PFS MODULE HEROES FOR HIGHDELVE (LEVEL 1 OR 2) - GM NOWRUZ - Table 2 (Inactive)

Game Master noral

Maps and handouts.

Thanks


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Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Jido cautiously approaches the hut, checking for anything unusual, out of place, or which may indicate the presence of our errant apprentices.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Survival: 1d20 + 4 ⇒ (14) + 4 = 18


You can use your rolls on the spoilers below.

As you approach the hut, you begin to get your bearings.

You quickly scan the surroundings for potential threats or things that seem out of place.

Survival DC 10:
As you move up between the campsite and the cabin, can see some footprints going in and out of the hut, though they are quickly lost in a stony patch of ground just outside.

They look like they were made within the last 24 hours.

You see no other movement around the valley.

The outside of this dilapidated shack is moldy and has walls full of holes. Its rotted doors hang open on broken hinges. You cannot hear any movement from within.

You enter to find it unoccupied, a dirty bedroll in one corner along with three daggers and 6 days' worth of trail rations.

BiggerBird starts searching and he spots a suspicious hole in the wall near the bedroll. Upon examination, he finds a small bundle containing a journal, a scroll, and four potions.

What are those potions? DC 16 Perception or detect magic and DC 16 Spellcraft:

These are four potions of cure light wounds.

What is that scroll? DC 22 Spellcraft to decipher:

This is a scroll of scorching ray.

What does the journal say?:

The only entry, which bears today's date, says:

Oh my dear demonic god. These stupid kids are hated in town but the roots of mistrust were enough to convince them to join my mother's plan to attack the jubilee and circumvent the dragon's protection. They beat up the flower pickers, but they let them escape alive! But we retrieved the amulet and together with mother's sacrifice this will be enough to protect the beast in the cave from the dragon's wrath.

--

Makeshift Campsite

A rusty metal pot sits over an extinguished campfire in this hastily prepared resting stop. Three logs are pulled near the fire, and in between are several marks scrawled in the dirt.

The marks scrawled in the dirt are crude drawings of a two-headed stick figure that’s shown emerging from a cave and running toward some houses.

The rock formations surrounding the cave are identical to the rock at the west end of the map (area C4).

DC 10 intelligence:

The drawing’s meaning: This drawing is part of some sort of plan involving a monster in the cave to the west and Highdelve.

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

perception: 1d20 + 8 ⇒ (2) + 8 = 10

Food is always good. Do any of you need a knife? I don't know what any of this other stuff is. Do you friends know?

BiggerBird looks around and starts whistling, clicking, warbling, and cawing toward the trees. Cast Commune with Birds to see if the birds know of any humanoids in the area are than bunch that ran back to the city.


To the birds most men look the same but they tell you to three men are hiding behind the big rock.

See red circle on the map.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

did you knew that, besides their beauty, the flowers locally known as brightblooms can be used to medicinal purposes? Their crushed petals are very potent, and can be used notably in a bandage to stop the blood loss, or in a decoction to give someone a good night rest when the person is ill and feverous.

After this botany lesson, Mallycorn inspects the shack.

One bedroll, suggesting only one person living here. Not very tidy, doesn't care much about his belongings. Doesn't care much about appearance. Probably impulsive. Used to poverty, or the outdoors. Someone with a big idea of himself, full of ego, as he didn't care to hide or trap what should be his most precious treasures. He's sure he -or she, but I would suspect a male-can't be stopped, and that he's right to do whatever his plan is.

He sighs
Then, I can be wrong, just sharing my general feelings without having met whoever lives here. The shack isn't far from the town, so his plan is tied to it, and he wants to be able to act quick, and discreetly: there is no horse to betray his presence.

On a side note, maybe I should stop watching Mindhunters on Netflix.^^

Praying to his godess, he traces a spiral over his closed eyes, and looks for magical auras

Spellcraft on potions: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft on scroll: 1d20 + 5 ⇒ (1) + 5 = 6

These potions are healing draught, you should take one of them. I can cure myself, and others, of course. The scroll, I have no idea, unfortunatly, I'm not an expert.

He picks up the journal, and politely asks
does someone want to read it? I don't want to hog the cover: we're here to share an adventure.


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

survival: 1d20 + 6 ⇒ (9) + 6 = 15


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla considers the ground outside, ”Tracks are recent. They’ve been here lately.”

On reading the diary, she snaps it shut, ”The kids are patsies. Our cultist is the real problem. Got a plan to use the amulet to protect some monster from the dragon, then set it loose on Highdelve.”

She looks about, ”Gotta get that amulet. Any idea where to start look in’? The tracks go dry on the stone there.”

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

My winged friends tell me there are some people hiding behind that rock over there. Why don't we go talk to them?

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

As Mallycorn examines the potions, Jido tries to decipher the scroll but is unable to parse it. "Four healing draughts, you say? Convenient. Each of us should take one."

She puts one in her pouch.

Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

Ok, thanks. He hangs one on his bandolier.

I will go around the right side of the big rock. Can you go around the left so they can't easily evade us?


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla takes a potion, "The cultist is priority. The young ones: a distraction."

She surveys the landscape, "The cave may harbour a threat. But we should get between the cultist and the cave."

Brialla begins to move, "Give me time to find a spot." The archer comes around the large outcropping.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

As much as possible, I recommend we spare their lives. Just put them out of the fight.

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

Mallycorn, I don't see you on the map. Where are you currently and where are you heading toward?


For those outside the hut - please make a DC 15 Perception check:

You spot some movement behind the big rock across the valley from the flowers, in front of the cave entrance.

If you make this check you can take a surprise round action (standard or move action.)


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Mallycorn doesn't see or hear anything odd

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Jido's in the same boat as Mallycorn.

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

perception: 1d20 + 8 ⇒ (10) + 8 = 18

To the group, They are moving! Maybe trying to flee to the cave.

I can't move my icon from my phone, but just a move action 6 squares to the right. SLG follows me. I can move it when I get home unless one of you wants to move them for me.


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Moved BB and Brialla.

Brialla reacts.


ini enemy : 1d20 + 1 ⇒ (5) + 1 = 6

ini (Ma): 1d20 + 0 ⇒ (11) + 0 = 11
ini ( Ji: 1d20 + 2 ⇒ (19) + 2 = 21
ini ( Bi): 1d20 + 2 ⇒ (8) + 2 = 10
ini(B): 1d20 + 6 ⇒ (20) + 6 = 26

Surprise Round

1. Enemies

Suddenly, you see two figures making a small step and arrows flying in your direction from behind two rock formation.

Ma 1, Ji 2, Bi 3, Br 4 : 1d4 ⇒ 1
Longbow: 1d20 + 3 ⇒ (19) + 3 = 22
Longbow damage: 1d8 ⇒ 2

Crit?Longbow: 1d20 + 3 ⇒ (20) + 3 = 23
Longbow damage: 1d8 ⇒ 1

Mallycorn‘s shoulder is pierced by an arrow!!

-

Ma 1, Ji 2, Bi 3, Br 4 : 1d4 ⇒ 4
Longbow: 1d20 + 3 ⇒ (14) + 3 = 17
Longbow damage: 1d8 ⇒ 6

Brialla is hit in the flank!

* * *

Round 1

1. All PCs -> GO!
2. Enemies

BATTLE wrote:

#Tolwin: 0 Damage

#Richelle: 0 Damage
#Unknown: 0 Damage

Ma.: 8/11 HP
Ji.: 9/9 HP
Bi: 10/10 HP
Br : 7/13 HP

++++++++++++++++++++++++++++


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla grunts, "Eurgh, dammit!"

She steps against the rock for some cover and lets loose her own shaft.
attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 ⇒ 8

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

Come on SnufflingLumpGus, let's knock him down. charge attack.

claw att: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19, if hits, claw dam: 1d3 + 2 ⇒ (1) + 2 = 3


Mammoth 2HD, HP:16, AC:20, Touch:12, Flat Footed:18 F:+4, R:+5, W:+2, Init:+2, Perc:+4, lowlight vision & scent

Brrlat! charge attack

slam att: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21, if hits, slam dam: 1d6 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn moves as quickly as possible on the battlefield , but comes short

Double move, but 20" movement base


After the arrow hits the girl's arm, the two attacks of the hunter and his animal companion completely overwhelm the girl and she drops to the ground unconscious!

Jido is up!


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

better try and stabilise her, if she's not the cultist.

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

I have stabilize prepared and intend to use it.


Stabilize DC 10: 1d20 + 1 - 5 ⇒ (10) + 1 - 5 = 6

Heal DC 15:
Richelle is dying but she has another minute before she dies and could also stabilize until then.

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Jido takes out the sap she received from Yarla as she hustles toward Tolwin.


Round 1

Enemies

Tolwin does not see his sister fall and continues to fight! He steps back and shoots an arrow that flies into the air!

Longbow, pbs: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Longbow damage, pbs: 1d8 + 1 ⇒ (2) + 1 = 3

-

Perc(M): 1d20 + 3 ⇒ (16) + 3 = 19

Stealth(B): 1d20 + 11 ⇒ (18) + 11 = 29

Suddenly, from behind a boulder a pale young Tiefling with skin as white as a sheet and freaky little horns appears and aims his crossbow at a vital spot ... Mallycorn does not see the man!

The bolt hits his abdomen. The Tiefling then drops his crossbow and draws his short sword.

Crossbow: 1d20 + 3 ⇒ (17) + 3 = 20
Crossbow, sneak: 1d8 + 1d6 ⇒ (1) + (5) = 6

* * *

Round 2

1. All PCs -> GO!
2. Enemies

BATTLE wrote:

#Tolwin: 0 Damage

#Richelle: 0 Damage
#Unknown: 0 Damage

Ma.: 2/11 HP
Ji.: 9/9 HP
Bi: 10/10 HP
Br : 7/13 HP

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn wisely retreats until he's no longer a target, and cast a spell to heal some of his wounds

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

he says to the tengu

Beware, they have a third man, a tiefling. Never saw him coming. He's a fine shooter, but now he has a sword in hand, right on the other side of the boulder.I'll take care of the wounded.

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Looking at a potential two-against-one situation, Jido steps behind some cover and uses the power Desna has granted her to improve her aim to call upon a celestial eagle instead, positioning it in the air near Tolwin.

Jido takes a five-foot step and uses her True Strike to spontaneously cast Summon Monster I at level 2 due to her Varisian Tattoo

The Concordance

Tengu Hunter 2, HP:17, AC:16, Touch:12, Flat Footed:14 F:+4, R:+5, W:+2, Init:+2, Perc:+8, lowlight vision

Ha! I totally forgot about the sap. I should have used that.

BiggerBird makes sure the downed figure doesn't expire while he is moving around the rock toward the other opponent. Cast stabalize and move action.

Go stop the other one.


Mammoth 2HD, HP:16, AC:20, Touch:12, Flat Footed:18 F:+4, R:+5, W:+2, Init:+2, Perc:+4, lowlight vision & scent

Brrlat! move and attack

slam att: 1d20 + 4 ⇒ (16) + 4 = 20, if hits, slam dam: 1d6 + 3 ⇒ (2) + 3 = 5


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla races forward, taking the other side to BB.
double move


Round 2

The Mammoth is able to hit the Tiefling right in the chest and he looks injured!

Enemies

The Tiefling shouts "Flank with me!"

Tolwin looks scared, he drops his bow, and moves to the other side of the Mammoth while drawing his longsword.

Provokes from the Mammoth.

Tolwin then attacks the Mammoth.

Longsword, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Longsword damage: 1d8 + 1 ⇒ (7) + 1 = 8

The Tiefling with skin as white as a sheet and freaky little horns attacks the Mammoth, too!

Shortsword, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Shortsword, sneak: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4

None of the enemies can penetrate the Mammoth's hide!

* * *

Round 3

1. All PCs -> GO!
2. Enemies

BATTLE wrote:

#Tolwin: 0 Damage

#Richelle: Out
#Tiefling: -5 Damage

Ma.: 8/11 HP
Ji.: 9/9 HP
Bi: 10/10 HP
Br : 7/13 HP
Mammoth:
Summon:

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

With a cry, the eagle appears and begins to peck and claw at the tiefling.

Bite & 2 talons + flanking: 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 31d4 ⇒ 11d4 ⇒ 3

Jido moves up closer to the tussle and readies her sap. She will swing it at any enemy who comes near to her.


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla drops her bow and draws her longsword as she moves up behind the tiefling.
attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn moves again, even if he knows that he's not the best fighter around

Double move now that I can post


The eagle can shred into the Tiefling's flesh several times and leaves him unconscious on the ground!

BiggerBird is up.


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

”Tolwin, we don’t want to hurt you. Your sister’s knocked out but she’s alright. We have magical healing. If we can stop fighting then we can heal her.”

She looks down at the tiefling, then back to Tolwin, ”We know you didn’t want to her the bloom-getters. You don’t need this.”

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Still there


Brrlat! Botting the Mammoth with an attack.

slam att: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 3 ⇒ (3) + 3 = 6

Botting the Mammoth with an attack.

*

Come on SnufflingLumpGus, let's knock him down.

Botting BiggerBird.

claw att: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 191d3 + 2 ⇒ (2) + 2 = 4


The boy is hit by the claw and after that he immediately drops his bow and looks at you with fear in his eyes.

”Who ... who are you people!? You will not ... hurt us, right?! he says and it is clear that he lacks the morale to continue to fight.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

No, we aren't bullies, people who take advantages of other's weaknesses, who ambush folks who aren't able to defend themselves.

The tone is calm, the words are cold.

Mallycorn doesn't add "unlike you", because it isn't needed.

You have done bad choices, and hurted people. You see now how fast tables can turn, how the path of violence, in words or acts, can come back to hurt you. I'm not here to judge you. Only Pharasma can. You have a long way toget back the trust of the folks of Highdelve. You won't have to ask for their forgiveness, but to merit it, from now on. And the first step on this path to redemption is to give back an amulet you stole


Tolwin is not certain and looks at Mallycorn with a pleading look on his face.

"Look you people, we do not have the amulet! I ... I want us to build our own path, ok! But ... but where should we go? We have nothing except of this here and now ... now we can never go back to Highdelve." he says and it is obvious that he seeks a solution quite desperately.

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

So who has the amulet? Was it on your tiefling partner? We are trying to help you. Follow me , and don't try anything foolish. Leave your weapons here. Jido, would you be so kind as to tie our prisoner with my rope?

Mallycorn gives his rope while asking the young man, and his own partners, to follow him near the wounded body of Richelle.

Channel: 1d6 ⇒ 5

a spiral of slow, greyish energy engulfs the groups, easing the pain, healing the wounds, even if it leave the bodies somewhat cold

Brialla should be 1hp short of full

See farther than Highdelve. There are other places, where you could do good, where you could do better, with some training. We're all here to learn, everyday of our lives.


”Brialla” Female NG human ranger 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +3, CMD 15 | F +4, R +4, W +2 | Init +2 | Perc +6 | Speed 30ft | Active conditions: None

Brialla shudders gratefully with the cold, "Thanks, Mallycorn, they really caught me one."
The ranger retrieves her bow, then moves over beside the teenagers. She still has her sword drawn, "You're being cagey and I don't like it. Right now we aint killing you and we don't plan to. Plans can change though. Now spill the beans: who has the amulet, what are there plans, where are they... everything. Right now."

Brialla looks toward the cave with an unhappy sense of inevitability.

Grand Lodge

Female Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 | starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Jido ties up Tolwin with the rope.

"Mallycorn is right, Tolwin. You've done some very bad things for which you must atone, but they don't have to define you. Mother Moon grants us the power to decide our own fates, and that includes you."

She checks on Richelle, to confirm she's in no danger of dying.

Heal: 1d20 + 3 ⇒ (15) + 3 = 18


Richelle awakens and hears your words and sees the situation they are in.

She looks at Tolwin who is still pushing you away.

But she looks at Jido who treated her wounds with concern and for the first time you see trust in her eyes.

With a quivering voice she says.

"We did such terrible things. I am ... am so sorry! We only know that the Tiefling and his mother wanted to conduct a ritual and unleash something on the jubilee to distract the townsfolk so that he could do something ... we do not know what. And we also do not know where his mother is ... she has been in the cave for ages now with this amulet we stole. Please ... we just stay here and wait for you, ok? We cannot go back to town!!"

Tolwin spits on the floor

"Who are you anyway?? What do you want here?!?" he shouts.

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