The Border and Hedges

Game Master Iadel

Dice-rolling thread for a Fate Condensed solo game


1 to 50 of 450 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Random phrase: 1d171 ⇒ 201d171 ⇒ 88
Result: “Begin Intuition”


A Rapport roll for each PC:
Caythe: Rapport (+2): 4d3 - 8 + 2 ⇒ (1, 1, 3, 3) - 8 + 2 = 2
Travas: Rapport (+1): 4d3 - 8 + 1 ⇒ (2, 1, 3, 2) - 8 + 1 = 1
Elodie: Rapport (+1): 4d3 - 8 + 1 ⇒ (1, 1, 1, 1) - 8 + 1 = -3


Travas using magic to assist (create advantage), difficulty Fair (+2) Lore (+3): 4d3 - 8 + 3 ⇒ (1, 3, 2, 1) - 8 + 3 = 2

Result: Tie (Travas will take 1 point of mental stress)


Caythe attempting to persuade the farmers to ignore any provocation, difficulty Fair (+2): Rapport (+2), with +2 from free invoke: 4d3 - 8 + 2 + 2 ⇒ (3, 2, 2, 2) - 8 + 2 + 2 = 5

Result: Success with style


Caythe attempting to discourage the hunters, difficulty Good (+3): Rapport (+2), with +2 from boost: 4d3 - 8 + 2 + 2 ⇒ (2, 2, 2, 2) - 8 + 2 + 2 = 4

Result: Success


A roll for getting the house ready, difficulty Good (+3) to make selected rooms presentable: Caythe’s Academics (+4) with +1 from teamwork with Travas: 4d3 - 8 + 5 ⇒ (3, 2, 3, 3) - 8 + 5 = 8

Result: Success with style


Will they try to persuade the Marquis to trust and confide in them, or aim to be overlooked and taken for granted?

Will Caythe argue for aiming to be trusted? (50% probability of Yes)
Decision: 1d100 ⇒ 72

Will Elodie argue for aiming to be trusted? (65% probability of Yes)
Decision: 1d100 ⇒ 55

Will Travas argue for aiming to be trusted? (75% probability of Yes)
Decision: 1d100 ⇒ 1


Caythe using magic to assist (create advantage), difficulty Fair (+2) Lore (+3): 4d3 - 8 + 3 ⇒ (1, 1, 3, 1) - 8 + 3 = 1


Travas attempting to gain intuitive insight into the Marquis’s emotions, difficulty Great (+4), with +2 from Caythe’s assistance, +2 from invoking “Begin Intuition” aspect Empathy (+4): 4d3 - 8 + 4 + 2 + 2 ⇒ (1, 2, 1, 3) - 8 + 4 + 2 + 2 = 7


Travas making an early start at building an emotional connection with the Marquis, difficulty Great (+4), with +2 from the boost and +2 from a Fate point (invoking “Lured by Secrets”): Rapport (+1): 4d3 - 8 + 1 + 2 + 2 ⇒ (3, 2, 2, 2) - 8 + 1 + 2 + 2 = 6


Random phrase: 1d171 ⇒ 301d171 ⇒ 28
Result: “Communicate Concealment”


How favourably does each PC now view the Marquis?
Caythe: 4d3 - 8 - 2 ⇒ (3, 3, 2, 1) - 8 - 2 = -1
Elodie: 4d3 - 8 ⇒ (1, 1, 1, 2) - 8 = -3
Travas: 4d3 - 8 ⇒ (3, 3, 2, 1) - 8 = 1


Caythe altering the borrowed suit, difficulty Fair (+2) Crafts (+1): 4d3 - 8 + 1 ⇒ (1, 2, 1, 1) - 8 + 1 = -2


Does Travas sense Sir Erik’s magic? Difficulty Great (+4) Lore (+3): 4d3 - 8 + 3 ⇒ (2, 3, 2, 2) - 8 + 3 = 4

Travas hiding his reaction: Deceive (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 2, 1, 3) - 8 + 3 + 2 = 4

Does Erik notice Travas’s reaction? (There’s a boost from the tie above.) Notice (+2): 4d3 - 8 + 2 + 2 ⇒ (2, 2, 2, 3) - 8 + 2 + 2 = 5

Erik hiding his noticing: Deceive (+4): 4d3 - 8 + 4 ⇒ (1, 2, 2, 2) - 8 + 4 = 3

Does Travas notice Erik noticing? Notice (+2): 4d3 - 8 + 2 ⇒ (3, 2, 2, 2) - 8 + 2 = 3

Does Caythe notice Travas’s reaction? Notice (+1): 4d3 - 8 + 1 ⇒ (2, 3, 3, 1) - 8 + 1 = 2


Erik’s introduction: Deceive (+4): 4d3 - 8 + 4 ⇒ (1, 2, 2, 1) - 8 + 4 = 2

Travas’s impression: Empathy (+4): 4d3 - 8 + 4 ⇒ (3, 3, 1, 3) - 8 + 4 = 6
Elodie’s impression: Empathy (+0): 4d3 - 8 + 0 ⇒ (3, 3, 2, 3) - 8 + 0 = 3
Caythe’s impression: Empathy (+1): 4d3 - 8 + 1 ⇒ (3, 3, 3, 3) - 8 + 1 = 5


Caythe trying to be ignored while serving dinner, difficulty Good (+3), rolling with +2 from stunt and +2 from boost: Deceive (+3): 4d3 - 8 + 3 + 2 + 2 ⇒ (1, 3, 2, 3) - 8 + 3 + 2 + 2 = 8

Caythe reading Erik’s mood and motivation: Empathy (+1): 4d3 - 8 + 1 ⇒ (1, 2, 2, 3) - 8 + 1 = 1
Caythe reading Amayla’s mood and motivation: Empathy (+1): 4d3 - 8 + 1 ⇒ (1, 3, 1, 3) - 8 + 1 = 1
Caythe reading Rosa’s mood and motivation: Empathy (+1): 4d3 - 8 + 1 ⇒ (3, 2, 3, 2) - 8 + 1 = 3
Caythe reading Lucian’s mood and motivation: Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 3, 3, 2) - 8 + 1 = 3


Travas’s plan for the evening:

Plan 1: Search the guests’ luggage (1-33)
Plan 2: Hide in an adjoining empty bedroom (34-66)
Plan 3: Befriend the guests’ servants (67-100)

Choosing a plan: 1d100 ⇒ 5


Elodie’s plan:

Plan 1: “Confide” in Lucian (1-60)
Plan 2: Warn the Marquis (61-100)

Choosing a plan: 1d100 ⇒ 24


Elodie “confiding” in Lucian (and invoking the “Communicate Concealment” aspect): Deceive (+4): 4d3 - 8 + 4 + 2 ⇒ (2, 3, 2, 3) - 8 + 4 + 2 = 8

Lucian: Empathy (+3): 4d3 - 8 + 3 ⇒ (1, 3, 2, 3) - 8 + 3 = 4


Travas searching the guests’ luggage (and spending a Fate point), difficulty Fair (+2): Burglary (+4): 4d3 - 8 + 2 + 2 ⇒ (3, 2, 2, 3) - 8 + 2 + 2 = 6


Caythe trying to build a bond with the guests’ servants, difficulty Average (+1): Empathy (+1): 4d3 - 8 + 1 ⇒ (3, 2, 1, 2) - 8 + 1 = 1


Does Caythe decide to keep watch? (60% probability of Yes)
Decision: 1d100 ⇒ 63

Does Caythe try to give a hinted warning? (60% probability of Yes)
Decision: 1d100 ⇒ 100

Caythe: Stealth (+1): 4d3 - 8 + 1 ⇒ (1, 2, 3, 1) - 8 + 1 = 0
Lucian: Notice (+1): 4d3 - 8 + 1 ⇒ (3, 2, 1, 3) - 8 + 1 = 2
Caythe invoking an aspect and spending a Fate point to reroll: Stealth (+1): 4d3 - 8 + 1 ⇒ (3, 2, 3, 2) - 8 + 1 = 3


Random phrase: 1d171 ⇒ 371d171 ⇒ 53
Result: “Confuse Emotion”


Stevanas trying to unsettle the Marquis, invoking “Confuse emotion” Provoke (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 1, 3, 1) - 8 + 3 + 2 = 4

Is the Marquis affected? Will (+0): 4d3 - 8 ⇒ (1, 2, 2, 3) - 8 = 0

Stevanas using magic to improve his own ability to read the Marquis’s emotions (create advantage), difficulty Fair (+2) Lore (+4): 4d3 - 8 + 4 ⇒ (2, 1, 2, 3) - 8 + 4 = 4

Stevanas trying to to gain intuitive insight into the Marquis’s emotions, difficulty Great (+4), with +2 from invoking the advantage Empathy (+2): 4d3 - 8 + 2 + 2 ⇒ (2, 2, 3, 1) - 8 + 2 + 2 = 4

Stevanas concealing his reaction: Deceive (+2): 4d3 - 8 + 2 ⇒ (3, 3, 2, 1) - 8 + 2 = 3
Travas’s impression: Empathy (+4): 4d3 - 8 + 4 ⇒ (3, 3, 3, 1) - 8 + 4 = 6
Elodie’s impression: Empathy (+0): 4d3 - 8 + 0 ⇒ (3, 2, 3, 1) - 8 + 0 = 1
Caythe’s impression: Empathy (+1): 4d3 - 8 + 1 ⇒ (3, 3, 3, 3) - 8 + 1 = 5

Does Travas sense Stevanas’s magic? Difficulty Great (+4) Lore (+3): 4d3 - 8 + 3 ⇒ (2, 1, 3, 3) - 8 + 3 = 4


Random phrase: 1d171 ⇒ 161d171 ⇒ 125
Result: “Avoid Power”


Do they think they should warn the Marquis?

Caythe: (50% probability of Yes)
Decision: 1d100 ⇒ 43

Elodie: (40% probability of Yes)
Decision: 1d100 ⇒ 67

Travas: (60% probability of Yes)
Decision: 1d100 ⇒ 21


Should they try to keep watch over the Marquis as much as possible?

Caythe: (60% probability of Yes)
Decision: 1d100 ⇒ 67

Elodie: (40% probability of Yes)
Decision: 1d100 ⇒ 72

Travas: (80% probability of Yes)
Decision: 1d100 ⇒ 17


Does Travas decide to read Sir Erik’s mail? (50% probability of Yes)
Decision: 1d100 ⇒ 27

Does Caythe decide to re-test the magical resistance? (50% probability of Yes)
Decision: 1d100 ⇒ 37


Travas gauging the Marquis’s current state of mind:
Marquis: Deceive (+1): 4d3 - 8 + 1 ⇒ (1, 2, 1, 3) - 8 + 1 = 0
Travas: Empathy (+4): 4d3 - 8 + 4 ⇒ (1, 3, 3, 1) - 8 + 4 = 4

Travas persuading the Marquis to take the danger seriously (with a free invoke from the success above):
Marquis: Will (+0): 4d3 - 8 ⇒ (3, 1, 1, 1) - 8 = -2
Travas: Rapport (+1): 4d3 - 8 + 1 + 2 ⇒ (1, 1, 1, 1) - 8 + 1 + 2 = -1


Travas opening Sir Erik’s mail, difficulty Fair (+2): Burglary (+2): 4d3 - 8 + 2 ⇒ (3, 3, 2, 2) - 8 + 2 = 4

Stevanas: Empathy (+2): 4d3 - 8 + 2 ⇒ (3, 1, 1, 2) - 8 + 2 = 1
Elodie, performing perfectly ordinary housemaid’s duties in a noisy and clumsy fashion: Deceive (+4): 4d3 - 8 + 4 ⇒ (1, 2, 2, 2) - 8 + 4 = 3

Stevanas: Perception (+1): 4d3 - 8 + 1 ⇒ (3, 3, 1, 3) - 8 + 1 = 3
Elodie, being stealthy with a +2 bonus from being shadowy and insubstantial: Stealth (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 3, 1, 1) - 8 + 3 + 2 = 3
Elodie, spending a Fate point to reroll (invoking ‘Limitless Curiosity’ aspect): Stealth (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 3, 2, 3) - 8 + 3 + 2 = 7


Elodie, deciphering the conversation (with a boost from being in the perfect position to overhear), difficulty Good (+3): Empathy (+0): 4d3 - 8 + 2 ⇒ (3, 1, 2, 2) - 8 + 2 = 2


The “gamekeeper”: Stealth (+2): 4d3 - 8 + 2 ⇒ (1, 1, 3, 3) - 8 + 2 = 2
Travas: Notice (+2): 4d3 - 8 + 2 ⇒ (2, 3, 3, 3) - 8 + 2 = 5
The Marquis: Notice (+1): 4d3 - 8 + 1 ⇒ (1, 1, 1, 1) - 8 + 1 = -3
Caythe: Notice (+1): 4d3 - 8 + 1 ⇒ (1, 1, 1, 1) - 8 + 1 = -3
Elodie: Notice (+1): 4d3 - 8 + 1 ⇒ (3, 3, 2, 1) - 8 + 1 = 2


Elodie and Caythe, using teamwork for Stealth: Stealth (+3 +1): 4d3 - 8 + 4 ⇒ (1, 3, 2, 2) - 8 + 4 = 4
The “gamekeeper”: Notice (+1): 4d3 - 8 + 1 ⇒ (2, 2, 3, 3) - 8 + 1 = 3
Travas: Notice (+2): 4d3 - 8 + 2 ⇒ (3, 2, 2, 1) - 8 + 2 = 2
The Marquis: Notice (+1): 4d3 - 8 + 1 ⇒ (3, 3, 2, 2) - 8 + 1 = 3


Travas, persuading the Marquis to take cover: Rapport (+1): 4d3 - 8 + 1 ⇒ (3, 2, 1, 2) - 8 + 1 = 1
The Marquis: Will (+0): 4d3 - 8 ⇒ (2, 1, 3, 1) - 8 = -1


The “gamekeeper” attempting to intimidate Travas: Provoke (+1): 4d3 - 8 + 1 ⇒ (2, 3, 3, 1) - 8 + 1 = 2
Travas: Will (+1): 4d3 - 8 + 1 ⇒ (2, 3, 2, 3) - 8 + 1 = 3


The “gamekeeper” attempting to club Travas: Fight (+3): 4d3 - 8 + 3 ⇒ (1, 2, 1, 1) - 8 + 3 = 0
Travas dodging, invoking boost: Athletics (+0): 4d3 - 8 + 2 ⇒ (3, 1, 3, 1) - 8 + 2 = 2


Elodie attempting to take the shotgun, invoking boost: Fight (+2): 4d3 - 8 + 2 + 2 ⇒ (2, 1, 3, 3) - 8 + 2 + 2 = 5
The “gamekeeper” defending and spending a Fate point (invoking aspect): Fight (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 3, 2, 2) - 8 + 3 + 2 = 6


Caythe throwing heavy branch to Travas, spending Fate point (invoking aspect), difficulty (to get it near him) Mediocre (+0): Fight (+0): 4d3 - 8 + 2 ⇒ (2, 2, 2, 1) - 8 + 2 = 1


Travas, aiming for the gamekeeper’s right arm: Fight (+0): 4d3 - 8 ⇒ (3, 3, 3, 1) - 8 = 2
The “gamekeeper” defending and spending a Fate point (invoking aspect): Fight (+3): 4d3 - 8 + 3 + 2 ⇒ (2, 2, 2, 1) - 8 + 3 + 2 = 4


The “gamekeeper” attempting to push Elodie away: Fight (+3): 4d3 - 8 + 3 ⇒ (3, 1, 1, 1) - 8 + 3 = 1
Elodie resisting: Fight (+2): 4d3 - 8 + 2 ⇒ (3, 1, 2, 1) - 8 + 2 = 1


Elodie attempting to punch the “gamekeeper”: Fight (+2): 4d3 - 8 + 2 ⇒ (1, 1, 1, 1) - 8 + 2 = -2
The “gamekeeper” defending and invoking boost: Fight (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 3, 2, 1) - 8 + 3 + 2 = 6


Travas, aiming for the gamekeeper’s right arm: Fight (+0): 4d3 - 8 ⇒ (3, 2, 1, 2) - 8 = 0
The “gamekeeper” defending and spending a Fate point (invoking aspect): Fight (+3): 4d3 - 8 + 3 + 2 ⇒ (1, 3, 1, 2) - 8 + 3 + 2 = 4


Caythe, trying to distract the gamekeeper, spending at Fate point (invoking aspect): Deceive (+3): 4d3 - 8 + 3 + 2 ⇒ (3, 1, 2, 1) - 8 + 3 + 2 = 4
The “gamekeeper”: Empathy (+0): 4d3 - 8 ⇒ (2, 1, 2, 2) - 8 = -1


The Marquis, to overcome panic and assist, difficulty Fair (+2): Will (+0): 4d3 - 8 ⇒ (3, 3, 3, 2) - 8 = 3


The Marquis, attempting to surrender convincingly, difficulty Mediocre (+0): Rapport (+2): 4d3 - 8 + 2 ⇒ (3, 3, 1, 3) - 8 + 2 = 4


Travas: Empathy (+4): 4d3 - 8 + 4 ⇒ (1, 3, 3, 3) - 8 + 4 = 6
Elodie: Empathy (+0): 4d3 - 8 + 0 ⇒ (1, 3, 2, 1) - 8 + 0 = -1
Caythe: Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 2, 1, 1) - 8 + 1 = -1


Elodie, creating an illusion Lore (+3): 4d3 - 8 + 3 ⇒ (2, 2, 2, 3) - 8 + 3 = 4
The “gamekeeper”: Will (+0): 4d3 - 8 ⇒ (2, 2, 3, 2) - 8 = 1
Caythe: Will (+2): 4d3 - 8 + 2 ⇒ (2, 3, 1, 1) - 8 + 2 = 1


Elodie again attempting to take the shotgun, invoking two boosts: Fight (+2): 4d3 - 8 + 2 + 2 + 2 ⇒ (1, 1, 2, 3) - 8 + 2 + 2 + 2 = 5
The “gamekeeper” defending: Fight (+3): 4d3 - 8 + 3 ⇒ (3, 3, 1, 2) - 8 + 3 = 4


A snap decision: Take the “gamekeeper” captive? (Alternative: tell him to leave.)

Caythe: (50% probability of Yes)
Decision: 1d100 ⇒ 13

Elodie: (60% probability of Yes)
Decision: 1d100 ⇒ 50

Travas: (60% probability of Yes)
Decision: 1d100 ⇒ 40


Elodie, explaining the voices: Deceive (+4): 4d3 - 8 + 4 ⇒ (1, 2, 1, 2) - 8 + 4 = 2
The Marquis: Empathy (+1): 4d3 - 8 + 1 ⇒ (1, 1, 3, 1) - 8 + 1 = -1
The “gamekeeper”: Empathy (+0): 4d3 - 8 ⇒ (3, 3, 1, 2) - 8 = 1
Caythe: Empathy (+1): 4d3 - 8 + 1 ⇒ (2, 1, 3, 3) - 8 + 1 = 2

1 to 50 of 450 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Border and Hedges All Messageboards

Want to post a reply? Sign in.