuv -3 HP and -10 penalty to speeds
Professor Bun Bun
Tenuki -1 HP
Basag Bungo
Blue Puddle -21 HP
Lendaru -3 HP and -10 penalty to speeds
Yellow Puddle

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The blue puddle is only at -21 damage. Did Professor Bun Bun miss?

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Apologies to Professor Bun Bun. My lists got out of sync. No one has missed these "puddles" yet.
Lendaru appears to be gathering power for subsequent actions.
After he does, another moving puddle approaches from the other room.
Round 2
Bold May Act
Dran'Tilt
Norg Revuv -3 HP and -10 penalty to speeds
Professor Bun Bun
Tenuki -1 HP
Basag Bungo
Blue Puddle -31 HP
Lendaru -3 HP and -10 penalty to speeds
Yellow Puddle

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The dwarf fires again towards the blue puddle hoping to finish it off.
Clan pistol:1d20 + 9 ⇒ (4) + 9 = 13
Damage, fire: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Then he reloads and fires again.
Clan pistol:1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Damage, fire: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4