The Famous Adventurer's Correspondence School For Heroes

Game Master Antoine Gagnon

Dungeons & Dragons. Play-By-Post. Ghosts of Saltmarsh until we get bored.


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Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Caelius, you're a master swordsman, even with that python hugging you! and a golden quarter note floats from Alisanne to dance around Caelius.

Bardic Inspiration to Caelius

Bardic Inspiration:

For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

When granting a creature a Bardic Inspiration die, you summon a Mote of Potential that orbits within 5 ft. of the creature.

Ability Check. The Bardic Inspiration die can be rolled again - choose which roll to use.

Attack Roll. The target and each creature of your choice that you can see within 5 ft. of it must succeed on a CON saving throw (DC: 14) or take thunder damage equal to the number rolled on the Bardic Inspiration die.

Saving Throw. The creature using the Bardic Inspiration die gains temporary hit points equal to the number rolled on the Bardic Inspiration die +4

Alisanne then starts singing a ribald song about anacondas and butts to enliven the party.

Bless on Roberts, Venn, and Baghotir


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick retrieves a pinch of sand from a belt pouch, rubbing it between his fingers as he weaves enchantment magic. The sensation of a warm, comforting blanket settles over the serpent grappling with Caelius.
Sleep vs Red: 7d8 ⇒ (1, 7, 3, 7, 8, 5, 7) = 38

Assuming that's enough to knock out one snake...
"Focus on the other snake first!"


Map

DM:
Stealth: 1d20 + 3 ⇒ (11) + 3 = 14

The enormous serpent does NOT fall asleep. It shakes off The Baron's spell.

Venn and Baghotir:
You saw something moved through the water nearby. It is within one move action straight north.

The snake coiling around Caelius goes to bite him. Bite: 1d20 + 6 ⇒ (9) + 6 = 15 or Advantage: 1d20 + 6 ⇒ (11) + 6 = 17

But can't quite get ahold of him.

The other snake tries to contstrict Venn Constrict: 1d20 + 6 ⇒ (3) + 6 = 9 but the ranger is too quick.

1. Belwick casts a spell,but it's resisted.
2. Caelius HIT (RESTRAINED, DC16 Acrobatics or Athletics to escape with an action)
3. Alisanne is inspiring
5. Snakes! MISS, MISS
6. Roberts
7. Venn
8. Baghotir


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

to the DM:

Is that enough of a "connection" for me to cast Hunter's Mark?

Venn quickly tries to finish off the snake, "There's something in the water! North!" ATK: 1d20 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8 but his concentration is clearly not on the snake.


Character Sheet

"I see it to, something moving, and close by too. Let's hope it's not the gator while we handle these damn snakes!"

Baghotir hollers, "Git back you damn snake!" as he swings his warhammer.
Warhammer: 1d20 + 6 + 1d4 ⇒ (15) + 6 + (1) = 22 (bless)
damage B: 1d8 + 4 ⇒ (1) + 4 = 5

Desirous of a dead snake, he takes his bonus action to swing again.

Warhammer: 1d20 + 6 + 1d4 ⇒ (1) + 6 + (1) = 8 (bless)
damage B: 1d8 + 4 ⇒ (5) + 4 = 9

Status:
HP 24/24, AC: 20
Condition: None
- - -

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Roberts pivots and makes a quick stab "Eat .. why do my enemies always wanna eat me!"

Target: Red, Advantage
Rapier Atk Roll: 1d20 + 7 ⇒ (5) + 7 = 12
Rapier Dam Roll: 1d8 + 5 ⇒ (4) + 5 = 9

Target: Red, Bonus action if 1st attack doesn't land, rolled Sneak if this one hits instead
Dagger Atk Roll: 1d20 + 7 ⇒ (10) + 7 = 17
Dagger Dam Roll: 1d4 + 5 ⇒ (2) + 5 = 7

Target: Red, Sneak damage for which ever one lands
Sneak Atk Dam Roll: 2d6 ⇒ (1, 4) = 5


Map

Roberts cuts into the snake with a pair of attacks.

The ripples in the water get closer. [Legendary Action]

Venn misses his attack.

For Venn's Player:
That's a negative. Hunter's Mark requires that you can see your target.

The largest crocodile you've ever imagined bursts from the water and tries to take the snake's meal from it. Unfortunately, the snake's meal is Caelius.

Legendary Action, Bite!: 1d20 + 7 ⇒ (8) + 7 = 15 or Advantage: 1d20 + 7 ⇒ (17) + 7 = 24 The beast scores a bite on Caelius for Piercing Damage: 2d10 + 4 ⇒ (5, 7) + 4 = 16

ROUND 3
1. Belwick
2. Caelius (RESTRAINED, DC16 Acrobatics or Athletics to escape with an action)

3. Thousand Teeth The Devourer
4. Alisanne
5. Snakes!
6. Roberts
7. Venn
8. Baghotir


2 people marked this as a favorite.
Map

For your education:

A legendary creature can take a certain number of special actions — called legendary actions — outside its turn. Only one legendary action option can be used at a time and only at the end of another creature’s turn. A legendary creature regains spent legendary actions at the start of its turn. It can forgo using them, and it can’t use them while incapacitated or otherwise unable to take actions. If surprised, it can’t use them until after its first turn in the combat.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Still restrained Caelius hopes to kill the beastie before it kills him. He gasps for what may be his last breath.

Longsword: 1d20 + 5 ⇒ (17) + 5 = 22
Disadvantage: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

[spoiler=Status:
HP 11/40
AC 17 (+2 (19) w/ Shield)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4[/spoiler]


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

"Kord's teeth!" Belwick's oath a reflection of his surprise at the appearance of the crocodile. This is going very poorly.

He hastily weaves a bit of evocation magic, conjuring three magical darts that he hurls at the giant snake harassing Caelius.
Magic Missile vs Snake (Red): 4d4 + 4 ⇒ (1, 2, 3, 4) + 4 = 14

Belwick takes a step back. "Get back if you can! Let the crocodile chase the snakes!"


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Caelius squirms and struggles to try and free himself.

Action Surge Escape (Athletics): 1d20 + 5 ⇒ (9) + 5 = 14

Bardic Inspiration: 2d6 ⇒ (6, 3) = 9

Caelius just manages to barely wiggle free as he rushes back to safety, gasping for breath.


Map

Thousand Teeth The Devourer... Doesn't want you to go!

Opportunity Attack: 1d20 + 7 ⇒ (14) + 7 = 21, Caelius takes Piercing: 2d10 + 4 ⇒ (1, 4) + 4 = 9

Thousand Teeth The Devourer then slaps Baghotir with his tail

Tail Slap: 1d20 + 7 ⇒ (5) + 7 = 12 but the Dwarf avoids it, and he snaps his jaws at the nearby snake. Bite: 1d20 + 7 ⇒ (6) + 7 = 13, hitting for Piercing: 2d10 + 4 ⇒ (2, 7) + 4 = 13

Legendary Actions refresh.


Map

ROUND 3
1. Belwick Blasts a snake
2. Caelius HIT and Escapes the Restrained condition.
3. Thousand Teeth The Devourer MISS AND A HIT
4. Alisanne
5. Snakes!
6. Roberts
7. Venn
8. Baghotir


1 person marked this as a favorite.
Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Well, this party has certainly gotten interesting.

Alisanne looks at the croc with a mischievous grin. She starts a little two-step and with a twirl, bows to the croc.

Casting Naithair's Mischief

1d4 ⇒ 3

Hey, long snoot, did you ever hear the one about the hippo and the taxidermist?

Each creature in the 20' cube must succeed on a Wisdom DC 14 saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction.


Map

Wisdom Save: 1d20 ⇒ 10

Thousand Teeth The Devourer starts to giggle! It's a curious thing--hearing a crocodile laugh. But Alisanne calls upon old Faerie Magic, a spell created by the God of Pseudodragons and Faerie Dragons, Nathair Sgaithach, himself.

He's Incapacitated. He cannot take actions or reactions.

The snakes BOLT--They have no intention of competing with Thousand Teeth for prey.

Roberts may take an Opportunity Attack on Red if she likes.

Venn and Baghotir may take Opportunity Attacks on Blue if they like. Neither animal is calm or smart enough to withdraw. They move and dash.

Bimz is DELIGHTED and he takes the opportunity to flit in and tries to sting the laughing croc.

1d20 + 4 ⇒ (8) + 4 = 12. He succeeds, Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6, forcing a DC 11 Con Save: 1d20 + 6 ⇒ (16) + 6 = 22

The Croc is too big and mean to be poisoned here.

LEGENDARY RESISTANCE. Thousand Teeth does not... Giggle.

ROUND 3
1. Belwick Blasts a snake
2. Caelius HIT and Escapes the Restrained condition.
3. Thousand Teeth The Devourer MISS AND A HIT
4. Alisanne Nathair's Mischief
5. Snakes! Move and Dash, draw Oppo Attacks
6. Roberts
7. Venn
8. Baghotir


Character Sheet

Baghotir takes his opportunity attack on blue
Warhammer on blue: 1d20 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15 (bless)
damage B: 1d8 + 4 ⇒ (1) + 4 = 5

Seeing as the croc is, at least temporarily, incapacitated, Baghotir presses his attacks upon it.
Warhammer on croc: 1d20 + 6 + 1d4 ⇒ (20) + 6 + (4) = 30 (bless)
damage B: 2d8 + 4 ⇒ (1, 1) + 4 = 6 Crit!

He'll then use his bonus action to strike again!
Warhammer on croc: 1d20 + 6 + 1d4 ⇒ (6) + 6 + (2) = 14 (bless)
damage B: 1d8 + 4 ⇒ (1) + 4 = 5

Status:
HP 24/24, AC: 20
Condition: Blessed
- - -


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"In the Summoner's name, I mark you Thousand Teeth!" Bonus action to cast Hunter's Mark, then move into range.

Venn then swings with his heart, mind, and magic focused on the mission:

ATK: 1d20 + 6 + 1d4 ⇒ (20) + 6 + (1) = 27 for DMG: 4d6 + 4 ⇒ (2, 1, 3, 1) + 4 = 11 DMG: 3d6 ⇒ (3, 3, 6) = 12 Total with Hunter's Mark: 19 + 1d6 ⇒ 19 + (1) = 20 NET: 20 DMG.

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

Roberts flits to the side of the alligator with a grim determination.

Target: Alligator w/bless
Rapier Atk Roll: 1d20 + 7 + 1d4 ⇒ (3) + 7 + (1) = 11
Rapier Dam Roll: 1d8 + 5 ⇒ (1) + 5 = 6
Sneak Ask Dam Roll: 2d6 ⇒ (3, 6) = 9

Target: Alligator, bonus action, will use the Sneak damage if above misses and this hits.
Dagger Atk Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Dagger Dam Roll: 1d4 + 5 ⇒ (3) + 5 = 8

and then dashes out.


Map

You double Hunter's Mark Damage as well. :) Mark: 1d6 ⇒ 5

25 Points. A MASSIVE HIT.

Which catches the attention of the beast who makes a legendary attack against you. Bite: 1d20 + 7 ⇒ (1) + 7 = 8 Natty 1 misses.


Map

The off hand hits, Fairy Pirate.

ROUND 4
1. Belwick
2. Caelius

3. Thousand Teeth
4. Alisanne
6. Roberts
7. Venn
8. Baghotir


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick turns his attention to the massive crocodile. "A beast of legendary proportions. Fortunately, we are legendary heroes!"

He repeats the gestures and intonations, conjuring more magical missiles that he sends towards Thousand Teeth.
Magic Missile vs Croc: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Not one willing to stand around as others put their lives on the line, Caelius musters all the courage he has and rushes in, blade straight out as he looks to skewer the beast.

Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

[spoiler=Status:
HP 2/40
AC 17 (+2 (19) w/ Shield)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4[/spoiler]


Map

Thousand teeth turns his full fury on The Ranger.

Tail Slap: 1d20 + 7 ⇒ (4) + 7 = 11, Bite: 1d20 + 7 ⇒ (18) + 7 = 25, HIT for Piercing: 2d10 + 4 ⇒ (4, 1) + 4 = 9

ROUND 4
1. Belwick MAGIC MISSILE
2. Caelius MISS
3. Thousand Teeth Tail MISS, HIT Bite
4. Alisanne (be sure to check the new Nathair's effect first)
6. Roberts
7. Venn
8. Baghotir


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

HP: 25/34 Concentration: 1d20 + 3 ⇒ (10) + 3 = 13

"That all you got? THAT ALL YOU GOT‽" Venn brings his sword back in a powerful swing, cutting upward and hoping for that sweet spot in the neck.

ATK: 1d20 + 6 ⇒ (17) + 6 = 23 for DMG: 2d6 + 4 ⇒ (5, 1) + 4 = 10 and Hunter's Mark: 1d6 ⇒ 5 Great Weapon: 1d6 ⇒ 3 Net of 17 DMG.

Grand Archive

Female Fairy Rogue Swashbuckler (4) /Duelist Fighter (1) | HP 39 | Init +8 | AC 17 | Passive Per 14

With the massive creature hopefully distracted, Roberts goes for another in-and-out attack again...

Rapier Atk Roll: 1d20 + 7 ⇒ (14) + 7 = 21
Rapier Dam Roll: 1d8 + 5 ⇒ (5) + 5 = 10
Sneak Ask Dam Roll: 2d6 ⇒ (1, 5) = 6

Bonus action dagger attack, sneak if above misses
Dagger Atk Roll: 1d20 + 7 ⇒ (4) + 7 = 11
Dagger Dam Roll: 1d4 + 5 ⇒ (3) + 5 = 8


Character Sheet

Baghotir continues to be glad he's blessed, and he uses it attacking twice - once with his bonus action. He's burning abilities quickly, but he worries about that bite!
Warhammer on croc: 1d20 + 6 + 1d4 ⇒ (7) + 6 + (1) = 14 (bless)
damage B: 1d8 + 4 ⇒ (2) + 4 = 6

Warhammer on croc: 1d20 + 6 + 1d4 ⇒ (13) + 6 + (2) = 21 (bless)
damage B: 1d8 + 4 ⇒ (4) + 4 = 8

Status:
HP 24/24, AC: 20
Condition: Blessed
- - -


Map

[Legendary Action]

Roberts zips by, and though the croc can't reach her because of her speed and audacity, it can try to bite the ranger.

Bite!: 1d20 + 7 ⇒ (17) + 7 = 24, for 2d10 + 4 ⇒ (9, 6) + 4 = 19

BUT... That's not enough. And Thousand Teeth The Devourer... Is no more.

Each Party Member earns 447 Experience Points

The Ancient, Evil Croc lies dead before you.


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

And so, the taxidermist turns to the hippo and says... oh. Well, now you'll never know, croc.

Alisanne lets the magic fade and looks over the party.

Who's hurt?


Character Sheet

Baghotir laughs as the creature drops, "All right, well done! I've got some healing, but it'll take a while." he offers to cast some healing, but it's a 10m spell... He'll follow that with more for those who may need it.

Assuming the snakes don't come back, Baghotir finishes his spell - praying fervently for sweet healing. Everyone heals...
Healing: 2d8 + 4 ⇒ (8, 7) + 4 = 19

He'll offer one Cure Light to any still injured, but just one per person for now. Go ahead and roll your own healing (1d8+4) and I'll tick off the spells.

"Any ideas on how we might find this creature's lair?" he idly wonders, ready to swim if need be.

Status:
HP 24/24, AC: 20
Condition: None
- - -


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick wipes his brow. It's a gesture of relief, as the nobleman hardly exerted himself. "Am I glad that's over. Well done, my friends! You're heroes each one of you."

He collects his thoughts regarding the kill. "I expect we will need to bring back proof of the deed. Does someone want to sever its head?"

"We also might need to search the beast's lair. It might have... offspring?"


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"Trithereon, I offer this victory. Please tell Breeka it wasn't personal."

Venn holds his hand against the wound, though the effect is more symbolic, since it carries no restorative power. When Baghotir's spell washes over him, he straightens up, now only slightly wounded. He accepts the dwarf's offer for more. CLW: 1d8 + 4 ⇒ (4) + 4 = 8 HP: 33/34

"Aye, let us reap the reward that comes with victory."


Map

The fetid, polluted pool is nearby. This whole place smells of death and rot.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

Unless it's nauseating, Venn doesn't much care, and begins looking about. The danger hasn't passed, and it's only a matter of time before a snake attack... Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Map

If Thousand Teeth The Devourer had a, "lair", it is likely through the polluted water in the enormous mud mound in the center of the pool.

It is near dark.


Character Sheet

If Baghotir, with his magic helmet, can swim to the mud mound and back before it gets too dark he will. Actually, he's got darkvision, so he goes either way.

"This is going to be messy." he complains as he slips into the water. He tries to keep the foulness out of his mouth by keeping his big trap shut for the swim.

Yuck!


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Caelius looks about. "Should we wait for him to come back to see what he finds down there or follow him?"

Likely time for a short rest?


Map

Short rest no problem.

Con Save from Baghotir please.


Character Sheet

Con: 1d20 + 3 ⇒ (18) + 3 = 21

Baghotir keeps the worst of the scum out of his nose and mouth.


Human Fighter 7 | HP 67/67 | AC 22 | Init +2

Short Rest: 4d10 + 5 ⇒ (9, 2, 1, 2) + 5 = 19

Caelius sits by the edge of the wayer, wrapping a thick layer of bandages around his wounds. "This is going to hurt for awhile."

Status:

HP 21/40
AC 17 (+2 (19) w/ Shield)
Short Rest Die 4/4
Action Surge 1/1
Superiority Die (D8; Disarming Attack, Sweeping Attack, Menacing Attack): 4/4


Human Noble Wizard 8 (HP: 58/58) | Init +1 | AC 11 (14 w/Mage Armor) | Passive Perc 10; Invest. 18; Insight 13 | Saves: Str -1; Dex +1; Con +1; Int +8; Wis +3; Cha +3 | Inspiration 1/1 | Buffs: Mage Armor | Character Sheet

Belwick too takes a moment to relax, pulling out his spellbook and studying it. The process helps him regain a degree of mental focus.
Arcane Recovery, getting a 2nd level slot back


Map

The good news is that the Dwarf's hardy body is able to stomach the swim with no... Apparent... Ill effects.

Baghotir finds the crocodile's larder. It is a disgusting collection of torsos and other body parts, some of them very hard to identify. There is no treasure of any kind.

After the swim, search and short rest... Night has fallen in The Hool Marshes.

You have a 13-hour hike back to the lair of the Lizardfolk. Half that if you cut direct through the marsh, though your odds of encountering something on the trek back is substantially higher.

What do you do?


Character Sheet

"Well, he didn't keep any keepsakes. Damn lizard." Baghotir will Create Water to give himself a quick wash - very much wanting to get the muck off himself.

Then he'll suggest, "Let's rest, maybe a bit far from this stink, and head back in the morning. I don't think we want to travel all night."

If the group agrees, he'll take a watch that night and otherwise unfurl his bedroll and get some sleep.


Flan Pathfinder (HP via D&DB) | Init +7 | Passive Perc 18; Invest. 12; Insight 12 AC 17 | Saves: Str +8; Dex +5; Con +3; Int +2; Wis +5; Cha +0 | Inspiration 0/1 Mad Mardigan's Cheat Sheet | D&D Beyond

"Aye, a rest would be good."

Benn takes a trophy, proof of success, before leaving with the others.


Map

The Party takes a long rest. Is there a watch order? Or should I determine?

DM Stuff:
Random Encounter Check: 1d100 ⇒ 38
Random Encounter Check: 1d100 ⇒ 47


Map

Rest order given over slack.

1d8 ⇒ 5


Map

Venn and Alisanne begin watch. Everyone else is asleep.

Perception, Venn: 1d20 + 6 ⇒ (2) + 6 = 8 Perception, Alisanne: 1d20 + 5 ⇒ (17) + 5 = 22

I'm not sure why... But The Ranger is caught unawares. Alisanne is keen to what's happening though.

From all around you, swarms of vicious rats appear, a carpet coming from the north, the south, the east and the west! Chittering carpets of fur, fangs and claws. On either side of you, the Northeast and the southwest, stands a curious humanoid. Each one is in brown furry robes, but you can see blue skin beneath. Each is bedecked in vile totems, bones, and bits of creatures are strung about them like garland.

Each one carries a staff and a blade. They point to the party and the swarms of rats move to attack!

ROUND 1

1. Roberts (asleep)
2. Alisanne
3. Swarms
4. Venn [Surprised]
5. Belwick
6. Enemy Humanoid 1
7. Baghotir (asleep)
8. Caelius (asleep)
9. Enemy Humanoid 2


Map

Oh! Terrain is Difficult. Each foot of move costs double.


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

Seeing the threat coming, Alisanne jumps up and shouts the alarm. Up and at 'em folks. We got company!

She steps back, placing her hands on Venn and Caelius. Stand and deliver, boys. These things've got nothing on you.

Heroism on Venn and Caelius. Immune to being Frightened and 4 tmp hps at the start of each of their turns.


Map

ROUND 1

1. Roberts [surprised]
2. Alisanne [spell and sound the alarm!]
3. Swarms MOVE and DASH
4. Venn HEROISM
5. Belwick
6. Enemy Humanoid 1 PRODUCE FLAME
7. Baghotir
8. Caelius HEROISM
9. Enemy Humanoid 2 RAXIVORT'S BITE

The Swarms converge on the party! The small figure to the north throws flame at Caelius Produce Flame: 1d20 + 4 ⇒ (8) + 4 = 12 or Advantage v. Prone: 1d20 + 4 ⇒ (14) + 4 = 18 and scores a hit on the prone, unready warrior for Fire: 1d8 ⇒ 8.

The Humanoid to the south calls upon Fell Powers and... Raxivort's Bite: 1d20 + 3 ⇒ (6) + 3 = 9 or Advantage: 1d20 + 3 ⇒ (15) + 3 = 18 and hits the still groggy Dwarf for Poison: 1d10 + 2 ⇒ (7) + 2 = 9 only 5 because your Dwarven metabolism resists poison.

ROUND 2

1. Roberts
2. Alisanne

3. Swarms
4. Venn
5. Belwick
6. Enemy Humanoid
7. Baghotir
8. Caelius
9. Enemy Humanoid 2


Character Sheet Human Bard 6 (HPs 42/52) | Init +4 | Passive Perc 17; Invest. 12; Insight 12 AC 15 | Saves: Str +0; Dex +6; Con +6; Int +1; Wis +1; Cha +7 | Inspiration 0/1

As the swarm of rats... swarm over her, Alisanne gives a quick whistle and in a burst of swirling, golden notes, she disappears and reappears in another swirl of notes beside the enemy.

Bonus Action: Misty Step

Why, hello!

Alisanne tries to run the man through with her rapier.

Rapier: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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