| GM Valen |
As the party travels through the tunnels (in either direction), you see additional markings lining these stone passages.
Please place your tokens where you wish to go, either at area "A" or "B".
You may attempt a DC 16 Survival check to Sense Direction. If successful, you may open the spoiler below:
You may attempt a DC 16 Survival check to Sense Direction. If successful, you may open the spoiler below:
| Merisiel Kyratári |
"Always go clockwise so you don't get lost, they teach you that in rogue school! And R is for Reverse. Wait, or is it L is for Leave? Eugh, I forget. This way!" Meris hisses and then begins to sneak forward.
Survival: 1d20 + 9 ⇒ (8) + 9 = 17
"Oooh, lookit! This little cave is right under our beds. Lovely thought, isn't it?"
| Seelah Soup |
"Looks like someone was planning a surprise for us while we slept!"
Seelah will follow Meris, trusting her sense of direction as well as trapfinding skills.
| GM Valen |
Arriving a cross-roads of sorts amidst the tunnels (area "A" on the Map), the party finds a series of small handholds cut in the wall, which lead upward. A trap door lies shut overhead.
Beyond the way you came, tunnels lead off to the east and another, filled with fungi, turns to the southwest.
The way you came, east, southwest, or up? Which way, Pathfinders?
| Seelah Soup |
"Can someone with a good sense of direction tell where that trap door may lead?"
Seelah will vote to continue in this corridor to the southeast, keeping an eye on the fungus.
Jirelle Drenchport
|
Survival untrained: 1d20 + 1 ⇒ (16) + 1 = 17
Jirelle counts her paces and looks around as they reach the trapdoor.
"I think this is goes into Greeleep's hut, that halfing Valet, what have they been up to?"
She thinks for a moment before continuing.
"I suggest that we continue investigating before revealing our hand"
She starts cautiously moving east, looking around for danger.
| GM Valen |
Proceeding through the eastward tunnels, you chance upon a small alcove. Within it is a large, flat-topped rock littered with empty and broken vials, large ingestion capsules, and implements of the alchemical trade as well as a mug lying next to some humanoid remains.
Several vats of chemicals are stacked in the corner, most bearing labels written in hobgoblin. Two notches for torches are carved on the walls.
You may attempt a DC 24 Nature check to Recall Knowledge; if successful, open the spoiler below:
Lacking other food, a bulette might gnaw upon vegetable matter or even inanimate objects, although they don't gain actual nourishment from doing so, this need to feed being merely an extension of a deeply compelling instinct.
The alchemical items here can be salvaged for sale or use.
They are worth 1 Treasure Bundle.
You may attempt a second DC 20 Craft check to Identify Alchemy; if successful, you may open the spoiler below:
The venom constitutes Evidence that may persuade Eloqi.
| Seelah Soup |
Society: 1d20 + 7 ⇒ (13) + 7 = 20
"This was a halfling. There's more to be gleaned if someone knows more about nature than I do ..."
Crafting: 1d20 + 7 ⇒ (1) + 7 = 8
"Oh, wine!" Seelah inhales deeply. "Hints of oak, juniper ... smoky and dry ... late harvest, 4717 or 4718 ... highlands, probably Storval Plateau."
Seelah's transition to full-time sommelier is off to a rocky start.
Doktor Middens
|
Letting the others take a lead for a bit, Doktor Middens then pokes at the vats.
Craft: 1d20 + 13 ⇒ (4) + 13 = 17
There is a lower number and I will find it with my hero point
Craft: 1d20 + 13 ⇒ (16) + 13 = 29
Craft: 1d20 + 13 ⇒ (12) + 13 = 25
"Hmm. A lot of good things here. Including this Hunter Spider Venom. Like what was mixed with the land sharks. This will be useful for our arguments"
| GM Valen |
There was a secondary Nature check behind the Society spoiler.
A PC may still attempt the Nature check, but to keep us moving...
The party heads further south and spies another alcove dug from the earth. Here, a pile of several, unused torches lie at the base of a wooden ladder propped against the wall. The ladder ascends to a trapdoor above.
Map of underground tunnels now updated.
You notice the trapdoor must open into the floor of the hut of Artennod Raike, the prolocutor for the Aspis Consortium.
Where to? Back the way you came? Upwards? To area "B"?
| Seelah Soup |
| 1 person marked this as a favorite. |
If the ladder leads to the Aspis tents, Seelah will advocate removing or sabotaging the ladder, or otherwise making it difficult for them to access these tunnels (can the trap door be locked from the bottom?).
Also, we should check out area B and exit the way we came in.
| GM Valen |
(can the trap door be locked from the bottom?).
The door cannot be locked from the bottom, but it could be jammed or otherwise disabled.
Depending on what you have in mind, a skill check may be required.Also, we should check out area B and exit the way we came in.
Following rule of two: at least two PCs agree to a course of action before I move us along.
NibNok
|
NibNok is slowly coming out of his melancholy. Being unable to befriend and chat up folks really did a number on the budding (multiclassed into) bard.
"This is most certainly *not* an honest competition ..."
NibNok Society (T) for remains: 1d20 + 9 ⇒ (9) + 9 = 18
NibNok Nature (E) for follow up: 1d20 + 12 ⇒ (18) + 12 = 30
NibNok Crafting (T) for alchemy: 1d20 + 9 ⇒ (9) + 9 = 18
NibNok Survival (T) sense direction: 1d20 + 10 ⇒ (14) + 10 = 24
Sun Fire Boom Boom
|
Sun Fire Boom Boom speaks up
"Leave the trap door alone with cut through some rung."
"saw the ladder... saw the ladder..."
hums Sun Fire Boom quietly.
inspire competence: 1d20 + 14 ⇒ (13) + 14 = 27
1 circumstance bonus to do so, or whatever other sabotage if we want to do something else.
NibNok
|
NibNok finds himself humming along with Sun Fire and shakes his head till he stops. "I am a wizard ... I am refined ..." he mutters to himself. Wolfie shoots him a look and her tongue lolls at him in mirth.
NibNok
|
"Do we know where this opens? What if we placed a light spell in such a way that when the door opens it floods the area with light, possibly alerting us when somebody uses it?"
| GM Valen |
In the interest of keeping things moving...
Meris manages to shove a stone within the door, which she concludes should prevent it from being readily opened from above.
Deciding against heading upwards, the party heads further through the tunnels (to area B).
As you proceed through the tunnels, the musky odor permeating the air within the tunnels grows even more pungent. You then notice the tunnel ahead opening up into an expansive chamber where the stench is the thickest and clinging to the air.
Heavy drops of dark liquid seep through a stain in the earthen ceiling, and fall upon a slathering of dense, animal droppings that cover the chamber floor. A collection of large, roughly oval-shaped stones rest along the chamber’s western wall.
Perched atop the stones is a red-scaled kobold, who is shouting at a trio of giant ants. Around the kobold's neck are a pair of crude-looking charms: one is shaped like a bulette and the other is in the shape of ant.
Pictures of the creatures now revealed on Slides.
The kobold cries out in his native tongue.
Doktor Middens, Nature: 1d20 + 10 ⇒ (2) + 10 = 12
Jirelle, Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Meris, Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
NibNok, Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Seelah, Perception (Defend): 1d20 + 8 ⇒ (9) + 8 = 17
Sun Fire, Perception (Init): 1d20 + 9 ⇒ (14) + 9 = 23
Red, Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Blue, Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Green, Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Yellow, Perception: 1d20 + 7 ⇒ (11) + 7 = 18
CONFRONTATION BENEATH THE EARTH! - Round One Begins!
PCs in bold may act.
Meris
Kobold (red)
Ant (blue)
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)
| GM Valen |
The kobold squints its beady eyes and glares at the approaching elf.
Red, Perception to Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11
His anger intensifying, the kobold cries out in his native tongue.
"I warned you to stay back, Pathfinder! But, you didn't listen. You are no better than Raike and the others. You should have listened to me!"
Then, with a gesture and a series of hisses, he calls forth a powerful blast of pressurized water that threats to bludgeon Meris!
Ranged spell attack v Meris: 1d20 + 11 ⇒ (15) + 11 = 26
Damage bludgeoning: 3d6 ⇒ (3, 3, 2) = 8
One of the giant ants (blue) moves toward the injured Pathfinder and attempts to take her within its mandibles.
Stride
Melee mandibles v Meris: 1d20 + 11 ⇒ (2) + 11 = 13
Damage slashing plus grab: 1d8 + 4 ⇒ (6) + 4 = 10
Melee stinger v Meris: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage piercing plus giant ant venom: 1d6 + 4 ⇒ (2) + 4 = 6
However, the ant fails to make contact with the rogue.
CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!
PCs in bold may act.
Meris - 8 HP
Kobold (red)
Ant (blue)
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)
Sun Fire Boom Boom
|
Sun Fire Boom Boom sings
"The ants were very big
So we'll need bigger weapons than twigs
We'll squish them lots
connect the dots
and then we'll dance a jig"
lingering performance: 1d20 + 14 ⇒ (8) + 14 = 22
Success! 3 rounds of courage.
Sun Fire Boom Boom then tosses some rubble at the nearby ant.
telekinetic projectile: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
bludgeoning damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
INSPIRE COURAGE +1!!!
| GM Valen |
Sun Fire Boom Boom then tosses some rubble at the nearby ant.
The resulting blow cracks a portion of the ant's exoskeleton.
Another ant (yellow) moves toward the closest Pathfinder and attempts to take her within its mandibles.
Stride
Melee mandibles v Meris: 1d20 + 11 ⇒ (16) + 11 = 27
Damage slashing plus grab: 1d8 + 4 ⇒ (3) + 4 = 7
Grab action
It's mandibles clamp around the rogue!
CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 15 HP (grabbed)
Kobold (red)
Ant (blue) -12 HP
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)
| Seelah Soup |
Seelah will use her reaction to mitigate the damage to Meris, if she has a reaction before she takes her first turn. I think it's a GM call, but Seelah would have been Defending (and able to use Shield Block) so I would lobby in favor of it.
---
Seelah raises her shield and steps forward, striking at Blue.
Longsword: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing: 2d8 + 4 ⇒ (7, 2) + 4 = 13
Doktor Middens
|
Doktor Middens studies the Ant creatures
Recall knowledge, Nature: 1d20 + 10 ⇒ (16) + 10 = 26
He then pulls out a lesser alchemist fire and slots it in his alchemical cross bow. Assume that fire works and that the ants have no weaknesses. Otherwise will slot a flask of the weakness element
| GM Valen |
Seelah mitigates the ant's attack and strikes it.
Doktor Middens recognizes the attacking insects as giant ants, which have a venomous sting and strong mandibles that can carry off their prey.
No weaknesses.
Giant Ant Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 1d10 poison and enfeebled 2 (1 round); Stage 3 1d12 poison and enfeebled 3 (1 round)
Haul Away Single Action Requirements The giant ant has a Large or smaller creature grabbed; Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is encumbered if the grabbed creature is Medium or larger.
CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 12HP (grabbed)
Kobold (red)
Ant (blue) -26 HP
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)
Jirelle Drenchport
|
Once again always ready for danger, Jirelle drew her rapier as quick as thought.
Free action on initiative: Swaggering Initiative
She brushes past Meris and leaps over the head of the ant threatening her:
◈ Tumble Through
Tumble Through: 1d20 + 14 ⇒ (14) + 14 = 28
Hopefully that's a success and she gains panache
Once on the other side she raises her right arm and presents her dueling cape to the ants.
◈ Interact for Dueling Cape
This grants her a +1 circumstance bonus to AC and deception checks to feint until the start of her next turn
Finally she strikes the creature that she's flanking with Meris
◈ Strike - Rapier (Deadly d8, disarm, finesse)
Strike, status: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage (Magical piercing), precise strike, status: 2d6 + 2 + 3 + 1 ⇒ (1, 1) + 2 + 3 + 1 = 8
Deadly: 1d8 ⇒ 7
NibNok
|
"Keep me steady Wolfie!" NibNok hollers as he sits up and draws (interact action) a wand while still holding his staff in his other hand. He then uses it to send two magic missiles at the nearest ant (blue)
Two Action Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7
| GM Valen |
Hopefully that's a success and she gains panache
A crit success, in fact!
Jirelle stabs the giant ant (yellow)!
NibNok's magical bolt finishes one of the giant ants (blue)
Another giant ant (green) turns its attention to Jirelle.
Stride
Melee mandibles v Jirelle: 1d20 + 11 ⇒ (9) + 11 = 20
Damage slashing plus grab: 1d8 + 4 ⇒ (8) + 4 = 12
Grab action
CONFRONTATION BENEATH THE EARTH! - Round Two Begins!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 12HP (grabbed by yellow)
Kobold (red)
Ant (blue) -33 HP
Sun Fire Boom Boom
Ant (yellow) -8 HP
NibNok
Seelah
Jirelle (grabbed by green)
Doktor Middens
Ant (green)
| Merisiel Kyratári |
"Ha!" Meris stabbed at the Yellow bug when it grabbed her.
Readied attack on Yellow, before flanking: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Readied Damage, Piercing: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
Deadly if crit: 1d8 ⇒ 3
She tries slide her rapier through it's carapace and into something important but not-too-gooey.
First Attack on Yellow, flanking: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
First Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (2, 5) + 4 + 1 + (4, 3) = 19
Deadly if crit: 1d8 ⇒ 6
She tries to pull out her dagger in a flash of speed and stab it in the bug-eye (Quickdraw).
Flat check for manipulate action while grabbed: 1d20 ⇒ 11
Second Attack on Yellow, flanking: 1d20 + 14 + 1 - 4 ⇒ (19) + 14 + 1 - 4 = 30
Second Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (1, 2) + 4 + 1 + (5, 3) = 16
If it's dead, she moves out of sight from the kobold. If it's not, she attacks again.
Third Attack on Yellow, flanking: 1d20 + 14 + 1 - 4 - 4 ⇒ (10) + 14 + 1 - 4 - 4 = 17
Third Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (5, 2) + 4 + 1 + (6, 1) = 19
| GM Valen |
"Ha!" Meris stabbed at the Yellow bug when it grabbed her.
Merisiel slaughters the bug that grabbed her.
Critical hit!If it's dead, she moves out of sight from the kobold.
Stride x2
Map is updated.Redirecting attack to kobold.
She tries slide her rapier through it's carapace and into something important but not-too-gooey.
Her jab sticks only a scale.
The kobold reacts with a series of ancient hisses and gestures.
Meris, Will save (DC 21): 1d20 + 11 ⇒ (3) + 11 = 14
Meris is frightened 2
"If you do not leave me and my egg, then I will kill you and your companions if I must!"
He swipes a claw at the rogue!
Melee (claw): 1d20 + 11 ⇒ (8) + 11 = 19
Damage slashing: 1d6 + 7 ⇒ (6) + 7 = 13
Despite her unnatural fear, the rogue manages to avoid the kobold's strike.
CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 12 HP (frightened 2)
Kobold (red)
Sun Fire Boom Boom
Ant (yellow) -30+ HP
NibNok
Seelah
Jirelle (grabbed by green)
Doktor Middens
Ant (green)
| Seelah Soup |
Seelah will use her Champion's Reaction on Meris (resistance 7). She won't be able to make the Retributive Strike but the damage reduction will still go through.
Seelah will raise her shield, move forward, and strike the Green ant.
Longsword: 1d20 + 14 ⇒ (10) + 14 = 24 vs flank
Slashing: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Doktor Middens
|
With a quick move closer The Doktor considers his shot on the green ant
Devise a stratagem: 1d20 ⇒ 15 +15 for attack with Int
Thinking that should do the trick. he lets loose with a fiery bolt
Crossbow Damage: 2d8 ⇒ (6, 7) = 13
Strategic Strike Damage: 2d6 ⇒ (2, 5) = 7
Alchemical Energy: 1d6 ⇒ 3 Fire
NibNok
|
A force missile shoots forth from NibNok's wand of manifold missiles to strike the green ant as he shouts "Let's blast that kobold Wolfie!" to command Wolfie to move forward. Once in sight of the kobold, NibNok waves his staff and chants a casting of acid arrow at it!
Spell Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Acid Damage: 3d8 ⇒ (3, 1, 7) = 11 (double on crit)
Persistent Acid Damage: 1d6 ⇒ 1
Sun Fire Boom Boom
|
The lack of courage being added make Boom Boom sad :( Merisiel best buddy though.
Sun Fire Boom Boom double strides past the pillar and sings
"Stupid monsters gonna die, stupid monsters gonna fry"
Sing: 1d20 + 14 ⇒ (15) + 14 = 29
Goblin Song vs Will DC of both remaining foes.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
+1 Courage Lingers!!
| GM Valen |
Her jab sticks only a scale.The kobold reacts with a series of ancient hisses and gestures.
[dice=Meris, Will save (DC 21)]1d20+11
Meris is frightened 2** spoiler omitted **
He swipes a claw at the rogue!
I misread Meris' post, so I am granting Meris another round of actions this round, "erasing" the kobold's actions, and putting him on delay.
Seelah slashes the remaining giant ant with her blade! Doktor Middens finishes it with a fiery end.
Crit
NibNok's acid arrow fails to hit the scales of the kobold.
Sun Fire Boom Boom's song successfully annoys!
CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd REVISED!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 5 HP
Kobold (red) (Delaying, –1 status penalty to Perception checks and Will saves for 1 round)
Sun Fire Boom Boom
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green) - Many, many HP
| GM Valen |
Noting the goblin approaching him, the kobold reacts with a series of ancient hisses and gestures.
Sun Fire Boom Boom, Will save (DC 21): 1d20 + 7 ⇒ (20) + 7 = 27
"If you do not leave me and my egg, then I will kill you and your companions if I must!"
The kobold then backs up, moving behind the pile of smooth stones.
CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 5 HP
Sun Fire Boom Boom
NibNok
Seelah
Kobold (red) (–1 status penalty to Perception checks and Will saves for 1 round)
Jirelle
Doktor Middens
Jirelle Drenchport
|
"Can anyone understand it? Doktor?"
Jirelle bounds after the Kobold, moving with impressive grace and speed
I think she can get adjacent with a single stride, it's not completely clear if the square she's in is adjacent. If not replace the cape with a stride
◈ Stride
"Stop attacking us!" she shouts at the Kobold, hoping volume can make up for language. Needing to put an end to its spells though, she raises her cape and attempts an unbalancing finisher
◈ Interact for Dueling Cape
◈ Unbalancing Finisher - Rapier (Deadly d8, disarm, finesse)
Strike, status: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Damage (Magical piercing), precise strike, status: 2d6 + 2 + 3d6 + 1 ⇒ (6, 6) + 2 + (2, 2, 6) + 1 = 25
Deadly: 1d8 ⇒ 4
If that were to hit and deal damage, it would make the kobold flat-footed until the end of Jirelle's next turn
| GM Valen |
"Can anyone understand it? Doktor?"
Jirelle bounds after the Kobold, moving with impressive grace and speed
If that were to hit and deal damage, it would make the kobold flat-footed until the end of Jirelle's next turn
Alas, it is a miss.
CONFRONTATION BENEATH THE EARTH! - Round Three Begins!
INSPIRE COURAGE +1!!!
PCs in bold may act.
Meris - 5 HP
Sun Fire Boom Boom
NibNok
Seelah
Doktor Middens
Kobold (red) (–1 status penalty to Perception checks and Will saves for 1 round)
Jirelle
| Seelah Soup |
Seelah Strides twice and attempts to knock the kobold with the flat of her blade.
Longsword, Nonlethal: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Nonlethal: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Longsword, Nonlethal: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Nonlethal: 2d8 + 4 ⇒ (4, 4) + 4 = 12
Doktor Middens
|
In Common: "Wait, don't kill her. There are Eggs!"
In brief Doktor Middens will try to calm things down
Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10
That could go better so will use last hero point
Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10
But alas no
| GM Valen |
"Ahk!" cries the kobold as he is struck by the flat of Seelah's blade. "Greeleep surrender! Greeleep surrender!" he calls out in common. "Please, just don't hurt egg!"
You may recall that the name given to Raike's halfling valet was "Greeleep Muckfellow". This creature, however, is clearly a kobold.
If you accept his offer of surrender, then...COMBAT IS OVER.
Greeleep crouches down among a pile of oval-shaped stones.
| Seelah Soup |
"Greeleep, have you been disguised as a goblin? Or has someone been using your name?"
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Crafting: 1d20 + 7 ⇒ (12) + 7 = 19
Seelah sheathes her sword and offers to lay on hands the kobold if she tells the truth (and agrees not to attack us any more).
NibNok
|
NibNok quickly sheathes the wand to deactivate the remaining missiles, then holds his staff in a less threatening manner.
Nature (Expert) Recall Knowledge: 1d20 + 12 ⇒ (7) + 12 = 19
Crafting (Trained) to Identify Alchemy: 1d20 + 9 ⇒ (11) + 9 = 20
Survival (Trained) to Sense Direction: 1d20 + 10 ⇒ (20) + 10 = 30
"Hmm, halfling blood?" he says as he looks at the liquid ...