Plunder & Peril (Inactive)

Game Master Edeldhur

LEGENDARY TREASURE in the High Seas!


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Half-Orc Alchemist (Grenadier/Toxicant) 5 HP 38/38; AC 18; Saves - Fort +8 Reflex +10 Will +3; Bombs 10/10; Poison 10/10

Agreed, we'll tag along with them

We'll go to the lumberyard at sun up and go with them


Tactical Map

The next morning the group joins the crew of lumberjacks as they prepare to leave right after sunrise - the team of eight men and four women are busy getting themselves prepared, placing their gear on the back of one of the three wagons, each pulled by two horses.

Do you guys want to take any precautions/measures/etc? Will you be sitting in the wagons? Will you be walking alongside? The wagons will be moving in a single line - where will you be? In the front/back/sides? Stuff like that.


Half-Orc Alchemist (Grenadier/Toxicant) 5 HP 38/38; AC 18; Saves - Fort +8 Reflex +10 Will +3; Bombs 10/10; Poison 10/10

Khor tries to understand the road they'll take and goes scouting a bit ahead, trying to remain out of sight. He loads his crossbow with a poisonous arrow and looks for anything suspicious

Just about 100' ahead. How fast are the wagons moving? Just to know if I'll take a penalty to the stealth roll to keep ahead of them

stealth: 1d20 + 11 ⇒ (9) + 11 = 20
perception: 1d20 + 8 ⇒ (11) + 8 = 19

Envoy's Alliance

Male Elf Wizard 5

Elyon wants to use the protection of the wagons. I'll be on the back of the second wagon.

I approach the group and handle the introductions if no one else takes the lead.
Good morning!
We will be traveling together today!
I'm Elyon, these are Khor and Mokh and that one is Keshkodai.

Grand Lodge

Male Human Dwarf Hp:8 AC: 3

I wanted to have spoken with the rest of the guys before we arrive here. To discuss some sort of a plan. In case we still could do it:
What are your ideas for our little adventure guys. I think we might try to get them alive if we can. I say we try to get them with the nets first, then if we can't we go for the kill. What do you think?

In case it is to late I'll continue from Elyon's last post:
Hi everyone, I assume your boss toled you we'll be tagging along. Just in case some dragon decides to show up.


Tactical Map

"Well met friends" - a burly half-orc introduces himself - "I am Bror, and these here are Abron and Trelden" - he adds - "I guess you will have a chance of meeting the others as we go along"

Keshkodai wrote:
Hi everyone, I assume your boss toled you we'll be tagging along. Just in case some dragon decides to show up.

"Yes sir he did, and thank you for protecting us!" - he smiles - "It is nice to know there are still people out there willing to do good deeds to help others"


Male Half-Orc Slayer 5

While travelling, Mokh sits on the roof of one of the wagons, let's say the middle one, with his bow ready to draw.

When the caravan stops, he patrols the perimeter to check for hostiles, preferably in the company of someone who can track.

He takes that time to talk to the rest of the crew, to kill some time and also learn what skills they have (including tracking).


Half-Orc Alchemist (Grenadier/Toxicant) 5 HP 38/38; AC 18; Saves - Fort +8 Reflex +10 Will +3; Bombs 10/10; Poison 10/10

Khor keeps to himself during the trip, always on the lookout, trying to make plans and contingecy plans

He replies to Kesh I like your confidence. Let's kill them first until there's only one left, then we'll decide if we want it alive or not, how's that? We'll use the nets to keep them on the groud while you guys cut them down

Grand Lodge

Male Human Dwarf Hp:8 AC: 3

Well... your plan seems more safe then mine so be it. Kill first then decide how to end it. - aswers Storm grinning at Khor. Then he goes to the front of the wagons and keeps watch while they go.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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