Full Name |
Mildret Punti |
Race |
Human, Cheliax |
Classes/Levels |
Occultist 3; HP 21/21; AC 18; Touch 11; FF 17; Fort +5; Ref +3; Will +5; Init +1; Perc +6 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Special Abilities |
Occultist, Mental Focus (4 - transmutation, 2 - abjuration, 2 - divination) |
Alignment |
LG |
Deity |
Abadar |
Location |
Cheliax |
Languages |
Azlanti, Common, Osirion (Ancient), Vudrani |
Occupation |
Scholar |
Strength |
19 |
Dexterity |
12 |
Constitution |
13 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
8 |
About Mildret Punti
Mildret Punti
Male human (Chelaxian) occultist 3 (Pathfinder RPG Occult Adventures 46)
LG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 21 (3d8+3)
Fort +5, Ref +3, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee armor spikes +5 (1d6+6) or
. . +1 lucerne hammer ‘Auntie Tof’ +7 (1d12+7) / PA +6 (1d12+10)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lucerne hammer)
Implement Schools
. . Abjuration (Scale Armor ‘Marcos’, 2 points) Resonant—warding talisman; Focus—mind barrier
. . Divination (Headband ‘Eyes of Noo’, 2 points) Resonant—third eye; Focus—danger sight, sudden insight
. . Transmutation (Lucerne Hammer, 4 points) Resonant—physical enhancement (strength); Focus—legacy weapon, size alteration
Occultist Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—heightened awareness[ACG], lead blades[APG], shield
. . 0 (at will)—guidance, mending, resistance
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Statistics
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Str 19, Dex 12, Con 13, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Extra Mental Focus[OA], Heavy Armor Proficiency, Power Attack
Traits indomitable faith, truth’s agent
Skills Acrobatics -5 (-9 to jump), Appraise +7, Diplomacy +4 (+5 to gather information), Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +8, Perception +6, Profession (barrister) +5, Sense Motive +6, Spellcraft +8, Use Magic Device +6
Languages Abyssal, Ancient Osiriani, Azlanti, Common, Draconic, Sylvan
SQ implements 3, magic item skill, mental focus (8/day), object reading
Combat Gear potion of cure light wounds (2), potion of endure elements, wand of cure moderate wounds (5 charges); Other Gear armor spikes banded mail, +1 lucerne hammer[APG], bedroll, belt pouch, candle (10), chewing stick, comb (0.2 lb), flint and steel, hairbrush (0.3 lb), hemp rope (50 ft.), holy text (Abadar's Scripture)[UE], manacles, masterwork backpack[APG], mess kit[UE], mirror, nail file (0.1 lb), pot, scissors (0.3 lb), soap (2), spell component pouch, sponge, tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 1,008 gp
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Special Abilities
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Abjuration (Scale Armor) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Danger Sight +1 (Sp) 1 focus, imm act: Insight bonus to AC or save.
Divination (Headband) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Implements (Su) Gain a series of items which grant access to schools and powers.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (8/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Transmutation (Lucerne Hammer) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
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Born in the family of a cheliaxian judge, Mildret learnt the values of law and order in the very young age. Other lessons were much harder for him to grasp. He never learnt the social grace that was so important in the higher society. But everything got worse, when the items around him started talking to him. He left town and joined the infamous Pathfinder Society, searching for answers about his abilities in the darkest and dustiest corners of the Dark Archives.
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