DM Carbide's Acts of Association #1-32 (Inactive)

Game Master John Woodford

Campaign Slides


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Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

OK. I'll do that - just in case something else happens.

She starts to head back to the bridge, but decides to take over from auxillary control. It was closer.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none
DM Carbide wrote:

Darkrunner identifies the malfunction locations in the port bow hold.

Who's going where?

I think Sturm should be taking the lead, tanky boy that he is. Seggas would follow him up. Darkrunner and El'zar might take the side corridor. Gava and Amy could take the other, unless she wants to stick near the pilot controls.

Seggas gives Amy a smile as the human passes by. "Thank-you for coming back here with me." She leans in a bit closer and then whispers something into Amy's ear with a wink.

Amy:
"I mean from here we can get a good view of Darkrunner's kaboose..."

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

That sounds like a reasonable plan. Let's go with it.

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Amy looked rather confused by Seggas's whisper but whispers back.

Seggas:
Logic would imply that it was made to be ..... asthetially pleasing

I better monitor the systems in case something else goes wrong. she concludes.

Wayfinders

Male N Ysoki Wild Warden Operative 3 | SP 18/18 HP 20/20 | RP 6/6 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +7 | Perc: +9, SM: +9 | Speed 40ft, Climb 20 ft, Burrow 30 ft. | Darkvision, Moxie, Trick attack (Survival +17) +1d8 | Klikharp mount HP 30/30

Gava takes the east side corridor, followed by the delegate. He'll ride on the ground, blocking her from any harm (except area attacks) - if things go terribly wrong, his mount can take the beating as they escape on foot.

"Alright, we're in position - y'all can move forward!" he sends via comm unit.

"These fellas are extra-cautious! Must've seen some rough times before! But I doubt this will amount to much" he whispers back to the delegate, making small talk.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

Elzar moves around the west side corridor, waiting for both sides to be ready so we can sweep in together.

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 4th| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +7, Ref +1, Will +4 | [SP] 38/38 [HP]35/35| Resolve: 6/6 |

With everyone in position, Sturmvanger moves forward, heading through a pair of double doors, squeezing along the hallway beyond until it opens up, slipping through a single door, then across some sort of sitting room before ducking quickly through another door, crossing a cargo bay then getting to another set of double doors.

He checks his Doshko again then opens up those doors, ready for whatever is beyond. If it's nothing, he signals El'zar and heads toward the cargo bay near Gava, waiting for everyone to gather up before throwing those doors open.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It takes Amy a bit to uncover the panels in the auxiliary control room, and as she works the rest of the party advances. Sturmvanger is just approaching the double doors in the north end of the central hold when he thinks he hears a grinding sound, followed by a thin, high-pitched giggle. El'zar and Seggas hear the sound of doors opening up ahead, grinding to a halt partway through their opening cycle, followed by the same tittering noise the dragonkin heard. The lights flicker.

Round 1:

Initiative order
Darkrunner
Gava
Seggas
Enemy
El'zar
Sturmvanger
Amy

Darkrunner, Gava, and Seggas can act!

Dice rolls:
Amy Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Darkrunner Perception: 1d20 + 8 ⇒ (2) + 8 = 10
El'zar Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Gava Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Seggas Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Sturmvanger Perception: 1d20 ⇒ 18

Amy Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Darkrunner Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
El'zar Initiative: 1d20 ⇒ 9
Gava Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Seggas Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Sturmvanger Initiative: 1d20 ⇒ 7

Enemy Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

So, as of now Darkrunner is not aware of the noise and it wouldn't be reasonable for him to just charge that way?

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas starts to move forward and the realizes that Sturm isn't moving yet either. She gives a small alert along the group comms. "Sounds like there's something in there. I think we might have to fight something up ahead, look sharp."

She then loads something into her gun and fires it into the rump of Sturmvanger. A small glob of acid lands on his scales and then slips into the spaces between them, rapidly getting absorbed by his blood stream. As it does, his skin underneath the scales seems to harden for a few moments.

Basic booster to grant Sturmvanger a +1 to AC for 3 rounds.

Wayfinders

Male N Ysoki Wild Warden Operative 3 | SP 18/18 HP 20/20 | RP 6/6 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +7 | Perc: +9, SM: +9 | Speed 40ft, Climb 20 ft, Burrow 30 ft. | Darkvision, Moxie, Trick attack (Survival +17) +1d8 | Klikharp mount HP 30/30

"I'll be darned. There's a bunch of monsters wreaking havoc around! I'll try to spook them away, just a moment, delegate..."

He trick attacks the red winged monster!

Survival to trick attack Red: 1d20 + 16 - 20 ⇒ (4) + 16 - 20 = 0 CR creatures and bellow are tricked!
Static arc pistol vs. Red's EAC: 1d20 + 6 ⇒ (16) + 6 = 22
Electricity damage, nonlethal: 1d6 ⇒ 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Seggas, you're not in line of sight of Sturmvanger at the moment.

Gava hits, the nonlethal discharge making the creature shriek in pain and anger.

The ysoki can see a trio of small, winged humanoids, with lampreylike mouths and three large blue eyes.

DC 11 Mysticism for anyone who can see them:
These are ship glitch gremlins, malevolent fey creatures who delight in making technological items malfunction and fail.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas was supposed to be behind Sturm. I moved her to reflect that.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorry about the positioning; was going by the comment about walking behind Darkrunner.

Round 1 (ongoing):

Initiative order
Darkrunner
Gava-acted
Seggas-acted
Enemies
El'zar
Sturmvanger
Amy

Seggas boosts Sturmvanger and Gava hits one. Darkrunner, you can act normally now.

Enemies: KAC ? EAC 11 HP taken--Red: 6NL Green: 0 Yellow: 0

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

Seeing his teammates indicate the direction of the spotted creatures, Darkrunner grins and taps some quick commands into his datapad. He causes some lights over their heads to flicker while he speeds down the hall with his laser pistol in hand. Stopping right at the entryway as the effect dies down, he tries to catch the nearest one off-guard...

[full action] trick attack YELLOW, moving 30'
trick attack (computers) (DC20+target CR), extra damage on success and hit: 1d20 + 17 ⇒ (9) + 17 = 261d8 ⇒ 1 target is flat-footed if it succeeds
azimuth laser pistol attack YELLOW, F damage: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 1 ⇒ (1) + 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas-acted
Enemies-acted
El'zar
Sturmvanger
Amy

Gava hears a disapproving tut! from the delegate at the sound of a lethal weapon activating. The android manages to take his target unawares and wings it, but the laser appears to do it no damage. It instead glances off of the creature's wings and into a bulkhead, where it apparently damages an important conduit in the power distribution network for the ship. Debris cascades down between the android and his target. The three blue squares on the map are now Difficult terrain. All three of the creatures emit high-pitched giggles, and chitter back and forth in a language that none of you understand.

Seggas, it looks like you haven't picked out languages yet.

The red one flies towards Gava and looses a cone of intense heat at the ysoki, incidentally catching the delegate! Take 9 points of heat damage; DC 14 Reflex save for half. The delegate manages to avoid the worst of the blast. The other two send twin electrical discharges at Darkrunner. The operative avoids one, but is struck by the other for 3 HP electrical damage.

El'zar, Sturmvanger, and Amy can act!

Dice rolls:
1d100 ⇒ 96
1d4 ⇒ 3
Overheat: 2d8 ⇒ (6, 3) = 9
Delegate save: 1d20 ⇒ 15

Energy ray attacks: 2d20 ⇒ (2, 19) = 21
Electricity damage: 1d3 ⇒ 3

Enemies: KAC ? EAC 11 HP taken--Red: 6NL Green: 0 Yellow: 0

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Amyis trying to get the cameras in that corridor going in order to see what's going on.

Assuming she does,

mysticism: 1d20 + 7 ⇒ (15) + 7 = 22

Ship glitch gremlins she reports. They're extreme nuisances - they love making ship system's fail.

Maybe the Guardian should duck in here with me. Less crowded.

And now we have a main bus B undervolt. Compensating


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Amy, you exceeded the number by enough to find out more. What do you want to know?

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Immunities please


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Amy recalls that these creatures are immune to fire, and resistant to both cold and magical spells.

You can recall one more thing about them.

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Vulnerabilities


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They have none in particular.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One other thing, Amy--correcting the glitch in the power core will take an Engineering check.

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

In that case, someone else is going to have to fix it - no ranks in Engineering here


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas-acted
Enemies-acted
El'zar
Sturmvanger
Amy-acted

Amy identifies the enemies, and realizes that she can't correct whatever happened to the ship's power core.

El'zar and Sturmvanger to go!

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

I suppose it's a little late to slot my Skitter Friend Starship boon now :)

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Oop! I completely missed that I didn't give Seggas any extra languages... She needs infernal and celestial but other wise I don't know. I'll say she knows those and no others for right now. I'll add the rest when she levels after this scenario.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

El'zar runs up and draws his knife. "Yeah sure that's about what I should have expected at this point. Couldn't just be a blown fuse or a cracked power coupling."

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 4th| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +7, Ref +1, Will +4 | [SP] 38/38 [HP]35/35| Resolve: 6/6 |

"Ow! That stings...tingles," Sturmvanger says. He looks down at his body and sees the thickening of his scales.

Seggas:
<Very nice *Bonded-who-is-also-helpful*.>

There are more enemies one way, but it's important that the delegate not be harmed further so he moves toward the one menacing her.

He teaks a swing when he's close enough to hit but it's not close enough to hit in return.

Tactical Doshko): 1d20 + 5 ⇒ (11) + 5 = 16
Piercing vs. Red: 1d12 + 4 ⇒ (8) + 4 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The dragonkin's doshko lays the gremlin down for the count, as El'zar closes.

Round 2:

Initiative order
Darkrunner
Gava
Seggas
Enemy
El'zar
Sturmvanger
Amy

Darkrunner, Gava, and Seggas can act! Gava, I still need a Reflex save from you.

Enemies: KAC 12 EAC 11 HP taken--Red: down Green: 0 Yellow: 0

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

Terrific, I try to deal with the pest and they glitch the ship.

Darkrunner returns to the post with Amy to attempt to fix it at the console. Unsure what sort of action the fix-check is.

Engineering: 1d20 + 13 ⇒ (3) + 13 = 16

Wayfinders

Male N Ysoki Wild Warden Operative 3 | SP 18/18 HP 20/20 | RP 6/6 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +7 | Perc: +9, SM: +9 | Speed 40ft, Climb 20 ft, Burrow 30 ft. | Darkvision, Moxie, Trick attack (Survival +17) +1d8 | Klikharp mount HP 30/30

Reflex save DC 14: 1d20 + 8 ⇒ (1) + 8 = 9

Gava tries to trick attack the green monster!

Survival to trick attack Green: 1d20 + 16 - 20 ⇒ (14) + 16 - 20 = 10 CR creatures and bellow are tricked!
Static arc pistol vs. Green's EAC: 1d20 + 6 ⇒ (10) + 6 = 16
Electricity damage, nonlethal: 1d6 ⇒ 6
Trick electricity damage, nonlethal: 1d4 ⇒ 2

"Don't ya worry, delegate! See - it's set to stun!" Gava shows his pistol to the singed delegate.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Darkrunner, it's the same as you'd use to repair a glitch during starship combat--essentially an Engineering action.

Round 2 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas
Gremlins
El'zar
Sturmvanger
Amy

The green glitch gremlin gazes glazedly at Gava, gulled by the ysoki's guile. It convulses in shock at the electric blast. Meanwhile, Darkrunner is able to repair the glitch.

Seggas to go!

Enemies: KAC 12 EAC 11 HP taken--Red: down Green: 8NL Yellow: 0

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas rushes into the hallways and finally gets a gander of the gremlins. She reaches into her pack and pulls out a small vial of something marked with a pictogram of an unhappy scale less vesk. She pauses her smooth practiced motions and looks back at Sturmvanger.

Sturmvanger:
<<We never did talk about injecting non-willing *specimens-who-are-actively-trying-to-kill-or-maim.* I'm assuming it's okay as a self-defence measure, but we should talk... think at each other?... about this later.>>

She dumps the contents of the vial into the mass of biomatter glomped onto her hand that is her gun. She lines up a shot with the gremlin in yellow as a muzzle like appendage extends from the living matter and fires a glob of acid with some kind of spiky fluid filled sack in the center.

BioBolter (Castrolance) vs EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Acid Damage: 1d6 ⇒ 4
I forgot to describe it earlier, but Seggas's gun was 'manufactured' by Lethal Industries making it a living weapon!

As the glob land on the gremlin's armor the acid quickly burns through the material and the sack sticks itself into the creature and drains its contents into the fey like thing. A few moments later the creature's skin starts to thin to the point it becomes translucent.
-2 to Yellow's AC. It you want a visual, I present the Glass frog

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Amy watches what Darkrunner does

I should learn some basic engineering she comments And do some more fault recovery in the simulators


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas-acted
Gremlins-acted
El'zar
Sturmvanger
Amy

Seggas tags the yellow gremlin, and it shrieks in pain and frustration. Guardian Shrani shakes her head at Gava's reassurance. "The rest of you are using lethal force. You'll have to explain why that's justified--and it might be, but I'll be interested to hear the rationale."

Still surrounded by wisps of smoke from Gava's attack, the green gremlin flies as Seggas and bites at the drow, but its fangs can't get through her armor. The other one gestures, and suddenly the deck under Sturmvanger turns slippery. DC 14 Reflex save or fall over.

Dice rolls:
Bite: 1d20 + 3 ⇒ (5) + 3 = 8

Gremlins: KAC 12 EAC 11 HP taken--Red: down Green: 8NL Yellow: 4; -2AC

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Amy steps out into the corridor just beind El'zar and takes a shot at Yellow with a Harmonic Dirge Pistol.
hdp: 1d20 + 3 ⇒ (7) + 3 = 10 sonic: 1d3 + 1 ⇒ (3) + 1 = 4

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

El'zar throws his returning knife so the spin will make it hit handle first (doing NL)
KAC: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Nonlethal Slashing: 1d4 + 2 ⇒ (2) + 2 = 4

Wayfinders

Dragonkin Soldier (Battlemaster)/Augmented 4th| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision | EAC 14KAC 18| Fire Resistance: 2 | Fort +7, Ref +1, Will +4 | [SP] 38/38 [HP]35/35| Resolve: 6/6 |

Refl: 1d20 + 2 ⇒ (4) + 2 = 6

As Sturmvanger is approaching the next gremlin, the floor abruptly turns slick and his feet go out from under him, sending him crashing to the floor.

He snarls angrily as he gets back on his feet and moves up behind Seggas.

Seggas:
<Self defense is justified. As is defending people being attacked without provocation.>


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Amy's sonic attack damages the weakened tissues of the yellow gremlin. El'zar's knife is deflected into a bulkhead, where something arcs before the knife returns to the mystic's hand. A moment after the knife leaves the bulkhead, there is a crackling sound, and another several piles of debris rain down in the area. Darkrunner sees the sensor displays in the control room distort, noise creeping into the signal. The ship's sensors are now glitching.

Round 3:

Initiative order
Darkrunner
Gava
Seggas
Enemy
El'zar
Sturmvanger
Amy

Darkrunner, Gava, and Seggas are up!

Dice rolls:
Affected: 1d100 ⇒ 13
1d4 ⇒ 4

Gremlins: KAC 12 EAC 11 HP taken--Red: down Green: 8NL Yellow: 8; -2AC

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

Darkrunner stays put and continues working at the console against the glitches.

Engineering: 1d20 + 13 ⇒ (9) + 13 = 22

Be careful out there! I can only fix so many things at once!

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Sorry Amy replied.

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

Seggas glances back at the Delegate, removing a hand from her gun with a schlorp and patting it delicately. "Little Bii here isn't that powerful and she's not the most accurate with a weaker acid. She also needed to be able to deliver a retrovirus charge so that the better non-lethal forces could get to work. Apologies if the damage was upsetting." She then turns back to the fight as Bii starts to humm with a sound not unlike a purring cat. She moves away from the green gremlin and tries to line up an accurate shot as she fiddles with a few polyps on 'Little Bii.'

She then shoots a much milder look form of acid at the green gremlin, hoping the thing doesn't hit her in return.

BioBolter (Castrolance) vs EAC, Nonlethalized: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Acid: 1d6 ⇒ 5

Wayfinders

Male N Ysoki Wild Warden Operative 3 | SP 18/18 HP 20/20 | RP 6/6 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +7 | Perc: +9, SM: +9 | Speed 40ft, Climb 20 ft, Burrow 30 ft. | Darkvision, Moxie, Trick attack (Survival +17) +1d8 | Klikharp mount HP 30/30

Gava keeps working on the green gremlin!

Survival to trick attack Green: 1d20 + 16 - 20 ⇒ (9) + 16 - 20 = 5 CR creatures and bellow are tricked!
Static arc pistol vs. Green's EAC: 1d20 + 6 ⇒ (5) + 6 = 11
Electricity damage, nonlethal: 1d6 ⇒ 1
Trick electricity damage, nonlethal: 1d4 ⇒ 2

"Them gremlins are mighty dangerous, delegate. Lost my previous mount to a pack of them - these don't seem exactly the same though, they don't vanish or anythin' of the sort."

Wow, great rolls


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas-acted
Gremlins-acted
El'zar
Sturmvanger
Amy

Darkrunner easily gets the sensor suite back on line, while Seggas nearly drops the green gremlin. Despite distracting the gremlin, Gava can't quite tag it past the fallen dragonkin. Instead, his electrical attack shorts out something beneath the deck. Plating comes up in shards all around the gremlin, and Darkrunner notices that the targeting system has started malfunctioning. (The vessel no longer has any weapons, so this glitch has no effect.)

The yellow gremlin flies at El'zar and bites the mystic for 5 HP, while the badly wounded green gremlin looses a blast of intense heat at Seggas and Sturmvanger! S&S, take 13 HP; DC 14 Reflex save for half damage.

El'zar, Sturmvanger, and Amy are up!

Dice rolls:
1d100 ⇒ 60
1d4 ⇒ 3
Bite El'zar: 1d20 + 3 ⇒ (19) + 3 = 22
Bite damage: 1d4 + 1 ⇒ (4) + 1 = 5
Overheat damage: 2d8 ⇒ (5, 8) = 13

Gremlins: KAC 12 EAC 11 HP taken--Red: down Green: 13NL Yellow: 8; -2AC

Dataphiles

Male android outlaw operative 7 | SP 49 HP 46 | RP 7/7 | EAC 22; KAC 23 | F+5 R+9 W+6 | Init: +11 | Darkvision; Perc: +14, SM: +12 | Speed 40ft | Holographic Clone: 1/1 | Laser Pistol Charges: 4/20 | Active conditions: none

For future reference though, how many actions does a fix cost? Is it a standard, so Darkrunner could only ever fix one per round or is it a move action so that he should be providing two rolls (just in case)?

Dataphiles

Female Human Mystic(Star Shaman)-7 | SP:14/42, HP:46/46, RP:6/6 | EAC:15, KAC:16 | F-2, R-4, W-8 | Init+2 | Perc+14 | Spells/day 1:0/4 2:2/4 3:3/3 | DB:1/1 | CG | 124312-718

Amy takes another shot at Yellow.

hdp: 1d20 + 3 ⇒ (13) + 3 = 16 sonic: 1d3 + 1 ⇒ (1) + 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Darkrunner, I'll say that it's a full-round action.

Round 3 (ongoing):

Initiative order
Darkrunner-acted
Gava-acted
Seggas-acted
Gremlins-acted
El'zar
Sturmvanger
Amy-acted

Amy wings the gremlin!

El'zar and Sturmvanger?

Gremlins: KAC 12 EAC 11 HP taken--Red: down Green: 13NL Yellow: 10; -2AC

Second Seekers (Ehu Hadif)

Female CN Tiefling Biohacker 3 | SP 21/21 HP 22/22 | RP 3/3 | EAC 18; KAC 17, 5 cold, electricity, fire resistance | Fort +4; Ref +5; Will +3 | Init: +8 | Perc: +10, SM: +8 | Speed 30 ft | Biohacks 4/4 | Fiendish Gloom 1/1, Applied Knowledge 1/1 | Active conditions: none

I Just realized that with the bond that Seggas and Sturm share they should be sharing the same initiative count! It's definitely too late for this fight but we should keep it in mind for any further ones.

Seggas's eyes go wide as the ball of fire flies directly at her.

Reflex save, DC 14: 1d20 + 3 ⇒ (14) + 3 = 17

With snake like reflexes she flexes her spine backwards and limbos under the worst of the heat. She pops back upright a moment later only a few drops of sweat from the heat and slightly out of breath from the exertion.

Half of 13 rounds down to 6 and given Seggas's fire resistance (yay infernal resistances!) that's only one point of damage.

Wayfinders

M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

Elzar tries bruise yellow with the back side of hit knife
KAC NL: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
NL : 1d4 + 2 ⇒ (3) + 2 = 5
"Definalte not feeling happy-happy 'bout this"

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