[SFS/Shifty] #2:21 Illegal Shipment (C) (Inactive)

Game Master Nik B.

Maps & images


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VC - Sydney, Australia

Dot in!

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

Dot


VC - Sydney, Australia

Fitch has summoned you to the Master of Stars, the faction’s flagship and the largest starship in the Society’s fleet.

A shuttle carries you from Absalom Station to the vessel through the station’s orbiting Armada. Though a veteran of several bloody battles in the Scoured Stars system, the enormous Master of Stars looms defensively over Absalom Station as if daring anyone to face it and the Armada in Pact World space. Even the scars of battles past only beckon threateningly as repair crews repair hardpoints for massive laser cannons mounted on the vessel’s starboard side.

The shuttle lands in a spacious hangar bay, and a drone leads you to a briefing room on an upper deck of the ship.

As you all arrive, Fitch gestures for you to be seated and turns off the recording devices situated around the room. A heavily augmented and exhausted looking host shirren— Zigvigix, leader of the Exo-Guardians faction—nods at your group and clicks impatiently without acknowledging the briefing room’s other occupant, a stocky female Ferran.

“Thank you for coming,” Fitch begins as she turns off the last of the recorders and climbs up onto the briefing room table. “We’ve got a big problem.”Zigvigix gives an audible chitter, earning them a scolding glare from the ysoki faction leader.

“There are Swarm components loose on Absalom Station.” Fitch taps the console below her with the tip of her tail, and her red eyes take in the holographic schematic of Absalom Station that appears in the center of the room over the table’s projector. The image zooms into one of the station’s extended Arms. “For those new to the station, this is Little Akiton, a neighborhood in the Arms. If you want to smuggle a shipment into the station but don’t want station security to take notice, you pay ridiculous ‘docking fees’ to dock here and help in the importing process"

“And this is the Stoic Refuge.” The holographic image begins to highlight a tramp freighter docked on the periphery of Little Akiton. “And its captain, Zelrai Impressium,” Fitch gestures to the ferran woman. “I’ll be gentle and say that sometimes Zelrai makes bad choices in cargo.” Her voice takes on a motherly tone. “But this time—”“SWARM!” Zigvigix’s telepathic voice interrupts Fitch’s speech earning them another glare from the Wayfinders leader.

Uncharacteristically agitated, the shirren looks once more at Zelrai before turning back to the rest of the assemblage. “I’m sorry, Fitch, but you know how I feel about the Swarm!” Fitch nods, allowing Zigvigix to continue. “This time, the Stoic Refuge’s inventory included several cryogenically frozen Swarm. And what happened, Zelrai?” “They got away,” Zelrai responds in a voice like grinding rock. Zelrai looks from Zigvigix’s cold glare to Fitch’s encouraging nod before continuing, “We’d managed to acquire some of the creatures from the Suskillon system. I went to meet with a buyer after we landed, but when I got back to the ship, everyone aboard was dead—members of the Six Tip Gang, my crew, everyone. None of the creatures we’d found were still in stasis. It looked like some died in a gunfight, but others... well, it seems they got out. So, I did the only thing I could think to do—I called Fitch.”

Fitch gestures to the area around the Stoic Refuge. “Due to the number of maintenance exits from the hangar bay, we’ve no idea where the Swarm creatures went. But the Stoic Refuge’s computer recorded a couple Six Tip making it out of the battle after several Swarm creatures made it off the ship. Zelrai managed to dig into the communication logs to find her crew member’s contact—someone named Del Shara. According to the comm logs, he can usually be found in a Little Akiton cantina called Nurkops’s Rich Pick. Go there and find out if the survivors saw or somehow tracked where the Swarm went.”

“I don’t need to tell you how dangerous the Swarm is,” Zigvigix comments with emphasis. “Track them down and destroy them before they have a chance to make a foothold on the station! Whatever you do, don’t let any of them escape!”

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus looks at his fellow Starfinders incredulously. "Swarm loose on the station? This can't end well. Sounds like I need to send a message that I won't be at my brutaris workout tonight."

Looking back to Fitch and Ziggy, Gus asks "does anyone else know about this? Is station security involved?"

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

Darakwinn rubs her forehead and sighs deeply before squinting at Zelrai. It's hard to tell if it's a squint of judgement or if she's trying to decide if the captain is fundamentally stupid.

"We're going to need a manifest list. We can't be sure we get them all unless we know what they all are," she says.

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

"How did the swarm components get on the station without a greater alarm sounding? Is this a full-scale invasion or only a scouting party?"

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"I don't know how anyone thought bringing such things here would be a good idea," the handsome blond man with a head bandage like a turban chips in. "Now, if security isn't yet involved...should we alert them? They could provide assistance and it isn't like we created this debacle."

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

"Oh hi hello hi!" A small violet moth-like alien sits atop Darakwinn's head, her fuchsia wings beating slowly. Her long antennae reach all the way over to brush Ziggy reassuringly. "If there's Swarm loose on the Station, we're going to have to have ourselves a little hunt! Neat! I didn't think I'd get to hunt down Swarm uh, components, so soon. I hope this turns out equal parts fun and scary!"

Kippi floats up into the air "So Zelrai, what kinds of Swarmians were you transporting? Were they a flying kind or more of a skittery kind?"

"Oh and, did the Stoic Refuge's computer get any data or footage of the fight? Any video would be really helpful! Oh and, were there any records showing how the things got loose?"

I think I'm failing my reading comprehension. If a couple of Zelrai's Six Tip gang people made it off the ship, why can't we just give them a call instead of going to their contact person?


VC - Sydney, Australia

Ziggy cuts in “The Swarm? They are never the same enemy twice!” Ziggy’s antennae twitch as they pull up records on the Swarm. “Most variants are immune to any kind of acids. They do seem to act similarly when they create a colony. They’ll send out hunters if they have them to search for biomatter to fuel their breeding. It’s only been a few hours, so it’s unlikely they’ve been able to breed and form a proper colony. But if you can find any stragglers, follow them! The Swarm will have moved together to a singular location to form a hive. Once you find it, you should be able to exterminate them all! Just remember, they have a hive mind. If one knows where you are, they all could!”

***

Zelrai responds "Manifest? There's no manifest, you don't fly in a cryo-containers full of contraband and put together a document to incriminate yourself with. You fly it in very quietly through the least secure port on the station and claim it is something else. They were the skittery kind AND the flying kind, I secured some great samples. Nothing on the ship, I went out to see talk to some potential buyers and came back to a mess - bodies of crew, some dead Six Tip Gang members, and bits of creature"

***

Fitch nods at Zapps observation "If we can’t find and destroy the existing creatures before they form a subcolony, we may have to bring in Station security. But bringing security in at this point will cause needless panic, hinder our investigation, and make it impossible for normal life
to continue on the station. But if it we can’t contain this threat, we’ll have to bring in security, the Stewards, and anyone else we can think of to help cleanse the station. Until then, the less that know, the better.”

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

"We should complete this mission as soon as possible." ONID gets up and leaves.

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

Darakwinn nods recognition and greeting to Zapp, potentially toppling the other member of her last team that she recognizes (and who is acting like a hat much prettier and more frivolous than she'd actually wear.) She's no longer annoyed by the Kippi's habit, especially since she's seen how effective the flighty alien is in combat.

She's not used to being second in jumping into a mission and leaps to her feet as OMID leaves, following closely.

"We'll be back when the job is done. I assume the good captain here will be behind bars by that time," she says on her way out the door.


VC - Sydney, Australia
Kippi Longfeeler wrote:


I think I'm failing my reading comprehension. If a couple of Zelrai's Six Tip gang people made it off the ship, why can't we just give them a call instead of going to their contact person?

There were three sets of dead bodies - crew, gang members, and creatures - the gang members were not part of the crew

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Kippi's antennae whip upwards in excitement. "Yes! Let's go track them down right now. Anyone here know what Swarm smell like?" She starts flapping toward the door but turns back to look at Fitch and Ziggy. "Anything else we need to know? They're not going to turn out to be radioactive or something, are they?"

I think I'm satisfied otherwise. Let's go check out that Nurkop's Rich Pick.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"No, I doubt there's anything else to know," Zapp says, puffing himself up. "We must be quick. The station is in danger, and only we stand between it and certain doom. To arms!" He half-swaggers, half-runs out the door after the others.

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gustav checks his weapons and armor, and follows the group out.


VC - Sydney, Australia

As you leave Fitch follows you outside. “I have one more task for you. Ziggy and I are at odds as to what to do with Zelrai.” A matronly mask falls over the ysoki’s face. “Zelrai is a good kid, misguided and profiteering at times, but a good kid. There’s no way anything like this could have been remotely intentional. But Ziggy’s got their mandibles in a riot over her bringing the Swarm here. They want her imprisoned or worse. That’s where you come in. We can’t come to an agreement, and before we bring in the First Seeker or station security on this, we agreed to go with our cleaner team’s recommendation. If we turn her over to the Stewards or station security, the lockdown that will follow on the station’s docks could make things difficult for the Society, not to mention what will happen to Zelrai. But if we don’t turn her in… well, she already owes me. Now she’ll owe the Society much, much more. As you hunt these Swarm monsters, consider what she did and how that may have affected the station compared to what the repercussions would be if it’s all revealed. Then get back to us.”

***

Culture, Diplomacy (Gather Info), or Profession (Bounty Hunter/Smuggler)
Six Tip Gang

10+:
Recently the Six Tip Gang has gained some notoriety after claiming responsibility for a failed assassination attempt on Absalom Station’s Prime Executive, Kumara Melacruz. Rumors suggest this was in retaliation for the arrest of their leader, but the gang’s involvement is still not proven.

15+:
Each Six Tip Gang member is tattooed with a symbol not unlike a top-down representation of Absalom Station. The more important they are to the organization, the more intricate the tattoo. No two tattoos are identical, and different gang members have them placed on different parts of the body.[/b]
[spoiler=20+] Like the Downside Kings and other gangs of their size, the Six Tip Gang is made up of independent cells and sees itself as the unofficial lifeblood of the station. Each cell is autonomous (with exception to sharing the same overall leader) and controls its own area.

25+:
A cell that has been depleted, like the one that boarded the Stoic Refuge, is
likely to go into hiding until it can merge with another cell or replenish its numbers. If confronted, a smaller cell would prefer to avoid a confrontation if possible. Acquiring this information grants the PCs a +2 bonus to Diplomacy, Intimidate, and Sense Motive checks made with members of the Six Tip Gang.

Life Science or Profession (Mercenary)
Suskillon and the Swarm

10+:
The armed forces of the Suskillon system have been fighting back against Swarm invasion for several months. They have reached out to the Pact Worlds for help with detailed information on the Swarm invading their system.

15+:
The Swarm creatures on Suskillon seem particularly intelligent. Their hive mind makes it so that other Swarm creatures within a short range are aware of not only attacks, but also where to find their enemies.

20+:
From Zelrai’s descriptions and knowledge of the Swarm on Suskillon, flying creatures called antecursors, guardian creatures with acid weapons called corrovoxes, tiny creatures dedicated to making a hive efficient called programmers, and giant armored convecytes are likely. But with their low numbers, they could have created a small hive in a single location and a handful of eggs in the time they’ve had.

Feel free to confirm/adjust any boons

Where to?

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

In his monotone, OMID gives his opinion before leaving. "The one you call a 'good kid' brought the greatest enemy of the Pact Worlds, the Veskarium, and as far as we know, the rest of the universe to our home and allowed them to escape. Her 'misguided profiteering' may have caused the end of all life as we know it. There is no favor she could return that would make that right or better. Give her to the authorities and distance the Society from her."

Culture: 1d20 + 6 ⇒ (17) + 6 = 23
Life Science: 1d20 + 9 ⇒ (15) + 9 = 24

OMID sends information to everyone's comms.
Read the spoilers

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"Should she end up having something useful to say, especially if it relates to this, may as well listen. But a well-meaning fool bumbling into a problem rarely does anyone good!" With that said, he bumbles off.

Gather Info: 1d20 + 8 ⇒ (9) + 8 = 17

The human checks over his expensive comm unit, where he is getting information from a contact and likely revealing too much about the situation. He nods at OMID's infodump. "Hmm, I didn't hear about this hideous gang working in cells. Would one in particular be best, if we wanted to open a talk? Maybe we can head there after hitting Little Akiton."

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

"I don't have much sympathy for Zelrai, myself. Bringing Swarm elements here is immensely foolish, if not perniciously reckless. But, these Six Tip guys seem like bad news. I wouldn't be surprised if they tried a double cross and it went wrong for everyone involved...except the Swarm," Darakwinn comments.

"Let's head to Nurkop's Rich Pick and have a talk with Del Sharra...a serious talk."

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

"Perhaps we can see how this plays out and reserve judgement until the swarm creatures are dealt with. Since a gang is involved somewhere in the shadows, there may be more to this than meets the eye."

culture: 1d20 + 5 ⇒ (3) + 5 = 8

Doesn't look like he knows much about this gang though. . . .

"Why don't we start at this "Nurkops". That may give us some leads."


VC - Sydney, Australia

Nurkops’s Rich Pick is a single-story establishment nestled between and under large multistory tenements. When it was constructed, it likely had the charm of sculpted design elements and neon lights, but now most of its more attractive features are lost beneath layers of dirt and grime. The only windows are so covered in grime that they’ve become nearly as opaque as the walls, but mounted lights make them gleam and shine into Little Akiton’s dim streets alongside the digital sign depicting a wealthy ysoki on a golden hoard.

So far you are out on the street and 'acting casual'

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Kippi salutes to Fitch as she leaves, then quickly turns to the task of gathering information on the way over to the Rich Pick.
Diplomacy (Gather Info): 1d20 + 6 ⇒ (14) + 6 = 20

When she regroups with the party, she bobs her antennae in agreement with Darakwinn and Zapp. "Ooh, I thought they were going to be a friendly nice helpful gang, but it looks like they're the kind that make serious trouble. Like, let the Swarm out onto Absalom Station kind of trouble. Maybe we'll get to shoot at some of them while we're shooting the Swarmians too."

----

In front of the Rich Pick, Kippi floats up to look at it from above. "Nice comfy grimy place, isn't it? Lets go in and see who we can find!" Kippi flaps right on in.

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Looking determined and grim, Gus follows Kippi in.

"Everyone stay on comms. We may not get a friendly reception in here."


VC - Sydney, Australia

Anyone else - or we just rolling in the door now? :)

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

Darakwinn isn't much one of subtlety and she's certainly not going to let Kippi show her up in the barging brazenly into a place department. She follows right in behind Gus and the Kiirinta.

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Uh, guys, the GM is making me nervous with all these smiley faces.
Did I miss some reason why we should be at all concerned about this place?

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

That's the fun part of this. We'll find out soon, I think. It could be we're just cutting to the chase here. Maybe it would be wiser to case the joint for a bit, then go in. I think we've made our decision though!

Assuming he's allowed in unmolested, Gus whispers to Kippi and Darakwinn over comms. "Let's play it cool. Maybe head to a table and order a drink. Remember, we'll looking for this Del Shara fella. Maybe we can ask for him after we have settled in."

Continuing, he addresses the rest of his fellow Starfinders not immediately entering the establishment. "Zapp and OMID, maybe you can come in separately. That way we don't look like a threatening large group going in to bust heads."

But Gus knows, this may very well come down to busting a few heads. . . .

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp grudgingly agrees to the proposed plan. "They won't fear our obvious might as much if we submit to playing their subtlety game."

When he and OMID enter, the man looks plenty ready to find the head of the establishment and bluster his way into a talk with Del. But as is his custom, he finds a seat instead. As he takes a minute, waiting for a solution to fall into place, he scans the place for anyone particularly invested in their own business.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

OMID allows his compatriots to take the lead. He goes in with Zapp and takes a seat. "If bluster doesn't work, new faces with cooler heads could still prevail."


VC - Sydney, Australia

The front entrance is a large double door that passes by a security station before descending into the cantina’s common room.

Despite the reputation of the area, Nurkops’s Rich Pick is surprisingly busy. A long bar stretches from the north wall where signs indicate kitchens and restrooms. To the west of the bar are a handful of tables arranged in front of an empty stage, while booths line the wall next to the stage and along the east wall. The decor has callbacks to Akiton with reddish tints to the windows to imply the red planet’s surface, while deep browns and brass accents add to the effect.

Several locals occupy the cantina, enjoying their drinks while making small talk and relaxing in the
familiar company. A large, six-armed robot is serving drinks.

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Kippi flaps over to the robot and attempts to telepathically order a drink before saying it out loud as well. She gets a tall glass of honey, or fruit nectar if she has to settle for second best. While floating near the bar, she looks around to see if anyone is wearing nametags. Without nametags, Del Shara might be hard to track down in here.

If she attracts anyone's attention, she greets them with a friendly waggle of her antennae.

Perception: 1d20 - 1 ⇒ (4) - 1 = 3
Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14


VC - Sydney, Australia

Kippi heads to the multiarmed bar server who responds amiably "Welcome to Nurkops’s Rich Pick! Fancy a range of drinks from our esteemed menu set to light your night and aid you in flight? We also have a great range of bar snacks! You are clearly new to town, here to see the sights? Downtown Little Akiton is a fantastic place to spend your tourist dollar [insert your name here]! and we are delighted to have you join us!" the robot spits out with well-programmed enthusiasm.

A few of the other guests chuckle, clearly having seen this before.

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

Darakwinn watches Kippi with some curiosity. She wonders how long the moth woman will carry on a conversation with what is likely a nonsentient robot. She's sure Kippi is aware of that fact, but the Kiirinta is just so polite, she wonders if she'll keep going because of that.

In the mean time, she decides to put out a few feelers of her own. Sidling up to a likely group, she says, "Name's Darakwinn Ironhead. I work for some...independent operatives who are looking for some local talent to work with. Specifically folks who know how to get things on and off the station quietly. Perhaps even without being the intended recipients, if you know what I mean."

Profession (Mercenary): 1d20 + 8 ⇒ (18) + 8 = 26

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

If Gus can wrangle up a can of VOS Biological that is his preferred beverage, otherwise whatever local brewed beverage will do.

VOS?:
VOS ("Viscous, Oily Substance") is a creation from our local games, both Society and non-society. References seem to creep in almost as often as Monty Python references. VOS is preferred by androids, while VOS Biological appeals to the taste buds of most other species.

Gus will scan the establishment, keeping one eye on his fellow Starfinders to make sure they don't need backup for whatever reason.

perception: 1d20 + 5 ⇒ (17) + 5 = 22


VC - Sydney, Australia
Gustav, Robot Repairman wrote:
If Gus can wrangle up a can of VOS Biological
Shifty Travel Guide wrote:
Recommend Ex-Maintenance-22 over on Aballon

***

Darakwinn engages with the local bar patrons who all seem pretty interested, "Everyone is looking for something or someone lady, just most of them buy you a whisky before asking" one of them retorts to the amusement of the others. One of them looks over Darakwinns shoulder in a semi-obvious manner as though directing her towards the stage - Gus notes it and looks in that direction spotting two individuals talking in low tones together seated near the stage with similar tattoos. The tattoos resemble a top-down view of Absalom Station. While they are not acting in any way to intimidate the other customers they are clearly being given a wide berth. Telltale bulges in their jackets suggest they have firearms, and they wear battlegloves.

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 5/5 | Dwarf Mystic (Warmonger) 3rd| INIT + 1, Senses Perception +10 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +2, Will +8

"But how am I supposed to know if it's worth a whiskey until I find it?" Darakwinn shoots back with a rakish grin.

"Well, I suppose if you can't help me," she says, playing along and sauntering back to her table with Gus.

She stops off at the Tenderbot and orders a round for the table that helped her.

"What do you think?" she asks the others she's sitting with. "I'm always one for the straightforward approach but if anyone's subtle it might keep gunfire down."

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus nonchalantly takes a sip of his drink, then very quietly whispers into comms to the rest of the team. "Two gang members, to my left. They have the tats that were mentioned in the briefing. What do you say we send them a couple of drinks and see if they would like to have a chat?"

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Kippi giggles telepathically at the robot, then calls out "One glass of honey, on the rocks!" and floats away while the robot either fumbles through the order or fails to produce it. She flits near Darakwinn and telepathically sends to the others "We should definitely say hi! Maybe they'll pull guns on us? Then we can shoot them back. Oooh, or we can order them a really gross drink so they know we mean business."


VC - Sydney, Australia

"One glass of honey coming right up [insert your name here]! Our honey is imported by a great little boutique market just nearby, for a small surcharge I would be happy to place an order for you and it could be delivered right here or to your local accommodation provider. If you don't have a local accommodation provider, I can make some recommendations and bookings for you from budget through to somewhere nice to spend the evening with your special someone" it points to Darakwinn "For a small surcharge of course"

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp relays his message back. "Make them strong drinks. If we're stooping to their level, we want them as off-balance as can be. Probably in a different meeting location, too, but not one of their backrooms."

He looks ready to make a fuss about some minor issue (whether he or the establishment was responsible for it) as an excuse to leave when the time comes.

Dataphiles

Android Roboticist Technomancer 3 | SP 18/18 HP 19/19 RP 5/5 | EAC 14 KAC 15 | Fo +4 Re +2 Wi +3; +2 v disease, mind-affecting effects, poison, and sleep | Init +1 | Percep +0; Darkvision 60', Low-Light Vision | Lvl 1st 4/4; Lvl 0 unlim

"Aren't you concerned that they may get the wrong impression?"


VC - Sydney, Australia

The many-armed barman waits for [insert your name here] to make some decisions and order something from the menu...

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"No," Zapp responds, after taking a moment to think on it. He makes his way to the bartender unless the others would rather order to keep things subtly. "I'll take a sandwich, if you do any Akiton-style. And a Pindolan Stout for each of those two gentle folk over there. They look nearly rusted over, if you catch my meaning."

Returning to OMID's table, he deigns to justify his actions. "Don't worry, only a brew doubling as a poison would take effect so quickly. They know it, I know it, they have to accept! It's all just posturing."

Can I identify any details of the pair (race, something similarly defining)? Or would that need a Perception check?

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

Kippi is to make it as flashy as possible. She floats near Zapp with her ice honey in one foreleg. "Maybe we can order them some spicy drink like Oil of Taggit? I've heard that some creatures get really bad indigestion from drinking that stuff."

On board with Zapp's plan


VC - Sydney, Australia

"One Akiton sandwich coming up!" the bartender has a split second pause whilst processing and placing the order "I'll have the two fine patrons sent the drinks for you in just a jiffy"

Zapp can see both the gang members are humans, each wearing an obvious battleglove - and dressed in 'street styled' stationwear.

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

Gus speaks quietly into his comms. "Zapp, is that an Akitonian egg salad sandwich? I could go for one of those too. It goes well with a VOS"

Gus is sure to keep an eye on the two gang members.


VC - Sydney, Australia

OK so how you playing it - the two chaps will shortly be receiving a drink each...

Wayfinders

Male Human Mechanic 3 / Soldier 1 (Athlete) I SP 33/33 HP 29/29 RP 5/5 I SPEED 25' I EAC 19 KAC 20 I FORT +6 REF +3 WILL +5 I Init +0 I Perception +6 I

"Maybe a couple of us ought to head to their table in a non-threatening manner, while the rest of us watch your backs. See if you can get them talking about what happened, and which way the swarm beasts might have headed. I'll buy them another drink if they would like."

Manifold Host

Female Kiirinta Mechanic 2 | EAC 16 KAC 17 | HP 16/16 SP 10/12 RP 3/3 | F +3 R +8 W +0 | Init +5 | Perc +5 | Active Status:: -none-

"I guess that won't be me then. I'm super threatening even when I'm trying not to be." Kippi pipes up with certainty. Once convinced otherwise however, she's happy to float over to talk with the two gang members.


VC - Sydney, Australia

Lay it down when ready :)

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