Old School Plotless Dungeon Crawl Tower Climb

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Marcos ppicks the book from Lash' hands and turns some pages with a nasty face.

Religion: 1d20 + 10 ⇒ (17) + 10 = 27

"Uh... this is a prayer book for a very evil god. I say we burn it as well."

He then takes the leather armor.

"Anyone wants this?"


Not wanting Kahli to expend uses of her magic, Lash takes a moment to line up a shot at each egg as Kahli stands ready with the torch, and ends the spiders' lives before they begin.

Marcos joins in identifying the scrolls. Casting Read Magic on each, he identifies them as a Scroll of Bull's Strength and a Scroll of Fog Cloud. Updated inventory list

Ko'Tua and the smugglers turn down Marcos' offer of the armor. However, Ko'Tua shows interest in the scroll of Bull's Strength. "That paper make me stronger? How that work?"

GM Roll. Don't open :):
Tenney (22/22 hp) Sleight of Hand: 1d20 + 5 ⇒ (17) + 5 = 22
Marcos Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Lash Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Kahli Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Shiv Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Hamley picks up the Masterwork Spiked Chain and spins it around, almost catching himself in the head. "Maybe I'll keep practicing with this if nobody minds." I will transfer it to Hamley if nobody requests it.

What's your plan for the last two corpses in the webs? If you take your time, I'll handwave the DC 13 Reflex saves, but it's going to take some time. If you burn the webs first, you risk damaging or destroying the loot.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Once Lash finishes the eggs Kahli is fine taking time cutting the webs down and recovering the bodies, and the loot on them.

"Somebody watch though! Don't want any stray critters wandering in and surprising us!"


While a few people act at watchmen, Kahli and others slowly work on cutting the webs, careful not to get stuck. After a lot of sweat, they come out of the main area of the lair pulling web strands off their armor and pile the loot on the floor.

Corpse 4
• Leather Armor
Singing Steel Dagger
• Disguise Kit
• Masterwork Tambourine
• Masterwork Thieves' Tools
• Scroll (Read Magic) of Cure Light Wounds
• Scroll (Read Magic) of Invisibility
• 25 gp

Corpse 5
Eel Hide Leather Armor
• Club
• Acid
• Potion (faint conjuration)

Potion Identify: DC 17 Spellcraft or Perception:
It's a Potion of Lesser Restoration


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Perception (identify): 1d20 + 10 ⇒ (4) + 10 = 14

It was hard work, but as a team, they get the job done. After sorting through the gear, Lash will take point once more and move down toward the mushrooms and then further down toward the mudroom. On the way, she is cautious of that monster popping out from the stone again and has an arrow drawn, ready to shoot it should it leap out at them.

As she gets to the mudroom, she thinks to herself, "Somewhere on the other side of this cavern, there is a secret pathway to...well...whatever the X mark is."

"Evidently there is a monster of some kind in here. I'm not sure if I'd rather take my chances swimming through those sharp rocks again or dealing with this beast."

Looking in, she tries to find where the monster is lurking.

Taking 20 if possible.


Do you burn the webs and the prayer book (and anything else) before you go? Also, Kahli and Marcos, make sure to roll on the potion.

Also, I'm presuming the marching order will be the following. Let me know if you want to be placed differently:
• Lash (leading)
• Kahli
• Shiv
• Croc
• Ko'Tua
• Hamley
• Tenney
• Marcos


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Marching order looks good to me. Unless one of the trained trap detectors might want to join Lash up front?


I'm going to move us along. If you want to narrate anything about the webs and corpses, we can go back to it.

The group makes their way down to the mud room to find a way over to what they believe is the tunnel marked on the map. Tenney and Hamley are quietly discussing Hamley's new weapon while Tenney keeps bragging about how he killed the spider.

As the party approaches the mouth where the mushrooms are, Marcos sees the wall to his left come to life as the Vilstrak steps back out, its hands greedily reaching for his rapier on his belt.

GM Roll. Don't open :):
Vilstrak Steal DC 18: 1d20 + 4 ⇒ (5) + 4 = 9
Fail on the steal attempt with a 9
But Marcos quickly turns and keeps his rapier away from the insectoid.

Rolling Initiative!
Marcos Init: 1d20 + 2 ⇒ (20) + 2 = 22
Lash Init: 1d20 + 3 ⇒ (16) + 3 = 19
Kahli Init: 1d20 + 2 ⇒ (8) + 2 = 10
Shiv Init: 1d20 + 1 ⇒ (10) + 1 = 11

GM Roll. Don't open :):
Ko'Tua (12/16 hp) Init: 1d20 + 1 ⇒ (4) + 1 = 5
Hamley (18/22 hp) Init: 1d20 + 2 ⇒ (13) + 2 = 15
Tenney (22/22 hp) Init: 1d20 + 2 ⇒ (6) + 2 = 8
Vilstrak (5/5 hp): 1d20 ⇒ 10

Round 1
Marcos
Lash
Hamley
Shiv
Vilstrak
Kahli
Tenney
Ko'TUa

Current Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Before
Lash will agree with moving the bodies out of the cavern at least a little ways and the eventual burning of the webs. While they couldn't bury these people, they could cover them with loose dirt to make them unappealing to any other creatures that come along. The monk wouldn't spend much time or strength on it but will ask Marcos to say some words over them if he is willing.

------------------

Later
As they head further south, she is on the alert, as stated, and so when the Vilstrak pops out, she pulls a couple of arrows and fires!

Flurry Ranged Attack+Deadly Aim: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (+2 included, assuming Marcos activates his song first. Ignore if he doesn't :P)
Damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Flurry Ranged Attack+Deadly Aim: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Looks like I'm waiting....


Ko'Tua and the smugglers join in digging very shallow graves for those that they found in the webs. Hamley steps forward with his torch and gently places it against a cluster of webs which alight almost instantly. The fire spreads swiftly, the heat forcing the party to make haste in leaving the small chamber. It doesn't take long for the webs to burn out and, with no wind or place to go, a thick blanket of smoke is left covering the area.

I wanted to wait and give Marcos a chance to get his revenge on the Vilstrak, but to keep the party moving...

Marcos is quick to react, defending himself and keeping the Vilstrak's attention long enough for Lash to put an arrow through it's stoney carcass, dropping it to the floor. Taking a moment to search the creature's body, they don't find anything on it.

They continue south back towards the mud and rocks. They pause as the path begins to open to their left and Lash looks around the corner at the wide pool. Knowing there is a creature of some sort, she spends some time scanning the area. Her eyes eventually fall on the largest rock in the middle as she sees the mud rippling slightly.

Current Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"How rude..." she smirks, "first it takes your gear and then keeps it stuffed back there. Safe to say I dislike these more than I do insects...and that's saying something."

While she doesn't have a fear of insects, she does hate being crawled upon, and being forced to remain in prison, she has been forced awake by numerous animals crawling on her. She recollects her arrows and heads to the mud room. After spying it out, she is certain there is something lingering under the largest rock in the middle.

"Okay, I think I see it. See there, how the mud is rippling? That's got to be it hiding. The question is...how do we draw it out? I don't want to fight that thing in there. Who knows how deep that mud is..."


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

"Tie a rope to me. I'll cast my duplicate again and move in. Whatever it is will attack and is just as likely to hit my duplicate as me. Shiv can hold the rope and pull me back if something in there grabs me. And if something attacks me I still have some magic available to hurt it or heal me, or both!"

"AND.... It will be visible so you can put an arrow, or three, in it!"


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"What...like bait?!" she quietly exclaims. "You are crazy. What if that's a mud golem or something? What if it's stronger than us?" she groans and then thinks to the usefulness of Kahli's energy bursts. With a sigh, she relents. "Fine...but you get back here safe. Is there anything we can do to make her safer?" She looks to her companions to see if any of them have rope or have anything to aid in this misadventure.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Kahli pulls a coil of silk rope from her pack and ties a loop around herself. She hands the other end to Shiv. "If you see some huge mud figure stand up, feel free to yank me back quick! Otherwise, be ready to make whatever is in there dead before it does that to me."

The last is said with a grin!

Before she steps forward she calls on Calistria's power to create a duplicate of herself. Copycat. Lasts for 3 rounds or until struck.

Moving to the big rock where movement was seen. Is that by K11? Taking a torch with me in case anyone needs light to see?


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"Don't go all the way there. You can hit that thing from a distance. We know it's in alliance with the one who put it here, as it's on the map. Just blast away from your maximum range. We can hang back and shoot from a distance."

I don't think you need to go ALL the way up to the rock. You have a 30ft radius blast, right? If we are 30ft away from you, and 60ft from the beast, that would be better. Lash can still see. Especially if there is a light source as you said you would bring.

Lash readies her bow with an arrow just in case this beast pops out after getting stung.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Kahli nods. "I'll watch for it as I approach. It might be something harmless that will swim away.... If I'm not sure I can try to shoot a crossbow bolt at it to get it's attention!"

Moving forward carefully. Will respond if/when we see any movement.


Shiv puts his scythe on his backpack and takes the rope in both hands, nodding in understanding of Kahli's plan. Ko'Tua moves between Shiv and the mud, readying his club. "I fight dirty creatures. Keep them away from tribe." Tenney and Hamley stay back with Lash, Shiv, and Marcos as Kahli begins into the mud, torch in hand.

The rippling was in K11. Kahli has 50 feet of rope? So Shiv will be at I1 (allowing Kahli to get to K10) with Lash, Tenney, and Hamley flanking. Ko'tua will be H4, closer to rush in but out of the way.

If you go in the mud, it's Shallow Bog Terrain as the mud clings to you, up to your thighs (2 squares of movement, +2 DC for Acrobatics checks). The rocks are wide enough for one person to stand on. You can easily climb on one with a move action or jump from one to one with an Acrobatics check (x2 the distance for being at a standstill).

Kahli, let me know when you pop Copycat and your movement each round. I will cut you off if anything happens.

I'm assuming Lash and the NPCs will ready actions to attack.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Yup, she already did :)


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

I did say that I was activating it before moving in....

With the plan in action Kahli pretends to not be afraid. She glances at the rocks but decides against climbing and jumping. Just her luck and she'd slip and be flat on her back under the layer of mud.

She moves around the rocks to the right. H4->I4->J5->K6->L7.

She moves closer. L8->Climbing up on the rock at M10.

Pretty sure my CopyCat is gone by this point.

If nothing has happened she takes out her crossbow, loads and fires at the movement in the mud....


With the rope tied around her waist, Kahli manifests her duplicate and wades into the mud, sloshing through carefully but quickly. Working her way down and around the first rock, she keeps her eyes trained on the rippling mud. With a quick glance, she pulls herself up and finds perch on a rock near the middle, mud dripping off her armor and caked to her boots. Round 1, double move will get you to L8. Round 2, move action to climb onto the rock. Standard to fire. You still have 1 round of copycat left.

She lines up a shot where she suspects the head to be and fires a bolt.
Kahli Crossbow;Damage: 1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 3
Her foot slips on the mud and her shot goes wide. The bolt ricochets off the large rock, which begins to move and shift as a hulking humanoid cloaked in saturated ragged cloth rises from the mud, coming to stand over 9 feet tall. It looks like this (minus the barrel)

As it stands, two more spots of mud begin to form and coalesce into vaguely-humanoid shapes made entirely of mud. They look like this.

Current Map

Lash, fire your readied action. Everyone roll Initiative. I will post Hamley and Tenney's readied later along with rolling Initiative and whatnot later today.


Knowledge checks for identifying the enemies:

DC 18 Knowledge Local:
This large humanoid is a Thawn. Often called “mud giants” due to the foul, mottled skin that hangs loosely from their misshapen frames, thawns are universally malformed and dreadful, though each is quite distinctive in its singular monstrousness. They have 2 claw attacks and have the feat Throw Anything. They also find the appearance of themselves and others of their kind revolting. Should a thawn be confronted with its own reflection (such as being presented with a mirror) it must make a DC 15 Will save or be sickened for 1d4+1 rounds.
DC 16 Knowledge Planes:
This is a Small Mud Elemental. Scorned by earth and water elementals, mud elementals usually look like vaguely recognizable blobs of mud in the shape of a Material Plane creature, whether a humanoid, an animal, or even an immense insect. A burrowing mud elemental can pass through dirt, gravel, or other loose or porous solid matter as easily as a fish swims through water. It has the Entrap ability, which can be washed away in 1d3 rounds of immersion in water.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Seeing the giant stand, Kahli turns to get away if possible.... "CRAP! Pull the rope!"

Jump as far as I can and double-move/wade through the mud trying to get away!


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"Get out of there!" she exclaims. "I can't believe she didn't do what I suggested...She could have been safe on the solid ground about now." "What was that? I thought you were going to channel to harm them from a distance!"

Quickly, the monk fires into the most hideous one.

I think I'll have her use perfect strike here. I haven't used it yet and he looks hideous enough; plus she's only firing one arrow so it's the perfect opportunity.
Perfect Strike Ranged Attack+deadly aim: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Perfect Strike Ranged Attack+deadly aim: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Damage: 1d8 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13


Tenney and Hamley yell as the hulking creature emerges. "What in the bloody hell is that?!" They both toss a dagger at the disgusting-looking humanoid.

GM Roll. Don't open :):
Hamley (18/22 hp) Dagger Ranged: 1d20 + 4 - 8 ⇒ (12) + 4 - 8 = 81d4 + 3 ⇒ (1) + 3 = 4 AC 15Tenney (22/22 hp) Dagger Ranged: 1d20 + 5 - 10 ⇒ (11) + 5 - 10 = 61d4 + 3 ⇒ (4) + 3 = 7 AC 15
Miss with an 8 and 6
But they're too far away and a little shaken to be accurate.

Shiv gives a pull on the rope, trying to pull Kahli back to safety.
Shiv Strength DC 10: 1d20 + 3 ⇒ (17) + 3 = 20Kahli, add +4 to your Acrobatics check if you jump in the first round.
Lash is about to release her readied arrow, but makes a last second correction and her arrow strikes true. Successful hit for 13 damage.
End of Surprise Round! Rolling Initiative!
Marcos Init: 1d20 + 2 ⇒ (18) + 2 = 20
Lash Init: 1d20 + 3 ⇒ (14) + 3 = 17
Kahli Init: 1d20 + 2 ⇒ (6) + 2 = 8
Shiv Init: 1d20 + 1 ⇒ (13) + 1 = 14

GM Roll. Don't open :):
Ko'Tua (12/16 hp) Init: 1d20 + 1 ⇒ (8) + 1 = 9Hamley (18/22 hp) Init: 1d20 + 2 ⇒ (13) + 2 = 15
Tenney (22/22 hp) Init: 1d20 + 2 ⇒ (7) + 2 = 9
Thawn Adv (36/36 hp) Init: 1d20 + 1 ⇒ (9) + 1 = 10
Small Mud Elemental 1 (22/22 hp) Init: 1d20 - 1 ⇒ (20) - 1 = 19
Small Mud Elemental 2 (22/22 hp) Init: 1d20 - 1 ⇒ (8) - 1 = 7

Round 1 (location)
Marcos (G2)
Mud Creature 1 (I9)
Lash (H1)
Hamley (J1)
Shiv (I1)
Large Humanoid (K11)
Ko'Tua (H4)
Tenney (J2)
Kahli (M9)
Mud Creature 2 (N13)


Staying safely out of the way, Marcos reaches deep into his knowledge of tales and spins something about mud people and giants. Round 1 of Inspire Courage: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects

The mud creature closest to the party easily glides through the mud and approaches Kahli and her duplicate, taking a strong swing with its muddy arm.

GM Roll. Don't open :):
Small Mud Elemental 1 (22/22 hp) PA Slam (Entrap DC 12 Fort): 1d20 + 4 ⇒ (14) + 4 = 181d4 + 6 ⇒ (1) + 6 = 7Copycat Chance >50: 1d100 ⇒ 74
Hit with an 18. Rolled 74 to hit. 7 damage.
Kahli hopes the mud creature will fall for the duplicate, but it strikes true, mud starting to stick to Kahli's armor...
Kahli Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 Success!
But she's able to quickly wipe it off.

Round 1
Marcos: Inspire Courage
Mud Creature 1: Move L9, hit Kahli for 7 damage
Lash
Hamley
Shiv
Large Humanoid
Ko'Tua
Tenney
Kahli
Mud Creature 2

Current Statuses:
Everyone: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects
Kahli: Copycat (Final Round)

Current Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Lash quickly lets a couple of other arrows fly at the most hideous of these new foes. She can't stand the sight of it but hopes the mud will hide that once more.

Flurry Ranged Attack+Deadly Aim: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
Damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Flurry Ranged Attack+Deadly Aim: 1d20 + 7 - 1 + 2 ⇒ (1) + 7 - 1 + 2 = 9
Damage: 1d8 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Well...it must truly be hideous! Everyone is missing!


Perhaps slightly revolted by its sight, Lash is unable to find her mark, and her arrows plop into the mud.

Hamley sees Kahli in trouble and pushes past Tenney while drawing a dagger, rushing forward to leap out to the first rock.

GM Roll. Don't open :):
Hamley (18/22 hp) Acrobatics DC 10: 1d20 + 8 ⇒ (14) + 8 = 22
Succeeds with a 22. Move K7.
He lands on the rock, but still not close enough, quickly changes his grip and throws the dagger.
GM Roll. Don't open :):
Hamley (18/22 hp) Dagger Ranged AC 16: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d4 + 3 ⇒ (1) + 3 = 4
Miss with an 13.
But, in his worry to not hit Kahli, the dagger skips off the rock she's standing on.

Shiv rushes forward, drawing his scythe, but is unable to make it far between the bulk of his armor and the thick mud. Double move to I7

GM Roll. Don't open :):
1 Shiv, 2 Hamley, 3 Kahli: 1d3 ⇒ 2

The large humanoid creature slowly reaches down into the mud and picks up the rock to its left with both hands, lifting it above its head, and hurls it at Hamley.

GM Roll. Don't open :):
Thawn Adv (23/36 hp) Rock AC 15: 1d20 ⇒ 142d6 + 5 ⇒ (6, 3) + 5 = 14
Barely miss with a 14
Hamley is able to duck and the rock shatters on the wall behind him, spraying dust everywhere. The creature lets out a gurgling yell.

Ko'Tua flies into a rage and runs headlong into the mud, getting right up in the face of the mud creature threatening Kahli and takes a mighty swing with his club.

GM Roll. Don't open :):
Ko'Tua Rage (14/18 hp) Club AC 16: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d6 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Hits with a 18. 14 damage.
His club connects, dislodging a chunk of mud from the creature, splattering it across the rocks.

Tenney runs to the northeast, trying to get a better line of sight, drawing a dagger and throwing it at the large humanoid.

GM Roll. Don't open :):
Tenney (22/22 hp) Dagger Ranged AC 15: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 201d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Hits with an 20. 8 damage
His dagger flies through the air. The large humanoid raises its arm to block the weapon, but it sticks into its forearm.

Round 1
Marcos: Inspire Courage
Mud Creature 1: Move L9, hit Kahli for 7 damage
Lash: Flurry, miss/miss
Hamley: Move K7. Miss mud creature 1.
Shiv: Double move I7.
Large Humanoid: Miss Hamley with rock.
Ko'Tua: Rage, move L8, hit mud creature 1 for 14 damage.
Tenney: Move I5, hit large humanoid for 8 damage.
Kahli
Mud Creature 2

Current Statuses:
Everyone: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects
Kahli: Copycat (Final Round)

Current Map


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Kahli looks around and can see that she, and her friends are in danger from the mud monsters. This place was getting too dangerous and she was tempted to dump the stone it the mud.... She holds out her holy symbol And prays to Calistria, "Calistria. I call on your power to smite my enemies and heal the wounds that they have done to your servant. Exclude my friends from your power please."

"Tenny, I'm sorry but I can only exclude three from this power. Please back out of my range!"

Channel Energy: 2d3 ⇒ (2, 2) = 4 damage (and healing for me) and -2 to attack rolls next round. Will DC14 to ignore the attack penalty next round. Channel is SU that does not provoke. Excluding three, not Tenny.


Next round actions, just in case

Kn Local: 1d20 + 9 ⇒ (13) + 9 = 22

Kn Planes: 1d20 + 11 ⇒ (3) + 11 = 14

"Beware the bigun, companions, for he's able to throw away death with precision. Use a mirror, however, to weaken it, if you have one to spare!"

While he moves (to J6), Marcos keeps his speech and tries to capitalize from the advice himself. Sadly, he lacks the proper items, si he decides to try a shot instead.

Crossbow Vs Thawn, IC: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage, IC: 1d8 + 2 ⇒ (7) + 2 = 9


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

The grooming kit, fortunately, has a small mirror! I'm glad I read those descriptions closely! Free action to communicate for next round.

"Really? I'd believe it! I think I have one in my backpack. Someone get it out of my floral kit inside!"

She will look to Marcos, Hamley, and Tenney just to see if one of them would do it.


GM Roll. Don't open :):
Will DC 14
Thawn Adv (15/36 hp) Will: 1d20 + 4 ⇒ (3) + 4 = 7
Small Mud Elemental 1 (8/22 hp) Will: 1d20 + 0 ⇒ (1) + 0 = 1
Small Mud Elemental 2 (22/22 hp) Will: 1d20 + 0 ⇒ (13) + 0 = 13
Tenney (22/22 hp) Will: 1d20 + 1 ⇒ (8) + 1 = 9
Everyone failed their Will save with a 7, 1, 13, and 9.
The various mud creatures all recoil in pain, along with Tenney. "Aw, damnit! I thought I was your favorite!"

The farther away Mud Elemental bloops into the mud and reappears next to Kahli, a muddy arm slamming down at her.

GM Roll. Don't open :):
Small Mud Elemental 2 (18/22 hp) PA Slam (Entrap DC 12 Fort): 1d20 + 4 ⇒ (13) + 4 = 171d4 + 6 ⇒ (2) + 6 = 8
Copycat >50: 1d100 ⇒ 7
Hit with a 7. Rolling >50 hits, <51 misses....rolled a 7.
In its anger, it can't differentiate between Kahli and her duplicate, and its muddy arm harmlessly swings through the image, destroying the image but leaving Kahli unharmed.

Start of Round 2!

Marcos identifies the creatures and shares how to disrupt the Thawn. He steps forward, levels his crossbow, and fires a bolt at the Thawn that sticks into its fatty stomach. Hit for 9 damage.

Lash calls out about the mirror and Hamley calls back. "I can jump back to get it if you get it out!" Tenney shakes off the pain. "No, you dummy. You stay up there, I'll grab the mirror and show this thing how ugly it is." Tenney will grab the mirror from Lash and get as close to the Thawn as he can.

The Mud Elemental by Ko'Tua sinks into the mud and reemerges on the other side of him, attempting to slam him.

GM Roll. Don't open :):
Small Mud Elemental 1 (4/22 hp) PA Slam (-2) (Entrap DC 12 Fort) AC 13: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 41d4 + 6 ⇒ (1) + 6 = 7
Miss with a 4.
Ko'Tua is ready and easily dodges out of the way.

Round 2
Marcos: IC (second round), identify, hit Thawn
Small Mud Elemental 1: Move M7, miss Ko'Tua
------------
Lash:
Hamley:
Shiv:
Thawn:
Ko'Tua:
Tenney:
Kahli:
Small Mud Elemental 2:

Current Statuses:
Everyone: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects
Thawn/Mud Elementals/Tenney: -2 attack for this round

Current Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

Lash will sling her backpack around, pull the kit to the top and quickly retrieve the mirror. She then let Tenney grab it, and will pull an arrow and fire.

Move action to pull the mirror. Standard to fire. Because of the ugly guy's size, is he getting cover on his upper half or is that free to shoot without penalty?

Ranged Attack+Deadly Aim: 1d20 + 9 + 2 - 1 ⇒ (16) + 9 + 2 - 1 = 26
Damage: 1d8 + 4 + 1 + 2 + 2 ⇒ (3) + 4 + 1 + 2 + 2 = 12


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Just checking. Is the figure at L8 Ku'Toa?

Kahli steps a little farther from the party (5' step? to L9) and activates her Channel again, excluding the closest members of the party.

Channel Energy: 2d3 ⇒ (3, 3) = 6 damage (and healing for me) and -2 to attack rolls next round. Will DC14 to ignore the attack penalty next round.


Kahli: Yes, that's Ko'Tua.

Lash reaches into her backpack, pulls the mirror to the top and sets it down, ready for Tenney. She then puts an arrow into the Thawn's shoulder. It wobbles slightly before a large, meaty leg finds balance. I figure since you probably don't want to delay, you can move action "draw the mirror", free action set the bag on the ground, standard action fire. Then I'll say Tenney can grab the mirror as a free action since you prepared it.

Seeing Kahli channeling and not wanting to be in range, Shiv drops his scythe on the rock in front of him, draws a spear, and throws it at the Thawn.

Shiv Spear+IC: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
He has not practiced with it recently, though, and it flies wide.

The Thawn slops through the mud to the south and picks up another rock, this time aiming at Ko'Tua.(Move to L12)

GM Roll. Don't open :):
Thawn Adv (7/44 hp) Rock-2 AC 13: 1d20 - 2 ⇒ (18) - 2 = 162d6 + 5 ⇒ (6, 4) + 5 = 15
Hits with a 16, 15 damage
Distracted by the Mud Elemental, Ko'Tua is unable to react in time and the rock catches him in the back of the head and he crumbles, falling into the mud...

I will continue this later. I have to get to work.


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

That works for me


Kahli: Since L9 is difficult terrain, you can't 5' step into it. A regular move would provoke from Elemental 2. If you still want to Channel but not move or move elsewhere, we'll still use your previous roll.

Ko'Tua goes limp and falls into the mud.

Ko'Tua is unconscious with negative hit points. Because he has fallen into a liquid, he is at risk of drowning. He immediately has to make a Constitution check to stabilize. If he succeeds, he continues making one each round on his turn. If he fails, he loses one hit point. On the round following a failed Constitution check, he drowns.

First, the DC 10 Constitution check
Ko'Tua Con Check: 1d20 + 3 - 3 ⇒ (14) + 3 - 3 = 14 Success!
Now, because it's his turn, he has to make another...
Ko'Tua Con Check: 1d20 + 3 - 3 ⇒ (17) + 3 - 3 = 17 Success!
Ko'Tua is now currently unconscious, but "safe" face down in the mud for at least one round...

Tenney sees Ko'Tua drop. "Crap!" He turns and rushes back to Lash's backpack, quickly grabbing the mirror, before racing back towards the mud. He skids to a stop back where he started and yells out as he holds the mirror up. "Hey, ya big ugly! Look over here!"

50/50 he looks since he doesn't speak Common and is a ways away. Tenney can't get closer because he needed to use a Move action to hold up the mirror.
Over 50, he looks: 1d100 ⇒ 95
The Thawn's attention turns from Ko'Tua's limp body and towards Tenney. Immediately, it sees its reflection in the small mirror and a wave of disgust comes over it.

GM Roll. Don't open :):
Thawn Adv (7/44 hp) Will DC 15: 1d20 + 4 ⇒ (20) + 4 = 24
Success Will Save with a 24
Maybe he's too far away, but the sight of his own disgusting visage doesn't affect him.

Backing up, I forgot to give Hamley a turn...
Hamley draws his last dagger and steps forward, hoping to destroy the mud elemental.

GM Roll. Don't open :):
Hamley (18/22 hp) Dagger +IC: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Miss with a 14
Hamley can't seem to get his footing and swings wide.

Round 2
Marcos: IC (second round), identify, hit Thawn
Small Mud Elemental 1: Move M7, miss Ko'Tua
Lash:Prepared mirror, hit Thawn
Hamley: Move L7, Miss mud elemental 1
Shiv: Miss Thawn with ranged spear
Thawn: Move L12, Hit Ko'Tua, knocks him unconscious
Ko'Tua: Unconscious, 2 successful Con saves
Tenney: Grabs mirror, shows Thawn (Thawn saves)
------------
Kahli:
Small Mud Elemental 2:

Current Statuses:
Everyone: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects
Thawn/Mud Elementals/Tenney: -2 attack for this round
Ko'Tua: Unconscious


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Forgot about the difficult terrain. Don't move. Channel is SU so it won't provoke. Thanks!

Change my "move" action to pulling my wand from my adventurer's sash.


No problem! I wouldn't want to move you if it could cause harm. As for excluding the three closest allies, Shiv and Marcos are the same distance away. Which of them will be your third exclusion?

Kahli stands steadfast, quickly pulls out a wand, and calls upon her powers to burst out. The Mud Elemental to her west shudders before melting apart into the mud. The Thawn, busy laughing at Ko'Tua's unconscious body, suddenly locks up and slowly falls over backwards, landing in a glorious splash of mud. Thawn and Mud Elemental 1 are dead.

Tenney gets hit with the energy again, swearing at himself for having to be back in range.

The remaining Mud Elemental braces itself against the divine blast.

GM Roll. Don't open :):
Small Mud Elemental 2 (6/22 hp) Will: 1d20 + 0 ⇒ (14) + 0 = 14 DC 14
Success with a 14. No attack penalty.

The Mud Elemental gurgles some sort of insult to Kahli before trying to slam down with all its might.

GM Roll. Don't open :):
Small Mud Elemental 2 (6/22 hp) PA Slam (Entrap DC 12 Fort): 1d20 + 4 ⇒ (20) + 4 = 241d4 + 6 ⇒ (4) + 6 = 10
Small Mud Elemental 2 (6/22 hp) PA Slam (Entrap DC 12 Fort) Crit Confirm: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 6 ⇒ (4) + 6 = 10
Critical Threat! Does not confirm with a 12. 10 damage to Kahli.
Kahli's vision goes blurry for a second from the impact, but she is able to stay standing. However, the threat of being encased in mud is present again...
Kahli Fortitude DC 12: 1d20 + 4 ⇒ (4) + 4 = 8Failed. Kahli, you are Entraped. That means you are Entangled for 10 minutes unless you wash the mud off with water, which will take 1d3 ⇒ 2 rounds.

Round 3!
Marcos:
Lash:
Hamley:
Shiv:
Ko'Tua:
Tenney:
Kahli:
Small Mud Elemental 2:

Current Statuses:
Everyone: +2 attack and weapon damage, +2 morale bonus on saving throws against charm and fear effects
Tenney Will DC 14: 1d20 + 1 ⇒ (14) + 1 = 15
Marcos or Shiv (if they fail a DC 14 Will Save: -2 attack for this round
Ko'Tua: Unconscious in the mud

Current Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"Way to go Kahli!" she cheers as the Calistrian cleric downs to foes.

If Marcos can kill it before Lash, Lash will move to help remove Kahli and Ko'Tua from the mud.
Seeing their new teammates fall or writhe in pain, certainly sends shivers down her spine, reminding her of the deaths of Ko'Tua's tribe members. "What if he's dead there too?" she wonders. Before her mind draws her into a daze, there is still a battle going on and the archer needs to try to end it. She takes aim at the remaining small elemental and fires some arrows.

Flurry Ranged+Deadly Aim: 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24
Damage: 1d8 + 4 + 2 + 1 + 2 ⇒ (7) + 4 + 2 + 1 + 2 = 16

Flurry Ranged+Deadly Aim: 1d20 + 7 + 2 - 1 ⇒ (15) + 7 + 2 - 1 = 23
Damage: 1d8 + 4 + 2 + 1 + 2 ⇒ (4) + 4 + 2 + 1 + 2 = 13

"Return to the mud, never to rise again!"


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Excluding Shiv. He is in melee and the negative to combat rolls is more important to him.... Sorry Marcos!


Channel is a Supernatural ability. Spell-like abilities are subject to AoOs and stuff, but not Supernatural abilities. Entangled doesn't prevent anything, just hamper. Since presenting your holy symbol is part of channeling (like using the material components to cast a spell), you can channel while entangled without any penalty.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Frustrated because of the much stopping her from using the healing wand on KoTua, Kahli holds her holy symbol as much as possible to direct it at whatever passes for a face on the muck thing. "Calistria, Your humble servant requests one more time to show your favor to these unbelieving creatures. Smite them with your holy power, restoring your servant. Please exclude the power from her friends that are harmed by it."

One more time. Channel!: 2d3 ⇒ (1, 3) = 4 damage (and healing for me) and -2 to attack rolls next round. Will DC14 to ignore the attack penalty next round.


Marcos will delay to keep it moving.

Even with a bevy of allies in the way, Lash's first arrow from her flurry weaves its way between everyone and strikes clean (ironically), piercing straight through. The hole in the mud elemental begins to close before the entire being hardens and collapses into the mud pit. Mud Elemental 2 is dead.

Out of combat!

Seeing Kahli caked in mud and any visible threats taken care of, Hamley hops off his rock and quickly reaches down to pull Ko'Tua's head above the mud. "I'm not sure I can lift him up myself!" Ko'Tua is out of the risk of drowning and stable, just unconscious.

To the east beyond the mud is dry land, and presumably a tunnel that bypasses the mushrooms. In a nook to the north is a chest. To the south is the pool of water Lash swam in to with a narrow cave that opens to the east.

Hamley and Ko'Tua are currently in the mud.
Shiv is at the edge of the mud.
Kahli is on a rock, entangled in mud (9 rounds remaining, or wash it with water in 2 rounds).
The rest are on solid land.

It's no trouble to trudge through the mud, just difficult terrain and you will get a bit dirty. Jumping from rock-to-rock is an Acrobatics check (times 2 DC if you don't get a running start).

Anyone who tries to search the mud elementals finds just a few bits of hardened mud, but nothing else. Heading over to the Thawn, you're glad that the giant is covered in mud as it masks its repulsive stench. You don't see it holding any weapons in its oversized hands, but if you are brave enough to pull its tattered "clothing" aside, you find the following tucked in under a fold of fat:

• Sledge (use as an improvised Earth Breaker if used in combat)
• Large leg of meat (ham?)

Current map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

With Ko'Tua's safety in question, she quickly straps her bow and leaps into the mud to help Hamley.

"I'm here."

The two of them will pull at him to roll him over and get him on his back so he isn't threatened, then they can drag him through the mud. Behind him, she can see a flowing crimson river slowly disappearing into the mud.

"He may still be bleeding. We need healing over here."

She looks over him, but cannot tell with all the mud. Hopefully, they have a spell or charge for him.

Once he comes to, she will help him to the waters of the pool.

"Come, Brave Warrior...wash off that mud from your hair."

She will aid him, cleaning herself and her own gear off too in the pool. If Hamley or anyone else joins them, she will help remove the sludgy mud from them.

Eventually, they will need to get over to that chest. While it will likely be her doing it, she had to dip deep in mud to hoist up Ko'Tua. The journey over to the chest will hopefully not be so deeply dug in. Eventually, she will head that way.

Perception+Guidance: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Disable Device: 1d20 + 10 ⇒ (14) + 10 = 24

If no one will search the Thawn, she will after the chest.


Cleric of Calistria | HP: 30 (of 30) | Init: +2, MAB: +4/+5, RAB: +5 | Fort: +5, Reflex: +4, Will: +7 | AC: 19, FF: 16, Touch: 13 | Diplomacy: +10, Heal: +9, Know:Religion: +5, Perception: +13, Sense Motive: +10 | Selective Channel 7 (of 7) 3d3+ -3 to attack, Will DC15 to ignore the attack penalty | Bit of Luck 3 of 5 | Copycat 5 of 5 | CLW Wand Charges: 47 | 1 points INT damage

Once it is clear that the battle is over, Kahli struggles with the mud holding her. She realizes that she can soften it with water and tries to cast a spell.
Concentration DC15: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Her first attempt is successful and the mud seems to loosen. She tries again Concentration DC15: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 and the mud washes free.

Moving over to Lash and KoTua she quietly speaks the words to a spell. CLW: 1d8 + 3 ⇒ (6) + 3 = 9
Seeing the effect she checks to see how badly he is still hurt and uses the wand.

How bad is everyone hurt? The CLW wand still has 38 charges. Once it is gone, I don't know how we can replace it.... AT level 5 I was considering Craft Wand to recharge it! If/when we reach level 5. ;-P

GM. Please roll as needed for the use of the wand and let me know charges used. I know Tenney was hurt by my channel and I don't want him thinking that I'm angry with him!

She glances at Lash and grins, "In the future remind me to stay by you and use my Bit of Luck to help your shooting! That mob hurt!"


Marcos finally reacts. "Wow, that was quick." He goes to check Ko'Tua or anyone that needs healing (you guys tell me), and looks at the strange mud creatures with curiosity.


Hamley and Lash work together to pull Ko'Tua from the mud as Kahli works on cleaning the caked-on mud off of herself.

Kahli joins with them and casts a healing spell on Ko'Tua. He sputters back to wakefulness, coughing up mud. "In Kuru tribe, we leave for dead and eat the remains," he says, groggily. "I am glad you are not Kuru." He smiles.

Marcos makes his way to his allies, offering assistance, Shiv following closely behind.

Hit Point Update:
• Ko'Tua: 6/16
• Tenney: 17/27
• Marcos: 24/30
• Kahli: 12/18
• Hamley: 14/18
• Shiv: 19/21
• Lash: 31/31
I haven't been tracking your 3 hps.

I'll roll, starting with the most hurt to the least. Marcos, let me know if you want to use any spells to replace any wand usage and we'll just use one of the rolls below.
Ko'Tua: Needs 10hp
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3 Ko'Tua fully healed exactly
Tenney: Needs 10hp
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8 Tenney fully healed exactly
Marcos: Needs 6hp
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9 Marcos fully healed
Kahli: Needs 6hp
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4 Kahli fully healed
Hamley: Needs 4hp
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 55Hamley fully healed
Shiv: Needs 2hp
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 44Shiv fully healed

10 charges (pending Marcos) used. Everyone is at full health.

Once everyone is feeling better and is tending to their various wounds and washing their clothes, Lash makes her way north to the chest. She pulls herself up onto the rock and eases into the recess the chest is sat in and inspect the small wooden box. She barely sees a thin wire running up to the ceiling. Her eyes follow it up and sees that its connected to a piton that, if removed, would cause a small cave in. She carefully cuts the wire, disabling the trap. She proceeds to open the chest and finds a small vial of clear liquid sitting alone. If shown to the others, they will see it emanates faint transmutation magic.

DC 17 Spellcraft:
This vial contains an Elixir of Swimming. This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour).

Marcos Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24
Shiv Spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23

Lash reports back that her darkvision can't quite make out the full extent of the area to the north east, but that there is solid ground beyond the mud.

Current Map
Full Exploration Map


INACTIVE Female Aasimar | HP: 48/48 | AC: 17 (T15, FF16) | INIT: +3 | Fort: +8 Ref: +6 Will: +9 (Acid/Cold/Elect Resist 5) | CMB: +4 | CMD: 19 | Ki Pool: 4/6 | Slowfall | SKILLS | Acrobatics +7 | Disable Device +12 | Perception +12 | Sense Motive +14 | Stealth +6 | Survival +8 |

"It was great the way you just...drained them all." she openly speaks to Kahli, "I was not expecting those mud creatures. I only thought there would be one guy as that's all I saw on the map and with the ripples. I'm glad you're alive! So yes, until you can maybe exclude all of us from your bursting, that might be more effective."

Lash pats Ko'Tua on the shoulder before setting off.

"I'm glad you're mot dead. We'd hate to leave you behind. Actually, you have Hamley and Tenney to thank for you not drowning in mud, especially Hamley, who held you up until we could help him. Finally, Kahli brought you back to life with her skill in healing magic."

The way she says this is quiet and in a manner so that he knows who he owes his life to. With that, she is off to check the chest, and in doing so, brings back the vial successfully. She will then clean off the mud in the waters to the west and stick to the stones this time as they head eastward.

Move: I15, unless there is notable danger, especially seen to the north beforehand.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24


Ko'Tua registers what Lash said and turns to the smugglers. "Maybe we keep fighting together." He then makes his way to the water's edge and quietly kneels by it.

Lash scouts the rock then easily hops to the first rock, quickly bouncing over the next two. She pauses for just a second before hopping to the large rock in the middle. She lines up a jump to the closest rock to the east and leaps.
Lash Acrobatics DC 30 (15' standstill): 1d20 + 11 ⇒ (9) + 11 = 20
She falls just a little short, landing in the mud. She trudges over the last few feet and pulls herself up. She then easily hops from rock to rock, landing on solid ground.

She silently moves forward, scanning her surroundings. While she doesn't notice any immediate danger, something does catch her eye: an odd looking section of the northern cave wall (C16). She also leans forward and peers around to the east and sees another pool of water.

Current Map

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