GM BBlackwood's The Slave Master's Mirror (Inactive)

Game Master Gum B the chewy

Slides: The Slave Master's Mirror


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Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi stays silent for a few minutes, feeling a message inside her head. Listening intently, she replies and says out loud:

"We secured the fort. No escapees. The mastermind is not here. We will secure a map describing spy operations throughout Golarion, as well as prisoners."

She smiles at the party, trying to not to come off as literally betraying them-"Lady Darchana Madidani contacted me through a magical message. She asked for our status and if we accomplished our objective. So I gave that reply! Hope I didn't miss anything."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Perplexed, Betty gestures at the map she was reviewing and says “Fifi, this is map of Absalom. Don’t even show other villages on Kortos.

What map were you talkin’ bout?

I can understand some amount of exaggeration, but that isn’t the report I would have made.

I’m going to give others a chance to do something before doing any searching myself. I expect the examination of the map took more than a couple of minutes.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess starts to look for other hints!

"Yeah, I will show you anything that looks useful! I am not really a mapworm!" she says.

perception, heroism: 1d20 + 10 ⇒ (5) + 10 = 15

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Apologies, I had understood the map showed threads from Absalom to other parts of the world, not just Absalom. It's an honest mistake Fifi wound have also made tbh

Fifi explains her mistake, but remains determined -"We should still retrieve it. I am not the best at sleight of hand tho"

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Wasn’t sure if’n anyone else wanted ta look at the map fore I try ta move it.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Neither cat nor I will be of any help with the map but I can look for other clues."

Perception: 1d20 + 15 ⇒ (13) + 15 = 28

For anyone trying to remove it Akwin will pray over them and give them guidance.

Scarab Sages

Slides:

Kess, make two Reflex saves.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

reflex two times: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Scarab Sages

Slides:

Kess tries to be the first to check out more of the room. While passing the chair to check out the bookshelves, Kess steps on a leather strap. It whizzes back into the chair, starting some sort of trap. A mechanism in the arm flies outward and restrains one of Kess’s wrists and retracts her into the chair, entangling her in straps. Kess’s reflexes keep the chair from grabbing the rest of her, but she is bound to the chair. There’s some fancy metalwork and the straps look to have keyholes.

By dropping into the chair in this manner, Kess easily sees that there is a key sitting just out of reach on top of the next bookshelf. Good thing Chau didn’t throw Kess into that chair earlier.

Awkin may have to admit to not seeing that trap either, but Awkin does see something else on the bookshelf, a thin volume of a book that appears to be made of silvery metal instead of leatherbound.

Scarab Sages

Slides:

typical escape checks could work, too, when Kess wants to show off.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Looking towards Kess, Betty asks “Need help? Don’t got any skill wit’ traps, but If’n there is some simple way I can help give a holler.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess tries to escape!

”What is this?!?“

CMB +13, escape artist +2 : 1d20 ⇒ 5

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Seems like some sorta trap, cept it don’t do no damage.

Betty puts her notes into her pack and comes over to Kess. She carefully looks around, not wanting to get caught in a trap herself.

Perception/Search:
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (2) + 10 = 12


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

CMB +13, escape artist +2 : 1d20 ⇒ 11

CMB +13, escape artist +2 : 1d20 ⇒ 19

CMB +13, escape artist +2 : 1d20 ⇒ 14

CMB +13, escape artist +2 : 1d20 ⇒ 8

CMB +13, escape artist +2 : 1d20 ⇒ 11

Kess tries to get out!!!

Scarab Sages

Slides:

On struggling for almost half a minute, Kess still can’t get out took those as strength checks. This seems like a very well made interrogation device. Betty sees the key on the bookshelf.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Lookit that! A key! Reckon that might help.

Betty carefully goes over and inspects the area where the key is for traps, and if she doesn’t find anything suspicious grabs the key.

If nothing bad happens, she takes the key over and starts unlocking Kess.

Yet more perception/search if needed:

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (1) + 10 = 11


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

”Thanks Betty!! Now can we free the slaves and get of here?! Let’s collect everything and go!!“ she says.

We have no time pressure so let us take 20 on search in every room.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Need ta find the ring, an’ I need ta get that map down.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty asks Awkin for a blessing and then tries to get the map down without damaging it.

Sleight of Hand, guidance: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

Scarab Sages

Slides:

The map is rolled up and appears to be well-preserved for analysis later. However, it is clear some number of the pieces had been knocked loose already.

more here, or heading back out?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty carefully collects up the pieces and puts them in a separate bag.

Have we searched all the rooms?

Betty will spend a few minutes searching the bedchamber area, making sure nothing was missed.

Search/Perception:
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

If she doesn’t find anything, she is ready to leave.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin will grab the metal book and start looking through it. While following along with the group.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Grateful that Awkin is a gnome so that he can get a view too, Tenibri peers over her shoulder as she begins examining the silvery book.

Scarab Sages

Slides:

Awkin pulls the book, titled The Slave Master’s mirror. Turns out it’s a latch to another mechanism, not a book at all. The bookcase begins to turn.

Reflex save DC16 success from Awkin:
on success you let go of the book and can enter the room with preparations.

On a fail:
You’re dragged into the room, which is just a small space with curtains and a mirror, on getting your bearings you catch sight of the mirror without control. Make an additional Will Save vs a curse.

additional Save DC16 success negates:
You take a bestowed curse, -4 to attack rolls, skill checks and saves, as from interacting with a cursed object

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Ref: 1d20 + 3 ⇒ (11) + 3 = 14
Will: 1d20 + 11 ⇒ (14) + 11 = 25

"I behind a wall. Can someone get me out?"


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess runs over and starts pulling the bookcase.

"What is that? A secret door?"

strength: 1d20 + 6 ⇒ (8) + 6 = 14
strength: 1d20 + 6 ⇒ (6) + 6 = 12
strength: 1d20 + 6 ⇒ (20) + 6 = 26

Scarab Sages

Slides:

Kess figures out Strength is exactly what to use here, and after a couple heaves wedges the secret room door half open.

However, Anyone looking into the room now needs to make the Will save above. bottom “additional” save, treat like a gaze, anyone with a full mask, visor, or veil as part of their equipment automatically succeeds and negates the curse


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

will save : 1d20 + 5 ⇒ (12) + 5 = 17+2 bonus vs. charm and compulsion

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Will DC 16: 1d20 + 6 ⇒ (20) + 6 = 26

Tenibri, ever curious, takes a glance inside and immediately averts his gaze to avoid the curse.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Whats going on over thar? Is Awkin OK?

Scarab Sages

Slides:

Thankfully the curse isn’t too hard to shake off. The “mirror” as it were, is an obsidian plate, polished, with lapis lazuli insets and fine silvered Kelish script describing divination incantations around the outside rim. Looks like another item to take with you.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I tried to read a book. As I pulled it off the shelf I was trapped in a tiny room with a cursed mirror. The lesson, never try to read things."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Cursed mirror? Do you need a tapestry or rug to wrap it in so no one sees it?


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess shrugs.

"I think that was all, right? Let us get out of here with the captives ... we have to think of their safety, too!"

Scarab Sages

Slides:

You wrap the mirror as well; curtains do fine for this. The wardrobe elsewhere in the room was strange, enchanted to keep dozens of vials of blood cold; whatever happened with that unlucky brush with the gnoll witch completely destroyed the contents. The Pasha’s desk is in a similar ruffled and unusable state, but has a set of keys to the slave pen.

With everything portable ported, you head back through the complex. Jairo the genie is relaxing, and informs you that he suspected the Pasha was going to be gone quite a while, therefore he could wait the call somewhere else. With goodbyes said, and Jairo jokingly wishing to see you again under better circumstances, he plane shifts away.

The slave section is opened. Korshad seems quite pleased, and clings to Fifi with talk of the Dawnflower for much of the remaining trip.

The gnolls outside look like they got in a fight while you were gone, and Rothur is missing, but not her equipment. Vargru states that Rothur’s luck ran out and that the witch got picked up by a Roc while fleeing through the desert. Vargru has taken over as the Red Ridge gnoll tribe chief, and will have them follow you with the intent of working with the Katheer lodge to rebuild.

With the help of almost daily sendings from Lady Darchana, the items boxed away, and the fact that you have what looks like a true slave caravan again, you get out of Okeno on another disguised Pathfinder ship.

Ambrus Valsin is pleased with the results, ”Despite al’Jakri’s escape.” and the Absalom lodge with the help of Darchana pieces together much of the pasha’s network of spies.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

She high-tailed it outta thar before we even got there. Least ways now we know who the troublemaker is!” Betty points out to Valsin.

Once she gets a chance, she takes a class at the Grand Lodge on lockpicking. She buys brand new tools to help her with it.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess claps ob everyone‘ shoulder!

”Do not worry that much!! We did good! I hope we’ll see each other again!! And don’t forget to always give your best!!!“ she says and waves goodbye.

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