PAIZOCON 2021 - PLAY-BY-POST: PFS2 2-12: Snakes in the Grass (GM Lysle Kapp)(23 Challenge Points) (Inactive)

Game Master Lysle

Start Date: May 28, 2021

Maps & Slides


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Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom sings a happy song to bolster Middens nature check.

inspire competence: 1d20 + 14 ⇒ (5) + 14 = 19

+1


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

To help move us along, I have uncovered additional areas of the map and placed labels on a few of the uncovered areas.

As the party travels through the tunnels (in either direction), you see additional markings lining these stone passages.

Please place your tokens where you wish to go, either at area "A" or "B".

If a PC passes the area indicated as 1:

You may attempt a DC 16 Survival check to Sense Direction. If successful, you may open the spoiler below:
Spoiler:
You realize that this dug out area is below the location of your lodgings in central camp.

If a PC passes the area indicated as 2:

You may attempt a DC 16 Survival check to Sense Direction. If successful, you may open the spoiler below:
Spoiler:
You realize that this tunnel goes below the location of the Mess Hall.


"Always go clockwise so you don't get lost, they teach you that in rogue school! And R is for Reverse. Wait, or is it L is for Leave? Eugh, I forget. This way!" Meris hisses and then begins to sneak forward.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17

"Oooh, lookit! This little cave is right under our beds. Lovely thought, isn't it?"


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

"Looks like someone was planning a surprise for us while we slept!"

Seelah will follow Meris, trusting her sense of direction as well as trapfinding skills.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Arriving a cross-roads of sorts amidst the tunnels (area "A" on the Map), the party finds a series of small handholds cut in the wall, which lead upward. A trap door lies shut overhead.

Survival to Sense Direction (DC 16):
You notice the trapdoor must open into the floor of the hut of Greeleep Muckfellow, Raike's halfling valet.

Beyond the way you came, tunnels lead off to the east and another, filled with fungi, turns to the southwest.

The way you came, east, southwest, or up? Which way, Pathfinders?


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

"Can someone with a good sense of direction tell where that trap door may lead?"

Seelah will vote to continue in this corridor to the southeast, keeping an eye on the fungus.

Horizon Hunters

GG Medium Swashbuckler 5 (She/Her) | HP 68/68 | AC 22 (23 with buckler/cape) | F +11 R +13 W +10 | Perc +10 | Speed 30/40ft | Active Conditions:

Survival untrained: 1d20 + 1 ⇒ (16) + 1 = 17

Jirelle counts her paces and looks around as they reach the trapdoor.

"I think this is goes into Greeleep's hut, that halfing Valet, what have they been up to?"

She thinks for a moment before continuing.

"I suggest that we continue investigating before revealing our hand"

She starts cautiously moving east, looking around for danger.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom nods "East seems a good way to go next."


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Proceeding through the eastward tunnels, you chance upon a small alcove. Within it is a large, flat-topped rock littered with empty and broken vials, large ingestion capsules, and implements of the alchemical trade as well as a mug lying next to some humanoid remains.

Several vats of chemicals are stacked in the corner, most bearing labels written in hobgoblin. Two notches for torches are carved on the walls.

Society to Recall Knowledge (DC 14) re humanoid remains:
You identify the humanoid remains as halfling.

You may attempt a DC 24 Nature check to Recall Knowledge; if successful, open the spoiler below:

Spoiler:
You recall that, while bulettes will eat almost any living creature that they can catch within their vicious jaws, most of them have a particular fondness for the flesh of halflings or horses.

Lacking other food, a bulette might gnaw upon vegetable matter or even inanimate objects, although they don't gain actual nourishment from doing so, this need to feed being merely an extension of a deeply compelling instinct.


Craft check to Identify Alchemy (DC 20):
You confirm that the mug here contains trace amounts of an alchemical attractant consisting of humanoid blood and other substances.

The alchemical items here can be salvaged for sale or use.
They are worth 1 Treasure Bundle.

You may attempt a second DC 20 Craft check to Identify Alchemy; if successful, you may open the spoiler below:

Spoiler:
The vials contain hunting spider venom.
The venom constitutes Evidence that may persuade Eloqi.


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

Society: 1d20 + 7 ⇒ (13) + 7 = 20

"This was a halfling. There's more to be gleaned if someone knows more about nature than I do ..."

Crafting: 1d20 + 7 ⇒ (1) + 7 = 8

"Oh, wine!" Seelah inhales deeply. "Hints of oak, juniper ... smoky and dry ... late harvest, 4717 or 4718 ... highlands, probably Storval Plateau."

Seelah's transition to full-time sommelier is off to a rocky start.

Grand Archive

Male LG Gold Kobold Investigator 5 | HP 51/51| AC 21 | F: +8, R: +12, W: +12 | Perc: +12 | Speed 25ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions

Letting the others take a lead for a bit, Doktor Middens then pokes at the vats.

Craft: 1d20 + 13 ⇒ (4) + 13 = 17

There is a lower number and I will find it with my hero point

Craft: 1d20 + 13 ⇒ (16) + 13 = 29

Craft: 1d20 + 13 ⇒ (12) + 13 = 25

"Hmm. A lot of good things here. Including this Hunter Spider Venom. Like what was mixed with the land sharks. This will be useful for our arguments"


"Arguments? The only thing useful for my argument are these," Meris pats her knives lovingly.

"I'll keep sneaking around, if that's fine with everyone else." Meris says even as she slinks back into the shadows.


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

There was a secondary Nature check behind the Society spoiler.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Seelah Soup wrote:
There was a secondary Nature check behind the Society spoiler.

A PC may still attempt the Nature check, but to keep us moving...

The party heads further south and spies another alcove dug from the earth. Here, a pile of several, unused torches lie at the base of a wooden ladder propped against the wall. The ladder ascends to a trapdoor above.

Map of underground tunnels now updated.

Survival to Sense Direction (DC 16):

You notice the trapdoor must open into the floor of the hut of Artennod Raike, the prolocutor for the Aspis Consortium.

Where to? Back the way you came? Upwards? To area "B"?


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PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

If the ladder leads to the Aspis tents, Seelah will advocate removing or sabotaging the ladder, or otherwise making it difficult for them to access these tunnels (can the trap door be locked from the bottom?).

Also, we should check out area B and exit the way we came in.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Seelah Soup wrote:
(can the trap door be locked from the bottom?).

The door cannot be locked from the bottom, but it could be jammed or otherwise disabled.

Depending on what you have in mind, a skill check may be required.

Seelah Soup wrote:
Also, we should check out area B and exit the way we came in.

Following rule of two: at least two PCs agree to a course of action before I move us along.

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

NibNok is slowly coming out of his melancholy. Being unable to befriend and chat up folks really did a number on the budding (multiclassed into) bard.

"This is most certainly *not* an honest competition ..."

NibNok Society (T) for remains: 1d20 + 9 ⇒ (9) + 9 = 18
NibNok Nature (E) for follow up: 1d20 + 12 ⇒ (18) + 12 = 30
NibNok Crafting (T) for alchemy: 1d20 + 9 ⇒ (9) + 9 = 18
NibNok Survival (T) sense direction: 1d20 + 10 ⇒ (14) + 10 = 24

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom speaks up

"Leave the trap door alone with cut through some rung."

"saw the ladder... saw the ladder..."

hums Sun Fire Boom quietly.

inspire competence: 1d20 + 14 ⇒ (13) + 14 = 27
1 circumstance bonus to do so, or whatever other sabotage if we want to do something else.

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

NibNok finds himself humming along with Sun Fire and shakes his head till he stops. "I am a wizard ... I am refined ..." he mutters to himself. Wolfie shoots him a look and her tongue lolls at him in mirth.


Meris is favor sabotaging the ladder, and hums along, too.


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

Meris - I think the GM was asking for a check for sabotaging the ladder / trap door.

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

I'd imagine thievery is pretty relevant.

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

"Do we know where this opens? What if we placed a light spell in such a way that when the door opens it floods the area with light, possibly alerting us when somebody uses it?"


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

In the interest of keeping things moving...

Meris manages to shove a stone within the door, which she concludes should prevent it from being readily opened from above.

Deciding against heading upwards, the party heads further through the tunnels (to area B).

As you proceed through the tunnels, the musky odor permeating the air within the tunnels grows even more pungent. You then notice the tunnel ahead opening up into an expansive chamber where the stench is the thickest and clinging to the air.

Heavy drops of dark liquid seep through a stain in the earthen ceiling, and fall upon a slathering of dense, animal droppings that cover the chamber floor. A collection of large, roughly oval-shaped stones rest along the chamber’s western wall.

Map of location now revealed!

Perched atop the stones is a red-scaled kobold, who is shouting at a trio of giant ants. Around the kobold's neck are a pair of crude-looking charms: one is shaped like a bulette and the other is in the shape of ant.

Pictures of the creatures now revealed on Slides.

The kobold cries out in his native tongue.

Draconic:
"Back! Back! I am warning you, stay away from my egg!"

Initiatives:

Doktor Middens, Nature: 1d20 + 10 ⇒ (2) + 10 = 12
Jirelle, Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Meris, Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
NibNok, Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Seelah, Perception (Defend): 1d20 + 8 ⇒ (9) + 8 = 17
Sun Fire, Perception (Init): 1d20 + 9 ⇒ (14) + 9 = 23
Red, Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Blue, Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Green, Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Yellow, Perception: 1d20 + 7 ⇒ (11) + 7 = 18

CONFRONTATION BENEATH THE EARTH! - Round One Begins!

PCs in bold may act.

Meris
Kobold (red)
Ant (blue)
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)


"Hey! What in the infinite hells are you doing here?! Are you part of the Consortium?! Are you one of the kobolds that they massacred?! I don't know what's going on and why am I'm YELLING!? I don't like BIG BUGS!"

Meris moved forward and readies an action to stab any of them that gets close enough.


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

The kobold squints its beady eyes and glares at the approaching elf.

Secret GM Roll:

Red, Perception to Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11

His anger intensifying, the kobold cries out in his native tongue.

Draconic:

"I warned you to stay back, Pathfinder! But, you didn't listen. You are no better than Raike and the others. You should have listened to me!"

Then, with a gesture and a series of hisses, he calls forth a powerful blast of pressurized water that threats to bludgeon Meris!
Ranged spell attack v Meris: 1d20 + 11 ⇒ (15) + 11 = 26
Damage bludgeoning: 3d6 ⇒ (3, 3, 2) = 8

One of the giant ants (blue) moves toward the injured Pathfinder and attempts to take her within its mandibles.
Stride
Melee mandibles v Meris: 1d20 + 11 ⇒ (2) + 11 = 13
Damage slashing plus grab: 1d8 + 4 ⇒ (6) + 4 = 10
Melee stinger v Meris: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage piercing plus giant ant venom: 1d6 + 4 ⇒ (2) + 4 = 6

However, the ant fails to make contact with the rogue.

Map is now updated.

CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!

PCs in bold may act.

Meris - 8 HP
Kobold (red)
Ant (blue)
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

Sun Fire Boom Boom sings

"The ants were very big
So we'll need bigger weapons than twigs
We'll squish them lots
connect the dots
and then we'll dance a jig"

lingering performance: 1d20 + 14 ⇒ (8) + 14 = 22
Success! 3 rounds of courage.

Sun Fire Boom Boom then tosses some rubble at the nearby ant.

telekinetic projectile: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
bludgeoning damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12

INSPIRE COURAGE +1!!!


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Sun Fire Boom Boom wrote:
Sun Fire Boom Boom then tosses some rubble at the nearby ant.

The resulting blow cracks a portion of the ant's exoskeleton.

Another ant (yellow) moves toward the closest Pathfinder and attempts to take her within its mandibles.
Stride
Melee mandibles v Meris: 1d20 + 11 ⇒ (16) + 11 = 27
Damage slashing plus grab: 1d8 + 4 ⇒ (3) + 4 = 7
Grab action

It's mandibles clamp around the rogue!

Map is now updated.

CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 15 HP (grabbed)
Kobold (red)
Ant (blue) -12 HP
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens

Ant (green)


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

Seelah will use her reaction to mitigate the damage to Meris, if she has a reaction before she takes her first turn. I think it's a GM call, but Seelah would have been Defending (and able to use Shield Block) so I would lobby in favor of it.

---

Seelah raises her shield and steps forward, striking at Blue.

Longsword: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing: 2d8 + 4 ⇒ (7, 2) + 4 = 13

Grand Archive

Male LG Gold Kobold Investigator 5 | HP 51/51| AC 21 | F: +8, R: +12, W: +12 | Perc: +12 | Speed 25ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions

Doktor Middens studies the Ant creatures

Recall knowledge, Nature: 1d20 + 10 ⇒ (16) + 10 = 26

He then pulls out a lesser alchemist fire and slots it in his alchemical cross bow. Assume that fire works and that the ants have no weaknesses. Otherwise will slot a flask of the weakness element


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Seelah mitigates the ant's attack and strikes it.

Doktor Middens recognizes the attacking insects as giant ants, which have a venomous sting and strong mandibles that can carry off their prey.
No weaknesses.

Giant Ant Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 1d10 poison and enfeebled 2 (1 round); Stage 3 1d12 poison and enfeebled 3 (1 round)

Haul Away Single Action Requirements The giant ant has a Large or smaller creature grabbed; Effect The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is encumbered if the grabbed creature is Medium or larger.

Map is now updated.

CONFRONTATION BENEATH THE EARTH! - Round One Cont'd!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 12HP (grabbed)
Kobold (red)
Ant (blue) -26 HP
Sun Fire Boom Boom
Ant (yellow)
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green)

Horizon Hunters

GG Medium Swashbuckler 5 (She/Her) | HP 68/68 | AC 22 (23 with buckler/cape) | F +11 R +13 W +10 | Perc +10 | Speed 30/40ft | Active Conditions:

Once again always ready for danger, Jirelle drew her rapier as quick as thought.

Free action on initiative: Swaggering Initiative

She brushes past Meris and leaps over the head of the ant threatening her:

◈ Tumble Through

Tumble Through: 1d20 + 14 ⇒ (14) + 14 = 28

Hopefully that's a success and she gains panache

Once on the other side she raises her right arm and presents her dueling cape to the ants.

◈ Interact for Dueling Cape

This grants her a +1 circumstance bonus to AC and deception checks to feint until the start of her next turn

Finally she strikes the creature that she's flanking with Meris

◈ Strike - Rapier (Deadly d8, disarm, finesse)
Strike, status: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage (Magical piercing), precise strike, status: 2d6 + 2 + 3 + 1 ⇒ (1, 1) + 2 + 3 + 1 = 8
Deadly: 1d8 ⇒ 7

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

"Keep me steady Wolfie!" NibNok hollers as he sits up and draws (interact action) a wand while still holding his staff in his other hand. He then uses it to send two magic missiles at the nearest ant (blue)

Two Action Magic Missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Jirelle Drenchport wrote:
Hopefully that's a success and she gains panache

A crit success, in fact!

Jirelle stabs the giant ant (yellow)!

NibNok's magical bolt finishes one of the giant ants (blue)

Another giant ant (green) turns its attention to Jirelle.
Stride
Melee mandibles v Jirelle: 1d20 + 11 ⇒ (9) + 11 = 20
Damage slashing plus grab: 1d8 + 4 ⇒ (8) + 4 = 12
Grab action

Map is now updated.

CONFRONTATION BENEATH THE EARTH! - Round Two Begins!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 12HP (grabbed by yellow)
Kobold (red)
Ant (blue) -33 HP
Sun Fire Boom Boom
Ant (yellow) -8 HP
NibNok
Seelah
Jirelle (grabbed by green)
Doktor Middens
Ant (green)


"Ha!" Meris stabbed at the Yellow bug when it grabbed her.
Readied attack on Yellow, before flanking: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Readied Damage, Piercing: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11
Deadly if crit: 1d8 ⇒ 3

She tries slide her rapier through it's carapace and into something important but not-too-gooey.
First Attack on Yellow, flanking: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
First Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (2, 5) + 4 + 1 + (4, 3) = 19
Deadly if crit: 1d8 ⇒ 6

She tries to pull out her dagger in a flash of speed and stab it in the bug-eye (Quickdraw).
Flat check for manipulate action while grabbed: 1d20 ⇒ 11
Second Attack on Yellow, flanking: 1d20 + 14 + 1 - 4 ⇒ (19) + 14 + 1 - 4 = 30
Second Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (1, 2) + 4 + 1 + (5, 3) = 16

If it's dead, she moves out of sight from the kobold. If it's not, she attacks again.

Third Attack on Yellow, flanking: 1d20 + 14 + 1 - 4 - 4 ⇒ (10) + 14 + 1 - 4 - 4 = 17
Third Damage, Piercing: 2d6 + 4 + 1 + 2d6 ⇒ (5, 2) + 4 + 1 + (6, 1) = 19


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Merisiel Kyratári wrote:
"Ha!" Meris stabbed at the Yellow bug when it grabbed her.

Merisiel slaughters the bug that grabbed her.

Critical hit!

Merisiel Kyratári wrote:
If it's dead, she moves out of sight from the kobold.

Stride x2

Map is updated.
Redirecting attack to kobold.

Merisiel Kyratári wrote:
She tries slide her rapier through it's carapace and into something important but not-too-gooey.

Her jab sticks only a scale.

The kobold reacts with a series of ancient hisses and gestures.

Meris, Will save (DC 21): 1d20 + 11 ⇒ (3) + 11 = 14
Meris is frightened 2

Draconic:

"If you do not leave me and my egg, then I will kill you and your companions if I must!"

He swipes a claw at the rogue!
Melee (claw): 1d20 + 11 ⇒ (8) + 11 = 19
Damage slashing: 1d6 + 7 ⇒ (6) + 7 = 13

Despite her unnatural fear, the rogue manages to avoid the kobold's strike.

CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 12 HP (frightened 2)
Kobold (red)
Sun Fire Boom Boom
Ant (yellow) -30+ HP
NibNok
Seelah
Jirelle
(grabbed by green)
Doktor Middens
Ant (green)


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

Seelah will use her Champion's Reaction on Meris (resistance 7). She won't be able to make the Retributive Strike but the damage reduction will still go through.

Seelah will raise her shield, move forward, and strike the Green ant.

Longsword: 1d20 + 14 ⇒ (10) + 14 = 24 vs flank
Slashing: 2d8 + 4 ⇒ (6, 6) + 4 = 16

Grand Archive

Male LG Gold Kobold Investigator 5 | HP 51/51| AC 21 | F: +8, R: +12, W: +12 | Perc: +12 | Speed 25ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions

With a quick move closer The Doktor considers his shot on the green ant

Devise a stratagem: 1d20 ⇒ 15 +15 for attack with Int

Thinking that should do the trick. he lets loose with a fiery bolt

Crossbow Damage: 2d8 ⇒ (6, 7) = 13
Strategic Strike Damage: 2d6 ⇒ (2, 5) = 7
Alchemical Energy: 1d6 ⇒ 3 Fire

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

A force missile shoots forth from NibNok's wand of manifold missiles to strike the green ant as he shouts "Let's blast that kobold Wolfie!" to command Wolfie to move forward. Once in sight of the kobold, NibNok waves his staff and chants a casting of acid arrow at it!

Spell Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Acid Damage: 3d8 ⇒ (3, 1, 7) = 11 (double on crit)
Persistent Acid Damage: 1d6 ⇒ 1

Horizon Hunters

M Bard 8 | HP (80/106) | AC 26 | F +13 R +16 W +12 | Perception +12 (Darkvision) | <+2 Init> Spells: F (1/2) 1: (3/3) 2: (2/3) 3:(1/3) 4:(0/3) | Fae 1/2/3 | GS(0/1) | hp (3/3)

The lack of courage being added make Boom Boom sad :( Merisiel best buddy though.

Sun Fire Boom Boom double strides past the pillar and sings

"Stupid monsters gonna die, stupid monsters gonna fry"

Sing: 1d20 + 14 ⇒ (15) + 14 = 29

Goblin Song vs Will DC of both remaining foes.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.

+1 Courage Lingers!!


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
GM Valen wrote:

Her jab sticks only a scale.

The kobold reacts with a series of ancient hisses and gestures.

[dice=Meris, Will save (DC 21)]1d20+11
Meris is frightened 2

** spoiler omitted **

He swipes a claw at the rogue!

I misread Meris' post, so I am granting Meris another round of actions this round, "erasing" the kobold's actions, and putting him on delay.

Seelah slashes the remaining giant ant with her blade! Doktor Middens finishes it with a fiery end.
Crit

NibNok's acid arrow fails to hit the scales of the kobold.

Sun Fire Boom Boom's song successfully annoys!

CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd REVISED!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 5 HP
Kobold (red) (Delaying, –1 status penalty to Perception checks and Will saves for 1 round)
Sun Fire Boom Boom
NibNok
Seelah
Jirelle
Doktor Middens
Ant (green) - Many, many HP


Meris will just activate her Bracelets of Dashing, move around the corner, and attempt to hide (Stealth +13, +4 from Greater Cover I presume).


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

Noting the goblin approaching him, the kobold reacts with a series of ancient hisses and gestures.

Sun Fire Boom Boom, Will save (DC 21): 1d20 + 7 ⇒ (20) + 7 = 27

Draconic:

"If you do not leave me and my egg, then I will kill you and your companions if I must!"

The kobold then backs up, moving behind the pile of smooth stones.

CONFRONTATION BENEATH THE EARTH! - Round Two Cont'd!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 5 HP
Sun Fire Boom Boom
NibNok
Seelah
Kobold (red) (–1 status penalty to Perception checks and Will saves for 1 round)
Jirelle
Doktor Middens

Horizon Hunters

GG Medium Swashbuckler 5 (She/Her) | HP 68/68 | AC 22 (23 with buckler/cape) | F +11 R +13 W +10 | Perc +10 | Speed 30/40ft | Active Conditions:

"Can anyone understand it? Doktor?"

Jirelle bounds after the Kobold, moving with impressive grace and speed

I think she can get adjacent with a single stride, it's not completely clear if the square she's in is adjacent. If not replace the cape with a stride

◈ Stride

"Stop attacking us!" she shouts at the Kobold, hoping volume can make up for language. Needing to put an end to its spells though, she raises her cape and attempts an unbalancing finisher

◈ Interact for Dueling Cape

◈ Unbalancing Finisher - Rapier (Deadly d8, disarm, finesse)
Strike, status: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Damage (Magical piercing), precise strike, status: 2d6 + 2 + 3d6 + 1 ⇒ (6, 6) + 2 + (2, 2, 6) + 1 = 25
Deadly: 1d8 ⇒ 4

If that were to hit and deal damage, it would make the kobold flat-footed until the end of Jirelle's next turn


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)
Jirelle Drenchport wrote:

"Can anyone understand it? Doktor?"

Jirelle bounds after the Kobold, moving with impressive grace and speed

If that were to hit and deal damage, it would make the kobold flat-footed until the end of Jirelle's next turn

Alas, it is a miss.

Battle Map!

CONFRONTATION BENEATH THE EARTH! - Round Three Begins!

INSPIRE COURAGE +1!!!

PCs in bold may act.

Meris - 5 HP
Sun Fire Boom Boom
NibNok
Seelah
Doktor Middens

Kobold (red) (–1 status penalty to Perception checks and Will saves for 1 round)
Jirelle


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

Seelah Strides twice and attempts to knock the kobold with the flat of her blade.

Longsword, Nonlethal: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Nonlethal: 2d8 + 4 ⇒ (7, 7) + 4 = 18

Retributive Strike:
Resistance 7, plus:
Longsword, Nonlethal: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Nonlethal: 2d8 + 4 ⇒ (4, 4) + 4 = 12

Grand Archive

Male LG Gold Kobold Investigator 5 | HP 51/51| AC 21 | F: +8, R: +12, W: +12 | Perc: +12 | Speed 25ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions

In Common: "Wait, don't kill her. There are Eggs!"

Draconic:
Surrender now and we will save you and your clutch. We are trying to see what is happening down here

In brief Doktor Middens will try to calm things down

Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

That could go better so will use last hero point

Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10

But alas no


Burden of Envy: Table 1 | Table 2 | Guardian's Covenant (Table 2)

"Ahk!" cries the kobold as he is struck by the flat of Seelah's blade. "Greeleep surrender! Greeleep surrender!" he calls out in common. "Please, just don't hurt egg!"

You may recall that the name given to Raike's halfling valet was "Greeleep Muckfellow". This creature, however, is clearly a kobold.

If you accept his offer of surrender, then...COMBAT IS OVER.

Greeleep crouches down among a pile of oval-shaped stones.

Nature to Recall Knowledge or Perception to Seek (DC 24) re pile of stones:
You can differentiate that a sizable egg rests among the piled stones.

Craft to Identify Alchemy (DC 20) re the dark liquid dripping from the ceiling:
This dark liquid is an alchemical attractant consisting of halfling blood and other substances.

Survival to Sense Direction (DC 16):
This chamber lies directly beneath the Meeting Hall.


PFS2 pregen | LG female (she/her) human champion (paladin) 5 | ◆◇↺ | AC 23 (25) | HP 78/78 shield 64/64 | P+8, F+12, R+8, W+10 | Explore: Defend | NV, 20' | Focus: 1/1 | Hero: 1/3 | Active Conditions: none

"Greeleep, have you been disguised as a goblin? Or has someone been using your name?"

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Crafting: 1d20 + 7 ⇒ (12) + 7 = 19

Seelah sheathes her sword and offers to lay on hands the kobold if she tells the truth (and agrees not to attack us any more).

Vigilant Seal

(he/him) NG Goblin (Unbreakable) Sorcerer (Imperial) 5 (Bard multi) | HP 45/45 AC 20 FP 1/1 | F +10 R +10 W +12 | P +10 (darkvision) | Spd 25ft (35 ft mounted)

NibNok quickly sheathes the wand to deactivate the remaining missiles, then holds his staff in a less threatening manner.

Nature (Expert) Recall Knowledge: 1d20 + 12 ⇒ (7) + 12 = 19
Crafting (Trained) to Identify Alchemy: 1d20 + 9 ⇒ (11) + 9 = 20
Survival (Trained) to Sense Direction: 1d20 + 10 ⇒ (20) + 10 = 30

"Hmm, halfling blood?" he says as he looks at the liquid ...

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