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Wraax will look as phosporoo, "We really, should, allow captured enemies to surrender. Otherwise we are no better than our chitterwood brethren...". He will then signal Mr. Kitteh to let go of her meal, and feeds her some food from his bag. Thus allowing the search if the body in peace.

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A search of the bodies shows:
Bandits: Hide Armor, Shortsword, Dagger
Gnome: Studded Leather, Hand Crossbow with 9 bolts, 2 Kukris, Bronze Badge, Note.
The note says simply “Stop the investigators. Hide our involvement.”
You recognize the badge as the mark of an Aspis Consortium agent.

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"I tend to agree with Wraxx on that one, but at least we're all still in one piece." He says, looking at the crossbow bolt embedded in Wraxx.
"You should get that checked out, it could be poisoned or rusty or uncomfortable." Klank picks up his gauntlet and slides it back on and stows his shield.
"What's on the note?" He asks before looking around the immediate area for any other clues.
Perception +9 to search/seek

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Society: 1d20 + 6 ⇒ (7) + 6 = 13
Jack♢ likewise wipes his shortsword clean of blood and sheathes it. He glances at the note. "Guess they weren't here just to rob us."
"Take it from an expert: when ya try to hide your sloppy cheating," the trickster playfully lectures, "you're just gonna leave behind more evidence."

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Aldonza hands Klank the note.
”Whoever they are, they have fancy badges”, she says. ”We should have fancy badges! Oh wait…” She takes out her Wayfinder.
Society: 1d20 + 1 ⇒ (18) + 1 = 19
Can this roll be made unskilled?

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"Well, that is brief. Too bad its not on official letterhead."
Untrained Society: 1d20 + 0 ⇒ (17) + 0 = 17
"Oh, well, that badge kind of is, Aspis agent?" He waves over Jack.

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"Well, that is brief. Too bad its not on official letterhead."
[dice=Untrained Society]1d20+0
"Oh, well, that badge kind of is, Aspis agent?" He waves over Jack.
”Oh right, I thought it looked familiar”, Aldonza replies.
She carefully lays out their weapons on the ground, finds a stick, and writes EVERYTHING MUST GO in the dirt

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"Aspis badges, huh. Dunno if it holds up in court as evidence goes," Jack♢ muses, "but 'least we know who we're playing 'gainst."
He watches over Aldonza's antics. "Risky move, hun. If Aspis sees that, then they know we know."

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"Mmm, do you know how many hours goes into forging even just a pair of short swords? Smithing is a labor of love and no quick journey to financial wealth. If you want that you gotta be the middle man.. if you can live with yourself that is."
Once the others are ready Klank leads them up the road towards the wrecked ship.

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Wraax will yank the bolt out, and then drink one of his healing potions
potion: 1d8 ⇒ 4
He will then assume his place in the lines with the others.

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After another hour’s travel, you arrive at a footpath leading down to the site of the wreck on the lake shore. A pack of undead creatures—the vanguard of the approaching swarm—roam the shallows near the beached ship, too numerous to fight past. Storm clouds loom not far up the coast, giving you a limited window in which to operate before more undead swarm the area.
So, we have officially entered the (shock, gasp in amazement, no one saw this coming) skill check encounter. Each PC has 4 phases to board the wreck, investigate the wreck, load cargo, and make your escape.
Phase 1: Get on the Boat
Stealth to sneak past the undead,
Deception to pose as undead,
Craft to improvise a raft,
Athletics to quickly swim to the ship.

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"If only Torag's forge could billow some smoke down there, cover our trip to the ship." Klank wishes out loud, looking down on the overwhelming numbers.
"I don't think I've got enough shields for all of them." Which is likely true, but he does carry a pair. "I can probably put together some sort of raft to get over and back. Not sure how much cargo we could get off with, iron isn't the best choice for floating."
Klank will go with what he knows, Assurance in Craft for a 17

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”Ooo, nasty buggers”, Aldonza muses. She puts up the hood of her cloak, and carefully makes her way to the wreckage, trying to avoid their notice.
Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Burn a Hero Point
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16

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The group's "acquisitions expert" (Jack♢'s euphemism for "thief") flashes a confident smirk. "See you folks there. Gonna rob 'em blind. Maybe I'll leave some scraps for you folks."
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
He disappears.

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Wraax will ask Mr. Kitteh to wait for him promising he'll return for her. Then dives into the water and swims for it.
athletics: 1d20 + 9 ⇒ (12) + 9 = 21

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Kernal Klank - Crafting (Failure)
Wraax - Athletics (Success)
Aldonza Delamorte - Stealth (Failure)
Jack - Stealth (Success)
Phosporoo - Deception (Success)
Total Successes: 3
Wraax dives in and swims to the wreck. Phosporoo pretends to be a zombie and makes it over. Jack becomes the shadows and seemingly magically materializes on the wreck. Kernal Klank tries to build a raft, but it separates into its component near the wreck. Aldonza tries to sneak past, but has to dive into the water when she accidentally blunders close to a pack of zombies.
Phase 2: Investigate Quickly and Quietly
Perception to find cargo,
Stealth to move quietly,
Sailing Lore or Mercantile Lore to know where cargo and documents are usually stored on a trade ship.

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Klank drags his waterlogged self on board. "Note to self: retighten knots after they get wet or they tend to unravel."
He dumps the water out of his helmet and gets to searching. "Find the ship's helm I guess and look in there?"
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

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Like a shadow, Jack♢ approaches the shipwreck. Time to find the loot, and quickly, before the others do.
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
But in his haste to prove himself as the fastest thief, Jack♢ gets somewhat overconfident.

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Wraax looks around for anything of value.
perception: 1d20 + 9 ⇒ (2) + 9 = 11
But forgot to pray to RNGesus today...

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Kernal Klank - Perception (Success)
Wraax - Perception (Failure)
Aldonza Delamorte - Stealth (Success)
Jack - Stealth (Failure)
Phosporoo - Perception (Failure)
Aldonza investigates the wreck, silent as a ghost and directs Kernal Klank to the captain's cabin. Kernal Klank enters the captain's cabin and discover the ship’s navigational charts, cargo manifest, and captain’s log. However, while trying to quietly search other parts of the ship, Jack steps on a loose board and causes a racket. Wraax and Phosporoo try to find some loot but happen to find the galley instead.
Total Successes: 5
Phase 3: Load Cargo
Athletics to carry heavy cargo,
Perception to watch for approaching undead,
Mercantile Lore or Labor lore to make logistical plan,
Nature to time departure with favorable conditions.

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As Jack♢ steps on a loose board, he soundlessly curses his overconfidence, and recalculates his chances of winning the game he had started. Just then the gambler spots the cargo. He silently darts to it, and starts lifting.
Athletics: 1d20 + 5 ⇒ (17) + 5 = 22
Motivated to be a thief worthy of his mantle, Jack♢ gains a sudden boost of strength to carry as much loot as he can.

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"You know Aldonza, it was very charitable to donate the Aspis equipment to the local community. I'm sure some traveling farmer or merchant was happy to have them." Klank makes quiet chit chat as he loads ingots.
Athletics: 1d20 + 9 ⇒ (15) + 9 = 24

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"You know Aldonza, it was very charitable to donate the Aspis equipment to the local community. I'm sure some traveling farmer or merchant was happy to have them." Klank makes quiet chit chat as he loads ingots.
”Why thank you!”, Aldonza replies, as she keeps a lookout. ”Spreading smiles and stabby bits, that’s my creed!”
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

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Wraax will silently begin to move the cargo off the ship, saving the banter for later.
athletics: 1d20 + 9 ⇒ (16) + 9 = 25

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Kernal Klank - Athletics (Success)
Wraax - Athletics (Success)
Aldonza Delamorte - Perception (Success)
Jack - Athletics (Success)
Phosporoo - Merc Lore (Success)
Total Successes: 10
Needed for Chronicle Boon: 2
You're almost there. Just need to get out of dodge.
Phase 4: Escape
Stealth to move quietly,
Athletics to swim or row a raft,
Deception to create a diversion,
Religion to know how best to avoid undead.

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Stealth: 1d20 + 11 ⇒ (1) + 11 = 12
(Christ, dicebot, can you not, right now?)
Hero point reroll: 1d20 + 11 ⇒ (2) + 11 = 13
(AAAAAAAA)
(I actually don't even know how to roleplay this result. I already used the "oh he just got overconfident, that's why he failed" thing for crying out loud.)

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(I actually don't even know how to roleplay this result. I already used the "oh he just got overconfident, that's why he failed" thing for crying out loud.)
Clearly, He found that one, single, plank that rotted away underneath, and broke apart as he stepped on it.
Wraax will dive back into the water and resume swimming.
athletics: 1d20 + 9 ⇒ (20) + 9 = 29

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Well, I'm already soaked through and through and there's no way my sad craft can get me and these ingots across to shore. Thinks Klank as he lowers himself into the water.
Athletics: 1d20 + 9 ⇒ (19) + 9 = 28
With little effort he kicks through the water pushing the remains of his disabled boat loaded up with as many ingots as possible.

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Kernal Klank - Athletics (Crit Success)
Wraax - Athletics (Crit Success)
Aldonza Delamorte - Stealth (Failure)
Jack - Stealth (Failure)
Phosporoo - Deception (Failure)
Total Successes: 11
Kernal Klank and Wraax manage to get away without problems. Unfortunately, Aldonza and Jack both manage to splash a bit, which required them to hide underwater for a time. Phosporoo yells "Brains over there!" but none of the zombies are fooled.
You manage to load 2 crates of iron ingots, along with the documents V-C Valicho requested, onto your raft and paddle to safety, avoiding the undead hordes in the process. When you get back to the Silver Spoon, Venture-Captain Valicho is pleased with the results.
"Thank you for your help in strengthening the Society's position in Daruma. I'll deliver these goods to Temel Passad immediately."
End of Quest
Thanks for playing all. If there are no changes to the chronicles, I'll send them out and report the game.

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Klank nods and offers up a firm handshake "All in an honest day's work. Be on the look out for more Aspis ambusher's, they could be sending reinforcements."
Straight forward little mission. Thanks for running it.