GM Quirk's AGAINST THE AEON THRONE (Inactive)

Game Master Quirk, Private Eye

Map and Slides


901 to 950 of 1,334 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan keeps his semi-auto pistol drawn and moves as quietly as he can, using hand signals to direct people to check each of the smaller rooms with one person covering another as the door is opened.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak waits a few beats, then follows Duncan into the room. His freshly-reloaded pistol is out and ready.

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Well, they probably heard the gunfire already…


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Walking quietly, Yoromishtali has the trident in a firm grip as he opens the door when directed by Duncan to do so.

Stealth; untrained: 1d20 + 1 ⇒ (10) + 1 = 11


You may all go ahead and place yourself in the room with Duncan and Thak. Let me know if you would like to enter one of the smaller rooms (N9, N10, or N11). Or, let me know if you search any particular areas of the room you are in.

Thak and Duncan note that the bunks may have once been comfortable, but now only the frames remain. Any textiles are now in tatters.

There are several footlockers.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Once Thak and Duncan give the all-clear, Chiaiese follows them into the next large room of the ship.

"By the looks of it, this used to be accommodations for low-ranking officers. I bet these smaller ancillary rooms were for the senior officers. One of these likely belonged to the captain. Perhaps there is something we may learn about the fate of this crew."

She sets to work opening the footlockers, engineering toolkit in-hand.

Engineering: 1d20 + 16 ⇒ (9) + 16 = 25


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali opens the door N10 and peeks inside, "There's another door here. Exiting the room. Maybe a restroom?" The vesk enters the room and attempts to open the door.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan gestures to search all the side rooms in case a soldier or an officer is hiding in any of them. Same procedure: Duncan covers with pistol, someone else opens the door, and Yoro looks in, ready to clobber any who might be waiting.

If no one is found, Duncan will listen at the door that appears to connect room N11 to N12. He'll gesture for half the team do the same at the door to the bridge from hall between N7 and N12.


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

In the rear, neap has a few photodrones out, snapping pictures and documenting the find for what it was. They were uncertain about what, if anything had significance, but it was still a record that did not exist before. Once they were certain that it was clear, they would do a once-over of the ship to make sure it is recorded fully.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak eases open the door N9 and looks in to check for activity.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Whispering over the coms, he updates the group on what he sees.

“Looks like the same over here, Yoro. Small room with a door headed out the back. I’ll check it out.”


N9:

Thak finds the following:

This small but functional kitchen appears to be in good repair, although it’s covered with sheets of yellowish-green mold. Narrow doors exit to the north and east.
--------------------------------------------------------------------------

Neap's small drones comb the area, documenting your exploration.

Chiaiese begins work on the various footlockers, finding a few personal items. There is a pair of boots, though all but the heavy rubber soles and leather uppers have disintegrated through the ravages of time. There are also bits of fabric and a few buttons and snaps. You can search more of the footlockers if you like--that was just one.

--------------------------------------------------------------------------- -

Yoro searches N10

This medical bay is barely large enough for the single trauma bed in the room’s northwest corner. Doors lead out of this room to the east and south. There are various cabinets in the room.

---------------------------------------------------------------------------

Duncan explores a washroom. It has obviously seen recent use.

Listening through the door, you definitely hear something from the other side, perhaps a piece of furniture briefly scooting across the floor.

Further exploration is possible in the areas you all are in. I only described what you initially see as you enter these areas. Sevens--anything you want to do?


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Are any of you historians of medicine? This is the ship's clinic," Yoromishtali calls out. He opens the cabinets to discover what type of medical equipment the Azlanti were using pre-Gap. He narrates to his chest camera what he is seeing and speculating as to its purpose if he doesn't know.

When he's finished cataloging the items, he calls out, "I'm going to open the door that might be a restroom or might not." The vesk attempts to open the door, using the shaft of the trident for leverage if needed.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan sends a comm message rather than talking further. <someone in the bridge. form a group to approach bridge from the south and the rest join me here. will enter bridge from two directions at same time.>

Duncan keeps his pistol drawn and listens, ready open the door.


Yoromishtali wrote:

"Are any of you historians of medicine? This is the ship's clinic," Yoromishtali calls out. He opens the cabinets to discover what type of medical equipment the Azlanti were using pre-Gap. He narrates to his chest camera what he is seeing and speculating as to its purpose if he doesn't know.

When he's finished cataloging the items, he calls out, "I'm going to open the door that might be a restroom or might not." The vesk attempts to open the door, using the shaft of the trident for leverage if needed.

The door, of course, opens up to a long corridor heading toward the bridge.

Although most of the supplies in the cabinets are spoiled due to age, sealed packages contain four tier 1 analgesics, two tier 1 antitoxins, and a tier 2 sedative. A cupboard marked “Medicinal Cures” in Azlanti contains four mk 1 serums of healing and six spell amps of lesser remove condition.


Duncan Sangster wrote:

Duncan sends a comm message rather than talking further. <someone in the bridge. form a group to approach bridge from the south and the rest join me here. will enter bridge from two directions at same time.>

Duncan keeps his pistol drawn and listens, ready open the door.

You all may move your tokens into position at the door you wish to enter the bridge. Let's get this party started!

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak checks his semi-auto pistol and moves behind Duncan.

“Ready.”


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

With the footlockers turning up nothing of interest, Chiaiese turns her attention to one of the unchecked rooms and finds it leads out to a damaged corridor. When the group announces their intention to move further into the ship she advances to the farthest door and prepares to rush inside.

Draws tactical dueling sword.

"Ready."


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali listens to the confirmations over comm that everybody was ready. "Standing by at the southern door," the vesk tells the others. "Ready when you are." He exhales slowly and holds the trident across his chest in a basic defensive stance.

"Oh! should someone prioritize getting to Cedona?"

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
Yoromishtali wrote:
”Oh! should someone prioritize getting to Cedona?”

Thak turns Yoro’s question over in his mind a moment.

He quietly replies via his comms, “We don’t know if she’s in there — we don’t really know who or what or how many are in there. Whichever side of our group is better positioned for a rescue should go for it. We just have to see how it plays out.”


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

Neap recalled the drones that they had been using to catalogue and moved to a position that would let them see into the next room. The shimmer to the water surrounding the body seemed to line them in silver, and they crouched slightly, readying.


I went ahead and placed Neap in the northern hallway with Chiaiese and Sevens in the southern hallway with Yoro. That's an even 2-2-2 at each bulkhead that you believe leads to the bridge. So...let's see what happens...

When the signal that you all agree on is given, all three bulkheads open at the same time, revealing the following:

Although the front of this wide bridge has been crumpled, the rest of the room is in good repair. The nearly shattered
forward viewport shows nothing but dirt and rock, with a few tough roots snaking in through the cracks. An opulent captain’s chair sits atop a dais, and positions for the pilot, science officer, and gunner all seem ready for use. A complicated computer system to the right of the captain’s chair has been carefully disassembled, with its pieces around it, neatly labeled as though from an archaeological dig. Three doors lead out to the west.

There are three Azlanti soldiers here. One wearing impressive armor stands behind the captain's chair, the other two on either side. A command is given.

You speak Azlanti:
"Fire!"

All three of these soldiers were prepared for you. They fire as soon as the doors open.

rifle shot at Duncan: 1d20 + 9 ⇒ (10) + 9 = 19
damage, P: 1d8 + 4 ⇒ (7) + 4 = 11
Hit!

rifle shot at Yoro: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 ⇒ 2

rifle shot at Neap: 1d20 + 6 ⇒ (16) + 6 = 22
damage, P: 1d8 ⇒ 4

Hits on Yoro and Neap.

The Azlanti officer behind the chair fires again.

to hit, this time vs. Thak: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 + 4 ⇒ (1) + 4 = 5

What? A miss?

One of the other soldiers is also able to get off another shot.

to hit vs. Chiaiese: 1d20 + 6 ⇒ (17) + 6 = 23
damage, P: 1d8 ⇒ 6

Yeah...they knew you were coming. And ugh, they got two 20's on initiative. You were loud, and the ship's AI also let them know you were snooping around. Round 1. Bold may go.

1. Enemy pink
2. Enemy blue
3. Sevens
4. Neap (-4)

5. Enemy red
6. Duncan (-11)
7. Yoro (-2)
8. Chiaiese (-6)
9. Thak

Thak: 1d20 + 2 ⇒ (13) + 2 = 15
Neap: 1d20 + 2 ⇒ (11) + 2 = 13
Sevens: 1d20 + 6 ⇒ (10) + 6 = 16
Duncan: 1d20 + 3 ⇒ (12) + 3 = 15
Chiaiese: 1d20 + 1 ⇒ (20) + 1 = 21
Yoromishtali: 1d20 + 1 ⇒ (20) + 1 = 21
enemy pink: 1d20 + 5 ⇒ (14) + 5 = 19
enemy blue: 1d20 + 2 ⇒ (9) + 2 = 11
enemy red: 1d20 + 2 ⇒ (8) + 2 = 10


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

In hindsight, Neap concluded the positioning was poor. A moment of pause saw them fall back on what worked before: the incomprehension of the vast expanse of the space between planets.
_________________________________
Daze @Purple, Will(13)


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Looks like the 20s on Initiative went to Chiaiese and Yoro...?


Chiaiese wrote:
Looks like the 20s on Initiative went to Chiaiese and Yoro...?

Huh? That is really odd. When I used the preview button as I was setting up the post, the two Azlanti had 20's. Obviously it didn't keep the dice results when I hit "submit post." It usually does. We'll keep it like it's currently set up. This will be a tough fight no matter what.


will save vs. daze, purple: 1d20 + 5 ⇒ (17) + 5 = 22
Save made.

Botting Sevens. He'll turn on combat tracking on purple and fire.

to hit: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d8 ⇒ 5
Miss.

One of the Azlanti stays in his position and fires his rifle again, this time at Sevens.

to hit vs. KAC: 1d20 + 6 ⇒ (16) + 6 = 22
damage, P: 1d8 ⇒ 4
Hit!

]Round 1. Bold may go.

1. Enemy pink
2. Enemy blue
3. Sevens (-4)
4. Neap (-4)
5. Enemy red
6. Duncan (-11)
7. Yoro (-2)
8. Chiaiese (-6)
9. Thak


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan gives out a battle cry as he runs into the bridge, drawing his sword cane as the moves. His gadgets create a hologram showing a ball of light building around the hand with the pistol, looking as if it is being charged by some mystic energy.

Instead of firing the gun, however, he attacks the Azlanti at the north end of the bridge (blue) with his sword.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 1 + target is flat-footed against the attack (-2 to AC).
Sword Cane, vs KAC: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, P: 1d4 + 1 ⇒ (4) + 1 = 5


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Chiaiese is surprised by the ambush, which is surprising in itself - she should have known better! The shot hits her squarely and she grips at the wound. Not unlike the ambush in the town square, she realizes they are at a tactical disadvantage. For the moment she takes a knee out in the corridor and aims her finger at the central Azlanti.

Magic Missile at Pink: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali grunts, accepting the minor injury, knowing it's a rare fight without any damage inflicted on the combatants. He yells,

Vesk:
"Don't surrender!"
while striding across the bridge's deck. He watches his opponent ready his defense and decides the best attack is a short lunge.

Thrusting the trident forward, he barks, "Grrarrrhk!"

Trident melee vs KAC: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak ducks as the rifle shot smacks into the wall, then quickly scans the room.

Everyone’s hit… Neap and me in the middle against the leader. It's time to be bold.

From the doorway, he yells to Duncan. “This is it, Duncan — give them everything.”

Thak turns his attention back to the Azlanti leader. He suddenly spots a weakness in their strategy and moves to take advantage of it. He draws his knife as he slides into position.

“This is for both of you,” he growls at the Azlanti in Brenneri.

Bared teeth and a sharp blade probably qualify as a universal language. I’ll bet they understands my goal.

Cubber yips and growls at both Azlanti as Thak moves next to them.

“Stay angry, Cubber. I may need your help in this fight.”

Standard action: Inspiring Boost on Duncan for 9 stamina points.
Move action: Get into position between the leader and the red minion.

Since all of the Azlanti just attacked with two-handed weapons, Thak is guessing that he can move into position without triggering any AOOs. He also hopes this position will give Yoro a flanking bonus against red.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan calls out in Azlanti, "Cede dum potes! Contra genus tuum invicti sumus."

Spoiler:
Surrender while you can! We're undefeated against your kind!

Then he adds in common, "Fer those who fight fer it, freedom has a flavor the tyrants'll never know!"


Duncan, Yoro, and Chiaiese all hit and hurt their targets, who grit their teeth and fight on.

And Thak, you will not take an AoO here. They have rifles in their hands right at the moment.

The leader cringes as she is hit by multiple magic missiles. Her head turns toward Chiaiese, and as it does she tosses her rifle to the floor. She walks with purpose toward the lashunta, pulling out an impressive curved blade as she does.

Thak, go ahead and take an AoO.

When she reaches Chiaiese, she takes a swing.

to hit vs. KAC: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d10 + 11 ⇒ (4) + 11 = 15

That was messy.

The soldier near Duncan is emboldened by the merciless attack made by his leader. He similarly tosses his rifle to the side and draws a knife.

to hit vs. KAC: 1d20 + 8 ⇒ (16) + 8 = 24
damage, S: 1d4 + 5 ⇒ (3) + 5 = 8
Hit.

Round 2. Bold may go.

1. Enemy pink (-12)
2. Enemy blue (-6)
3. Sevens (-4)
4. Neap (-4)

5. Enemy red (-11)
6. Duncan (-10, includes Thak's inspiring boost)
7. Yoro (-2)
8. Chiaiese (-21)
9. Thak

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak readies for the fight when the Azlanti drops his rifle and draws the blade, but as the leader turns away and heads toward Chiaiese, he snarls and swings.

Survival knife vs Pink KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Slashing


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

Shifting up to the doorway, Neap continued with trying to buy time for everyone where they could.
______________________________________
Daze@Blue, Will(13)


Botting Sevens, who will attempt to shoot pink after applying combat tracking:

to hit: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 ⇒ 5
Hit!

Thak's attack is turned away by the heavy armor on the Azlanti officer and has no effect.

Neap's magic is similarly ineffective against one of the soldiers.

Producing a knife, the soldier between Yoro and Thak slashes out at the vesk.

will save, blue: 1d20 + 1 ⇒ (19) + 1 = 20

to hit, red on Yoro: 1d20 + 8 ⇒ (10) + 8 = 18
damage, S: 1d4 + 5 ⇒ (3) + 5 = 8
Hit!

Round 2. Bold may go.

1. Enemy pink (-17)
2. Enemy blue (-6)
3. Sevens (-4)
4. Neap (-4)
5. Enemy red (-11)
6. Duncan (-10, includes Thak's inspiring boost)
7. Yoro (-10)
8. Chiaiese (-21)
9. Thak


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Am I still alive? Do I have all my limbs? Boob check...

"FUUUUUUUUUUUCK YOUUUUUUUU!!!"

Chiaiese sticks her finger into the gut of the Azlanti leader b%&@# and fills her full of magic missiles.

The Usual: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Emptied the spell cache. That's 26 points against the leader - I softened her up for you guys. Good hunting!

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Chiaiese is too far away to benefit from his inspiration, so Thak yells across the bridge to his teammates. “Neap, Sevens — Chiaiese needs backup!”

Eyeing the Azlanti in front of him, he bares his teeth and growls.

“You have no idea what’s about to happen to you.”

Clever feint vs red: 1d20 + 9 + 1d6 ⇒ (7) + 9 + (6) = 22

DC is 15 + 1-1/2 × the opponent’s CR. If Clever Feint works, the Azlanti is flat footed until the end of Thak's next turn.

When he taps the Squox pocket, Cubber’s bright eyes peek out.

“Take take.”

In a flash of fur, Cubber leaps onto the Azlanti’s back and heads for the knife in his hand.

Disarm vs red KAC: 1d20 + 13 ⇒ (19) + 13 = 32 Using Acrobatics

If disarm works, Cubber will grab the knife in his tail.

Disarm: You knock an item the target is holding out of the target’s hands and onto the ground. If you have a hand free, you can automatically grab the item with your hand before it falls.

Squox Tricks: … a squox can use its Acrobatics bonus as its attack bonus when it attempts a dirty trick, disarm, or trip combat maneuver… A squox's tail, two front paws, and mouth count as hands free for a disarm attempt.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Once the cadet draws a knife stabs Duncan with it, Duncan steps back just out of reach of the knife and points his semi-auto pistol at the Azlanti. The gadget at his wrist makes a quick whirring sound that rises in pitch, making the soldier momentarily wonder what the weapon was about to do and leave an opening. The cadet does not take the bait, however and focuses on defense. The pistol instead of emitting a beam or similar energy element, fired a slug, the report echoing in the small chamber.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 1 + target is flat-footed against the attack (-2 to AC).
Semi-Auto Pistol, vs KAC: 1d20 + 3 ⇒ (13) + 3 = 16 (range 30 ft.)
Damage, P: 1d6 ⇒ 6

"Tu proximus es!" Duncan barks at the leader fighting Chiaiese, now just a step away from his sword or already in range of his pistol.

Azlanti:
You're next!

"Keep the honcho alive fer questionin'!" he adds in common to his mates.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromisthali wouldn't want to be facing two enemies on either side of him, but he doesn't feel any sympathy for their opponent. He stabs the trident towards the azlanti's torso.

Trident melee vs KAC; flanking: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Even if that attack misses, I'm assuming Thak's feint was successful so that the enemy doesn't have any reactions for an AoO. Thus Yoromishtali will stride towards the leader (magenta).

"You can take him Thak and Sevens!" The vesk steps away and hurries across the bridge, towards the Azlanti leader. "YOU!" he bellows, sharp teeth grinning.

One west, two diagonal, then two north, I think that's 30 feet of movement; ending two squares south of Duncan.


Duncan and Yoro, not really sure who your attacks were targeting. Guessing blue. Both hit, though Duncan's trick attack didn't work.

Twomagic missiles hit the officer. There is nothing even her impressive armor can do about it.

Chiaiese, since you opted to move you'll do one less missile. I still think this is a good idea, as you would have incurred the AoO and most likely lost the spell and possibly went down due to the damage.

Duncan and Yoro team up on one of the soldiers, and he falls to their blows.

Though the other soldier still fights, he is chagrinned to see that Thak's pet now has his knife. Cubber yips triumphantly as he runs about with the weapon.

That was classic.

The officer pauses, weighing who will feel the weight of her blade. Though her face is obscured by her helmet, she at first continues to look toward Chiaiese.

Suddenly she turns toward Duncan, swinging the massive curved blade as she does!

[spoiler=you speak Azlanti]"It is you who will fall under my blade, Pahtra. You should learn your place in the Empire!"

to hit: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d10 + 11 ⇒ (4) + 11 = 15

Round 2. Bold may go.

1. Enemy pink (-27)
2. Enemy blue (Dead)
3. Sevens (-4)
4. Neap (-4)

5. Enemy red (-11, disarmed of knife, flat footed)
6. Duncan (-10)
7. Yoro (-10)
8. Chiaiese (-21)
9. Thak


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Sorry GM Quirk for not declaring who Yoro was attacking. It was red! Yoro had flanking with Thak (you'll see that in the dice tag). I simply didn't realize that I didn't mention who he was attacking. You should probably refund some hit points to blue.


I wondered about that, Yoro. So...RED is DEAD, and BLUE is still up. I'll change the map.

Round 2. Bold may go.

1. Enemy pink (-27)
2. Enemy blue (-12)
3. Sevens (-4)
4. Neap (-4)

5. Enemy red (DEAD. Cubber has this dead guys knife. It was still amazing.)
6. Duncan (-10)
7. Yoro (-10)
8. Chiaiese (-21)
9. Thak


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

That last hit puts Duncan at -1 hp.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Injured but still standing and needing to do something - anything - to pull the Alanti's attention off Duncan long enough, Sevens rushes forward and begins snapping off shots, formulating a plan should they reach Duncan in time.

Actions!

Moving on map, I think thats my movement and shooting at pink

Laser Rifle at Pink: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 7


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan, fortunately, has 1 RP left. He'll spend that on his turn to stabilize. So he'll remain unconscious at 0 hp, but he is not in danger of dying unless he takes more damage.


Sevens shot doesn't burn through the impressive armor that the officer is wearing.

Round 2. Bold may go.

1. Enemy pink (-27)
2. Enemy blue (-12)
3. Sevens (-4)
4. Neap (-4)
5. Enemy red (DEAD. Cubber has this dead guys knife. It was still amazing.)
6. Duncan (unconscious)
7. Yoro (-10)
8. Chiaiese (-21)
9. Thak

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

As the Azlanti in front of him falls, Thak turns toward the sounds of fighting just in time to see Duncan take a brutal strike from the commander.

“NO!!!”

When Duncan draws a ragged breath, Thak begins breathing again as well.

Thank the gods he’s still alive… it's time for serious action.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Dammit! Duncan had a lot better chance against her than I do. It should have been me. This b!$#@ is clever.

Chiaiese draws her sword and runs at the leader, executing a stunt before bring her blade down in a wide arc.

Computers Stunt: 1d20 + 14 ⇒ (17) + 14 = 31 Succeeds against CR 11, Pink is sickened for one turn.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d6 ⇒ 4
Crit Dmg: 1d6 ⇒ 5 = 9

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Thak hears Chiaiese’s yell from the corridor and sees her blade flash in the doorway, carving into the Azlanti leader. “Well done, Chasey!!”

His attention turns to the Azlanti (blue) that Duncan was fighting. He aims his semi-auto pistol and fires.

Semi-auto vs Blue KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Piercing

The shot goes wide, but it should distract his attention from Yoro for a moment.

He gestures to Cubber — “Come come.” — and begins moving to protect Yoro against the Azlanti’s approach.

With practiced ease, the squox jumps onto Thak’s arm and scurries into his armored pocket.

GM Q: I’d like to move Thak next to Blue via this route:
* northwest 1 (empty square)
* west 1 (corner of the chair)
* northwest 1 (into Yoro’s square)
* northeast 1 (next to Blue, blocking his approach to Yoro).
Can Thak move through the square containing a corner of the chair?


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

This post assumes that Duncan is prone. If that is not the case, please let me know. Yoromishtali approaches the leader from the opposite side of Chiaiese, just as she slashes into her opponent. He stands over Duncan's inert form and calls "Kss! Ksssssss!" On the second vocalization he stabs the trident at his enemy.

move action: 10'
standard action: trident melee attack

Trident melee vs pink's KAC; flanking: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

'Less noise, fewer sources. Enter and assess. Ally injured, risk not acceptable. Assist.'

A small ball of water lifted off of the shoulder of the form and blurred towards the closest non-ally as if fired, impacting with a sharp sound that was almost not plausible.
_____________________
TK projectile@Blue: 1d20 + 3 ⇒ (14) + 3 = 17, Damage: 1d6 ⇒ 3


Yes, Thak, you may move via that route. And holy crap Chiaiese--that was ballsy. You get a bottlecap!

Neap launches a projectile, hitting the Azlanti soldier.

Yoro and Chiaiese attack the officer savagely, but she still stands.

Coughing blood, the armored Azlanti officer staggers, but swings her sword once again, this time at Yoro.

to hit with sickened penalty: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
damage, S, with sickened penalty: 1d10 + 11 - 2 ⇒ (5) + 11 - 2 = 14

Round 3. Bold may go.

1. Enemy pink (-49 and sickened)
2. Enemy blue (-15)
3. Sevens (-4)
4. Neap (-4)

5. Enemy red (DEAD. Cubber has this dead guys knife. It was still amazing.)
6. Duncan (unconscious)
7. Yoro (-24)
8. Chiaiese (-21)
9. Thak

901 to 950 of 1,334 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Quirk's AGAINST THE AEON THRONE All Messageboards

Want to post a reply? Sign in.