[ACO] PFS2e Q04 - Port Peril Pub Crawl (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | Tracker | ◆◇↺

”Behave yourselves, people! There is no need to panic. Or do more trouble. Or hurt each other. Just leave the place quietly.” Tinsley pleads to the mob but immediately moves back from the heat of disorient.

Diplomacy: 1d20 ⇒ 18

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

No no no no ..... Betel exclaims with a touch of anxiety and panic. You're NOT supposed to burn the inn down while we're still in it.

She casts Create Water to put out the remains of Flikk's fire then, using tables for cover, darts to behind Tinsley.

To save flipping back to the previous page, HERE is the Tactical Map.

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

"Maybe we need to go then. Flames have minds of their own. They make beautiful things!" Flikk is obviously a bit saddened once they're all put out.

Are we stuck in a corner here or? All these dotted lines are confusing on the map.

Envoy's Alliance

male Human Champion 1 Ini +5 HP 44/44 AC 18 Fort +9 Ref+5 Will +9 spd 25 per +7

Quite a fiery temper you have, Flikk.

Cassimon makes sure the goblin knows it's a joke and not an admonestation

Radiant Oath

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Tinsley tries to get the crowd to leave but her pleas fall on deaf ears. Betel moves up behind Tinsley to support her but both are suddenly struck by flying cutlery.

General Mayhem:

General Mayhem vs Betel AC 15: 1d20 + 9 ⇒ (15) + 9 = 24
General Mayhem vs Tinsley AC 17: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
1-Slashing, 2-Piercing, 3-Bludgeoning: 1d3 ⇒ 2

Gaming chips, a money purse, or jewels from a broken necklace suddenly scatter across the ground. All creatures within a 15-foot burst must make a Will save or be fascinated for 1 round or until a creature has used an Interact action to scoop up the valuables.

------------------
COMBAT TRACKER
Round: 2
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 26/26 (AC 20, Bless 5')
Octagon (-1)
Red (-1; Delaying until after Octagon)
Virihane AC 18 (19 in Rain of Embers Stance), 19/19 (AC 21)
Blue
Cassimon AC 16, 20/20
Pink (-1)
Flikk AC 18, 24/24
Betel Capella AC 15, 6/12
Tinsley Tyler The Tamperer AC 17, 11/17
Port Peril Bar Fight

Radiant Oath

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Flikk wrote:

"Maybe we need to go then. Flames have minds of their own. They make beautiful things!" Flikk is obviously a bit saddened once they're all put out.

Are we stuck in a corner here or? All these dotted lines are confusing on the map.

The dotted lines represent the zones you're in. Each zone must be pacified (either using intimidate/diplomacy or the old fashioned way) or you will get attacked by the mob. The area you're in is pacified (peace symbol). Your job is basically to escape the bar -- either by pacifying each section or simply making a run for it.

Radiant Oath

F Tiefling (Human), HP 26/26|AC 18 (20with shield)| Fort+5/Ref+3/Will +8/Speed 25 Cleric (Cloistered) 2

Noravia will step forward into the next section, raise shield, and try to calm everyone down.

”Please! The man who threw the first punch is long gone! Calm down! Your fight accomplishes nothing!”

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

on my phone, can someone move my token to the next area?

Radiant Oath

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Noravia tries to help Betel and Tinsley calm the crowd down, to no avail.

Octagon runs up, hops up onto a table and tries to skewer Virihane with his rapier.

Rapier vs Virihane AC 21: 1d20 + 6 ⇒ (15) + 6 = 21
Rapier Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Red runs up to Cassimon and tries to stab him with his rapier as well.

Rapier vs Cassimon AC 16: 1d20 + 6 ⇒ (12) + 6 = 18
Rapier Damage: 1d6 + 1 ⇒ (5) + 1 = 6

He then launches a pair of open hand slaps at Cassimon's face.

Slap 1 vs Cassimon AC 16, MAP: 1d20 + 2 ⇒ (5) + 2 = 7
Slap 2 vs Cassimon AC 16, MAP 2: 1d20 - 2 ⇒ (18) - 2 = 16
Bludgeoning Damage: 1d4 + 1 ⇒ (4) + 1 = 5

------------------
COMBAT TRACKER
Round: 2
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 26/26 (AC 20, Bless 5'; DC 15 Will Save Pending)
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 12/19 (AC 21, DC 15 Will Save Pending)
Blue
Cassimon AC 16, 9/20 (DC 15 Will Save Pending)
Pink (-1)
Flikk AC 18, 24/24
Betel Capella AC 15, 6/12 (DC 15 Will Save Pending)
Tinsley Tyler The Tamperer AC 17, 11/17 (DC 15 Will Save Pending)
Port Peril Bar Fight

Vigilant Seal

will save: 1d20 + 7 ⇒ (16) + 7 = 23

Virihane says "Leave them at it, no point brawling, we aren't pirates"

Move twice and raise shield.

Radiant Oath

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Blue aims two open-hand slaps at Flikk's face.

Slap 1 vs Flikk AC 18: 1d20 + 6 ⇒ (2) + 6 = 8
Slap 2 vs Flikk AC 18, MAP: 1d20 + 2 ⇒ (4) + 2 = 6

Frustrated at Flikk's dodging, he grabs another mug of ale and hurls the contents into the goblin's face.

------------------
COMBAT TRACKER
Round: 2
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 26/26 (AC 20, Bless 5'; DC 15 Will Save Pending)
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 12/19 (AC 21)
Blue
Cassimon AC 16, 9/20 (DC 15 Will Save Pending)
Pink (-1)
Flikk AC 18, 24/24 (DC 15 Fort Save Pending)
Betel Capella AC 15, 6/12 (DC 15 Will Save Pending)
Tinsley Tyler The Tamperer AC 17, 11/17 (DC 15 Will Save Pending)
Port Peril Bar Fight

Envoy's Alliance

male Human Champion 1 Ini +5 HP 44/44 AC 18 Fort +9 Ref+5 Will +9 spd 25 per +7

Will save: 1d20 + 7 ⇒ (7) + 7 = 14

Cassimon seems more interested in the small treasures on the floor than in the fight

Pretty baubbles...

He starts picking up the prettiest jewels, certainly to offer them to Sheylin

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Cassimon, you can spend one action to pick up the treasures and remove your fascinated condition.

Envoy's Alliance

male Human Champion 1 Ini +5 HP 44/44 AC 18 Fort +9 Ref+5 Will +9 spd 25 per +7

Having satisfied his urge, the champion rises to his feet, and tries to uses the length of his glaive to push back his attackers without harming them

Attack: 1d20 + 5 ⇒ (17) + 5 = 22

GM: basically, Cass wants to use his weapon as a staff to push either both his foes 5 feet (Red and Octogonal) or if not possible, one foe (Red) over the guardrail. Not sure how that would work in PF2

Radiant Oath

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You can either hold the glaive horizontally and use it to push one of them or drop the glaive and use both hands. You need to make an Athletics check though, not an attack roll

Envoy's Alliance

male Human Champion 1 Ini +5 HP 44/44 AC 18 Fort +9 Ref+5 Will +9 spd 25 per +7

I got the same modificator (+5) in Athletics, FYI. Should I roll again?

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

If it's the same mod, I'll take the attack roll then :)

Cassimon appears to be fascinated by the wealth lying on the floor. Unable to resist, he scoops up the cash. Coming to his senses, he shoves Red away.

Pink moves into a flank with blue and unleashes a rapier strike at Flikk.

Rapier vs Flikk AC 18, FF: 1d20 + 6 ⇒ (20) + 6 = 26
Rapier Damage, Piercing: 1d6 + 1 ⇒ (6) + 1 = 7 Crit doubled to 14
Deadly: 1d8 ⇒ 4

Pink strikes again, this time with 2 open hand slaps.

Slap vs Flikk AC 18, FF, MAP: 1d20 + 2 ⇒ (20) + 2 = 22
Slap vs Flikk AC 18, FF, MAP 2: 1d20 - 2 ⇒ (14) - 2 = 12
Bludgeoning Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Crit doubled to 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

------------------
COMBAT TRACKER
Round: 2
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 26/26 (AC 20)
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 12/19 (AC 21)
Blue
Cassimon AC 16, 9/20
Pink (-1)
Flikk AC 18, 0/24 (Unconscious)
Betel Capella AC 15, 6/12
Tinsley Tyler The Tamperer AC 17, 11/17
Port Peril Bar Fight

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

"Save the red ones for Flikk..." Pointing to the gems on the floor as he falls over dying.

Probably shouldn't just ignore the attackers any longer. It was only a matter of time before their rolls didn't stink.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel is still feeling a bit panicky because of all the mayhem around her. She wants out. So she spends all her actions heading for the door while using tables for cover, even ducking under them as refuge if possible.

She ends up crouched under a table near the entrance.

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | Tracker | ◆◇↺

Seeing Flikk falls unconcious, Tinsley moves towards Pink and tampers the weapon it is holding with quick hand movements. She then retreats away from the angry mob.

Crafting vs Pink Reflex DC: 1d20 + 7 ⇒ (8) + 7 = 15

◆ Stride
Tamper
◆ Stride

Radiant Oath

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Tinsley tries to tamper with Pink's rapier but fails. She manages to move away before Pink can retaliate.

General Mayhem:

General Mayhem vs Noravia, AC 18/20: 1d20 + 9 ⇒ (13) + 9 = 22
General Mayhem vs Virihane AC 18/19: 1d20 + 9 ⇒ (9) + 9 = 18
General Mayhem vs Betel AC 15: 1d20 + 9 ⇒ (13) + 9 = 22
General Mayhem vs Tinsley AC 17: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
1-Slashing, 2-Piercing, 3-Bludgeoning: 1d3 ⇒ 2

The fight continues to rage around you. Except for Betel, hiding under a table, everyone else not in a pacified area take 7 piercing damage as you are struck either by flying cutlery or crockery. Another bundle of coins spill out and land between Tinsley, Virihane and Noravia (DC 15 Will Save).

Radiant Oath

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------------------
COMBAT TRACKER
Round: 3
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 19/26 (AC 20, DC 15 Will Save Pending)
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 5/19 (AC 21, DC 15 Will Save Pending)
Blue
Cassimon AC 16, 9/20
Pink (-1)
Flikk AC 18, 0/24 (Unconscious)
Betel Capella AC 15, 6/12
Tinsley Tyler The Tamperer AC 17, 4/17 (DC 15 Will Save Pending)
Port Peril Bar Fight

Radiant Oath

F Tiefling (Human), HP 26/26|AC 18 (20with shield)| Fort+5/Ref+3/Will +8/Speed 25 Cleric (Cloistered) 2

will save: 1d20 + 8 ⇒ (5) + 8 = 13

Novaria will pick up some of the coins to help pay for healing services later and

Is Flikk DYING or merely 'knocked unconcious' from nonlethal damage? That'll influence my next action.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Unconscious. Text of the scenario says that these brawls rarely get fatal, so I assume it's nonlethal combat

Radiant Oath

F Tiefling (Human), HP 26/26|AC 18 (20with shield)| Fort+5/Ref+3/Will +8/Speed 25 Cleric (Cloistered) 2

"Look! People are loosing money! This is crazy! Everyone needs to stop, please!"
diplomacy again?: 1d20 + 6 ⇒ (9) + 6 = 15

Radiant Oath

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Noravia tries to reason with the crowd again but to no avail.

Octagon moves and strikes:

1-Noravia 2-Cassimon: 1d2 ⇒ 1

Rapier vs Noravia AC 18: 1d20 + 6 ⇒ (14) + 6 = 20
Rapier Damage: 1d6 + 1 ⇒ (4) + 1 = 5

He then turns back to Cassimon and unleashes two open hand slaps at his face.

Slap 1 vs Cassimon AC 16, MAP: 1d20 + 2 ⇒ (12) + 2 = 14
Slap 2 vs Cassimon AC 16, MAP 2: 1d20 - 2 ⇒ (7) - 2 = 5

Both miss as Cassimon dodges.

Red steps up and strikes at Cassimon with his rapier.

Rapier vs Cassimon, AC 16, FF: 1d20 + 6 ⇒ (13) + 6 = 19
Rapier Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Seeing the rapier hit, he also tries to slap Cassimon twice.

Slap 1 vs Cassimon AC 16, MAP, FF: 1d20 + 2 ⇒ (16) + 2 = 18
Slap 2 vs Cassimon AC 16, MAP 2, FF: 1d20 - 2 ⇒ (6) - 2 = 4
Slap Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

------------------
COMBAT TRACKER
Round: 3
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 14/26
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 5/19 (AC 21, DC 15 Will Save Pending)
Blue
Cassimon AC 16, 0/20 (Unconscious)
Pink (-1)
Flikk AC 18, 0/24 (Unconscious)
Betel Capella AC 15, 6/12
Tinsley Tyler The Tamperer AC 17, 4/17 (DC 15 Will Save Pending)
Port Peril Bar Fight

Vigilant Seal

◆ Stride
◆ Stride
◆ Stride

"No point in fighting. They aren't enemies, nor a threat"

Radiant Oath

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Blue strides and tries to stab Noravia with his rapier...

Rapier vs Noravia AC 18: 1d20 + 6 ⇒ (8) + 6 = 14

...but only manages to stab the air.

Pink strides twice as well and flanks Noravia, stabbing at her with his rapier...

Rapier vs Noravia AC 18, FF: 1d20 + 6 ⇒ (17) + 6 = 23
Rapier Damage: 1d6 + 1 ⇒ (3) + 1 = 4

------------------
COMBAT TRACKER
Round: 3
Battlemap
Intimidate to cow the crowd (2 actions)
Diplomacy to convince them to leave (2 actions)
Sections with the Peace symbol are pacified
------------------
BOLD may go

Noravia AC 18 (20 w/shield), 14/26
Octagon (-1)
Red (-1)
Virihane AC 18 (19 in Rain of Embers Stance), 5/19 (AC 21)
Blue
Cassimon AC 16, 0/20 (Unconscious)
Pink (-1)
Flikk AC 18, 0/24 (Unconscious)
Betel Capella AC 15, 6/12
Tinsley Tyler The Tamperer AC 17, 4/17
Port Peril Bar Fight

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel isn't sure what to do. Sure, she could make a run for it and be out the entrance, but none of her companions were nearby and she didn't want to abandon them.

So she moved to the top of the stirs and tried to pacify the fighting below so her companions could get a clear run.

diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

Oh what the heck - hero point
diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Figures :)

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | Tracker | ◆◇↺

Tinsley gets her dagger sheathed on her side and goes into Overdrive. Her subterfuge suit starts to mechanically whir, its cogs and simple machineries act together around her arm, giving her attacks more power. She then throws the dagger she is holding to Pink.
Overdrive: Crafting check vs DC 15: 1d20 + 7 ⇒ (15) + 7 = 22 (Success, +2 additional damage to attack)

Dagger Attack: 1d20 + 6 ⇒ (19) + 6 = 25, Dagger Damage, Thrown: 1d4 + 2 ⇒ (1) + 2 = 3 piercing damage, double if crit

◆ Interact to get dagger
◆ Overdrive
◆ Strike

Radiant Oath

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General Mayhem:

General Mayhem vs Noravia, AC 18/20: 1d20 + 9 ⇒ (20) + 9 = 29
General Mayhem vs Octagon: 1d20 + 9 ⇒ (5) + 9 = 14
General Mayhem vs Virihane AC 18/19: 1d20 + 9 ⇒ (20) + 9 = 29
General Mayhem vs Blue: 1d20 + 9 ⇒ (9) + 9 = 18
General Mayhem vs Pink: 1d20 + 9 ⇒ (20) + 9 = 29
General Mayhem vs Betel AC 15: 1d20 + 9 ⇒ (15) + 9 = 24
General Mayhem vs Tinsley AC 17: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
1-Slashing, 2-Piercing, 3-Bludgeoning: 1d3 ⇒ 1

Tinsley ducks as a large tankard flies overhead. Unfortunately, Noravia and Betel both happen to look up just as several pots of ale slam squarely into their heads, sending them to the floor. Virihane is almost at the door when she's also downed by a thrown earthenware mug.

Octagon runs after Tinsley and tries to stab her twice.

Rapier vs Tinsley AC 17: 1d20 + 6 ⇒ (7) + 6 = 13
Rapier vs Tinsley AC 17, MAP: 1d20 + 1 ⇒ (15) + 1 = 16

Blue also chases after Tinsley and stabs at her with his rapier.

Rapier vs Tinsley AC 17, FF: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7

If you want to see the carnage, go ahead and open the spoiler.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

It's mid-morning when you all wake up in the alley behind the Watchtower. You awaken with probably the biggest headache you've had, along with several cuts and bruises from the bar fight. The scroll case is nowhere to be seen and from the position of the sun in the sky, you've probably missed your ride back to Absalom. As you approach the harbor area, Stella Fane's ship is no longer in port. Hlar's craft is also nowhere in sight.

End of Quest

Feel free to RP how you'll get back to Absalom.

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Betel looks around. Upon realising the situation, she groans, contemplating a very long swim back to Absalom.

We so royally messed up she groans.

She settles down to wait for Hlar to come in.

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

"Man, Flikk feel like too many drums all playing inside all at once." He gently rubs his face and wipes away half dried snot. "Flikk not swimming back to Absalom. Maybe we find work on pirate boat to get ride back? What pirate boat not want a Flikk and his friends?"

Flikk gathers the others and starts to ask around for a ship heading that way that needs crew. Diplomacy, Gather Info: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Archive

Female Undine/Elf Sorcerer (Elemental Water) - 7 | P:10 | F:11 R:11 W:12 | hp:48/48 | AC:21 | HP:2/3 | GA | 124312-2013

Well I was hoping that I could get a job freediving with Hlar to earn my passage back but ... *sigh* Captain Benarry is going to be SO mad at us

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

"I bet pirates be very happy for you to dive for them. Rescue all that lost treasure due to.. accidental explosions?" Hehe, always accident.. Flikk can be careless!

Radiant Oath

F Tiefling (Human), HP 26/26|AC 18 (20with shield)| Fort+5/Ref+3/Will +8/Speed 25 Cleric (Cloistered) 2

"Ugh, And THAT is why I don't hang out in hives of scum and villany. Here, let Nocticula heal your wounds."

Three action cure spell for the party if we need it.

Radiant Oath

Female Versatile Human Armor Inventor 1 | Wonder Taster | HP 18/18, AC 17 w Inventor Subterfuge Suit (+1 w Buckler Shield raised), Fortitude** +6 Reflex* +6 Will** +6, Perception* +4, Stealth* +6 | Speed 30 ft. | Focus Points 0| Exploration Activity Avoid Notice | Active Conditions --- | Tracker | ◆◇↺

Tinsley wakes up with a hang over.

"Ugh! My head hurts!" she says as she holds her head like it is heavy or something.

"We need to get back to Absalom. This place is crazy! Let's find a ride that can bring us back." she says with desperation.

Envoy's Alliance

male Human Champion 1 Ini +5 HP 44/44 AC 18 Fort +9 Ref+5 Will +9 spd 25 per +7

I'm ot even sure it's my own head on my shoulders. All that I know is that it hurts.

He looks at the place where Hilar's craft was docked, and says, pitifully
We will need a bigger boat.

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