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Here goes nothing!
Fort: 1d20 + 8 ⇒ (20) + 8 = 28

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Makras is able to keep the palepox from getting any worse. Some of its effects remain, but they probably aren't noticeable. Laurel immediately takes what is left of the experimental curative and pouring other ingredients in. By the top of another hour, she appears done.
"This should be what you're in the market for! I effectively multiplied it, I can ladle it into perhaps two dozen doses. Take some as soon as you can if anything untoward scratches you. Or if you're off somewhere you expect that, I suppose.
"Thank you very much for your help. I might not have had the time or resources to fix such a problem, had it hit Falcon's Hollow unawares. I wish you luck in whatever your next venture is. And do come back if you find the root of this problem, or just to say hello!" She gestures you to the door, while offering to keep Vanick around for longer-term care.
She gives you two potions of cure moderate wounds. Also, 24 doses of antiplague, because you've just helped her discover it! Another feather in your caps.
Anything else you'd like to say or do before moving on?

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Dana suddenly shows emotion and smiles.
”It was a great pleasure to work with you! Thanks for everything! Just one question: you said you know the Fey Queen’s location, right? We need an introduction I think to be honest as she might be hostile otherwise!“

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We appreciate your help, madam. We will do our best to see this scourge ended. And thank you for the supplies...I don't relish the idea of spores popping out of my face...
anyone object to Doran taking one of the CMW pots?

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Laurel bids you farewell and holds open the door for you. She stands there, poised to watch you go, but when she sees what is going on outside, she slams it shut.
Two hooded figures are slowly making their way down the street. One strains to pull a cart, which is piled high with flamebloom flowers. The other waves down nearby citizens and strikes up conversation. Not many are paying them great attention, but those who venture close receive rasped words of praise, vigorous handshakes, or hearty slaps on the back.

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Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Perception: 1d20 - 1 ⇒ (8) - 1 = 7
Not seeing the danger himself, Doran's words hang in the air a moment before the paladin connects the dots. "Damn! He turns toward the others, "Who knows how many of those blooms they've already passed out. We have to stop this. Now!" Without waiting for the others, Korum starts spirnting toward the pair. "Hey jackholes! Why don't you tell me about the glory of killing innocent people and children. Better yet, how 'bout we just skip to the penalty phase of your upcoming trial. I hear they're gonna send ya to the gallows. I'd be happy ta speed up the process!"

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perception : 1d20 + 6 ⇒ (12) + 6 = 18
perception : 1d20 + 6 ⇒ (2) + 6 = 8
Dana has seen enough!
Dana casts a spontaneous toppling magic missile on both figures!
Full round action, toppling mm is a 1st lvl spell due to traits.
Left: 2MM, Trip : 2d4 + 2 ⇒ (3, 2) + 2 = 71d20 + 11 ⇒ (11) + 11 = 22
Right: 1MM, Trip : 1d4 + 1 ⇒ (4) + 1 = 51d20 + 11 ⇒ (15) + 11 = 26

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"Apparently only some folks get the benefit of due process," Torku mutters darkly. "Good to see some things never change with paladins." He barely flinches as Dana's missiles fly past, though he turns to glare at the psychic. "We don't have an unlimited supply of this treatment, so we need to be selective about who we give it to. That gets harder if you drive everyone into a panic and they drop their flowers."

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Vulpina is... actually rather surprised, for once.
Finally, the Paladin has grown sense!
She scrambles to draw her pistol.

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Sorry, forgot to mention the map was updated. Moved Korum a bit ahead.
Knowing where this is going, Dana knocks both troublemakers to the ground! They plunge their hands into pockets, coming up with fistfuls of flameblooms they comically clutch like brass knuckles. Neither is quick enough to regain their footing yet, instead snarling at their aggressors.
Doran: 1d20 + 4 ⇒ (6) + 4 = 10
Korum: 1d20 + 1 ⇒ (7) + 1 = 8
Vulpina: 1d20 + 6 ⇒ (19) + 6 = 25
Makras: 1d20 ⇒ 16
Torku: 1d20 + 6 ⇒ (14) + 6 = 20
Cultists: 1d20 + 6 ⇒ (4) + 6 = 10
Round One:
Vulpina
Torku
Dana
Makras
Green -7 (prone)
Red -5 (prone)
Doran
Korum

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Vulpina raises her eyebrows.
”When will they learn not to fight us?” she asks, turning her body and raising her pistol to the nearer:
Pistol Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Focused Aim, Deadly Aim, Cold Iron Bullet: 1d8 + 9 ⇒ (8) + 9 = 17

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Makras advances towards the troublemakers. "You shoulda come to me first!" he shouts angrily. "I coulda helped!"
Double move.

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Dana delays after the two druids have acted.

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Tail swishing in irritation, the tiefling conjures another translucent shield of force before moving to cut off the cultists’ escape.
Cast shield and move.

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Vulpina calmly selects a cultist and ends her, just as Makras draws close. Undeterred, her fellow leaps to his feet and runs at the dwarf. He looks better prepared to sock someone than the last wave, but is still too slow to do it. His demise is surely imminent!
And here I was thinking, 'at least they're allowed to use class abilities in this encounter.' Early scenarios, am I right?
Round One/Two:
Vulpina
Torku (shield)
Dana (delaying)
Makras
Green -7
Red
Doran
Korum

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”Handy,” chuckles the Lady as she watches her mark keel over. ”Horrible stuff, really, but much better than getting in close.”
”Speaking of—Makras, be a dear and delay his inevitability a touch for me? I feel we will want one alive for questioning.”

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Startled to be addressed as "dear," Makras half turns in Vulpina's direction and doesn't manage to put his usual full force into his swing at the farmer's head.
Taking a -4 to do nonlethal damage. Reluctantly! :)
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

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Makras sees his pick act more as a bludgeon than anything else, but Korum picks up the slack - the roguish cultist is laid flat with a gaping wound, the flowers falling from his fist.
Flawless victory! Both cultists are still alive, Red actually more so than Green. What do you do?

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Korum spins on the team, "GET BACK! I'm immune. I'll secure these two. Find anyone they gave a flower to!" He looks back toward the rest of the team, "Anyone know if burning this will make things worse? I'd hate to accidentally spread this disease."
He then proceeds to tie the cultists up.
I will tie them to the wagon wheels. I can always cut them loose before we burn it. Hope I don't forget to do that.

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”Think you can get one conscious? Might cut down on legwork,” suggests Vulpina.
She doesn’t stick around to converse further, though; she’s off to figure out who’s been accepting flowers from strangers for just one gil.

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Securing the prisoners, "Convincing them to talk may take too long. But, I will see what I can do after I've made sure they are not going anywhere for a while." As he tightens a knot, "Why don't you just..huh, she already left." Korum looks down at the unconscious man, "Mark this day. Lady Vulpina actually listened to someone without a complaint." The paladin leans in a little closer, "And a man no less!" He only offers an admonishing sigh as the man's head listlessly lolls about his shoulders. "Aw, you missed it because we had to knock you silly. Well, I'll tell you all about it later. Trust me, you'll tell your grand-kids 'cuz it's about as rare a sighting as a comet."

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Dana agrees with Korum.
Without wasting time she starts to ask around about people who received flowers and explains the severity of the situation and the threat of a disease!
Info gathering to find out who has flowers : 1d20 + 6 ⇒ (11) + 6 = 17
diplomacy to convince those with flowers to burn them and go into quarantine : 1d20 + 14 ⇒ (10) + 14 = 24

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Dana is able to find the affected citizens and divest them of flowers. On the off chance she missed any, those she talked with agree to point everyone to Laurel and her working remedy.
Eventually, at least one cultist is roused. They are much more willing to talk than their fellows, and more coherently to boot. "I've gotten enough flack for my failure and I'm about to get more still, I see. A lass named Vondrella sent us here. Just for a touch more bloom-spreading, to better prepare for our feast. And of course the reason for that particular celebration...the destruction of Falcon's Hollow, to start," one concludes in a half-dead monotone.

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”So where is this feast?” Torku asks grumpily, sliding a handful of skewered flowers “retried” from townsfolk off his blade while keeping his translucent shield between himself and the diseased plants. ”And where did this disease come from?”

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The cultist is able to dole out a semi-coherent string of directions that point out his fellows as nearly an hour's trek north. He isn't able to say much more on the palepox's nature than, "Vondrella created it, with the goodwill of the Princess."
Two scrolls of lesser restoration, a potion of bear's endurance, and a wand of cure moderate wounds (25 charges).

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perception: 1d20 + 10 ⇒ (18) + 10 = 28
We...might want to salvage these... Doran says unexpectedly, holding up the found items. Don't know what they are, but I think one of you could find out... as he hands the loot one of the magical types.

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"In time, all shall attend a feast. An eternal feast of dust!" Makras begins trekking in the direction of the destination the cultist referred to.

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We...might want to salvage these... Doran says unexpectedly, holding up the found items. Don't know what they are, but I think one of you could find out... as he hands the loot one of the magical types.
Torku makes no move to take any of the offered items. "They'll need to be disinfected before we can use them safely."

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The cultists are subdued, and their fate lies in your hands. They could be left alone, handed over to the tiny local constabulary, left tied, or shot more times. Either way you decide to move quickly to their fellows' indicated position. A narrow path cuts through the thick overgrowth of the dense forest. The sound of Darkmoon Woods’ fauna permeates the air, as does the scent of damp moss. Shafts of light pierce the misty air where sunlight breaks through the nearly solid canopy, creating pools of green light on the forest floor.
1d20 ⇒ 8
Unless you are being particularly loud or stealthy, you hear someone crashing through the underbrush long before you see them. Eventually, a waif-thin, goat-legged man bursts into the clearing you're in - a satyr. He doesn't bear any weapons or his kin's signature pipes. But as he sees you, his look immediately shifts to fearful and guarded. "Don't think I don't know what you're doing here! Stay away from me or you'll regret it!"

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”I think you do not know what we are doing here,” offers Vulpina plainly.
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
”We are here to put a stop to the plague of flowers,” she explains.

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Vulpina is probably aware of how fey like their flowery talk and silly social duels. Satyrs are less keen on the practice, admittedly. So her blunt denial - and the obvious truth therein - gives the young creature pause. He takes a moment to ponder, looking as if he is sold but not wanting to show it.
"All right, so you say," he mutters. "But anyone would, surely! And even if I was to believe you aren't the perpetrators, sneaking right into the heart of our forest to befoul it, how do I know you're here for a good reason? Your just cause might be a front for something else. Cutting down our trees, perhaps. Or something admittedly harmless but not warranted in this time of crisis, like mapping or some such silliness." For someone who looks scared out of his wits, he isn't giving easily.

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Vulpina did, for her part, return the satyr’s words in a mixed order for a new meaning—not the height of wordplay, of course, but she can play the game... if necessary.
So inefficient.
”Very well, then.”
She continues speaking, but not in Taldane.
She retrieves her wakizashi, slowly, turning it this way and that—a display, rather than a threat.

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"...I suppose you're right," the satyr acknowledges Vulpina in Taldane. "What you say is in keeping with our most those most likely to be the culprits. You aren't thin or ragged enough, either - save the squat one, but I assume you've cowed the foul cultist into submission." He casts a wary glance at Makras.
"I hope you're already off to deal with those responsible. Our forces are already ailing or too spread out. Can't accompany you, of course, um...I must report back to my Queen Syntira! Do you have any words you wish to pass to her? Going back empty-handed now may be our forest's last mistake."

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With earnest intent, "I am Korum of the Silver-Eyed Wolf. You've meet Lady Vulpina. How you you like to be addressed? Please report to the Fey Crown that The Pathfinder Society agents have taken steps to slow the spread of the plague and will do all they can to end the threat. We have already worked with a healer to create a remedy. Inform Queen Syntira that would prefer to join forces, but understand how this emergency has been a strain on resources. Is there anything else you can tell us of what lies ahead for us?"
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

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Dana nods and tries to smiles.
Auto aid diplomacy.
"For us it is very important to cleanse this area from the disease! We want to help! What can we offer to convince you?"

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”The amount of work we have to put into convincing people to let us help them...” Torku mutters while making no effort to convince anyone to let him help them.

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Eventually, the satyr drops his guard. "I don't know much more, only that there's some sort of cult. They lurked in the woods without doing much to merit our attention. Disgusting things, sure, but not destructive.
"I'll gladly take those back with me. If your word is true, the fey of this forest and others will never forget your good deeds!" With however many vials you gave him in hand, he speeds off. Vulpina and other knowledgeable figures are pretty sure the fey may forget rather quickly. Not to fault their character, but perhaps their attention spans. This will be good for some one-time clout-pulling.

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Now that the fey have graciously allowed you to help, you can continue to the cultists' glade unimpeded It takes perhaps an hour, as projected. It is not worth the wait judging by the sight alone.
A low melodic droning carries through the still air, interrupted by random screams of pain and pleasure. Ahead lies a clearing surrounded by low-hanging willow trees. In the center of the clearing rests a long, bone banquet table covered in mounds of bright red, orange, and yellow flower petals, human skull goblets dripping with wine, and alabaster platters filled with raw meat. In the center of the table rests a water-filled basin made of carved birch, from the center of which rises the wooden sculpture of a nude woman pouring water from a jar.
Nearly a dozen figures are clustered around the table. Most are ragged humans, the likes of which you have dealt with, stuffing themselves with food and cavorting about. Several others are clearly zombies, bearing cosmetically added pustules but rotted to a degree beyond that which a human could survive intact. Some shovel flowers into unhinged maws, most of which fall out. But the majority are still, dead eyes fixed on the woman at the table's head. She wears expensive black robes and a maniacal grin. Her long is hair is a deep black and she bears no signs of sickness or pox at all.
New map! And no one appears to have noticed you yet. What do you do?

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Dana just thinks: "I seem to repeat myself but I have seen enough!"
Dana casts a spontaneous toppling magic missile on the woman at the table's head as well as the two undead next to her!
Full round action, toppling mm is a 1st lvl spell due to traits.
Black undead: 1MM, Trip : 1d4 + 1 ⇒ (3) + 1 = 41d20 + 11 ⇒ (7) + 11 = 18
Yellowundead: 1MM, Trip : 1d4 + 1 ⇒ (3) + 1 = 41d20 + 11 ⇒ (6) + 11 = 17
Creepy lady: 1MM, Trip : 1d4 + 1 ⇒ (3) + 1 = 41d20 + 11 ⇒ (20) + 11 = 31

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I was gonna have Vulpina start this off with a bang, but Dana’s faster :P
BANG: 1d20 + 9 ⇒ (4) + 9 = 13
Hey, what’s the touch AC of a cult leader who’s all cozy in her chair? Bit on the low side, right?
Cold Iron BP: 1d8 + 9 ⇒ (5) + 9 = 14

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Realizing he can't reach the ringleader, Korum leads the assault on the minions.
"Stay back and attack from range if you can! Don't expose yourselves needlessly."
Glaive vs BLUE: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Glaive {reach}: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d10 + 9 ⇒ (4) + 9 = 13

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Torku darts around the group towards the rear, conjuring his translucent shield once more as his feet move with supernatural speed. "Don't forget to negotiate with them!" he calls over his shoulder at Korum. "Ask them if they want some of your special cherry sauce!"
Casting (what else?) shield and using a point of focus to activate Sudden Speed, giving him just enough movement to get behind the lady in black.

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”Too late! Usually he’d have stopped me with his glaive before I could get a shot off!” Vulpina sings, grinning ear to ear.
Having someone to rip on her second-favorite Paladin with was worth Torku’s usual abrasiveness.