DM-Camris' GIANT SLAYER: 1. Mysteries in Trunau (Inactive)

Game Master Camris

In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death.

TACTICAL MAP


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Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Well, if you're referencing what I think you are, Clover's traded out Fearless for Fey Thoughts and Luck for Jinx. She probably doesn't glide through the world quite so carefree as the typical halfling. You can have the scroll of you want it.


The iron door only appears to be locked. The handle turns easily and the metal door opens smoothly.

Beyond, you see a stone stairwell descending into the darkness. A large steel lockbox sits in front of the landing.

You don't see any movement.

TACTICAL MAP


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Ding ding ding! I appreciate how you have been playing Clover, working with the flavor of the mechanics. There is actually a lot written about halflings in the City of Strangers splatbook on Kaer Maga, so I have really enjoyed playing off you. I don't mind whoever has the scrolls. They would require a UMD check for me anyway, as neither one is on my spell list.

Varys moves forward towards the lockbox. Lacking a set of thieves' tools, he is not confident about his ability to do much with this lock at the moment. (The DC increases by 10 if you don't have tools.)

Disable Device, lockbox: 1d20 + 10 ⇒ (7) + 10 = 17

But he tries, feeling himself fumble around horribly. I just assume that's a fail.

He looks back at the scrolls. "Well, we have a scroll that we could use for this. If I find the right tools for the job, I might be able to unlock it without magic. What do you all think?"


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Grobradon says "Me? I wonder what Spider that big tastes like. Not like we got a lot of food options in town when trade stops trickling in."

The bard feels more confident for some reason, maybe it's they've survived this long?

Quote:
He looks back at the scrolls. "Well, we have a scroll that we could use for this. If I find the right tools for the job, I might be able to unlock it without magic. What do you all think?"

"Where are you going to find the right tools? I'm not sure we have time to stop the hunt, get supplies, come back and hope it's all the same when we get back. But I could be wrong." He's not THAT confident


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Roasted spider sounds interesting, especially if they could cook out the poison.

Varys shrugs. "Maybe there's a key somewhere. No, we shouldn't retreat now. But if someone in town happens to have a lockpicking kit, I would not be opposed to returning. There might be information inside."


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Knowledge Local 1d20 + 7 ⇒ (6) + 7 = 13

Grobradon tries to think of who in town happens to have a lockpicking kit ,if anyone?


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover knows the Ramblehouse has needed locksmith services before and tries to remember who did it.

K Local: 1d20 + 5 ⇒ (20) + 5 = 25


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

The half-elf shrugs again and creeps forward and down the stairs.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 7 ⇒ (14) + 7 = 21 +1 for traps

"Keep the lights up here for a moment while I take a peak below," Varys whispers to Grobradon.


Varys:
You suspect, while handling the lock and failing to pick it open, that it might be Arcane Locked as well.

Remember, you can always try to break it open with attacks or strength. If there's anything delicate inside, oh well.

Quote:
Grobradon tries to think of who in town happens to have a lockpicking kit ,if anyone?

Grobradon can't think of anyone like that.

Quote:
Clover knows the Ramblehouse has needed locksmith services before and tries to remember who did it.

Nobody in town has that skill. But there are frequently merchants of all kinds outside the walls at the Barterstones. Vistani caravans or dwarven tinkers might be found there.


Varys:
Easing down the stairway, you come to the bottom thirty feet below. Peeking into the shadowy darkness, you see this bare chamber has a couple of exits to the NE and SW. The flagstones are otherwise bare.


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless
DM wrote:
Remember, you can always try to break it open with attacks or strength. If there's anything delicate inside, oh well.

No thank you!

Returning from below, Varys reports that he found nothing immediately interesting or dangerous below. Hearing that no one probably has the needed tools, he then requests one of the scrolls of Knock and tries undoing the arcane lock on the lockbox.

Use Magic Device DC 22: 1d20 + 8 ⇒ (18) + 8 = 26
Knock, Caster level check: 1d20 + 4 + 10 ⇒ (13) + 4 + 10 = 27


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Grobradon kept the lights up, of course.


Asher watches Varys as he utilizes the scroll. "How can you read that? It looks like...art, maybe. Beautiful but nonsensical. Like I should be able to read it if I held it up to the light or sommit."


Varys unrolled the papyrus scroll and read the scrolls arcane text aloud flawlessly. The arcane text glowed and burned away the scroll, and in response glowing lines of arcane symbols appear on the lockbox and evaporate. The locks rotate and unlock with a clock.
Inside you find a potion bottle with a "Darkvision" label.
You find two vellum scrolls, one titled "Barkskin" (Druid L2, CL3), and one titled "Ghostbane Dirge" (Inquisitor L2, CL3).
Also, a masterwork hand crossbow with a case containing 10 normal bolts, 10 cold iron bolts, and 10 silver bolts.


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Varys' eyes widen somewhat uncharacteristically as the spell goes off. He had practiced this sort of thing with scrolls and spellbooks plenty of times back in Kaer Maga, but it had never worked.
"I--" he chokes, watching the scroll consumed in an eldritch reaction, "I practiced. But it never worked before. I never even cast a cantrip." His face stretches into a smile and he begins to spin around, jumping up and down, and generally doing an acrobatic routine. But it looks odd doing it so quietly, with no whooping or hollering, only the occasional punctuating grunt of effort. "If I can do that, I wonder what else I can do!"

The half-elf passes the scrolls, potion, crossbow, and bolts around for examination while he sits cross-legged on the floor and begins jotting down notes furiously in his journal. Understanding, concentration, and intention. Those must be part of it.


"Well done, Varys." Asher laughs, clapping the half-elf on his shoulder as he jigged around in front of the chest. "I'd love to learn to do that someday. It's fascinating. I always wanted to be like the wizard Llu Llw Gryff. I used to read stories about his adventures."


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

"Congratulations, Varyrs. It's always nice to learn a new song for me." at talk of Llu Llw Gryff he adds, "Someone tried to teach me a poem about him, it was a long one though and i never had time get it all down."


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Varys smiles up at his companions. "I'd like to hear one of those stories or poems at some point. If tales of Llu Llw Gryff ever reached Kaer Maga, they did not make it to me."

Having finished his notes and secured the loot, Varys unsheathes his blade again and leads the way down the steps to the basement of the Plague House.


Easing down the stairway, you come around the corner to the bottom thirty feet below. Dancing Lights drifted forward into the open space, and you see this bare chamber has a couple of exits to the NE and SW. The flagstones are otherwise bare.
Coming around the corner, you see a lone statue has been relegated to a dusty corner behind the stairs. The upright figure stands with both hands wrapped loosely around the hilt of a sheathed sword. Covered with dust and cobwebs, it's hard to distinguish what it was representing.

Know:Religion DC10:
You recognize the statue is that of Iomedae in a pose of peace.

Perception DC12:
It looks like the sword is not actually part of the statue.

OVERVIEW MAP


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Knowledge Religion: 1d20 + 2 ⇒ (6) + 2 = 8

Perc 1d20 + 4 ⇒ (13) + 4 = 17

"Looks like the sword isn't really part of the statue."


Asher joins Grobradon looking up at the statue. "Another statue of Iomedae. She looks...peaceful." He glances around the dark basement. "This is a nice space. I love what they've done with it."

Crunch:
Asher's Knowledge (religion): 1d20 + 6 ⇒ (8) + 6 = 14 and Asher's Perception: 1d20 + 8 ⇒ (7) + 8 = 15.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover makes sure to keep herself well ringed by tall folk, staying right in the middle. She agrees the statue is Imomedae.

K Religion: 1d20 + 5 ⇒ (14) + 5 = 19

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Knowledge (religion): 1d20 + 7 + 1d6 ⇒ (9) + 7 + (3) = 19
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

GM, can either Varys or Grobradon see farther with our darkvision?

Varys nods along with the others' conclusions. "I wonder if it could be magical," Varys wonders aloud. After a beat, he clarifies. "I may have just cast a spell, but I don't know how to detect the presence of magical auras yet. Grobradon, Clover, would either of you be willing to do the honors?"

As an afterthought, the half-elf wonders if the sword could be part of a trap. But he awaits the results first.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

"Alright."

Clover obliges and checks for magical auras.

Casting Detect Magic


Varys and Grobradon:
You can see a bit further in the darkness outside the Dancing Lights, but there aren't any enemies concealed in the blackness. The NE opening twists and turns out of sight, and the W opening leads to a door in the wall and a corridor that extends North.


Clover:
Only background radiation on the Detect Magic. No pings.


Asher:
At your position next to the West entrance, you see a door to your West and a hallway extending north until it hits a portcullis. Beyond you can barely see the existance of a larger chamber lit (barely) by a flicker of candlelight and just hear the mutter of male voices.


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

"I have good night vision, and I don't see any foes beyond the light"


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

"There's nothing magical close by."


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Varys looks askance at the sword. "Well, if it isn't magical, it could still be useful. Grobradon, you use a similar blade. Is it any better than yours?"

Appraise: 1d20 + 3 ⇒ (2) + 3 = 5 Hahaha...not going to bother with inspiration on that.

Sufficiently satisfied, Varys moves ahead to the northeast.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 +1 to look for traps


Looking closer at the hands of the statue, you see that the sword is not part of the statue, but an actual sword socketed by the hilt.

Appraise DC10:
The sword is surprisingly a masterwork Crusader longsword, with fine acid etchings of Iomedaean iconography.


Varys:
You see the corridor turn north, with a west corridor branching off just north of where you are standing. You can hear the muttering of low voices coming from that direction. So far, no sign of traps.


Asher quickly and quietly moves back to the group, moving his hands in a downward pushing motion. "Shhhh," he whispers, pointing behind him towards the hallway at the end of the corridor. "I saw some candlelight and heard voices behind a portcullis. Someone else might be here."

Crunch:
Asher's Stealth check: 1d20 + 8 ⇒ (11) + 8 = 19. If he can (DM's call), he will enter Panther Style and Crane Style, and start utilizing fighting defensively and Combat Expertise. If so his current AC becomes 20.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

When Asher delivers his warning, Clover's immediate instinct is to duck. It is of course a useless thing to do, but she stays semi-crouched while she points at the statue's sword.

"That's a really nice sword. We should take it with us."

Appraise: 1d20 + 1 ⇒ (10) + 1 = 11


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Varys continues to push forward, moving carefully and looking for either traps or enemies--potentially the source of the voices.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 +1 to look for traps
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Moved on the map, basically up to the corner. He doesn't want to be seen, so he isn't trying to walk into plain view, but rather peak around if possible.


Varys:
About to step forward, you realize that the section to your west is a pressure plate. You aren't certain, but there are a number of suspicious cracks on the floor, the walls and ceiling that could contain unpleasant surprises. The sound you hear is of two deep voices, not speaking common.

Asher:
Yes you can adopt the new stance.


OVERVIEW MAP

You should also be able to move the Dancing Lights at will.


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Varys holds up his hand to signal to the others to stay back, as he had just found what he suspects is a trap. Should he use the other scroll, or save that for another locked door? He lacked the proper tools to deal with this, but how much different could this be than some of the lessons back in the Arcanist's Circle? A trap was a trap, when you came down to it, whether it was a sepia snake sigil that one of his old bullies had conjured to mess with him, or a pressure plate like this. You just had to figure out how to bypass it without triggering it, and you would be safe.

He reaches into his pack and pulls out things that he think might be able to help with this: the hammer, the pitons, the twine, and even a candle. As carefully as possible, he examines the pressure plate and starts to mess with it. Maybe thread the twine around and lift the plate up a bit, then jam the piton in and seal it in place with some wax? That might do the trick, at least for now. Especially if he could do it without alerting the voices further down the hall.

Disable Device, improvised tools: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28


Carefully poking around the mechanism, Varys realizes the pressure plates that fill the corridor are all connected by cables and chains to the nasty devices in the walls and ceiling. Logically tracing them out, he uncovers a concealed wall panel. Opening it reveals the master switch that can turn the whole thing on or off.


"Varys. Varys!" Asher quietly hisses as his friend holds up a hand, poking around at something on the ground. He moves a little closer to the half-elf, whispering to Clover and Grobradon, "Lights tells me whatever might be here is likely intelligent. Hopefully its someone friendly. Let's get prepared fast, just in case." He looks at the half-orc and halfling as if searching for a word. "Spiders are one thing, but I don't want to throw you in a situation where you could get deadly injured without precautions. Fighting another person is a lot harder than fighting a scary beast. We second guess ourselves, no matter how hard we try."


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Having disabled the trap, Varys creeps back to Asher. "If we're going to make a habit of sneaking around, we should learn a quieter means of communication than hushed whispers. Many Varisians have a gestural cant, whether or not they're Deaf. But yes, it's good to prepare."

Unless we get a better look at the room, I'm probably not going to cast any spells just yet. Anyone else have any preparations before we go in?


Male Half Orc Druid 3 (HP: 17/22; AC 19, (t11, ff17); F+4,R+2,W+6; init +1/Per +10)

Grobradon just nods, as he shuffles the lights about a little. And gets closer to do so


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

The preparedness idea seems good to Clover. She casts Bless on the party.


Asher nods at everyone, then squints a little. "Did you...what did you just do, Clover?"


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Spellcraft DC 16: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (5) = 23

"It's a blessing, Asher. Light enchantment magic to bolster our prowess. Keep up."

Varys leads the way down the de-trapped hallway towards the sounds of voices, rapier drawn and ready to tangle.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover points at Varys. "What he said."


Asher again looks impressed. "Thank you."


Last chance to try to move stealthily.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

"You're welcome." Clover seems pleased to have been able to help.

Um, I can take a hint.

Clover moves stealthily.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


Male Half-Elf Inspired Blade Noble Fencer Swashbuckler 1/Antiquarian Investigator 1 | HP 22/22 | AC 19 Touch 14 Flat 15 CMB +8 (disarm/trip) CMD 16 (+2 trip, +4 vs disarm) | Fort +2 Ref +8 Will +3 (+2 vs enchantment), Immune: Sleep | Speed 30 ft | Init +4; DV 60 ft; Per +7 (+1 to locate traps), SM +5 | Inspiration: 3/3, Panache: 4/4 | Active: Bless

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

With a finger to his lips, Varys leads the way forward.

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