Clover Cynosure |
Well, if you're referencing what I think you are, Clover's traded out Fearless for Fey Thoughts and Luck for Jinx. She probably doesn't glide through the world quite so carefree as the typical halfling. You can have the scroll of you want it.
DM-Camris |
Varys of Kaer Maga |
Ding ding ding! I appreciate how you have been playing Clover, working with the flavor of the mechanics. There is actually a lot written about halflings in the City of Strangers splatbook on Kaer Maga, so I have really enjoyed playing off you. I don't mind whoever has the scrolls. They would require a UMD check for me anyway, as neither one is on my spell list.
Varys moves forward towards the lockbox. Lacking a set of thieves' tools, he is not confident about his ability to do much with this lock at the moment. (The DC increases by 10 if you don't have tools.)
Disable Device, lockbox: 1d20 + 10 ⇒ (7) + 10 = 17
But he tries, feeling himself fumble around horribly. I just assume that's a fail.
He looks back at the scrolls. "Well, we have a scroll that we could use for this. If I find the right tools for the job, I might be able to unlock it without magic. What do you all think?"
Grobradon |
Grobradon says "Me? I wonder what Spider that big tastes like. Not like we got a lot of food options in town when trade stops trickling in."
The bard feels more confident for some reason, maybe it's they've survived this long?
He looks back at the scrolls. "Well, we have a scroll that we could use for this. If I find the right tools for the job, I might be able to unlock it without magic. What do you all think?"
"Where are you going to find the right tools? I'm not sure we have time to stop the hunt, get supplies, come back and hope it's all the same when we get back. But I could be wrong." He's not THAT confident
Varys of Kaer Maga |
Roasted spider sounds interesting, especially if they could cook out the poison.
Varys shrugs. "Maybe there's a key somewhere. No, we shouldn't retreat now. But if someone in town happens to have a lockpicking kit, I would not be opposed to returning. There might be information inside."
Varys of Kaer Maga |
The half-elf shrugs again and creeps forward and down the stairs.
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 +1 for traps
"Keep the lights up here for a moment while I take a peak below," Varys whispers to Grobradon.
DM-Camris |
Remember, you can always try to break it open with attacks or strength. If there's anything delicate inside, oh well.
Grobradon tries to think of who in town happens to have a lockpicking kit ,if anyone?
Grobradon can't think of anyone like that.
Clover knows the Ramblehouse has needed locksmith services before and tries to remember who did it.
Nobody in town has that skill. But there are frequently merchants of all kinds outside the walls at the Barterstones. Vistani caravans or dwarven tinkers might be found there.
Varys of Kaer Maga |
Remember, you can always try to break it open with attacks or strength. If there's anything delicate inside, oh well.
No thank you!
Returning from below, Varys reports that he found nothing immediately interesting or dangerous below. Hearing that no one probably has the needed tools, he then requests one of the scrolls of Knock and tries undoing the arcane lock on the lockbox.
Use Magic Device DC 22: 1d20 + 8 ⇒ (18) + 8 = 26
Knock, Caster level check: 1d20 + 4 + 10 ⇒ (13) + 4 + 10 = 27
DM-Camris |
Varys unrolled the papyrus scroll and read the scrolls arcane text aloud flawlessly. The arcane text glowed and burned away the scroll, and in response glowing lines of arcane symbols appear on the lockbox and evaporate. The locks rotate and unlock with a clock.
Inside you find a potion bottle with a "Darkvision" label.
You find two vellum scrolls, one titled "Barkskin" (Druid L2, CL3), and one titled "Ghostbane Dirge" (Inquisitor L2, CL3).
Also, a masterwork hand crossbow with a case containing 10 normal bolts, 10 cold iron bolts, and 10 silver bolts.
Varys of Kaer Maga |
Varys' eyes widen somewhat uncharacteristically as the spell goes off. He had practiced this sort of thing with scrolls and spellbooks plenty of times back in Kaer Maga, but it had never worked.
"I--" he chokes, watching the scroll consumed in an eldritch reaction, "I practiced. But it never worked before. I never even cast a cantrip." His face stretches into a smile and he begins to spin around, jumping up and down, and generally doing an acrobatic routine. But it looks odd doing it so quietly, with no whooping or hollering, only the occasional punctuating grunt of effort. "If I can do that, I wonder what else I can do!"
The half-elf passes the scrolls, potion, crossbow, and bolts around for examination while he sits cross-legged on the floor and begins jotting down notes furiously in his journal. Understanding, concentration, and intention. Those must be part of it.
Varys of Kaer Maga |
Varys smiles up at his companions. "I'd like to hear one of those stories or poems at some point. If tales of Llu Llw Gryff ever reached Kaer Maga, they did not make it to me."
Having finished his notes and secured the loot, Varys unsheathes his blade again and leads the way down the steps to the basement of the Plague House.
DM-Camris |
Easing down the stairway, you come around the corner to the bottom thirty feet below. Dancing Lights drifted forward into the open space, and you see this bare chamber has a couple of exits to the NE and SW. The flagstones are otherwise bare.
Coming around the corner, you see a lone statue has been relegated to a dusty corner behind the stairs. The upright figure stands with both hands wrapped loosely around the hilt of a sheathed sword. Covered with dust and cobwebs, it's hard to distinguish what it was representing.
Asher Vance |
Asher joins Grobradon looking up at the statue. "Another statue of Iomedae. She looks...peaceful." He glances around the dark basement. "This is a nice space. I love what they've done with it."
Clover Cynosure |
Clover makes sure to keep herself well ringed by tall folk, staying right in the middle. She agrees the statue is Imomedae.
K Religion: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Varys of Kaer Maga |
Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (9) + 7 + (3) = 19
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
GM, can either Varys or Grobradon see farther with our darkvision?
Varys nods along with the others' conclusions. "I wonder if it could be magical," Varys wonders aloud. After a beat, he clarifies. "I may have just cast a spell, but I don't know how to detect the presence of magical auras yet. Grobradon, Clover, would either of you be willing to do the honors?"
As an afterthought, the half-elf wonders if the sword could be part of a trap. But he awaits the results first.
Varys of Kaer Maga |
Varys looks askance at the sword. "Well, if it isn't magical, it could still be useful. Grobradon, you use a similar blade. Is it any better than yours?"
Appraise: 1d20 + 3 ⇒ (2) + 3 = 5 Hahaha...not going to bother with inspiration on that.
Sufficiently satisfied, Varys moves ahead to the northeast.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 +1 to look for traps
Asher Vance |
Asher quickly and quietly moves back to the group, moving his hands in a downward pushing motion. "Shhhh," he whispers, pointing behind him towards the hallway at the end of the corridor. "I saw some candlelight and heard voices behind a portcullis. Someone else might be here."
Clover Cynosure |
When Asher delivers his warning, Clover's immediate instinct is to duck. It is of course a useless thing to do, but she stays semi-crouched while she points at the statue's sword.
"That's a really nice sword. We should take it with us."
Appraise: 1d20 + 1 ⇒ (10) + 1 = 11
Varys of Kaer Maga |
Varys continues to push forward, moving carefully and looking for either traps or enemies--potentially the source of the voices.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 +1 to look for traps
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Moved on the map, basically up to the corner. He doesn't want to be seen, so he isn't trying to walk into plain view, but rather peak around if possible.
DM-Camris |
Varys of Kaer Maga |
Varys holds up his hand to signal to the others to stay back, as he had just found what he suspects is a trap. Should he use the other scroll, or save that for another locked door? He lacked the proper tools to deal with this, but how much different could this be than some of the lessons back in the Arcanist's Circle? A trap was a trap, when you came down to it, whether it was a sepia snake sigil that one of his old bullies had conjured to mess with him, or a pressure plate like this. You just had to figure out how to bypass it without triggering it, and you would be safe.
He reaches into his pack and pulls out things that he think might be able to help with this: the hammer, the pitons, the twine, and even a candle. As carefully as possible, he examines the pressure plate and starts to mess with it. Maybe thread the twine around and lift the plate up a bit, then jam the piton in and seal it in place with some wax? That might do the trick, at least for now. Especially if he could do it without alerting the voices further down the hall.
Disable Device, improvised tools: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
DM-Camris |
Carefully poking around the mechanism, Varys realizes the pressure plates that fill the corridor are all connected by cables and chains to the nasty devices in the walls and ceiling. Logically tracing them out, he uncovers a concealed wall panel. Opening it reveals the master switch that can turn the whole thing on or off.
Asher Vance |
"Varys. Varys!" Asher quietly hisses as his friend holds up a hand, poking around at something on the ground. He moves a little closer to the half-elf, whispering to Clover and Grobradon, "Lights tells me whatever might be here is likely intelligent. Hopefully its someone friendly. Let's get prepared fast, just in case." He looks at the half-orc and halfling as if searching for a word. "Spiders are one thing, but I don't want to throw you in a situation where you could get deadly injured without precautions. Fighting another person is a lot harder than fighting a scary beast. We second guess ourselves, no matter how hard we try."
Varys of Kaer Maga |
Having disabled the trap, Varys creeps back to Asher. "If we're going to make a habit of sneaking around, we should learn a quieter means of communication than hushed whispers. Many Varisians have a gestural cant, whether or not they're Deaf. But yes, it's good to prepare."
Unless we get a better look at the room, I'm probably not going to cast any spells just yet. Anyone else have any preparations before we go in?
Varys of Kaer Maga |
Spellcraft DC 16: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (5) = 23
"It's a blessing, Asher. Light enchantment magic to bolster our prowess. Keep up."
Varys leads the way down the de-trapped hallway towards the sounds of voices, rapier drawn and ready to tangle.
Clover Cynosure |
"You're welcome." Clover seems pleased to have been able to help.
Um, I can take a hint.
Clover moves stealthily.
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20
Varys of Kaer Maga |
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
With a finger to his lips, Varys leads the way forward.