[SF] Fly Free or Die AP - GM Ewok

Game Master EwokBanshee

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Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

reflex vs hravity thing: 1d20 + 12 ⇒ (11) + 12 = 23
acrobatics check: 1d20 + 17 ⇒ (17) + 17 = 34
reflex save: 1d20 + 12 ⇒ (17) + 12 = 29

Move up a little bit so its not quite so easy to hit all of us without nuking themselves.

Expert attack! And zap

attack: 1d20 + 15 + 1d6 + 2 ⇒ (2) + 15 + (1) + 2 = 20

damage: 2d8 + 11 ⇒ (4, 7) + 11 = 22 Non lethal electric BZZZZZT

used up my good luck for the week on the saves...


Male Android (xeno-Dragonkin) Vanguard 11 | SP 111/132 HP 81/81 RP 9/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

Reflex vs. cosmic eddy, probably: 1d20 + 14 ⇒ (20) + 14 = 34 Evasion for 0 dmg
Reflex vs. explosive blast, probably: 1d20 + 14 ⇒ (17) + 14 = 31
Spending a reaction on dampen vs. the explosive blast. It now deals half damage for anyone in its radius. Akh has evasion so he pulls through unscathed.

Akh gets a little battered by the eddy, but in comparison to his earlier sluggishness he's lightning quick as he dodges the worst of most of the effects.

Acrobatics to fly: 1d20 + 20 ⇒ (17) + 20 = 37 Well, there go all my good rolls.

He sweeps his tail in broad arcs against the eddy and then dives through, passing through the wall of flame in the process (unless is low enough that he can go over). He beelines the yellow mercenary "Don't they teach you anything in mercenary school? You ignore the confusingly big bounties. There's always a catch." As he slashes away he considers that his own team seems to have difficulty learning that lesson.

Entropic Claw vs EAC: 1d20 + 18 ⇒ (11) + 18 = 29 Damage (A, force): 3d6 + 15 ⇒ (4, 4, 2) + 15 = 25


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Whoa WHOA! Jaraduk dances about at the energy and fire attacks...

DC22 Reflex save half damage energy: 1d20 + 9 ⇒ (13) + 9 = 22
DC21 Reflex save half damage fire: 1d20 + 9 ⇒ (7) + 9 = 16

He deflects much of the first wave, stays standing, and then lands right in the fire.

It's time to run through the fire.

[free] drop grenade launcher
[move] 50ft
[move] draw doshko


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

Reflex: 1d20 + 14 ⇒ (8) + 14 = 22
Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Evasion avoids all reflex save-related damage.[/dice]

Guess? moves out of the fire ring and takes a shot at blue!

"Uh oh. The bull has pulled out the sword. Y'all are in trouble now!!"
24-atm extrusion rifle vs KAC: 1d20 + 15 ⇒ (11) + 15 = 26 [ooc](Manual sight reduces range and AC cover bonuses by 2 if character doesn't move)
Damage (B): 2d10 + 10 ⇒ (7, 7) + 10 = 24

Grand Lodge

Slides

The group resists the eddy, and those who are caught by the blast are partially shielded by Akh's brave body. While Guess? and Jaraduk choose to run through the wall of flame...

OUCH F dmg: 5d6 ⇒ (3, 4, 1, 2, 5) = 15

Akh is able to fly up and over to cut into the mercenary. "But.. but... the beach house!" While Jaraduk prepares for close combat, Guess? fires in at the other mercenary, cutting off a rebuttal. The mercenary spits blood, which quickly freezes on the bitterly cold ground. "Trouble can't find you, when reality is your play thing." Both mercenaries lock eyes and their hands move in a series of quick sharp motions. Reality seems to fold around the pair. One disappears in a puff of flower petals, reappearing to your left. The other's form splits into an array of triangles, unfolding again to your right. Each, almost in unison, raises a pistol to fire a bolt of electricity at your group.

ribbon lightning pistol @ Akh: 1d20 + 16 ⇒ (12) + 16 = 28
E dmg: 1d8 + 10 ⇒ (6) + 10 = 16

ribbon lightning pistol @ Guess?: 1d20 + 16 ⇒ (19) + 16 = 35
E dmg: 1d8 + 10 ⇒ (1) + 10 = 11

Everyone is up! Round 3.
Melissa, 19 damage
Jaraduk, 39 damage
Akh, 3 damage
Guess?, 42 damage

Yellow Vorlath Mercenary, 68 damage
Blue Vorlath Mercenary, 67 damage


Male Android (xeno-Dragonkin) Vanguard 11 | SP 111/132 HP 81/81 RP 9/10 | EAC 29 KAC 31 | F +12 R +14 W +8 (+2 vs. paral, pois, disease, mental. Evasion)| Immune Sleep, Flat-footed | Resist Fire 5, Cold 5, DR5/- | EP 1/5 | Init +7 | Perc +16 | Status: --

That hits Akh because he spent down to 0 EP and therefore had exactly 28 EAC when it came in. This hit brings him back up to 1 EP and restores his AC to that listed on this stat line.

"You're already down to pistols? I would have thought you'd have more magic up your sleeves. You can't get a beach house like this." Akh shakes the sparks free from his tail and zooms towards yellow again. He delivers a hefty slash.

Entropic Claw vs EAC: 1d20 + 18 ⇒ (17) + 18 = 35 Damage (A, force): 3d6 + 15 ⇒ (5, 5, 6) + 15 = 31


Male Nuar Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 11/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

OH great, they can teleport around.

He sprints through the cloud of flowery puff to chase after one of them slashing with his doshko at the end.

[move] 40ft
[standard] attack BLUE
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (8) + 18 = 262d12 + 17 ⇒ (4, 1) + 17 = 22

Silver Crusade

Female, CG Ysoki, Soldier1 Envoy 9| SP 64/78 HP 71/71| RP 10/10 | EAC 22 KAC 23 | Fort +6; Ref +11; Will +8 | Init: +5 | Perc: +16, SM: +13+1d6+2 Blindsense Scent 30 | Speed 40ft | Active conditions:

Melissa flies a little bit closer

"Akh! Getem!"

attack: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
damage: 2d8 + 11 ⇒ (8, 7) + 11 = 26

chitter chitter chittering chitter chiterr chitterrrr


Male, CN Space Goblin, Corporate Agent Operative (Free Trader) 11 | SP 66/66 HP 57/57 | RP 11/11 | EAC 27 KAC 28 | Fort +4; Ref +14; Will +10 | Init: +14 | Perc: +20(+28 to notice traps), SM: +20 | Speed 55ft, Swim 20ft | Active conditions: owes Del 3229cr

"I admit. These guys have more tricks than the typical assassins who've been coming after us!"

Guess? takes aim at blue and fires!!

24-atm extrusion rifle vs KAC: 1d20 + 15 ⇒ (5) + 15 = 20 (Manual sight reduces range and AC cover bonuses by 2 if character doesn't move)
Damage (B): 2d10 + 10 ⇒ (2, 5) + 10 = 17
Trick Attack Damage: 5d6 ⇒ (2, 1, 5, 6, 6) = 20 and flat-footed to all, if trick attack succeeded
Targets CR12 and below are auto flat-footed vs trick attack

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