Kyra

Jido's page

33 posts. Organized Play character for Dslak.


Race

Human CG Herald Caller 1 | HP 9/9 | AC 16 T12 F14 | Fort +3 Ref +2 Will +5 | Speed 20 | heavy x-bow +2 1d10/19-20 |

Classes/Levels

starknife -1 1d4-1/x3 | Init +2 | Percep + 8 | SM +7 | Conditions: Bless

Gender

Female

Size

M

Age

18

Alignment

CG

Deity

Desna

Location

Highdelve

Languages

Common, Gnome, Varisian

Strength 9
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 17
Charisma 14

About Jido

Mission Items: Sap -1 (1d6-1), Potion of Cure Light Wounds

Description:
Jido is a russet-skinned Varisian, and sports the colorful clothing and tribal tattoos common to her people. Her mannerisms may seem odd to those who do not know her, as she often whispers in conversations to beings who are not present in the material plane. She is however always ready to listen to her companions' concerns, guide them in the starlight of Desna, or prepare them for the trials to come with a professional harrow reading.

Jidovaika Vasila
Female human (Varisian) cleric (herald caller) of Desna 1
CG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee starknife -1 (1d4-1/×3) or
. . unarmed strike -1 (1d3-1 nonlethal)
Ranged heavy crossbow -2 (1d10/19-20)
Special Attacks strength variant channeling 5/day (DC 12, 1d6 plus 1 channel bonus)
Spell-Like Abilities (CL 1st; concentration +3)
. . 3/day—acid splash
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Cleric (Herald Caller) Spells Prepared (CL 1st; concentration +4)
. . 1st—obscuring mist, remove fear, true strike
. . 0 (at will)—detect magic, enhanced diplomacy, light
. . D Domain spell; Domain Luck
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Statistics
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Str 9, Dex 14, Con 12, Int 12, Wis 17, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Spell Focus (conjuration), Varisian Tattoo[ISWG]
Traits planar savant, seeker
Skills Acrobatics -1 (-5 to jump), Diplomacy +6, Knowledge (planes) +6, Knowledge (religion) +5, Perception +8, Profession (fortune-teller) +7, Sense Motive +7, Spellcraft +5
Languages Common, Gnome, Varisian
SQ call heralds, divine heralds
Combat Gear scroll of magic weapon; Other Gear lamellar (leather) armor[UC], crossbow bolts (20), heavy crossbow, starknife, backpack, belt pouch, cards[UE], flint and steel, fortune-teller's deck[APG], hip flask[UE], holy text (The Eight Scrolls)[UE], torch, torch, wooden holy symbol of Desna, 4 gp, 8 sp, 8 cp
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Tracked Resources
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Acid Splash (3/day) - 0/3
Bit of Luck (6/day) (Sp) - 0/6
Crossbow bolts - 0/20
Harrow Points - 0
Starknife - 0/1
Strength Variant Channeling 1d6 plus 1 channel bonus (5/day, DC 12) (Su) - 1/5
Torch - 0/1
Torch - 0/1
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Special Abilities
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Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Divine Heralds (Su) Summon creatures appropriate to deity.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Strength Variant Channeling (±1 Sacred) Bonus/Penalty to Strength-related checks
Strength Variant Channeling 1d6 plus 1 channel bonus (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Varisian Tattoo (Conjuration) Spells from chosen school gain +1 caster level.
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Background:
Jidovaika Vasila has always been able to commune with spirits. From a young age, she could sense their presense, feel when they were nearby. Only once she was older did Jido realize that she was unique, and that most people went about their lives unaware of the forces lurking just beyond their ken.

She was fortunate however to grow up in Pendaka where visions and encounters with the otherwordly are not considered at all unusua, particularly with the Ashwood nearbyl. In fact, divination was actively encouraged among the women. As a young teen, Jido became known for mysic connection to the spirit world. She was sent to learn divination under the wing of the fortune-teller Mirelica Pavlenco. While she did become skilled at telling fortunes on her own, Jido recognized that it was not a medium through which she could reach the spirits she sensed around her.

Things changed when the wandering priest of Desna, Aedi Uritinus, visited her village. Aedi sensed the girl's talent, and taught her a few spells each time he came through Pendaka. Eventually, she learned the means to call forth the spirits she sensed around her, and to call on the blessings of Desna to empower them to defend her.

After some time, Aedi was never seen in Pendaka again. On his previous visit, he had mentioned being on an assignment for the Pathfinder Society. Jodi announced to her village that she would set out to find him, and received fresh tattoos of her people that would help bind the spirit world to her will. She knew the Society was headquartered in Absalom, and set out to find her old teacher, and to master the spirits who still called to her.