GM Quirk's AGAINST THE AEON THRONE (Inactive)

Game Master Quirk, Private Eye

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Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Recoiling from the sudden blast of electrical energy and finding themselves currently unharmed, Sevens brings their rifle to bear on the creature and attempts another shot.

Laser Rifle vs KAC: 1d20 + 3 ⇒ (1) + 3 = 4

Hmm. Seems I've upset the Dicebot again :/


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Reflex Save vs DC 13: 1d20 + 4 ⇒ (8) + 4 = 12

"There might be more too!" Yoromishtali calls, wanting to keep his eyes on the creature in front of him as he moves, but unintentionally glancing everywhere attempting to spot any new creatures that may attack.

Round 2
Move action: Move 20 feet, flanking position with Duncan.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

As his teammates move to flank the thrashing creature, Thak braces his back against the wall and squeezes off a shot.

Tactical semi-auto: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Piercing

His eyes briefly roam the compartment, ready to raise the alarm if more of the little monsters wriggle their way out the tangle of conduits and vents.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


saving throw for Thak: 1d20 + 5 ⇒ (12) + 5 = 17
Nailed it. Will adjust damage down to half.

Chiaiese's magic and Thak's bullet leave the creature writhing in pain, but it continues to fight, lashing its tail at Duncan.

to hit: 1d20 + 9 ⇒ (17) + 9 = 26
damage, B: 1d4 + 3 ⇒ (1) + 3 = 4

Bold may go. Round 2.

1. enemy blue (DEAD)
2. Sevens
3. Yoro (-7)
4. Thak (-3)
5. Chiaiese (-7)
6. Enemy red (-21)
7. Duncan (-9)
8. Neap


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

When the beastie wounds Duncan again, Duncan gets seriously annoyed. "Mon then, ya klaxity bludgit!"

She presses the advantage of having the pest flanked, and attacks with a pair of sword cane thrusts.

Sword Cane, vs KAC, full attack, flanking: 1d20 + 3 - 4 + 2 ⇒ (13) + 3 - 4 + 2 = 14
Damage, P: 1d4 + 1 ⇒ (3) + 1 = 4

Sword Cane, vs KAC, full attack, flanking: 1d20 + 3 - 4 + 2 ⇒ (2) + 3 - 4 + 2 = 3
Damage, P: 1d4 + 1 ⇒ (4) + 1 = 5


Duncan's sword cane thrust ends the creature. There doesn't appear to be anymore emerging from their birthday party to further annoy any of you.

Combat over. More tonight.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Apologies — didn’t see the saving throw request for Cubber.

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

If that doesn’t make the save, then improved evasion will kick in. Thak will take the half-damage instead of Cubber. Ow.

From Squox Companion: ...Your Tiny squox companion can share your space and end its movement there. Outside your space, your squox has evasion, as the operative class feature. While in your space, your squox has evasion, improved evasion (as the operative exploit), and cover. In addition, when your squox is adjacent to you or in your space and would take damage, you can use your reaction to intercede and take the damage instead...


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan stabs the thing a few times to be sure. "Onybody know what these wee beasties be?"

Duncan needs to take 10 to regain Stamina.


Duncan Sangster wrote:

Duncan stabs the thing a few times to be sure. "Onybody know what these wee beasties be?"

Duncan needs to take 10 to regain Stamina.

A life science roll will tell you.

The door heading east will probably open. It may take a little elbow grease.

DC 12 strength check or DC 18 engineering check to get the door back on the tracks it needs to be on to open and close.

The former passage to the south is choked with rubble. You might be able to get through with several hours of work to clear the area.

There is a pedestal in this room. At one point it obviously held something. Perhaps the item that Cedona found so interesting?


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I rolled and failed that earlier. I'm hoping someone else can ID them. I, the player, know what they are.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali says "Let's take a moment to recover our breath. Good team work. These beasts are trouble." Kneeling, he cleans his doshko's teeth and mumbles either a prayer or a poem in vesk to himself, taking a deep breath every other line. Also going to spend a Resolve point for getting SP to full.

When that is over he examines the corpse.

Life Science Untrained (if DC is 10 or less): 1d20 + 0 ⇒ (2) + 0 = 2

As a player I don't know what these are, so I hope a PC knows what they are.

The vesk stands up and looks around the room. "Anybody need help with treating a wound?"

Once everyone is ready to explore more, Yoromishtali attempts to force the door back onto its track.

Str Check: 1d20 + 3 ⇒ (15) + 3 = 18


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan waves off Yoromishtali's offer of heaing help. "Shocked the hell outta me, but no real harm done. I'll be okay in a few."

Spending an RP to recover SP.

After the rest, Duncan puts a shoulder into the task of moving the door open.

Strength: 1d20 + 1 ⇒ (8) + 1 = 9

His foot slides as he tries to push.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Life Science: 1d20 + 10 ⇒ (3) + 10 = 13

Chiaiese scratches her head after examining the slain creatures. "Wish I knew," she answers Duncan.

Yoro flexes his muscle and pries the door, sparing her the need to open her engineering toolkit.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Before the attempt to open the door takes place:

Duncan looks around the area where the electrical creatures were before the attacked, looking for clues as to why they are here.

Engineering: 1d20 + 10 ⇒ (3) + 10 = 13
Int: 1d20 + 2 ⇒ (8) + 2 = 10


Chiaiese wrote:

[dice=Life Science]1d20+10

Chiaiese scratches her head after examining the slain creatures. "Wish I knew," she answers Duncan.

Yoro flexes his muscle and pries the door, sparing her the need to open her engineering toolkit.

Actually, Chiaiese recalls that these are a fairly common pest aboard starships called electrovores. They tend to feed on wiring, conduit, and other small parts.

Duncan pokes around and sees that it appears they were chewing on some exposed wiring.

Yoro is able to shift the large bulkhead door, revealing a short corridor beyond. The end of the corridor is choked with rubble, making it impassable. There are two doors, one on either side of the corridor.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

"I was wondering why some o' my cable work kept getting chewed on by some critter. Must love this planet with all the charge always in the atmosphere."

Once rested, Duncan is ready to move on, pistol drawn and ready to provide backup ranged attacks to whoever takes the lead (usually Yoro).

Looking at the map, Duncan suggests, "Let's look in this large room first. N4 on the map. Maybe we have two groups on opposite sides so nothing inside can scarper off. Looks like we'll have ta goo through the other room ta get ta the rest o' the ship."


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Good idea, Duncan," Yoromishtali says. "I'll signal when we're ready then you call when to open the doors." He heads towards the north door. Giving a nod to the others with him, he comms the group, "Ready."


Duncan and Yoro coordinate their efforts to open both doors to the northern room. Upon opening the doors, a stale, unpleasant odor issues forth.

Unlike most of the areas you have explored so far aboard this vessel, the room is completely unlit.

You'll need to move in to further explore this area. Place your tokens anywhere within the room (N4 on the map).

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Sevens waits until Yoro and Duncan have coordinated their efforts to open the northern door to peer into the dark room, their eyes adjusting to the lack of light as they scan the room for, well, anything.

As an Android, Sevens has both Low-Light and Darkvision

Perception Check: 1d20 + 6 ⇒ (5) + 6 = 11

Hmmm :/


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

With some minimal knowledge about the electrovores recalled, Chiaiese joins her team in an adjacent room. She moves to a corner to poke at the old junk, cautious for more critters.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Dunkin enters the room first, checking for traps. He keeps his semi-automatic in hand, covering those entering the room, ready to fire at anything hostile in the room. His eyes can see in spite of the darkness.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
This result is 23 if detecting traps. See trap spotter operative ability.


The room has several work benches within. There are various stains on the tables and floor, and broken glass and empty containers all around.

A dried out husk of a (former) humanoid creature lays on the floor. This corpse is wearing some sort of flight suit, and has clearly been here quite some time.

A quick search of the various cabinets and shelves turns up nothing of value and with those perception rolls, you would have found something if it was there!

DC 12 mysticism check:
This room was clearly a sophisticated technomagical lab in its heyday. Sadly, as noted, nothing of value remains in this room.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Well, I guess we're going through the other door in the corridor," Yoromishtali says. "I'm surprised the Azlanti didn't claim the body. It's strange to me to leave it here. They don't have to bury it, but I would expect them to take it back to Azlanti."

When everyone is ready, he'll attempt to open the door to the next room N6. If it opens he glances quickly from side to side through the door, before stepping into the room.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

Following behind everyone, Neap is not making much out of the ship besides its age. The appearance of natural electrical hazards are perhaps at the top of their concerns. The ecology on this planet is quite hostile in very creative ways. It would almost be enough to be appreciated, if they were not in immediate danger from it.
________________________________
Mysticism: 1d20 + 8 ⇒ (2) + 8 = 10


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Mysticism: 1d20 + 6 ⇒ (5) + 6 = 11 Not today!

Chiaiese kicks around but only finds dusty old junk, the purpose for which eludes her. She follows Yoro into the next room.


The door that Yoro is examining is emblazoned with a flaming trident.

DC 20 culture check:
This is likely some form of heraldry for a noble family.

I will allow everyone to position themselves before Yoro opens the door. Yoro, I already moved your token to the door.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Culture: 1d20 + 13 ⇒ (6) + 13 = 19 Too funny.

Chiaiese waits patiently for Yoro.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Culture: 1d20 + 5 ⇒ (6) + 5 = 11

Yoromishtali looks at the emblem then attempts to open the door.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Sevens makes sure to capture an image of the door and its emblem with their datapad before moving to provide cover with their laser rifle.

Having some trouble with my token, attempting to be behind Yoro to provide shooting cover


This large chamber appears to have been luxurious
accommodations for a single occupant, with a single large
bunk in the northwest and a desk of smooth metal to the
east. Standing upright near the desk is a trident. The trident
balances on the end of its haft and glows with white flames.

There is an occupant within this room. It appears to be robotic in nature. This robot resembles a broad-chested
humanoid with four arms, tracked wheels in place of
feet, and a blank faceplate containing only a single eye and a
metal grill that resembles a full, curving mustache.

The robot speaks.

If you speak Azlanti:
"You have been told to keep out! You are out of warnings!"

It attacks.

Bold may go. Round 1.

1. Sevens
2. Enemy Black
3. Duncan
4. Thak
5. Chiaiese
6. Neap
7. Yoro

GM stuff:
Thak: 1d20 + 2 ⇒ (14) + 2 = 16
Neap: 1d20 + 2 ⇒ (7) + 2 = 9
Sevens: 1d20 + 6 ⇒ (12) + 6 = 18
Duncan: 1d20 + 3 ⇒ (14) + 3 = 17
Chiaiese: 1d20 + 1 ⇒ (15) + 1 = 16
Yoromishtali: 1d20 + 1 ⇒ (6) + 1 = 7
enemy black: 1d20 + 4 ⇒ (13) + 4 = 17


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Mysticism: 1d20 + 3 ⇒ (2) + 3 = 5
Culture: 1d20 + 8 ⇒ (3) + 8 = 11

Duncan can do no better than his allies in figuring out some of the features of the rooms.

As the fight begins, Duncan responds to the robot's statement,

Azlanti:
Check your facial recognition programs. Never mind, we'll reprogram you.


Moving forward to keep things moving. Sevens can still go this round.

The robot begins to fire some sort of laser weapon at Yoro.

to hit: 1d20 + 12 ⇒ (8) + 12 = 20
damage, F: 1d8 + 3 ⇒ (6) + 3 = 9

Bold may go. Round 1.

1. Sevens
2. Enemy Black
3. Duncan
4. Thak
5. Chiaiese
6. Neap
7. Yoro (-9)


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Yoromishtali's scream is brief as he gets shot by the laser. He hurries into the room, moving alongside the wall to make it easier for his companions to engage. Seeing the metallic body of his opponent, he knows his doshko probably won't do as much damage to it compared to muscle and sinew. The wheeled base will make tripping or knocking it prone more difficult.

Yoromishtali opens his attacks with a high cut, used for attacking an opponent's head.

Round 1
Move action: move 30'
Standard action: Doshko attack

Doshko vs KAC: 1d20 + 6 ⇒ (4) + 6 = 10
Slashing Damage if needed: 1d12 + 3 + 3 ⇒ (3) + 3 + 3 = 9


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Duncan draws his sword cane and advances into the room from the north and jumps on what appears to be a bed to flank the robot with Yoro. He sets his gadgets flashing and a klaxon sounds.

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 2 + target is flat-footed against the attack (-2 to AC).

Sword Cane, vs KAC, flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage, P: 1d4 + 1 ⇒ (2) + 1 = 3

He stabs at the robot, hoping his sword might cause some shorts if it can get to the underlying circuitry.

"Let's see how gooud yar at multi-tasking, ya crate o' boults!"

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Sevens isn't sure what they expected, but the strange robot wasn't it, nor the fact that it was still operating well enough to go from curiosity to danger in a moment.

Rather than respond in the Azlanti language, Sevens shifts to the side and brings up their rifle and takes a shot.

Laser Rifle vs KAC: 1d20 + 3 ⇒ (2) + 3 = 5

This is what I get for forgetting to post :/


Duncan lands a stab on the robot, but Yoro and Sevens can't find the mark.

Thak, Chiaiese, and Neap may go.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

With the unlucky attacks by her teammates, Chiaiese finds her angle through the open door into the room beyond and shoots her finger at the robot.

Magic Missile: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9


Chiaiese's magic is effective against the robot, as is Duncan's tricky maneuvering. It calls out "it is strictly illegal for alien beings to use any sort of magic. Prepare for a thrashing!"

Waiting for Neap and Thak. I do know that Thak has had a crazy couple of weeks with the local 4H-fair and Gen Con (Thak's player is a local friend of mine). I'm sure we'll be solidly back in business with posting soon.


Stellifera L3 • E/KAC 14/14 •SP 14/28 •HP 26(28)/20(22) •RP 5/5

The fight in motion, Neap moves to assess it, going back to familiar tactics rather than testing something new. A discarded and aged metallic part from the console lifted up and hurled itself at the robot.
______________________________
TK Projectile: 1d20 + 3 ⇒ (17) + 3 = 20, Damage: 1d6 ⇒ 4

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Sorry for the extended silence... again... the local 4-h fair ate a big chunk out of my life for credit card terminal tech support, then we went off to Gen Con right after that, and just returned from a familiy jaunt to our favorite regional amusement park. No more travel for a few weeks!! YES!!!

------------------------

Earlier…
Thak spends an RP to recover stamina to full.

------------------------

At the door...
Thak looks at the trident emblem on the door.
Culture DC 20: 1d20 + 5 ⇒ (7) + 5 = 12

Trident… hmm… that seafood restaurant back on Absalom had a trident in their logo. And there was one on the wall behind the table. Yeah, that was the night Nip and I went for dinner after the concert… and then we went…oh…

He squeezes his eyes shut and smiles contentedly for no apparent reason. Hearing the door sqeal open, he jumps and mentally rejoins the moment.

“Nope, I don’t have anything on this. The trident, I mean. Thought I did, but… never mind.”

------------------------

And then the shooting started!
When shots are fired, he darts into the room and lines up on the robot, but changes his plan when he sees Yoro’s newly acquired laser burn.

“Smack the robot, Yoro!! Take it down!”

Move to get into the room.
Standard to give Yoro an Inspiring Boost for 9 stamina points.


Neap's magic is annoyingly effective against the robot. He continues to communicate an air of superiority. "Soon you will feel a painful death. Of course, should you immediately surrender, you might only have a slow death while toiling away in the thasteron mines on Exegol-2."

The robot lashes out at Duncan.

to hit: 1d20 + 9 ⇒ (6) + 9 = 15
damage, B: 1d6 + 5 ⇒ (3) + 5 = 8

Hit!

Changed the order just a little to make this easier. Bold may go. Round 2.

1. Enemy black (-18)
2. Sevens
3. Duncan (-8)
4. Thak
5. Chiaiese
6. Neap
7. Yoro

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

“I never heard a more talkative robot in my life.”

First shot
Pulsecaster vs Robot EAC: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Electrical

Second shot
Pulsecaster vs Robot EAC: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Electrical

Still distracted by the memories of his date on Absalom Station, Thak's shots go wide.

He shakes his head and tries to refocus for next round.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 2 + target is flat-footed against the attack (-2 to AC).
Sword Cane, vs KAC, flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage, P: 1d4 + 1 ⇒ (2) + 1 = 3

Duncan swears as he feels the laser burn his torso. "Ach! Ya oil leakin', trash-talkin' calculator! Yer gonna spend yer days as back-up parts fer a fauoorkin' trash coompacter!"

As he speaks, his gadgets begin flashing in unison, gradually changing color from green to red. The robot seems almost mesmirized by the display. Duncan takes advantage and feints, stabs, and laughs as the sword elicits a few more sparks.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

"Yeah Thak! Let's do it Duncan!" Yoromisthali says, invigorated by Thak's encouragement. He takes a breath then swings his doshko at his opponent's torso.

Round 2
Standard action: Doshko attack, flanking (+2)
Move action: none
+9 temporary stamina points

Doshko vs KAC: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Slashing Damage if needed: 1d12 + 3 + 3 ⇒ (3) + 3 + 3 = 9

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Sevens can feel their jaw clench as once again the shot goes wide; calibrations be damned, they might need to replace the whole weapon at this rate.

But with little other options available, Sevens shuffles to the side and brings their rifle to bear and fires again.

Laser Rifle vs KAC: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

The idea of toiling makes Chiaiese perspire, which makes her face shiny, and she hates that.

She charges into the room, sword held high to bring crashing down on the robot's head.

"Stick this in your Exogel-2!"

Stunt and Strike (EX):
You can perform skillful stunts while going on the offensive. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with any weapon you’re wielding and are proficient with, even a weapon with the unwieldy property or that requires a full action to make a single attack. Just before making your attack, attempt a skill check with one skill that you have Skill Focus with (DC = 20 + your target’s CR). If you succeed at the check, the target is flatfooted against attacks you make using this ability. At any point during the full action, you can also trigger one stunt that you know. The stunt must match the skill you are using for the stunt and strike attack. At 7th level, you can perform two stunts you know. If the stunts use different skills, you must attempt both skill checks, and if either fails, your target is not flat-footed. If a stunt allows a saving throw, its DC is equal to 10 + half your operative level + your Dexterity modifier.
**Computers Stunt: Dirty Trick Whenever you attempt a Computers check as part of your stunt and strike and succeed, you can cause the target to gain one of the following conditions until the start of your next turn instead of the flat-footed condition: deafened, off-target, shaken, or sickened (your choice).

Computers: 1d20 + 14 ⇒ (15) + 14 = 29 don't know if robots can be sickened or shaken, so I'll choose off-target
Attack: 1d20 + 1 ⇒ (2) + 1 = 3 welp


Sevens and Duncan hit the robot. "The empire will NOT be having this! This is your last chance to surrender!"

Neap may go.


Though the robot has clearly taken a fair amount of battering from all of you, it fights on. "You may destroy me, but the empire will never die! Justice will prevail!"

With that, it strikes out at Yoro.

to hit: 1d20 + 9 ⇒ (13) + 9 = 22
damage, B: 1d6 + 5 ⇒ (2) + 5 = 7
Hit!

Neap may still take their round 2 turn. Bold may go. Round 3.

1. Enemy black (-28)
2. Sevens
3. Duncan (-8)
4. Thak
5. Chiaiese
6. Neap
7. Yoro (-7)


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Trick Attack, Engineering using gadgets: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34 [DC = 20 + target's CR]
Success = Trick Attack Damage: 1d4 ⇒ 2 + target is flat-footed against the attack (-2 to AC).
Sword Cane, vs KAC: 1d20 + 3 ⇒ (14) + 3 = 17
Damage, P: 1d4 + 1 ⇒ (2) + 1 = 3

Duncan's distraction gadgets shift with random white light flashes going off like camera flashes at a celebrity red carpet walk. It seems to be effective. Evidently, the robot's operating system prioritizes such events as potentially significant, so it's busy trying to evaluate the situation as Duncan's sword cane finds another opening to exploit.

"We ARE justice prevailin', ya idjit! This is fer Cedona!"

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Pulsecaster vs Robot EAC: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Electrical

Pulsecaster vs Robot EAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Electrical

Thak squeezes off two shots, neither of which come vaguely close to hitting.

“C'mon, Thak! Head in the game!”

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